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  1. # ###############################
  2. # ####### BEDWARS CONFIG ########
  3. # ##### CREATED BY YANNICI ######
  4. # ###############################
  5. # ###### EXPLANATION ABOUT ######
  6. # ##### EVERY CONFIGURATION #####
  7. # ### YOU CAN FIND ON GITHUB ####
  8. # ############ WIKI #############
  9. # ###############################
  10.  
  11. # # TYPE HELP # #
  12. # int: number (not decimal)
  13. # string: a normal text (in most cases you can use colorcodes with a beginning ยง)
  14. # boolean: true or false (IMPORTANT: true OR false ONLY)
  15. # list<?>: a list of type ? (? is the type of the list items)
  16. # byte: a int but limited between -128 ... 127
  17. # short: a int but limited between -32768 ... 32767
  18. # char: one character
  19.  
  20. chat-prefix: "&7[&bBedWars&7]&f"
  21.  
  22. # Enabled Metrics
  23. # type: boolean
  24. # Plugin Metrics sending anonymous data about your server
  25. # to store statistics about the bedwars plugin. This is really
  26. # helpful for me (Yannici, the developer of this plugin). You can
  27. # disable it anyway, that won't be a disadvantage
  28. plugin-metrics: false
  29.  
  30. # Global send messages
  31. # type: boolean
  32. # Send messages (like game started messages)
  33. # in global chat
  34. global-messages: true
  35.  
  36. # Global autobalance
  37. # type: boolean
  38. # Enables autobalancing in every game
  39. global-autobalance: false
  40.  
  41. # Global chat after end
  42. # type: boolean
  43. # When true, after game ends all players + spectators can chat
  44. global-chat-after-end: true
  45.  
  46. # Game length
  47. # Type: int
  48. # The time the game should maximum run (in minutes). When the countdown expires
  49. # the game will end without a winner.
  50. gamelength: 120
  51.  
  52. # Override player name
  53. # type: boolean
  54. # If true, all player display names will be overwritten (prefix etc. will be removed)
  55. # If false, it'll try to change the name color only, but will leave prefix which maybe causes
  56. # wrong colors in tablist or chat
  57. overwrite-names: false
  58.  
  59. # Gamemode in lobby
  60. # type: int
  61. # The gamemode which should the players have in lobby
  62. lobby-gamemode: 2
  63.  
  64. # Holographic Stats configs
  65. holographic-stats:
  66. # Show prefx
  67. # type: boolean
  68. # If true, the bedwars prefix will be shown on the bedwars
  69. # holographic stats.
  70. show-prefix: false
  71.  
  72. # Statistic names color
  73. # type: string
  74. # The color of the statistic names (like "Kills", "Deaths" ...)
  75. name-color: "&7"
  76.  
  77. # Statstic value color
  78. # type: string
  79. # The color of the statistic values
  80. value-color: "&e"
  81.  
  82. # Statistics headline
  83. # type: string
  84. # Leave the headline empty to remove the headline
  85. head-line: "Your &eBEDWARS&f stats"
  86.  
  87. # Add teamname in tablist
  88. # type: boolean
  89. # Adds the teamname before the player name
  90. # in the tablist
  91. teamname-on-tab: true
  92.  
  93. # Teamname after player name
  94. # type: boolean
  95. # If true, the teamname will be added behind the player name
  96. # in chat messages. If false, teamname won't be visible
  97. teamname-in-chat: true
  98.  
  99. # Show hearts on death
  100. # type: boolean
  101. # If true the remaining hearts of the killing player
  102. # will be displayed in the chat. If false, it is not visible
  103. hearts-on-death: false
  104.  
  105. # Die on void damage
  106. # type: boolean
  107. # If true, player will die directly when get damage from void
  108. die-on-void: true
  109.  
  110. # Lobby Time
  111. # Type: int
  112. # The lobby time defines how long you have to
  113. # wait in the lobby until the game starts (when enough players) in seconds.
  114. lobbytime: 60
  115.  
  116. # Chat format (waiting)
  117. # type: string
  118. # The chat format for messages in lobby (waiting mode) when
  119. # player is not in a team
  120. lobby-chatformat: "$player$: $msg$"
  121.  
  122. # Chat format (all)
  123. # type: string
  124. # The chat format for messages which will be sent to all ingame players
  125. # if player is spectator $team$ will be "Spectator" (translated, of course!)
