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Dummy Expansion.lua

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Apr 5th, 2016
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  1. -- Unique Faction ID
  2. local factionid = "Dummy Expansion";
  3. --print ("Loading "..factionid)
  4.  
  5. CF_Factions[#CF_Factions + 1] = factionid
  6.    
  7. -- Faction name
  8. CF_FactionNames[factionid] = "Dummy Expansion";
  9. -- Faction description
  10. CF_FactionDescriptions[factionid] = "These robots were originally designed as test subjects for weapons, vehicle safety measures, and other lethal experiments, but an AI controller became sentient and broke off from its manufacturers, starting a new line of robots and weapons to defend itself.";
  11. -- Set true if faction is selectable by player or AI
  12. CF_FactionPlayable[factionid] = true;
  13.  
  14. -- Modules needed for this faction
  15. CF_RequiredModules[factionid] = {"Base.rte", "Dummy.rte, dummyexpansion.rte"}
  16.  
  17. -- Set faction nature
  18. CF_FactionNatures[factionid] = CF_FactionTypes.SYNTHETIC;
  19.  
  20.  
  21. -- Define faction bonuses, in percents
  22. CF_ScanBonuses[factionid] = 0
  23. CF_RelationsBonuses[factionid] = 0
  24. CF_ExpansionBonuses[factionid] = 50
  25.  
  26. CF_MineBonuses[factionid] = 0
  27. CF_LabBonuses[factionid] = 0
  28. CF_AirfieldBonuses[factionid] = 0
  29. CF_SuperWeaponBonuses[factionid] = 0
  30. CF_FactoryBonuses[factionid] = 35
  31. CF_CloneBonuses[factionid] = 25
  32. CF_HospitalBonuses[factionid] = 0
  33.  
  34. -- How many more troops dropship can hold
  35. CF_DropShipCapacityBonuses[factionid] = CF_MaxUnitsPerDropship * 2
  36.  
  37. -- Percentage of troops sent to brainhunt or attack player LZ when AI is defending (default - 50)
  38. CF_BrainHuntRatios[factionid] = 90
  39.  
  40. -- Define brain unit
  41. CF_Brains[factionid] = "Brain Robot";
  42. CF_BrainModules[factionid] = "Base.rte";
  43. CF_BrainClasses[factionid] = "AHuman";
  44. CF_BrainPrices[factionid] = 250;
  45.  
  46. -- Define dropship 
  47. CF_Crafts[factionid] = "MKIX Harrier Dropship";
  48. CF_CraftModules[factionid] = "dummyexpansion.rte";
  49. CF_CraftClasses[factionid] = "ACDropShip";
  50. CF_CraftPrices[factionid] = 300;
  51.  
  52. -- Define superweapon script
  53. CF_SuperWeaponScripts[factionid] = "UnmappedLands2.rte/SuperWeapons/DummyParticle.lua"
  54.  
  55. -- Define prefered presets to choose from when deploying troops in tactical mode
  56. CF_PreferedTacticalPresets[factionid] = {
  57.         CF_PresetTypes.INFANTRY1,
  58.         CF_PresetTypes.SNIPER,
  59.         CF_PresetTypes.SNIPER,
  60.         CF_PresetTypes.HEAVY1,
  61.         CF_PresetTypes.ARMOR1,
  62.         CF_PresetTypes.ARMOR1,
  63.         CF_PresetTypes.ENGINEER
  64.     }
  65.  
  66. -- Define buyable actors available for purchase or unlocks
  67. CF_ActNames[factionid] = {}
  68. CF_ActPresets[factionid] = {}
  69. CF_ActModules[factionid] = {}
  70. CF_ActPrices[factionid] = {}
  71. CF_ActDescriptions[factionid] = {}
  72. CF_ActUnlockData[factionid] = {}
  73. CF_ActClasses[factionid] = {}
  74. CF_ActTypes[factionid] = {}
  75. CF_ActPowers[factionid] = {}
  76. CF_ActOffsets[factionid] = {}
  77.  
  78. local i = 0
  79. i = #CF_ActNames[factionid] + 1
  80. CF_ActNames[factionid][i] = "Dummy"
  81. CF_ActPresets[factionid][i] = "Dummy"
  82. CF_ActModules[factionid][i] = "Dummy.rte"
  83. CF_ActPrices[factionid][i] = 65
  84. CF_ActDescriptions[factionid][i] = "Outmoded dummy soldier.  Quite resilient to impacts and falls, and very agile.  Made of plastic, it is weak to bullets. Dirt Cheap"
  85. CF_ActUnlockData[factionid][i] = 0
  86. CF_ActTypes[factionid][i] = CF_ActorTypes.LIGHT;
  87. CF_EquipmentTypes[factionid][i] = CF_WeaponTypes.DIGGER;
  88. CF_ActPowers[factionid][i] = 1
  89.  
  90. i = #CF_ActNames[factionid] + 1
  91. CF_ActNames[factionid][i] = "Dummy Improved"
  92. CF_ActPresets[factionid][i] = "Dummy Improved"
  93. CF_ActModules[factionid][i] = "dummyexpansion.rte"
  94. CF_ActPrices[factionid][i] = 100
  95. CF_ActDescriptions[factionid][i] = "Standard dummy soldier. Has been upgraded with dummy alloy so it is much tougher."
  96. CF_ActUnlockData[factionid][i] = 250
  97. CF_ActTypes[factionid][i] = CF_ActorTypes.LIGHT;
  98. CF_EquipmentTypes[factionid][i] = CF_WeaponTypes.RIFLE;
  99. CF_ActPowers[factionid][i] = 1
  100.  
  101. i = #CF_ActNames[factionid] + 1
  102. CF_ActNames[factionid][i] = "Dreadnought Variant A"
  103. CF_ActPresets[factionid][i] = "Dreadnought Variant A"
  104. CF_ActModules[factionid][i] = "dummyexpansion.rte"
  105. CF_ActPrices[factionid][i] = 200
  106. CF_ActDescriptions[factionid][i] = "Armored tank on 4 legs.  Armed with an acid cannon that can eat its way through the toughest metals."
  107. CF_ActUnlockData[factionid][i] = 3000
  108. CF_ActClasses[factionid][i] = "ACrab"
  109. CF_ActTypes[factionid][i] = CF_ActorTypes.ARMOR;
  110. CF_ActPowers[factionid][i] = 5
  111. CF_ActOffsets[factionid][i] = Vector(0,8)
  112.  
