Advertisement
Celution

Back to Basics v2.0 Gameplay Changelog

Jun 6th, 2012
637
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 28.21 KB | None | 0 0
  1. -------------------------------------------------------------
  2. Back to Basics: Battle of the Hedges v2.0
  3. -------------------------------------------------------------
  4.  
  5.  
  6. Global
  7.  
  8. - Reworked Anti-Blob ability; it gives a received suppression of 1.1, received accuracy of 1.05 and weapon accuracy of 0.95.
  9. - Completely fixed 5% health bug.
  10. - Increased Maximum Camera Zoom out from 40 to 45.
  11. - Reworked FX, tracers and other bullet impacts are back with higher quality.
  12. - Infantry will often no longer jump out of cover (for the most part).
  13. - Decreased sight range on Stratigic Points from 10 to 4.
  14. - Manpower Strategic Points income increased from +3 to +8 per minute. If secured +13.
  15. - Bundled Grenade munition cost reduced from 50 to 35.
  16. - Fixed various overlapping hotkeys.
  17. - Infantry now get the munition recharge icon above their head when a Deuce and a Half or Opel Blitz is near.
  18. - Fixed that the engine critical hit could stack endlessly.
  19. - Reduced reload time for Rifle Grenades.
  20. - Increased emplacement survivability.
  21. - Decreased Anti-Tank Grenade damage vs buildings from 1x to 0.35x.
  22. - Fixed that weapons dropped from paradrops would be player owned - thus being able to fire.
  23. - Updated M7 Priest skin and fixed the animation on the tracks.
  24. - Increased M7 Priest speed/acceleration.
  25. - Infantry upgrades can now be purchased near bunkers.
  26. - Vehicle upgrades can now be purchased near repair bunkers.
  27. - Removed Sd.kfz. 251/22 Pakwagen reward unit.
  28. - Removed Tiger 131 reward unit.
  29. - Barbed Wire build time increased from 5 to 10.
  30. - Barbed Wire manpower cost increased from 0 to 3.
  31. - Tank Traps build time increased from 30 to 35.
  32. - Tank Tarps manpower cost increased from 0 to 5.
  33. - Sandbags build time increased from 12 to 17.
  34. - Sandbags manpower cost increased from 0 to 5.
  35. - Road Blocks build time increased from 20 to 35.
  36. - Road Blocks manpower cost increased from 0 to 10.
  37. - Slit Trench build time increased from 20 to 25.
  38. - Slit Trench manpower cost increased from 0 to 40.
  39. - Bunker build time increased from 60 to 90.
  40. - Increased build time of the 105mm leFH18 Emplacement and 88mm Flak 36 Howitzer to 120 to match with the American and Commonwealth.
  41. - Increased build time of Anti-Tank Gun Emplacements (75mm M5, 17 Pounder, 88mm Flak 36) from 60 to 100.
  42. - Increased build time of Medium Gun Emplacements (40mm Bofors, 20mm Flakvierling) to 90.
  43. - Increased build time of Support Weapon Emplacements (Mortars, Machine Guns) from 60 to 80.
  44. - Decreased accuracy and penetration on medium and long ranges for Infantry Anti-Tank Weapons (Panzerschreck, Bazooka, Recoiless Rifle, PIAT).
  45. - Increased accelleration for M10 Wolverine, M36 Jackson, M18 Hellcat and Cromwell.
  46. - Fixed that the Foxhole wouldn't turn neutral when finished construction.
  47. - Heavy Machine Guns do less damage and have less accuracy vs. heavy cover.
  48. - King Tiger and Jagdtiger and Jagdpanther fuel upkeep increased from 0 to 6 per minute.
  49. - Tiger fuel upkeep increased from 0 to 5 per minute.
  50. - Panther and Pershing fuel upkeep increased from 0 to 4 per minute.
  51. - Sherman, Panzer IV, Cromwell, Firefly, Priest, Hummel, ostwind, Wirblewind, Hetzer, StuG IV and StuH 42 fuel upkeep increased from 0 to 3 per minute.
  52. - M10 Wolverine, M18 Hellcat, Marder III, Geschutzwagen and Nashorn fuel upkeep increased from 0 to 2 per minute.
  53. - M8 Greyhound, M8 Scott, Puma, Hotckiss, T17, Staghound, Tetrach and Stuart fuel upkeep increased from 0 to 1 per minute.
  54. - Decreased minimum range of tank guns from 5 to 0.
  55. - Lowered the cost of Mines from 25 to 15.
