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ISmileyzI

Danganronpa Trigger Happy Havoc All Trials Guide

Jan 21st, 2017
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  1. NG Guide Edited for All Trials
  2.  
  3. General Stuff:
  4. - When referring to buttons on controller, I will be defaulting to ps3 controller, but the corresponding buttons on a different controller should work.
  5. - Keyboard/mouse is faster for closing arguments, since the reticle speed isn't fixed
  6. - The optimal way to speed through text is holding down Ctrl + S (or Circle + D-pad Down on controller). Holding ctrl speeds through the text itself while holding the down button speeds through background animations (such as flashbacks, character introductions, and evaluation screens after trials)
  7. - I will not specify which bullet to shoot unless you need to switch bullets for that particular nonstop debate/BTB. The numbers in parentheses show which statement the words you need to shoot is on, what keys to press to get to a piece of evidence, or what letters to shot for Hangman’s Gambits
  8. - The numbers next to the bullet time battles specify how many statements to lock onto at a time before blowing them up (3-3-3-4 would be blow up 3 statements at once, then 3 more, etc). Blowing up multiple statements at once depletes more health than doing them separately (thanks to Hasselbalch for the numbers/discovery).
  9. - MC = multiple choice, BTB = bullet time battle, ND = nonstop debate, HG = Hangman’s Gambit
  10. - For the most part, I will not specify when to skip through text, as it is through a large majority of the run, only actions other than skipping through text. So when in doubt just hold down Ctrl+S (or Circle + Down)
  11. - This guide for the most part can be used for higher difficulties, but will not point out if there is white noise to shoot. There may also be times where you need to switch bullets that aren’t pointed out in here and you will have to reload for some BTBs. There will also be fake panels during Closing Arguments.
  12. - Necessary Skills: Upshift (probably faster), Robot Jock, Algorithm, Melodious Voice, Trance, Vocabulary (Kind+ Only), Handiwork (Kind+ Only)
  13. - Helpful Skills: Menacing Focus, Tranquility, Trigger Happy, Crystal Prediction (helps for 1 ND, more helpful in higher difficulties), Kinetic Depth Perception (highly recommended), Ambidextrousness
  14. - It is faster to load your save file after each trial rather than returning to main menu (the cursor is already on your current save file and there is less delay)
  15. - Language doesn't matter (or is a small, hard to notice difference)
  16. - You would be surprised by how much time you'll save by practicing the trials and learning to shoot the truth bullets before the statement appears
  17. - If anybody has questions, feel free to whisper/PM me on Twitch at http://twitch.tv/ISmileyzI or tweet me @SmileySpeedruns
  18.  
  19. Chapter 1 Class Trial (skip all tutorials)
  20.  
  21. - ND: Didn’t even have a chance to resist (7, final)
  22. - ND: Some random knife (4)
  23. - ND: When nobody was in the d-dining hall (4)
  24. - MC: Sayaka
  25. - HG: HAIR (shoot A)
  26. - Present: Bathroom Doorknob (right 2)
  27. - ND: locked it (7)
  28. - MC: The crime took place in my room
  29. - Present: Switching Rooms (right 1, up 2)
  30. - ND: The room Makoto was staying in (6)
  31. - MC: Sayaka
  32. - Present: Sayaka’s Wrist (right 1, down 2)
  33. - ND: Switch to Replica Sword Sheath, sword-based sneak attack (4)
  34. - MC: her palms
  35. - MC: the water was off
  36. - MC: Sayaka
  37. - ND: just aren’t any clues left (2)
  38. - MC: left index finger
  39. - Select: Leon (left 3)
  40. - Present: Burnt Shirt Piece (up 2)
  41. - MC: how it was disposed of
  42. - ND: you’d have to get close to the incinerator (5)
  43. - MC: throw it
  44. - MC: Ultimate Baseball Star
  45. - Closing Argument (from right to left):
  46. o Killer attempting to enter room
  47. o Killer with sword behind them
  48. o Killer deflecting attack with sword
  49. o Sword with sparkly tip
  50. o Screwdriver and doorknob
  51. o Sayaka writing bloody message
  52. o Lint roller
  53. o Crystal ball in hand
  54. o Throwing shirt in incinerator
  55. o Burnt sleeve piece
  56. - BTB: 3-3-3-4 mash left click/triangle at end
  57.  
  58. Chapter 2 Class Trial
  59.  
