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- john@ProBook ~/anura-git $ gdb ./anura
- GNU gdb (Ubuntu 7.7.1-0ubuntu5~14.04.2) 7.7.1
- Copyright (C) 2014 Free Software Foundation, Inc.
- License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
- This is free software: you are free to change and redistribute it.
- There is NO WARRANTY, to the extent permitted by law. Type "show copying"
- and "show warranty" for details.
- This GDB was configured as "x86_64-linux-gnu".
- Type "show configuration" for configuration details.
- For bug reporting instructions, please see:
- <http://www.gnu.org/software/gdb/bugs/>.
- Find the GDB manual and other documentation resources online at:
- <http://www.gnu.org/software/gdb/documentation/>.
- For help, type "help".
- Type "apropos word" to search for commands related to "word"...
- Reading symbols from ./anura...done.
- (gdb) run --module=citadel
- Starting program: /home/john/anura-git/anura --module=citadel
- [Thread debugging using libthread_db enabled]
- Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
- INFO: main.cpp:383 : Anura engine version 1.4
- INFO: main.cpp:422 : Default Tile Size: 16
- INFO: main.cpp:423 : Default Tile Scale: 2
- INFO: main.cpp:425 : Build Options:
- INFO: main.cpp:427 : isomap
- INFO: main.cpp:427 : lua
- INFO: main.cpp:427 : save_png
- INFO: main.cpp:427 : sdl2
- INFO: main.cpp:427 : svg
- INFO: main.cpp:431 : LOADING CONFIGURATION FROM master-config.cfg
- INFO: preferences.cpp:580 : SET PREFERENCES PATH: ~/.citadel/
- INFO: module.cpp:276 : LOOKING IN 'modules/citadel/module.cfg': 0
- INFO: module.cpp:276 : LOOKING IN '/home/john/.citadel//dlc/citadel/module.cfg': 1
- INFO: preferences.cpp:580 : SET PREFERENCES PATH: ~/.citadel/
- INFO: preferences.cpp:634 : EXPAND DATA PATHS
- INFO: preferences.cpp:634 : EXPAND DATA PATHS
- INFO: main.cpp:516 : ARGS: --module=citadel
- INFO: main.cpp:516 : ARGS: --auto-size-window
- INFO: main.cpp:516 : ARGS: --bigscreen
- Usage: /home/john/anura-git/anura [OPTIONS]
- User options:
- --config-path=PATH sets the path to the user config dir
- --fullscreen starts in fullscreen mode
- --height[=]NUM sets the game window height to which contents
- are scaled
- --host set the game server host address
- --[no-]joystick enables/disables joystick support
- --level[=]LEVEL_FILE starts the game using the specified level file,
- relative to the level path
- --level-path=PATH sets the path to the game level files
- --[no-]music enables/disables game music
- --native one pixel in-game equals one pixel on monitor
- --relay use the server as a relay in multiplayer rather
- than trying to initiate direct connections
- --[no-]resizable allows/disallows to resize the game window
- ----module-args=ARGS map of arguments passed to the module
- --scale enables an experimental pixel art interpolation
- algorithm for scaling the game graphics (some
- issues with this still have to be solved)
- --[no-]send-stats enables/disables sending game statistics over
- the network
- --server=URL sets the server to use for the TBS client based
- on the given url
- --user=USERNAME sets the username to use as part of the TBS
- server and module system
- --pass=PASSWORD sets the password to use as part of the TBS
- server and module system
- --[no-]sound enables/disables sound and music support
- --widescreen sets widescreen mode, increasing the game view
- area for wide screen displays
- --width[=]NUM sets the game window width to which contents are
- scaled
- --windowed starts in windowed mode
- --wvga sets the display size to 800x480
- Diagnostic options:
- --[no-]debug enables/disables debug mode
- --[no-]fps enables/disables framerate display
- --set-fps=FPS sets the framerate to FPS
- --potonly use power of two-sized textures only
- --textures16 use 16 bpp textures only (default on iPhone)
- --textures32 use 32 bpp textures (default on PC/Mac)
- Developer options:
- --benchmarks runs all the engine's benchmarks (intended to
- measure the speed of certain low-level
- functions), only useful if you're actually
- hacking on the engine to optimize the speed
- of these
- --benchmarks=NAME runs a single named benchmark code
- --[no-]compiled enable or disable precompiled game data
- --edit starts the game in edit mode.