  113. i = #CF_ActNames[factionid] + 1
  114. CF_ActNames[factionid][i] = "Dreadnought"
  115. CF_ActPresets[factionid][i] = "Dreadnought"
  116. CF_ActModules[factionid][i] = "Dummy.rte"
  117. CF_ActPrices[factionid][i] = 130
  118. CF_ActDescriptions[factionid][i] = "Armored tank on 4 legs.  Armed with a machine gun and covered with multiple layers of armor."
  119. CF_ActUnlockData[factionid][i] = 2500
  120. CF_ActClasses[factionid][i] = "ACrab"
  121. CF_ActTypes[factionid][i] = CF_ActorTypes.ARMOR;
  122. CF_ActPowers[factionid][i] = 5
  123. CF_ActOffsets[factionid][i] = Vector(0,8)
  124.  
  125. i = #CF_ActNames[factionid] + 1
  126. CF_ActNames[factionid][i] = "Heavy Dummy"
  127. CF_ActPresets[factionid][i] = "Heavy Dummy"
  128. CF_ActModules[factionid][i] = "Dummy.rte"
  129. CF_ActPrices[factionid][i] = 500
  130. CF_ActDescriptions[factionid][i] = "Heavy variant of the standard Dummy soldier.  Quite resilient to impacts and falls, rather cumbersome."
  131. CF_ActUnlockData[factionid][i] = 4500
  132. CF_ActTypes[factionid][i] = CF_ActorTypes.HEAVY;
  133. CF_EquipmentTypes[factionid][i] = CF_WeaponTypes.HEAVY;
  134. CF_ActPowers[factionid][i] = 5
  135.  
  136. i = #CF_ActNames[factionid] + 1
  137. CF_ActNames[factionid][i] = "Small MG Turret"
  138. CF_ActPresets[factionid][i] = "Small MG Turret"
  139. CF_ActModules[factionid][i] = "Dummy.rte"
  140. CF_ActPrices[factionid][i] = 100
  141. CF_ActDescriptions[factionid][i] = "Small turret with a machine gun for general base defense."
  142. CF_ActUnlockData[factionid][i] = 2500
  143. CF_ActClasses[factionid][i] = "ACrab"
  144. CF_ActTypes[factionid][i] = CF_ActorTypes.TURRET;
  145. CF_ActPowers[factionid][i] = 6
  146. CF_ActOffsets[factionid][i] = Vector(0,16)
  147.  
  148.  
  149.  
  150. i = #CF_ActNames[factionid] + 1
  151. CF_ActNames[factionid][i] = "Anti-Air Drone"
  152. CF_ActPresets[factionid][i] = "Anti-Air Drone"
  153. CF_ActModules[factionid][i] = "Base.rte"
  154. CF_ActPrices[factionid][i] = 225
  155. CF_ActDescriptions[factionid][i] = "Tradstar's Anti-Air Drone sports a machine gun plus a pair of fully automated surface to air missiles for bringing down any unwanted visitors above your landing zone."
  156. CF_ActUnlockData[factionid][i] = 750
  157. CF_ActClasses[factionid][i] = "ACrab"
  158. CF_ActTypes[factionid][i] = CF_ActorTypes.ARMOR;
  159. CF_ActPowers[factionid][i] = 3
  160. CF_ActOffsets[factionid][i] = Vector(0,12)
  161.  
  162. i = #CF_ActNames[factionid] + 1
  163. CF_ActNames[factionid][i] = "Medic Drone"
  164. CF_ActPresets[factionid][i] = "Medic Drone"
  165. CF_ActModules[factionid][i] = "Coalition.rte"
  166. CF_ActPrices[factionid][i] = 110
  167. CF_ActDescriptions[factionid][i] = "Send this into the battlefield and place it near a unit to create a forcefield around it that heals nearby actors."
  168. CF_ActUnlockData[factionid][i] = 500
  169. CF_ActClasses[factionid][i] = "ACrab"
  170. CF_ActTypes[factionid][i] = CF_ActorTypes.ARMOR;
  171. CF_ActPowers[factionid][i] = 0
  172. CF_ActOffsets[factionid][i] = Vector(0,12)
  173.  
  174.  
  175.  
  176. -- Define buyable items available for purchase or unlocks
  177. CF_ItmNames[factionid] = {}
  178. CF_ItmPresets[factionid] = {}
  179. CF_ItmModules[factionid] = {}
  180. CF_ItmPrices[factionid] = {}
  181. CF_ItmDescriptions[factionid] = {}
  182. CF_ItmUnlockData[factionid] = {}
  183. CF_ItmClasses[factionid] = {}
  184. CF_ItmTypes[factionid] = {}
  185. CF_ItmPowers[factionid] = {}
  186.  
  187. local i = 0
  188. i = #CF_ItmNames[factionid] + 1
  189. CF_ItmNames[factionid][i] = "Light Digger"
  190. CF_ItmPresets[factionid][i] = "Light Digger"
  191. CF_ItmModules[factionid][i] = "Base.rte"
  192. CF_ItmPrices[factionid][i] = 10
  193. CF_ItmDescriptions[factionid][i] = "Lightest in the digger family. Cheapest of them all and works as a nice melee weapon on soft targets."
  194. CF_ItmUnlockData[factionid][i] = 0 -- 0 means available at start
  195. CF_ItmTypes[factionid][i] = CF_WeaponTypes.DIGGER;
  196. CF_ItmPowers[factionid][i] = 1
  197.  
  198. i = #CF_ItmNames[factionid] + 1
  199. CF_ItmNames[factionid][i] = "Medium Digger"
  200. CF_ItmPresets[factionid][i] = "Medium Digger"
  201. CF_ItmModules[factionid][i] = "Base.rte"
  202. CF_ItmPrices[factionid][i] = 40
  203. CF_ItmDescriptions[factionid][i] = "Stronger digger. This one can pierce rocks with some effort and dig impressive tunnels and its melee weapon capabilities are much greater."
  204. CF_ItmUnlockData[factionid][i] = 500
  205. CF_ItmTypes[factionid][i] = CF_WeaponTypes.DIGGER;
  206. CF_ItmPowers[factionid][i] = 4
  207.  