  126. ingame-chatformat-all: "[$all$] <$team$>$player$: $msg$"
  127.  
  128. # Chat format
  129. # type: string
  130. # The chat format for the normal ingame chat between team-players
  131. ingame-chatformat: "<$team$>$player$: $msg$"
  132.  
  133. # The main game block
  134. # type: string or int
  135. # The block which should be the main block for the game (respawn block)
  136. game-block: Lapis_Lazuli_Block
  137.  
  138. # Save game records
  139. # type: boolean
  140. # If true, the time records for every game will be stored.
  141. store-game-records: true
  142.  
  143. # Save game records holder
  144. # type: boolean
  145. # If true, the record holders will be saved and displayed
  146. store-game-records-holder: true
  147.  
  148. # Bed sound
  149. # type: string
  150. # The sound which should be played when a bed will be destroyed
  151. # Which sound are available you can find here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
  152. # (in the Enum Constant Summery)
  153. bed-sound: ENDERDRAGON_GROWL
  154.  
  155. # Player drops
  156. # type: boolean
  157. # If true, player will drop his items
  158. player-drops: false
  159.  
  160. # Place in liquid
  161. # type: boolean
  162. # If true, it's possible to set blocks in liquid (like water, lava ...)
  163. # If false, it will be prevented to set blocks in liquid
  164. place-in-liquid: true
  165.  
  166. # Breakable blocks
  167. # type: list<int> or list<string>
  168. # Defines the block types which are allowed to break
  169. breakable-blocks:
  170. - none
  171.  
  172. # Join team with entity config
  173. jointeam-entity:
  174. # Team name visible
  175. # type: boolean
  176. # Should the name of the team be displayed above
  177. # the entity? If so: true, if not: false
  178. show-name: true
  179.  
  180. # Lobby Scoreboard settings
  181. # ONLY 1.8 OR HIGHER
  182. lobby-scoreboard:
  183. # Enable lobby scoreboard
  184. # type: boolean
  185. # If true, the lobby scoreboard will be used (configurable in this section)
  186. # If false, the normal scoreboard (with team display) will be used
  187. enabled: false
  188.  
  189. # Lobby scoreboard title
  190. # type: string
  191. # The title of the lobby scoreboard
  192. # Placeholders:
  193. # $regionname$ = Region name (or map name)
  194. # $gamename$ = Name of the game
  195. # $players$ = Current number of players
  196. # $maxplayers$ = The maximum players for this game
  197. title: "&eSky Islands"
  198.  
  199. # Lobby scoreboard content
  200. # type: List<string>
  201. # The content of the lobby scoreboard (list of texts)
  202. # Use " " (see example) for an empty row
  203. # Placeholders:
  204. # $regionname$ = Region name (or map name)
  205. # $gamename$ = Name of the game
  206. # $players$ = Current number of players
  207. # $maxplayers$ = The maximum players for this game
  208. content:
  209. - " "
  210. - "&fMap: &2$regionname$"
  211. - "&fPlayers: &2$players$&f/&2$maxplayers$"
  212. - " "
  213. - "&fWaiting ..."
  214. - " "
  215.  
  216. # Scoreboard settings
  217. scoreboard:
  218. # Format for scoreboard teams (bed destroyed)
  219. # type: string
  220. # The format how the teams on the scoreboard will be displayed
  221. # Possible placeholders:
  222. # - $status$ (bed status => destroyed/not destroyed)
  223. # - $team$ (Colored team name)
  224. format-bed-destroyed: "&c$status$ $team$"
  225.  
  226. # Format for scoreboard teams (bed alive)
  227. # type: string
  228. # The format how the teams on the scoreboard will be displayed
  229. # Possible placeholders:
  230. # - $status$ (bed status => destroyed/not destroyed)
  231. # - $team$ (Colored team name)
  232. format-bed-alive: "&a$status$ $team$"
  233.  
  234. # Format for scoreboard title
  235. # type: string
  236. # The format for the scoreboard title (above teams)
  237. # Possible placeholders:
  238. # - $game$ (game name)
  239. # - $region$ (game's region- or worldname)
  240. # - $time$ (the countdown-timer)
  241. format-title: "&e$region$&f - $time$"
  242.  
