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- Mega Beedrill Team
- by trikx_insane
- Overview:
- Magnezone - Part of the Volt/Turn Core and helps Beedrill deal with Ferrothorn, Scizor, Skarmory, etc. Scarf is there to keep offensive momentum.
- Latios - Monster. Deals out great dmg with Draco Meteor and Psyshock. EQ is there to surprised Heatran, however, isn't by any means necessary if you run Drill Run on Beedrill, HP Fighting/Thunderbolt is the way to go if you don't want EQ. Hazard control with defog since Beedrill is weak to hazards.
- Conkeldurr - Basically a pivot between Volt/Turning and helps absorb status moves, aka such as burn/toxic/paralysis. Hit hards and helps threaten sand teams with priorty Mach Punch against Ttar/Excadrill. Thunder Punch can be run for Azumarill but Ice Punch is the way to go, to take care of Lando-T Switch ins. AV to tank up special moves.
- Clefable - Stealth Rock Setter basically. It has t-wave to spread and support Beedrill and Magnezone, especially for Greninja-Latis', etc. to help outspeed these threats (especially for scarf magnezone) and get clutch paralysis. Moonblast for stab obviously and Soft-Boiled for recovery obviously as well. Spread also helps avoid 2hko's from thundy and latios.
- Rotom-W - Helps stop bird spam since the team is weak to bird-spam. It can reliably spread Will-o-Wisp and also helps out with Volt/Turn offense.
- CONS:
- -sand team, once rotom-w/conk is gone, nothing stops it
- -mega sceptile, such a threat. high speed/sp.atk and is immune to t-wave. underrated threat. basically have to keep clef alive and hope to win speed tie with mega beedrill
- Beedrill @ Beedrillite
- Ability: Swarm
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Drill Run/Protect
- - U-turn
- - Poison Jab
- - Knock Off
- Magnezone @ Choice Scarf
- Ability: Magnet Pull
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- - Hidden Power [Fire]
- - Thunderbolt
- - Volt Switch
- - Flash Cannon
- Latios (M) @ Life Orb
- Ability: Levitate
- EVs: 4 Atk / 252 SpA / 252 Spe
- Hasty Nature
- - Draco Meteor
- - Psyshock
- - Earthquake/Thunderbolt/Hidden Power Fighting/Roost
- - Defog
- Conkeldurr @ Assault Vest
- Ability: Guts
- EVs: 16 HP / 252 Atk / 240 SpD
- Adamant Nature
- - Mach Punch
- - Drain Punch
- - Ice Punch
- - Knock Off
- Clefable @ Leftovers
- Ability: Magic Guard
- EVs: 248 HP / 160 Def / 100 SpD
- Calm Nature
- - Stealth Rock
- - Thunder Wave
- - Moonblast
- - Soft-Boiled
- Rotom-Wash @ Leftovers
- Ability: Levitate
- EVs: 252 HP / 212 Def / 44 Spe
- Bold Nature
- - Thunderbolt
- - Hydro Pump
- - Volt Switch
- - Will-O-Wisp
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