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- -- Unique Faction ID
- local factionid = "Dummy Expansion";
- --print ("Loading "..factionid)
- CF_Factions[#CF_Factions + 1] = factionid
- -- Faction name
- CF_FactionNames[factionid] = "Dummy Expansion";
- -- Faction description
- CF_FactionDescriptions[factionid] = "These robots were originally designed as test subjects for weapons, vehicle safety measures, and other lethal experiments, but an AI controller became sentient and broke off from its manufacturers, starting a new line of robots and weapons to defend itself.";
- -- Set true if faction is selectable by player or AI
- CF_FactionPlayable[factionid] = true;
- -- Modules needed for this faction
- CF_RequiredModules[factionid] = {"Base.rte", "Dummy.rte, dummyexpansion.rte"}
- -- Set faction nature
- CF_FactionNatures[factionid] = CF_FactionTypes.SYNTHETIC;
- -- Define faction bonuses, in percents
- CF_ScanBonuses[factionid] = 0
- CF_RelationsBonuses[factionid] = 0
- CF_ExpansionBonuses[factionid] = 50
- CF_MineBonuses[factionid] = 0
- CF_LabBonuses[factionid] = 0
- CF_AirfieldBonuses[factionid] = 0
- CF_SuperWeaponBonuses[factionid] = 0
- CF_FactoryBonuses[factionid] = 35
- CF_CloneBonuses[factionid] = 25
- CF_HospitalBonuses[factionid] = 0
- -- How many more troops dropship can hold
- CF_DropShipCapacityBonuses[factionid] = CF_MaxUnitsPerDropship * 2
- -- Percentage of troops sent to brainhunt or attack player LZ when AI is defending (default - 50)
- CF_BrainHuntRatios[factionid] = 90
- -- Define brain unit
- CF_Brains[factionid] = "Brain Robot";
- CF_BrainModules[factionid] = "Base.rte";
- CF_BrainClasses[factionid] = "AHuman";
- CF_BrainPrices[factionid] = 250;
- -- Define dropship
- CF_Crafts[factionid] = "MKIX Harrier Dropship";
- CF_CraftModules[factionid] = "dummyexpansion.rte";
- CF_CraftClasses[factionid] = "ACDropShip";
- CF_CraftPrices[factionid] = 300;
- -- Define superweapon script
- CF_SuperWeaponScripts[factionid] = "UnmappedLands2.rte/SuperWeapons/DummyParticle.lua"
- -- Define prefered presets to choose from when deploying troops in tactical mode
- CF_PreferedTacticalPresets[factionid] = {
- CF_PresetTypes.INFANTRY1,
- CF_PresetTypes.SNIPER,
- CF_PresetTypes.SNIPER,
- CF_PresetTypes.HEAVY1,
- CF_PresetTypes.ARMOR1,
- CF_PresetTypes.ARMOR1,
- CF_PresetTypes.ENGINEER
- }
- -- Define buyable actors available for purchase or unlocks
- CF_ActNames[factionid] = {}
- CF_ActPresets[factionid] = {}
- CF_ActModules[factionid] = {}
- CF_ActPrices[factionid] = {}
- CF_ActDescriptions[factionid] = {}
- CF_ActUnlockData[factionid] = {}
- CF_ActClasses[factionid] = {}
- CF_ActTypes[factionid] = {}
- CF_ActPowers[factionid] = {}
- CF_ActOffsets[factionid] = {}
- local i = 0
- i = #CF_ActNames[factionid] + 1
- CF_ActNames[factionid][i] = "Dummy"
- CF_ActPresets[factionid][i] = "Dummy"
- CF_ActModules[factionid][i] = "Dummy.rte"
- CF_ActPrices[factionid][i] = 65
- CF_ActDescriptions[factionid][i] = "Outmoded dummy soldier. Quite resilient to impacts and falls, and very agile. Made of plastic, it is weak to bullets. Dirt Cheap"
- CF_ActUnlockData[factionid][i] = 0
- CF_ActTypes[factionid][i] = CF_ActorTypes.LIGHT;
- CF_EquipmentTypes[factionid][i] = CF_WeaponTypes.DIGGER;
- CF_ActPowers[factionid][i] = 1
- i = #CF_ActNames[factionid] + 1
- CF_ActNames[factionid][i] = "Dummy Improved"
- CF_ActPresets[factionid][i] = "Dummy Improved"
- CF_ActModules[factionid][i] = "dummyexpansion.rte"
- CF_ActPrices[factionid][i] = 100
- CF_ActDescriptions[factionid][i] = "Standard dummy soldier. Has been upgraded with dummy alloy so it is much tougher."