  243. # Titles configuration (only compatible with >= 1.8)
  244. titles:
  245. # Win title
  246. win:
  247. # Enable win title (default: true)
  248. # type: boolean
  249. # If true, the title configured in this section will be displayed
  250. enabled: true
  251.  
  252. # Title Fade-In time
  253. # type: double
  254. # The time how long the title fade-in should take in seconds
  255. title-fade-in: 1.5
  256.  
  257. # Title Stay time
  258. # type: double
  259. # The time how long the title will stay in seconds
  260. title-stay: 5.0
  261.  
  262. # Title Fade-Out time
  263. # type: double
  264. # The time how long the title fade-out should take in seconds
  265. title-fade-out: 2.0
  266.  
  267. # SubTitle Fade-In time
  268. # type: double
  269. # The time how long the subtitle fade-in should take in seconds
  270. subtitle-fade-in: 1.5
  271.  
  272. # SubTitle Stay time
  273. # type: double
  274. # The time how long the subtitle will stay in seconds
  275. subtitle-stay: 5.0
  276.  
  277. # SubTitle Fade-Out time
  278. # type: double
  279. # The time how long the subtitle fade-out should take in seconds
  280. subtitle-fade-out: 2.0
  281.  
  282. # Map title with builder
  283. map:
  284. # Enable map title (default: false)
  285. # type: boolean
  286. # If true, a title will be displayed on start
  287. # with the region name displayed and if set, the builder
  288. # as subtitle. (/bw setbuilder {game})
  289. enabled: false
  290.  
  291. # Title Fade-In time
  292. # type: double
  293. # The time how long the title fade-in should take in seconds
  294. title-fade-in: 1.5
  295.  
  296. # Title Stay time
  297. # type: double
  298. # The time how long the title will stay in seconds
  299. title-stay: 2.0
  300.  
  301. # Title Fade-Out time
  302. # type: double
  303. # The time how long the title fade-out should take in seconds
  304. title-fade-out: 1.5
  305.  
  306. # SubTitle Fade-In time
  307. # type: double
  308. # The time how long the subtitle fade-in should take in seconds
  309. subtitle-fade-in: 1.5
  310.  
  311. # SubTitle Stay time
  312. # type: double
  313. # The time how long the subtitle will stay in seconds
  314. subtitle-stay: 2.0
  315.  
  316. # SubTitle Fade-Out time
  317. # type: double
  318. # The time how long the subtitle fade-out should take in seconds
  319. subtitle-fade-out: 1.5
  320.  
  321. # Countdown title
  322. countdown:
  323. # Enabled countdown title
  324. # type: boolean
  325. # If true, the countdown will be displayed as title when game is
  326. # in countdown (from 10) in lobby
  327. enabled: true
  328.  
  329. # Title format
  330. # type: string
  331. # The format of the countdown (colors addable)
  332. format: "&3{countdown}"
  333.  
  334. # Explode Behaviour
  335. explodes:
  336. # Destroy world blocks
  337. # type: boolean
  338. # Set to true to allow destroying region blocks
  339. # Set to false to prevent block destroying in region
  340. destroy-worldblocks: true
  341.  
  342. # Destroy beds
  343. # type: boolean
  344. # Set to true, to allow players to destroy beds with tnt
  345. destroy-beds: false
  346.  
  347. # Block drops
  348. # type: boolean
  349. # If set to true, blocks will be dropping on explosions
  350. # on false, exploded blocks won't drop anything
  351. drop-blocking: true
  352.  
  353. # Countdown start rule
  354. # Type: int
  355. # Countdown start options:
  356. # 0 = If all teams got min. 1 player, the game start countdown starts
  357. # 1 = If min. X (addgame parameter) players joined the game, game countdown starts
  358. # 2 = If min. X (addgame parameter) players joined the game and more than 1 team got players
  359. # (or players without team are enough to fill teams without players), game countdown starts
  360. lobbycountdown-rule: 1
  361.  
  362. # Friendly Fire
  363. # Type: boolean (true or false)
  364. # Sets if friendlyfire is enabled (damage team mates)
  365. friendlyfire: false
  366.  
  367. # Prevent breaking under team mate
  368. # type: boolean
  369. # If true, you can break the block right under a team-member
  370. # If false, it will be prevented to break block under team-member
  371. friendlybreak: true
  372.  