  208. i = #CF_ItmNames[factionid] + 1
  209. CF_ItmNames[factionid][i] = "Heavy Digger"
  210. CF_ItmPresets[factionid][i] = "Heavy Digger"
  211. CF_ItmModules[factionid][i] = "Base.rte"
  212. CF_ItmPrices[factionid][i] = 100
  213. CF_ItmDescriptions[factionid][i] = "Heaviest and the most powerful of them all. Eats concrete with great hunger and allows you to make complex mining caves incredibly fast. Shreds anyone unfortunate who stand in its way."
  214. CF_ItmUnlockData[factionid][i] = 1000
  215. CF_ItmTypes[factionid][i] = CF_WeaponTypes.DIGGER;
  216. CF_ItmPowers[factionid][i] = 8
  217.  
  218. i = #CF_ItmNames[factionid] + 1
  219. CF_ItmNames[factionid][i] = "Riot Shield"
  220. CF_ItmPresets[factionid][i] = "Riot Shield"
  221. CF_ItmModules[factionid][i] = "Base.rte"
  222. CF_ItmPrices[factionid][i] = 20
  223. CF_ItmDescriptions[factionid][i] = "This metal shield provides excellent additional frontal protection to the user and it can stop numerous hits before breaking up."
  224. CF_ItmUnlockData[factionid][i] = 500
  225. CF_ItmClasses[factionid][i] = "HeldDevice"
  226. CF_ItmTypes[factionid][i] = CF_WeaponTypes.SHIELD;
  227. CF_ItmPowers[factionid][i] = 1
  228.  
  229. i = #CF_ItmNames[factionid] + 1
  230. CF_ItmNames[factionid][i] = "Light Scanner"
  231. CF_ItmPresets[factionid][i] = "Light Scanner"
  232. CF_ItmModules[factionid][i] = "Base.rte"
  233. CF_ItmPrices[factionid][i] = 10
  234. CF_ItmDescriptions[factionid][i] = "Lightest in the scanner family. Cheapest of them all and can only scan a small area."
  235. CF_ItmUnlockData[factionid][i] = 150
  236. CF_ItmTypes[factionid][i] = CF_WeaponTypes.TOOL;
  237. CF_ItmPowers[factionid][i] = 0
  238.  
  239. i = #CF_ItmNames[factionid] + 1
  240. CF_ItmNames[factionid][i] = "Medium Scanner"
  241. CF_ItmPresets[factionid][i] = "Medium Scanner"
  242. CF_ItmModules[factionid][i] = "Base.rte"
  243. CF_ItmPrices[factionid][i] = 40
  244. CF_ItmDescriptions[factionid][i] = "Medium scanner. This scanner is stronger and can reveal a larger area."
  245. CF_ItmUnlockData[factionid][i] = 250
  246. CF_ItmTypes[factionid][i] = CF_WeaponTypes.TOOL;
  247. CF_ItmPowers[factionid][i] = 0
  248.  
  249. i = #CF_ItmNames[factionid] + 1
  250. CF_ItmNames[factionid][i] = "Heavy Scanner"
  251. CF_ItmPresets[factionid][i] = "Heavy Scanner"
  252. CF_ItmModules[factionid][i] = "Base.rte"
  253. CF_ItmPrices[factionid][i] = 70
  254. CF_ItmDescriptions[factionid][i] = "Strongest scanner out of the three. Can reveal a large area."
  255. CF_ItmUnlockData[factionid][i] = 450
  256. CF_ItmTypes[factionid][i] = CF_WeaponTypes.TOOL;
  257. CF_ItmPowers[factionid][i] = 0
  258.  
  259. i = #CF_ItmNames[factionid] + 1
  260. CF_ItmNames[factionid][i] = "Base Cleaner"
  261. CF_ItmPresets[factionid][i] = "Base Cleaner"
  262. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  263. CF_ItmPrices[factionid][i] = 55
  264. CF_ItmDescriptions[factionid][i] = "A tool for cleaning all the dead bodies and drop ships from your impenetrable base."
  265. CF_ItmUnlockData[factionid][i] = 50
  266. CF_ItmTypes[factionid][i] = CF_WeaponTypes.DIGGER;
  267. CF_ItmPowers[factionid][i] = 1
  268.  
  269. i = #CF_ItmNames[factionid] + 1
  270. CF_ItmNames[factionid][i] = "Turbo Digger"
  271. CF_ItmPresets[factionid][i] = "Turbo Digger"
  272. CF_ItmModules[factionid][i] = "Dummy.rte"
  273. CF_ItmPrices[factionid][i] = 80
  274. CF_ItmDescriptions[factionid][i] = "Dummy mining tool. Works as a powerful close range weapon too."
  275. CF_ItmUnlockData[factionid][i] = 250
  276. CF_ItmTypes[factionid][i] = CF_WeaponTypes.DIGGER;
  277. CF_ItmPowers[factionid][i] = 3
  278.  
  279. i = #CF_ItmNames[factionid] + 1
  280. CF_ItmNames[factionid][i] = "Nailgun"
  281. CF_ItmPresets[factionid][i] = "Nailgun"
  282. CF_ItmModules[factionid][i] = "Dummy.rte"
  283. CF_ItmPrices[factionid][i] = 10
  284. CF_ItmDescriptions[factionid][i] = "A sidearm that fires heated nails at high velocities."
  285. CF_ItmUnlockData[factionid][i] = 0
  286. CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
  287. CF_ItmPowers[factionid][i] = 1
  288.  
  289. i = #CF_ItmNames[factionid] + 1
  290. CF_ItmNames[factionid][i] = "Rail Pistol"
  291. CF_ItmPresets[factionid][i] = "Rail Pistol"
  292. CF_ItmModules[factionid][i] = "Dummy.rte"
  293. CF_ItmPrices[factionid][i] = 20
  294. CF_ItmDescriptions[factionid][i] = "A compact sidearm for a good price and decent performance!"
  295. CF_ItmUnlockData[factionid][i] = 250
  296. CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
  297. CF_ItmPowers[factionid][i] = 2
  298.  
  299. i = #CF_ItmNames[factionid] + 1
  300. CF_ItmNames[factionid][i] = "Blaster Pistol"
  301. CF_ItmPresets[factionid][i] = "Blaster Pistol"
  302. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  303. CF_ItmPrices[factionid][i] = 10
  304. CF_ItmDescriptions[factionid][i] = "Energy based Handgun. Is small, has a weak range and little stopping power, but is made to be dual wielded, has a high rate of fire and is light."