- CF_ActUnlockData[factionid][i] = 250
- CF_ActTypes[factionid][i] = CF_ActorTypes.LIGHT;
- CF_EquipmentTypes[factionid][i] = CF_WeaponTypes.RIFLE;
- CF_ActPowers[factionid][i] = 1
- i = #CF_ActNames[factionid] + 1
- CF_ActNames[factionid][i] = "Dreadnought Variant A"
- CF_ActPresets[factionid][i] = "Dreadnought Variant A"
- CF_ActModules[factionid][i] = "dummyexpansion.rte"
- CF_ActPrices[factionid][i] = 200
- CF_ActDescriptions[factionid][i] = "Armored tank on 4 legs. Armed with an acid cannon that can eat its way through the toughest metals."
- CF_ActUnlockData[factionid][i] = 3000
- CF_ActClasses[factionid][i] = "ACrab"
- CF_ActTypes[factionid][i] = CF_ActorTypes.ARMOR;
- CF_ActPowers[factionid][i] = 5
- CF_ActOffsets[factionid][i] = Vector(0,8)
- i = #CF_ActNames[factionid] + 1
- CF_ActNames[factionid][i] = "Dreadnought"
- CF_ActPresets[factionid][i] = "Dreadnought"
- CF_ActModules[factionid][i] = "Dummy.rte"
- CF_ActPrices[factionid][i] = 130
- CF_ActDescriptions[factionid][i] = "Armored tank on 4 legs. Armed with a machine gun and covered with multiple layers of armor."
- CF_ActUnlockData[factionid][i] = 2500
- CF_ActClasses[factionid][i] = "ACrab"
- CF_ActTypes[factionid][i] = CF_ActorTypes.ARMOR;
- CF_ActPowers[factionid][i] = 5
- CF_ActOffsets[factionid][i] = Vector(0,8)
- i = #CF_ActNames[factionid] + 1
- CF_ActNames[factionid][i] = "Heavy Dummy"
- CF_ActPresets[factionid][i] = "Heavy Dummy"
- CF_ActModules[factionid][i] = "Dummy.rte"
- CF_ActPrices[factionid][i] = 500
- CF_ActDescriptions[factionid][i] = "Heavy variant of the standard Dummy soldier. Quite resilient to impacts and falls, rather cumbersome."
- CF_ActUnlockData[factionid][i] = 4500
- CF_ActTypes[factionid][i] = CF_ActorTypes.HEAVY;
- CF_EquipmentTypes[factionid][i] = CF_WeaponTypes.HEAVY;
- CF_ActPowers[factionid][i] = 5
- i = #CF_ActNames[factionid] + 1
- CF_ActNames[factionid][i] = "Small MG Turret"
- CF_ActPresets[factionid][i] = "Small MG Turret"
- CF_ActModules[factionid][i] = "Dummy.rte"
- CF_ActPrices[factionid][i] = 100
- CF_ActDescriptions[factionid][i] = "Small turret with a machine gun for general base defense."
- CF_ActUnlockData[factionid][i] = 2500
- CF_ActClasses[factionid][i] = "ACrab"
- CF_ActTypes[factionid][i] = CF_ActorTypes.TURRET;
- CF_ActPowers[factionid][i] = 6
- CF_ActOffsets[factionid][i] = Vector(0,16)
- i = #CF_ActNames[factionid] + 1
- CF_ActNames[factionid][i] = "Anti-Air Drone"
- CF_ActPresets[factionid][i] = "Anti-Air Drone"
- CF_ActModules[factionid][i] = "Base.rte"
- CF_ActPrices[factionid][i] = 225
- CF_ActDescriptions[factionid][i] = "Tradstar's Anti-Air Drone sports a machine gun plus a pair of fully automated surface to air missiles for bringing down any unwanted visitors above your landing zone."
- CF_ActUnlockData[factionid][i] = 750
- CF_ActClasses[factionid][i] = "ACrab"
- CF_ActTypes[factionid][i] = CF_ActorTypes.ARMOR;
- CF_ActPowers[factionid][i] = 3
- CF_ActOffsets[factionid][i] = Vector(0,12)
- i = #CF_ActNames[factionid] + 1
- CF_ActNames[factionid][i] = "Medic Drone"
- CF_ActPresets[factionid][i] = "Medic Drone"
- CF_ActModules[factionid][i] = "Coalition.rte"
- CF_ActPrices[factionid][i] = 110
- CF_ActDescriptions[factionid][i] = "Send this into the battlefield and place it near a unit to create a forcefield around it that heals nearby actors."