  373. # Game over delay
  374. # Type: int
  375. # How much time (in seconds) should be waited until all players
  376. # will be teleported after a game ends.
  377. gameoverdelay: 30
  378.  
  379. # Chat to all prefix
  380. # type: char
  381. # The prefix character which indicates to chat
  382. # to all ingame players (not only team)
  383. chat-to-all-prefix: "!"
  384.  
  385. # Seperate game chat
  386. # type: boolean
  387. # Configure to false if players in games can read all messages of server
  388. # Configure to true if players receive only game messages
  389. seperate-game-chat: true
  390.  
  391. # Seperate spectator chat
  392. # type: boolean
  393. # If set to true, spectators and game-players are seperated
  394. # and players don't see spectators chat
  395. seperate-spectator-chat: true
  396. # Statistic-Configuration
  397. statistics:
  398. # Statistics enable
  399. # type: boolean
  400. # Set to true to enable statistics. Otherwise set to false
  401. enabled: false
  402.  
  403. # Show on game end
  404. # type: boolean
  405. # If true, the stats will be displayed after the game ends
  406. show-on-game-end: true
  407.  
  408. # Achievements storage type
  409. # type: string
  410. # yaml or database
  411. # Set to yaml to store statistics in a Yaml-Configuration file or
  412. # set to database to store statistics in the defined database. If no database
  413. # configured, the statistics will be stored in Yaml-Files
  414. storage: yaml
  415.  
  416. # Bed destroy kill
  417. # type: boolean
  418. # If true, kills will only count if the bed is destroyed
  419. # If false, every kill will count as a kill
  420. bed-destroyed-kills: false
  421.  
  422. # Scores configuration
  423. scores:
  424. # Score per kill
  425. # type: int
  426. # Sets the score which a player gets when he kills someone
  427. kill: 10
  428.  
  429. # Score per death
  430. # type: int
  431. # Sets the score which a player gets when he dies
  432. die: 0
  433.  
  434. # Score per win
  435. # type: int
  436. # Sets the score which all team-players gets when a team wins
  437. win: 50
  438.  
  439. # Score per bed destroy
  440. # type: int
  441. # Sets the score which a player gets when he destroys a bed
  442. bed-destroy: 25
  443.  
  444. # Score per lose
  445. # type: int
  446. # Sets the score which all team-players gets when a lose
  447. lose: 0
  448.  
  449. # New record set
  450. # type: int
  451. # Sets the score which all team-players gets when they made a new record
  452. record: 100
  453.  
  454. # Database (currently only mysql) configuration
  455. database:
  456.  
  457. # Database host
  458. # type: string
  459. # Hostname of your database
  460. host: localhost
  461.  
  462. # Database port
  463. # type: int
  464. # Port of your database. Default mysql port: 3306
  465. port: 3306
  466.  
  467. # Database name
  468. # type: string
  469. # The name of your database
  470. db: database
  471.  
  472. # Database user
  473. # type: string
  474. # User for database authentication
  475. user: root
  476.  
  477. # Database password
  478. # type: string
  479. # Password of database user for authentication
  480. password: secret
  481.  
  482. # Connection-Pooling configuration (only professional use)
  483. # For bungeecord servers it is recommended to use lower pool sizes because
  484. # they have only one bedwars game per server and only need a
  485. # very small amount of connections
  486. connection-pooling:
  487.  
  488. # Min connection pool size
  489. # type: int
  490. # Defines how large the min pool size for connections should be
  491. # the higher the value the higher the load of the database server
  492. min-pool-size: 3
  493.  
  494. # Max connection pool size
  495. # type: int
  496. # Defines how large the max pool size for connections should be
  497. # the higher the value the higher is the security that no connection locks
  498. # will occur. But the load of the database server will be higher when
  499. # many connections are used!
  500. max-pool-size: 15
  501.  
  502. # Spectation enabled
  503. # Type: boolean
  504. # Defines if spectators are allowed
  505. spectation-enabled: false
  506.  
  507. # Respawn protection
  508. # Type: int
  509. # The time which players are protected after respawn in seconds
  510. # Set it to 0 to disable respawn protection.
  511. respawn-protection: 0
  512.  
  513. # Allowed ingame commands
  514. # type: List<String>
  515. # Defines a list of commands which are allowed for all for default.
