andoru

dosbox.conf

Jul 11th, 2014
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  1. # This is the configuration file for DOSBox CVS. (Please use the latest version of DOSBox)
  2. # Lines starting with a # are comment lines and are ignored by DOSBox.
  3. # They are used to (briefly) document the effect of each option.
  4.  
  5. [sdl]
  6. # fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
  7. # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
  8. # fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
  9. # Using your monitor's native resolution with aspect=true might give the best results.
  10. # If you end up with small window on a large screen, try an output different from surface.
  11. # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
  12. # (output=surface does not!)
  13. # output: What video system to use for output.
  14. # Possible values: surface, overlay, opengl, openglnb.
  15. # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
  16. # sensitivity: Mouse sensitivity.
  17. # waitonerror: Wait before closing the console if dosbox has an error.
  18. # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
  19. # pause is only valid for the second entry.
  20. # Possible values: lowest, lower, normal, higher, highest, pause.
  21. # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value.
  22. # usescancodes: Avoid usage of symkeys, might not work on all operating systems.
  23.  
  24. fullscreen=false
  25. fulldouble=false
  26. fullresolution=desktop
  27. windowresolution=original
  28. output=opengl
  29. autolock=true
  30. sensitivity=100
  31. waitonerror=true
  32. priority=normal,normal
  33. mapperfile=mapper-CVS.map
  34. usescancodes=true
  35.  
  36. [dosbox]
  37. # language: Select another language file.
  38. # machine: The type of machine DOSBox tries to emulate.
  39. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
  40. # captures: Directory where things like wave, midi, screenshot get captured.
  41. # memsize: Amount of memory DOSBox has in megabytes.
  42. # This value is best left at its default to avoid problems with some games,
  43. # though few games might require a higher value.
  44. # There is generally no speed advantage when raising this value.
  45.  
  46. language=
  47. machine=svga_s3
  48. captures=capture
  49. memsize=16
  50.  
  51. [render]
  52. # frameskip: How many frames DOSBox skips before drawing one.
  53. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
  54. # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
  55. # then the scaler will be used even if the result might not be desired.
  56. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
  57.  
  58. frameskip=0
  59. aspect=true
  60. scaler=normal2x
  61.  
  62. [cpu]
  63. # core: CPU Core used in emulation. auto will switch to dynamic if available and
  64. # appropriate.
  65. # Possible values: auto, dynamic, normal, simple.
  66. # cputype: CPU Type used in emulation. auto is the fastest choice.
  67. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
  68. # cycles: Amount of instructions DOSBox tries to emulate each millisecond.
  69. # Setting this value too high results in sound dropouts and lags.
  70. # Cycles can be set in 3 ways:
  71. # 'auto' tries to guess what a game needs.
  72. # It usually works, but can fail for certain games.
  73. # 'fixed #number' will set a fixed amount of cycles. This is what you usually
  74. # need if 'auto' fails (Example: fixed 4000).
  75. # 'max' will allocate as much cycles as your computer is able to
  76. # handle.
  77. # Possible values: auto, fixed, max.
  78. # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
  79. # cycledown: Setting it lower than 100 will be a percentage.
  80.  
  81. core=auto
  82. cputype=auto
  83. cycles=4000
  84. cycleup=200
  85. cycledown=400
  86.  
  87. [mixer]
  88. # nosound: Enable silent mode, sound is still emulated though.
  89. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
  90. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  91. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
  92. # Possible values: 1024, 2048, 4096, 8192, 512, 256.
  93. # prebuffer: How many milliseconds of data to keep on top of the blocksize.
  94.  
  95. nosound=false
  96. rate=48000
  97. blocksize=2048
  98. prebuffer=20
  99.  
  100. [midi]
  101. # mpu401: Type of MPU-401 to emulate.
  102. # Possible values: intelligent, uart, none.
  103. # mididevice: Device that will receive the MIDI data from MPU-401.
  104. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, mt32, none.
  105. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
  106. # or in the case of coreaudio, you can specify a soundfont here.
