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Gamemode

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Jan 27th, 2015
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  1. #include <a_samp>
  2. main() {}
  3. public OnGameModeInit()
  4. {
  5.     printf("Gamemode started.");
  6.     return 1;
  7. }
  8.  
  9. public OnGameModeExit()
  10. {
  11.     return 1;
  12. }
  13.  
  14. public OnPlayerConnect(playerid)
  15. {
  16.     return 1;
  17. }
  18.  
  19. public OnPlayerDisconnect(playerid, reason)
  20. {
  21.     return 1;
  22. }
  23.  
  24. public OnPlayerSpawn(playerid)
  25. {
  26.     return 1;
  27. }
  28.  
  29. public OnPlayerDeath(playerid, killerid, reason)
  30. {
  31.     return 1;
  32. }
  33.  
  34. public OnVehicleSpawn(vehicleid)
  35. {
  36.     return 1;
  37. }
  38.  
  39. public OnVehicleDeath(vehicleid, killerid)
  40. {
  41.     return 1;
  42. }
  43.  
  44. public OnPlayerText(playerid, text[])
  45. {
  46.     return 1;
  47. }
  48.  
  49. public OnPlayerCommandText(playerid, cmdtext[])
  50. {
  51.     return 1;
  52. }
  53.  
  54. public OnPlayerRequestClass(playerid, classid)
  55. {
  56.     return 1;
  57. }
  58.  
  59. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  60. {
  61.     return 1;
  62. }
  63.  
  64. public OnPlayerExitVehicle(playerid, vehicleid)
  65. {
  66.     return 1;
  67. }
  68.  
  69. public OnPlayerStateChange(playerid, newstate, oldstate)
  70. {
  71.     return 1;
  72. }
  73.  
  74. public OnPlayerEnterCheckpoint(playerid)
  75. {
  76.     return 1;
  77. }
  78.  
  79. public OnPlayerLeaveCheckpoint(playerid)
  80. {
  81.     return 1;
  82. }
  83.  
  84. public OnPlayerEnterRaceCheckpoint(playerid)
  85. {
  86.     return 1;
  87. }
  88.  
  89. public OnPlayerLeaveRaceCheckpoint(playerid)
  90. {
  91.     return 1;
  92. }
  93.  
  94. public OnRconCommand(cmd[])
  95. {
  96.     return 0;
  97. }
  98.  
  99. public OnPlayerRequestSpawn(playerid)
  100. {
  101.     return 1;
  102. }
  103.  
  104. public OnObjectMoved(objectid)
  105. {
  106.     return 1;
  107. }
  108.  
  109. public OnPlayerObjectMoved(playerid, objectid)
  110. {
  111.     return 1;
  112. }
  113.  
  114. public OnPlayerPickUpPickup(playerid, pickupid)
  115. {
  116.     return 1;
  117. }
  118.  
  119. public OnVehicleMod(playerid, vehicleid, componentid)
  120. {
  121.     return 1;
  122. }
  123.  
  124. public OnEnterExitModShop(playerid, enterexit, interiorid)
  125. {
  126.     return 1;
  127. }
  128.  
  129. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  130. {
  131.     return 1;
  132. }
  133.  
  134. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  135. {
  136.     return 1;
  137. }
  138.  
  139. public OnVehicleDamageStatusUpdate(vehicleid, playerid)
  140. {
  141.     return 1;
  142. }
  143.  
  144. public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z)
  145. {
  146.     return 1;
  147. }
  148.  
  149. public OnPlayerSelectedMenuRow(playerid, row)
  150. {
  151.     return 1;
  152. }
  153.  
  154. public OnPlayerExitedMenu(playerid)
  155. {
  156.     return 1;
  157. }
  158.  
  159. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  160. {
  161.     return 1;
  162. }
  163.  
  164. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  165. {
  166.     return 1;
  167. }
  168.  
  169. public OnRconLoginAttempt(ip[], password[], success)
  170. {
  171.     return 1;
  172. }
  173.  
  174. public OnPlayerUpdate(playerid)
  175. {
  176.     return 1;
  177. }
  178.  
  179. public OnPlayerStreamIn(playerid, forplayerid)
  180. {
  181.     return 1;
  182. }
  183.  
  184. public OnPlayerStreamOut(playerid, forplayerid)
  185. {
  186.     return 1;
  187. }
  188.  
  189. public OnVehicleStreamIn(vehicleid, forplayerid)
  190. {
  191.     return 1;
  192. }
  193.  
  194. public OnVehicleStreamOut(vehicleid, forplayerid)
  195. {
  196.     return 1;
  197. }
  198.  
  199. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  200. {
  201.     return 1;
  202. }
  203.  
  204. public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
  205. {
  206.     return 1;
  207. }
  208.  
  209. public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
  210. {
  211.     return 1;
  212. }
  213.  
  214. public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
  215. {
  216.     return 1;
  217. }
  218.  
  219. public OnPlayerClickTextDraw(playerid, Text:clickedid)
  220. {
  221.     return 1;
  222. }
  223.  
  224. public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
  225. {
  226.     return 1;
  227. }
  228.  
  229. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  230. {
  231.     return 1;
  232. }
  233.  
  234. public OnPlayerEditObject( playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ )
  235. {
  236.     return 1;
  237. }
  238.  
  239. public OnPlayerEditAttachedObject( playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ )
  240. {
  241.     return 1;
  242. }
  243.  
  244. public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
  245. {
  246.     return 1;
  247. }
  248.  
  249. public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  250. {
  251.     return 1;
  252. }
  253.  
  254. public OnIncomingConnection(playerid, ip_address[], port)
  255. {
  256.     return 1;
  257. }
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