  56. - Lowered the cost of Teller Mines from 50 to 30.
  57. - Fixed invisible weapons for weapon teams.
  58. - Increased flying speed of most aircraft.
  59. - Fixed AT-gun vs AT-gun accuracy and damage.
  60. - Fixed a bug where Sniper Rifles would target vehicles on their own.
  61. - Tweaked all mortar area of effect damage on long (0.4 to 0.3) and distant (0.2 to 0.1) ranges.
  62. - Improved a lot of unit Descriptions to show correct information
  63. - Decreased Medic Station search radii from 150 to 100.
  64. - Decreased Repair Station search radius from 75 to 50.
  65. - Increased the health of all wrecks by 100%.
  66. - Reworked Area of Effect on all explosion weapons (Artillery, Mortars, Grenades, Mines, etc).
  67. - Satchel Charges damaged lowered from 400/600 to 300/300.
  68. - Goliath damage increased from 375/375 to 400/400.
  69. - Demolition Charges damage equalized to 400/400.
  70. - Smoke Mortar Barrages now cost 15 munitions to fire.
  71. - All Off-Map Artillery or Airstrikes now have a minimal of 120 seconds recharge time, with the exception of Air Recon and Fake Decoy Artillery, which have 60 seconds.
  72. - Reworked all Light Machine Guns to act as an all-range support weapon, instead of being super Sub Machine Guns.
  73. - Mortars can no longer endlessly destroy a vehicles engine.
  74. - Gliders will now be camouflaged when called in and remain camouflaged until detected.
  75. - All Kar98k Rifles now have the historical 5 clip magazine.
  76.  
  77. Maps
  78. - Added special invisible AI markers to all of the available maps in Back to Basics. AI markers increase the overall performance of the AI on all maps, making it act more intelligent and thus giving a bigger challenge.
  79. - Added "Henstrand Flank" as a new 2 player map. Credits to PeeRiddle.
  80. - Added "Le Tremblot" as new 2 player map. Credits to PeeRiddle.
  81. - Added "Route D913" as new 2 player map. Credits to Playmobill.
  82. - Added "Graon" as new 2 player map. Credits to AverageJoe.
  83. - Added "Alencon" as new 2 player map. Credits to GarnierMcGarvey.
  84. - Added "Bieville Orne" as new 4 player map. Credits to TheSphinx.
  85. - Added "Bärenschanze" as new 4 player map. Credits to TheSphinx.
  86. - Added "Brinelle" as new 4 player map. Credits to Stazis.
  87. - Added "Bocage" as new 4 player map. Credits to Cam51.
  88. - Added "Blazing Lowland" as new 6 player map.
  89. - Added "Berlin 1945" as new 8 player map. Credits to Playmobill.
  90.  
  91. Commander Trees
  92.  
  93. - All Commander Trees cost a total of 18 Command Points to fully unlock.
  94.  
  95. - Redesigned American Infantry Company:
  96.  
  97. right: Defensive Operations (1) > 76mm AT Emplacement (2) > m2a1 105mm Howitzer (3)
  98. left: Rangers (3) > Off-Map Reinforcements (3) > M7 Priest (3)
  99. bottom: Rapid Response (1) > Off-Map Artillery (2)
  100.  
  101. - Redesigned American Armor Company:
  102.  
  103. right: Raid (1) > War Machine (2) > Calliope (3)
  104. left: Armored Infantry (2) > M4 'Assault' Sherman (3) > M36 Jackson Battlegroup (4)
  105. bottom: Rapid Deployment (1) > Field Repairs (2)
  106.  
  107. - Redesigned Commonwealth Royal Highlanders:
  108.  
  109. right: Staghound (3) > Churchill (2) > Panther 'Cuckoo' (3)
  110. left: Highlanders (2) > Hull-Down (2) > Improved HQs (3)
  111. bottom: Trench Securing (1) > Improved Defenses (2)
  112.  
  113. - Redesigned Wehrmacht Defensive Doctrine Tree:
  114.  
  115. left: For the Fatherland! (1) > Fortify the Perimeter (2) > 88mm FlaK 36 AT/AA (4)
  116. right: Advanced Warning (1) > Defensive Mortar Barrage (3) > 105mm leFH18 Howitzer (3)
  117. bottom: Take Cover! (2) > 280mm Rocket Artillery (2)
  118.  
  119. - Redesigned Wehrmacht Blitzkrieg Doctrine Tree:
  120.  
