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Jul 24th, 2014
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  1. ==Yaml==
  2.  
  3. Warhead@1Eff: CreateEffect
  4. Explosion: artillery_explosion
  5. WaterExplosion: large_splash
  6. ImpactSound: kaboom15.aud
  7. WaterImpactSound: splash9.aud
  8.  
  9.  
  10. ==In code==
  11. public void LoadYaml(MiniYaml yaml)
  12. {
  13. Log.Write("debug", "About to Fieldload {0}.", yaml.Nodes.WriteToString());
  14. FieldLoader.Load(this, yaml);
  15. }
  16.  
  17.  
  18. ==Output to debug.log==
  19. About to Fieldload Explosion: artillery_explosion
  20.  
  21. WaterExplosion: large_splash
  22.  
  23. ImpactSound: kaboom15.aud
  24.  
  25. WaterImpactSound: splash9.aud
  26. .
  27. About to Fieldload SmudgeType: Crater
  28. .
  29. About to Fieldload Spread: 213
  30.  
  31. Versus:
  32. None: 60%
  33. Wood: 75%
  34. Light: 60%
  35. Heavy: 25%
  36.  
  37. InfDeath: 3
  38.  
  39. Damage: 250
  40. .
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