  516. # Can be set with an starting / or without
  517. allowed-commands:
  518. - /help
  519. - /lobby
  520. - /report
  521.  
  522. endgame:
  523. ### Main lobby enabled
  524. ### Type: boolean
  525. ### Not available with bungeecord!
  526. ### If you want, that all players will be teleported to a specific
  527. ### location (you can set with /bw setmainlobby {game}) after a game or when a player
  528. ### uses /bw leave. If this is set to false, the players will be teleported to the location
  529. ### where they joined the game!
  530. mainlobby-enabled: false
  531.  
  532. ### All players to mainlobby
  533. ### Type: boolean
  534. ### Not available with bungeecord!
  535. ### Configures if all players will be teleported to mainlobby after game.
  536. ### If false, all players will be teleported back to lobby to restart
  537. ### a new game. This is only recognized if mainlobby-enabled set to true
  538. all-players-to-mainlobby: false
  539.  
  540. # Bungeecord configurations
  541. bungeecord:
  542. # Enable Bungeecord
  543. # Type: boolean
  544. # Set to true to enable bungeecord compatibility. Set to false when you have
  545. # a single server and don't use bungeecord.
  546. enabled: true
  547.  
  548. # Bungeecord Hubserver
  549. # Type: string
  550. # The name of the hub/main server of the bungeecord server-farm. This will be
  551. # the server where the player will be teleported when they leave.
  552. hubserver: skywars
  553.  
  554. # Use spigot restart
  555. # type: boolean
  556. # If true, it tries to use spigot's /restart command
  557. # If spigot isn't running, it will just stop the server
  558. spigot-restart: true
  559.  
  560. # Message of the Day configuration
  561. # Type: string (colorcodes with &)
  562. # Here you can specify the MOTDs which should be used
  563. # at this bedwars server of your bungeecord server-farm.
  564. # Useful for bedwars join signs in your lobby
  565. motds:
  566. lobby: "&a[Lobby]"
  567. running: "&1[Running]"
  568. stopped: "&c[Stopped]"
  569. full: "&c[Full]"
  570.  
  571. ### Localization (language)
  572. ### Type: string (length: 2)
  573. ### Sets the localization which should be used.
  574. ### Check the plugin description for possible languages!
  575. ### Currently available languages: de (german), en (english), cz (czech)
  576. ### The fallback language is en (english).
  577. locale: en
  578.  
  579. # Ressources config
  580. ressource:
  581. ## Custom spawners list
  582. ### Spawners (unique key!):
  583. ### item:
  584. ### type: string or int
  585. ### Item-Name or Item-ID !! UNIQUE !!
  586. ### spawn-interval:
  587. ### type: int
  588. ### The interval in milliseconds the ressource should spawn
  589. ### amount:
  590. ### type: int
  591. ### The stack amount the item should have
  592. ### name:
  593. ### type: string (color codes with &)
  594. ### The name for the ressource which will be displayed
  595. ### spread:
  596. ### type: double
  597. ### How far the items should spread on drop
  598. ### enchants:
  599. ### key: Has to be the enchant-ID or enchant-name!
  600. ### value: The level of the enchant
  601. ### lore:
  602. ### type: list<string> (colorcodes with &)
  603. ### The lores this item should have
  604. ### meta:
  605. ### type: short (potion) or byte (any other item)
  606. ### The meta byte which should be added to the item
  607. bronze:
  608. item: CLAY_BRICK
  609. spawn-interval: 200
  610. amount: 1
  611. spread: 1.0
  612. name: "&4Bronze"
  613. iron:
  614. item: IRON_INGOT
  615. spawn-interval: 500
  616. amount: 1
  617. spread: 1.0
  618. name: "&7Iron"
  619. gold:
  620. item: GOLD_INGOT
  621. spawn-interval: 1000
  622. amount: 1
  623. spread: 1.0
  624. name: "&6Gold"
  625. diamond:
  626. item: Diamond
  627. spawn-interval: 1500
  628. amount: 1
  629. spread: 1.0
  630. name: "&6Diamond"
  631.  
  632. # Check Updates
  633. # type: boolean
  634. # Allow check for updates and automatically download the new update
  635. # and save it to the update folder of your server
  636. check-updates: false
  637.  