  305. CF_ItmUnlockData[factionid][i] = 100
  306. CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
  307. CF_ItmPowers[factionid][i] = 2
  308.  
  309. i = #CF_ItmNames[factionid] + 1
  310. CF_ItmNames[factionid][i] = "Blaster Pistol Offhand"
  311. CF_ItmPresets[factionid][i] = "Blaster Pistol Offhand"
  312. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  313. CF_ItmPrices[factionid][i] = 10
  314. CF_ItmDescriptions[factionid][i] = "Energy based Handgun. Is small, has a weak range and little stopping power, but is made to be dual wielded, has a high rate of fire and is light."
  315. CF_ItmUnlockData[factionid][i] = 100
  316. CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
  317. CF_ItmPowers[factionid][i] = 2
  318.  
  319. i = #CF_ItmNames[factionid] + 1
  320. CF_ItmNames[factionid][i] = "Nail Handgun"
  321. CF_ItmPresets[factionid][i] = "Nail Handgun"
  322. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  323. CF_ItmPrices[factionid][i] = 45
  324. CF_ItmDescriptions[factionid][i] = "A nice solid handgun for when all else fails. Can be dual wielded."
  325. CF_ItmUnlockData[factionid][i] = 450
  326. CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
  327. CF_ItmPowers[factionid][i] = 2
  328.  
  329. i = #CF_ItmNames[factionid] + 1
  330. CF_ItmNames[factionid][i] = "Nail Handgun Offhand"
  331. CF_ItmPresets[factionid][i] = "Nail Handgun Offhand"
  332. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  333. CF_ItmPrices[factionid][i] = 45
  334. CF_ItmDescriptions[factionid][i] = "A nice solid handgun for when all else fails. Can be dual wielded."
  335. CF_ItmUnlockData[factionid][i] = 450
  336. CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
  337. CF_ItmPowers[factionid][i] = 2
  338.  
  339. i = #CF_ItmNames[factionid] + 1
  340. CF_ItmNames[factionid][i] = "Rail Handgun"
  341. CF_ItmPresets[factionid][i] = "Rail Handgun"
  342. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  343. CF_ItmPrices[factionid][i] = 25
  344. CF_ItmDescriptions[factionid][i] = "A beefy rail gun miniturization, has a larger accelerator ring so it can fire faster and hold mor slugs."
  345. CF_ItmUnlockData[factionid][i] = 450
  346. CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
  347. CF_ItmPowers[factionid][i] = 2
  348.  
  349. i = #CF_ItmNames[factionid] + 1
  350. CF_ItmNames[factionid][i] = "Blaster Handgun"
  351. CF_ItmPresets[factionid][i] = "Blaster Handgun"
  352. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  353. CF_ItmPrices[factionid][i] = 95
  354. CF_ItmDescriptions[factionid][i] = "Energy based Handgun.  Has a much shorter range than ballistic weapons, but its power and fast reloading make it an effective weapon. Think of this as the energy eqivalent of a Desert Eagle or .50cal Magnum."
  355. CF_ItmUnlockData[factionid][i] = 450
  356. CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
  357. CF_ItmPowers[factionid][i] = 2
  358.  
  359. i = #CF_ItmNames[factionid] + 1
  360. CF_ItmNames[factionid][i] = "Blaster Handgun Offhand"
  361. CF_ItmPresets[factionid][i] = "Blaster Handgun Offhand"
  362. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  363. CF_ItmPrices[factionid][i] = 95
  364. CF_ItmDescriptions[factionid][i] = "Energy based Handgun.  Has a much shorter range than ballistic weapons, but its power and fast reloading make it an effective weapon. Think of this as the energy eqivalent of a Desert Eagle or .50cal Magnum."
  365. CF_ItmUnlockData[factionid][i] = 450
  366. CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
  367. CF_ItmPowers[factionid][i] = 2
  368.  
  369. i = #CF_ItmNames[factionid] + 1
  370. CF_ItmNames[factionid][i] = "Nail Grenade"
  371. CF_ItmPresets[factionid][i] = "Nail Grenade"
  372. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  373. CF_ItmPrices[factionid][i] = 20
  374. CF_ItmDescriptions[factionid][i] = "A rather brutal grenade, it must be said, it's more of a mutilation tool than anything else. It's, um, rather...Unstable so handle with care please."
  375. CF_ItmUnlockData[factionid][i] = 250
  376. CF_ItmClasses[factionid][i] = "TDExplosive"
  377. CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
  378. CF_ItmPowers[factionid][i] = 2
  379.  
  380. i = #CF_ItmNames[factionid] + 1
  381. CF_ItmNames[factionid][i] = "Acid Grenade"
  382. CF_ItmPresets[factionid][i] = "Acid Grenade"
  383. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  384. CF_ItmPrices[factionid][i] = 50
  385. CF_ItmDescriptions[factionid][i] = "A fragile container filled with corrosive acid, beware!"
  386. CF_ItmUnlockData[factionid][i] = 700
  387. CF_ItmClasses[factionid][i] = "TDExplosive"
  388. CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
  389. CF_ItmPowers[factionid][i] = 2
  390.  
  391. i = #CF_ItmNames[factionid] + 1
  392. CF_ItmNames[factionid][i] = "Flourine Gas Grenade"
  393. CF_ItmPresets[factionid][i] = "Flourine Gas Grenade"
  394. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  395. CF_ItmPrices[factionid][i] = 650
  396. CF_ItmDescriptions[factionid][i] = "A grenade filled with the most powerfull elemental oxidizing agent known. Good for taking out enemies in enclosed spaces but out in the open the gas dissipates rather fast."
  397. CF_ItmUnlockData[factionid][i] = 1500
  398. CF_ItmClasses[factionid][i] = "TDExplosive"
  399. CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
  400. CF_ItmPowers[factionid][i] = 2
  401.  
  402. i = #CF_ItmNames[factionid] + 1
  403. CF_ItmNames[factionid][i] = "Flourine Fizzer Grenade"
  404. CF_ItmPresets[factionid][i] = "Flourine Fizzer Grenade"
  405. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  406. CF_ItmPrices[factionid][i] = 650
  407. CF_ItmDescriptions[factionid][i] = "A grenade filled with the most powerfull elemental oxidizing agent known. This variant of the flourine grenade releases its contents over a period of 10 seconds, nicknamed 'fizzer' because of its tendency to spin and bounce all over the place because of the pressure."
