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- Alrighty, Kammi here. So, the core challenge for Ghost was something that I looked forward to from the beginning. My main type is Ghost, so for teambuilding I pretty much took my normal team that worked, slapped on Gourgeist, and hit the ladder. Boring, I know XD but if you want to know my process before that...well, I've been using Ghost mono since the end of BW, it's the only mono I've ever used, and I only play Monotype (imagine alllllll those tours and ladder battles...yeah). So basically my team just adapted to whatever worked over time. It's tried and tested ^^ and still loses to generic Flying 90% of the time rip.
- Here is my CCGh team, with a few custom EV spreads removed:
- Aegislash @ Weakness Policy
- Ability: Stance Change
- EVs: 252 HP / 128 Atk / 128 SpA
- Brave Nature
- - Sacred Sword
- - Shadow Ball
- - Shadow Sneak
- - King's Shield
- Gengar @ Life Orb
- Ability: Levitate
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Focus Blast
- - Shadow Ball
- - Thunderbolt
- - Sludge Wave
- Sableye @ Sablenite
- Ability: Prankster
- EVs: 252 HP / 252 Def
- Calm Nature
- - Will-O-Wisp
- - Calm Mind
- - Recover
- - Dark Pulse
- Jellicent @ Leftovers
- Ability: Cursed Body
- EVs: 252 HP / 4 SpA / 252 SpD
- Calm Nature
- IVs: 0 Atk
- - Scald
- - Acid Armor
- - Recover
- - Toxic
- Gourgeist-Super @ Leftovers
- Ability: Frisk
- EVs: 252 HP / 252 Def / 4 SpD
- Bold Nature
- IVs: 0 Atk
- - Leech Seed
- - Seed Bomb
- - Will-O-Wisp
- - Synthesis
- Chandelure @ Choice Scarf
- Ability: Flash Fire
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk / 30 Def
- - Fire Blast
- - Trick
- - Hidden Power [Ice]
- - Shadow Ball
- Good riddance, now I can delete that.
- In terms of threats on the ladder...I immediately regretted looking forward to this challenge XD It was extremely difficult to adjust to the one-pokemon change in my team, when I was always used to having Golurk (hazard setter and dynamic puncher for extra hax). Gourgeist played a small helpful role in my team (walled Breloom to death, beats water) but to be honest, I really missed my rocks. Bug, ice,and fire became new threats, and RIP my chances with flying. I'm also confident in saying that Mega-Sableye is not overpowered. In fact, I did some math and Mega Sab takes so many turns to actually set up that its *statistically likely* to be haxed. At least this core challenge shut most people up about banning it. In terms of other threats, the usual. I tilted every time I got flying, water, or dark teams, and sometimes fighting teams with Scrafty. Sometimes I played around with Dazzling Gleam on Sableye but then I would get a normal team and well gg. Overall, this challenge was fun but I was happy to get back to playing with my normal team c: yay Ghost~
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