  121. left: Stormtroopers (2) > Assault Tank Support (3) > Tiger 812 "Tiki" (4)
  122. right: Raiders (1) > Improved Supply Lines (2) > Veteran Tankers (3)
  123. bottom: Assault (1) > Blitzkrieg! (2)
  124.  
  125. - Redesigned Panzer Elite Luftwaffe:
  126.  
  127. right: Luftwaffe Ground Forces (1) > Flakpanzer IV 'Wirblewind' (3) > 88mm FlaK 36 AT/AA (2)
  128. left: Fallshirmjägers (3) > Drache Drop-Off (2) > Henschel Anti-Tank Overwatch (3)
  129. bottom: Butteryfly Mines (2) > Black Out (2)
  130.  
  131. - Redesigned Panzer Elite Scorched Earth:
  132.  
  133. right: Scorched Earth (1) > Precision Artillery (2) > Hummel (4)
  134. left: Gebirgsjägers (2) > Hotchkiss Light Tank (2) > 88mm FlaK 36 Howitzer (2)
  135. bottom: Demolition Experts (1) > Sector Artillery (3)
  136.  
  137. - Redesigned Panzer Elite Tank Destroyers:
  138.  
  139. right: Shocktroopers (2) > Hetzer (3) > Jagdpanther (4)
  140. left: Teller Mines (1) > Panzer IV Self-Repair (2) > Double Infantry AT Efforts (3)
  141. botom: Tank Awareness (1) > APCR Shells (2)
  142.  
  143.  
  144.  
  145. American
  146.  
  147. - American Weapon Teams are now armed with the M3 Grease Gun instead of the M1 Carbine.
  148. - M1 Carbine damage, accuracy and fire rate increased.
  149. - Logistic Engineers reworked to Armored Infantry with new GUI icons. Armored Infantry are armed with 4 M1 Carbines, can throw Grenades and Sticky Bombs as well as being able to use Advanced Repair, and come with nice new GUI icons.
  150. - War Machine now also affects the M8 Scott and M36 Jackson, and will also replace jeeps and Deuce and a Half's (but they don't count for the limit of 2 vehicles).
  151. - Decreased Pershing damage from 135/165 to 120/140.
  152. - Decreased M36 Jackson damage from 135/165 to 120/140.
  153. - Fixed the bug that American Machine Gun crews could throw grenades.
  154. - Increased American Machine Gun Nest damage, matching the mobile .30cal Machine Gun.
  155. - Decreased Calliope Call-in manpower cost from 650 to 600.
  156. - Decreased M1A1c 76mm Sherman upgrade fuel cost from 50 to 35.
  157. - Fixed the bug that T17's could not capture stragetic points.
  158. - Fixed selection groups for Staff Sergeant and Radio Operator.
  159. - Merged American Captain and Radio Operator into Command Squad, buildable from HQ for a cost of 300 manpower. The Command Squad gives increased sight range to nearby infantry, can call in a small mortar barrage, and use unique abilities depending on which Commander Tree you chose. Victor Targeting for the M7 Priest or T34 Calliope, or call off-map fighter bomber support.
  160. - American M7 Priest no longer has the mudguards.
  161. - Fixed M3a1 Halftrack combat slots; Infantry can now properly fire out of the Halftrack.
  162. - Increased M8 Greyhound health from 177 to 240.
  163. - M8 Greyhound Skirts upgrade multiplies health x1.5 instead of x2.
  164. - M8 Greyhounds can no longer upgrade Armor Skirts individually.
  165. - Added a new global upgrade to the Supply Yard, which gives all M8 Greyhounds Armor Skirts.
  166. - Motorpool now requires either the Barracks AND Weapons Support Center OR the Supply Yard.
  167. - Tank Depot now requires either the Supply Yard OR the Motorpool.
  168. - Increased Medic Station cost from 150 manpower to 170 manpower and 10 fuel.
  169. - Decreased American Machine Gun Emplacement cost from 240 manpower and 15 fuel to 150 manpower and 10 fuel.
  170. - Airborne Machine Gun Emplacement can now be build in enemy territory.
  171. - Airborne Machine Gun Emplacement manpower cost decreased from 300 to 200.
  172. - Increased M1 Garand accuracy on long/distant range from 0.22/0.18 to 0.28/0.2.
  173. - Decreased M1918 Browning Automatic Rifle damage from 14/17 to 10/12.
  174. - Decreased M5 76mm Anti-Tank Gun reload time from 10/12 to 4/5.
  175. - Off-Map Reinforcements now will always spawn a M18 Hellcat, T17 Armored Car and 2 Infantry Squads.
