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MAFIA ROLES

Sep 29th, 2016
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  1. Some of these Role Names are tentative, and are original names that don't really fit the theme of Rokkenjima. They'll be updated when debuted in a Gameboard. Not ALL roles that exist in Mafia are here, but at any given time every Role in a current game should be present.
  2.  
  3. == Vanilla ==
  4. If your role is Vanilla, you have no ability to influence the game outside of Daylight Votes and general conversation. Each game will feature several Vanilla players on the Human side.
  5.  
  6. == Detective ==
  7. The Detective Role is always a Human Side Ability in its main form. A Detective can target one player every night and will learn that Player's Alignment. They then either need to bide their time or act, using information they've discovered to protect the innocent or accuse the enemies. They're a powerful role, and so are generally worth Protecting after someone has made a claim to the Role.
  8.  
  9. == Identifier ==
  10. An Identifier is a variation of the Detective who can learn Abilities at Night.
  11.  
  12. == Investigator ==
  13. An Investigator is a variation of the Detective who can learn the names of the Character Roles of players they target.
  14.  
  15. == Lifesaver ==
  16. A Lifesaver can, as expected, target one Player every night, and if that person is targeted by the Murderer they will fail and the Player will be survive.
  17.  
  18. == Tracker ==
  19. A Tracker will target one Player every night, and will learn the names of the Players that person visits (username, not Role Name). This can be used to identify what Role the target has, if for example the name you see is the name of a person killed, that person may be the Murderer (unless other people also visited that person).
  20.  
  21. == Watcher ==
  22. A Watcher is the opposite of the Tracker. They target one Player and see everyone who visits that Player that night.
  23.  
  24. == Switcher ==
  25. This ability can swap the positions of two Players during a Night. Any abilities targeted on these players will be switched, and hit the other player chosen by the Switcher.
  26.  
  27. == Journalist ==
  28. This Player can target one Player and receive the GM messages that Player receives. For example, if they target a Detective that is targeting a Human that night, the message "Playername is Human" will be sent to both the Detective and the Journalist.
  29.  
  30. == Silencer ==
  31. A Silencer can target a Player during the night, and that Player will be unable to post for the entirety of the next Day. This role's action is announced by the Game Master at the end of a Writeup after any Deaths.
  32.  
  33. == Secret Voice ==
  34. A Player with an Extra Vote, and can vote Twice during a Day Phase Lynch, once publicly and once privately to the Game Master. This vote is shown on the Tally as a +1, and can not trigger the Majority Vote Rule.
  35.  
  36. == Strong Voice ==
  37. A Player with Double Vote, and has their vote count as two votes. This second point in the vote can not trigger the Majority Vote Rule.
  38.  
  39. == Imitation Voice ==
  40. A player with this ability can change someone else's Vote to be towards someone else. They can not cast a vote as someone who has not at some point voted in the Day Phase. This Vote DOES count towards the Majority Vote Rule.
  41.  
  42. == Vocal Minority ==
  43. A player who can switch the outcome of a Daylight Phase, so that the Player with the least amount of votes on the Tally dies at the end of the Phase rather than the usual opposite. They need to contact the Game Master ahead of the end of the Phase or before an achieved Majority Vote to activate the ability, and must not have voted during the Phase (Can not Vote and change to No Vote).
  44.  
  45. == Starcaller ==
  46. This Player has a one-time use ability that can end a Day Phase early, and the lynch will be based on the Vote Tally at the time of the abilities activation.
  47.  
  48. == Lingering Hatred ==
  49. When used on a Player, they will need one less vote than usual to trigger the Majority Vote rule. Only the user will know this is active, there will be no indication that this ability is active until the target dies. If you successfully have someone killed this way, you get to use it again.
  50.  
  51. == Miracle Maker ==
  52. This role has a one-time Resurrection ability. Choose a dead player and bring them back onto the Gameboard.
  53.  
  54. == Redirecter ==
  55. This role has the ability to choose one player, and aim them at another player. The first one chosen will have their Ability target changed to the second. This can only be used on each player as the first target one time.
  56.  
  57. == Rewriter ==
  58. A Player with a one-time use to redirect a Kill during a Night Phase. Will receive a message from the Game Master with the name of the player/s who will die due to actions taken in that phase, and must approve the deaths listed OR use their ability to change the death to someone else. Stops receiving these messages after using their ability.
  59.  
  60. == Gruesome Gambler ==
  61. Each night, may send the names of two Players to the GM. If the first name dies, the second will die instead. Unlike most abilities, this can be self-targeted, but only as the second name, in the case you wish to sacrifice yourself for another Player.
  62.  
  63. == Murderer ==
  64. A Witch Side role, there is usually just one Murderer present in every game of Mafia. This player can kill one Player every Night.
  65.  
  66. == Vigilante ==
  67. A Vigilante is a Human Side or Individual Aligned Player who also has the ability to Kill at Night. If they target a Witch Side Player, the Vigilante will also die.
  68.  
  69. == Ninja ==
  70. A Player with a one-time Kill ability than can only be used in the Day. When activated, the death counts as that Day's lynch and immediately ends the Phase.
  71.  
  72. == Gun Owner ==
  73. A Player who carries a Gun, and can shoot and Kill anyone at their whim once. If used in the Day Phase, action is taken immediately and the Player will die there and then. If used during the Night, the death will be held until the end of the Phase and will be announced alongside the Writeup. The Gun Owners name will be included in the death message.
  74.  
  75. == Assassin ==
  76. A player with a Kill ability, but can specify exact conditions about the time and cause of death to mislead players using the narrative.
  77.  
  78. == Bomb ==
  79. A Bomb is a Human or Individual Aligned Player who will explode upon being Killed. If they are killed via Day Phase Lynch, they will kill the last person to have voted for them. If killed at night, they will take out the person who killed them.