  60. - ND: iron pipe (5)
  61. - ND: no proof for it (6)
  62. - MC: how the victim was positioned
  63. - HG: SCHIZO (shoot C, Z, O)
  64. - MC: her behavior changed
  65. - ND: the modus operandi matches (6)
  66. - MC: the victim’s fatal injury
  67. - MC: What was used to suspend her
  68. - MC: Because Chihiro was a girl
  69. - Select: Byakuya (left 5)
  70. - ND: Absorb before we found the body (1), Shoot The victim was Chihiro (5)
  71. - ND: I’d never seen that rope (10)
  72. - MC: the scene of the crime
  73. - Present: Two locker room posters (right 2)
  74. - Present: Boys locker room carpet (right 2, up 2)
  75. - ND: Leon’s handbook (10)
  76. - MC: the killer is a guy
  77. - ND: And only the killer (9)
  78. - ND: blue tracksuit (9)
  79. - MC: the way he talked
  80. - MC: it’s Chihiro’s
  81. - MC: by hitting its weak point
  82. - Select: Mondo (right 6)
  83. - ND: switch to Broken e-handbook, works just fine (6)
  84. - Closing Argument (from right to left):
  85. o Gym bag with tracksuit
  86. o E-handbook swiping in
  87. o Chihiro next to boys locker room
  88. o Killer with dumbbell
  89. o Zoomed in poster with bloodstain
  90. o Killer removing poster from wall
  91. o Girls locker room door
  92. o Killer putting poster on wall
  93. o Hand holding extension cord
  94. o Fingers writing BLOODLUST
  95. o Sauna with killer’s shadow
  96. o E-handbook malfunctioning
  97. - BTB: 3-3-3-2-3 Activate fever time at beginning, mash left click/triangle at end
  98.  
  99. Chapter 3 Class Trial
  100.  
  101. - ND: blueprints (2)
  102. - MC: Hiro
  103. - Present: Blue Tarp (down 1)
  104. - Present: Repository Dolly (down 2)
  105. - BTB: 3-3-3-4 Activate fever time at beginning, Spam left click/triangle at end
  106. - ND: bend over (7)
  107. - MC: You can’t take it off by yourself
  108. - ND: Absorb what order (4), shoot the numbering (7)
  109. - HG: WRISTWATCH (Shoot I S A H)
  110. - ND: Absorb someone else’s discovery (10, final), shoot dead body had been found (7)
  111. - MC: When both bodies were rediscovered
  112. - ND: was no notable difference (9)
  113. - Present: Glasses Cleaning Cloth (right 1, down 2)
  114. - MC: Hifumi
  115. - Present: The Note Hifumi Had (up 2)
  116. - MC: Taka
  117. - ND: Switch to Broken Wristwatch, nothing to do with Tick Tock (8, final)
  118. - Present: Kiyotaka’s Scrap of Paper (up 3)
  119. - ND: one of the Justice Hammers (11)
  120. - ND: absorb two murders (7, final), shoot impossible (4)
  121. - Select Celeste (left 4)
  122. - MC: encountering the suspicious individual
  123. - ND: Absorb so strange (9, final), shoot those guys (6)
  124. - MC: Hifumi is dragging the suspect away
  125. - ND: Switch to Robo Justice Costume, stand up straight (7)
  126. - MC: He said people’s last names
  127. - ND: Switch to e-Handbook, no way to contradict me (10)
  128. - Closing Argument (from right to left):
  129. o Hifumi’s sweating face
  130. o Clock saying 1 o’clock
  131. o Hiro grabbing his head
  132. o Killer with camera
  133. o Other clock
  134. o Justice Hammer 4
  135. o Justice Hammer 2
  136. o Justice Hammer 3
  137. o Hifumi pushing dolly
  138. o Bloody hammer
  139.  
  140. Chapter 4 Class Trial
  141.  
  142. - ND: the only reason you have (7)
  143. - ND: I never saw her (7)
  144. - MC: When Sakura got that candy
  145. - MC: On the magazine shelf
  146. - ND: Absorb magazine shelf (5), shoot Ogre’s body was discovered (2)
  147. - BTB: 3-4-2-4 Activate fever time at beginning, Spam left click/triangle at end
  148. - MC: Why the magazine was hidden
  149. - MC: Toko
  150. - ND: Switch to Kyoko’s Examination Summary, just once (6)
  151. - HG: CHESS PIECE (Shoot E S E)
  152. - MC: It was broken
  153. - Present: Monokuma Bottle Experiment (up 5)
  154. - MC: Sakura’s second attacker
  155. - BTB: 2-3-4-4 Activate fever time at beginning, Switch to Locker Handprint at end
  156. - ND: in front of the shelf (9, final)
  157. - Present: Magazine Shelf Bloodstain (down 3)
  158. - MC: I saw it for myself
  159. - ND: the shot to her head (6)
  160. - MC: Section A
  161. - HG: PROTEIN DRINK (Shoot R T E D N K)
  162. - MC: A protein drink
  163. - Present: Footprints in the Powder (up 1)
  164. - MC: Makoto and Hina
  165. - ND: Switch to Footprints in the Powder, from Section C to Section A (6)
  166. - MC: The rec room window
  167. - MC: Section A of the shelf
  168. - ND: the rec room was unlocked (9, final)
  169. - MC: Sakura
  170. - BTB: 2-1-4-3-3-2 Activate fever time at beginning, Spam left click/triangle at end
  171. - Select Sakura (right 4)
  172. - MC: Sakura wanted to create the locked room
  173. - Closing Argument (from right to left):
  174. o Byakuya
  175. o Toko hiding in locker
  176. o Breaking bottle with knight (horse)
  177. o Toko dying message
  178. o Toko peeking out of locker
  179. o Upside-down magazine
  180. o Breaking bottle with queen
  181. o Sakura’s bloody hand holding poison bottle
  182. o Hand putting poison bottle away
  183. o Hand taking protein bottle out
  184.  