  638. # Update infos
  639. # type: boolean
  640. # If true, you will get information when a new update will be downloaded
  641. # If false, you won't get noticed when a update was downloaded
  642. update-infos: false
  643.  
  644. # Reward commands
  645. # It is prerequisite that every command can be executed from the console (sender).
  646. # These placeholder can be used in every command:
  647. # {player} - the player for which the command will be executed
  648. # {score} - the score of the player in the current game (ONLY WHEN STATISTICS ENABLED!)
  649. rewards:
  650. # Enable rewards
  651. # type: boolean
  652. # Enables reward commands
  653. enabled: false
  654.  
  655. # Game win
  656. # type: List<string>
  657. # Commands which will be executed for every player which wins
  658. # possible placeholders: {player}, {score}
  659. # set the first command to "none", no commands will be executed
  660. player-win:
  661. - /example {player} 200
  662. #will change this once we have a money plugin
  663.  
  664. # Game end (every player in game)
  665. # type: List<string>
  666. # Commands which will be execute for every player in game
  667. # after the game has end
  668. # possible placeholders: {player}, {score}
  669. # set the first command to "none", no commands will be executed
  670. player-end-game:
  671. - /example {player} {score}
  672. #will change this once we have a money plugin
  673.  
  674. # Player destroy bed
  675. # type: List<string>
  676. # Commands which will be executed for the player which
  677. # destroys a bed of a enemy team
  678. # possible placeholders: {player}, {score}
  679. # {score} here is the score how much is configured
  680. # at "statistics => scores => bed-destroy"
  681. # set the first command to "none", no commands will be executed
  682. player-destroy-bed:
  683. - /example {player} {score}
  684. #will change this once we have a money plugin
  685.  
  686. # Player kill
  687. # type: List<string>
  688. # Commands which will be executed for the player which
  689. # kills a enemy player
  690. # possible placeholders: {player}, {score}
  691. # {score} here is the score how much is configured
  692. # at "statistics => scores => kill"
  693. # set the first command to "none", no commands will be executed
  694. player-kill:
  695. - /example {player} 10
  696. #will change this once we have a money plugin
  697.  
  698. # Special items
  699. specials:
  700. # Rescue platform settings
  701. rescue-platform:
  702. # Remove platform time
  703. # type: int
  704. # The time in seconds when the platform will be break after using
  705. # the rescue platform
  706. break-time: 10
  707.  
  708. # Using wait time
  709. # type: int
  710. # The seconds how long a player has to wait until he can
  711. # use a rescue platform again
  712. using-wait-time: 20
  713.  
  714. # Item
  715. # type: int or string
  716. # The name or id of the item which should be used for the rescue platform
  717. item: BLAZE_ROD
  718.  
  719. # Can break
  720. # type: boolean
  721. # If true, the rescue platform can be breaked by other players.
  722. can-break: false
  723.  
  724. # Block
  725. # type: int or string
  726. # The block-type which should be used for the rescue platform
  727. block: STAINED_GLASS
  728.  
  729. # Protection wall settings
  730. protection-wall:
  731. # Break time
  732. # type: int
  733. # The time in seconds when the wall should be removed again or
  734. # 0 when the wall shouldn't be breaked again
  735. break-time: 0
  736.  
  737. # Wait time
  738. # type: int
  739. # The wait time in seconds a player has to wait until he can
  740. # use a protection wall again or 0 if protection walls can be activated anytime
  741. wait-time: 20
  742.  
  743. # Can break wall
  744. # type: boolean
  745. # If true, the wall can be breaked by other players or
  746. # false if it shouldn't be breakable
  747. can-break: true
  748.  
  749. # Interact item
  750. # type: int or string
  751. # The item id or string which indicates which item should be in the
  752. # hand to execute the protection wall on interaction
  753. item: BRICK
  754.  
  755. # Wall type
  756. # type: int or string
  757. # The item-type which should be used for the wall. Should be
  758. # a real block!
  759. block: SANDSTONE
  760.  
  761. # Wall width
  762. # type: int
  763. # The width in blocks the wall should be
  764. # !! ODD ONLY !!
  765. width: 5
  766.  
  767. # Wall height
  768. # type: int
  769. # The height in blocks the wall should be
  770. height: 3
  771.  