- CF_ActUnlockData[factionid][i] = 500
- CF_ActClasses[factionid][i] = "ACrab"
- CF_ActTypes[factionid][i] = CF_ActorTypes.ARMOR;
- CF_ActPowers[factionid][i] = 0
- CF_ActOffsets[factionid][i] = Vector(0,12)
- -- Define buyable items available for purchase or unlocks
- CF_ItmNames[factionid] = {}
- CF_ItmPresets[factionid] = {}
- CF_ItmModules[factionid] = {}
- CF_ItmPrices[factionid] = {}
- CF_ItmDescriptions[factionid] = {}
- CF_ItmUnlockData[factionid] = {}
- CF_ItmClasses[factionid] = {}
- CF_ItmTypes[factionid] = {}
- CF_ItmPowers[factionid] = {}
- local i = 0
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Light Digger"
- CF_ItmPresets[factionid][i] = "Light Digger"
- CF_ItmModules[factionid][i] = "Base.rte"
- CF_ItmPrices[factionid][i] = 10
- CF_ItmDescriptions[factionid][i] = "Lightest in the digger family. Cheapest of them all and works as a nice melee weapon on soft targets."
- CF_ItmUnlockData[factionid][i] = 0 -- 0 means available at start
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.DIGGER;
- CF_ItmPowers[factionid][i] = 1
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Medium Digger"
- CF_ItmPresets[factionid][i] = "Medium Digger"
- CF_ItmModules[factionid][i] = "Base.rte"
- CF_ItmPrices[factionid][i] = 40
- CF_ItmDescriptions[factionid][i] = "Stronger digger. This one can pierce rocks with some effort and dig impressive tunnels and its melee weapon capabilities are much greater."
- CF_ItmUnlockData[factionid][i] = 500
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.DIGGER;
- CF_ItmPowers[factionid][i] = 4
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Heavy Digger"
- CF_ItmPresets[factionid][i] = "Heavy Digger"
- CF_ItmModules[factionid][i] = "Base.rte"
- CF_ItmPrices[factionid][i] = 100
- CF_ItmDescriptions[factionid][i] = "Heaviest and the most powerful of them all. Eats concrete with great hunger and allows you to make complex mining caves incredibly fast. Shreds anyone unfortunate who stand in its way."
- CF_ItmUnlockData[factionid][i] = 1000
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.DIGGER;
- CF_ItmPowers[factionid][i] = 8
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Riot Shield"
- CF_ItmPresets[factionid][i] = "Riot Shield"
- CF_ItmModules[factionid][i] = "Base.rte"
- CF_ItmPrices[factionid][i] = 20
- CF_ItmDescriptions[factionid][i] = "This metal shield provides excellent additional frontal protection to the user and it can stop numerous hits before breaking up."
- CF_ItmUnlockData[factionid][i] = 500
- CF_ItmClasses[factionid][i] = "HeldDevice"
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.SHIELD;
- CF_ItmPowers[factionid][i] = 1
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Light Scanner"
- CF_ItmPresets[factionid][i] = "Light Scanner"
- CF_ItmModules[factionid][i] = "Base.rte"
- CF_ItmPrices[factionid][i] = 10
- CF_ItmDescriptions[factionid][i] = "Lightest in the scanner family. Cheapest of them all and can only scan a small area."
- CF_ItmUnlockData[factionid][i] = 150
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.TOOL;
- CF_ItmPowers[factionid][i] = 0
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Medium Scanner"
- CF_ItmPresets[factionid][i] = "Medium Scanner"
- CF_ItmModules[factionid][i] = "Base.rte"
- CF_ItmPrices[factionid][i] = 40
- CF_ItmDescriptions[factionid][i] = "Medium scanner. This scanner is stronger and can reveal a larger area."
- CF_ItmUnlockData[factionid][i] = 250
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.TOOL;
- CF_ItmPowers[factionid][i] = 0
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Heavy Scanner"
- CF_ItmPresets[factionid][i] = "Heavy Scanner"
- CF_ItmModules[factionid][i] = "Base.rte"
- CF_ItmPrices[factionid][i] = 70
- CF_ItmDescriptions[factionid][i] = "Strongest scanner out of the three. Can reveal a large area."