  185. Chapter 5 Class Trial
  186.  
  187. - MC: Kyoko’s gloves
  188. - ND: Switch to Fake Nails, must’ve been wearing gloves (7)
  189. - ND: Switch to Tattoo on the Right Hand, we can’t identify the body (6)
  190. - Present: Mukuro Ikusaba’s Profile (up 1, left 1)
  191. - HG: WOLF (Shoot F)
  192. - MC: Makoto and Kyoko
  193. - MC: At 9 o’clock
  194. - ND: Switch to Sprinklers, 10 o’clock at night (2, comes up fast)
  195. - BTB: all 3s Activate fever time at beginning, Spam left click/triangle at end
  196. - Present: Tarp (right 1, down 3)
  197. - ND: Switch to Body Before the Explosion, didn’t get dirty (9, final)
  198. - Present: Chicken Coop Chickens (right 2, up 2)
  199. - ND: Switch to Disguised Dead Body, getting stabbed (8)
  200. - Present: Monokuma File #5 (mash right click/triangle)
  201. - Present: Fragments Near the Dead Body (right 1, up 2)
  202. - ND: Absorb hit on the back of her head (8), shoot The victim’s fatal injury (2)
  203. - Present: Titanium Arrows (up 4)
  204. - ND: Switch to Bloody Duct Tape, too thin (8, statement gets smaller)
  205. - Present: Woodblock Key (right 3)
  206. - ND: Absorb the locker key in my own room (11), shoot There’s proof (7)
  207. - MC: Let it go
  208.  
  209. Chapter 6 Class Trial
  210.  
  211. - ND: Switch to Group Photo, the three of us (10, final, statement spins around)
  212. - MC: The ones who got the photos
  213. - HG: AMNESIA (shoot M S A)
  214. - ND: Switch to Interview DVD, I remember everything (5)
  215. - ND: Switch to Monokuma Control Room, a million miles away (11)
  216. - MC: The other wounds
  217. - ND: All those wounds in battle (4, statement spins around)
  218. - MC: The mastermind
  219. - ND: Absorb it was Mukuro Ikusaba (3), shoot right hand (7)
  220. - MC: The bio lab
  221. - Present: Tarp (down 3)
  222. - BTB: 5-5-5-1 Activate fever time at beginning, Switch to Bio Lab Lights at the end
  223. - MC: Ten lights
  224. - MC: The same person was killed twice
  225. - ND: Absorb Junko Enoshima (3), shoot murdered twice (12, final)
  226. - ND: Switch to Mukuro Ikusaba’s Profile, wasn’t Mukuro (2, comes up fast)
  227. - Select Junko (right 3)
  228. - HG: REPLACED (shoot E L C D)
  229. - MC: They switched at the beginning
  230. - Present Interview DVD (up 2)
  231. - BTB: 1-2-3-4-5-1 Activate fever time at beginning, Switch to Group Photo at end
  232. - MC: Junko’s face
  233. - Closing Argument (from right to left):
  234. o Junko and Mukuro
  235. o Killer removing body
  236. o Knife
  237. o Kyoko surprising killer (Kyoko in foreground)
  238. o Killer running away from Kyoko (Kyoko in background)
  239. o Killer removing mask
  240. o Unexploded body
  241. o Exploded body
  242. - MC: Okay
  243. - MC: Before arriving at school
  244. - MC: The motives Monokuma came up with
  245. - MC: Human connections
  246. - MC: The past
  247. - MC: Greed
  248. - MC: Betrayal
  249. - ND: Switch to Genocide Jack’s Memory, nobody can remember anything (10)
  250. - MC: The Togami family fell
  251. - MC: Our life at Hope’s Peak
  252. - ND: Switch to Locker Notebook, a single class (6)
  253. - MC: When I fainted
  254. - MC: The headmaster
  255. - HG: HIJACK (shoot I J)
  256. - ND: Absorb hope (2) x5, shoot … … … (5, 9, 13, 16, 19)
  257. - BTB: 3-2-3-3-3-2-3 Spam left click/triangle at end
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