  176. - Lowered P47 Thunderbolt .50cal accuracy on all ranges from 1 to 0.1.
  177. - Fixed scatter values to match with vCoH on P47 Thunderbolt .50cal.
  178. - Fixed that the Assault squad would throw Axis Stielgranate 24 grenades during assault instead of mk2 grenades.
  179. - Fixed that Fire-Up didn't have negative modifiers at the end of the ability.
  180. - Airborne Infantry now reinforce 1.5 times slower (10.5 seconds).
  181. - M8 Greyhounds and T17 Armored Cars now prioritize light vehicles over infantry.
  182. - Lowered scatter radius of T34 Calliope.
  183. - Lowered Calliope damage from 80/100 to 75/75.
  184. - Increased Riflemen Health from 70 to 77.
  185. - Decreased Browning Automatic Rifle penetration vs. Panzer Elite light vehicles form 0.45 to 0.2.
  186. - Increased M1 Bazooka accuracy versus the Puma.
  187. - Airstrikes can no longer be called in simultaneously.
  188. - Limited Medic Stations to 3.
  189. - Fixed a bug where M8 and T17 couldn't penetrate the Hotchkiss.
  190. - Fixed a bug where the M4 Sherman couldn't penetrate the Hetzer.
  191. - Fixed an bug where Grendiers could still purchase a second upgrade after purchasing the first.
  192. - Decreased M1903 Springfield Sniper Rifle range from 73 to 72.
  193. - M2 60mm Mortar damage changed from 37.5/67.5 to 50/65.
  194. - Merged Engineer Thompson and Demolition Charge upgrades into Assault Engineers.
  195. - Increased Reinforcement Time of paradropped Anti-Tank Guns.
  196. - Decreased Priest M2a1 105mm Howitzer damage from 335/335 to 275/300 to match with the normal M2a1.
  197. - Bunker Buster ammunition should now always destroy bunkers as well as being able to fire in the Fog of War.
  198. - Fixed that Bunker Buster Ammunition would often miss it's target.
  199. - Decreased the Scatter of the M1 Bazooka.
  200. - Fixed a bug where the Bombing Run would often miss it's target.
  201. - Armored Infantry can no longer follow tanks.
  202. - Bazookas and Recoilless Rifles now have 15% chance to damage the engine of Halftracks which are at green health.
  203. - Moved Sherman Smoke and 76mm Sherman upgrade to Supply Yard.
  204. - Decreased reload time of the 37mm M8 Greyhound gun from 9/9 to 6/6.5, to match with all other 37mm guns.
  205. - Added M4 'Assault' Sherman, a Sherman mounted with a M4 105mm Howitzer, only available as call-in in the Armor Company Commander Tree.
  206. - Fixed a bug where the M18 Hellcat and M10 Wolverine could be selected through the Supply Yard shortcut.
  207.  
  208. Commonwealth
  209.  
  210. - Fixed the delay bug from Commonwealth Forward Officer Observers.
  211. - Commonwealth Mortar Barrage range increased from 90 to 100.
  212. - Commonwealth Supercharge Mortar Barrage range increased from 100 to 110.
  213. - Reworked Bren Light Machine Gun upgrade into Support Element; It will equip 1 Bren Light Machine Gun and 1 Boys Anti-Tank Rifle.
  214. - Reworked Rifle Grenade upgrade into Assault Element; it will equip 1 Rifle Grenadier and 1 Boys Anti-Tank Rifle.
  215. - Increased Infantry Section health from 74 to 83.
  216. - Increased Sapper health from 71 to 90.
  217. - Increased Lieutentant health from 77 to 103.
  218. - Increased Captain health from 77 to 103.
  219. - Highlanders come standard with the 2 Boys Anti-Tank Rifles.
  220. - Increased Commonwealth Machine Gun Nest health from 650 to 700.
  221. - Increased Vickers Machine Gun damage from 12/14 to 15/20, matching all other Machine Guns.
  222. - Fixed population cost for Kangaroo call-in.
  223. - Reverted Kangaroo Critical type to be armour, instead of Halftrack.
  224. - Fixed the bug that 25 Pounders could still fire regular barrages without recharge while Counter Battery was active.
  225. - Updated Churchill skin.
  226. - Updated stuart skin.
  227. - Lowered Churchill population from 14 to 10.
  228. - Lowered Churchill AVRE population from 14 to 8.
  229. - Added new Commando Jeep model; armed with a Bren Light Machine Gun and Twin Vickers K.