  408. CF_ItmUnlockData[factionid][i] = 1500
  409. CF_ItmClasses[factionid][i] = "TDExplosive"
  410. CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
  411. CF_ItmPowers[factionid][i] = 2
  412.  
  413. i = #CF_ItmNames[factionid] + 1
  414. CF_ItmNames[factionid][i] = "Impulse Grenade"
  415. CF_ItmPresets[factionid][i] = "Impulse Grenade"
  416. CF_ItmModules[factionid][i] = "Dummy.rte"
  417. CF_ItmPrices[factionid][i] = 10
  418. CF_ItmDescriptions[factionid][i] = "Standard dummy grenade. Explodes into a devastating kinetic blast that will knock away or even tear apart its target."
  419. CF_ItmUnlockData[factionid][i] = 450
  420. CF_ItmClasses[factionid][i] = "TDExplosive"
  421. CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
  422. CF_ItmPowers[factionid][i] = 2
  423.  
  424. i = #CF_ItmNames[factionid] + 1
  425. CF_ItmNames[factionid][i] = "Disruptor Grenade"
  426. CF_ItmPresets[factionid][i] = "Disruptor Grenade"
  427. CF_ItmModules[factionid][i] = "Dummy.rte"
  428. CF_ItmPrices[factionid][i] = 20
  429. CF_ItmDescriptions[factionid][i] = "Area denial grenade.  Sets a deadly field upon detonation that lasts for 10 seconds."
  430. CF_ItmUnlockData[factionid][i] = 550
  431. CF_ItmClasses[factionid][i] = "TDExplosive"
  432. CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
  433. CF_ItmPowers[factionid][i] = 3
  434.  
  435. i = #CF_ItmNames[factionid] + 1
  436. CF_ItmNames[factionid][i] = "Impulse Grenade Launcher"
  437. CF_ItmPresets[factionid][i] = "Impulse Grenade Launcher"
  438. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  439. CF_ItmPrices[factionid][i] = 200
  440. CF_ItmDescriptions[factionid][i] = "A grenade launcher that fires impulse grenades."
  441. CF_ItmUnlockData[factionid][i] = 600
  442. CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
  443. CF_ItmPowers[factionid][i] = 3
  444.  
  445. i = #CF_ItmNames[factionid] + 1
  446. CF_ItmNames[factionid][i] = "Disruptor Grenade Launcher"
  447. CF_ItmPresets[factionid][i] = "Disruptor Grenade Launcher"
  448. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  449. CF_ItmPrices[factionid][i] = 200
  450. CF_ItmDescriptions[factionid][i] = "A grenade launcher that fires disruptor grenades."
  451. CF_ItmUnlockData[factionid][i] = 900
  452. CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
  453. CF_ItmPowers[factionid][i] = 3
  454.  
  455. i = #CF_ItmNames[factionid] + 1
  456. CF_ItmNames[factionid][i] = "Acid Grenade Launcher"
  457. CF_ItmPresets[factionid][i] = "Acid Grenade Launcher"
  458. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  459. CF_ItmPrices[factionid][i] = 340
  460. CF_ItmDescriptions[factionid][i] = "A grenade launcher that fires acid grenades."
  461. CF_ItmUnlockData[factionid][i] = 1500
  462. CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
  463. CF_ItmPowers[factionid][i] = 3
  464.  
  465. i = #CF_ItmNames[factionid] + 1
  466. CF_ItmNames[factionid][i] = "Blaster"
  467. CF_ItmPresets[factionid][i] = "Blaster"
  468. CF_ItmModules[factionid][i] = "Dummy.rte"
  469. CF_ItmPrices[factionid][i] = 40
  470. CF_ItmDescriptions[factionid][i] = "Energy based sub machine gun.  Has a much shorter range than ballistic weapons, but its power and fast reloading make it an effective weapon."
  471. CF_ItmUnlockData[factionid][i] = 0
  472. CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
  473. CF_ItmPowers[factionid][i] = 3
  474.  
  475. i = #CF_ItmNames[factionid] + 1
  476. CF_ItmNames[factionid][i] = "Assault Blaster"
  477. CF_ItmPresets[factionid][i] = "Assault Blaster"
  478. CF_ItmModules[factionid][i] = "Dummy.rte"
  479. CF_ItmPrices[factionid][i] = 130
  480. CF_ItmDescriptions[factionid][i] = "Energy based assault rifle. Fires the same charge as the slugger handgun, but with a higher rate of fire."
  481. CF_ItmUnlockData[factionid][i] = 100
  482. CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
  483. CF_ItmPowers[factionid][i] = 3
  484.  
  485. i = #CF_ItmNames[factionid] + 1
  486. CF_ItmNames[factionid][i] = "Nailer Assault Rifle"
  487. CF_ItmPresets[factionid][i] = "Nailer Assault Rifle"
  488. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  489. CF_ItmPrices[factionid][i] = 90
  490. CF_ItmDescriptions[factionid][i] = "A rather heavy but very effective assault rifle for taking down tough targets."
  491. CF_ItmUnlockData[factionid][i] = 50
  492. CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
  493. CF_ItmPowers[factionid][i] = 3
  494.  
  495. i = #CF_ItmNames[factionid] + 1
  496. CF_ItmNames[factionid][i] = "Light Nailer Rifle"
  497. CF_ItmPresets[factionid][i] = "Light Nailer Rifle"
  498. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  499. CF_ItmPrices[factionid][i] = 60
  500. CF_ItmDescriptions[factionid][i] = "The much more affordable and much lighter version of the Nailer Assault rifle."
  501. CF_ItmUnlockData[factionid][i] = 10
  502. CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
  503. CF_ItmPowers[factionid][i] = 3
  504.  
  505. i = #CF_ItmNames[factionid] + 1
  506. CF_ItmNames[factionid][i] = "Nailer Shotgun"
  507. CF_ItmPresets[factionid][i] = "Nailer Shotgun"
  508. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  509. CF_ItmPrices[factionid][i] = 160
  510. CF_ItmDescriptions[factionid][i] = "An extremely dangerous shotgun, fires 10 nails at once and has an extremely fast cocking action too."
