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- <!--
- Unreliable
- UnreliableSequenced
- ReliableUnordered
- ReliableSequenced
- ReliableOrdered
- -->
- <network>
- <!-- World -->
- <message name="ExecuteScriptNode" handler="WorldHandler" delivery="ReliableOrdered">
- <int /> <!-- script node -->
- </message>
- <message name="ExecuteSpawnObjectScriptNode" handler="WorldHandler" delivery="ReliableOrdered">
- <int /> <!-- script node -->
- <int /> <!-- object id -->
- </message>
- <message name="EnableScriptNode" handler="WorldHandler" delivery="ReliableOrdered">
- <int /> <!-- script node -->
- <bool /> <!-- enabled -->
- </message>
- <message name="DoodadHit" handler="WorldHandler" delivery="ReliableOrdered">
- <int /> <!-- item id -->
- </message>
- <message name="RemoveItem" handler="WorldHandler" delivery="ReliableOrdered">
- <int /> <!-- item id -->
- </message>
- <message name="ItemPickedUp" handler="WorldHandler" delivery="ReliableOrdered">
- <int /> <!-- item id -->
- </message>
- <message name="SyncedPickupTaken" handler="WorldHandler" delivery="ReliableOrdered">
- <int /> <!-- item id -->
- </message>
- <message name="SpawnItem" handler="WorldHandler" delivery="ReliableOrdered">
- <uint /> <!-- item -->
- <int /> <!-- item id -->
- <vector2 /> <!-- pos -->
- </message>
- <message name="OpenDoor" handler="WorldHandler" delivery="ReliableOrdered">
- <int /> <!-- item id -->
- </message>
- <message name="SetCheckpoint" handler="WorldHandler" delivery="ReliableOrdered">
- <int /> <!-- item id -->
- </message>
- <message name="SyncActors" handler="WorldHandler" delivery="UnreliableSequenced">
- <int-array /> <!-- unit id -->
- <vector2-array type="pos" /> <!-- pos -->
- <int-array min="-1" max="3" /> <!-- target id -->
- </message>
- <!-- System -->
- <message name="ChatMessage" handler="SystemHandler" delivery="ReliableOrdered">
- <string />
- </message>
- <message name="JoinRequest" handler="SystemHandler" delivery="ReliableOrdered">
- <string /> <!-- name -->
- <int /> <!-- version -->
- </message>
- <message name="JoinRequestResponse" handler="SystemHandler" delivery="ReliableOrdered">
- <int /> <!-- response code -->
- <int /> <!-- my peer id -->
- </message>
- <message name="JoinRequestResponseDropin" handler="SystemHandler" delivery="ReliableOrdered">
- <int /> <!-- my peer id -->
- <svalue /> <!-- sync data -->
- </message>
- <message name="ClientDropin" handler="SystemHandler" delivery="ReliableOrdered">
- <int /> <!-- plr peer id -->
- <svalue /> <!-- player -->
- </message>
- <message name="PlayerJoined" handler="SystemHandler" delivery="ReliableOrdered">
- <int /> <!-- plr peer id -->
- <string /> <!-- name -->
- <int /> <!-- class -->
- <bool /> <!-- ready -->
- </message>
- <message name="ClientDisconnected" handler="SystemHandler" delivery="ReliableOrdered">
- <int /> <!-- plr peer id -->
- </message>
- <message name="ChangeClass" handler="SystemHandler" delivery="ReliableOrdered">
- <int /> <!-- class -->
- </message>
- <message name="SetClassVariation" handler="SystemHandler" delivery="ReliableOrdered">
- <int /> <!-- plr peer id -->
- <int /> <!-- var -->
- </message>
- <message name="ChangeClassVariation" handler="SystemHandler" delivery="ReliableOrdered" />
- <message name="ChangeReady" handler="SystemHandler" delivery="ReliableOrdered">
- <bool /> <!-- ready -->
- </message>
- <message name="SetModifiers" handler="SystemHandler" delivery="ReliableOrdered">
- <svalue /> <!-- modifiers -->
- </message>
- <message name="SetDifficulty" handler="SystemHandler" delivery="ReliableOrdered">
- <int /> <!-- diff -->
- </message>
- <message name="SetCampaign" handler="SystemHandler" delivery="ReliableOrdered">
- <string /> <!-- campaign -->
- <string /> <!-- filename -->
- </message>
- <message name="SetGameName" handler="SystemHandler" delivery="ReliableOrdered">
