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  1. Log file open, 03/17/15 18:22:05
  2. LogInit:Display: Running engine for game: Overdosed
  3. LogInit: Version: 4.7.3-2479750+++depot+UE4-Releases+4.7
  4. LogInit: API Version: 2455222
  5. LogInit: Compiled (64-bit): Mar 15 2015 23:20:45
  6. LogInit: Compiled with Visual C++: 18.00.21005.01
  7. LogInit: Build Configuration: Development
  8. LogInit: Branch Name: ++depot+UE4-Releases+4.7
  9. LogInit: Command line:
  10. LogInit: Base directory: D:/Program Files/Unreal Engine/4.7/Engine/Binaries/Win64/
  11. LogInit: Rocket: 1
  12. [2015.03.17-18.22.05:955][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
  13. [2015.03.17-18.22.06:010][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  14. [2015.03.17-18.22.06:025][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  15. [2015.03.17-18.22.06:034][ 0]LogInit: Object subsystem initialized
  16. [2015.03.17-18.22.06:036][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
  17. [2015.03.17-18.22.06:036][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/Program Files/Unreal Projects/Overdosed 4.7/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  18. [2015.03.17-18.22.06:036][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
  19. [2015.03.17-18.22.06:036][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/Program Files/Unreal Projects/Overdosed 4.7/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  20. [2015.03.17-18.22.06:036][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
  21. [2015.03.17-18.22.06:036][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/Program Files/Unreal Projects/Overdosed 4.7/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  22. [2015.03.17-18.22.06:036][ 0]LogInit: Selected Device Profile: [Windows]
  23. [2015.03.17-18.22.06:036][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  24. [2015.03.17-18.22.06:078][ 0]LogInit: Computer: BEN-PC
  25. [2015.03.17-18.22.06:078][ 0]LogInit: User: Ben
  26. [2015.03.17-18.22.06:078][ 0]LogInit: CPU Page size=4096, Cores=4
  27. [2015.03.17-18.22.06:078][ 0]LogInit: High frequency timer resolution =3.330136 MHz
  28. [2015.03.17-18.22.06:078][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=8192.0GB
  29. [2015.03.17-18.22.06:078][ 0]LogMemory: Platform Memory Stats for Windows
  30. [2015.03.17-18.22.06:078][ 0]LogMemory: Process Physical Memory: 48.50 MB used, 48.50 MB peak
  31. [2015.03.17-18.22.06:078][ 0]LogMemory: Process Virtual Memory: 27.57 MB used, 27.57 MB peak
  32. [2015.03.17-18.22.06:078][ 0]LogMemory: Physical Memory: 3578.62 MB used, 8137.08 MB total
  33. [2015.03.17-18.22.06:078][ 0]LogMemory: Virtual Memory: 281.35 MB used, 8388608.00 MB total
  34. [2015.03.17-18.22.06:098][ 0]LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon R9 200 Series (Feature Level 11_0)
  35. [2015.03.17-18.22.06:098][ 0]LogD3D11RHI: Adapter has 3051MB of dedicated video memory, 0MB of dedicated system memory, and 3812MB of shared system memory, 2 output[s]
  36. [2015.03.17-18.22.06:098][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  37. [2015.03.17-18.22.06:102][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  38. [2015.03.17-18.22.06:107][ 0]LogD3D11RHI: Async texture creation disabled: no driver support
  39. [2015.03.17-18.22.06:165][ 0]LogTextLocalizationManager: The requested culture ('en_GB') has no localization data; parent culture's ('en') localization data will be used.
