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- float r,r2,r3;
- float s = 80;
- float sz, sz2, sz3;
- float theta, theta2, theta3;
- boolean saveAnim = false;
- float frm;
- int actRandomSeed = 0;
- void setup() {
- size(500, 500);
- background(#202020);
- fill(#202020, 100);
- stroke(255);
- r = random(TAU);
- r2 = random(TAU);
- r3 = random(TAU);
- }
- void draw() {
- randomSeed(actRandomSeed);
- sz = map(sin(theta), -1, 1, 20, 100);
- sz2 = map(sin(theta2), -1, 1, 30, 200);
- sz3 = map(sin(theta3), -1, 1, 50, 300);
- pushMatrix();
- translate(width*.75, height*.75);
- rotate(r);
- rect(s-sz/2, 0, sz, sz, 10);
- popMatrix();
- pushMatrix();
- translate(width/3, height/3);
- rotate(r2);
- rect(s, 0, sz2, sz2, 10);
- popMatrix();
- pushMatrix();
- translate(width/2, height/2);
- rotate(r3);
- rect(s+sz3/2, 0, sz3, sz3, 10);
- popMatrix();
- r += TAU/90;
- r2 -= TAU/90;
- r3 +=TAU/90;
- theta += TAU/90;
- theta2 += TAU/90;
- theta3 += TAU/90;
- if (saveAnim) {
- if (frameCount % 3 == 0 && frameCount < frm+91) saveFrame("image-###.gif");
- }
- }
- void keyPressed() {
- saveAnim = true;
- frm = frameCount;
- }
- void mousePressed() {
- actRandomSeed = (int) random(100000);
- setup();
- }
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