- <string /> <!-- name -->
- </message>
- <message name="RequestStartGameDropin" handler="SystemHandler" delivery="ReliableOrdered" />
- <message name="StartGameDropinResponse" handler="SystemHandler" delivery="ReliableOrdered">
- <svalue /> <!-- sync data -->
- </message>
- <message name="StartGame" handler="SystemHandler" delivery="ReliableOrdered" />
- <message name="StartLoadingLevel" handler="SystemHandler" delivery="ReliableOrdered" />
- <message name="StartLevel" handler="SystemHandler" delivery="ReliableOrdered">
- <string /> <!-- level id -->
- <int /> <!-- level start pos -->
- <svalue /> <!-- level save -->
- </message>
- <message name="EndGame" handler="SystemHandler" delivery="ReliableOrdered">
- <string /> <!-- header -->
- <string /> <!-- message -->
- <svalue /> <!-- statistics -->
- </message>
- <message name="FinishedLoading" handler="SystemHandler" delivery="ReliableOrdered" />
- <message name="RequestCampaignData" handler="SystemHandler" delivery="ReliableOrdered" channel="15">
- <string /> <!-- campaign -->
- <int /> <!-- part -->
- </message>
- <message name="DownloadProgress" handler="SystemHandler" delivery="ReliableOrdered" channel="15">
- <int /> <!-- part -->
- <int /> <!-- tot-size -->
- </message>
- <message name="SupplyCampaignData" handler="SystemHandler" delivery="ReliableOrdered" channel="15">
- <string /> <!-- campaign -->
- <int /> <!-- part -->
- <int /> <!-- tot-size -->
- <bytes />
- </message>
- <message name="RequestStatistics" handler="SystemHandler" delivery="ReliableOrdered" />
- <message name="FullStatisticsData" handler="SystemHandler" delivery="ReliableOrdered">
- <svalue /> <!-- data -->
- </message>
- <message name="GameOver" handler="SystemHandler" delivery="ReliableOrdered">
- <svalue /> <!-- statistics data -->
- </message>
- <!-- Player -->
- <message name="SpawnPlayer" handler="PlayerHandler" delivery="ReliableOrdered">
- <int /> <!-- peer id -->
- <vector2 /> <!-- pos -->
- <int /> <!-- unit id -->
- </message>
- <message name="Respawn" handler="PlayerHandler" delivery="ReliableOrdered">
- <int /> <!-- peer id -->
- </message>
- <message name="PlayerMoved" handler="PlayerHandler" delivery="UnreliableSequenced">
- <vector2 type="pos" /> <!-- pos -->
- </message>
- <message name="PlayerStrafed" handler="PlayerHandler" delivery="UnreliableSequenced">
- <vector2 type="pos" /> <!-- pos -->
- <vector2 type="dir" /> <!-- look dir -->
- </message>
- <message name="PlayerRotated" handler="PlayerHandler" delivery="UnreliableSequenced">
- <vector2 type="dir" /> <!-- look dir -->
- </message>
- <message name="PlayerAttack" handler="PlayerHandler" delivery="UnreliableSequenced">
- <vector2 type="dir" /> <!-- dir -->
- </message>
- <message name="PlayerHurt" handler="PlayerHandler" delivery="UnreliableSequenced" />
- <message name="PlayerHurtWithHitEffect" handler="PlayerHandler" delivery="ReliableUnordered">
- <uint /> <!-- hit effect -->
- </message>
- <message name="PlayerApplyHitEffect" handler="PlayerHandler" delivery="ReliableUnordered">
- <uint /> <!-- hit effect -->
- </message>
- <message name="StatisticsDataPoint" handler="PlayerHandler" delivery="ReliableOrdered">
- <svalue /> <!-- data point -->
- </message>
- <message name="SetNumLives" handler="PlayerHandler" delivery="ReliableOrdered">
- <int /> <!-- lives -->
- </message>
- <message name="ChangeNumLives" handler="PlayerHandler" delivery="ReliableOrdered">
- <int /> <!-- lives delta -->
- </message>
- <message name="SetNumCollectables" handler="PlayerHandler" delivery="ReliableOrdered">
- <int /> <!-- collectables -->
- </message>
- <message name="SetMoney" handler="PlayerHandler" delivery="ReliableOrdered">
- <int /> <!-- player -->
- <int /> <!-- money -->
- </message>
- <message name="ChangeMoney" handler="PlayerHandler" delivery="ReliableOrdered">
- <int /> <!-- money delta -->