  40. [2015.03.17-18.22.06:226][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
  41. Resource: (D:/Program Files/Unreal Engine/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
  42. Resource: (D:/Program Files/Unreal Engine/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
  43. [2015.03.17-18.22.06:226][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
  44. Resource: (D:/Program Files/Unreal Engine/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
  45. Resource: (D:/Program Files/Unreal Engine/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
  46. [2015.03.17-18.22.06:305][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  47. [2015.03.17-18.22.08:873][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  48. [2015.03.17-18.22.09:454][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  49. [2015.03.17-18.22.09:527][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  50. [2015.03.17-18.22.09:592][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 64MB C:/Users/Ben/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
  51. [2015.03.17-18.22.09:592][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Ben/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
  52. [2015.03.17-18.22.09:592][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Unreal Projects/Overdosed 4.7/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  53. [2015.03.17-18.22.09:592][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  54. [2015.03.17-18.22.09:723][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  55. [2015.03.17-18.22.09:736][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Ben/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  56. [2015.03.17-18.22.10:239][ 0]LogMeshUtilities: No automatic mesh reduction module available
  57. [2015.03.17-18.22.10:239][ 0]LogMeshUtilities: No automatic mesh merging module available
  58. [2015.03.17-18.22.10:610][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  59. [2015.03.17-18.22.10:697][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
  60. [2015.03.17-18.22.11:483][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  61. [2015.03.17-18.22.11:852][ 0]SourceControl: Info Source control is disabled
  62. [2015.03.17-18.22.11:852][ 0]SourceControl: Info Source control is disabled
  63. [2015.03.17-18.22.11:852][ 0]SourceControl: Info Source control is disabled
  64. [2015.03.17-18.22.11:852][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
  65. [2015.03.17-18.22.11:852][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
  66. [2015.03.17-18.22.11:866][ 0]SourceControl: Info Source control is disabled
  67. [2015.03.17-18.22.12:076][ 0]LogObj: 24965 objects as part of root set at end of initial load.
  68. [2015.03.17-18.22.12:076][ 0]LogUObjectAllocator: 5259912 out of 0 bytes used by permanent object pool.
  69. [2015.03.17-18.22.12:161][ 0]LogEngine: Initializing Engine...
  70. [2015.03.17-18.22.14:575][ 0]LogAssetRegistry: FAssetRegistry took 0.0103 seconds to start up
  71. [2015.03.17-18.22.14:575][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
  72. [2015.03.17-18.22.14:604][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  73. [2015.03.17-18.22.14:614][ 0]LogInit: FAudioDevice initialized.
  74. [2015.03.17-18.22.14:656][ 0]LogAIModule: Creating AISystem for world NewWorld
  75. [2015.03.17-18.22.14:694][ 0]LogDerivedDataCache: Saved boot cache 0.04s 59MB C:/Users/Ben/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
  76. [2015.03.17-18.22.14:699][ 0]LogInit: Texture streaming: Enabled
  77. [2015.03.17-18.22.15:595][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
  78. [2015.03.17-18.22.15:595][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.3-2479750+++depot+UE4-Releases+4.7
  79. [2015.03.17-18.22.15:595][ 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.3-2479750+++depot+UE4-Releases+4.7
  80. [2015.03.17-18.22.15:595][ 0]LogAnalytics: SetUserId 44a2c4bf4a2f1fcf81bd7ab524ab0251|b072f3e306ab4edb9c0e026a13d99bea|0c9585a7-0cd8-4bb2-8373-3842869cb2f3
  81. [2015.03.17-18.22.15:595][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
  82. [2015.03.17-18.22.15:618][ 0]LogInit: Transaction tracking system initialized
  83. [2015.03.17-18.22.15:830][ 0]BlueprintLog: New page: Editor Load
  84. [2015.03.17-18.22.16:370][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  85. [2015.03.17-18.22.16:754][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  86. [2015.03.17-18.22.17:094][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
  87. [2015.03.17-18.22.17:095][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
  88. [2015.03.17-18.22.17:100][ 0]LogConsoleResponse:Display:
  89. [2015.03.17-18.22.18:169][ 0]LogCook:Display: Done creating registry. It took 0.00s.