- --show-hitboxes turns on the display of object hitboxes
- --show-controls turns on the display of iPhone control hitboxes
- --simipad changes various options to emulate an iPad
- environment
- --simiphone changes various options to emulate an iPhone
- environment
- --no-autopause Stops the game from pausing automatically
- when it loses focus
- --tests runs the game's unit tests and exits
- --tests="foo,bar,baz" runs the named unit tests and exits
- --no-tests skips the execution of unit tests on startup
- --utility=NAME runs the specified UTILITY( NAME ) code block,
- such as compile_levels or compile_objects,
- with the specified arguments
- --[no-]allow_debug_console_clicking (default: true)Allow clicking on objects in the debug console to select them
- --[no-]assert_on_missing_sound (default: false)If true, missing sounds will be treated as a fatal error
- --auto_update_anura= Auto update Anura's binaries from the module server using the given name as the module ID (e.g. anura-windows might be the id for the windows binary)
- --[no-]auto_update_module (default: false)Auto updates the module from the module server on startup (number of milliseconds to spend attempting to update the module)
- --auto_update_status=
- --auto_update_timeout=5000Timeout to use on auto updates (given in milliseconds)
- --campaign
- --db_json_file= The file to output database content to when using a file to simulate a database
- --[no-]debug_custom_draw (default: false)Show debug visualization of custom drawing
- --[no-]debug_shadows (default: false)Show debug visualization of shadow drawing
- --[no-]editor_grid (default: true)Turns the editor grid on/off
- --fakelag=0 Number of milliseconds of artificial lag to introduce to multiplayer
- --[no-]force_auto_update (default: false)Will do a forced sync of auto-updates
- --[no-]force_strict_mode (default: false)If turned on, turns on strict mode checking on all objects
- --global_frame_scale=2 Sets the global frame scales for all frames in all animations
- --global_scale=1 Global scale value.
- --[no-]internal_tbs_matchmaking_server (default: false)Run an in-process tbs matchmaking server
- --matchmaking_heartbeat_ms=50Frequency of matchmaking heartbeats
- --max_ffl_recursion=1000Maximum depth of FFL recursion
- --min_window_height=768 Minimum window height when auto-determining window size
- --min_window_width=1024 Minimum window width when auto-determining window size
- --mouse_drag_threshold=1000Threshold for how much motion can take place in a mouse drag
- --[no-]reload_modified_objects (default: false)Reload object definitions when their file is modified on disk
- --[no-]resizeable (default: false)Window is dynamically resizeable.
- --[no-]respect_difficulty (default: false)
- --scenario
- --[no-]strict_mode_warnings (default: false)If turned on, all objects will be run in strict mode, with errors non-fatal
- --[no-]suppress_strict_mode (default: false)If turned on, turns off strict mode checking on all objects
- --tbs_bot_delay_ms=20 Artificial delay for tbs bots
- --[no-]tbs_client_prediction (default: false)Use client-side prediction for tbs games
- --[no-]tbs_game_exit_on_winner (default: false)If true, tbs games will immediately exit when there is a winner.
- --tbs_server_delay_ms=20
- --tbs_server_heartbeat_freq=1
- --tile_pattern_search_border=1How many extra tiles to search for patterns
- --tile_scale=2 Scaling of game tiles
- --tile_size=16 Size of game tile edges
- --vsync=-1 Vertical synchronization setting. 0 = none. 1 = snc, -1 = late synchronizaiton.
- --[no-]write_backed_maps (default: false)Write to backed maps such as used in Citadel's evolutionary system
- ERROR: main.cpp:577 : unrecognized arg: '--bigscreen
- [Inferior 1 (process 10832) exited with code 0377]
- (gdb) bt
- No stack.
- (gdb) quit
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