- CF_ItmUnlockData[factionid][i] = 450
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.TOOL;
- CF_ItmPowers[factionid][i] = 0
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Base Cleaner"
- CF_ItmPresets[factionid][i] = "Base Cleaner"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 55
- CF_ItmDescriptions[factionid][i] = "A tool for cleaning all the dead bodies and drop ships from your impenetrable base."
- CF_ItmUnlockData[factionid][i] = 50
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.DIGGER;
- CF_ItmPowers[factionid][i] = 1
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Turbo Digger"
- CF_ItmPresets[factionid][i] = "Turbo Digger"
- CF_ItmModules[factionid][i] = "Dummy.rte"
- CF_ItmPrices[factionid][i] = 80
- CF_ItmDescriptions[factionid][i] = "Dummy mining tool. Works as a powerful close range weapon too."
- CF_ItmUnlockData[factionid][i] = 250
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.DIGGER;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Nailgun"
- CF_ItmPresets[factionid][i] = "Nailgun"
- CF_ItmModules[factionid][i] = "Dummy.rte"
- CF_ItmPrices[factionid][i] = 10
- CF_ItmDescriptions[factionid][i] = "A sidearm that fires heated nails at high velocities."
- CF_ItmUnlockData[factionid][i] = 0
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
- CF_ItmPowers[factionid][i] = 1
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Rail Pistol"
- CF_ItmPresets[factionid][i] = "Rail Pistol"
- CF_ItmModules[factionid][i] = "Dummy.rte"
- CF_ItmPrices[factionid][i] = 20
- CF_ItmDescriptions[factionid][i] = "A compact sidearm for a good price and decent performance!"
- CF_ItmUnlockData[factionid][i] = 250
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
- CF_ItmPowers[factionid][i] = 2
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Blaster Pistol"
- CF_ItmPresets[factionid][i] = "Blaster Pistol"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 10
- CF_ItmDescriptions[factionid][i] = "Energy based Handgun. Is small, has a weak range and little stopping power, but is made to be dual wielded, has a high rate of fire and is light."
- CF_ItmUnlockData[factionid][i] = 100
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
- CF_ItmPowers[factionid][i] = 2
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Blaster Pistol Offhand"
- CF_ItmPresets[factionid][i] = "Blaster Pistol Offhand"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 10
- CF_ItmDescriptions[factionid][i] = "Energy based Handgun. Is small, has a weak range and little stopping power, but is made to be dual wielded, has a high rate of fire and is light."
- CF_ItmUnlockData[factionid][i] = 100
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
- CF_ItmPowers[factionid][i] = 2
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Nail Handgun"
- CF_ItmPresets[factionid][i] = "Nail Handgun"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 45
- CF_ItmDescriptions[factionid][i] = "A nice solid handgun for when all else fails. Can be dual wielded."
- CF_ItmUnlockData[factionid][i] = 450
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
- CF_ItmPowers[factionid][i] = 2
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Nail Handgun Offhand"
- CF_ItmPresets[factionid][i] = "Nail Handgun Offhand"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 45
- CF_ItmDescriptions[factionid][i] = "A nice solid handgun for when all else fails. Can be dual wielded."
- CF_ItmUnlockData[factionid][i] = 450
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
- CF_ItmPowers[factionid][i] = 2
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Rail Handgun"
- CF_ItmPresets[factionid][i] = "Rail Handgun"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 25
- CF_ItmDescriptions[factionid][i] = "A beefy rail gun miniturization, has a larger accelerator ring so it can fire faster and hold mor slugs."
- CF_ItmUnlockData[factionid][i] = 450
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
- CF_ItmPowers[factionid][i] = 2
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Blaster Handgun"
- CF_ItmPresets[factionid][i] = "Blaster Handgun"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 95
- CF_ItmDescriptions[factionid][i] = "Energy based Handgun. Has a much shorter range than ballistic weapons, but its power and fast reloading make it an effective weapon. Think of this as the energy eqivalent of a Desert Eagle or .50cal Magnum."
- CF_ItmUnlockData[factionid][i] = 450
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
- CF_ItmPowers[factionid][i] = 2
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Blaster Handgun Offhand"
- CF_ItmPresets[factionid][i] = "Blaster Handgun Offhand"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 95
- CF_ItmDescriptions[factionid][i] = "Energy based Handgun. Has a much shorter range than ballistic weapons, but its power and fast reloading make it an effective weapon. Think of this as the energy eqivalent of a Desert Eagle or .50cal Magnum."