  90. [2015.03.17-18.22.18:348][ 0]SourceControl: Info Source control is disabled
  91. [2015.03.17-18.22.18:348][ 0]Cmd: MAP LOAD FILE="../../../../../Unreal Projects/Overdosed 4.7/Content/Maps/Arena2.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  92. [2015.03.17-18.22.18:362][ 0]LightingResults: New page: Lighting Build
  93. [2015.03.17-18.22.18:378][ 0]MapCheck: New page: Map Check
  94. [2015.03.17-18.22.18:378][ 0]LightingResults: New page: Lighting Build
  95. [2015.03.17-18.22.18:386][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000016363740
  96. [2015.03.17-18.23.18:803][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  97. [2015.03.17-18.23.18:826][ 0]LogAIModule: Creating AISystem for world Arena2
  98. [2015.03.17-18.23.18:845][ 0]Cmd: MAP CHECKDEP
  99. [2015.03.17-18.23.18:845][ 0]MapCheck: New page: Arena2 - 17 Mar 2015 18:23:18
  100. [2015.03.17-18.23.19:206][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 360.483ms to complete.
  101. [2015.03.17-18.23.19:206][ 0]LogFileHelpers: Loading map 'Arena2' took 60.858
  102. [2015.03.17-18.23.19:513][ 0]LogCollectionManager: Loaded 0 collections in 0.001444 seconds
  103. [2015.03.17-18.23.19:525][ 0]LogContentBrowser: Native class hierarchy populated in 0.0121 seconds. Added 1701 classes and 266 folders.
  104. [2015.03.17-18.23.19:958][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0042 seconds. Added 1 classes and 2 folders.
  105. [2015.03.17-18.23.20:440][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  106. [2015.03.17-18.23.20:484][ 0]LogSlate:Warning: Failed to load font data from 'Veranda'
  107. [2015.03.17-18.23.20:491][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  108. [2015.03.17-18.23.20:491][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  109. [2015.03.17-18.23.20:515][ 0]LogLoad: Full Startup: 77.37 seconds (BP compile: 11.65 seconds)
  110. [2015.03.17-18.23.20:568][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Enemies'
  111. [2015.03.17-18.23.21:235][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1104x968 (Frame:2).
  112. [2015.03.17-18.23.26:656][ 9]LogAssetRegistry: Asset discovery search completed in 72.0910 seconds
  113. [2015.03.17-18.23.39:670][ 19]BlueprintLog: New page: Pre-PIE auto-recompile
  114. [2015.03.17-18.23.39:674][ 19]LogPlayLevel: [PIE] Compiling WidgetMacroLibrary before PIE...
  115. [2015.03.17-18.23.39:886][ 19]LogPlayLevel: [PIE] Compiling Arena2 before PIE...
  116. [2015.03.17-18.23.41:094][ 19]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
  117. [2015.03.17-18.23.41:330][ 19]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001A532660
  118. [2015.03.17-18.23.41:330][ 19]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001A531F80
  119. [2015.03.17-18.23.41:331][ 19]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000003DCB4900
  120. [2015.03.17-18.23.41:459][ 19]LogPlayLevel: PIE: Blueprint regeneration took 1787 ms (2 blueprints)
  121. [2015.03.17-18.23.41:459][ 19]PIE: New page: PIE session: Arena2 (17 Mar 2015 18:23:41)
  122. [2015.03.17-18.23.41:666][ 19]LogBlueprint:Warning: FMemberReference::ResolveMember (Spawn Enemies) bSelfContext == true, but no scope supplied!
  123. [2015.03.17-18.23.41:666][ 19]LogBlueprint:Warning: FMemberReference::ResolveMember (Spawn Enemies) bSelfContext == true, but no scope supplied!
  124. [2015.03.17-18.23.41:667][ 19]LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied!
  125. [2015.03.17-18.23.41:667][ 19]LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied!
  126. [2015.03.17-18.23.41:670][ 19]LogBlueprint:Warning: FMemberReference::ResolveMember (Spawn Enemies) bSelfContext == true, but no scope supplied!
  127. [2015.03.17-18.23.41:670][ 19]LogBlueprint:Warning: FMemberReference::ResolveMember (Spawn Enemies) bSelfContext == true, but no scope supplied!
