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- package com.reed.sidescroller;
- import com.badlogic.gdx.Gdx;
- import com.badlogic.gdx.graphics.Texture;
- import com.badlogic.gdx.graphics.g2d.TextureRegion;
- public class Assets {
- //Textures
- public static Texture everything;
- //blocks
- public static TextureRegion grassAndDirt;
- public static TextureRegion grass;
- public static TextureRegion plainBlock;
- public static TextureRegion brownBlock;
- public static TextureRegion waterBlock;
- public static TextureRegion dirtBlock;
- public static TextureRegion woodBlock;
- public static TextureRegion stoneTall;
- public static TextureRegion stoneShort;
- public static TextureRegion wallTall;
- public static TextureRegion wallShort;
- //building stuff
- public static TextureRegion roofSouthEast;
- public static TextureRegion roofEast;
- public static TextureRegion roofSouthWest;
- public static TextureRegion roofNorthEast;
- public static TextureRegion roofSouth;
- public static TextureRegion roofNorthWest;
- public static TextureRegion roofWest;
- public static TextureRegion roofNorth;
- public static TextureRegion rampEast;
- public static TextureRegion rampNorth;
- public static TextureRegion rampSouth;
- public static TextureRegion rampWest;
- public static TextureRegion window;
- //trees
- public static TextureRegion uglyTree;
- public static TextureRegion shortTree;
- public static TextureRegion treeTall;
- //Gems n stuff
- public static TextureRegion rock;
- public static TextureRegion star;
- public static TextureRegion greenGem;
- public static TextureRegion goldGem;
- public static TextureRegion blueGem;
- //Chest and Doors
- public static TextureRegion chestClosed;
- public static TextureRegion chestLid;
- public static TextureRegion chestOpen;
- public static TextureRegion doorClosed;
- public static TextureRegion doorOpen;
- //judging off of hat thing
- public static TextureRegion girlDarkBlue;
- public static TextureRegion boyBlackHair;
- public static TextureRegion girlPinkHair;
- public static TextureRegion girlWhiteCat;
- public static TextureRegion girlPurplePrincess;
- //random
- public static TextureRegion ladyBug;
- public static TextureRegion key;
- public static TextureRegion speechBubble;
- public static Texture loadTexture (String file) {
- return new Texture(Gdx.files.internal(file));
- }
- public static void load () {
- everything = new Texture(Gdx.files.internal("everything.png"));
- //Made from left to right from everything image
- grassAndDirt = new TextureRegion(everything, 0, 0, 101, 171);
- greenGem = new TextureRegion(everything, 101, 0, 101, 171);
- plainBlock = new TextureRegion(everything, 202, 0, 101, 171);
- rock = new TextureRegion(everything, 303, 0, 101, 171);
- roofSouthEast = new TextureRegion(everything, 404, 0, 101, 171);
- star = new TextureRegion(everything, 505, 0, 101, 171);
- uglyTree = new TextureRegion(everything, 606, 0, 101, 171);
- woodBlock = new TextureRegion(everything, 707, 0, 101, 171);
- chestClosed = new TextureRegion(everything, 0, 171, 101, 171);
- doorClosed = new TextureRegion(everything, 101, 171, 101, 171);
- goldGem = new TextureRegion(everything, 202, 171, 101, 171);
- rampEast = new TextureRegion(everything, 303, 171, 101, 171);
- roofEast = new TextureRegion(everything, 404, 171, 101, 171);
- roofSouthWest = new TextureRegion(everything, 505, 171, 101, 171);
- stoneTall = new TextureRegion(everything, 606, 171, 101, 171);
- wallTall = new TextureRegion(everything, 707, 171, 101, 171);
- girlDarkBlue = new TextureRegion(everything, 0, 342, 101, 171);
- chestLid = new TextureRegion(everything, 101, 342, 101, 171);
- doorOpen = new TextureRegion(everything, 202, 342, 101, 171);
- grass = new TextureRegion(everything, 303, 342, 101, 171);
- rampNorth = new TextureRegion(everything, 404, 342, 101, 171);
- roofNorthEast = new TextureRegion(everything, 505, 342, 101, 171);
- roofSouth = new TextureRegion(everything, 606, 342, 101, 171);
- stoneShort = new TextureRegion(everything, 707, 342, 101, 171);
- wallShort = new TextureRegion(everything, 808, 342, 101, 171);
- boyBlackHair = new TextureRegion(everything, 0, 513, 101, 171);
- girlPinkHair = new TextureRegion(everything, 101, 513, 101, 171);
- chestOpen = new TextureRegion(everything, 303, 513, 101, 171);
- ladyBug = new TextureRegion(everything, 404, 513, 101, 171);
- rampSouth = new TextureRegion(everything, 505, 513, 101, 171);
- roofNorthWest = new TextureRegion(everything, 606, 513, 101, 171);
- roofWest = new TextureRegion(everything, 707, 513, 101, 171);
- shortTree = new TextureRegion(everything, 808, 513, 101, 171);
- waterBlock = new TextureRegion(everything, 909, 513, 101, 171);
- brownBlock = new TextureRegion(everything, 0, 684, 101, 171);
- girlWhiteCat = new TextureRegion(everything, 101, 684, 101, 171);
- girlPurplePrincess = new TextureRegion(everything, 202, 684, 101, 171);
- dirtBlock = new TextureRegion(everything, 303, 684, 101, 171);
- blueGem = new TextureRegion(everything, 404, 684, 101, 171);
- key = new TextureRegion(everything, 505, 684, 101, 171);
- rampWest = new TextureRegion(everything, 606, 684, 101, 171);
- roofNorth = new TextureRegion(everything, 707, 684, 101, 171);
- speechBubble = new TextureRegion(everything, 808, 684, 101, 171);
- treeTall = new TextureRegion(everything, 909, 684, 101, 171);
- window = new TextureRegion(everything, 1010, 684, 101, 171);
- System.out.println("assest");
- }
- }
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