- CF_ItmUnlockData[factionid][i] = 450
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
- CF_ItmPowers[factionid][i] = 2
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Nail Grenade"
- CF_ItmPresets[factionid][i] = "Nail Grenade"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 20
- CF_ItmDescriptions[factionid][i] = "A rather brutal grenade, it must be said, it's more of a mutilation tool than anything else. It's, um, rather...Unstable so handle with care please."
- CF_ItmUnlockData[factionid][i] = 250
- CF_ItmClasses[factionid][i] = "TDExplosive"
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
- CF_ItmPowers[factionid][i] = 2
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Acid Grenade"
- CF_ItmPresets[factionid][i] = "Acid Grenade"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 50
- CF_ItmDescriptions[factionid][i] = "A fragile container filled with corrosive acid, beware!"
- CF_ItmUnlockData[factionid][i] = 700
- CF_ItmClasses[factionid][i] = "TDExplosive"
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
- CF_ItmPowers[factionid][i] = 2
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Flourine Gas Grenade"
- CF_ItmPresets[factionid][i] = "Flourine Gas Grenade"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 650
- CF_ItmDescriptions[factionid][i] = "A grenade filled with the most powerfull elemental oxidizing agent known. Good for taking out enemies in enclosed spaces but out in the open the gas dissipates rather fast."
- CF_ItmUnlockData[factionid][i] = 1500
- CF_ItmClasses[factionid][i] = "TDExplosive"
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
- CF_ItmPowers[factionid][i] = 2
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Flourine Fizzer Grenade"
- CF_ItmPresets[factionid][i] = "Flourine Fizzer Grenade"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 650
- CF_ItmDescriptions[factionid][i] = "A grenade filled with the most powerfull elemental oxidizing agent known. This variant of the flourine grenade releases its contents over a period of 10 seconds, nicknamed 'fizzer' because of its tendency to spin and bounce all over the place because of the pressure."
- CF_ItmUnlockData[factionid][i] = 1500
- CF_ItmClasses[factionid][i] = "TDExplosive"
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
- CF_ItmPowers[factionid][i] = 2
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Impulse Grenade"
- CF_ItmPresets[factionid][i] = "Impulse Grenade"
- CF_ItmModules[factionid][i] = "Dummy.rte"
- CF_ItmPrices[factionid][i] = 10
- CF_ItmDescriptions[factionid][i] = "Standard dummy grenade. Explodes into a devastating kinetic blast that will knock away or even tear apart its target."
- CF_ItmUnlockData[factionid][i] = 450
- CF_ItmClasses[factionid][i] = "TDExplosive"
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
- CF_ItmPowers[factionid][i] = 2
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Disruptor Grenade"
- CF_ItmPresets[factionid][i] = "Disruptor Grenade"
- CF_ItmModules[factionid][i] = "Dummy.rte"
- CF_ItmPrices[factionid][i] = 20
- CF_ItmDescriptions[factionid][i] = "Area denial grenade. Sets a deadly field upon detonation that lasts for 10 seconds."
- CF_ItmUnlockData[factionid][i] = 550
- CF_ItmClasses[factionid][i] = "TDExplosive"
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Impulse Grenade Launcher"
- CF_ItmPresets[factionid][i] = "Impulse Grenade Launcher"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 200
- CF_ItmDescriptions[factionid][i] = "A grenade launcher that fires impulse grenades."
- CF_ItmUnlockData[factionid][i] = 600
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Disruptor Grenade Launcher"
- CF_ItmPresets[factionid][i] = "Disruptor Grenade Launcher"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 200
- CF_ItmDescriptions[factionid][i] = "A grenade launcher that fires disruptor grenades."
- CF_ItmUnlockData[factionid][i] = 900
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Acid Grenade Launcher"
- CF_ItmPresets[factionid][i] = "Acid Grenade Launcher"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 340
- CF_ItmDescriptions[factionid][i] = "A grenade launcher that fires acid grenades."
- CF_ItmUnlockData[factionid][i] = 1500
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Blaster"
- CF_ItmPresets[factionid][i] = "Blaster"
- CF_ItmModules[factionid][i] = "Dummy.rte"
- CF_ItmPrices[factionid][i] = 40
- CF_ItmDescriptions[factionid][i] = "Energy based sub machine gun. Has a much shorter range than ballistic weapons, but its power and fast reloading make it an effective weapon."
- CF_ItmUnlockData[factionid][i] = 0
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Assault Blaster"
- CF_ItmPresets[factionid][i] = "Assault Blaster"
- CF_ItmModules[factionid][i] = "Dummy.rte"
- CF_ItmPrices[factionid][i] = 130
- CF_ItmDescriptions[factionid][i] = "Energy based assault rifle. Fires the same charge as the slugger handgun, but with a higher rate of fire."