- </message>
- <message name="SetDeaths" handler="PlayerHandler" delivery="ReliableOrdered">
- <int /> <!-- player -->
- <int /> <!-- deaths -->
- </message>
- <message name="SetNumKeys" handler="PlayerHandler" delivery="ReliableOrdered">
- <int min="0" max="9" /> <!-- key type -->
- <int /> <!-- num keys -->
- </message>
- <message name="SetPlayerHealth" handler="PlayerHandler" delivery="ReliableOrdered">
- <int min="-1023" max="3071" /> <!-- hp -->
- </message>
- <message name="SetPlayerMana" handler="PlayerHandler" delivery="Unreliable">
- <int min="0" max="1023" /> <!-- mana -->
- </message>
- <message name="SetPlayerPotion" handler="PlayerHandler" delivery="ReliableOrdered">
- <int /> <!-- potion -->
- </message>
- <message name="SetPlayerUpgrades" handler="PlayerHandler" delivery="ReliableOrdered">
- <svalue /> <!-- upgrades -->
- </message>
- <message name="SetUpgradePowerups" handler="PlayerHandler" delivery="ReliableOrdered">
- <svalue /> <!-- upgrade-powerups -->
- </message>
- <message name="PresentPickup" handler="PlayerHandler" delivery="ReliableOrdered">
- <string /> <!-- text -->
- </message>
- <message name="ActivatedUpgrade" handler="PlayerHandler" delivery="ReliableOrdered">
- <string /> <!-- upgrade -->
- </message>
- <message name="BuySharedUpgrade" handler="PlayerHandler" delivery="ReliableOrdered">
- <string /> <!-- upgrade -->
- </message>
- <message name="BougtSharedUpgrade" handler="PlayerHandler" delivery="ReliableOrdered">
- <string /> <!-- upgrade -->
- </message>
- <message name="ActivatedPotion" handler="PlayerHandler" delivery="ReliableOrdered">
- <int /> <!-- potion -->
- </message>
- <message name="Healed" handler="PlayerHandler" delivery="ReliableUnordered">
- <int /> <!-- peer id -->
- <int /> <!-- heal amt -->
- </message>
- <message name="SetComboCount" handler="PlayerHandler" delivery="ReliableSequenced">
- <int min="0" max="4095" /> <!-- combo count -->
- </message>
- <message name="KnightHeal" handler="PlayerHandler" delivery="ReliableOrdered">
- <bool /> <!-- enable -->
- </message>
- <message name="KnightWhirlwind" handler="PlayerHandler" delivery="ReliableOrdered" />
- <message name="RangerPlantBomb" handler="PlayerHandler" delivery="ReliableUnordered">
- <vector2 type="pos" /> <!-- position -->
- </message>
- <message name="RangerDodged" handler="PlayerHandler" delivery="UnreliableSequenced" />
- <message name="RangerSpread" handler="PlayerHandler" delivery="ReliableUnordered" />
- <message name="WizardSpray" handler="PlayerHandler" delivery="ReliableOrdered">
- <bool /> <!-- enable -->
- </message>
- <message name="WizardNova" handler="PlayerHandler" delivery="ReliableUnordered" />
- <message name="WizardMeteor" handler="PlayerHandler" delivery="ReliableUnordered" />
- <message name="WarlockLightning" handler="PlayerHandler" delivery="ReliableUnordered">
- <vector2 /> <!-- dir -->
- </message>
- <message name="WarlockLightningStrike" handler="PlayerHandler" delivery="Unreliable">
- <bool /> <!-- storm strike -->
- <vector2 type="pos" /> <!-- from -->
- <vector2 type="pos" /> <!-- to -->
- </message>
- <message name="WarlockNova" handler="PlayerHandler" delivery="ReliableUnordered" />
- <message name="WarlockStorm" handler="PlayerHandler" delivery="ReliableUnordered" />
- <message name="ThiefKFan" handler="PlayerHandler" delivery="ReliableUnordered">
- <vector2 type="pos" /> <!-- pos -->
- <vector2 type="dir" /> <!-- dir -->
- </message>
- <message name="ThiefSmoke" handler="PlayerHandler" delivery="ReliableUnordered" />
- <message name="ThiefChainMiss" handler="PlayerHandler" delivery="ReliableUnordered" />
- <message name="ThiefChainHit" handler="PlayerHandler" delivery="ReliableUnordered">
- <vector2 type="pos" /> <!-- from -->
- <vector2 type="pos" /> <!-- to -->
- </message>
- <!-- Unit -->