  230. - Fixed that Vickers Machine Gun Emplacement would turn another direction when finishing construction.
  231. - Increased Creeping Barrage damage from 125/125 to 200/250.
  232. - Decreased Boys AT Rifle damage from 55/65 to 45/55.
  233. - Fixed target tables from the Boys AT Rifle.
  234. - Increased scatter radius of Rifle Grenades from 7 to 10.
  235. - Decreased Rifle Grenades accuracy on long range from 1 to 0.5.
  236. - Fixed Smoke warnings from Typhoon Aistrike.
  237. - Decreased Commonwealth Lieutenant bonus modifiers; Accuracy from 1.15 to 1.05 and Damage from 1.15 to 1.05.
  238. - Decreased Commonwealth Lieutenant vet 2 bonus modifiers; Accuracy from 1.15 to 1.05 and Damage from 1.15 to 0.
  239. - Lowered Canadian Infantry squad size from 5 to 4.
  240. - Canadian Infantry can no longer purchase any upgrades, intsead they come with 1 M2 Flamethrower.
  241. - Canadian Infantry can no longer construct defenses.
  242. - Canadian Infantry health set to 110, with riflemen_elite infantry type.
  243. - Canadian Infantry no longer have slow movement speed in neutral or enemy territory.
  244. - Counter Battery fire cooldown increased from 10 to 20 seconds.
  245. - Counter Battery shots decreased from 3 to 2.
  246. - Countery Battery costs 100 munitions to activate.
  247. - Overwatch Battery costs 50 munitions to activate.
  248. - Increased Sten SMG accuracy on all ranges.
  249. - Fixed Sten SMG cooldown multiplier on distant range from 10 to 1.5.
  250. - Fixed that the Kangaroo Carrier could not capture strategic points when it's garrisoned.
  251. - Fixed Artillery modifiers against trench cover.
  252. - Fixed no damage from Typhoon strafing planes.
  253. - Increased FireFly health from 508 to 571, to match all shermans.
  254. - All gliders can now train squads in enemy territory.
  255. - Airstrikes can no longer be called in simultaneously.
  256. - Decreased Bren Carrier Self Repair heal rate from 8 to 6.
  257. - Bren Carrier can no longer move during Self-Repair.
  258. - Fixed a bug where Bren Carriers didn't take damage from rifle fire.
  259. - Fixed a bug where the Stuart couldn't penetrate the Hotchkiss.
  260. - Increased Sapper Health from 90 to 100.
  261. - Increased Tommy Health from 83 to 90.
  262. - Increased Rifle Grenade effectiveness against various cover types.
  263. - Fixed a bug where the Cromwell couldn't penetrate the Hetzer.
  264. - Normalized Lee Enfield Sniper Rifle statistics to match the Gewehr 43 and M1903 Springfield.
  265. - 3" Mortar damage changed from 37.5/67.5 to 55/65.
  266. - 3" Mortar Emplacement can now fire smoke barrages.
  267. - 3" Mortar Emplacement can no longer use counter battery and victor target.
  268. - Decreased Priest M2a1 105mm Howitzer damage from 335/335 to 275/300 to match with the normal M2a1.
  269. - Fixed a bug where PIAT Ambush overlapped the Grenade ability.
  270. - Fixed a bug where the Panther 'Cuckoo' would not penetrate axis vehicles.
  271. - Decreased Bren Light Machine Gun damage from 12/14 to 10/12.
  272. - Removed 6pdr Anti-Tank Gun from Field Support Truck.
  273. - Churchill can now be upgraded to either the Crocodile or the AVRE, as well with a Mine Plow.
  274. - Normalized the statistics of the 17pdr Firefly gun to match with the 17pdr anti-tank gun.
  275. - Fixed a bug where the Typhoon Airstrike would often miss it's target.
  276. - Cromwell Command Tank can no longer follow vehicles.
  277. - Cromwell Command Tank now doubles the production speed of nearby Command Trucks.
  278. - Lowered starting manpower from 460 to 390.
  279.  
  280. Wehrmacht
  281.  
  282. - New skins for all Infantry.
  283. - Reduced Bunker fuel cost from 20 to 10.
  284. - Lowered Wehrmacht Waffen SS Leutnant reinforce time.
  285. - Lowered Knights Cross Holders reinforce time.
  286. - Ostwind Accuracy long, medium and short range accuracy nerfed.
  287. - Increased Pak38 penetration vs. Pershing from 0.45 to 0.56.