- CF_ItmUnlockData[factionid][i] = 100
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Nailer Assault Rifle"
- CF_ItmPresets[factionid][i] = "Nailer Assault Rifle"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 90
- CF_ItmDescriptions[factionid][i] = "A rather heavy but very effective assault rifle for taking down tough targets."
- CF_ItmUnlockData[factionid][i] = 50
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Light Nailer Rifle"
- CF_ItmPresets[factionid][i] = "Light Nailer Rifle"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 60
- CF_ItmDescriptions[factionid][i] = "The much more affordable and much lighter version of the Nailer Assault rifle."
- CF_ItmUnlockData[factionid][i] = 10
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Nailer Shotgun"
- CF_ItmPresets[factionid][i] = "Nailer Shotgun"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 160
- CF_ItmDescriptions[factionid][i] = "An extremely dangerous shotgun, fires 10 nails at once and has an extremely fast cocking action too."
- CF_ItmUnlockData[factionid][i] = 350
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.SHOTGUN;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Shot Blaster"
- CF_ItmPresets[factionid][i] = "Shot Blaster"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 55
- CF_ItmDescriptions[factionid][i] = "The shot blaster is the 22nd century version of the sawn of shotgun, need we say more? Can be dual wielded."
- CF_ItmUnlockData[factionid][i] = 150
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.SHOTGUN;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Shot Blaster Offhand"
- CF_ItmPresets[factionid][i] = "Shot Blaster Offhand"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 55
- CF_ItmDescriptions[factionid][i] = "The shot blaster is the 22nd century version of the sawn of shotgun, need we say more? Can be dual wielded."
- CF_ItmUnlockData[factionid][i] = 150
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.SHOTGUN;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Blaster Shotgun"
- CF_ItmPresets[factionid][i] = "Blaster Shotgun"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 85
- CF_ItmDescriptions[factionid][i] = "Energy based shotgun. Has a much shorter range than ballistic weapons, but its power and fast reloading make it an effective weapon. Fires 20 energy rounds at once."
- CF_ItmUnlockData[factionid][i] = 350
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.SHOTGUN;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Auto Blaster Shotgun"
- CF_ItmPresets[factionid][i] = "Auto Blaster Shotgun"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 110
- CF_ItmDescriptions[factionid][i] = "Energy based shotgun. Has a much shorter range than ballistic weapons, but its power and fast reloading make it an effective weapon. Fires 10 energy rounds at once. Now fully automatic with a 10 round clip."
- CF_ItmUnlockData[factionid][i] = 400
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.SHOTGUN;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Assault Rail Rifle"
- CF_ItmPresets[factionid][i] = "Assault Rail Rifle"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 70
- CF_ItmDescriptions[factionid][i] = "Rail technology comes in many forms, this variation uses a accelerator coil instead of the ring used in pistols, the slug achives much higher speeds and the time to full acceleration is a lot less than in the ring, but this comes with a downside: the coil must be quite long. This rifle has almost no moving parts and is quite cheap but unfortunately is only semi-auto."
- CF_ItmUnlockData[factionid][i] = 25
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Rail Rifle"
- CF_ItmPresets[factionid][i] = "Rail Rifle"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 70
- CF_ItmDescriptions[factionid][i] = "A long range version of the rail gun, has a powerful scope and an extremely fast projectile."
- CF_ItmUnlockData[factionid][i] = 1250
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Dreadgun"
- CF_ItmPresets[factionid][i] = "Dreadgun"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 125
- CF_ItmDescriptions[factionid][i] = "A handheld version of the Dreadnaught's MG. Because the gun is easier to cool and less likley to overheat, it has a higher RoF, but the gun no longer has the Dreadnaught's auto loader, so reloading takes a little longer."
- CF_ItmUnlockData[factionid][i] = 125
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Blaster SMG"
- CF_ItmPresets[factionid][i] = "Blaster SMG"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 40
- CF_ItmDescriptions[factionid][i] = "Energy based Sub Machinegun. Is small, has a weak range and little stopping power, but has a high rate of fire and is light and cheap."
- CF_ItmUnlockData[factionid][i] = 10
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Blaster SMG Offhand"
- CF_ItmPresets[factionid][i] = "Blaster SMG Offhand"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 40
- CF_ItmDescriptions[factionid][i] = "Energy based Sub Machinegun. Is small, has a weak range and little stopping power, but has a high rate of fire and is light and cheap."