  511. CF_ItmUnlockData[factionid][i] = 350
  512. CF_ItmTypes[factionid][i] = CF_WeaponTypes.SHOTGUN;
  513. CF_ItmPowers[factionid][i] = 3
  514.  
  515. i = #CF_ItmNames[factionid] + 1
  516. CF_ItmNames[factionid][i] = "Shot Blaster"
  517. CF_ItmPresets[factionid][i] = "Shot Blaster"
  518. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  519. CF_ItmPrices[factionid][i] = 55
  520. CF_ItmDescriptions[factionid][i] = "The shot blaster is the 22nd century version of the sawn of shotgun, need we say more? Can be dual wielded."
  521. CF_ItmUnlockData[factionid][i] = 150
  522. CF_ItmTypes[factionid][i] = CF_WeaponTypes.SHOTGUN;
  523. CF_ItmPowers[factionid][i] = 3
  524.  
  525. i = #CF_ItmNames[factionid] + 1
  526. CF_ItmNames[factionid][i] = "Shot Blaster Offhand"
  527. CF_ItmPresets[factionid][i] = "Shot Blaster Offhand"
  528. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  529. CF_ItmPrices[factionid][i] = 55
  530. CF_ItmDescriptions[factionid][i] = "The shot blaster is the 22nd century version of the sawn of shotgun, need we say more? Can be dual wielded."
  531. CF_ItmUnlockData[factionid][i] = 150
  532. CF_ItmTypes[factionid][i] = CF_WeaponTypes.SHOTGUN;
  533. CF_ItmPowers[factionid][i] = 3
  534.  
  535. i = #CF_ItmNames[factionid] + 1
  536. CF_ItmNames[factionid][i] = "Blaster Shotgun"
  537. CF_ItmPresets[factionid][i] = "Blaster Shotgun"
  538. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  539. CF_ItmPrices[factionid][i] = 85
  540. CF_ItmDescriptions[factionid][i] = "Energy based shotgun.  Has a much shorter range than ballistic weapons, but its power and fast reloading make it an effective weapon. Fires 20 energy rounds at once."
  541. CF_ItmUnlockData[factionid][i] = 350
  542. CF_ItmTypes[factionid][i] = CF_WeaponTypes.SHOTGUN;
  543. CF_ItmPowers[factionid][i] = 3
  544.  
  545. i = #CF_ItmNames[factionid] + 1
  546. CF_ItmNames[factionid][i] = "Auto Blaster Shotgun"
  547. CF_ItmPresets[factionid][i] = "Auto Blaster Shotgun"
  548. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  549. CF_ItmPrices[factionid][i] = 110
  550. CF_ItmDescriptions[factionid][i] = "Energy based shotgun.  Has a much shorter range than ballistic weapons, but its power and fast reloading make it an effective weapon. Fires 10 energy rounds at once. Now fully automatic with a 10 round clip."
  551. CF_ItmUnlockData[factionid][i] = 400
  552. CF_ItmTypes[factionid][i] = CF_WeaponTypes.SHOTGUN;
  553. CF_ItmPowers[factionid][i] = 3
  554.  
  555. i = #CF_ItmNames[factionid] + 1
  556. CF_ItmNames[factionid][i] = "Assault Rail Rifle"
  557. CF_ItmPresets[factionid][i] = "Assault Rail Rifle"
  558. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  559. CF_ItmPrices[factionid][i] = 70
  560. CF_ItmDescriptions[factionid][i] = "Rail technology comes in many forms, this variation uses a accelerator coil instead of the ring used in pistols, the slug achives much higher speeds and the time to full acceleration is a lot less than in the ring, but this comes with a downside: the coil must be quite long. This rifle has almost no moving parts and is quite cheap but unfortunately is only semi-auto."
  561. CF_ItmUnlockData[factionid][i] = 25
  562. CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
  563. CF_ItmPowers[factionid][i] = 3
  564.  
  565. i = #CF_ItmNames[factionid] + 1
  566. CF_ItmNames[factionid][i] = "Rail Rifle"
  567. CF_ItmPresets[factionid][i] = "Rail Rifle"
  568. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  569. CF_ItmPrices[factionid][i] = 70
  570. CF_ItmDescriptions[factionid][i] = "A long range version of the rail gun, has a powerful scope and an extremely fast projectile."
  571. CF_ItmUnlockData[factionid][i] = 1250
  572. CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
  573. CF_ItmPowers[factionid][i] = 3
  574.  
  575. i = #CF_ItmNames[factionid] + 1
  576. CF_ItmNames[factionid][i] = "Dreadgun"
  577. CF_ItmPresets[factionid][i] = "Dreadgun"
  578. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  579. CF_ItmPrices[factionid][i] = 125
  580. CF_ItmDescriptions[factionid][i] = "A handheld version of the Dreadnaught's MG. Because the gun is easier to cool and less likley to overheat, it has a higher RoF, but the gun no longer has the Dreadnaught's auto loader, so reloading takes a little longer."
  581. CF_ItmUnlockData[factionid][i] = 125
  582. CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
  583. CF_ItmPowers[factionid][i] = 3
  584.  
  585. i = #CF_ItmNames[factionid] + 1
  586. CF_ItmNames[factionid][i] = "Blaster SMG"
  587. CF_ItmPresets[factionid][i] = "Blaster SMG"
  588. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  589. CF_ItmPrices[factionid][i] = 40
  590. CF_ItmDescriptions[factionid][i] = "Energy based Sub Machinegun. Is small, has a weak range and little stopping power, but has a high rate of fire and is light and cheap."
  591. CF_ItmUnlockData[factionid][i] = 10
  592. CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
  593. CF_ItmPowers[factionid][i] = 3
  594.  
  595. i = #CF_ItmNames[factionid] + 1
  596. CF_ItmNames[factionid][i] = "Blaster SMG Offhand"
  597. CF_ItmPresets[factionid][i] = "Blaster SMG Offhand"
  598. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  599. CF_ItmPrices[factionid][i] = 40
  600. CF_ItmDescriptions[factionid][i] = "Energy based Sub Machinegun. Is small, has a weak range and little stopping power, but has a high rate of fire and is light and cheap."
  601. CF_ItmUnlockData[factionid][i] = 10
  602. CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
  603. CF_ItmPowers[factionid][i] = 3
  604.  
