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CCGh1 Review

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Jan 26th, 2015
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  1. Alrighty, Kammi here. So, the core challenge for Ghost was something that I looked forward to from the beginning. My main type is Ghost, so for teambuilding I pretty much took my normal team that worked, slapped on Gourgeist, and hit the ladder. Boring, I know XD but if you want to know my process before that...well, I've been using Ghost mono since the end of BW, it's the only mono I've ever used, and I only play Monotype (imagine alllllll those tours and ladder battles...yeah). So basically my team just adapted to whatever worked over time. It's tried and tested ^^ and still loses to generic Flying 90% of the time rip.
  2.  
  3. Here is my CCGh team, with a few custom EV spreads removed:
  4.  
  5. Aegislash @ Weakness Policy
  6. Ability: Stance Change
  7. EVs: 252 HP / 128 Atk / 128 SpA
  8. Brave Nature
  9. - Sacred Sword
  10. - Shadow Ball
  11. - Shadow Sneak
  12. - King's Shield
  13.  
  14. Gengar @ Life Orb
  15. Ability: Levitate
  16. EVs: 4 HP / 252 SpA / 252 Spe
  17. Timid Nature
  18. IVs: 0 Atk
  19. - Focus Blast
  20. - Shadow Ball
  21. - Thunderbolt
  22. - Sludge Wave
  23.  
  24. Sableye @ Sablenite
  25. Ability: Prankster
  26. EVs: 252 HP / 252 Def
  27. Calm Nature
  28. - Will-O-Wisp
  29. - Calm Mind
  30. - Recover
  31. - Dark Pulse
  32.  
  33. Jellicent @ Leftovers
  34. Ability: Cursed Body
  35. EVs: 252 HP / 4 SpA / 252 SpD
  36. Calm Nature
  37. IVs: 0 Atk
  38. - Scald
  39. - Acid Armor
  40. - Recover
  41. - Toxic
  42.  
  43. Gourgeist-Super @ Leftovers
  44. Ability: Frisk
  45. EVs: 252 HP / 252 Def / 4 SpD
  46. Bold Nature
  47. IVs: 0 Atk
  48. - Leech Seed
  49. - Seed Bomb
  50. - Will-O-Wisp
  51. - Synthesis
  52.  
  53. Chandelure @ Choice Scarf
  54. Ability: Flash Fire
  55. EVs: 252 SpA / 4 SpD / 252 Spe
  56. Timid Nature
  57. IVs: 0 Atk / 30 Def
  58. - Fire Blast
  59. - Trick
  60. - Hidden Power [Ice]
  61. - Shadow Ball
  62.  
  63. Good riddance, now I can delete that.
  64.  
  65. In terms of threats on the ladder...I immediately regretted looking forward to this challenge XD It was extremely difficult to adjust to the one-pokemon change in my team, when I was always used to having Golurk (hazard setter and dynamic puncher for extra hax). Gourgeist played a small helpful role in my team (walled Breloom to death, beats water) but to be honest, I really missed my rocks. Bug, ice,and fire became new threats, and RIP my chances with flying. I'm also confident in saying that Mega-Sableye is not overpowered. In fact, I did some math and Mega Sab takes so many turns to actually set up that its *statistically likely* to be haxed. At least this core challenge shut most people up about banning it. In terms of other threats, the usual. I tilted every time I got flying, water, or dark teams, and sometimes fighting teams with Scrafty. Sometimes I played around with Dazzling Gleam on Sableye but then I would get a normal team and well gg. Overall, this challenge was fun but I was happy to get back to playing with my normal team c: yay Ghost~
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