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ShiningDrake

Mikros Vastil

Jan 16th, 2019
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  1. Mikros Vastil
  2.  
  3. Race: Undead (Human)
  4.  
  5. Starting HP: 18
  6. Base HP Per Level: +6
  7. Base Defense: 15
  8. Base Stamina: 23
  9. Base Stamina Per Level: +4
  10. Starting Skill Points: 4(One must be spent on a species skill)
  11. Free Starting Skills: Guardian, Unsteady Ground, Inspiring Song
  12. Starting Funds: 75 Flints
  13.  
  14.  
  15. Skills: (4 + 3)
  16.  
  17. Starting Skills: (3)
  18.  
  19. Guardian(Starting Skill, Passive)- The Earth Cleric can choose to take half the damage that any ally in his range band would take, splitting the damage before armor is applied. Using this ability costs 2 Adrenaline.
  20.  
  21. Unsteady Ground(Starting Skill, Speed 5)- All combatants in the target range band are dealt armor-ignoring damage equal to their armor value(up to a maximum of 10 damage), as the ground heaves and buckles below them, throwing them to their feet. They're also moved two ticks farther down the initiative scale. Cost: 4 Adrenaline.
  22.  
  23. Inspiring Song(Starting skill, Speed 3/Passive)- Every allied character spends Stamina and gains Adrenaline as though they'd just taken an action, also counts as an action for the purpose of calculating Stamina expenditure and Adrenaline gain on the next action. The Earth Cleric is also familiar with musical instruments and has an excellent singing/choir voice, consider them to have a +3 if they attempt to use these abilities for something, as well as a +3 to all attack rolls using Instruments(or their special abilities when one is called for). Cost: 2 Adrenaline.
  24.  
  25.  
  26. Learned Skills: (4)
  27.  
  28. Mummified(Tier 1, Prerequisite(s): None, Passive)- Gain a permanent +1 to Armor. Cannot be chosen alongside Skeletal.
  29.  
  30. Stone Prison(Tier 1, Prerequisite(s): Unsteady Ground, Speed 5)- Erects tone barriers that prevents any enemies or allies from moving in or out of the target range band. Anyone who wishes to resist the effect is subject to an attack at a +2 modifier which deals 1d6 damage. If they avoid the attack, they may move one range band up or down(unless they're already as near or close as they can be). If they're hit by the attack, the remain constrained to their range band. The effect lasts fifteen ticks. Cost: 4 Adrenaline.
  31.  
  32. Hurl Boulder(Tier 1, Prerequisite(s): Unsteady Ground, Speed 5)- The Earth Cleric propels a football-sized stone at the target in an attempt to pulp them. This is considered an attack with a +3 modifier to hit and a range of 4, and deals 1d6(+1 per level of the Earth Cleric) damage. If the attack hits, the target is forced back 2 range bands. Cost: 4 Adrenaline.
  33.  
  34. Calming Speech(Tier 1, Prerequisite(s): Inspiring Song, Speed 3)- Resets every allied character's Stamina expenditure and Adrenaline gain as though their next action was their first for the encounter. Character can choose to not be affected by this at no cost. Cost: 0 Adrenaline.
  35.  
  36.  
  37. Gear:
  38.  
  39. 23 Flint
  40.  
  41. Sword (1d8 damage, Range 0, Speed 5, Melee, Encumbrance 10)
  42.  
  43. Leather Armor (3 Armor, Speed Penalty 0, Encumbrance 30)
  44.  
  45. Small Shield (2 Armor, Speed Penalty +1, Encumbrance 5)
  46.  
  47. Backpack (-15 Encumbrance
  48.  
  49. Supplies (2 Encumbrance)
  50.  
  51. 32 Encumbrance total
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