  605. i = #CF_ItmNames[factionid] + 1
  606. CF_ItmNames[factionid][i] = "Nailer SMG"
  607. CF_ItmPresets[factionid][i] = "Nailer SMG"
  608. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  609. CF_ItmPrices[factionid][i] = 60
  610. CF_ItmDescriptions[factionid][i] = "A rapid fire light nailgun, a handy side arm and with enough force to get you out of a tight spot."
  611. CF_ItmUnlockData[factionid][i] = 35
  612. CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
  613. CF_ItmPowers[factionid][i] = 3
  614.  
  615. i = #CF_ItmNames[factionid] + 1
  616. CF_ItmNames[factionid][i] = "Frag Nailer"
  617. CF_ItmPresets[factionid][i] = "Frag Nailer"
  618. CF_ItmModules[factionid][i] = "Dummy.rte"
  619. CF_ItmPrices[factionid][i] = 40
  620. CF_ItmDescriptions[factionid][i] = "A rapid-fire, four-barreled grenade launcher that lobs packets of nails that stick to objects and explode after a set time."
  621. CF_ItmUnlockData[factionid][i] = 650
  622. CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
  623. CF_ItmPowers[factionid][i] = 5
  624.  
  625. i = #CF_ItmNames[factionid] + 1
  626. CF_ItmNames[factionid][i] = "Nailer Cannon"
  627. CF_ItmPresets[factionid][i] = "Nailer Cannon"
  628. CF_ItmModules[factionid][i] = "Dummy.rte"
  629. CF_ItmPrices[factionid][i] = 100
  630. CF_ItmDescriptions[factionid][i] = "Rapid fire version of the Nail Gun. Fire lots of heated nails at an incredible rate!"
  631. CF_ItmUnlockData[factionid][i] = 1500
  632. CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
  633. CF_ItmPowers[factionid][i] = 5
  634.  
  635. i = #CF_ItmNames[factionid] + 1
  636. CF_ItmNames[factionid][i] = "Acid Cannon"
  637. CF_ItmPresets[factionid][i] = "Acid Cannon"
  638. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  639. CF_ItmPrices[factionid][i] = 250
  640. CF_ItmDescriptions[factionid][i] = "Fires concentrated molecular acid that eats through metal with ease. Do NOT let this weapon break as the pressurized acid cannister will break!"
  641. CF_ItmUnlockData[factionid][i] = 1750
  642. CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
  643. CF_ItmPowers[factionid][i] = 5
  644.  
  645. i = #CF_ItmNames[factionid] + 1
  646. CF_ItmNames[factionid][i] = "Scouting Rifle"
  647. CF_ItmPresets[factionid][i] = "Scouting Rifle"
  648. CF_ItmModules[factionid][i] = "Dummy.rte"
  649. CF_ItmPrices[factionid][i] = 50
  650. CF_ItmDescriptions[factionid][i] = "Long range rifle with a scope. It has large ammo capacity and a steady rate of fire."
  651. CF_ItmUnlockData[factionid][i] = 1000
  652. CF_ItmTypes[factionid][i] = CF_WeaponTypes.SNIPER;
  653. CF_ItmPowers[factionid][i] = 3
  654.  
  655. i = #CF_ItmNames[factionid] + 1
  656. CF_ItmNames[factionid][i] = "Heavy Rifle Scoped"
  657. CF_ItmPresets[factionid][i] = "Heavy Rifle Scoped"
  658. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  659. CF_ItmDescriptions[factionid][i] = "A heavy Rifle for taking out heavy opponents such as dreadnoughts and dropsips, has an explosive acidic round. Comes with a 4x Optical zoom for an extra 50 oz. Also has an extended magazine."
  660. CF_ItmUnlockData[factionid][i] = 2750
  661. CF_ItmTypes[factionid][i] = CF_WeaponTypes.SNIPER;
  662. CF_ItmPowers[factionid][i] = 3
  663.  
  664. i = #CF_ItmNames[factionid] + 1
  665. CF_ItmNames[factionid][i] = "Heavy Rifle"
  666. CF_ItmPresets[factionid][i] = "Heavy Rifle"
  667. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  668. CF_ItmDescriptions[factionid][i] = "A heavy Rifle for taking out heavy opponents such as dreadnoughts and dropsips, has an explosive acidic round."
  669. CF_ItmUnlockData[factionid][i] = 2500
  670. CF_ItmTypes[factionid][i] = CF_WeaponTypes.SNIPER;
  671. CF_ItmPowers[factionid][i] = 3
  672.  
  673. i = #CF_ItmNames[factionid] + 1
  674. CF_ItmNames[factionid][i] = "Impulse Cannon"
  675. CF_ItmPresets[factionid][i] = "Impulse Cannon"
  676. CF_ItmModules[factionid][i] = "Dummy.rte"
  677. CF_ItmPrices[factionid][i] = 90
  678. CF_ItmDescriptions[factionid][i] = "Devastating weapon that fires concussive grenades. This weapon can take down heavy armored units with a small but powerful kinetic blast."
  679. CF_ItmUnlockData[factionid][i] = 2500
  680. CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
  681. CF_ItmPowers[factionid][i] = 6
  682.  
  683. i = #CF_ItmNames[factionid] + 1
  684. CF_ItmNames[factionid][i] = "Repeater"
  685. CF_ItmPresets[factionid][i] = "Repeater"
  686. CF_ItmModules[factionid][i] = "Dummy.rte"
  687. CF_ItmPrices[factionid][i] = 120
  688. CF_ItmDescriptions[factionid][i] = "Effective rapid fire support weapon. Doubles as a good assault weapon due to its large clip, but users should be warned of the long reload time."
  689. CF_ItmUnlockData[factionid][i] = 2500
  690. CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
  691. CF_ItmPowers[factionid][i] = 9
  692.  
  693. i = #CF_ItmNames[factionid] + 1
  694. CF_ItmNames[factionid][i] = "Destroyer Cannon"
  695. CF_ItmPresets[factionid][i] = "Destroyer Cannon"
  696. CF_ItmModules[factionid][i] = "Dummy.rte"
  697. CF_ItmPrices[factionid][i] = 130
  698. CF_ItmDescriptions[factionid][i] = "This cannon fires bolts of slowly advancing energy that mow down multiple enemies in a row without slowing."
  699. CF_ItmUnlockData[factionid][i] = 1500
  700. CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
  701. CF_ItmPowers[factionid][i] = 7
  702.  