  128. [2015.03.17-18.23.41:679][ 19]LogBlueprint:Warning: FMemberReference::ResolveMember (Spawn Enemies) bSelfContext == true, but no scope supplied!
  129. [2015.03.17-18.23.41:679][ 19]LogBlueprint:Warning: FMemberReference::ResolveMember (Spawn Enemies) bSelfContext == true, but no scope supplied!
  130. [2015.03.17-18.23.41:679][ 19]LogBlueprint:Warning: FMemberReference::ResolveMember (NextWave) bSelfContext == true, but no scope supplied!
  131. [2015.03.17-18.23.41:679][ 19]LogBlueprint:Warning: FMemberReference::ResolveMember (NextWave) bSelfContext == true, but no scope supplied!
  132. [2015.03.17-18.23.41:688][ 19]LogBlueprint:Warning: FMemberReference::ResolveMember (SetActorHiddenInGame) bSelfContext == true, but no scope supplied!
  133. [2015.03.17-18.23.41:688][ 19]LogBlueprint:Warning: FMemberReference::ResolveMember (SetActorHiddenInGame) bSelfContext == true, but no scope supplied!
  134. [2015.03.17-18.23.41:688][ 19]LogBlueprint:Warning: FMemberReference::ResolveMember (SetActorHiddenInGame) bSelfContext == true, but no scope supplied!
  135. [2015.03.17-18.23.41:688][ 19]LogBlueprint:Warning: FMemberReference::ResolveMember (SetActorHiddenInGame) bSelfContext == true, but no scope supplied!
  136. [2015.03.17-18.23.41:700][ 19]LogBlueprint:Warning: FMemberReference::ResolveMember (Spawn Enemies) bSelfContext == true, but no scope supplied!
  137. [2015.03.17-18.23.41:700][ 19]LogBlueprint:Warning: FMemberReference::ResolveMember (Spawn Enemies) bSelfContext == true, but no scope supplied!
  138. [2015.03.17-18.23.41:706][ 19]LogBlueprint:Warning: FMemberReference::ResolveMember (AddComponent) bSelfContext == true, but no scope supplied!
  139. [2015.03.17-18.23.41:774][ 19]LogPlayLevel: PIE: StaticDuplicateObject took: (0.314200s)
  140. [2015.03.17-18.23.41:774][ 19]LogPlayLevel: PIE: World Init took: (0.000656s)
  141. [2015.03.17-18.23.41:775][ 19]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Arena2.Arena2 to /Game/Maps/UEDPIE_0_Arena2.Arena2 (0.315289s)
  142. [2015.03.17-18.23.41:920][ 19]LogWorld: Game class is 'TopDownTing_C'
  143. [2015.03.17-18.23.41:922][ 19]LogAIModule: Creating AISystem for world Arena2
  144. [2015.03.17-18.23.42:049][ 19]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Arena2.Arena2 up for play (max tick rate 0) at 2015.03.17-18.23.42
  145. [2015.03.17-18.23.42:100][ 19]LogWorld: Bringing up level for play took: 0.178140
  146. [2015.03.17-18.23.42:282][ 19]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Arena2 1.945
  147. [2015.03.17-18.23.42:473][ 19]LogRenderer:Warning: Reallocating scene render targets to support 1616x968 (Frame:50).