  288. - Increased Panther penetration vs. Pershing from 0.56 to 0.66.
  289. - Firestorm Area of Effect radius decreased from 25 to 22.
  290. - Increased Delay time before Firestorm starts.
  291. - Fixed no-smoke bug on Firestorm.
  292. - Increased delay between each Firestorm rocket from 0.25/1.0 to 0.75/1.25.
  293. - Decreased Jagdtiger movement and rotation speed to match the King Tiger.
  294. - Increased camouflaged shots before revealing from Pak38 from 1 to 2.
  295. - Fixed that the Pak38 could not turn while camouflaged.
  296. - Increased Panzer IV penetration vs. Sherman armour from 0.5 to 0.9.
  297. - Lowered King Tiger health from 2360 to 1800.
  298. - Lowered Jagdtiger health from 2360 to 1800.
  299. - Volksgrenadiers can now throw grenades when upgraded in the KampfKraft Centre.
  300. - Updated Wehrmacht Sd.Kfz. 251 skin.
  301. - Sd.Kfz. 251 Walking Stuka upgrade requires Assault Phase instead of Battle Phase.
  302. - Sd.Kfz. 251 Flammenwerfer upgrade no longer requires Assault Phase.
  303. - Walking Stuka upgrade munition cost reduced from 150 to 100.
  304. - walking Stuka barrage munition cost reduced from 50 to 35.
  305. - Decreased 105mm StuH42 damage from 90/130 to 60/110.
  306. - Decreased StuH42 barrage range (normal/lockdown) from 100/200 to 75/125.
  307. - Decreased StuH42 weapon range from 100 to 75 with 20 minimum.
  308. - Increased Grenadier health from 95 to 110.
  309. - Increased Stormtrooper health from 113 to 115.
  310. - Increased Knights Cross Holders health from 107 to 115.
  311. - Decreased Wurfrahmen 40 damage from 350/350 to 130/180.
  312. - Decreased 150mm Nebelwerfer damage from 130/180 to 100/150.
  313. - Fixed 280mm Rocket Artillery vs. buildings.
  314. - Fixed 88mm KwK 36 and 75mm KwK 42 penetration values vs. Cromwell to match with the value against the Sherman.
  315. - Decreased Panzer IV fuel cost from 80 to 70.
  316. - Increased Flakpanzer IV "Ostwind" fuel cost from 50 to 60.
  317. - Waffen SS officer now has Inspired Assault as aura based ability for 50 munitions.
  318. - Fixed that Wehrmacht weapon teams couldn't use medical kits.
  319. - Increased Grenadier/Stormtrooper Kar98k damage from 20/30 to 22/35.
  320. - Increased Volksgrenadier Kar98k damage from 10/10 to 12/22.
  321. - Decreased Volksgrenadier Kar98k medium range accuracy from 0.55 to 0.53.
  322. - Decreased MG42 damage from 15/20 to 12/16.
  323. - King Tiger 88mm KwK36 L/71 gun damage lowered from 120/150 to 110/140.
  324. - Fixed Panther and Geschützwagen target tables versus allied vehicles.
  325. - Reworked Propaganda War; instead of retreating the targeted infantry it demoralizes them with powerful negative modifiers.
  326. - Fixed Gewehr 43 Sniper Rifle damage, target and range tables to match M1903 Springfield.
  327. - Renamed Waffen SS Officer into Waffen SS Command, consisting of a Hauptsturmführer and two Waffen SS Soldiers. Able to rout enemy troops, call in small mortar strikes and influences nearby Infantry with Inspired Assault.
  328. - Reworked Hauptmann into Leutnant, he supports nearby Infantry to make them fight more effectively. Can supervise buildings and Victor Target for Nebelwerfers.
  329. - Increased Volksgrenadier Kar98k damage from 12/22 to 15/25.
  330. - Geschützwagen Rapid Fire cost decreased from 50 to 35 munitions.
  331. - Geschützwagen Rapid Fire reload modifier Increased from 0.5 to 0.9.
  332. - Geschützwagen reload time increased from 5/6 to 6/7.
  333. - Waffen SS call-in cost increased from 400 to 475 manpower.
  334. - Upkeep of Grenadiers, Stormtroopers and Waffen SS increased from 1.3 to 2.4 manpower/minute.
  335. - Upkeep of all infantry increased from 1.3 to 1.6 manpower/minute.
  336. - Limited Medic Bunker upgrade to 3.
  337. - Limited Repair Bunker upgrade to 3.