  703. i = #CF_ItmNames[factionid] + 1
  704. CF_ItmNames[factionid][i] = "Flourine Gas Sprayer"
  705. CF_ItmPresets[factionid][i] = "Flourine Gas Sprayer"
  706. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  707. CF_ItmPrices[factionid][i] = 325
  708. CF_ItmDescriptions[factionid][i] = "Works like a flame thrower but sprays vapourised flourine! It's advisable to give this to a pretty tough soldier as the vapour is by no means predictable."
  709. CF_ItmUnlockData[factionid][i] = 3750
  710. CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
  711. CF_ItmPowers[factionid][i] = 7
  712.  
  713. i = #CF_ItmNames[factionid] + 1
  714. CF_ItmNames[factionid][i] = "Annihiliator"
  715. CF_ItmPresets[factionid][i] = "Annihiliator"
  716. CF_ItmModules[factionid][i] = "Dummy.rte"
  717. CF_ItmPrices[factionid][i] = 150
  718. CF_ItmDescriptions[factionid][i] = "Destructive heavy laser cannon. Hold down fire to charge the laser, then release it to unleash hot laser death on your enemies!"
  719. CF_ItmUnlockData[factionid][i] = 1500
  720. CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
  721. CF_ItmPowers[factionid][i] = 5
  722.  
  723. i = #CF_ItmNames[factionid] + 1
  724. CF_ItmNames[factionid][i] = "Heavy HandCannon"
  725. CF_ItmPresets[factionid][i] = "Heavy HandCannon"
  726. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  727. CF_ItmPrices[factionid][i] = 325
  728. CF_ItmDescriptions[factionid][i] = "Built for the heavy dummy, almost nothing else can carry it let alone fire it. Fires a super high mass projectile that can destroy a dreadnought with one round."
  729. CF_ItmUnlockData[factionid][i] = 1000
  730. CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
  731. CF_ItmPowers[factionid][i] = 5
  732.  
  733. i = #CF_ItmNames[factionid] + 1
  734. CF_ItmNames[factionid][i] = "Heavy Nailer Cannon"
  735. CF_ItmPresets[factionid][i] = "Heavy Nailer Cannon"
  736. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  737. CF_ItmPrices[factionid][i] = 260
  738. CF_ItmDescriptions[factionid][i] = "The Heavy Nailer Cannon is an improvement on the origional and adds a second barrel along with a double capacity magazine so that you can lay down a withering field of fire for longer."
  739. CF_ItmUnlockData[factionid][i] = 750
  740. CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
  741. CF_ItmPowers[factionid][i] = 5
  742.  
  743. i = #CF_ItmNames[factionid] + 1
  744. CF_ItmNames[factionid][i] = "Blaster Vulcan"
  745. CF_ItmPresets[factionid][i] = "Blaster Vulcan"
  746. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  747. CF_ItmPrices[factionid][i] = 245
  748. CF_ItmDescriptions[factionid][i] = "Energy based Vulcan gatling gun. Fires 2000 rounds a minute."
  749. CF_ItmUnlockData[factionid][i] = 1250
  750. CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY; CF_WeaponTypes.RIFLE;
  751. CF_ItmPowers[factionid][i] = 5
  752.  
  753. i = #CF_ItmNames[factionid] + 1
  754. CF_ItmNames[factionid][i] = "Mass Driver"
  755. CF_ItmPresets[factionid][i] = "Mass Driver"
  756. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  757. CF_ItmPrices[factionid][i] = 440
  758. CF_ItmDescriptions[factionid][i] = "The mass driver accelerates an impulse warhead encased in a solid shell of titanium, with a gravitron in the nose. The mass round has a relative weight of 800 kilograms, and is accelerated to the speed perfect to punch through the standard bunker wall, crushing anything in between. The impulse warhead will then explode insive the bunker."
  759. CF_ItmUnlockData[factionid][i] = 4000
  760. CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
  761. CF_ItmPowers[factionid][i] = 5
  762.  
  763. i = #CF_ItmNames[factionid] + 1
  764. CF_ItmNames[factionid][i] = "Rocket Launcher"
  765. CF_ItmPresets[factionid][i] = "Rocket Launcher"
  766. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  767. CF_ItmPrices[factionid][i] = 280
  768. CF_ItmDescriptions[factionid][i] = "Rocket Launcher. Fires a rocket-propelled grenade with an impulse warhead."
  769. CF_ItmUnlockData[factionid][i] = 1350
  770. CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
  771. CF_ItmPowers[factionid][i] = 5
  772.  
  773. i = #CF_ItmNames[factionid] + 1
  774. CF_ItmNames[factionid][i] = "Nail-Zooka"
  775. CF_ItmPresets[factionid][i] = "Nail-Zooka"
  776. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  777. CF_ItmPrices[factionid][i] = 340
  778. CF_ItmDescriptions[factionid][i] = "Fires a massive rocket propelled casing filled mini rockets, 0.5 seconds into its flight it will release the rockets."
  779. CF_ItmUnlockData[factionid][i] = 1850
  780. CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
  781. CF_ItmPowers[factionid][i] = 5
  782.  
  783. i = #CF_ItmNames[factionid] + 1
  784. CF_ItmNames[factionid][i] = "MRLS"
  785. CF_ItmPresets[factionid][i] = "MRLS"
  786. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  787. CF_ItmPrices[factionid][i] = 300
  788. CF_ItmDescriptions[factionid][i] = "Fires a bunch of mini rockets, good for carpet bombing the ground from the sky."
  789. CF_ItmUnlockData[factionid][i] = 1650
  790. CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
  791. CF_ItmPowers[factionid][i] = 5
  792.  
  793. i = #CF_ItmNames[factionid] + 1
  794. CF_ItmNames[factionid][i] = "Devestator Laser Cannon"
  795. CF_ItmPresets[factionid][i] = "Devestator Laser Cannon"
  796. CF_ItmModules[factionid][i] = "dummyexpansion.rte"
  797. CF_ItmPrices[factionid][i] = 500
  798. CF_ItmDescriptions[factionid][i] = "A massive energy weapon that spews forth a huge beam of energy that tears your enemies apart at the atomic level! Beware, this thing has a VERY long reload time."
  799. CF_ItmUnlockData[factionid][i] = 3500
  800. CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
  801. CF_ItmPowers[factionid][i] = 5
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