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Drift map v1

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Nov 23rd, 2012
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  1. CreateVehicle(405,320.10000610,114.80000305,4.19999981,2.00000000,6,68,15); //Sentinel
  2. CreateVehicle(562,-346.00000000,1514.69995117,75.09999847,0.00000000,6,37,15); //Elegy
  3. CreateVehicle(560,-339.70001221,1514.40002441,75.19999695,0.00000000,6,46,15); //Sultan
  4. CreateVehicle(405,-333.39999390,1514.80004883,75.40000153,0.00000000,6,84,15); //Sentinel
  5. CreateVehicle(402,-327.20001221,1515.19995117,75.30000305,0.00000000,6,89,15); //Buffalo
  6. CreateVehicle(559,-321.00000000,1514.69995117,75.09999847,0.00000000,6,37,15); //Jester
  7. CreateVehicle(439,-314.79998779,1514.90002441,75.40000153,0.00000000,6,62,15); //Stallion
  8. CreateVehicle(468,-265.79998779,1542.90002441,75.09999847,153.99993896,6,34,15); //Sanchez
  9. CreateVehicle(468,-268.39999390,1544.69995117,75.09999847,153.99536133,6,34,15); //Sanchez
  10. CreateVehicle(468,-270.20001221,1547.00000000,75.09999847,153.99536133,6,34,15); //Sanchez
  11. CreateDynamicObject(1345,2496.19995117,-1668.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(cj_dumpster) (1)
  12. CreateDynamicObject(13816,963.69921875,-2121.59960938,9.89999962,0.00000000,0.00000000,259.99694824); //object(ce_safeground) (1)
  13. CreateDynamicObject(8947,975.90002441,-2114.80004883,8.89999962,0.00000000,0.00000000,350.00000000); //object(vgelkup) (1)
  14. CreateDynamicObject(8947,961.50000000,-2112.39990234,9.00000000,0.00000000,0.00000000,349.99694824); //object(vgelkup) (2)
  15. CreateDynamicObject(8947,947.29998779,-2109.89990234,9.00000000,0.00000000,0.00000000,349.99694824); //object(vgelkup) (3)
  16. CreateDynamicObject(8947,943.00000000,-2132.09960938,9.00000000,0.00000000,0.00000000,167.99743652); //object(vgelkup) (4)
  17. CreateDynamicObject(8947,957.20001221,-2135.30004883,9.00000000,0.00000000,0.00000000,165.99743652); //object(vgelkup) (5)
  18. CreateDynamicObject(8947,977.90002441,-2115.39990234,5.59999990,0.00000000,0.00000000,350.00000000); //object(vgelkup) (6)
  19. CreateDynamicObject(8947,963.90002441,-2112.80004883,3.20000005,0.00000000,0.00000000,349.99694824); //object(vgelkup) (7)
  20. CreateDynamicObject(8947,949.40002441,-2110.30004883,3.00000000,0.00000000,0.00000000,349.99694824); //object(vgelkup) (8)
  21. CreateDynamicObject(8947,947.00000000,-2109.60009766,3.00000000,0.00000000,0.00000000,349.99694824); //object(vgelkup) (9)
  22. CreateDynamicObject(8947,942.79998779,-2132.50000000,3.00000000,0.00000000,0.00000000,168.00000000); //object(vgelkup) (10)
  23. CreateDynamicObject(8947,957.90002441,-2136.10009766,3.00000000,0.00000000,0.00000000,164.00000000); //object(vgelkup) (11)
  24. CreateDynamicObject(14791,945.00000000,-2099.69995117,14.30000019,0.00000000,0.00000000,349.99694824); //object(a_vgsgymboxa) (1)
  25. CreateDynamicObject(14449,942.79998779,-2116.60009766,13.30000019,0.00000000,0.00000000,350.00000000); //object(carter_trampoline) (1)
  26. CreateDynamicObject(1281,957.90002441,-2121.39990234,12.89999962,0.00000000,0.00000000,350.00000000); //object(parktable1) (1)
  27. CreateDynamicObject(1281,959.00000000,-2117.60009766,12.89999962,0.00000000,0.00000000,350.00000000); //object(parktable1) (2)
  28. CreateDynamicObject(3934,965.59997559,-2131.00000000,17.20000076,0.00000000,0.00000000,0.00000000); //object(helipad01) (1)
  29. CreateDynamicObject(1536,974.20001221,-2123.00000000,12.30000019,0.00000000,0.00000000,78.00000000); //object(gen_doorext15) (1)
  30. CreateDynamicObject(1536,974.50000000,-2121.39990234,12.30000019,0.00000000,0.00000000,77.99743652); //object(gen_doorext15) (2)
  31. CreateDynamicObject(3524,1023.50000000,-2071.10009766,15.00000000,0.00000000,0.00000000,112.00000000); //object(skullpillar01_lvs) (1)
  32. CreateDynamicObject(3524,1026.30004883,-2059.39990234,15.00000000,0.00000000,0.00000000,100.00000000); //object(skullpillar01_lvs) (2)
  33. CreateDynamicObject(3515,952.09997559,-2119.80004883,12.19999981,0.00000000,0.00000000,0.00000000); //object(vgsfountain) (1)
  34. CreateDynamicObject(3525,974.90002441,-2119.10009766,13.69999981,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (2)
  35. CreateDynamicObject(3525,974.00000000,-2124.30004883,13.50000000,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (4)
  36. CreateDynamicObject(2985,975.40002441,-2104.10009766,17.20000076,0.00000000,0.00000000,32.00000000); //object(minigun_base) (1)
  37. CreateDynamicObject(984,958.70001221,-2155.00000000,12.69999981,0.00000000,0.00000000,356.00000000); //object(fenceshit2) (1)
  38. CreateDynamicObject(984,959.20001221,-2167.80004883,12.69999981,0.00000000,0.00000000,8.00000000); //object(fenceshit2) (2)
  39. CreateDynamicObject(1432,938.40002441,-2137.10009766,12.10000038,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (1)
  40. CreateDynamicObject(1432,938.90002441,-2141.50000000,12.10000038,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (2)
  41. CreateDynamicObject(1432,942.20001221,-2138.10009766,12.10000038,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (3)
  42. CreateDynamicObject(1432,942.50000000,-2142.10009766,12.10000038,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (4)
  43. CreateDynamicObject(1824,956.90002441,-2140.10009766,12.60000038,0.00000000,0.00000000,352.00000000); //object(craps_table) (1)
  44. CreateDynamicObject(1896,950.40002441,-2138.60009766,13.00000000,0.00000000,0.00000000,348.00000000); //object(wheel_table) (1)
  45. CreateDynamicObject(983,1002.50000000,-2221.89990234,12.80000019,0.00000000,0.00000000,288.00000000); //object(fenceshit3) (1)
  46. CreateDynamicObject(983,1001.00000000,-2222.39990234,12.80000019,0.00000000,0.00000000,288.00000000); //object(fenceshit3) (2)
  47. CreateDynamicObject(4871,-2741.89941406,1404.79980469,5.19999981,0.00000000,0.00000000,270.00000000); //object(airpurt2bx_las) (2)
  48. CreateDynamicObject(3944,-2752.89941406,1332.29980469,2.00000000,0.00000000,0.00000000,270.00000000); //object(bistro_blok) (1)
  49. CreateDynamicObject(3944,-2752.89990234,1350.30004883,2.00000000,0.00000000,0.00000000,270.00000000); //object(bistro_blok) (2)
  50. CreateDynamicObject(3944,-2752.89990234,1366.19995117,2.00000000,0.00000000,0.00000000,270.00000000); //object(bistro_blok) (3)
  51. CreateDynamicObject(3944,-2752.89990234,1384.30004883,2.00000000,0.00000000,0.00000000,270.00000000); //object(bistro_blok) (4)
  52. CreateDynamicObject(3944,-2752.89990234,1402.40002441,2.00000000,0.00000000,0.00000000,270.00000000); //object(bistro_blok) (5)
  53. CreateDynamicObject(3944,-2752.89990234,1420.50000000,2.00000000,0.00000000,0.00000000,270.00000000); //object(bistro_blok) (7)
  54. CreateDynamicObject(3944,-2753.00000000,1438.50000000,2.00000000,0.00000000,0.00000000,270.00000000); //object(bistro_blok) (8)
  55. CreateDynamicObject(3944,-2752.80004883,1455.69995117,2.00000000,0.00000000,0.00000000,270.00000000); //object(bistro_blok) (9)
  56. CreateDynamicObject(3944,-2752.89990234,1471.80004883,2.00000000,0.00000000,0.00000000,270.00000000); //object(bistro_blok) (10)
  57. CreateDynamicObject(3944,-2752.89990234,1482.00000000,2.00000000,0.00000000,0.00000000,270.00000000); //object(bistro_blok) (11)
  58. CreateDynamicObject(3944,-2738.79980469,1491.19921875,2.00000000,0.00000000,0.00000000,179.99450684); //object(bistro_blok) (12)
  59. CreateDynamicObject(3944,-2742.69995117,1491.19995117,2.00000000,0.00000000,0.00000000,179.99450684); //object(bistro_blok) (13)