  338. - Removed STG44 from Volksgrenadier, Stormtrooper and Grenadier squad leaders.
  339. - Decreased Waffen SS health from 113 to 95.2.
  340. - Fixed a bug where the STG44 upgrade for Stormtroopers required Assauly Phase instead of Skirmish Phase.
  341. - Decreased Gewehr 43 Sniper Rifle range from 73 to 72.
  342. - Decreased mp40 accuracy on long range from 0.13 to 0.11
  343. - Gr34 81mm Mortar damage changed from 40/70 to 55/65.
  344. - Decreased Reinforce Radius from Bunkers from 25 to 10.
  345. - Infantry can now only purchase upgrades near Bunkers after "Fortify the Perimeter".
  346. - Removed Flakpanzer IV 'Ostwind' from Assault Tank Support.
  347. - Stormtroopers now have Riflemen_Elite infantry armor.
  348. - Fixed a bug where Stuka rockets would scatter way more than intended.
  349. - Fixed Jagdtiger target tables.
  350. - Fixed a bug where "Take Cover!" in Defensive Doctrine would unlock bunker reinforcing as well as base building MG42's.
  351. - Lowered Panzer IV 75mm KwK40 Area of Effect range to be much less effective vs Infantry.
  352. - Decreased Knights Cross Holders health from 119 to 110.
  353. - Changed Knights Cross Holders type_critical_target from tp_infantry_heroic to tp_infantry, this fixed the bug that they could endlessly soak up damage and not die from sniper fire.
  354. - Fixed a bug where the StuG IV's projectile didn't come out of the barrel but spawned below the tank.
  355. - Increased Panzerfaust upgrade cost from 15 to 20 fuel.
  356. - Pumas will no longer attack aircraft.
  357. - Decreased turret/gun horizonal and vertical traverse speeds of the Flakpanzer IV 'Ostwind' from 75/75 to 35/35.
  358. - Sturmgeschütz IV health increased from 480 to 550.
  359. - Geschützwagen health increased from 408 to 550.
  360. - Tiger 812 'Tiki' force multiplier range decreased from 40 to 30 to match the Commonwealth Command Tank.
  361.  
  362. Panzer Elite
  363.  
  364. - New Skins for all Infantry.
  365. - Increased the cost of Panzergrenadiers from 255 to 300.
  366. - Increased Panzergrenadiers upkeep to match Wehrmacht Grenadiers.
  367. - Upkeep of all infantry increased from 1.3 to 1.6 manpower/minute.
  368. - Shocktroopers are harder to suppress.
  369. - Shocktroopers can no longer camouflage.
  370. - Shocktroopers can no longer throw incendiary grenades.
  371. - Brute Force Kommand STG44 upgrade cost reduced to 100 manpower and 75 munitions.
  372. - New symbol for Hummel and Nashorn.
  373. - Decreased Henschel Bomber Damage from 150/175 to 125/175.
  374. - Decreased Henschel Bomber scatter radius.
  375. - Fixed that the Sd.Kfz. 250/9 was much more powerfull than the Armored Car.
  376. - Lowered Jagdpanther Health from 1888 to 1500.
  377. - Increased Hummel speed/acceleration.
  378. - Increased Nashorn speed/acceleration.
  379. - Decreased Hummel traverse speed.
  380. - Decreased Nashorn traverse speed.
  381. - Fallshirmjägers can no longer capture stragetic points while hiding.
  382. - Fallshirmjägers can be spawned from buildings again.
  383. - Increased Panzer Grenadier health from 95 to 110.
  384. - Increased Fallschirmjägers health from 77 to 90.
  385. - Increased Luftwaffe Ground Forces health from 72 to 83.
  386. - Increased Gebirgsjägers health from 72 to 95.
  387. - Decreased Panzer Elite Group Zeal fuel cost from 40 to 30.
  388. - Reworked Group Zeal; it gives a recieved suppression of 0.9 and received accuracy of 0.95 (so it cancels out anti-blob for the most part).
  389. - Reworked Veteran Sergeant; it gives a received suppression of 0.95, received experience of 1.25 and increased line of sight of +5.
  390. - Decreased 20mm Flakvierling damage from 25/30 to 19/21.
  391. - Decreased Whirblewind damage from 25/30 to 19/21.
  392. - Decreased Flakvierling accuracy on medium and long range.
  393. - Decreased Whirblewind accuracy on medium and long range.
  394. - Increased Panzer Grenadier Kar98k damage from 20/30 to 22/35.
