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- ==Yaml==
- Warhead@1Eff: CreateEffect
- Explosion: artillery_explosion
- WaterExplosion: large_splash
- ImpactSound: kaboom15.aud
- WaterImpactSound: splash9.aud
- ==In code==
- public void LoadYaml(MiniYaml yaml)
- {
- Log.Write("debug", "About to Fieldload {0}.", yaml.Nodes.WriteToString());
- FieldLoader.Load(this, yaml);
- }
- ==Output to debug.log==
- About to Fieldload Explosion: artillery_explosion
- WaterExplosion: large_splash
- ImpactSound: kaboom15.aud
- WaterImpactSound: splash9.aud
- .
- About to Fieldload SmudgeType: Crater
- .
- About to Fieldload Spread: 213
- Versus:
- None: 60%
- Wood: 75%
- Light: 60%
- Heavy: 25%
- InfDeath: 3
- Damage: 250
- .
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