  772. # Distance to player
  773. # type: int
  774. # The distance in blocks the wall should be away from the player
  775. distance: 2
  776.  
  777. # Magnetshoe settings
  778. magnetshoe:
  779. # Knockback probability
  780. # type: int
  781. # The probability in percent the knockback will be prevented
  782. probability: 75
  783.  
  784. # Knockback boots
  785. # type: item (boots only!!!)
  786. # The boots which are used as magnetshoe
  787. boots: IRON_BOOTS
  788.  
  789. # Warp-Powder settings
  790. warp-powder:
  791. # Show particles
  792. # type: boolean
  793. # If true, particles will be shown
  794. show-particles: true
  795.  
  796. # Particles type
  797. # type: string
  798. # Decide which particles should be used at teleport.
  799. particle: fireworksSpark
  800.  
  801. # Teleport time
  802. # type: int
  803. # The time in seconds a teleportation should need
  804. teleport-time: 6
  805.  
  806. # Trap settings
  807. trap:
  808. # Trap duration in seconds
  809. # type: int
  810. # The duration the trap will have effects on the player in seconds
  811. # 10 seconds is default
  812. duration: 10
  813.  
  814. # Trap blindness settings
  815. blindness:
  816. # Trap blindness enable
  817. # type: boolean
  818. # Set to true if blindness should be enabled when setp into a trap
  819. # Set to false to disable blindness on traps
  820. enabled: true
  821.  
  822. # Trap blindness amplifier
  823. # type: int
  824. # The amplifier (factor) for the blindness trap effect. The higher the value,
  825. # the heavier the effect. 1 is default.
  826. amplifier: 2
  827.  
  828. # Trap slowness settings
  829. slowness:
  830. # Trap slowness enable
  831. # type: boolean
  832. # Set to true if slowness should be enabled when setp into a trap
  833. # Set to false to disable slowness on traps
  834. enabled: true
  835.  
  836. # Trap slowness amplifier
  837. # type: int
  838. # The amplifier (factor) for the slowness trap effect. The higher the value,
  839. # the heavier the effect. 1 is default.
  840. amplifier: 2
  841.  
  842. # Trap weakness settings
  843. weakness:
  844. # Trap weakness enable
  845. # type: boolean
  846. # Set to true if weakness should be enabled when setp into a trap
  847. # Set to false to disable weakness on traps
  848. enabled: true
  849.  
  850. # Trap weakness amplifier
  851. # type: int
  852. # The amplifier (factor) for the weakness trap effect. The higher the value,
  853. # the heavier the effect. 1 is default.
  854. amplifier: 2
  855.  
  856. # Trap shows particles
  857. # type: boolean
  858. # Set to true, when trap effects should generate particles around the player
  859. # Only in versions higher or equal 1.8
  860. show-particles: true
  861.  
  862. # Trap play sound
  863. # type: boolean
  864. # Set to true, to play sound when someone step into a trap (sound only to players
  865. # of the team, which placed the trap)
  866. play-sound: true
  867.  
  868. # TNT-Creature settings
  869. tntsheep:
  870. # TNT fuse time
  871. # type: double
  872. # The time in seconds when the TNT will explode
  873. fuse-time: 8.0
  874.  
  875. # Sheep movement speed
  876. # type: double
  877. # The movement speed of the sheep
  878. # Prefered 0.4! Do not set higher than 0.8!!!
  879. speed: 0.4
  880.  
  881. # Sign configuration
  882. # You can use following placeholder (colors with &):
  883. # $gamename$ - display game name
  884. # $regionname$ - display region name
  885. # $maxplayers$ - display max players amount (color overwrite when full)
  886. # $currentplayers$ - display current players in game (color overwrite when full)
  887. # $status$ - display current game status (lobby, running or waiting)
  888. # $title$ - display bedwars title (sign.firstline of locale file)
  889. sign:
  890. first-line: '$title$'
  891. second-line: '$regionname$'
  892. third-line: 'Players &7[&b$currentplayers$&7/&b$maxplayers$&7]'
  893. fourth-line: '$status$'
  894.  
  895. # Configure player default settings
  896. player-settings:
  897.  
  898. # Shop: One Stack on shift click
  899. # type: boolean
  900. # Only one full stack when doing a shift click to buy items.
  901. # Player can change that in shop, this is just a default
  902. one-stack-on-shift: false
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