- CF_ItmUnlockData[factionid][i] = 10
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Nailer SMG"
- CF_ItmPresets[factionid][i] = "Nailer SMG"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 60
- CF_ItmDescriptions[factionid][i] = "A rapid fire light nailgun, a handy side arm and with enough force to get you out of a tight spot."
- CF_ItmUnlockData[factionid][i] = 35
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Frag Nailer"
- CF_ItmPresets[factionid][i] = "Frag Nailer"
- CF_ItmModules[factionid][i] = "Dummy.rte"
- CF_ItmPrices[factionid][i] = 40
- CF_ItmDescriptions[factionid][i] = "A rapid-fire, four-barreled grenade launcher that lobs packets of nails that stick to objects and explode after a set time."
- CF_ItmUnlockData[factionid][i] = 650
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
- CF_ItmPowers[factionid][i] = 5
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Nailer Cannon"
- CF_ItmPresets[factionid][i] = "Nailer Cannon"
- CF_ItmModules[factionid][i] = "Dummy.rte"
- CF_ItmPrices[factionid][i] = 100
- CF_ItmDescriptions[factionid][i] = "Rapid fire version of the Nail Gun. Fire lots of heated nails at an incredible rate!"
- CF_ItmUnlockData[factionid][i] = 1500
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
- CF_ItmPowers[factionid][i] = 5
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Acid Cannon"
- CF_ItmPresets[factionid][i] = "Acid Cannon"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 250
- CF_ItmDescriptions[factionid][i] = "Fires concentrated molecular acid that eats through metal with ease. Do NOT let this weapon break as the pressurized acid cannister will break!"
- CF_ItmUnlockData[factionid][i] = 1750
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
- CF_ItmPowers[factionid][i] = 5
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Scouting Rifle"
- CF_ItmPresets[factionid][i] = "Scouting Rifle"
- CF_ItmModules[factionid][i] = "Dummy.rte"
- CF_ItmPrices[factionid][i] = 50
- CF_ItmDescriptions[factionid][i] = "Long range rifle with a scope. It has large ammo capacity and a steady rate of fire."
- CF_ItmUnlockData[factionid][i] = 1000
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.SNIPER;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Heavy Rifle Scoped"
- CF_ItmPresets[factionid][i] = "Heavy Rifle Scoped"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmDescriptions[factionid][i] = "A heavy Rifle for taking out heavy opponents such as dreadnoughts and dropsips, has an explosive acidic round. Comes with a 4x Optical zoom for an extra 50 oz. Also has an extended magazine."
- CF_ItmUnlockData[factionid][i] = 2750
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.SNIPER;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Heavy Rifle"
- CF_ItmPresets[factionid][i] = "Heavy Rifle"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmDescriptions[factionid][i] = "A heavy Rifle for taking out heavy opponents such as dreadnoughts and dropsips, has an explosive acidic round."
- CF_ItmUnlockData[factionid][i] = 2500
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.SNIPER;
- CF_ItmPowers[factionid][i] = 3
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Impulse Cannon"
- CF_ItmPresets[factionid][i] = "Impulse Cannon"
- CF_ItmModules[factionid][i] = "Dummy.rte"
- CF_ItmPrices[factionid][i] = 90
- CF_ItmDescriptions[factionid][i] = "Devastating weapon that fires concussive grenades. This weapon can take down heavy armored units with a small but powerful kinetic blast."
- CF_ItmUnlockData[factionid][i] = 2500
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
- CF_ItmPowers[factionid][i] = 6
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Repeater"
- CF_ItmPresets[factionid][i] = "Repeater"
- CF_ItmModules[factionid][i] = "Dummy.rte"
- CF_ItmPrices[factionid][i] = 120
- CF_ItmDescriptions[factionid][i] = "Effective rapid fire support weapon. Doubles as a good assault weapon due to its large clip, but users should be warned of the long reload time."
- CF_ItmUnlockData[factionid][i] = 2500
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
- CF_ItmPowers[factionid][i] = 9
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Destroyer Cannon"
- CF_ItmPresets[factionid][i] = "Destroyer Cannon"
- CF_ItmModules[factionid][i] = "Dummy.rte"
- CF_ItmPrices[factionid][i] = 130
- CF_ItmDescriptions[factionid][i] = "This cannon fires bolts of slowly advancing energy that mow down multiple enemies in a row without slowing."