  80.  
  81. == Countdown ==
  82. A special type of Bomb player, if this Player is killed the Gameboard will end four days after their death, and the final results will depend on the remaining Players at that time.
  83.  
  84. == Berserker ==
  85. A crazed, broken man, who will passively kill almost anyone who approaches. When targeted by any ability at Night, that Player will die. Has no limit on kills per night. Can only be defeated by other Killers, who will Kill the Berserker first and survive.
  86.  
  87. == Mirror Knight ==
  88. A passive ability that copies and automatically uses an ability targeted towards them back on the original user. If investigated, will investigate in return, and so on. Roleblocks will be completely deflected, and will not effect other people targeting them. If Killed, will also kill the Killer.
  89.  
  90. == Bulletproof ==
  91. A player who can survive a determined number of Kill attempts at Night (usually just one).
  92.  
  93. == Mental Shield ==
  94. A player who can not be influenced by other Players abilities, including Silence, Roleblock, Redirect, and similar effects.
  95.  
  96. == Walking Corpse ==
  97. A Player with this Role can continue to participate in the Gameboard after death, including Voting.
  98.  
  99. == Phantom Puppetmaster ==
  100. A Player who can decide to "Kill" their Partner. The Player will die in the Narrative but can continue to use their ability at night. They can not Vote or participate in the games progress outside that. This Role is usually an additional part of a Third-Party Team, and the Players with this Role have another standard ability.
  101.  
  102. == Amnesiac ==
  103. An alignmentless Player at first. Whenever they feel during the Game, they can pick a Dead Player and take on their Role, Ability and Win Condition. If they survive to the end of the Game without picking someone they will lose.
  104.  
  105. == Successor ==
  106. A Successor can target Players at night, and learn their Ability as a one-time use if that Player dies.
  107.  
  108. == Chainwalker ==
  109. This Player's ability changes each night. On the 1st Twilight they will start with a Kill, and from that point on if they use their ability, they will lose it and gain the ability of their target on the next night. For abilities with multiple targets, the chain will follow the first Player targeted from the multiple slots. If a Vanilla player is targeted, the chain ends and you become Vanilla.
  110.  
  111. == Echo Chamber ==
  112. A Player who can use an Ability when it is mentioned in the player discussion. They can not add abilities to their list from their own messages.
  113.  
  114. == Notorious Villain ==
  115. A Witch who, if Roleclaims or admits to their status as a Witch but isn't killed that Phase for whatever reasons, can use any Ability they please.
  116.  
  117. == Crippler ==
  118. A one-time Ability to Cripple a Player, and turn them into a Vanilla player. Cancels their Ability on the Night they are targeted and crippled. If your ability is interrupted for some reason, you retain the use. If you target a Player who is already Vanilla, you waste the use.
  119.  
  120. == Jester ==
  121. An Individual Aligned Role that wins if they die during the Game by Day Phase Lynch. They can optionally choose to target a Player each night, but it does nothing and exists only to confuse players like the Watcher.
  122.  
  123. == Mystic Messenger ==
  124. A Player who can, via the Game Master, send messages to another Player OR All Players. If a single Player, the GM will relay the message for you during the Night. If all Players, the message will be attached to the end of the Write-up. Messages will be signed as sent from "The Mystic Messenger" and the player will be kept anonymous.
  125.  
  126. == Roleblocker ==
  127. Usually a Witch Side role, this player can target one player every night, and any ability used by that Player will fail.
  128.  
  129. == Gravetender ==
  130. This player can target a Dead Player each night and learn the Ability they had, in order to identify what roles remain in the Game and spot potentially false Roleclaims.
  131.  
  132. == Janitor ==
  133. The Janitor can hide the Role of a dead Player when their death is announced.
  134.  
  135. == Perfect Mask ==
  136. This player can mask their identity, and during conversation if they make a fake Roleclaim, it will become their identity. Their Alignment will not actually change, but will be masked until their death. Investigations made before the ability's activation will not retroactively change, and may reveal their lie.
  137.  
  138. == Shrine Maiden ==
  139. Can ask the Game Master about a specific Role, and be told whether or not that ability is present in the game. No distinction to whether said Role is alive or dead at the time.
  140.  
  141. == Ascendant ==
  142. A Player who starts Human, but will eventually change to a Witch later in the game. They appear to themselves as Vanilla, but the Witches know their identity.
  143.  
  144. == Tragedy Looper ==
  145. When this Player is killed, the Gameboard enters a temporary stasis and revisits a previous Daylight Phase. The Game is reverted to the state it was on that day, with all dead players alive if they were there that day. The phase must end with a different Lynch. After this, the Gameboard returns to present time and the Tragedy Looper returns to life as a Vanilla player.
  146.  
  147. == Multi-Role ==
  148. Sometimes a Player will receive a Role that comes with multiple abilities from the list above, with single uses.
  149.  
  150. == Mourner ==
  151. A Vanilla player that gains a Role once certain player dies
  152.  
  153. =====================================
  154.  
  155. The following Roles are exclusive to the Roulette Gamemode "The Head's Ring" and will not appear during normal play.
  156.  
  157. == Family Head ==
  158. This Player is the sole decider of the Daylight Phase's lynch. The Role is passed between different players as decided by the Family Alchemist.
  159.  
  160. == Family Alchemist ==
  161. A Player that decides who will become the next Daylight Phase's Family Head. Will make two nominations for who will receive the role, in case their primary decision is killed.
  162.  
  163. == Favoured Heir ==
  164. A Player who one-time, when Executed, will instead cause the death of the Family Head who tried to kill them and survive. However, after activating this power, they lose the right to become Family Head and no longer count towards the tally for Majority Victory.
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