  60. CreateDynamicObject(1632,-2738.30004883,1485.59997559,6.40000010,0.00000000,0.00000000,0.00000000); //object(waterjump1) (1)
  61. CreateDynamicObject(1632,-2744.80004883,1485.59997559,6.40000010,0.00000000,0.00000000,358.00000000); //object(waterjump1) (2)
  62. CreateDynamicObject(1632,-2740.50000000,1485.59997559,6.40000010,0.00000000,0.00000000,0.00000000); //object(waterjump1) (3)
  63. CreateDynamicObject(1660,-2733.39941406,1476.00000000,4.30000019,0.00000000,0.00000000,357.99499512); //object(ramp) (1)
  64. CreateDynamicObject(1660,-2749.39990234,1491.09997559,4.30000019,0.00000000,0.00000000,179.99450684); //object(ramp) (2)
  65. CreateDynamicObject(972,-2735.30004883,1463.69995117,5.30000019,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (1)
  66. CreateDynamicObject(972,-2735.30004883,1439.00000000,5.30000019,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (2)
  67. CreateDynamicObject(972,-2735.30004883,1414.40002441,5.30000019,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (3)
  68. CreateDynamicObject(972,-2735.10009766,1389.50000000,5.30000019,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (4)
  69. CreateDynamicObject(972,-2735.00000000,1364.59997559,5.30000019,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (5)
  70. CreateDynamicObject(972,-2734.80004883,1342.30004883,5.30000019,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (6)
  71. CreateDynamicObject(3524,-2759.30004883,1276.00000000,10.10000038,0.00000000,0.00000000,188.00000000); //object(skullpillar01_lvs) (3)
  72. CreateDynamicObject(3524,-2780.60009766,1270.09997559,9.30000019,0.00000000,0.00000000,178.00000000); //object(skullpillar01_lvs) (4)
  73. CreateDynamicObject(3944,-2752.89990234,1335.30004883,-1.00000000,0.00000000,0.00000000,270.00000000); //object(bistro_blok) (1)
  74. CreateDynamicObject(3944,-2753.00000000,1353.40002441,-1.00000000,0.00000000,0.00000000,270.00000000); //object(bistro_blok) (1)
  75. CreateDynamicObject(3944,-2753.00000000,1371.40002441,-1.00000000,0.00000000,0.00000000,270.00000000); //object(bistro_blok) (1)
  76. CreateDynamicObject(3944,-2753.00000000,1389.00000000,-1.00000000,0.00000000,0.00000000,270.00000000); //object(bistro_blok) (1)
  77. CreateDynamicObject(3944,-2752.89990234,1406.59997559,-1.00000000,0.00000000,0.00000000,270.00000000); //object(bistro_blok) (1)
  78. CreateDynamicObject(3944,-2753.00000000,1424.50000000,-1.00000000,0.00000000,0.00000000,270.00000000); //object(bistro_blok) (1)
  79. CreateDynamicObject(3944,-2752.89990234,1442.19995117,-1.00000000,0.00000000,0.00000000,270.00000000); //object(bistro_blok) (1)
  80. CreateDynamicObject(3944,-2752.80004883,1460.09997559,-1.00000000,0.00000000,0.00000000,270.00000000); //object(bistro_blok) (1)
  81. CreateDynamicObject(3944,-2752.80004883,1477.90002441,-1.00000000,0.00000000,0.00000000,270.00000000); //object(bistro_blok) (1)
  82. CreateDynamicObject(3944,-2752.69995117,1481.69995117,-1.00000000,0.00000000,0.00000000,270.00000000); //object(bistro_blok) (1)
  83. CreateDynamicObject(3944,-2738.30004883,1491.19995117,-1.00000000,0.00000000,0.00000000,179.99450684); //object(bistro_blok) (12)
  84. CreateDynamicObject(3944,-2743.00000000,1491.30004883,-1.00000000,0.00000000,0.00000000,179.99450684); //object(bistro_blok) (12)
  85. CreateDynamicObject(4871,-2722.30004883,1404.00000000,4.69999981,0.00000000,0.00000000,270.00000000); //object(airpurt2bx_las) (2)
  86. CreateDynamicObject(3516,-2737.39990234,1344.59997559,8.50000000,0.00000000,0.00000000,0.00000000); //object(vgsstriptlights1) (2)
  87. CreateDynamicObject(18450,308.00000000,170.69999695,3.00000000,0.00000000,0.00000000,284.00000000); //object(cs_roadbridge04) (1)
  88. CreateDynamicObject(8420,267.39999390,222.80000305,3.20000005,0.00000000,0.00000000,102.00000000); //object(arprtcrprk04_lvs) (1)
  89. CreateDynamicObject(3461,-309.00000000,1507.00000000,76.09999847,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (1)
  90. CreateDynamicObject(3461,-295.20001221,1507.00000000,76.19999695,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (2)
  91. CreateDynamicObject(3379,-292.00000000,1396.09997559,71.50000000,0.00000000,0.00000000,172.00000000); //object(ce_hairpinr) (1)
  92. CreateDynamicObject(3091,-430.79998779,1435.69995117,33.50000000,0.00000000,0.00000000,36.00000000); //object(imy_track_barrier) (1)
  93. CreateDynamicObject(1215,-308.29998779,1502.40002441,75.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
  94. CreateDynamicObject(1215,-295.79998779,1499.80004883,75.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
  95. CreateDynamicObject(1215,-308.00000000,1499.19995117,75.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
  96. CreateDynamicObject(1215,-295.79998779,1502.80004883,75.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
  97. CreateDynamicObject(1215,-295.39999390,1495.90002441,75.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
  98. CreateDynamicObject(1215,-307.50000000,1495.09997559,75.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
  99. CreateDynamicObject(1215,-295.10000610,1492.30004883,75.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
  100. CreateDynamicObject(1215,-307.00000000,1491.19995117,75.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
  101. CreateDynamicObject(1215,-294.79998779,1489.09997559,75.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
  102. CreateDynamicObject(1215,-306.79998779,1487.80004883,75.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
  103. CreateDynamicObject(1215,-294.50000000,1485.80004883,75.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
  104. CreateDynamicObject(1215,-306.60000610,1484.50000000,75.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
  105. CreateDynamicObject(1215,-294.10000610,1481.69995117,75.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  106. CreateDynamicObject(1215,-306.20001221,1481.09997559,74.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
  107. CreateDynamicObject(1215,-293.70001221,1478.09997559,74.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
  108. CreateDynamicObject(1215,-305.60000610,1476.80004883,74.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
  109. CreateDynamicObject(1215,-293.39999390,1475.00000000,74.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
  110. CreateDynamicObject(1215,-305.50000000,1473.59997559,74.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
  111. CreateDynamicObject(1215,-293.20001221,1472.19995117,74.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
  112. CreateDynamicObject(1215,-305.20001221,1470.69995117,74.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
  113. CreateDynamicObject(1215,-292.89999390,1469.00000000,74.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21)
  114. CreateDynamicObject(1215,-305.00000000,1467.69995117,74.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (22)
  115. CreateDynamicObject(1215,-292.60000610,1466.09997559,74.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (23)
  116. CreateDynamicObject(1215,-304.79998779,1464.59997559,74.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (24)
  117. CreateDynamicObject(1215,-292.39999390,1462.90002441,74.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (25)
  118. CreateDynamicObject(1215,-304.50000000,1461.40002441,73.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (26)
