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May 3rd, 2016
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  1. class CfgPatches
  2. {
  3.     class Yorkshire_unifrom
  4.     {
  5.         units[] = {"4th Infantry Brigade";};
  6.         weapons[] = {Custom_Uniform,Custom_Uniform_SS};
  7.         requiredVersion = 0.1;
  8.         requiredAddons[] = {"characters_f_beta"};
  9.     };
  10. };
  11.  
  12. //************************************************************************************************************************************************************************************************
  13. //*****        Factions                  *********************************************************************************************************************************************************
  14. //************************************************************************************************************************************************************************************************
  15. class cfgFactionClasses
  16. {
  17.     class Custom_Faction
  18.     {
  19.         displayName = "4th Infantry Brigade";
  20.         priority = 3; // Position in list.
  21.         side = 1; // Opfor = 0, Blufor = 1, Indep = 2.
  22.         icon = ""; //Custom Icon
  23.     };  
  24. };
  25.  
  26. class UniformSlotInfo
  27. {
  28.     slotType = 0;
  29.     linkProxy = "-";
  30. };
  31.  
  32. class CfgVehicles
  33. {    
  34.     //************************************************************************************************************************************************************************************************
  35.     //*****             Units                *********************************************************************************************************************************************************
  36.     //************************************************************************************************************************************************************************************************
  37.     class I_Soldier_02_F;
  38.    
  39.     class Custom_Uniform: I_Soldier_02_F {
  40.         author = "Astartes";
  41.         _generalMacro = "I_Soldier_02_F";
  42.         scope = 2;
  43.         displayName = "Custom Soldier";
  44.         identityTypes[] = {"Head_NATO", "G_NATO_default"};
  45.         genericNames = "NATOMen";
  46.         faction = "Custom_Faction";
  47.         model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO
  48.         uniformClass = "Custom_Camo";
  49.         hiddenSelections[] = {"Camo","Insignia"};
  50.         hiddenSelectionsTextures[] = {"Yorkshire_unifrom\data\mtp_uk_basic_med1.paa"};
  51.          weapons[] = {"Throw","Put"};
  52.         respawnWeapons[] = {"Throw","Put"};
  53.         magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
  54.         respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
  55.         linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
  56.         respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
  57.     };
  58.  
  59.     class Custom_Uniform_SS: I_Soldier_02_F {
  60.         author = "Astartes";
  61.         _generalMacro = "I_Soldier_02_F";
  62.         scope = 2;
  63.         displayName = "Custom Team Leader";
  64.         identityTypes[] = {"Head_NATO", "G_NATO_default"};
  65.         genericNames = "NATOMen";
  66.         faction = "Custom_Faction";
  67.         model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; //NATO Rolled Up Sleeves
  68.         uniformClass = "Custom_Camo_SS";
  69.         hiddenSelections[] = {};
  70.         hiddenSelectionsTextures[] = {"Yorkshire_unifrom\data\mtp_uk_basic_med1.paa"};
  71.          weapons[] = {"Throw","Put"};
  72.         respawnWeapons[] = {"Throw","Put"};
  73.         magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
  74.         respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
  75.         linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
  76.         respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
  77.     };
  78. };
  79.  
  80. class cfgWeapons
  81. {
  82.     //********************************************************************************************************************************************************************************************
  83.     //*****            Uniforms              *****************************************************************************************************************************************************
  84.     //********************************************************************************************************************************************************************************************
  85.     class ItemCore;
  86.     class UniformItem;
  87.     class Uniform_Base: ItemCore
  88.     {
  89.         class ItemInfo;
  90.     };
  91.  
  92.     class Custom_Camo: Uniform_Base
  93.     {
  94.         scope = 2;
  95.         displayName = "3 Medical Regiment";
  96.         picture = "-";
  97.         model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d";
  98.         hiddenSelections[] = {"camo"};
  99.         hiddenSelectionsTextures[] = {"\A3\Characters_F_New\BLUFOR\Data\b_soldier_new.paa"};
  100.         class ItemInfo : UniformItem {
  101.             uniformClass = "Custom_Uniform";
  102.             containerClass = "Supply50";
  103.             mass = 50;
  104.         };
  105.     };
  106.     class Custom_Camo_SS: Uniform_Base
  107.     {
  108.         scope = 2;
  109.         displayName = "3 Medical Regiment (Rolled Sleeves)";
  110.         picture = "-";
  111.         model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d";
  112.         hiddenSelections[] = {"camo"};
  113.         hiddenSelectionsTextures[] = {"\A3\Characters_F_New\BLUFOR\Data\b_soldier_new.paa"};
  114.         class ItemInfo : UniformItem {
  115.             uniformClass = "Custom_Uniform_SS";
  116.             containerClass = "Supply50";
  117.             mass = 50;  
  118.         };
  119.     };
  120. };
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