  107. # When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
  108. # In that case, add 'delaysysex', for example: midiconfig=2 delaysysex
  109. # See the README/Manual for more details.
  110. # mt32.romdir: Name of the directory where MT-32 Control and PCM ROM files can be found. Emulation requires these files to work.
  111. # Accepted file names are as follows:
  112. # MT32_CONTROL.ROM or CM32L_CONTROL.ROM - control ROM file.
  113. # MT32_PCM.ROM or CM32L_PCM.ROM - PCM ROM file.
  114. #
  115. # mt32.reverse.stereo: Reverse stereo channels for MT-32 output
  116. # Possible values: off, on.
  117. # mt32.verbose: MT-32 debug logging
  118. # Possible values: off, on.
  119. # mt32.thread: MT-32 rendering in separate thread
  120. # Possible values: off, on.
  121. # mt32.dac: MT-32 DAC input emulation mode
  122. # Nice = 0 - default
  123. # Produces samples at double the volume, without tricks.
  124. # Higher quality than the real devices
  125. #
  126. # Pure = 1
  127. # Produces samples that exactly match the bits output from the emulated LA32.
  128. # Nicer overdrive characteristics than the DAC hacks (it simply clips samples within range)
  129. # Much less likely to overdrive than any other mode.
  130. # Half the volume of any of the other modes, meaning its volume relative to the reverb
  131. # output when mixed together directly will sound wrong. So, reverb level must be lowered.
  132. # Perfect for developers while debugging :)
  133. #
  134. # GENERATION1 = 2
  135. # Re-orders the LA32 output bits as in early generation MT-32s (according to Wikipedia).
  136. # Bit order at DAC (where each number represents the original LA32 output bit number, and XX means the bit is always low):
  137. # 15 13 12 11 10 09 08 07 06 05 04 03 02 01 00 XX
  138. #
  139. # GENERATION2 = 3
  140. # Re-orders the LA32 output bits as in later geneerations (personally confirmed on my CM-32L - KG).
  141. # Bit order at DAC (where each number represents the original LA32 output bit number):
  142. # 15 13 12 11 10 09 08 07 06 05 04 03 02 01 00 14
  143. #
  144. # Possible values: 0, 1, 2, 3, auto.
  145. # mt32.reverb.mode: MT-32 reverb mode
  146. # Possible values: 0, 1, 2, 3, auto.
  147. # mt32.reverb.time: MT-32 reverb decaying time
  148. # Possible values: 0, 1, 2, 3, 4, 5, 6, 7.
  149. # mt32.reverb.level: MT-32 reverb level
  150. # Possible values: 0, 1, 2, 3, 4, 5, 6, 7.
  151.  
  152. mpu401=intelligent
  153. mididevice=none
  154. midiconfig=
  155. mt32.romdir=/home/andoru/.dosbox/
  156. mt32.reverse.stereo=off
  157. mt32.verbose=off
  158. mt32.thread=off
  159. mt32.dac=auto
  160. mt32.reverb.mode=auto
  161. mt32.reverb.time=5
  162. mt32.reverb.level=3
  163.  
  164. [sblaster]
  165. # sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
  166. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
  167. # sbbase: The IO address of the soundblaster.
  168. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
  169. # irq: The IRQ number of the soundblaster.
  170. # Possible values: 7, 5, 3, 9, 10, 11, 12.
  171. # dma: The DMA number of the soundblaster.
  172. # Possible values: 1, 5, 0, 3, 6, 7.
  173. # hdma: The High DMA number of the soundblaster.
  174. # Possible values: 1, 5, 0, 3, 6, 7.
  175. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
  176. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
  177. # Possible values: auto, cms, opl2, dualopl2, opl3, none.
  178. # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
  179. # Possible values: default, compat, fast.
  180. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
  181. # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
  182.  
  183. sbtype=sb16
  184. sbbase=220
  185. irq=7
  186. dma=1
  187. hdma=5
  188. sbmixer=true
  189. oplmode=auto
  190. oplemu=default
  191. oplrate=48000
  192.  