  119. CreateDynamicObject(1215,-291.89999390,1458.69995117,73.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (27)
  120. CreateDynamicObject(1215,-304.10000610,1456.80004883,73.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (28)
  121. CreateDynamicObject(1215,-291.70001221,1455.40002441,73.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (29)
  122. CreateDynamicObject(1215,-303.89999390,1454.30004883,73.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (30)
  123. CreateDynamicObject(1215,-291.50000000,1452.40002441,73.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (31)
  124. CreateDynamicObject(1215,-303.70001221,1451.40002441,73.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (32)
  125. CreateDynamicObject(1215,-291.20001221,1449.00000000,73.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (33)
  126. CreateDynamicObject(1215,-303.29998779,1447.90002441,73.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (34)
  127. CreateDynamicObject(1215,-303.00000000,1443.80004883,72.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (35)
  128. CreateDynamicObject(1215,-290.79998779,1444.69995117,73.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (36)
  129. CreateDynamicObject(1215,-290.50000000,1440.00000000,72.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (37)
  130. CreateDynamicObject(1215,-302.50000000,1438.59997559,72.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (38)
  131. CreateDynamicObject(1215,-290.20001221,1437.09997559,72.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (39)
  132. CreateDynamicObject(1215,-302.29998779,1435.30004883,72.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (40)
  133. CreateDynamicObject(1215,-290.10000610,1434.19995117,72.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (41)
  134. CreateDynamicObject(1215,-302.20001221,1432.90002441,72.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (42)
  135. CreateDynamicObject(1215,-289.79998779,1431.00000000,72.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (43)
  136. CreateDynamicObject(1215,-302.00000000,1430.00000000,72.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (44)
  137. CreateDynamicObject(1215,-289.60000610,1428.09997559,72.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (45)
  138. CreateDynamicObject(1215,-301.79998779,1426.90002441,72.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (46)
  139. CreateDynamicObject(1215,-289.39999390,1425.00000000,72.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (47)
  140. CreateDynamicObject(1215,-301.60000610,1424.19995117,72.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (48)
  141. CreateDynamicObject(1215,-289.29998779,1422.90002441,72.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (49)
  142. CreateDynamicObject(1215,-301.39999390,1421.80004883,72.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (50)
  143. CreateDynamicObject(1215,-289.10000610,1420.80004883,72.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (51)
  144. CreateDynamicObject(1215,-301.20001221,1419.50000000,71.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (52)
  145. CreateDynamicObject(1215,-289.10000610,1418.69995117,72.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (53)
  146. CreateDynamicObject(1215,-301.29998779,1417.50000000,71.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (54)
  147. CreateDynamicObject(1215,-288.89999390,1416.50000000,72.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (55)
  148. CreateDynamicObject(1215,-301.10000610,1415.00000000,71.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (56)
  149. CreateDynamicObject(1215,-288.79998779,1414.00000000,72.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (57)
  150. CreateDynamicObject(1215,-301.10000610,1413.00000000,71.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (58)
  151. CreateDynamicObject(1215,-288.79998779,1411.30004883,71.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (59)
  152. CreateDynamicObject(1215,-301.20001221,1410.50000000,71.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
  153. CreateDynamicObject(1215,-289.00000000,1408.59997559,71.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (61)
  154. CreateDynamicObject(1215,-301.79998779,1406.50000000,71.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (62)
  155. CreateDynamicObject(1215,-289.50000000,1405.19995117,71.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (63)
  156. CreateDynamicObject(1215,-309.20001221,1401.50000000,71.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (64)
  157. CreateDynamicObject(1215,-290.20001221,1402.69995117,71.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (65)
  158. CreateDynamicObject(1215,-290.79998779,1400.19995117,72.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (66)
  159. CreateDynamicObject(1215,-302.50000000,1404.30004883,71.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (67)
  160. CreateDynamicObject(1215,-291.79998779,1398.30004883,72.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (68)
  161. CreateDynamicObject(1215,-307.10000610,1401.59997559,71.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (69)
  162. CreateDynamicObject(1215,-293.29998779,1395.69995117,72.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (70)
  163. CreateDynamicObject(1215,-294.89999390,1394.09997559,72.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (71)
  164. CreateDynamicObject(1215,-303.60000610,1403.00000000,71.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (72)
  165. CreateDynamicObject(1215,-296.50000000,1392.69995117,72.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (73)
  166. CreateDynamicObject(1215,-298.70001221,1391.19995117,72.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (74)
  167. CreateDynamicObject(1215,-305.20001221,1402.00000000,71.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (75)
  168. CreateDynamicObject(1215,-301.50000000,1389.50000000,72.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (76)
  169. CreateDynamicObject(1215,-305.60000610,1388.69995117,72.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (77)
  170. CreateDynamicObject(1215,-310.10000610,1388.50000000,71.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (78)
  171. CreateDynamicObject(1215,-314.00000000,1388.80004883,71.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (79)
  172. CreateDynamicObject(1215,-311.20001221,1401.59997559,71.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (80)
  173. CreateDynamicObject(1215,-316.10000610,1390.50000000,71.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (81)
  174. CreateDynamicObject(1215,-311.89999390,1402.50000000,71.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (82)
  175. CreateDynamicObject(1215,-318.20001221,1392.30004883,71.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (83)
  176. CreateDynamicObject(1215,-320.10000610,1393.90002441,71.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (84)
  177. CreateDynamicObject(1215,-322.89999390,1395.80004883,71.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (85)
  178. CreateDynamicObject(1215,-313.10000610,1404.09997559,71.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (86)
  179. CreateDynamicObject(1215,-324.39999390,1398.50000000,71.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (87)
  180. CreateDynamicObject(1215,-314.39999390,1406.30004883,70.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (88)
  181. CreateDynamicObject(1215,-325.70001221,1400.80004883,70.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (89)