  148. [2015.03.17-18.23.49:410][589]Cmd: sg.ViewDistanceQuality 3
  149. [2015.03.17-18.23.49:443][589]sg.ViewDistanceQuality = "3"
  150. [2015.03.17-18.23.49:443][589]Cmd: sg.AntiAliasingQuality 3
  151. [2015.03.17-18.23.49:443][589]sg.AntiAliasingQuality = "3"
  152. [2015.03.17-18.23.49:443][589]Cmd: sg.PostProcessQuality 3
  153. [2015.03.17-18.23.49:443][589]sg.PostProcessQuality = "3"
  154. [2015.03.17-18.23.49:443][589]Cmd: sg.ShadowQuality 3
  155. [2015.03.17-18.23.49:443][589]sg.ShadowQuality = "3"
  156. [2015.03.17-18.23.49:443][589]Cmd: sg.TextureQuality 3
  157. [2015.03.17-18.23.49:443][589]LogConsoleManager:Warning: Console variable 'r.Streaming.PoolSize' wasn't set (Priority Code < Scalability)
  158. [2015.03.17-18.23.49:443][589]sg.TextureQuality = "3"
  159. [2015.03.17-18.23.50:173][589]LogBlueprintUserMessages: r.SetRes 1920x1080f
  160. [2015.03.17-18.23.50:174][589]Cmd: r.SetRes 1920x1080f
  161. [2015.03.17-18.23.50:174][589]r.SetRes = "1920x1080f"
  162. [2015.03.17-18.24.05:531][896]LogOutputDevice:Warning:
  163.  
  164. Script Stack:
  165. DevScutAttackPlayer_C.ExecuteUbergraph_DevScutAttackPlayer
  166. DevScutAttackPlayer_C.ReceiveExecute
  167.  
  168. [2015.03.17-18.24.05:531][896]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
  169. [2015.03.17-18.24.05:655][896]LogCrashTracker:
  170.  
  171.  
  172. [2015.03.17-18.25.53:523][896]LogCrashTracker:
  173.  
  174.  
  175. [2015.03.17-18.25.53:523][896]LogWindows: === Critical error: ===
  176. Assertion failed: ((UObject*)ContainerPtr)->IsA((UClass*)GetOuter()) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 357]
  177. 'MyCharacter_C_0' is of class 'MyCharacter_C' however property 'FloatProperty_1323' belongs to class 'TRASHCLASS_MyCharacter_675'
  178.  
  179.  
  180. KERNELBASE.dll!UnknownFunction (0x000007fefc5d940d) + 0 bytes [UnknownFile:0]
  181. UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fede6a8014) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
  182. UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x000007fede527818) + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
  183. UE4Editor-Core.dll!FDebug::AssertFailed() (0x000007fede508b17) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
  184. UE4Editor-CoreUObject.dll!UObject::execInstanceVariable() (0x000007fedee4b808) + 366 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:975]
  185. UE4Editor-CoreUObject.dll!UObject::ProcessContextOpcode() (0x000007fedee2e0fd) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1451]
  186. UE4Editor-Engine.dll!UKismetMathLibrary::execGreater_FloatFloat() (0x000007fed87a9501) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\classes\kismet\kismetmathlibrary.h:61]
  187. UE4Editor-CoreUObject.dll!UFunction::Invoke() (0x000007feded41f64) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:3684]
  188. UE4Editor-CoreUObject.dll!UObject::CallFunction() (0x000007fedee0f688) + 20 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:395]
  189. UE4Editor-CoreUObject.dll!UObject::ProcessContextOpcode() (0x000007fedee2e0fd) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1451]
  190. UE4Editor-CoreUObject.dll!UObject::execLetBool() (0x000007fedee4bf6e) + 28 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1370]
  191. UE4Editor-CoreUObject.dll!UObject::ProcessInternal() (0x000007fedee2f87c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:602]
  192. UE4Editor-CoreUObject.dll!UObject::CallFunction() (0x000007fedee0fcc3) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:516]
  193. UE4Editor-CoreUObject.dll!UObject::ProcessInternal() (0x000007fedee2f87c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:602]
  194. UE4Editor-CoreUObject.dll!UFunction::Invoke() (0x000007feded41f64) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:3684]
  195. UE4Editor-CoreUObject.dll!UObject::ProcessEvent() (0x000007fedee2ef2c) + 29 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:924]
  196. UE4Editor-AIModule.dll!UBTTask_BlueprintBase::ReceiveExecute() (0x000007fedceeda39) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\intermediate\build\win64\inc\aimodule\aimodule.generated.cpp:1164]