- CF_ItmUnlockData[factionid][i] = 1500
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
- CF_ItmPowers[factionid][i] = 7
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Flourine Gas Sprayer"
- CF_ItmPresets[factionid][i] = "Flourine Gas Sprayer"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 325
- CF_ItmDescriptions[factionid][i] = "Works like a flame thrower but sprays vapourised flourine! It's advisable to give this to a pretty tough soldier as the vapour is by no means predictable."
- CF_ItmUnlockData[factionid][i] = 3750
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
- CF_ItmPowers[factionid][i] = 7
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Annihiliator"
- CF_ItmPresets[factionid][i] = "Annihiliator"
- CF_ItmModules[factionid][i] = "Dummy.rte"
- CF_ItmPrices[factionid][i] = 150
- CF_ItmDescriptions[factionid][i] = "Destructive heavy laser cannon. Hold down fire to charge the laser, then release it to unleash hot laser death on your enemies!"
- CF_ItmUnlockData[factionid][i] = 1500
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
- CF_ItmPowers[factionid][i] = 5
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Heavy HandCannon"
- CF_ItmPresets[factionid][i] = "Heavy HandCannon"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 325
- CF_ItmDescriptions[factionid][i] = "Built for the heavy dummy, almost nothing else can carry it let alone fire it. Fires a super high mass projectile that can destroy a dreadnought with one round."
- CF_ItmUnlockData[factionid][i] = 1000
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
- CF_ItmPowers[factionid][i] = 5
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Heavy Nailer Cannon"
- CF_ItmPresets[factionid][i] = "Heavy Nailer Cannon"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 260
- CF_ItmDescriptions[factionid][i] = "The Heavy Nailer Cannon is an improvement on the origional and adds a second barrel along with a double capacity magazine so that you can lay down a withering field of fire for longer."
- CF_ItmUnlockData[factionid][i] = 750
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
- CF_ItmPowers[factionid][i] = 5
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Blaster Vulcan"
- CF_ItmPresets[factionid][i] = "Blaster Vulcan"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 245
- CF_ItmDescriptions[factionid][i] = "Energy based Vulcan gatling gun. Fires 2000 rounds a minute."
- CF_ItmUnlockData[factionid][i] = 1250
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY; CF_WeaponTypes.RIFLE;
- CF_ItmPowers[factionid][i] = 5
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Mass Driver"
- CF_ItmPresets[factionid][i] = "Mass Driver"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 440
- CF_ItmDescriptions[factionid][i] = "The mass driver accelerates an impulse warhead encased in a solid shell of titanium, with a gravitron in the nose. The mass round has a relative weight of 800 kilograms, and is accelerated to the speed perfect to punch through the standard bunker wall, crushing anything in between. The impulse warhead will then explode insive the bunker."
- CF_ItmUnlockData[factionid][i] = 4000
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
- CF_ItmPowers[factionid][i] = 5
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Rocket Launcher"
- CF_ItmPresets[factionid][i] = "Rocket Launcher"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 280
- CF_ItmDescriptions[factionid][i] = "Rocket Launcher. Fires a rocket-propelled grenade with an impulse warhead."
- CF_ItmUnlockData[factionid][i] = 1350
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
- CF_ItmPowers[factionid][i] = 5
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Nail-Zooka"
- CF_ItmPresets[factionid][i] = "Nail-Zooka"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 340
- CF_ItmDescriptions[factionid][i] = "Fires a massive rocket propelled casing filled mini rockets, 0.5 seconds into its flight it will release the rockets."
- CF_ItmUnlockData[factionid][i] = 1850
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
- CF_ItmPowers[factionid][i] = 5
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "MRLS"
- CF_ItmPresets[factionid][i] = "MRLS"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 300
- CF_ItmDescriptions[factionid][i] = "Fires a bunch of mini rockets, good for carpet bombing the ground from the sky."
- CF_ItmUnlockData[factionid][i] = 1650
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
- CF_ItmPowers[factionid][i] = 5
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Devestator Laser Cannon"
- CF_ItmPresets[factionid][i] = "Devestator Laser Cannon"
- CF_ItmModules[factionid][i] = "dummyexpansion.rte"
- CF_ItmPrices[factionid][i] = 500
- CF_ItmDescriptions[factionid][i] = "A massive energy weapon that spews forth a huge beam of energy that tears your enemies apart at the atomic level! Beware, this thing has a VERY long reload time."
- CF_ItmUnlockData[factionid][i] = 3500
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY;
- CF_ItmPowers[factionid][i] = 5
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