  182. CreateDynamicObject(1215,-315.70001221,1408.30004883,70.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (90)
  183. CreateDynamicObject(1215,-327.20001221,1403.00000000,70.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (91)
  184. CreateDynamicObject(1215,-317.00000000,1410.59997559,70.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (92)
  185. CreateDynamicObject(1215,-328.20001221,1405.00000000,70.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (93)
  186. CreateDynamicObject(1215,-318.29998779,1412.80004883,70.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (94)
  187. CreateDynamicObject(1215,-329.89999390,1407.69995117,70.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (95)
  188. CreateDynamicObject(1215,-319.50000000,1415.09997559,69.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (96)
  189. CreateDynamicObject(1215,-331.00000000,1410.09997559,69.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (97)
  190. CreateDynamicObject(1215,-320.60000610,1417.00000000,69.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (98)
  191. CreateDynamicObject(1215,-332.20001221,1412.40002441,69.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (99)
  192. CreateDynamicObject(1215,-321.50000000,1419.00000000,69.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (100)
  193. CreateDynamicObject(1215,-333.29998779,1414.59997559,69.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (101)
  194. CreateDynamicObject(1215,-322.70001221,1421.00000000,69.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (102)
  195. CreateDynamicObject(1215,-334.50000000,1416.69995117,69.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (103)
  196. CreateDynamicObject(1215,-323.50000000,1422.69995117,68.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (104)
  197. CreateDynamicObject(1215,-335.39999390,1418.69995117,68.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (105)
  198. CreateDynamicObject(1215,-324.70001221,1425.09997559,68.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (106)
  199. CreateDynamicObject(1215,-336.39999390,1420.80004883,68.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (107)
  200. CreateDynamicObject(1215,-325.60000610,1427.50000000,68.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (108)
  201. CreateDynamicObject(1215,-337.39999390,1422.80004883,68.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (109)
  202. CreateDynamicObject(1215,-326.70001221,1429.59997559,68.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (110)
  203. CreateDynamicObject(1215,-338.70001221,1425.40002441,68.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (111)
  204. CreateDynamicObject(1215,-327.60000610,1431.50000000,67.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (112)
  205. CreateDynamicObject(1215,-340.00000000,1428.09997559,67.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (113)
  206. CreateDynamicObject(1215,-328.29998779,1433.19995117,67.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (114)
  207. CreateDynamicObject(1215,-340.89999390,1430.30004883,67.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (115)
  208. CreateDynamicObject(1215,-329.39999390,1435.50000000,67.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (116)
  209. CreateDynamicObject(1215,-341.89999390,1432.30004883,67.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (117)
  210. CreateDynamicObject(1215,-330.20001221,1437.59997559,67.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (118)
  211. CreateDynamicObject(1215,-343.00000000,1434.50000000,66.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (119)
  212. CreateDynamicObject(1215,-331.20001221,1439.40002441,66.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (120)
  213. CreateDynamicObject(1215,-344.10000610,1436.59997559,66.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (121)
  214. CreateDynamicObject(1215,-332.20001221,1441.59997559,66.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (122)
  215. CreateDynamicObject(1215,-345.20001221,1438.59997559,66.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (123)
  216. CreateDynamicObject(1215,-333.39999390,1443.59997559,66.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (124)
  217. CreateDynamicObject(1215,-346.10000610,1440.50000000,66.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (125)
  218. CreateDynamicObject(1215,-334.39999390,1445.90002441,66.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (126)
  219. CreateDynamicObject(1215,-347.20001221,1442.50000000,66.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (127)
  220. CreateDynamicObject(1215,-348.70001221,1445.00000000,65.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (128)
  221. CreateDynamicObject(1215,-335.89999390,1449.19995117,65.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (129)
  222. CreateDynamicObject(1215,-337.00000000,1451.59997559,65.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (130)
  223. CreateDynamicObject(1215,-350.00000000,1447.69995117,65.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (131)
  224. CreateDynamicObject(1215,-338.60000610,1454.09997559,65.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (132)
  225. CreateDynamicObject(1215,-351.70001221,1450.19995117,65.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (133)
  226. CreateDynamicObject(1215,-340.20001221,1457.00000000,64.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (134)
  227. CreateDynamicObject(1215,-353.20001221,1453.00000000,64.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (135)
  228. CreateDynamicObject(1215,-341.89999390,1459.59997559,64.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (136)
  229. CreateDynamicObject(1215,-354.60000610,1455.59997559,64.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (137)
  230. CreateDynamicObject(1215,-356.39999390,1457.40002441,63.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (138)
  231. CreateDynamicObject(1215,-344.29998779,1462.80004883,64.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (139)
  232. CreateDynamicObject(1215,-347.00000000,1465.59997559,64.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (140)
  233. CreateDynamicObject(1215,-349.39999390,1467.59997559,63.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (141)
  234. CreateDynamicObject(1215,-351.60000610,1469.40002441,63.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (142)
  235. CreateDynamicObject(1215,-358.79998779,1458.09997559,63.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (143)
  236. CreateDynamicObject(1215,-355.10000610,1470.69995117,63.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (144)
  237. CreateDynamicObject(1215,-358.10000610,1471.00000000,63.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (145)
  238. CreateDynamicObject(1215,-361.70001221,1458.40002441,63.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (146)
  239. CreateDynamicObject(1215,-361.00000000,1471.19995117,63.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (147)
  240. CreateDynamicObject(1215,-363.89999390,1471.19995117,63.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (148)
  241. CreateDynamicObject(1215,-364.60000610,1458.40002441,63.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (149)
  242. CreateDynamicObject(1215,-367.10000610,1470.69995117,62.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (150)
  243. CreateDynamicObject(1215,-367.10000610,1458.19995117,62.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (151)