- <message name="PathfindingResult" handler="UnitHandler" delivery="ReliableOrdered">
- <int /> <!-- unit id -->
- <vector2-array type="pos" /> <!-- path -->
- </message>
- <message name="SetTarget" handler="UnitHandler" delivery="ReliableOrdered">
- <int /> <!-- unit id -->
- <int /> <!-- target id -->
- </message>
- <message name="UnitDamaged" handler="UnitHandler" delivery="ReliableOrdered">
- <int /> <!-- unit id -->
- <int min="0" max="2047" /> <!-- damage -->
- </message>
- <message name="UnitDamagedWithHitEffect" handler="UnitHandler" delivery="ReliableOrdered">
- <int /> <!-- unit id -->
- <int min="0" max="2047" /> <!-- damage -->
- <uint /> <!-- hit effect -->
- </message>
- <message name="UnitHitEffectApplied" handler="UnitHandler" delivery="ReliableOrdered">
- <int /> <!-- unit id -->
- <uint /> <!-- hit effect -->
- </message>
- <message name="UnitDied" handler="UnitHandler" delivery="ReliableOrdered">
- <int /> <!-- unit id -->
- </message>
- <message name="UnitDiedWithHitEffect" handler="UnitHandler" delivery="ReliableOrdered">
- <int /> <!-- unit id -->
- <uint /> <!-- hit effect -->
- </message>
- <message name="Aggroed" handler="UnitHandler" delivery="ReliableOrdered">
- <int /> <!-- unit id -->
- </message>
- <message name="SpawnUnit" handler="UnitHandler" delivery="ReliableOrdered">
- <uint /> <!-- item -->
- <int /> <!-- unit id -->
- <vector2 type="pos" /> <!-- pos -->
- </message>
- <message name="UnitAttack" handler="UnitHandler" delivery="ReliableOrdered">
- <int /> <!-- unit id -->
- </message>
- <message name="CasterSpawnUnit" handler="UnitHandler" delivery="ReliableOrdered">
- <int /> <!-- unit id -->
- <int /> <!-- spawned unit id -->
- <vector2 type="pos" /> <!-- pos -->
- </message>
- <message name="CasterBlink" handler="UnitHandler" delivery="ReliableOrdered">
- <int /> <!-- unit id -->
- <vector2 type="pos" /> <!-- pos -->
- </message>
- <message name="BossKnightAbility" handler="UnitHandler" delivery="ReliableUnordered">
- <int /> <!-- unit id -->
- <vector2 /> <!-- pos -->
- <int /> <!-- ability -->
- </message>
- <message name="BossLichMirror" handler="UnitHandler" delivery="ReliableOrdered">
- <int /> <!-- unit id -->
- <vector2 type="pos" /> <!-- pos -->
- <int /> <!-- new unit id -->
- </message>
- <message name="BossLichTeleStrike" handler="UnitHandler" delivery="ReliableOrdered">
- <int /> <!-- unit id -->
- <vector2 type="pos" /> <!-- pos -->
- </message>
- <message name="BossDragonAbility" handler="UnitHandler" delivery="ReliableOrdered" >
- <int /> <!-- unit id -->
- <int /> <!-- ability -->
- </message>
- <message name="BossDragonMeteorStrike" handler="UnitHandler" delivery="ReliableOrdered" >
- <int /> <!-- unit id -->
- <vector2-array type="pos" /> <!-- pos -->
- </message>
- <message name="BossWormSetTarget" handler="UnitHandler" delivery="ReliableOrdered">
- <int /> <!-- unit id -->
- <vector2 type="pos" /> <!-- pos -->
- </message>
- <message name="BossWormChomp" handler="UnitHandler" delivery="ReliableOrdered">
- <int /> <!-- unit id -->
- </message>
- <message name="CompositeActorSkill" handler="UnitHandler" delivery="ReliableOrdered" >
- <int /> <!-- unit id -->
- <int min="0" max="63" /> <!-- skill -->
- </message>
- <message name="CompositeActorDoSkill" handler="UnitHandler" delivery="ReliableOrdered" >
- <int /> <!-- unit id -->
- <int min="0" max="63" /> <!-- skill -->
- </message>
- <message name="CompositeActorDoSkillPos" handler="UnitHandler" delivery="ReliableOrdered" >
- <int /> <!-- unit id -->
- <int min="0" max="63" /> <!-- skill -->
- <vector2 type="pos" /> <!-- pos -->
- </message>
- <message name="CompositeActorDoSkillData" handler="UnitHandler" delivery="ReliableOrdered" >
- <int /> <!-- unit id -->
- <int min="0" max="63" /> <!-- skill -->
- <svalue /> <!-- data -->
- </message>
- </network>
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