  197. UE4Editor-AIModule.dll!UBTTask_BlueprintBase::ExecuteTask() (0x000007fedcdd5f9b) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\aimodule\private\behaviortree\tasks\bttask_blueprintbase.cpp:56]
  198. UE4Editor-AIModule.dll!UBehaviorTreeComponent::ExecuteTask() (0x000007fedcdd65d3) + 45 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\aimodule\private\behaviortree\behaviortreecomponent.cpp:1165]
  199. UE4Editor-AIModule.dll!UBehaviorTreeComponent::ProcessExecutionRequest() (0x000007fedcdff496) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\aimodule\private\behaviortree\behaviortreecomponent.cpp:1035]
  200. UE4Editor-AIModule.dll!UBehaviorTreeComponent::TickComponent() (0x000007fedce13d33) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\aimodule\private\behaviortree\behaviortreecomponent.cpp:820]
  201. UE4Editor-Engine.dll!UActorComponent::ConditionalTickComponent() (0x000007fed76aae67) + 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorcomponent.cpp:1042]
  202. UE4Editor-Engine.dll!FActorComponentTickFunction::ExecuteTick() (0x000007fed76d2169) + 20 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorcomponent.cpp:602]
  203. UE4Editor-Engine.dll!FTickTaskSequencer::FTickFunctionTask::DoTask() (0x000007fed7e539d6) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\ticktaskmanager.cpp:322]
  204. UE4Editor-Engine.dll!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x000007fed7e5fb7d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\async\taskgraphinterfaces.h:671]
  205. UE4Editor-Core.dll!FTaskThread::ProcessTasks() (0x000007fede444fa5) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:428]
  206. UE4Editor-Core.dll!FTaskThread::ProcessTasksUntilQuit() (0x000007fede44518d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:271]
  207. UE4Editor-Core.dll!FTaskGraphImplementation::WaitUntilTasksComplete() (0x000007fede4664ff) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:984]
  208. UE4Editor-Engine.dll!FTaskGraphInterface::WaitUntilTaskCompletes() (0x000007fed7e96b9f) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\async\taskgraphinterfaces.h:188]
  209. UE4Editor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() (0x000007fed7e844d0) + 190 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\ticktaskmanager.cpp:187]
  210. UE4Editor-Engine.dll!FTickTaskManager::RunTickGroup() (0x000007fed7e86fbe) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\ticktaskmanager.cpp:722]
  211. UE4Editor-Engine.dll!UWorld::RunTickGroup() (0x000007fed7b13f86) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\leveltick.cpp:696]
  212. UE4Editor-Engine.dll!UWorld::Tick() (0x000007fed7b1afe0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\leveltick.cpp:1119]
  213. UE4Editor-UnrealEd.dll!UEditorEngine::Tick() (0x000007fedab0e502) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:1329]
  214. UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() (0x000007fedafc8186) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
  215. UE4Editor.exe!FEngineLoop::Tick() (0x000000013fab0263) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
  216. UE4Editor.exe!GuardedMain() (0x000000013faa267c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
  217. UE4Editor.exe!GuardedMainWrapper() (0x000000013faa26ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  218. UE4Editor.exe!WinMain() (0x000000013fab2219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
  219. UE4Editor.exe!__tmainCRTStartup() (0x000000013fab3159) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  220. kernel32.dll!UnknownFunction (0x00000000773c59ed) + 0 bytes [UnknownFile:0]
  221. ntdll.dll!UnknownFunction (0x00000000774fc541) + 0 bytes [UnknownFile:0]
  222. ntdll.dll!UnknownFunction (0x00000000774fc541) + 0 bytes [UnknownFile:0]
  223.  
  224.  
  225. [2015.03.17-18.25.53:773][896]LogExit: Executing StaticShutdownAfterError
  226. [2015.03.17-18.25.53:784][896]LogWindows: FPlatformMisc::RequestExit(1)
  227. [2015.03.17-18.25.53:784][896]Log file closed, 03/17/15 18:25:53
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