  244. CreateDynamicObject(1215,-370.70001221,1470.00000000,62.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (152)
  245. CreateDynamicObject(1215,-369.70001221,1457.09997559,62.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (153)
  246. CreateDynamicObject(1215,-374.00000000,1468.59997559,62.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (154)
  247. CreateDynamicObject(1215,-371.60000610,1455.69995117,61.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (155)
  248. CreateDynamicObject(1215,-376.79998779,1467.40002441,61.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (156)
  249. CreateDynamicObject(1215,-373.29998779,1452.90002441,61.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (157)
  250. CreateDynamicObject(1215,-379.89999390,1464.59997559,61.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (158)
  251. CreateDynamicObject(1215,-383.29998779,1460.30004883,61.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (159)
  252. CreateDynamicObject(1215,-385.00000000,1457.09997559,61.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (160)
  253. CreateDynamicObject(1215,-373.89999390,1450.30004883,61.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (161)
  254. CreateDynamicObject(1215,-385.70001221,1454.09997559,61.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (162)
  255. CreateDynamicObject(1215,-386.29998779,1450.80004883,60.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (163)
  256. CreateDynamicObject(1215,-373.20001221,1447.59997559,60.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (164)
  257. CreateDynamicObject(1215,-385.00000000,1446.09997559,60.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (165)
  258. CreateDynamicObject(1215,-384.39999390,1443.30004883,60.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (166)
  259. CreateDynamicObject(1215,-372.39999390,1445.09997559,60.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (167)
  260. CreateDynamicObject(1215,-384.00000000,1441.00000000,60.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (168)
  261. CreateDynamicObject(1215,-371.60000610,1442.59997559,60.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (169)
  262. CreateDynamicObject(1215,-382.60000610,1437.09997559,60.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (170)
  263. CreateDynamicObject(1215,-370.60000610,1440.09997559,60.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (171)
  264. CreateDynamicObject(1215,-381.39999390,1434.69995117,60.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (172)
  265. CreateDynamicObject(1215,-369.70001221,1438.40002441,60.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (173)
  266. CreateDynamicObject(1215,-380.50000000,1432.59997559,60.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (174)
  267. CreateDynamicObject(1215,-368.70001221,1436.30004883,60.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (175)
  268. CreateDynamicObject(1215,-378.89999390,1429.69995117,60.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (176)
  269. CreateDynamicObject(1215,-367.29998779,1433.80004883,60.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (177)
  270. CreateDynamicObject(1215,-377.89999390,1427.00000000,59.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (178)
  271. CreateDynamicObject(1215,-366.10000610,1430.90002441,59.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (179)
  272. CreateDynamicObject(1215,-376.60000610,1423.69995117,59.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (180)
  273. CreateDynamicObject(1215,-364.79998779,1428.30004883,59.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (181)
  274. CreateDynamicObject(1215,-363.29998779,1425.69995117,59.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (182)
  275. CreateDynamicObject(1215,-374.79998779,1420.30004883,59.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (183)
  276. CreateDynamicObject(1215,-373.60000610,1417.90002441,59.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (184)
  277. CreateDynamicObject(1215,-361.50000000,1422.09997559,59.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (185)
  278. CreateDynamicObject(1215,-372.20001221,1415.50000000,59.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (186)
  279. CreateDynamicObject(1215,-360.39999390,1420.00000000,59.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (187)
  280. CreateDynamicObject(1215,-371.00000000,1413.00000000,59.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (188)
  281. CreateDynamicObject(1215,-359.10000610,1417.80004883,59.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (189)
  282. CreateDynamicObject(1215,-369.79998779,1410.69995117,58.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (190)
  283. CreateDynamicObject(1215,-357.70001221,1415.19995117,58.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (191)
  284. CreateDynamicObject(1215,-368.60000610,1408.30004883,58.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (192)
  285. CreateDynamicObject(1215,-356.50000000,1413.00000000,58.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (193)
  286. CreateDynamicObject(1215,-367.50000000,1406.80004883,58.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (194)
  287. CreateDynamicObject(1215,-355.50000000,1411.09997559,58.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (195)
  288. CreateDynamicObject(1215,-366.70001221,1405.19995117,58.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (196)
  289. CreateDynamicObject(1215,-354.39999390,1409.19995117,58.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (197)
  290. CreateDynamicObject(1215,-365.79998779,1403.19995117,58.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (198)
  291. CreateDynamicObject(1215,-353.50000000,1407.59997559,58.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (199)
  292. CreateDynamicObject(1215,-364.70001221,1401.40002441,58.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (200)
  293. CreateDynamicObject(1215,-352.50000000,1405.80004883,58.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (201)
  294. CreateDynamicObject(1215,-363.39999390,1399.30004883,58.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (202)
  295. CreateDynamicObject(1215,-351.39999390,1403.59997559,58.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (203)
  296. CreateDynamicObject(1215,-362.50000000,1397.40002441,58.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (204)
  297. CreateDynamicObject(1215,-350.10000610,1401.90002441,58.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (205)
  298. CreateDynamicObject(1215,-361.20001221,1395.19995117,57.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (206)
  299. CreateDynamicObject(1215,-349.20001221,1399.90002441,57.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (207)
  300. CreateDynamicObject(1215,-360.00000000,1392.80004883,57.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (208)
  301. CreateDynamicObject(1215,-348.00000000,1398.09997559,57.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (209)
  302. CreateDynamicObject(1238,-356.89999390,1387.90002441,57.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (1)
  303. CreateDynamicObject(1238,-355.50000000,1388.19995117,57.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (2)
  304. CreateDynamicObject(1238,-354.00000000,1388.19995117,57.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (3)
  305. CreateDynamicObject(1238,-352.29998779,1388.19995117,56.90000153,0.00000000,0.00000000,0.00000000); //object(trafficcone) (4)
  306. CreateDynamicObject(1238,-351.00000000,1387.30004883,56.90000153,0.00000000,0.00000000,0.00000000); //object(trafficcone) (5)
  307. CreateDynamicObject(1238,-350.29998779,1385.90002441,56.79999924,0.00000000,0.00000000,0.00000000); //object(trafficcone) (6)
  308. CreateDynamicObject(1238,-349.50000000,1384.69995117,56.70000076,0.00000000,0.00000000,0.00000000); //object(trafficcone) (7)
  309. CreateDynamicObject(1238,-348.89999390,1383.59997559,56.59999847,0.00000000,0.00000000,0.00000000); //object(trafficcone) (8)
  310. CreateDynamicObject(1238,-348.39999390,1382.50000000,56.50000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (9)
  311. CreateDynamicObject(1571,-353.00000000,1385.00000000,57.79999924,0.00000000,0.00000000,120.00000000); //object(cj_noodle_1) (1)
  312. CreateDynamicObject(1328,-350.50000000,1383.50000000,56.79999924,0.00000000,0.00000000,0.00000000); //object(binnt10_la) (1)
  313. CreateDynamicObject(1328,-352.00000000,1382.40002441,56.79999924,0.00000000,0.00000000,0.00000000); //object(binnt10_la) (2)
  314. CreateDynamicObject(1328,-351.00000000,1382.40002441,56.79999924,0.00000000,0.00000000,0.00000000); //object(binnt10_la) (3)
  315. CreateDynamicObject(1558,-349.70001221,1382.50000000,56.79999924,0.00000000,0.00000000,6.00000000); //object(cj_cardbrd_pickup) (1)
  316. CreateDynamicObject(1238,-348.89999390,1381.50000000,56.50000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (11)
  317. CreateDynamicObject(1238,-349.50000000,1380.80004883,56.50000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (12)
  318. CreateDynamicObject(1238,-350.10000610,1380.00000000,56.40000153,0.00000000,0.00000000,0.00000000); //object(trafficcone) (13)
  319. CreateDynamicObject(1238,-350.70001221,1379.40002441,56.40000153,0.00000000,0.00000000,0.00000000); //object(trafficcone) (14)
  320. CreateDynamicObject(1238,-351.50000000,1378.80004883,56.40000153,0.00000000,0.00000000,0.00000000); //object(trafficcone) (15)
  321. CreateDynamicObject(1215,-358.70001221,1390.80004883,57.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (211)
  322. CreateDynamicObject(1215,-347.10000610,1396.09997559,57.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (212)
  323. CreateDynamicObject(1215,-350.20001221,1376.40002441,56.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (213)
  324. CreateDynamicObject(1215,-338.89999390,1381.40002441,56.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (214)
  325. CreateDynamicObject(1215,-348.89999390,1374.19995117,56.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (215)
  326. CreateDynamicObject(1215,-337.60000610,1379.30004883,56.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (216)
  327. CreateDynamicObject(1215,-347.89999390,1372.30004883,56.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (217)
  328. CreateDynamicObject(1215,-336.39999390,1377.00000000,56.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (218)
  329. CreateDynamicObject(1215,-346.60000610,1370.19995117,56.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (219)
  330. CreateDynamicObject(1215,-335.20001221,1374.80004883,56.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (220)
  331. CreateDynamicObject(1215,-345.10000610,1367.50000000,55.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (221)
  332. CreateDynamicObject(1215,-333.60000610,1372.00000000,55.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (222)
  333. CreateDynamicObject(1215,-343.79998779,1364.69995117,55.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (223)
  334. CreateDynamicObject(1215,-332.29998779,1369.30004883,55.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (224)
  335. CreateDynamicObject(1215,-342.00000000,1361.80004883,55.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (225)
  336. CreateDynamicObject(1215,-330.79998779,1367.00000000,55.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (226)
  337. CreateDynamicObject(1215,-340.39999390,1359.19995117,55.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (227)
  338. CreateDynamicObject(1215,-329.29998779,1364.50000000,55.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (228)
  339. CreateDynamicObject(1215,-339.29998779,1357.30004883,55.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (229)
  340. CreateDynamicObject(1215,-328.10000610,1362.19995117,55.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (230)
  341. CreateDynamicObject(1215,-338.20001221,1355.30004883,55.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (231)
  342. CreateDynamicObject(1215,-326.60000610,1359.59997559,55.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (232)
  343. CreateDynamicObject(1215,-336.79998779,1352.69995117,54.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (233)
  344. CreateDynamicObject(1215,-325.00000000,1357.00000000,54.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (234)
  345. CreateDynamicObject(1215,-335.50000000,1350.40002441,54.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (235)
  346. CreateDynamicObject(1215,-323.39999390,1354.09997559,54.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (236)
  347. CreateDynamicObject(1215,-333.89999390,1347.69995117,54.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (237)
  348. CreateDynamicObject(1215,-322.39999390,1352.00000000,54.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (238)
  349. CreateDynamicObject(1215,-332.29998779,1344.80004883,54.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (239)
  350. CreateDynamicObject(1215,-321.00000000,1349.00000000,54.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (240)
  351. CreateDynamicObject(1215,-331.00000000,1342.19995117,54.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (241)
  352. CreateDynamicObject(1215,-319.39999390,1346.30004883,54.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (242)
  353. CreateDynamicObject(1215,-329.89999390,1340.09997559,54.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (243)
  354. CreateDynamicObject(1215,-317.79998779,1343.90002441,54.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (244)
  355. CreateDynamicObject(1215,-328.70001221,1337.90002441,54.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (245)
  356. CreateDynamicObject(1215,-317.00000000,1341.50000000,54.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (246)
  357. CreateDynamicObject(1215,-327.60000610,1335.59997559,53.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (247)
  358. CreateDynamicObject(1215,-315.70001221,1338.80004883,54.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (248)
  359. CreateDynamicObject(1215,-326.70001221,1332.09997559,53.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (249)
  360. CreateDynamicObject(1215,-314.60000610,1334.40002441,53.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (250)
  361. CreateDynamicObject(1215,-325.89999390,1329.30004883,53.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (251)
  362. CreateDynamicObject(1215,-313.60000610,1330.50000000,53.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (252)
  363. CreateDynamicObject(1215,-326.29998779,1309.69995117,52.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (253)
  364. CreateDynamicObject(1215,-326.20001221,1326.19995117,53.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (254)
  365. CreateDynamicObject(1215,-328.79998779,1322.69995117,52.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (255)
  366. CreateDynamicObject(1215,-332.29998779,1322.59997559,51.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (256)
  367. CreateDynamicObject(1215,-335.10000610,1310.19995117,51.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (257)
  368. CreateDynamicObject(1215,-335.39999390,1323.80004883,51.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (258)
  369. CreateDynamicObject(1215,-342.60000610,1312.90002441,51.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (259)
  370. CreateDynamicObject(1215,-338.20001221,1325.90002441,50.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (260)
  371. CreateDynamicObject(1215,-348.00000000,1317.90002441,50.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (261)
  372. CreateDynamicObject(1215,-340.20001221,1328.40002441,50.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (262)
  373. CreateDynamicObject(1215,-350.70001221,1320.90002441,50.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (263)
  374. CreateDynamicObject(1215,-341.60000610,1330.30004883,50.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (264)
  375. CreateDynamicObject(1215,-353.00000000,1324.09997559,50.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (265)
  376. CreateDynamicObject(1215,-343.29998779,1332.59997559,50.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (266)
  377. CreateDynamicObject(1215,-354.60000610,1326.59997559,50.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (267)
  378. CreateDynamicObject(1215,-345.29998779,1335.80004883,50.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (268)
  379. CreateDynamicObject(1215,-356.79998779,1329.69995117,49.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (269)
  380. CreateDynamicObject(1215,-347.79998779,1339.59997559,49.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (270)
  381. CreateDynamicObject(1215,-360.00000000,1334.59997559,49.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (271)
  382. CreateDynamicObject(1215,-350.10000610,1343.40002441,49.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (272)
  383. CreateDynamicObject(1215,-361.79998779,1337.90002441,48.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (273)
  384. CreateDynamicObject(1215,-351.70001221,1346.69995117,48.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (274)
  385. CreateDynamicObject(1215,-364.10000610,1341.50000000,48.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (275)
  386. CreateDynamicObject(1215,-353.50000000,1349.90002441,48.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (276)
  387. CreateDynamicObject(1215,-365.79998779,1344.40002441,48.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (277)
  388. CreateDynamicObject(1215,-355.60000610,1352.69995117,47.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (278)
  389. CreateDynamicObject(1215,-367.60000610,1348.40002441,47.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (279)
  390. CreateDynamicObject(1215,-357.29998779,1355.90002441,47.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (280)
  391. CreateDynamicObject(1215,-369.29998779,1351.40002441,47.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (281)
  392. CreateDynamicObject(1215,-358.60000610,1358.40002441,47.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (282)
  393. CreateDynamicObject(1215,-370.79998779,1354.09997559,46.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (283)
  394. CreateDynamicObject(1215,-359.89999390,1360.69995117,46.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (284)
  395. CreateDynamicObject(1215,-372.29998779,1356.59997559,46.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (285)
  396. CreateDynamicObject(1215,-361.29998779,1363.30004883,46.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (286)
  397. CreateDynamicObject(1215,-373.89999390,1359.59997559,46.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (287)
  398. CreateDynamicObject(1215,-362.79998779,1366.09997559,46.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (288)
  399. CreateDynamicObject(1215,-375.10000610,1362.09997559,45.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (289)
  400. CreateDynamicObject(1215,-364.20001221,1369.00000000,45.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (290)
  401. CreateDynamicObject(1215,-376.70001221,1364.80004883,45.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (291)
  402. CreateDynamicObject(1215,-365.89999390,1372.00000000,45.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (292)
  403. CreateDynamicObject(1215,-378.20001221,1367.80004883,45.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (293)
  404. CreateDynamicObject(1215,-367.70001221,1375.40002441,45.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (294)
  405. CreateDynamicObject(1215,-379.79998779,1371.00000000,44.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (295)
  406. CreateDynamicObject(1215,-369.39999390,1378.50000000,44.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (296)
  407. CreateDynamicObject(1215,-381.39999390,1374.19995117,44.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (297)
  408. CreateDynamicObject(1215,-370.79998779,1381.19995117,44.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (298)
  409. CreateDynamicObject(1215,-382.79998779,1377.40002441,43.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (299)
  410. CreateDynamicObject(1215,-372.39999390,1384.40002441,43.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (300)
  411. CreateDynamicObject(1215,-384.29998779,1380.19995117,43.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (301)
  412. CreateDynamicObject(1215,-374.10000610,1387.50000000,43.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (302)
  413. CreateDynamicObject(1215,-385.70001221,1382.80004883,43.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (303)
  414. CreateDynamicObject(1215,-375.70001221,1390.50000000,42.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (304)
  415. CreateDynamicObject(1215,-387.39999390,1386.19995117,42.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (305)
  416. CreateDynamicObject(1215,-377.29998779,1393.80004883,42.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (306)
  417. CreateDynamicObject(1215,-389.10000610,1389.50000000,42.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (307)
  418. CreateDynamicObject(1215,-378.79998779,1396.30004883,41.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (308)
  419. CreateDynamicObject(1215,-390.50000000,1391.90002441,41.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (309)
  420. CreateDynamicObject(1215,-380.00000000,1398.69995117,41.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (310)
  421. CreateDynamicObject(1215,-391.79998779,1394.69995117,41.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (311)
  422. CreateDynamicObject(1215,-381.10000610,1401.69995117,41.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (312)
  423. CreateDynamicObject(1215,-393.29998779,1397.30004883,41.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (313)
  424. CreateDynamicObject(1215,-382.70001221,1404.50000000,40.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (314)
  425. CreateDynamicObject(1215,-394.79998779,1400.40002441,40.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (315)
  426. CreateDynamicObject(1215,-384.10000610,1407.50000000,40.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (316)
  427. CreateDynamicObject(1215,-396.50000000,1403.90002441,40.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (317)
  428. CreateDynamicObject(1215,-385.50000000,1410.09997559,40.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (318)
  429. CreateDynamicObject(1215,-397.60000610,1406.09997559,40.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (319)
  430. CreateDynamicObject(1215,-386.70001221,1412.69995117,39.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (320)
  431. CreateDynamicObject(1215,-399.20001221,1409.50000000,39.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (321)
  432. CreateDynamicObject(1215,-388.00000000,1415.19995117,39.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (322)
  433. CreateDynamicObject(1215,-400.10000610,1411.69995117,39.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (323)
  434. CreateDynamicObject(1215,-389.39999390,1417.80004883,39.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (324)
  435. CreateDynamicObject(1215,-401.39999390,1414.09997559,39.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (325)
  436. CreateDynamicObject(1215,-390.79998779,1421.19995117,38.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (326)
  437. CreateDynamicObject(1215,-402.60000610,1416.30004883,38.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (327)
  438. CreateDynamicObject(12957,-403.39999390,1449.80004883,36.09999847,0.00000000,0.00000000,230.00000000); //object(sw_pickupwreck01) (1)
  439. CreateDynamicObject(1215,-392.29998779,1424.30004883,38.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (328)
  440. CreateDynamicObject(1215,-404.20001221,1419.80004883,38.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (329)
  441. CreateDynamicObject(1215,-393.70001221,1427.00000000,38.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (330)
  442. CreateDynamicObject(1215,-405.60000610,1423.00000000,37.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (331)
  443. CreateDynamicObject(1215,-395.20001221,1429.90002441,37.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (332)
  444. CreateDynamicObject(1215,-407.20001221,1426.19995117,37.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (333)
  445. CreateDynamicObject(1215,-396.50000000,1432.90002441,37.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (334)
  446. CreateDynamicObject(1215,-408.79998779,1429.50000000,37.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (335)
  447. CreateDynamicObject(1215,-397.79998779,1436.09997559,36.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (336)
  448. CreateDynamicObject(1215,-410.20001221,1432.80004883,36.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (337)
  449. CreateDynamicObject(1215,-399.50000000,1439.30004883,36.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (338)
  450. CreateDynamicObject(1215,-412.10000610,1436.30004883,36.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (339)
  451. CreateDynamicObject(1215,-401.70001221,1443.50000000,36.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (340)
  452. CreateDynamicObject(1215,-413.79998779,1438.30004883,36.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (341)
  453. CreateDynamicObject(1215,-404.10000610,1446.59997559,35.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (342)
  454. CreateDynamicObject(1215,-416.20001221,1440.30004883,35.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (343)
  455. CreateDynamicObject(1215,-407.00000000,1449.40002441,35.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (344)
  456. CreateDynamicObject(1215,-409.70001221,1451.09997559,35.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (345)
  457. CreateDynamicObject(1215,-418.60000610,1441.30004883,34.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (346)
  458. CreateDynamicObject(1215,-413.89999390,1453.00000000,34.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (347)
  459. CreateDynamicObject(1215,-417.79998779,1454.09997559,34.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (348)
  460. CreateDynamicObject(1215,-421.10000610,1441.50000000,34.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (349)
  461. CreateDynamicObject(1215,-421.60000610,1454.00000000,34.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (350)
  462. CreateDynamicObject(1215,-425.89999390,1453.80004883,34.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (351)
  463. CreateDynamicObject(1215,-423.60000610,1440.80004883,34.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (352)
  464. CreateDynamicObject(1215,-429.60000610,1453.00000000,33.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight) (353)
  465. CreateDynamicObject(1215,-425.79998779,1439.90002441,33.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (354)
  466. CreateDynamicObject(1215,-428.10000610,1438.00000000,33.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (355)
  467. CreateDynamicObject(1215,-432.79998779,1451.30004883,33.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (356)
  468. CreateDynamicObject(1215,-435.70001221,1449.90002441,33.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (357)
  469. CreateDynamicObject(3934,-313.50000000,1303.00000000,56.59999847,0.00000000,0.00000000,0.00000000); //object(helipad01) (2)
  470. CreateDynamicObject(3454,-263.39999390,1526.50000000,78.80000305,0.00000000,0.00000000,44.00000000); //object(vgnhseing15) (1)
  471. CreateDynamicObject(3454,-245.30000305,1507.90002441,78.80000305,0.00000000,0.00000000,43.99475098); //object(vgnhseing15) (3)
  472. CreateDynamicObject(947,-326.60000610,1550.80004883,76.80000305,0.00000000,0.00000000,0.00000000); //object(bskballhub_lax01) (1)
  473. CreateDynamicObject(2114,-326.70001221,1551.19995117,74.69999695,0.00000000,0.00000000,0.00000000); //object(basketball) (1)
  474. CreateDynamicObject(3819,-311.29998779,1498.69995117,75.90000153,0.00000000,0.00000000,186.00000000); //object(bleacher_sfsx) (1)
  475. CreateDynamicObject(3819,-292.50000000,1499.80004883,76.09999847,0.00000000,0.00000000,4.00000000); //object(bleacher_sfsx) (2)
  476. CreateDynamicObject(14780,-317.29998779,1560.19995117,75.40000153,0.00000000,0.00000000,44.00000000); //object(in_bxing04) (1)
  477. CreateDynamicObject(3525,-266.10000610,1535.19995117,76.50000000,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (1)
  478. CreateDynamicObject(3525,-271.89999390,1529.30004883,76.30000305,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (3)
  479. CreateDynamicObject(3525,-278.10000610,1522.40002441,76.80000305,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (5)
  480. CreateDynamicObject(3525,-258.89999390,1541.00000000,76.30000305,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (6)
  481. CreateDynamicObject(3525,-249.80000305,1493.40002441,76.00000000,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (7)
  482. CreateDynamicObject(3525,-231.00000000,1511.59997559,76.00000000,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (8)
  483. CreateDynamicObject(3525,-240.89999390,1522.30004883,76.30000305,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (9)
  484. CreateDynamicObject(3525,-248.89999390,1530.40002441,76.30000305,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (10)
  485. CreateDynamicObject(3525,-267.79998779,1512.09997559,76.19999695,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (11)
  486. CreateDynamicObject(3525,-259.60000610,1504.19995117,76.30000305,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (12)
  487. CreateDynamicObject(8537,-422.89999390,1414.50000000,39.00000000,0.00000000,0.00000000,284.00000000); //object(tikisign02_lvs) (1)
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