  193. [gus]
  194. # gus: Enable the Gravis Ultrasound emulation.
  195. # gusrate: Sample rate of Ultrasound emulation.
  196. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  197. # gusbase: The IO base address of the Gravis Ultrasound.
  198. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
  199. # gusirq: The IRQ number of the Gravis Ultrasound.
  200. # Possible values: 5, 3, 7, 9, 10, 11, 12.
  201. # gusdma: The DMA channel of the Gravis Ultrasound.
  202. # Possible values: 3, 0, 1, 5, 6, 7.
  203. # ultradir: Path to Ultrasound directory. In this directory
  204. # there should be a MIDI directory that contains
  205. # the patch files for GUS playback. Patch sets used
  206. # with Timidity should work fine.
  207.  
  208. gus=false
  209. gusrate=48000
  210. gusbase=240
  211. gusirq=5
  212. gusdma=3
  213. ultradir=C:\ULTRASND
  214.  
  215. [speaker]
  216. # pcspeaker: Enable PC-Speaker emulation.
  217. # pcrate: Sample rate of the PC-Speaker sound generation.
  218. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  219. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
  220. # Possible values: auto, on, off.
  221. # tandyrate: Sample rate of the Tandy 3-Voice generation.
  222. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  223. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
  224.  
  225. pcspeaker=true
  226. pcrate=48000
  227. tandy=auto
  228. tandyrate=48000
  229. disney=true
  230.  
  231. [joystick]
  232. # joysticktype: Type of joystick to emulate: auto (default), none,
  233. # 2axis (supports two joysticks),
  234. # 4axis (supports one joystick, first joystick used),
  235. # 4axis_2 (supports one joystick, second joystick used),
  236. # fcs (Thrustmaster), ch (CH Flightstick).
  237. # none disables joystick emulation.
  238. # auto chooses emulation depending on real joystick(s).
  239. # (Remember to reset dosbox's mapperfile if you saved it earlier)
  240. # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
  241. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
  242. # autofire: continuously fires as long as you keep the button pressed.
  243. # swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
  244. # buttonwrap: enable button wrapping at the number of emulated buttons.
  245.  
  246. joysticktype=auto
  247. timed=true
  248. autofire=false
  249. swap34=false
  250. buttonwrap=false
  251.  
  252. [serial]
  253. # serial1: set type of device connected to com port.
  254. # Can be disabled, dummy, modem, nullmodem, directserial.
  255. # Additional parameters must be in the same line in the form of
  256. # parameter:value. Parameter for all types is irq (optional).
  257. # for directserial: realport (required), rxdelay (optional).
  258. # (realport:COM1 realport:ttyS0).
  259. # for modem: listenport (optional).
  260. # for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
  261. # transparent, port, inhsocket (all optional).
  262. # Example: serial1=modem listenport:5000
  263. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  264. # serial2: see serial1
  265. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  266. # serial3: see serial1
  267. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  268. # serial4: see serial1
  269. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  270.  
  271. serial1=dummy
  272. serial2=dummy
  273. serial3=disabled
  274. serial4=disabled
  275.  
  276. [dos]
  277. # xms: Enable XMS support.
  278. # ems: Enable EMS support. The default (=true) provides the best
  279. # compatibility but certain applications may run better with
  280. # other choices, or require EMS support to be disabled (=false)
  281. # to work at all.
  282. # Possible values: true, emsboard, emm386, false.
  283. # umb: Enable UMB support.
  284. # keyboardlayout: Language code of the keyboard layout (or none).
  285.  
  286. xms=true
  287. ems=true
  288. umb=true
  289. keyboardlayout=auto
  290.  
  291. [autoexec]
  292. # Lines in this section will be run at startup.
  293. # You can put your MOUNT lines here.
  294.  
  295. mount c /media/Storage/Games/DosGames/
  296. mount d /media/Storage/Games/ScummVM/
  297.  
  298. C:
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