  395. - Decreased Sd.Kfz 250/1, 221, 222, 223 and 250/9 mg42 damage from 10/15 to 8/15.
  396. - Decreased Sd.Kfz 250/1, 221, 222, 223 and 250/9 mg42 accuracy on medium, long and distant ranges.
  397. - Added spawn animation for the Hetzer (credits go to Darkbladecr).
  398. - Removed damage and penetration modifiers from Marder Lockdown.
  399. - Decreased reload weapon modifiers on Marder Lockdown from 0.75 to 0.9
  400. - Fixed ACPR weapons for all vehicles to be more effective than standard.
  401. - Jagdpanther 88mm KwK36 L/71 gun damage lowered from 120/150 to 110/140.
  402. - Marder III 75mm L/70 gun damage lowered from 90/130 to 80/120.
  403. - Fixed Marder III target tables versus allied vehicles.
  404. - Lowered FG42 damage from 15/20 to 10/15.
  405. - Tank Destroyer APCR upgrade now also affects the Panzer IV.
  406. - Hotchkiss now comes standard with the Stuka upgrade applied.
  407. - Hotchkiss can now only fire Incendiary Stuka Barrages.
  408. - Normalized Nashorn weapon stats to match Jagdpanther.
  409. - Increased Nashorn reload time from 6/10 to 10/14, firing slower than the Jagdpanther.
  410. - Normalized Hummel target tables vs. vehicles.
  411. - Finetuned all anti-tank and tank guns vs. Whirblewind.
  412. - Increased Fallshirmjäger Anti-Building Grenade damage vs. emplacements.
  413. - Increased Whirblewind health to 708 to match Ostwind.
  414. - Decreased Healing rate on Supply Halftrack.
  415. - Decreased G43 damage from 22/26 to 20/24.
  416. - Decreased FG42 damage from 10/15 to 8/10.
  417. - Decreased Hetzer health from 856 to 500, to match the Sturmgeschütz IV.
  418. - Decreased APCR effectiveness.
  419. - Decreaed Teller Mine damage from 400/500 to 300/300.
  420. - Normalized Teller Mine target tables.
  421. - Gr34 81mm Mortar Halftrack damage changed from 37.5/70 to 50/65.
  422. - Fixed a bug where Fallshirmjägers coudn't be spawned from buildings anymore.
  423. - Supply Halftrack can no longer drop goliaths.
  424. - Vampire Halftrack will now camouflage when Resource Stealing is enabled.
  425. - Fixed a bug where Stuka rockets would scatter way more than intended.
  426. - Schwimmwagen is now standard buildable from the Headquarters.
  427. - Brute Force Kommand reworked into Mortar Bunker; it can no longer train Shocktroopers, Machine Gun Teams or Mortar Teams, nor can it purchase the available upgrades it had.
  428. - The Mortar Bunker now properly shows the yellow range circle on the minimap when placing it, as intended.
  429. - Gebirgsjägers can now construct the Mortar Bunker, Medic Bunkers, Machine Gun Nests, 88mm FlaK 36 Howitzers, Signal Disruptors, Mines, Barbed Wire and Sandbags.
  430. - Panzer Grenadiers can no longer construct the Brute Force Kommand.
  431. - Supply Halftrack can now only lay mines after Demolition Experts from Scorched Earth.
  432. - Panzer Jager Kommand can no longer build the Hetzer.
  433. - Nashorn and Bergetiger temporarily removed.
  434. - Shocktroopers can now throw Bundled Anti-Tank Grenades.
  435. - Shocktroopers can no longer construct Trenches.
  436. - Shocktroopers can be upgraded with either a Panzerschreck or a LMG42.
  437. - Shocktroopers are now also affected by Double Infantry AT Efforts.
  438. - Scout Car will now show the proper ghost prop when setting up.
  439. - Marder III Gun will now correctly be fixed after it has been repaired.
  440. - The engine covers of the Sd.Kfz. 250 series will now correctly be fixed after they have been repaired.
  441. - Incendiary Grenades now cost 20 munitions to throw.
  442. - Anti-Tank Grenades now cost 30 munitions to throw.
  443. - Supply Halftrack can no longer follow units.
  444. - G43 Suppressive Voley now works as intended.
  445. - Armored Cars and Recon Halftracks will no longer attack aircraft.
  446. - Decreased turret/gun horizonal and vertical traverse speeds of the Flakpanzer IV 'Wirblewind' from 75/75 to 35/35.
  447. - Marder III health increased from 502 to 550.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement