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My gamemode KUDOZ

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May 5th, 2012
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  1. //=======================================//
  2. // A simple Drifting Gamemode Script //
  3. // Scripted By Sean //
  4. // Modified By: Kudoz //
  5. // Script Version: v1.0 //
  6. //=======================================//
  7.  
  8. /*
  9. This script was intentionally scripted
  10. for the SA-MP forums for anyone to edit.
  11. This gamemode has some basic features.
  12. You must not remove my name from this
  13. template.
  14. */
  15.  
  16. forward ScoreUpdate();
  17.  
  18. //Includes//
  19. #include <a_samp>
  20. #include <sscanf2>
  21. #include <dudb>
  22.  
  23. //Pragma//
  24. #pragma unused vehName
  25. #pragma unused ret_memcpy
  26. #pragma unused strtok
  27.  
  28. //-------------------------Static save load-------------------------------------
  29. static Float:posx[MAX_PLAYERS] = 0.0;
  30. static Float:posy[MAX_PLAYERS] = 0.0;
  31. static Float:posz[MAX_PLAYERS] = 0.0;
  32. static Float:zangle[MAX_PLAYERS] = 0.0;
  33. //-------------------------------------------------------------------
  34. new isJailed[MAX_PLAYERS];
  35. //------------------------------------------------------------------------------
  36.  
  37. //-----------------------FIX FLIP CAR-------------------------------------------
  38. #define FlipKey KEY_ANALOG_RIGHT
  39. #define FixKey KEY_SUBMISSION
  40. //--------------------Pocket Money----------------------------------------------
  41. #define PocketMoney 500000
  42. //------------------------------------------------------------------------------
  43.  
  44. #define PRESSED(%0) \
  45. (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
  46.  
  47. //-------------------------Reserved Vehicles------------------------------------
  48.  
  49.  
  50. //Defines//
  51. #define COLOR_BASIC 0x0066FFAA
  52. #define COLOR_RED 0xCC0000AA
  53. #define COLOR_GREY 0xAFAFAFAA
  54. #define COLOR_GREEN 0x33AA33AA
  55. #define COLOR_YELLOW 0xFFFF00AA
  56. #define COLOR_WHITE 0xFFFFFFAA
  57. #define COLOR_BLUE 0x0000BBAA
  58. #define COLOR_LIGHTBLUE 0x33CCFFAA
  59. #define COLOR_ORANGE 0xFF9900AA
  60. #define COLOR_LIME 0x10F441AA
  61. #define COLOR_MAGENTA 0xFF00FFFF
  62. #define COLOR_NAVY 0x000080AA
  63. #define COLOR_AQUA 0xF0F8FFAA
  64. #define COLOR_CRIMSON 0xDC143CAA
  65. #define COLOR_FLBLUE 0x6495EDAA
  66. #define COLOR_BISQUE 0xFFE4C4AA
  67. #define COLOR_BLACK 0x000000AA
  68. #define COLOR_CHARTREUSE 0x7FFF00AA
  69. #define COLOR_BROWN 0xA52A2AAA
  70. #define COLOR_CORAL 0xFF7F50AA
  71. #define COLOR_GOLD 0xB8860BAA
  72. #define COLOR_GREENYELLOW 0xADFF2FAA
  73. #define COLOR_INDIGO 0x4B00B0AA
  74. #define COLOR_IVORY 0xFFFF82AA
  75. #define COLOR_LAWNGREEN 0x7CFC00AA
  76. #define COLOR_SEAGREEN 0x20B2AAAA
  77. #define COLOR_LIMEGREEN 0x32CD32AA
  78. #define COLOR_MIDNIGHTBLUE 0x191970AA
  79. #define COLOR_MAROON 0x800000AA
  80. #define COLOR_OLIVE 0x808000AA
  81. #define COLOR_ORANGERED 0xFF4500AA
  82. #define COLOR_PINK 0xFFC0CBAA
  83. #define COLOR_SPRINGGREEN 0x00FF7FAA
  84. #define COLOR_TOMATO 0xFF6347AA
  85. #define COLOR_YELLOWGREEN 0x9ACD32AA
  86. #define COLOR_MEDIUMAQUA 0x83BFBFAA
  87. #define COLOR_MEDIUMMAGENTA 0x8B008BAA
  88. #define COLOR_WATER 0x33AAAA33
  89.  
  90. //Dialog ID's//
  91. #define DIALOGID 6969
  92.  
  93. //Forwards//
  94. forward RandMessagesx();
  95. forward TuneCar();
  96. forward InfiniteNitro();
  97.  
  98. //Text Draws//
  99. new Text: Textdraw0;
  100.  
  101. //Tune Cars//
  102. new Flash1;
  103. new Sultan1;
  104. new Sultan2;
  105. new Elegy1;
  106. new Elegy2;
  107. new Uranus1;
  108. new Uranus2;
  109.  
  110. main()
  111. {
  112. print("\n-----------------------------------------");
  113. print("Drifting Server Template - Driftunitz");
  114. print("Scripted By Kudoz");
  115. print("-----------------------------------------\n");
  116. }
  117.  
  118. //Vehicle Names//
  119. new vehName[][] =
  120. {
  121. "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BF Injection", "Hunter", "Premier",
  122. "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy",
  123. "Solair", "Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic", "Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick",
  124. "News Chopper", "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking", "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster",
  125. "Stunt", "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune", "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent", "Bullet", "Clover",
  126. "Sadler", "Firetruck", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite", "Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratum", "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito", "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune",
  127. "Sweeper", "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "News Van", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club", "Freight Box", "Trailer", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car", "Police Car", "Police Car", "Police Ranger", "Picador", "S.W.A.T", "Alpha", "Phoenix",
  128. "Glendale", "Sadler", "Luggage", "Luggage", "Stairs", "Boxville", "Tiller", "Utility Trailer"
  129. };
  130.  
  131. //Random Messages//
  132. new RandMessages[][] =
  133. {
  134. ".:: Join our forums at: http://www.DriftUnitZ.tk ::.",
  135. ".:: Use /carmenu to spawn a vehicle of your choice ::.",
  136. ".:: Thank you for playing at DriftUnitZ Official Server! ::.",
  137. ".:: We are in need of Administrators. You can apply on the forum ::.",
  138. ".:: Add our server your favourites list! ::.",
  139. ".:: This server was scripted by Kudoz and VeilSide ::."
  140. };
  141.  
  142. public OnGameModeInit()
  143. {
  144. SetGameModeText(" 1337 Drift / Freeroam");
  145. EnableStuntBonusForAll(1);
  146. UsePlayerPedAnims();
  147. SetTimer("RandMessagesx",95000,1);
  148. SetTimer("InfiniteNitro",1000,1);
  149. SetTimer("ScoreUpdate", 1000, 1);
  150. //============================Vehicles====================================//
  151.  
  152. //========================Banshees (Spawn)================================//
  153. AddStaticVehicleEx(429,1244.5918,-2044.0123,59.4385,269.5728,3,8,30);
  154. AddStaticVehicleEx(429,1244.4556,-2039.0112,59.4530,269.5737,3,8,30);
  155. AddStaticVehicleEx(429,1244.3218,-2034.0103,59.4569,269.5735,3,8,30);
  156. AddStaticVehicleEx(429,1244.1880,-2029.0093,59.4598,269.5735,3,8,30);
  157. AddStaticVehicleEx(429,1244.0435,-2024.0083,59.5090,269.5708,3,8,30);
  158. AddStaticVehicleEx(429,1244.4020,-2019.0110,59.4543,269.5735,3,8,30);
  159. AddStaticVehicleEx(429,1244.2681,-2014.0100,59.4581,269.5736,3,8,30);
  160. AddStaticVehicleEx(429,1244.1344,-2009.0090,59.4586,269.5736,3,8,30);
  161.  
  162. //========================Infernus's (Spawn)==============================//
  163. AddStaticVehicleEx(562,1277.2325,-2008.8496,58.6537,90.9820,80,1,30);
  164. AddStaticVehicleEx(562,1277.2898,-2013.8459,58.6799,90.9880,80,1,30);
  165. AddStaticVehicleEx(562,1277.3527,-2018.8459,58.6532,90.9999,80,1,30);
  166. AddStaticVehicleEx(562,1277.1606,-2023.8486,58.6727,91.0445,80,1,30);
  167. AddStaticVehicleEx(562,1277.2394,-2028.8505,58.6903,91.0443,80,1,30);
  168. AddStaticVehicleEx(562,1277.3176,-2033.8517,58.7078,91.0446,80,1,30);
  169. AddStaticVehicleEx(562,1277.5691,-2038.5188,58.7298,89.9342,80,1,30);
  170. AddStaticVehicleEx(562,1277.5576,-2043.5189,58.7753,89.9388,80,1,30);
  171.  
  172. //========================Drifts Vehicles=================================//
  173. AddStaticVehicleEx(411,-314.8287,1514.7446,75.0528,1.3532,64,1,30); // Infernus - Drift1//
  174. AddStaticVehicleEx(411,-317.7801,1515.4036,75.0402,0.2407,64,1,30); // Infernus - Drift1//
  175. AddStaticVehicleEx(562,-321.1545,1515.1018,75.0316,1.0602,36,1,30); // Elegy - Drift1//
  176. AddStaticVehicleEx(562,-324.1783,1515.1737,75.0190,359.2409,36,1,30); // Elegy - Drift1//
  177. AddStaticVehicleEx(603,-327.2997,1514.8605,75.2209,0.4270,32,1,30); // Phoenix - Drift1//
  178. AddStaticVehicleEx(603,-330.2702,1515.1918,75.1976,0.0379,32,1,30); // Phoenix - Drift1//
  179. AddStaticVehicleEx(451,-333.5902,1515.0868,75.0659,358.1462,36,36,30); // Turismo - Drift1//
  180. AddStaticVehicleEx(451,-336.5558,1515.6045,75.0652,359.4702,36,36,30); // Turismo - Drift1//
  181. AddStaticVehicleEx(602,-339.7686,1515.3315,75.0475,359.4720,69,1,30); // Alpha - Drift1//
  182. AddStaticVehicleEx(602,-342.9582,1515.2747,75.0470,0.7727,69,1,30); // Alpha - Drift1
  183. AddStaticVehicleEx(602,-1040.8020,-1350.3877,130.0764,104.3700,69,1,30); // Alpha - Drift4//
  184. AddStaticVehicleEx(429,-1045.5331,-1348.4998,129.9614,97.8369,13,13,30); // Banshee - Drift4//
  185. AddStaticVehicleEx(562,-1048.5942,-1345.7634,129.9555,98.7577,17,1,30); // Elegy - Drift4//
  186. AddStaticVehicleEx(411,1091.6051,2298.4656,10.5255,269.1693,123,1,30); // Infernus - Drift 6//
  187. AddStaticVehicleEx(411,1091.4738,2288.5093,10.5334,269.1803,123,1,30); // Infernus - Drift 6//
  188. AddStaticVehicleEx(451,1084.8191,2288.6338,10.4702,268.4966,61,61,30); // Turismo - Drift 6//
  189. AddStaticVehicleEx(451,1085.0681,2298.5449,10.4603,268.4279,61,61,30); // Turismo - Drift 6//
  190. AddStaticVehicleEx(451,-784.5894,2752.4451,45.3542,272.8446,61,61,30); // Turismo - Drift 7//
  191.  
  192. //=====================Some epic Drift cars===============================//
  193.  
  194. AddStaticVehicle(562,-2035.0375,170.4821,28.4963,268.2647,1,1); // car sf
  195. AddStaticVehicle(562,-2025.0585,124.1162,28.8011,178.8603,1,1); // car sf
  196. AddStaticVehicle(562,-2047.4924,146.3960,28.4961,180.2757,1,1); // car sf
  197. AddStaticVehicle(562,-1987.6910,140.6445,27.1973,359.8543,1,1); // car sf
  198. AddStaticVehicle(562,-1987.6622,151.9376,27.1995,359.8537,1,1); // car sf
  199. AddStaticVehicle(562,-1987.6388,161.3974,27.1993,359.8534,1,1); // car sf
  200. AddStaticVehicle(562,-1987.6117,171.9669,27.1990,359.8530,1,1); // car sf
  201. AddStaticVehicle(562,-1987.6161,183.4294,27.2320,0.0214,1,1); // car sf
  202. AddStaticVehicle(562,-1913.6906,208.3859,34.8165,1.5134,1,1); // car sf
  203. AddStaticVehicle(562,-1921.9063,247.0657,40.7053,269.2282,1,1); // car sf
  204. AddStaticVehicle(477,-1922.1055,243.1905,40.8016,266.9362,59,94); // car sf
  205. AddStaticVehicle(477,-1927.5720,273.2907,40.8002,0.6642,59,94); // car sf
  206. AddStaticVehicle(477,-1953.2373,585.0845,34.8784,359.4833,59,94); // car sf
  207. AddStaticVehicle(587,-1938.2190,585.3163,34.8458,359.6342,61,78); // car sf
  208. AddStaticVehicle(587,-2034.3530,179.4543,28.5673,90.7083,61,78); // car sf
  209. AddStaticVehicle(587,-2020.9291,87.3787,27.6949,93.9372,61,78); // car sf
  210. AddStaticVehicle(587,-2077.0789,-84.0251,34.8904,358.8151,61,78); // car sf
  211. AddStaticVehicle(587,1536.3125,-1666.6411,13.1095,359.7160,61,78); // car ls
  212. AddStaticVehicle(587,1572.2260,-1605.7689,13.1070,358.6845,61,78); // car ls
  213. AddStaticVehicle(587,1807.4711,-1714.4402,13.2725,268.9413,61,78); // car ls
  214. AddStaticVehicle(587,1922.6471,-1795.9347,13.1109,268.8619,61,78); // car ls
  215. AddStaticVehicle(587,2014.9136,-1737.5259,13.2763,269.8405,61,78); // car ls
  216. AddStaticVehicle(562,1978.3921,-1727.5853,15.6270,89.9045,115,97); // car ls
  217. AddStaticVehicle(562,2069.3154,-1738.9540,13.2096,89.0347,115,97); // car ls
  218. AddStaticVehicle(562,2096.0520,-1797.7623,13.0440,230.2068,115,97); // car ls
  219. AddStaticVehicle(562,2096.5327,-1793.7996,13.0467,224.8005,115,97); // car ls
  220. AddStaticVehicle(562,2109.1030,-1783.2921,13.0482,358.5446,115,97); // car ls
  221. AddStaticVehicle(562,2120.5327,-1779.2736,13.0481,270.6472,115,97); // car ls
  222. AddStaticVehicle(562,2159.9343,-1808.0299,13.0350,180.7789,115,97); // car ls
  223. AddStaticVehicle(562,2185.5066,-1807.1383,13.0305,271.1695,115,97); // car ls
  224. AddStaticVehicle(562,2176.3545,-1808.0514,13.0331,358.7137,115,97); // car ls
  225. AddStaticVehicle(562,2274.9226,-1753.1022,13.0408,271.0099,115,97); // car ls
  226. AddStaticVehicle(506,2336.0134,-1753.2335,13.0911,270.5189,0,9); // car ls
  227. AddStaticVehicle(506,2397.6287,-1753.1652,13.0873,269.4516,0,9); // car ls
  228. AddStaticVehicle(545,2416.6357,-1715.6549,13.5670,177.9244,4,55); // car ls
  229. AddStaticVehicle(545,2495.5725,-1755.3990,13.2827,179.8357,4,55); // car ls
  230. AddStaticVehicle(545,2443.3000,-1645.9579,13.2862,1.3232,4,55); // car ls
  231. AddStaticVehicle(600,2473.4504,-1691.9529,13.2289,178.9266,77,97); // car grove
  232. AddStaticVehicle(600,2482.5837,-1654.6193,13.1058,89.7409,77,97); // car grove
  233. AddStaticVehicle(492,2508.6414,-1670.1121,13.1664,354.3948,24,14); // car grove
  234. AddStaticVehicle(562,2040.0208,1328.0837,10.3320,180.7538,73,57); // car lv
  235. AddStaticVehicle(562,2040.0043,1315.1154,10.3321,179.6804,73,57); // car lv
  236. AddStaticVehicle(562,2040.0225,1302.4137,10.3305,180.1778,73,57); // car lv
  237. AddStaticVehicle(562,2040.1650,1259.4479,10.3321,180.2383,73,57); // car lv
  238. AddStaticVehicle(562,2040.1173,1221.8602,10.3320,179.7984,73,57); // car lv
  239. AddStaticVehicle(562,2039.9431,1172.4048,10.3321,179.7982,73,57); // car lv
  240. AddStaticVehicle(562,2039.7689,1123.0834,10.3320,179.7980,73,57); // car lv
  241. AddStaticVehicle(562,2039.5781,1068.5554,10.3321,179.7981,73,57); // car lv
  242. AddStaticVehicle(562,2039.7192,1018.3175,10.3320,179.5038,73,57); // car lv
  243. AddStaticVehicle(562,2040.2540,997.8252,10.3320,183.8774,73,57); // car lv
  244. AddStaticVehicle(560,-1935.5681,274.2013,40.7517,180.4599,40,84); // SF SULTAN
  245. AddStaticVehicle(560,-1952.7913,256.0885,40.7550,90.8909,40,84); // SF SULTAN
  246. AddStaticVehicle(560,-1992.4248,243.7737,34.8763,87.3352,40,84); // SF SULTAN
  247. AddStaticVehicle(560,-1974.3707,306.2038,34.8778,179.2912,40,84); // SF SULTAN
  248. AddStaticVehicle(560,-2033.6859,179.7615,28.5481,93.3326,40,84); // SF SULTAN
  249. AddStaticVehicle(560,-267.4810,1545.2347,75.0639,315.0248,40,84); // SF SULTAN
  250. AddStaticVehicle(560,-275.2707,1552.3682,75.0647,136.1008,40,84); // SF SULTAN
  251. AddStaticVehicle(560,1545.1842,-1608.7428,13.0876,90.7683,40,84); // SF SULTAN
  252. AddStaticVehicle(560,1545.0154,-1613.1755,13.0873,87.6277,40,84); // SF SULTAN
  253. AddStaticVehicle(560,1560.0343,-1605.3728,13.0882,177.0054,40,84); // SF SULTAN
  254. AddStaticVehicle(560,1511.0707,-1661.5977,13.2522,273.8552,40,84); // SF SULTAN
  255. AddStaticVehicle(560,1511.7662,-1657.5778,13.2485,251.2721,40,84); // SF SULTAN
  256. AddStaticVehicle(579,1463.4071,-1738.1123,13.3966,90.2528,78,83); // SF HUNTLEY
  257. AddStaticVehicle(579,1474.5988,-1737.9950,13.3948,90.5077,78,83); // SF HUNTLEY
  258. AddStaticVehicle(579,1486.2578,-1737.8374,13.3942,90.6900,78,83); // SF HUNTLEY
  259. AddStaticVehicle(579,1499.6548,-1737.6697,13.3957,90.6016,78,83); // SF HUNTLEY
  260. AddStaticVehicle(579,-1913.3070,209.5471,35.0908,0.8136,78,83); // SF HUNTLEY
  261. AddStaticVehicle(579,-1986.9171,128.8372,27.5413,180.1015,78,83); // SF HUNTLEY
  262. AddStaticVehicle(579,-1986.8811,112.1054,27.5409,180.3244,78,83); // SF HUNTLEY
  263. AddStaticVehicle(555,-2021.7318,93.0684,27.7253,94.1939,16,0); // SF windsor
  264. AddStaticVehicle(555,-2077.3916,-83.7856,34.8488,357.8340,16,0); // SF windsor
  265. AddStaticVehicle(555,2278.8545,1389.0881,42.5043,180.8620,16,0); // car Windsor
  266. AddStaticVehicle(562,2309.0798,1389.9150,42.4803,180.3417,0,0); // ELEGY CAR
  267. AddStaticVehicle(562,2312.1372,1388.3181,42.4801,1.4926,0,0); // ELEGY CAR
  268. AddStaticVehicle(562,2333.3782,1388.4863,43.3416,35.9703,0,0); // ELEGY CAR
  269. AddStaticVehicle(562,2320.6555,1388.4470,43.3551,321.7934,0,0); // ELEGY CAR
  270. AddStaticVehicle(562,2327.2229,1387.3105,42.4800,0.2172,0,0); // ELEGY CAR
  271. AddStaticVehicle(562,2350.8948,1437.5404,42.4769,268.8555,0,0); // ELEGY CAR
  272. AddStaticVehicle(565,1675.7480,-1129.7527,23.5321,270.2981,39,20); // CAR FLASH
  273. AddStaticVehicle(565,1695.9121,-1070.0334,23.5290,358.9893,39,20); // CAR FLASH
  274. AddStaticVehicle(565,1702.7792,-1043.8475,23.5338,0.1841,39,20); // CAR FLASH
  275. AddStaticVehicle(565,-1952.0795,269.3147,40.6702,245.0260,39,20); // car flash
  276. AddStaticVehicle(562,-1916.4509,244.7066,43.7058,359.3399,4,4); // MYCAR MYCAR
  277. AddStaticVehicle(562,-1989.7087,256.9266,34.8341,81.1878,4,4); // carELEGY
  278. AddStaticVehicle(562,-1969.4061,306.2316,34.8299,355.8485,4,4); // carELEGY
  279. AddStaticVehicle(562,-1975.8345,450.8894,27.6994,1.7276,4,4); // carELEGY
  280. AddStaticVehicle(562,-1953.4954,585.1299,34.7839,358.0545,4,4); // carELEGY
  281. AddStaticVehicle(562,-2675.8545,204.8490,3.9951,0.5057,4,4); // carELEGY
  282. AddStaticVehicle(562,-2663.2310,204.7712,3.9946,178.4750,4,4); // carELEGY
  283. AddStaticVehicle(562,-2657.5500,382.7775,3.8878,0.6883,4,4); // carELEGY
  284. AddStaticVehicle(562,-2724.3584,979.0884,54.1198,183.2467,4,4); // carELEGY
  285. AddStaticVehicle(562,-2718.8784,977.0200,54.1213,4.5045,4,4); // carELEGY MYCAR MYCAR
  286.  
  287.  
  288. //==============================Skins=====================================//
  289. AddPlayerClass(0, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Carl "CJ" Johnson//
  290. AddPlayerClass(1, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //The Truth//
  291. AddPlayerClass(2, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Maccer//
  292. AddPlayerClass(3, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Andre//
  293. AddPlayerClass(4, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Barry "Big Bear" Thorne [Thin]//
  294. AddPlayerClass(5, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Barry "Big Bear" Thorne [Big]//
  295. AddPlayerClass(6, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Emmet//
  296. AddPlayerClass(7, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Taxi Driver/Train Driver//
  297. AddPlayerClass(8, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Janitor//
  298. AddPlayerClass(9, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  299. AddPlayerClass(10, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Old Woman//
  300. AddPlayerClass(11, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Casino Croupier//
  301. AddPlayerClass(12, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Rich Woman//
  302. AddPlayerClass(13, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Street Girl//
  303. AddPlayerClass(14, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  304. AddPlayerClass(15, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Mr.Whittaker (RS Haul Owner)//
  305. AddPlayerClass(16, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Airport Ground Worker//
  306. AddPlayerClass(17, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Businessman//
  307. AddPlayerClass(18, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Beach Visitor//
  308. AddPlayerClass(19, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //DJ//
  309. AddPlayerClass(20, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Rich Guy (Madd Dogg's Manager)//
  310. AddPlayerClass(21, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  311. AddPlayerClass(22, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  312. AddPlayerClass(23, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //BMXer//
  313. AddPlayerClass(24, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Madd Dogg's Bodyguard//
  314. AddPlayerClass(25, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Madd Dogg's Bodyguard//
  315. AddPlayerClass(26, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Backpacker//
  316. AddPlayerClass(27, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Construction Worker//
  317. AddPlayerClass(28, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Drug Dealer//
  318. AddPlayerClass(29, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Drug Dealer//
  319. AddPlayerClass(30, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Drug Dealer//
  320. AddPlayerClass(31, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Farm-Town Inhabitant//
  321. AddPlayerClass(32, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Farm-Town Inhabitant//
  322. AddPlayerClass(33, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Farm-Town Inhabitant//
  323. AddPlayerClass(34, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Farm-Town Inhabitant//
  324. AddPlayerClass(35, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Gardener//
  325. AddPlayerClass(36, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Golfer//
  326. AddPlayerClass(37, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Golfer//
  327. AddPlayerClass(38, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  328. AddPlayerClass(39, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  329. AddPlayerClass(40, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  330. AddPlayerClass(41, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  331. AddPlayerClass(42, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Jethro//
  332. AddPlayerClass(43, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  333. AddPlayerClass(44, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  334. AddPlayerClass(45, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  335. AddPlayerClass(46, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Beach Visitor//
  336. AddPlayerClass(47, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  337. AddPlayerClass(48, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  338. AddPlayerClass(49, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Snakehead (Da Nang)//
  339. AddPlayerClass(50, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Mechanic//
  340. AddPlayerClass(51, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Mountain Biker//
  341. AddPlayerClass(52, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Mountain Biker//
  342. AddPlayerClass(53, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Unknown//
  343. AddPlayerClass(54, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  344. AddPlayerClass(55, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  345. AddPlayerClass(56, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  346. AddPlayerClass(57, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Feds//
  347. AddPlayerClass(58, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  348. AddPlayerClass(59, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  349. AddPlayerClass(60, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  350. AddPlayerClass(61, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Pilot//
  351. AddPlayerClass(62, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Colonel Fuhrberger//
  352. AddPlayerClass(63, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Prostitute//
  353. AddPlayerClass(64, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Prostitute//
  354. AddPlayerClass(65, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Kendl Johnson//
  355. AddPlayerClass(66, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Pool Player//
  356. AddPlayerClass(67, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Pool Player//
  357. AddPlayerClass(68, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Priest/Preacher//
  358. AddPlayerClass(69, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  359. AddPlayerClass(70, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Scientist//
  360. AddPlayerClass(71, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Security Guard//
  361. AddPlayerClass(72, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Hippy//
  362. AddPlayerClass(73, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Hippy//
  363. AddPlayerClass(75, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Prostitute//
  364. AddPlayerClass(76, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  365. AddPlayerClass(77, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Homeless//
  366. AddPlayerClass(78, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Homeless//
  367. AddPlayerClass(79, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Homeless//
  368. AddPlayerClass(80, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Boxer//
  369. AddPlayerClass(81, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Boxer//
  370. AddPlayerClass(82, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Black Elvis//
  371. AddPlayerClass(83, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //White Elvis//
  372. AddPlayerClass(84, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Blue Elvis//
  373. AddPlayerClass(85, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Prostitute//
  374. AddPlayerClass(86, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Ryder With Robbery Mask//
  375. AddPlayerClass(87, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Stripper//
  376. AddPlayerClass(88, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  377. AddPlayerClass(89, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  378. AddPlayerClass(90, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Jogger//
  379. AddPlayerClass(91, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Rich Woman//
  380. AddPlayerClass(92, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Rollerskater//
  381. AddPlayerClass(93, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  382. AddPlayerClass(94, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  383. AddPlayerClass(95, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  384. AddPlayerClass(96, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Jogger//
  385. AddPlayerClass(97, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Lifeguard//
  386. AddPlayerClass(98, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  387. AddPlayerClass(99, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Rollerskater//
  388. AddPlayerClass(100, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Biker//
  389. AddPlayerClass(101, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  390. AddPlayerClass(102, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Balla//
  391. AddPlayerClass(103, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Balla//
  392. AddPlayerClass(104, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Balla//
  393. AddPlayerClass(105, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Grove Street Families//
  394. AddPlayerClass(106, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Grove Street Families//
  395. AddPlayerClass(107, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Grove Street Families//
  396. AddPlayerClass(108, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Los Santos Vagos//
  397. AddPlayerClass(109, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Los Santos Vagos//
  398. AddPlayerClass(110, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Los Santos Vagos//
  399. AddPlayerClass(111, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //The Russian Mafia//
  400. AddPlayerClass(112, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //The Russian Mafia//
  401. AddPlayerClass(113, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //The Russian Mafia//
  402. AddPlayerClass(114, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Varios Los Aztecas//
  403. AddPlayerClass(115, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Varios Los Aztecas//
  404. AddPlayerClass(116, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Varios Los Aztecas//
  405. AddPlayerClass(117, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Triad//
  406. AddPlayerClass(118, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Triad//
  407. AddPlayerClass(119, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Johhny Sindacco//
  408. AddPlayerClass(120, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Triad Boss//
  409. AddPlayerClass(121, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Da Nang Boy//
  410. AddPlayerClass(122, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Da Nang Boy//
  411. AddPlayerClass(123, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Da Nang Boy//
  412. AddPlayerClass(124, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //The Mafia//
  413. AddPlayerClass(125, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //The Mafia//
  414. AddPlayerClass(126, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //The Mafia//
  415. AddPlayerClass(127, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //The Mafia//
  416. AddPlayerClass(128, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Farm Inhabitant//
  417. AddPlayerClass(129, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Farm Inhabitant//
  418. AddPlayerClass(130, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Farm Inhabitant//
  419. AddPlayerClass(131, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Farm Inhabitant//
  420. AddPlayerClass(132, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Farm Inhabitant//
  421. AddPlayerClass(133, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Farm Inhabitant//
  422. AddPlayerClass(134, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Homeless//
  423. AddPlayerClass(135, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Homeless//
  424. AddPlayerClass(136, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  425. AddPlayerClass(137, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Homeless//
  426. AddPlayerClass(138, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Beach Visitor//
  427. AddPlayerClass(139, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Beach Visitor//
  428. AddPlayerClass(140, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Beach Visitor//
  429. AddPlayerClass(141, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Businesswoman//
  430. AddPlayerClass(142, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Taxi Driver//
  431. AddPlayerClass(143, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Crack Maker//
  432. AddPlayerClass(144, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Crack Maker//
  433. AddPlayerClass(145, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Crack Maker//
  434. AddPlayerClass(146, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Crack Maker//
  435. AddPlayerClass(147, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Businessman//
  436. AddPlayerClass(148, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Businesswoman//
  437. AddPlayerClass(149, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Big Smoke Armored//
  438. AddPlayerClass(150, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Businesswoman//
  439. AddPlayerClass(151, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  440. AddPlayerClass(152, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Prostitute//
  441. AddPlayerClass(153, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Construction Worker//
  442. AddPlayerClass(154, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Beach Visitor//
  443. AddPlayerClass(155, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Well Stacked Pizza Worker//
  444. AddPlayerClass(156, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Barber//
  445. AddPlayerClass(157, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Hillbilly//
  446. AddPlayerClass(158, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Farmer//
  447. AddPlayerClass(159, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Hillbilly//
  448. AddPlayerClass(160, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Hillbilly//
  449. AddPlayerClass(161, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Farmer//
  450. AddPlayerClass(162, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Hillbilly//
  451. AddPlayerClass(163, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Black Bouncer//
  452. AddPlayerClass(164, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //White Bouncer//
  453. AddPlayerClass(165, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //White MIB Agent//
  454. AddPlayerClass(166, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Black MIB Agent//
  455. AddPlayerClass(167, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Cluckin' Bell Worker//
  456. AddPlayerClass(168, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Hotdog/Chilli Dog Vendor//
  457. AddPlayerClass(169, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  458. AddPlayerClass(170, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  459. AddPlayerClass(171, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Blackjack Dealer//
  460. AddPlayerClass(172, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Casino Croupier//
  461. AddPlayerClass(173, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //San Fierro Rifa//
  462. AddPlayerClass(174, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //San Fierro Rifa//
  463. AddPlayerClass(175, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //San Fierro Rifa//
  464. AddPlayerClass(176, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Barber//
  465. AddPlayerClass(177, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Barber//
  466. AddPlayerClass(178, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Whore//
  467. AddPlayerClass(179, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Ammunation Salesman//
  468. AddPlayerClass(180, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Tattoo Artist//
  469. AddPlayerClass(181, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Punk//
  470. AddPlayerClass(182, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Cab Driver//
  471. AddPlayerClass(183, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  472. AddPlayerClass(184, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  473. AddPlayerClass(185, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  474. AddPlayerClass(186, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  475. AddPlayerClass(187, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Businessman//
  476. AddPlayerClass(188, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  477. AddPlayerClass(189, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Valet//
  478. AddPlayerClass(190, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Barbara Schternvart//
  479. AddPlayerClass(191, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Helena Wankstein//
  480. AddPlayerClass(192, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Michelle Cannes//
  481. AddPlayerClass(193, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Katie Zhan//
  482. AddPlayerClass(194, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Millie Perkins//
  483. AddPlayerClass(195, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Denise Robinson//
  484. AddPlayerClass(196, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Farm-Town Inhabitant//
  485. AddPlayerClass(197, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Hillbilly//
  486. AddPlayerClass(198, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Farm-Town Inhabitant//
  487. AddPlayerClass(199, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Farm-Town Inhabitant//
  488. AddPlayerClass(200, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Hillbilly//
  489. AddPlayerClass(201, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Farmer//
  490. AddPlayerClass(202, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Farmer//
  491. AddPlayerClass(203, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Karate Teacher//
  492. AddPlayerClass(204, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Karate Teacher//
  493. AddPlayerClass(205, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Burger Shot Cashier//
  494. AddPlayerClass(206, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Cab Driver//
  495. AddPlayerClass(207, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Prostitute//
  496. AddPlayerClass(208, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Su Xi Mu (Suzie)//
  497. AddPlayerClass(209, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Noodle Stand Vendor//
  498. AddPlayerClass(210, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Boater//
  499. AddPlayerClass(211, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Clothes Shop Staff//
  500. AddPlayerClass(212, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Homeless//
  501. AddPlayerClass(213, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Weird Old Man//
  502. AddPlayerClass(214, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Waitress (Maria Latore)//
  503. AddPlayerClass(215, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  504. AddPlayerClass(216, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  505. AddPlayerClass(217, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Clothes Shop Staff//
  506. AddPlayerClass(218, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  507. AddPlayerClass(219, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Rich Woman//
  508. AddPlayerClass(220, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Cab Driver//
  509. AddPlayerClass(221, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  510. AddPlayerClass(222, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  511. AddPlayerClass(223, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  512. AddPlayerClass(224, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  513. AddPlayerClass(225, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  514. AddPlayerClass(226, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  515. AddPlayerClass(227, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Businessman//
  516. AddPlayerClass(228, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  517. AddPlayerClass(229, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  518. AddPlayerClass(230, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Homeless/
  519. AddPlayerClass(231, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  520. AddPlayerClass(232, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  521. AddPlayerClass(233, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  522. AddPlayerClass(234, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Cab Driver//
  523. AddPlayerClass(235, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  524. AddPlayerClass(236, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  525. AddPlayerClass(237, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Prostitute//
  526. AddPlayerClass(238, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Prostitute//
  527. AddPlayerClass(239, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Homeless//
  528. AddPlayerClass(240, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //The D.A.//
  529. AddPlayerClass(241, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Afro-American//
  530. AddPlayerClass(242, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Mexican//
  531. AddPlayerClass(243, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Prostitute//
  532. AddPlayerClass(244, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Stripper//
  533. AddPlayerClass(245, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Prostitute//
  534. AddPlayerClass(246, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Stripper//
  535. AddPlayerClass(247, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Biker//
  536. AddPlayerClass(248, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Biker//
  537. AddPlayerClass(249, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Pimp//
  538. AddPlayerClass(250, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  539. AddPlayerClass(251, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Lifeguard//
  540. AddPlayerClass(252, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Naked Valet//
  541. AddPlayerClass(253, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Bus Driver//
  542. AddPlayerClass(254, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Biker Drug Dealer//
  543. AddPlayerClass(255, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Chauffeur (Limo Driver)//
  544. AddPlayerClass(256, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Stripper//
  545. AddPlayerClass(257, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Stripper//
  546. AddPlayerClass(258, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Heckler//
  547. AddPlayerClass(259, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Heckler//
  548. AddPlayerClass(260, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Construction Worker//
  549. AddPlayerClass(261, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Cab Driver//
  550. AddPlayerClass(262, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Cab Driver//
  551. AddPlayerClass(263, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Normal Ped//
  552. AddPlayerClass(264, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Clown//
  553. AddPlayerClass(265, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Officer Frank Tenpenny (Corrupt Cop)//
  554. AddPlayerClass(266, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Officer Eddie Pulaski (Corrupt Cop)//
  555. AddPlayerClass(267, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Officer Jimmy Hernandez//
  556. AddPlayerClass(268, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Dwaine/Dwayne//
  557. AddPlayerClass(269, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Melvin "Big Smoke" Harris//
  558. AddPlayerClass(270, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Sean "Sweet" Johnson//
  559. AddPlayerClass(271, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Lance "Ryder" Wilson//
  560. AddPlayerClass(272, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Mafia Boss//
  561. AddPlayerClass(273, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //T-Bone Mendez//
  562. AddPlayerClass(274, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Paramedic (Emergency Medical Technician)//
  563. AddPlayerClass(275, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Paramedic (Emergency Medical Technician)//
  564. AddPlayerClass(276, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Paramedic (Emergency Medical Technician)//
  565. AddPlayerClass(278, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Firefighter//
  566. AddPlayerClass(279, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Firefighter//
  567. AddPlayerClass(280, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Los Santos Police Officer//
  568. AddPlayerClass(281, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //San Fierro Police Officer//
  569. AddPlayerClass(282, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Las Venturas Police Officer//
  570. AddPlayerClass(283, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Country Sheriff//
  571. AddPlayerClass(284, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //LSPD Motorbike Cop//
  572. AddPlayerClass(285, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //S.W.A.T. Special Forces//
  573. AddPlayerClass(286, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Federal Agent//
  574. AddPlayerClass(287, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //San Andreas Army//
  575. AddPlayerClass(288, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Desert Sheriff//
  576. AddPlayerClass(289, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Zero//
  577. AddPlayerClass(290, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Ken Rosenberg//
  578. AddPlayerClass(291, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Kent Paul//
  579. AddPlayerClass(292, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Cesar Vialpando//
  580. AddPlayerClass(293, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Jeffery "OG Loc" Martin/Cross//
  581. AddPlayerClass(294, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Wu Zi Mu (Woozie)//
  582. AddPlayerClass(295, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Michael Toreno//
  583. AddPlayerClass(296, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Jizzy B//
  584. AddPlayerClass(297, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Madd Dogg//
  585. AddPlayerClass(298, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Catalina//
  586. AddPlayerClass(299, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Claude Speed//
  587.  
  588. //=============================Pickups====================================//
  589. AddStaticPickup(1239, 1, 1222.5375,-2036.8712,65.2266); //Spawn PickUp
  590.  
  591. //=============================Objects====================================//
  592.  
  593. //=========================Drifting School================================//
  594. CreateObject(3573, 1148.141846, 1354.434814, 12.512004, 0.0000, 0.0000, 95.2340);
  595. CreateObject(3574, 1145.118652, 1337.235474, 12.512004, 0.0000, 0.0000, 56.2500);
  596. CreateObject(3574, 1126.693115, 1341.763794, 12.512004, 0.0000, 0.0000, 56.2500);
  597. CreateObject(3575, 1141.132080, 1326.990356, 12.512003, 0.0000, 0.0000, 180.0000);
  598. CreateObject(3575, 1117.468872, 1326.732788, 12.512003, 0.0000, 0.0000, 348.7500);
  599. CreateObject(3578, 1132.182617, 1307.735107, 10.598346, 0.0000, 0.0000, 337.5000);
  600. CreateObject(3578, 1141.824097, 1305.810181, 10.598346, 0.0000, 0.0000, 0.0000);
  601. CreateObject(3578, 1123.779419, 1313.590454, 10.598346, 0.0000, 0.0000, 315.0000);
  602. CreateObject(3578, 1150.192871, 1308.892822, 10.598346, 0.0000, 0.0000, 45.0000);
  603. CreateObject(3578, 1154.544922, 1317.181274, 10.598346, 0.0000, 0.0000, 78.7500);
  604. CreateObject(3578, 1157.393188, 1326.372070, 10.598347, 0.0000, 0.0000, 67.5000);
  605. CreateObject(3578, 1162.236816, 1327.180420, 10.590550, 0.0000, 0.0000, 303.7500);
  606. CreateObject(1282, 1153.315796, 1339.989868, 10.509129, 0.0000, 0.0000, 112.5001);
  607. CreateObject(1282, 1155.634033, 1341.942261, 10.509129, 0.0000, 0.0000, 101.2501);
  608. CreateObject(1237, 1159.016479, 1344.233521, 9.815398, 0.0000, 0.0000, 0.0000);
  609. CreateObject(978, 1172.374634, 1342.679565, 10.652738, 0.0000, 0.0000, 135.0000);
  610. CreateObject(3578, 1164.682129, 1317.903442, 10.598346, 0.0000, 0.0000, 270.0000);
  611. CreateObject(3578, 1164.692993, 1308.089111, 10.598346, 0.0000, 0.0000, 270.0000);
  612. CreateObject(3578, 1164.654663, 1298.191772, 10.598346, 0.0000, 0.0000, 270.0000);
  613. CreateObject(978, 1173.542847, 1282.183105, 10.660532, 0.0000, 0.0000, 45.0000);
  614. CreateObject(978, 1166.181030, 1278.876343, 10.660533, 0.0000, 0.0000, 0.0000);
  615. CreateObject(978, 1158.304199, 1281.250977, 10.660534, 0.0000, 0.0000, 326.2500);
  616. CreateObject(978, 1153.139526, 1287.516846, 10.660533, 0.0000, 0.0000, 292.5000);
  617. CreateObject(979, 1161.178711, 1299.317871, 10.660533, 0.0000, 0.0000, 135.0000);
  618. CreateObject(3578, 1146.444336, 1290.863770, 10.598346, 0.0000, 0.0000, 11.2500);
  619. CreateObject(3578, 1144.565918, 1302.082642, 10.598346, 0.0000, 0.0000, 11.2500);
  620. CreateObject(3578, 1135.526001, 1298.383545, 10.598346, 0.0000, 0.0000, 33.7500);
  621. CreateObject(3578, 1129.598389, 1291.022095, 10.598346, 0.0000, 0.0000, 67.5000);
  622. CreateObject(3578, 1128.890259, 1281.744873, 10.598344, 0.0000, 0.0000, 101.2500);
  623. CreateObject(3578, 1134.023926, 1274.335327, 10.598346, 0.0000, 0.0000, 146.2499);
  624. CreateObject(3578, 1141.153198, 1269.433228, 10.598346, 0.0000, 0.0000, 146.2499);
  625. CreateObject(3578, 1144.310059, 1285.884155, 10.598346, 0.0000, 0.0000, 123.7499);
  626. CreateObject(3578, 1150.293335, 1278.390747, 10.598346, 0.0000, 0.0000, 135.0000);
  627. CreateObject(3578, 1155.503174, 1270.791626, 10.598346, 0.0000, 0.0000, 112.4999);
  628. CreateObject(3578, 1142.786865, 1263.169067, 10.598346, 0.0000, 0.0000, 56.2500);
  629. CreateObject(3578, 1156.429443, 1261.270752, 10.598346, 0.0000, 0.0000, 78.7500);
  630. CreateObject(3578, 1152.860596, 1253.687134, 10.598346, 0.0000, 0.0000, 56.2500);
  631. CreateObject(3578, 1146.208130, 1246.929565, 10.598346, 0.0000, 0.0000, 35.3142);
  632. CreateObject(3578, 1138.171021, 1244.877075, 10.598347, 0.0000, 0.0000, 1.5642);
  633. CreateObject(3578, 1129.386353, 1247.190918, 10.598345, 0.0000, 0.0000, 327.8142);
  634. CreateObject(3578, 1138.995972, 1265.024414, 10.598345, 0.0000, 0.0000, 282.8142);
  635. CreateObject(3578, 1123.929077, 1254.857178, 10.598346, 0.0000, 0.0000, 282.8142);
  636. CreateObject(3578, 1119.687988, 1262.935303, 10.598346, 0.0000, 0.0000, 316.5642);
  637. CreateObject(3578, 1112.452271, 1267.419678, 10.598346, 0.0000, 0.0000, 339.0642);
  638. CreateObject(3578, 1126.298584, 1277.811523, 10.598346, 0.0000, 0.0000, 339.0642);
  639. CreateObject(3578, 1105.630371, 1273.324951, 10.598346, 0.0000, 0.0000, 294.0642);
  640. CreateObject(3578, 1104.660522, 1282.711792, 10.598346, 0.0000, 0.0000, 260.3142);
  641. CreateObject(3578, 1123.289429, 1278.935303, 10.636377, 0.0000, 0.0000, 339.0642);
  642. CreateObject(3578, 1123.084961, 1283.654541, 10.598346, 0.0000, 0.0000, 35.3142);
  643. CreateObject(3578, 1109.487427, 1290.143066, 10.598346, 0.0000, 0.0000, 35.3142);
  644. CreateObject(3578, 1113.502075, 1297.728394, 10.598346, 0.0000, 0.0000, 91.5642);
  645. CreateObject(979, 1153.617065, 1302.536499, 10.660533, 0.0000, 0.0000, 180.0000);
  646. CreateObject(979, 1130.906738, 1301.109375, 10.660533, 0.0000, 0.0000, 90.0001);
  647. CreateObject(3578, 1109.803589, 1306.917114, 10.598346, 0.0000, 0.0000, 136.5641);
  648. CreateObject(3578, 1103.049072, 1314.833496, 10.598346, 0.0000, 0.0000, 125.3142);
  649. CreateObject(3578, 1100.309082, 1323.549561, 10.598346, 0.0000, 0.0000, 91.5642);
  650. CreateObject(3578, 1099.261841, 1332.560425, 10.598346, 0.0000, 0.0000, 102.8142);
  651. CreateObject(3578, 1112.948364, 1337.226318, 10.598346, 0.0000, 0.0000, 102.8142);
  652. CreateObject(3578, 1099.934692, 1349.516602, 10.598346, 0.0000, 0.0000, 69.0642);
  653. CreateObject(3578, 1105.689331, 1358.560059, 10.598346, 0.0000, 0.0000, 46.5642);
  654. CreateObject(3578, 1115.739624, 1344.755981, 10.598346, 0.0000, 0.0000, 35.3142);
  655. CreateObject(3578, 1114.483154, 1362.004761, 10.758780, 0.0000, 0.0000, 1.5642);
  656. CreateObject(3578, 1124.988037, 1349.213013, 10.598346, 0.0000, 0.0000, 17.2660);
  657.  
  658. //==================================LS PRISON=============================//
  659. CreateObject(971, 1754.98, -1581.66, 14.97, -1.80, 362.78, 0.00);
  660. CreateObject(971, 1813.49, -1537.50, 15.69, 0.00, 0.00, -94.02);
  661. CreateObject(700, 1774.96, -1532.37, 8.47, 0.00, 0.00, 0.00);
  662. CreateObject(700, 1765.75, -1532.08, 8.49, 0.00, 0.00, 0.00);
  663. CreateObject(700, 1757.88, -1532.68, 8.38, 0.00, 0.00, 0.00);
  664. CreateObject(701, 1757.48, -1532.87, 8.37, 0.00, 0.00, 0.00);
  665. CreateObject(701, 1757.86, -1533.19, 8.37, 0.00, 0.00, 0.00);
  666. CreateObject(701, 1758.35, -1533.19, 8.37, 0.00, 0.00, 0.00);
  667. CreateObject(701, 1758.68, -1532.95, 8.37, 0.00, 0.00, 0.00);
  668. CreateObject(701, 1765.56, -1532.26, 8.37, 0.00, 0.00, 0.00);
  669. CreateObject(701, 1765.82, -1532.51, 8.37, 0.00, 0.00, 0.00);
  670. CreateObject(701, 1766.42, -1532.47, 8.37, 0.00, 0.00, 0.00);
  671. CreateObject(701, 1766.65, -1532.21, 8.37, 0.00, 0.00, 0.00);
  672. CreateObject(1433, 1771.41, -1542.65, 8.44, 0.00, 0.00, 0.00);
  673. CreateObject(1518, 1771.41, -1542.65, 9.20, 0.00, 0.52, -109.62);
  674.  
  675. CreateVehicle(596, 1808.9403, -1570.7410, 13.2019, 0.0000, -1, -1, 100);
  676. CreateVehicle(596, 1812.1825, -1568.9714, 13.2019, 0.0000, -1, -1, 100);
  677. CreateVehicle(427, 1806.9597, -1581.1296, 13.4637, -48.1200, -1, -1, 100);
  678. //==================================LS PRISON=============================//
  679.  
  680. //================================Sky Drift===============================//
  681. CreateObject(3991, 1109.789063, 1597.797607, 50.603775, 0.0000, 0.0000, 0.0000);
  682. CreateObject(3990, 1095.590942, 1716.325439, 51.110493, 0.0000, 0.0000, 0.0000);
  683. CreateObject(981, 1112.553711, 1657.236206, 53.117283, 0.0000, 0.0000, 303.7500);
  684. CreateObject(982, 1113.352661, 1659.587524, 52.860260, 0.0000, 0.0000, 33.7500);
  685. CreateObject(972, 1116.039551, 1664.244629, 52.195198, 0.0000, 0.0000, 213.7500);
  686. CreateObject(973, 1101.205811, 1718.434937, 52.872589, 0.0000, 0.0000, 123.7501);
  687. CreateObject(973, 1095.160400, 1724.952393, 52.872589, 0.0000, 0.0000, 146.2501);
  688. CreateObject(973, 1086.906616, 1726.982910, 52.802914, 0.0000, 0.0000, 191.2501);
  689. CreateObject(973, 1078.493774, 1724.088501, 52.734459, 0.0000, 0.0000, 213.7501);
  690. CreateObject(973, 1071.638672, 1718.341919, 52.931835, 0.0000, 0.0000, 225.0001);
  691. CreateObject(4127, 1046.736938, 1640.091675, 53.667286, 0.0000, 359.1406, 33.7500);
  692. CreateObject(1425, 1048.088135, 1647.243652, 54.172428, 0.0000, 0.0000, 180.0000);
  693. CreateObject(981, 1044.237305, 1645.372192, 54.677464, 0.0000, 0.0000, 191.2501);
  694. CreateObject(982, 1045.623657, 1643.187256, 54.577511, 0.0000, 0.0000, 281.2500);
  695. CreateObject(4131, 956.040527, 1606.982300, 50.796364, 0.0000, 0.0000, 279.5311);
  696. CreateObject(4203, 930.080078, 1532.016968, 40.667942, 7.7349, 359.1406, 348.8273);
  697. CreateObject(979, 934.683594, 1573.697144, 44.031925, 0.0000, 0.0000, 292.5000);
  698. CreateObject(978, 949.476868, 1570.235474, 44.162727, 0.0000, 0.0000, 33.7500);
  699. CreateObject(4127, 895.280701, 1472.848145, 34.272793, 0.0000, 0.0000, 270.0000);
  700. CreateObject(973, 908.669189, 1490.742188, 33.663906, 0.0000, 0.0000, 212.1083);
  701. CreateObject(973, 924.933472, 1486.569702, 33.593800, 0.0000, 0.0000, 110.8583);
  702. CreateObject(981, 904.725037, 1466.843750, 35.011669, 0.0000, 0.0000, 90.0000);
  703. CreateObject(982, 902.773560, 1467.722046, 34.840942, 0.0000, 0.0000, 0.0000);
  704. CreateObject(979, 906.578125, 1450.273438, 35.012272, 0.0000, 0.0000, 281.2500);
  705. CreateObject(4855, 867.775696, 1334.728394, 38.857849, 0.0000, 0.0000, 11.2500);
  706. CreateObject(4831, 725.742065, 1132.509644, 45.701412, 0.0000, 0.0000, 191.2501);
  707. CreateObject(972, 790.624939, 1247.542847, 41.820038, 0.0000, 0.0000, 281.2500);
  708. CreateObject(972, 795.476318, 1226.921875, 41.820038, 0.0000, 0.0000, 101.2500);
  709. CreateObject(1324, 807.640381, 1234.069458, 43.307533, 0.0000, 0.0000, 11.2500);
  710. CreateObject(1323, 806.977905, 1235.589600, 43.307533, 0.0000, 0.0000, 0.0000);
  711. CreateObject(982, 639.083618, 1208.841431, 42.506714, 0.0000, 0.0000, 315.0000);
  712. CreateObject(982, 626.875244, 1186.744507, 42.506714, 0.0000, 0.0000, 348.7500);
  713. CreateObject(982, 652.815369, 1048.750977, 42.334839, 0.0000, 0.0000, 33.7500);
  714. CreateObject(982, 670.159668, 1031.434814, 42.533405, 0.0000, 0.0000, 67.5000);
  715. CreateObject(4864, 904.358154, 1074.378906, 43.380859, 0.0000, 0.0000, 191.2501);
  716. CreateObject(972, 815.927734, 1070.023438, 41.846733, 0.0000, 2.5783, 282.0321);
  717. CreateObject(972, 824.854065, 1045.469116, 41.674858, 0.0000, 2.5783, 102.0321);
  718. CreateObject(972, 846.667786, 1042.602539, 41.674858, 0.0000, 2.5783, 68.2821);
  719. CreateObject(972, 837.226135, 1077.251221, 41.846733, 0.0000, 0.8594, 296.7972);
  720. CreateObject(976, 836.905884, 1051.718994, 41.761745, 90.2409, 3.4377, 0.0000);
  721. CreateObject(976, 832.035156, 1073.265625, 41.751015, 90.2409, 3.4377, 0.0000);
  722. CreateObject(979, 836.509766, 1062.050659, 42.518196, 0.0000, 0.0000, 22.5000);
  723. CreateObject(978, 836.898926, 1059.617188, 42.518196, 0.0000, 0.0000, 180.0000);
  724. CreateObject(5004, 983.535034, 1082.260010, 34.028210, 0.0000, 0.0000, 0.0000);
  725. CreateObject(3578, 967.622925, 1101.048340, 35.445824, 0.0000, 0.0000, 0.0000);
  726. CreateObject(3578, 976.606934, 1098.890869, 35.445824, 0.0000, 0.0000, 326.2500);
  727. CreateObject(3578, 982.452271, 1091.568848, 35.445824, 0.0000, 0.0000, 292.5000);
  728. CreateObject(3578, 983.377197, 1082.697998, 35.445824, 0.0000, 0.0000, 247.5000);
  729. CreateObject(3578, 976.943298, 1076.321777, 35.040619, 0.0000, 0.0000, 202.5000);
  730. CreateObject(3578, 968.300354, 1072.739014, 34.958874, 0.0000, 0.0000, 202.5000);
  731. CreateObject(972, 1101.954224, 1517.139160, 50.301376, 0.0000, 0.0000, 33.7500);
  732. CreateObject(972, 1129.848145, 1521.307861, 50.804504, 0.0000, 0.0000, 146.2500);
  733. CreateObject(971, 1114.689087, 1504.784912, 49.833893, 85.9437, 0.8594, 0.0000);
  734. CreateObject(973, 1110.422363, 1506.069336, 51.278603, 0.0000, 0.0000, 270.0000);
  735. CreateObject(973, 1119.179565, 1506.349609, 51.294304, 0.0000, 0.0000, 90.0000);
  736. CreateObject(973, 1114.671021, 1500.984741, 51.083069, 0.0000, 0.0000, 0.8594);
  737.  
  738. //==============================Text Draws================================//
  739. Textdraw0 = TextDrawCreate(415.000000, 2.000000, "http://www.DriftUnitZ.tk");
  740. TextDrawBackgroundColor(Textdraw0, 255);
  741. TextDrawFont(Textdraw0, 2);
  742. TextDrawLetterSize(Textdraw0, 0.370000, 2.099999);
  743. TextDrawColor(Textdraw0, -16711681);
  744. TextDrawSetOutline(Textdraw0, 1);
  745. TextDrawSetProportional(Textdraw0, 1);
  746. return 1;
  747. }
  748.  
  749. public OnGameModeExit()
  750. {
  751. return 1;
  752. }
  753.  
  754. public OnPlayerRequestClass(playerid, classid)
  755. {
  756. SetPlayerPos(playerid,1095.3811,-2036.9301,82.7055);
  757. SetPlayerFacingAngle(playerid,271.5483);
  758. SetPlayerCameraPos(playerid, 1106.181518, -2036.951049, 82.758186);
  759. SetPlayerCameraLookAt(playerid, 1101.183349, -2037.086181, 82.758186);
  760. ApplyAnimation(playerid, "DANCING","dnce_M_b",4.1,1,1,1,1,1,1);
  761. if(GetPlayerSkin(playerid) == 0)
  762. {
  763. GameTextForPlayer(playerid, "Carl 'CJ' Johnson", 2000, 4);
  764. }
  765. if(GetPlayerSkin(playerid) == 1)
  766. {
  767. GameTextForPlayer(playerid, "The Truth", 2000, 4);
  768. }
  769. if(GetPlayerSkin(playerid) == 2)
  770. {
  771. GameTextForPlayer(playerid, "Maccer", 2000, 4);
  772. }
  773. if(GetPlayerSkin(playerid) == 3)
  774. {
  775. GameTextForPlayer(playerid, "Andre", 2000, 4);
  776. }
  777. if(GetPlayerSkin(playerid) == 4)
  778. {
  779. GameTextForPlayer(playerid, "Barry 'Big Bear' Thorne (Thin)", 2000, 4);
  780. }
  781. if(GetPlayerSkin(playerid) == 5)
  782. {
  783. GameTextForPlayer(playerid, "Barry 'Big Bear' Thorne (Big)", 2000, 4);
  784. }
  785. if(GetPlayerSkin(playerid) == 6)
  786. {
  787. GameTextForPlayer(playerid, "Emmet", 2000, 4);
  788. }
  789. if(GetPlayerSkin(playerid) == 7)
  790. {
  791. GameTextForPlayer(playerid, "Taxi Driver/Train Driver", 2000, 4);
  792. }
  793. if(GetPlayerSkin(playerid) == 8)
  794. {
  795. GameTextForPlayer(playerid, "Janitor", 2000, 4);
  796. }
  797. if(GetPlayerSkin(playerid) == 9)
  798. {
  799. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  800. }
  801. if(GetPlayerSkin(playerid) == 10)
  802. {
  803. GameTextForPlayer(playerid, "Old Woman", 2000, 4);
  804. }
  805. if(GetPlayerSkin(playerid) == 11)
  806. {
  807. GameTextForPlayer(playerid, "Casino Croupier", 2000, 4);
  808. }
  809. if(GetPlayerSkin(playerid) == 12)
  810. {
  811. GameTextForPlayer(playerid, "Rich Woman", 2000, 4);
  812. }
  813. if(GetPlayerSkin(playerid) == 13)
  814. {
  815. GameTextForPlayer(playerid, "Street Girl", 2000, 4);
  816. }
  817. if(GetPlayerSkin(playerid) == 14)
  818. {
  819. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  820. }
  821. if(GetPlayerSkin(playerid) == 15)
  822. {
  823. GameTextForPlayer(playerid, "Mr.Whittaker (RS Haul Owner)", 2000, 4);
  824. }
  825. if(GetPlayerSkin(playerid) == 16)
  826. {
  827. GameTextForPlayer(playerid, "Airport Ground Worker", 2000, 4);
  828. }
  829. if(GetPlayerSkin(playerid) == 17)
  830. {
  831. GameTextForPlayer(playerid, "Businessman", 2000, 4);
  832. }
  833. if(GetPlayerSkin(playerid) == 18)
  834. {
  835. GameTextForPlayer(playerid, "Beach Visitor", 2000, 4);
  836. }
  837. if(GetPlayerSkin(playerid) == 19)
  838. {
  839. GameTextForPlayer(playerid, "DJ", 2000, 4);
  840. }
  841. if(GetPlayerSkin(playerid) == 20)
  842. {
  843. GameTextForPlayer(playerid, "Rich Guy (Madd Dogg's Manager", 2000, 4);
  844. }
  845. if(GetPlayerSkin(playerid) == 21)
  846. {
  847. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  848. }
  849. if(GetPlayerSkin(playerid) == 22)
  850. {
  851. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  852. }
  853. if(GetPlayerSkin(playerid) == 23)
  854. {
  855. GameTextForPlayer(playerid, "BMXer", 2000, 4);
  856. }
  857. if(GetPlayerSkin(playerid) == 24)
  858. {
  859. GameTextForPlayer(playerid, "Madd Dogg's Bodyguard", 2000, 4);
  860. }
  861. if(GetPlayerSkin(playerid) == 25)
  862. {
  863. GameTextForPlayer(playerid, "Madd Dogg's Bodyguard", 2000, 4);
  864. }
  865. if(GetPlayerSkin(playerid) == 26)
  866. {
  867. GameTextForPlayer(playerid, "Backpacker", 2000, 4);
  868. }
  869. if(GetPlayerSkin(playerid) == 27)
  870. {
  871. GameTextForPlayer(playerid, "Construction Work", 2000, 4);
  872. }
  873. if(GetPlayerSkin(playerid) == 28)
  874. {
  875. GameTextForPlayer(playerid, "Drug Dealer", 2000, 4);
  876. }
  877. if(GetPlayerSkin(playerid) == 29)
  878. {
  879. GameTextForPlayer(playerid, "Drug Dealer", 2000, 4);
  880. }
  881. if(GetPlayerSkin(playerid) == 30)
  882. {
  883. GameTextForPlayer(playerid, "Drug Dealer", 2000, 4);
  884. }
  885. if(GetPlayerSkin(playerid) == 31)
  886. {
  887. GameTextForPlayer(playerid, "Farm Town Inhabitant", 2000, 4);
  888. }
  889. if(GetPlayerSkin(playerid) == 32)
  890. {
  891. GameTextForPlayer(playerid, "Farm Town Inhabitant", 2000, 4);
  892. }
  893. if(GetPlayerSkin(playerid) == 33)
  894. {
  895. GameTextForPlayer(playerid, "Farm Town Inhabitant", 2000, 4);
  896. }
  897. if(GetPlayerSkin(playerid) == 34)
  898. {
  899. GameTextForPlayer(playerid, "Farm Town Inhabitant", 2000, 4);
  900. }
  901. if(GetPlayerSkin(playerid) == 35)
  902. {
  903. GameTextForPlayer(playerid, "Gardener", 2000, 4);
  904. }
  905. if(GetPlayerSkin(playerid) == 36)
  906. {
  907. GameTextForPlayer(playerid, "Golfer", 2000, 4);
  908. }
  909. if(GetPlayerSkin(playerid) == 37)
  910. {
  911. GameTextForPlayer(playerid, "Golfer", 2000, 4);
  912. }
  913. if(GetPlayerSkin(playerid) == 38)
  914. {
  915. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  916. }
  917. if(GetPlayerSkin(playerid) == 39)
  918. {
  919. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  920. }
  921. if(GetPlayerSkin(playerid) == 40)
  922. {
  923. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  924. }
  925. if(GetPlayerSkin(playerid) == 41)
  926. {
  927. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  928. }
  929. if(GetPlayerSkin(playerid) == 42)
  930. {
  931. GameTextForPlayer(playerid, "Jethro", 2000, 4);
  932. }
  933. if(GetPlayerSkin(playerid) == 43)
  934. {
  935. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  936. }
  937. if(GetPlayerSkin(playerid) == 44)
  938. {
  939. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  940. }
  941. if(GetPlayerSkin(playerid) == 45)
  942. {
  943. GameTextForPlayer(playerid, "Beach Visitor", 2000, 4);
  944. }
  945. if(GetPlayerSkin(playerid) == 46)
  946. {
  947. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  948. }
  949. if(GetPlayerSkin(playerid) == 47)
  950. {
  951. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  952. }
  953. if(GetPlayerSkin(playerid) == 48)
  954. {
  955. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  956. }
  957. if(GetPlayerSkin(playerid) == 49)
  958. {
  959. GameTextForPlayer(playerid, "Snakehead (Da Nang)", 2000, 4);
  960. }
  961. if(GetPlayerSkin(playerid) == 50)
  962. {
  963. GameTextForPlayer(playerid, "Mechanic", 2000, 4);
  964. }
  965. if(GetPlayerSkin(playerid) == 51)
  966. {
  967. GameTextForPlayer(playerid, "Mountain Biker", 2000, 4);
  968. }
  969. if(GetPlayerSkin(playerid) == 52)
  970. {
  971. GameTextForPlayer(playerid, "Unknown", 2000, 4);
  972. }
  973. if(GetPlayerSkin(playerid) == 53)
  974. {
  975. GameTextForPlayer(playerid, "Street Girl", 2000, 4);
  976. }
  977. if(GetPlayerSkin(playerid) == 54)
  978. {
  979. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  980. }
  981. if(GetPlayerSkin(playerid) == 55)
  982. {
  983. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  984. }
  985. if(GetPlayerSkin(playerid) == 56)
  986. {
  987. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  988. }
  989. if(GetPlayerSkin(playerid) == 57)
  990. {
  991. GameTextForPlayer(playerid, "Feds", 2000, 4);
  992. }
  993. if(GetPlayerSkin(playerid) == 58)
  994. {
  995. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  996. }
  997. if(GetPlayerSkin(playerid) == 59)
  998. {
  999. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1000. }
  1001. if(GetPlayerSkin(playerid) == 60)
  1002. {
  1003. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1004. }
  1005. if(GetPlayerSkin(playerid) == 61)
  1006. {
  1007. GameTextForPlayer(playerid, "Pilot", 2000, 4);
  1008. }
  1009. if(GetPlayerSkin(playerid) == 62)
  1010. {
  1011. GameTextForPlayer(playerid, "Colonel Fuhrberger", 2000, 4);
  1012. }
  1013. if(GetPlayerSkin(playerid) == 63)
  1014. {
  1015. GameTextForPlayer(playerid, "Prostitute", 2000, 4);
  1016. }
  1017. if(GetPlayerSkin(playerid) == 64)
  1018. {
  1019. GameTextForPlayer(playerid, "Prostitute", 2000, 4);
  1020. }
  1021. if(GetPlayerSkin(playerid) == 65)
  1022. {
  1023. GameTextForPlayer(playerid, "Kendl Johnson", 2000, 4);
  1024. }
  1025. if(GetPlayerSkin(playerid) == 66)
  1026. {
  1027. GameTextForPlayer(playerid, "Pool Player", 2000, 4);
  1028. }
  1029. if(GetPlayerSkin(playerid) == 67)
  1030. {
  1031. GameTextForPlayer(playerid, "Pool Player", 2000, 4);
  1032. }
  1033. if(GetPlayerSkin(playerid) == 68)
  1034. {
  1035. GameTextForPlayer(playerid, "Priest/Preacher", 2000, 4);
  1036. }
  1037. if(GetPlayerSkin(playerid) == 69)
  1038. {
  1039. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1040. }
  1041. if(GetPlayerSkin(playerid) == 70)
  1042. {
  1043. GameTextForPlayer(playerid, "Scientist", 2000, 4);
  1044. }
  1045. if(GetPlayerSkin(playerid) == 71)
  1046. {
  1047. GameTextForPlayer(playerid, "Security Guard", 2000, 4);
  1048. }
  1049. if(GetPlayerSkin(playerid) == 72)
  1050. {
  1051. GameTextForPlayer(playerid, "Hippy", 2000, 4);
  1052. }
  1053. if(GetPlayerSkin(playerid) == 73)
  1054. {
  1055. GameTextForPlayer(playerid, "Hippy", 2000, 4);
  1056. }
  1057. if(GetPlayerSkin(playerid) == 75)
  1058. {
  1059. GameTextForPlayer(playerid, "Prostitute", 2000, 4);
  1060. }
  1061. if(GetPlayerSkin(playerid) == 76)
  1062. {
  1063. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1064. }
  1065. if(GetPlayerSkin(playerid) == 77)
  1066. {
  1067. GameTextForPlayer(playerid, "Homeless", 2000, 4);
  1068. }
  1069. if(GetPlayerSkin(playerid) == 78)
  1070. {
  1071. GameTextForPlayer(playerid, "Homeless", 2000, 4);
  1072. }
  1073. if(GetPlayerSkin(playerid) == 79)
  1074. {
  1075. GameTextForPlayer(playerid, "Homeless", 2000, 4);
  1076. }
  1077. if(GetPlayerSkin(playerid) == 80)
  1078. {
  1079. GameTextForPlayer(playerid, "Boxer", 2000, 4);
  1080. }
  1081. if(GetPlayerSkin(playerid) == 81)
  1082. {
  1083. GameTextForPlayer(playerid, "Boxer", 2000, 4);
  1084. }
  1085. if(GetPlayerSkin(playerid) == 82)
  1086. {
  1087. GameTextForPlayer(playerid, "Black Elvis", 2000, 4);
  1088. }
  1089. if(GetPlayerSkin(playerid) == 83)
  1090. {
  1091. GameTextForPlayer(playerid, "White Elvis", 2000, 4);
  1092. }
  1093. if(GetPlayerSkin(playerid) == 84)
  1094. {
  1095. GameTextForPlayer(playerid, "Blue Elvis", 2000, 4);
  1096. }
  1097. if(GetPlayerSkin(playerid) == 85)
  1098. {
  1099. GameTextForPlayer(playerid, "Prostitute", 2000, 4);
  1100. }
  1101. if(GetPlayerSkin(playerid) == 86)
  1102. {
  1103. GameTextForPlayer(playerid, "Ryder With Robbery Mask", 2000, 4);
  1104. }
  1105. if(GetPlayerSkin(playerid) == 87)
  1106. {
  1107. GameTextForPlayer(playerid, "Stripper", 2000, 4);
  1108. }
  1109. if(GetPlayerSkin(playerid) == 88)
  1110. {
  1111. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1112. }
  1113. if(GetPlayerSkin(playerid) == 89)
  1114. {
  1115. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1116. }
  1117. if(GetPlayerSkin(playerid) == 90)
  1118. {
  1119. GameTextForPlayer(playerid, "Jogger", 2000, 4);
  1120. }
  1121. if(GetPlayerSkin(playerid) == 91)
  1122. {
  1123. GameTextForPlayer(playerid, "Rich Woman", 2000, 4);
  1124. }
  1125. if(GetPlayerSkin(playerid) == 92)
  1126. {
  1127. GameTextForPlayer(playerid, "Rollerskater", 2000, 4);
  1128. }
  1129. if(GetPlayerSkin(playerid) == 93)
  1130. {
  1131. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1132. }
  1133. if(GetPlayerSkin(playerid) == 94)
  1134. {
  1135. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1136. }
  1137. if(GetPlayerSkin(playerid) == 95)
  1138. {
  1139. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1140. }
  1141. if(GetPlayerSkin(playerid) == 96)
  1142. {
  1143. GameTextForPlayer(playerid, "Jogger", 2000, 4);
  1144. }
  1145. if(GetPlayerSkin(playerid) == 97)
  1146. {
  1147. GameTextForPlayer(playerid, "Lifeguard", 2000, 4);
  1148. }
  1149. if(GetPlayerSkin(playerid) == 98)
  1150. {
  1151. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1152. }
  1153. if(GetPlayerSkin(playerid) == 99)
  1154. {
  1155. GameTextForPlayer(playerid, "Homeless", 2000, 4);
  1156. }
  1157. if(GetPlayerSkin(playerid) == 100)
  1158. {
  1159. GameTextForPlayer(playerid, "Biker", 2000, 4);
  1160. }
  1161. if(GetPlayerSkin(playerid) == 101)
  1162. {
  1163. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1164. }
  1165. if(GetPlayerSkin(playerid) == 102)
  1166. {
  1167. GameTextForPlayer(playerid, "Balla", 2000, 4);
  1168. }
  1169. if(GetPlayerSkin(playerid) == 103)
  1170. {
  1171. GameTextForPlayer(playerid, "Balla", 2000, 4);
  1172. }
  1173. if(GetPlayerSkin(playerid) == 104)
  1174. {
  1175. GameTextForPlayer(playerid, "Balla", 2000, 4);
  1176. }
  1177. if(GetPlayerSkin(playerid) == 105)
  1178. {
  1179. GameTextForPlayer(playerid, "Grove Street Families", 2000, 4);
  1180. }
  1181. if(GetPlayerSkin(playerid) == 106)
  1182. {
  1183. GameTextForPlayer(playerid, "Grove Street Families", 2000, 4);
  1184. }
  1185. if(GetPlayerSkin(playerid) == 107)
  1186. {
  1187. GameTextForPlayer(playerid, "Grove Street Families", 2000, 4);
  1188. }
  1189. if(GetPlayerSkin(playerid) == 108)
  1190. {
  1191. GameTextForPlayer(playerid, "Los Santos Vagos", 2000, 4);
  1192. }
  1193. if(GetPlayerSkin(playerid) == 109)
  1194. {
  1195. GameTextForPlayer(playerid, "Los Santos Vagos", 2000, 4);
  1196. }
  1197. if(GetPlayerSkin(playerid) == 110)
  1198. {
  1199. GameTextForPlayer(playerid, "Los Santos Vagos", 2000, 4);
  1200. }
  1201. if(GetPlayerSkin(playerid) == 111)
  1202. {
  1203. GameTextForPlayer(playerid, "The Russian Mafia", 2000, 4);
  1204. }
  1205. if(GetPlayerSkin(playerid) == 112)
  1206. {
  1207. GameTextForPlayer(playerid, "The Russian Mafia", 2000, 4);
  1208. }
  1209. if(GetPlayerSkin(playerid) == 113)
  1210. {
  1211. GameTextForPlayer(playerid, "The Russian Mafia", 2000, 4);
  1212. }
  1213. if(GetPlayerSkin(playerid) == 114)
  1214. {
  1215. GameTextForPlayer(playerid, "Varios Los Aztecas", 2000, 4);
  1216. }
  1217. if(GetPlayerSkin(playerid) == 115)
  1218. {
  1219. GameTextForPlayer(playerid, "Varios Los Aztecas", 2000, 4);
  1220. }
  1221. if(GetPlayerSkin(playerid) == 116)
  1222. {
  1223. GameTextForPlayer(playerid, "Varios Los Aztecas - Kudoz", 2000, 4);
  1224. }
  1225. if(GetPlayerSkin(playerid) == 117)
  1226. {
  1227. GameTextForPlayer(playerid, "Triad", 2000, 4);
  1228. }
  1229. if(GetPlayerSkin(playerid) == 118)
  1230. {
  1231. GameTextForPlayer(playerid, "Triad", 2000, 4);
  1232. }
  1233. if(GetPlayerSkin(playerid) == 119)
  1234. {
  1235. GameTextForPlayer(playerid, "Johhny Sindacco", 2000, 4);
  1236. }
  1237. if(GetPlayerSkin(playerid) == 120)
  1238. {
  1239. GameTextForPlayer(playerid, "Triad Boss", 2000, 4);
  1240. }
  1241. if(GetPlayerSkin(playerid) == 121)
  1242. {
  1243. GameTextForPlayer(playerid, "Da Nang Boy", 2000, 4);
  1244. }
  1245. if(GetPlayerSkin(playerid) == 122)
  1246. {
  1247. GameTextForPlayer(playerid, "Da Nang Boy", 2000, 4);
  1248. }
  1249. if(GetPlayerSkin(playerid) == 123)
  1250. {
  1251. GameTextForPlayer(playerid, "Da Nang Boy", 2000, 4);
  1252. }
  1253. if(GetPlayerSkin(playerid) == 124)
  1254. {
  1255. GameTextForPlayer(playerid, "Mafia", 2000, 4);
  1256. }
  1257. if(GetPlayerSkin(playerid) == 125)
  1258. {
  1259. GameTextForPlayer(playerid, "Mafia", 2000, 4);
  1260. }
  1261. if(GetPlayerSkin(playerid) == 126)
  1262. {
  1263. GameTextForPlayer(playerid, "Mafia", 2000, 4);
  1264. }
  1265. if(GetPlayerSkin(playerid) == 127)
  1266. {
  1267. GameTextForPlayer(playerid, "Mafia", 2000, 4);
  1268. }
  1269. if(GetPlayerSkin(playerid) == 128)
  1270. {
  1271. GameTextForPlayer(playerid, "Farm Inhabitant", 2000, 4);
  1272. }
  1273. if(GetPlayerSkin(playerid) == 129)
  1274. {
  1275. GameTextForPlayer(playerid, "Farm Inhabitant", 2000, 4);
  1276. }
  1277. if(GetPlayerSkin(playerid) == 130)
  1278. {
  1279. GameTextForPlayer(playerid, "Farm Inhabitant", 2000, 4);
  1280. }
  1281. if(GetPlayerSkin(playerid) == 131)
  1282. {
  1283. GameTextForPlayer(playerid, "Farm Inhabitant", 2000, 4);
  1284. }
  1285. if(GetPlayerSkin(playerid) == 132)
  1286. {
  1287. GameTextForPlayer(playerid, "Farm Inhabitant", 2000, 4);
  1288. }
  1289. if(GetPlayerSkin(playerid) == 133)
  1290. {
  1291. GameTextForPlayer(playerid, "Farm Inhabitant", 2000, 4);
  1292. }
  1293. if(GetPlayerSkin(playerid) == 134)
  1294. {
  1295. GameTextForPlayer(playerid, "Homeless", 2000, 4);
  1296. }
  1297. if(GetPlayerSkin(playerid) == 135)
  1298. {
  1299. GameTextForPlayer(playerid, "Homeless", 2000, 4);
  1300. }
  1301. if(GetPlayerSkin(playerid) == 136)
  1302. {
  1303. GameTextForPlayer(playerid, "Homeless", 2000, 4);
  1304. }
  1305. if(GetPlayerSkin(playerid) == 137)
  1306. {
  1307. GameTextForPlayer(playerid, "Homeless", 2000, 4);
  1308. }
  1309. if(GetPlayerSkin(playerid) == 138)
  1310. {
  1311. GameTextForPlayer(playerid, "Beach Visitor", 2000, 4);
  1312. }
  1313. if(GetPlayerSkin(playerid) == 139)
  1314. {
  1315. GameTextForPlayer(playerid, "Beach Visitor", 2000, 4);
  1316. }
  1317. if(GetPlayerSkin(playerid) == 140)
  1318. {
  1319. GameTextForPlayer(playerid, "Beach Visitor", 2000, 4);
  1320. }
  1321. if(GetPlayerSkin(playerid) == 141)
  1322. {
  1323. GameTextForPlayer(playerid, "Businesswoman", 2000, 4);
  1324. }
  1325. if(GetPlayerSkin(playerid) == 142)
  1326. {
  1327. GameTextForPlayer(playerid, "Taxi Driver", 2000, 4);
  1328. }
  1329. if(GetPlayerSkin(playerid) == 143)
  1330. {
  1331. GameTextForPlayer(playerid, "Crack Maker", 2000, 4);
  1332. }
  1333. if(GetPlayerSkin(playerid) == 144)
  1334. {
  1335. GameTextForPlayer(playerid, "Crack Maker", 2000, 4);
  1336. }
  1337. if(GetPlayerSkin(playerid) == 145)
  1338. {
  1339. GameTextForPlayer(playerid, "Crack Maker", 2000, 4);
  1340. }
  1341. if(GetPlayerSkin(playerid) == 146)
  1342. {
  1343. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1344. }
  1345. if(GetPlayerSkin(playerid) == 147)
  1346. {
  1347. GameTextForPlayer(playerid, "Businessman", 2000, 4);
  1348. }
  1349. if(GetPlayerSkin(playerid) == 148)
  1350. {
  1351. GameTextForPlayer(playerid, "Businesswoman", 2000, 4);
  1352. }
  1353. if(GetPlayerSkin(playerid) == 149)
  1354. {
  1355. GameTextForPlayer(playerid, "Big Smoke Armored", 2000, 4);
  1356. }
  1357. if(GetPlayerSkin(playerid) == 150)
  1358. {
  1359. GameTextForPlayer(playerid, "Businesswoman", 2000, 4);
  1360. }
  1361. if(GetPlayerSkin(playerid) == 151)
  1362. {
  1363. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1364. }
  1365. if(GetPlayerSkin(playerid) == 152)
  1366. {
  1367. GameTextForPlayer(playerid, "Prostitute", 2000, 4);
  1368. }
  1369. if(GetPlayerSkin(playerid) == 153)
  1370. {
  1371. GameTextForPlayer(playerid, "Construction Worker", 2000, 4);
  1372. }
  1373. if(GetPlayerSkin(playerid) == 154)
  1374. {
  1375. GameTextForPlayer(playerid, "Beach Visitor", 2000, 4);
  1376. }
  1377. if(GetPlayerSkin(playerid) == 155)
  1378. {
  1379. GameTextForPlayer(playerid, "Well Stacked Pizza Worker", 2000, 4);
  1380. }
  1381. if(GetPlayerSkin(playerid) == 156)
  1382. {
  1383. GameTextForPlayer(playerid, "Barber", 2000, 4);
  1384. }
  1385. if(GetPlayerSkin(playerid) == 157)
  1386. {
  1387. GameTextForPlayer(playerid, "Hillbilly", 2000, 4);
  1388. }
  1389. if(GetPlayerSkin(playerid) == 158)
  1390. {
  1391. GameTextForPlayer(playerid, "Farmer", 2000, 4);
  1392. }
  1393. if(GetPlayerSkin(playerid) == 159)
  1394. {
  1395. GameTextForPlayer(playerid, "Hillbilly", 2000, 4);
  1396. }
  1397. if(GetPlayerSkin(playerid) == 160)
  1398. {
  1399. GameTextForPlayer(playerid, "Hillbilly", 2000, 4);
  1400. }
  1401. if(GetPlayerSkin(playerid) == 161)
  1402. {
  1403. GameTextForPlayer(playerid, "Farmer", 2000, 4);
  1404. }
  1405. if(GetPlayerSkin(playerid) == 162)
  1406. {
  1407. GameTextForPlayer(playerid, "Hillbilly", 2000, 4);
  1408. }
  1409. if(GetPlayerSkin(playerid) == 163)
  1410. {
  1411. GameTextForPlayer(playerid, "Black Bouncer", 2000, 4);
  1412. }
  1413. if(GetPlayerSkin(playerid) == 164)
  1414. {
  1415. GameTextForPlayer(playerid, "White Bouncer", 2000, 4);
  1416. }
  1417. if(GetPlayerSkin(playerid) == 165)
  1418. {
  1419. GameTextForPlayer(playerid, "White MIB Agent", 2000, 4);
  1420. }
  1421. if(GetPlayerSkin(playerid) == 166)
  1422. {
  1423. GameTextForPlayer(playerid, "Black MIB Agent", 2000, 4);
  1424. }
  1425. if(GetPlayerSkin(playerid) == 167)
  1426. {
  1427. GameTextForPlayer(playerid, "Cluckin' Bell Worker", 2000, 4);
  1428. }
  1429. if(GetPlayerSkin(playerid) == 168)
  1430. {
  1431. GameTextForPlayer(playerid, "Hotdog/Chilli Dog Vendor", 2000, 4);
  1432. }
  1433. if(GetPlayerSkin(playerid) == 169)
  1434. {
  1435. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1436. }
  1437. if(GetPlayerSkin(playerid) == 170)
  1438. {
  1439. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1440. }
  1441. if(GetPlayerSkin(playerid) == 171)
  1442. {
  1443. GameTextForPlayer(playerid, "Blackjack Dealer", 2000, 4);
  1444. }
  1445. if(GetPlayerSkin(playerid) == 172)
  1446. {
  1447. GameTextForPlayer(playerid, "Casino Croupier", 2000, 4);
  1448. }
  1449. if(GetPlayerSkin(playerid) == 173)
  1450. {
  1451. GameTextForPlayer(playerid, "San Fierro Rifa", 2000, 4);
  1452. }
  1453. if(GetPlayerSkin(playerid) == 174)
  1454. {
  1455. GameTextForPlayer(playerid, "San Fierro Rifa", 2000, 4);
  1456. }
  1457. if(GetPlayerSkin(playerid) == 175)
  1458. {
  1459. GameTextForPlayer(playerid, "San Fierro Rifa", 2000, 4);
  1460. }
  1461. if(GetPlayerSkin(playerid) == 176)
  1462. {
  1463. GameTextForPlayer(playerid, "Barber", 2000, 4);
  1464. }
  1465. if(GetPlayerSkin(playerid) == 177)
  1466. {
  1467. GameTextForPlayer(playerid, "Barber", 2000, 4);
  1468. }
  1469. if(GetPlayerSkin(playerid) == 178)
  1470. {
  1471. GameTextForPlayer(playerid, "Whore", 2000, 4);
  1472. }
  1473. if(GetPlayerSkin(playerid) == 179)
  1474. {
  1475. GameTextForPlayer(playerid, "Ammunation Salesman", 2000, 4);
  1476. }
  1477. if(GetPlayerSkin(playerid) == 180)
  1478. {
  1479. GameTextForPlayer(playerid, "Tattoo Artist", 2000, 4);
  1480. }
  1481. if(GetPlayerSkin(playerid) == 181)
  1482. {
  1483. GameTextForPlayer(playerid, "Punk", 2000, 4);
  1484. }
  1485. if(GetPlayerSkin(playerid) == 182)
  1486. {
  1487. GameTextForPlayer(playerid, "Cab Driver", 2000, 4);
  1488. }
  1489. if(GetPlayerSkin(playerid) == 183)
  1490. {
  1491. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1492. }
  1493. if(GetPlayerSkin(playerid) == 184)
  1494. {
  1495. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1496. }
  1497. if(GetPlayerSkin(playerid) == 185)
  1498. {
  1499. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1500. }
  1501. if(GetPlayerSkin(playerid) == 186)
  1502. {
  1503. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1504. }
  1505. if(GetPlayerSkin(playerid) == 187)
  1506. {
  1507. GameTextForPlayer(playerid, "Businessman", 2000, 4);
  1508. }
  1509. if(GetPlayerSkin(playerid) == 188)
  1510. {
  1511. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1512. }
  1513. if(GetPlayerSkin(playerid) == 189)
  1514. {
  1515. GameTextForPlayer(playerid, "Valet", 2000, 4);
  1516. }
  1517. if(GetPlayerSkin(playerid) == 190)
  1518. {
  1519. GameTextForPlayer(playerid, "Barbara Schternvart", 2000, 4);
  1520. }
  1521. if(GetPlayerSkin(playerid) == 191)
  1522. {
  1523. GameTextForPlayer(playerid, "Helena Wankstein", 2000, 4);
  1524. }
  1525. if(GetPlayerSkin(playerid) == 192)
  1526. {
  1527. GameTextForPlayer(playerid, "Michelle Cannes", 2000, 4);
  1528. }
  1529. if(GetPlayerSkin(playerid) == 193)
  1530. {
  1531. GameTextForPlayer(playerid, "Katie Zhan", 2000, 4);
  1532. }
  1533. if(GetPlayerSkin(playerid) == 194)
  1534. {
  1535. GameTextForPlayer(playerid, "Millie Perkins", 2000, 4);
  1536. }
  1537. if(GetPlayerSkin(playerid) == 195)
  1538. {
  1539. GameTextForPlayer(playerid, "Denise Robinson", 2000, 4);
  1540. }
  1541. if(GetPlayerSkin(playerid) == 196)
  1542. {
  1543. GameTextForPlayer(playerid, "Farm Town Inhabitant", 2000, 4);
  1544. }
  1545. if(GetPlayerSkin(playerid) == 197)
  1546. {
  1547. GameTextForPlayer(playerid, "Hillbilly", 2000, 4);
  1548. }
  1549. if(GetPlayerSkin(playerid) == 198)
  1550. {
  1551. GameTextForPlayer(playerid, "Farm Town Inhabitant", 2000, 4);
  1552. }
  1553. if(GetPlayerSkin(playerid) == 199)
  1554. {
  1555. GameTextForPlayer(playerid, "Farm Town Inhabitant", 2000, 4);
  1556. }
  1557. if(GetPlayerSkin(playerid) == 200)
  1558. {
  1559. GameTextForPlayer(playerid, "Hillbilly", 2000, 4);
  1560. }
  1561. if(GetPlayerSkin(playerid) == 201)
  1562. {
  1563. GameTextForPlayer(playerid, "Farmer", 2000, 4);
  1564. }
  1565. if(GetPlayerSkin(playerid) == 202)
  1566. {
  1567. GameTextForPlayer(playerid, "Farmer", 2000, 4);
  1568. }
  1569. if(GetPlayerSkin(playerid) == 203)
  1570. {
  1571. GameTextForPlayer(playerid, "Karate Teacher", 2000, 4);
  1572. }
  1573. if(GetPlayerSkin(playerid) == 204)
  1574. {
  1575. GameTextForPlayer(playerid, "Karate Teacher", 2000, 4);
  1576. }
  1577. if(GetPlayerSkin(playerid) == 205)
  1578. {
  1579. GameTextForPlayer(playerid, "Burger Shot Cashier", 2000, 4);
  1580. }
  1581. if(GetPlayerSkin(playerid) == 206)
  1582. {
  1583. GameTextForPlayer(playerid, "Cab Driver", 2000, 4);
  1584. }
  1585. if(GetPlayerSkin(playerid) == 207)
  1586. {
  1587. GameTextForPlayer(playerid, "Prostitute", 2000, 4);
  1588. }
  1589. if(GetPlayerSkin(playerid) == 208)
  1590. {
  1591. GameTextForPlayer(playerid, "Su Xi Mu (Suzie)", 2000, 4);
  1592. }
  1593. if(GetPlayerSkin(playerid) == 209)
  1594. {
  1595. GameTextForPlayer(playerid, "Noodle Stand Vendor", 2000, 4);
  1596. }
  1597. if(GetPlayerSkin(playerid) == 210)
  1598. {
  1599. GameTextForPlayer(playerid, "Boater", 2000, 4);
  1600. }
  1601. if(GetPlayerSkin(playerid) == 211)
  1602. {
  1603. GameTextForPlayer(playerid, "Clothes Shop Staff", 2000, 4);
  1604. }
  1605. if(GetPlayerSkin(playerid) == 212)
  1606. {
  1607. GameTextForPlayer(playerid, "Homeless", 2000, 4);
  1608. }
  1609. if(GetPlayerSkin(playerid) == 213)
  1610. {
  1611. GameTextForPlayer(playerid, "Weird Old Man", 2000, 4);
  1612. }
  1613. if(GetPlayerSkin(playerid) == 214)
  1614. {
  1615. GameTextForPlayer(playerid, "Waitress (Maria Latore)", 2000, 4);
  1616. }
  1617. if(GetPlayerSkin(playerid) == 215)
  1618. {
  1619. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1620. }
  1621. if(GetPlayerSkin(playerid) == 216)
  1622. {
  1623. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1624. }
  1625. if(GetPlayerSkin(playerid) == 217)
  1626. {
  1627. GameTextForPlayer(playerid, "Clothes Shop Staff", 2000, 4);
  1628. }
  1629. if(GetPlayerSkin(playerid) == 218)
  1630. {
  1631. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1632. }
  1633. if(GetPlayerSkin(playerid) == 219)
  1634. {
  1635. GameTextForPlayer(playerid, "Rich Woman", 2000, 4);
  1636. }
  1637. if(GetPlayerSkin(playerid) == 220)
  1638. {
  1639. GameTextForPlayer(playerid, "Cab Driver", 2000, 4);
  1640. }
  1641. if(GetPlayerSkin(playerid) == 221)
  1642. {
  1643. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1644. }
  1645. if(GetPlayerSkin(playerid) == 222)
  1646. {
  1647. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1648. }
  1649. if(GetPlayerSkin(playerid) == 223)
  1650. {
  1651. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1652. }
  1653. if(GetPlayerSkin(playerid) == 224)
  1654. {
  1655. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1656. }
  1657. if(GetPlayerSkin(playerid) == 225)
  1658. {
  1659. GameTextForPlayer(playerid, "Hillbilly", 2000, 4);
  1660. }
  1661. if(GetPlayerSkin(playerid) == 226)
  1662. {
  1663. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1664. }
  1665. if(GetPlayerSkin(playerid) == 227)
  1666. {
  1667. GameTextForPlayer(playerid, "Businessman", 2000, 4);
  1668. }
  1669. if(GetPlayerSkin(playerid) == 228)
  1670. {
  1671. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1672. }
  1673. if(GetPlayerSkin(playerid) == 229)
  1674. {
  1675. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1676. }
  1677. if(GetPlayerSkin(playerid) == 230)
  1678. {
  1679. GameTextForPlayer(playerid, "Homeless", 2000, 4);
  1680. }
  1681. if(GetPlayerSkin(playerid) == 231)
  1682. {
  1683. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1684. }
  1685. if(GetPlayerSkin(playerid) == 232)
  1686. {
  1687. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1688. }
  1689. if(GetPlayerSkin(playerid) == 233)
  1690. {
  1691. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1692. }
  1693. if(GetPlayerSkin(playerid) == 234)
  1694. {
  1695. GameTextForPlayer(playerid, "Cab Driver", 2000, 4);
  1696. }
  1697. if(GetPlayerSkin(playerid) == 235)
  1698. {
  1699. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1700. }
  1701. if(GetPlayerSkin(playerid) == 236)
  1702. {
  1703. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1704. }
  1705. if(GetPlayerSkin(playerid) == 237)
  1706. {
  1707. GameTextForPlayer(playerid, "Prostitute", 2000, 4);
  1708. }
  1709. if(GetPlayerSkin(playerid) == 238)
  1710. {
  1711. GameTextForPlayer(playerid, "Prostitute", 2000, 4);
  1712. }
  1713. if(GetPlayerSkin(playerid) == 239)
  1714. {
  1715. GameTextForPlayer(playerid, "Homeless", 2000, 4);
  1716. }
  1717. if(GetPlayerSkin(playerid) == 240)
  1718. {
  1719. GameTextForPlayer(playerid, "The D.A", 2000, 4);
  1720. }
  1721. if(GetPlayerSkin(playerid) == 241)
  1722. {
  1723. GameTextForPlayer(playerid, "Afro American", 2000, 4);
  1724. }
  1725. if(GetPlayerSkin(playerid) == 242)
  1726. {
  1727. GameTextForPlayer(playerid, "Mexican", 2000, 4);
  1728. }
  1729. if(GetPlayerSkin(playerid) == 243)
  1730. {
  1731. GameTextForPlayer(playerid, "Prostitute", 2000, 4);
  1732. }
  1733. if(GetPlayerSkin(playerid) == 244)
  1734. {
  1735. GameTextForPlayer(playerid, "Stripper", 2000, 4);
  1736. }
  1737. if(GetPlayerSkin(playerid) == 245)
  1738. {
  1739. GameTextForPlayer(playerid, "Prostitute", 2000, 4);
  1740. }
  1741. if(GetPlayerSkin(playerid) == 246)
  1742. {
  1743. GameTextForPlayer(playerid, "Stripper", 2000, 4);
  1744. }
  1745. if(GetPlayerSkin(playerid) == 247)
  1746. {
  1747. GameTextForPlayer(playerid, "Biker", 2000, 4);
  1748. }
  1749. if(GetPlayerSkin(playerid) == 248)
  1750. {
  1751. GameTextForPlayer(playerid, "Biker", 2000, 4);
  1752. }
  1753. if(GetPlayerSkin(playerid) == 249)
  1754. {
  1755. GameTextForPlayer(playerid, "Pimp", 2000, 4);
  1756. }
  1757. if(GetPlayerSkin(playerid) == 250)
  1758. {
  1759. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1760. }
  1761. if(GetPlayerSkin(playerid) == 251)
  1762. {
  1763. GameTextForPlayer(playerid, "Lifeguard", 2000, 4);
  1764. }
  1765. if(GetPlayerSkin(playerid) == 252)
  1766. {
  1767. GameTextForPlayer(playerid, "Naked Valet", 2000, 4);
  1768. }
  1769. if(GetPlayerSkin(playerid) == 253)
  1770. {
  1771. GameTextForPlayer(playerid, "Bus Driver", 2000, 4);
  1772. }
  1773. if(GetPlayerSkin(playerid) == 254)
  1774. {
  1775. GameTextForPlayer(playerid, "Biker Drug Dealer", 2000, 4);
  1776. }
  1777. if(GetPlayerSkin(playerid) == 255)
  1778. {
  1779. GameTextForPlayer(playerid, "Chauffeur (Limo Driver)", 2000, 4);
  1780. }
  1781. if(GetPlayerSkin(playerid) == 256)
  1782. {
  1783. GameTextForPlayer(playerid, "Stripper", 2000, 4);
  1784. }
  1785. if(GetPlayerSkin(playerid) == 257)
  1786. {
  1787. GameTextForPlayer(playerid, "Stripper", 2000, 4);
  1788. }
  1789. if(GetPlayerSkin(playerid) == 258)
  1790. {
  1791. GameTextForPlayer(playerid, "Heckler", 2000, 4);
  1792. }
  1793. if(GetPlayerSkin(playerid) == 259)
  1794. {
  1795. GameTextForPlayer(playerid, "Heckler", 2000, 4);
  1796. }
  1797. if(GetPlayerSkin(playerid) == 260)
  1798. {
  1799. GameTextForPlayer(playerid, "Construction Worker", 2000, 4);
  1800. }
  1801. if(GetPlayerSkin(playerid) == 261)
  1802. {
  1803. GameTextForPlayer(playerid, "Cab Driver", 2000, 4);
  1804. }
  1805. if(GetPlayerSkin(playerid) == 262)
  1806. {
  1807. GameTextForPlayer(playerid, "Cab Driver", 2000, 4);
  1808. }
  1809. if(GetPlayerSkin(playerid) == 263)
  1810. {
  1811. GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1812. }
  1813. if(GetPlayerSkin(playerid) == 264)
  1814. {
  1815. GameTextForPlayer(playerid, "Clown", 2000, 4);
  1816. }
  1817. if(GetPlayerSkin(playerid) == 265)
  1818. {
  1819. GameTextForPlayer(playerid, "Officer Frank Tenpenny (Corrupt Cop)", 2000, 4);
  1820. }
  1821. if(GetPlayerSkin(playerid) == 266)
  1822. {
  1823. GameTextForPlayer(playerid, "Officer Eddie Pulaski (Corrupt Cop)", 2000, 4);
  1824. }
  1825. if(GetPlayerSkin(playerid) == 267)
  1826. {
  1827. GameTextForPlayer(playerid, "Officer Jimmy Hernandez", 2000, 4);
  1828. }
  1829. if(GetPlayerSkin(playerid) == 268)
  1830. {
  1831. GameTextForPlayer(playerid, "Dwaine/Dwayne", 2000, 4);
  1832. }
  1833. if(GetPlayerSkin(playerid) == 269)
  1834. {
  1835. GameTextForPlayer(playerid, "Melvin 'Big Smoke' Harris", 2000, 4);
  1836. }
  1837. if(GetPlayerSkin(playerid) == 270)
  1838. {
  1839. GameTextForPlayer(playerid, "Sean 'Sweet' Johnson", 2000, 4);
  1840. }
  1841. if(GetPlayerSkin(playerid) == 271)
  1842. {
  1843. GameTextForPlayer(playerid, "Lance 'Ryder' Wilson", 2000, 4);
  1844. }
  1845. if(GetPlayerSkin(playerid) == 272)
  1846. {
  1847. GameTextForPlayer(playerid, "Mafia Boss", 2000, 4);
  1848. }
  1849. if(GetPlayerSkin(playerid) == 273)
  1850. {
  1851. GameTextForPlayer(playerid, "T-Bone Mendez", 2000, 4);
  1852. }
  1853. if(GetPlayerSkin(playerid) == 274)
  1854. {
  1855. GameTextForPlayer(playerid, "Paramedic (Emergency Medical Technician)", 2000, 4);
  1856. }
  1857. if(GetPlayerSkin(playerid) == 275)
  1858. {
  1859. GameTextForPlayer(playerid, "Paramedic (Emergency Medical Technician)", 2000, 4);
  1860. }
  1861. if(GetPlayerSkin(playerid) == 276)
  1862. {
  1863. GameTextForPlayer(playerid, "Paramedic (Emergency Medical Technician)", 2000, 4);
  1864. }
  1865. if(GetPlayerSkin(playerid) == 277)
  1866. {
  1867. GameTextForPlayer(playerid, "Firefighter", 2000, 4);
  1868. }
  1869. if(GetPlayerSkin(playerid) == 278)
  1870. {
  1871. GameTextForPlayer(playerid, "Firefighter", 2000, 4);
  1872. }
  1873. if(GetPlayerSkin(playerid) == 279)
  1874. {
  1875. GameTextForPlayer(playerid, "Firefighter", 2000, 4);
  1876. }
  1877. if(GetPlayerSkin(playerid) == 280)
  1878. {
  1879. GameTextForPlayer(playerid, "Los Santos Police Officer", 2000, 4);
  1880. }
  1881. if(GetPlayerSkin(playerid) == 281)
  1882. {
  1883. GameTextForPlayer(playerid, "San Fierro Police Officer", 2000, 4);
  1884. }
  1885. if(GetPlayerSkin(playerid) == 282)
  1886. {
  1887. GameTextForPlayer(playerid, "Las Venturas Police Officer", 2000, 4);
  1888. }
  1889. if(GetPlayerSkin(playerid) == 283)
  1890. {
  1891. GameTextForPlayer(playerid, "Country Sheriff", 2000, 4);
  1892. }
  1893. if(GetPlayerSkin(playerid) == 284)
  1894. {
  1895. GameTextForPlayer(playerid, "LSPD Motorbike Cop", 2000, 4);
  1896. }
  1897. if(GetPlayerSkin(playerid) == 285)
  1898. {
  1899. GameTextForPlayer(playerid, "S.W.A.T. Special Forces", 2000, 4);
  1900. }
  1901. if(GetPlayerSkin(playerid) == 286)
  1902. {
  1903. GameTextForPlayer(playerid, "Federal Agent", 2000, 4);
  1904. }
  1905. if(GetPlayerSkin(playerid) == 287)
  1906. {
  1907. GameTextForPlayer(playerid, "San Andreas Army", 2000, 4);
  1908. }
  1909. if(GetPlayerSkin(playerid) == 288)
  1910. {
  1911. GameTextForPlayer(playerid, "Desert Sheriff", 2000, 4);
  1912. }
  1913. if(GetPlayerSkin(playerid) == 289)
  1914. {
  1915. GameTextForPlayer(playerid, "Zero", 2000, 4);
  1916. }
  1917. if(GetPlayerSkin(playerid) == 290)
  1918. {
  1919. GameTextForPlayer(playerid, "Ken Rosenberg", 2000, 4);
  1920. }
  1921. if(GetPlayerSkin(playerid) == 291)
  1922. {
  1923. GameTextForPlayer(playerid, "Kent Paul", 2000, 4);
  1924. }
  1925. if(GetPlayerSkin(playerid) == 292)
  1926. {
  1927. GameTextForPlayer(playerid, "Cesar Vialpando", 2000, 4);
  1928. }
  1929. if(GetPlayerSkin(playerid) == 293)
  1930. {
  1931. GameTextForPlayer(playerid, "Jeffery 'OG Loc' Martin/Cross", 2000, 4);
  1932. }
  1933. if(GetPlayerSkin(playerid) == 294)
  1934. {
  1935. GameTextForPlayer(playerid, "Wu Zi Mu (Woozie)", 2000, 4);
  1936. }
  1937. if(GetPlayerSkin(playerid) == 295)
  1938. {
  1939. GameTextForPlayer(playerid, "Michael Toreno", 2000, 4);
  1940. }
  1941. if(GetPlayerSkin(playerid) == 296)
  1942. {
  1943. GameTextForPlayer(playerid, "Jizzy B", 2000, 4);
  1944. }
  1945. if(GetPlayerSkin(playerid) == 297)
  1946. {
  1947. GameTextForPlayer(playerid, "Madd Dogg", 2000, 4);
  1948. }
  1949. if(GetPlayerSkin(playerid) == 298)
  1950. {
  1951. GameTextForPlayer(playerid, "Catalina", 2000, 4);
  1952. }
  1953. if(GetPlayerSkin(playerid) == 299)
  1954. {
  1955. GameTextForPlayer(playerid, "Claude Speed", 2000, 4);
  1956. }
  1957. return 1;
  1958. }
  1959.  
  1960. public OnPlayerConnect(playerid)
  1961. {
  1962. new pName[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME];
  1963. GetPlayerName(playerid, pName, sizeof(pName));
  1964. format(string, sizeof(string), ".:: ( %s ) [ID:%d] has Joined the Server ::.", pName, playerid);
  1965. SendClientMessageToAll(COLOR_GREEN, string);
  1966.  
  1967. SendClientMessage(playerid,COLOR_RED,"Welcome to the server!");
  1968. SendClientMessage(playerid,COLOR_GREEN,"Type /help for more information");
  1969. SendClientMessage(playerid,COLOR_ORANGE, "Please remember to read the /rules!");
  1970. SendClientMessage(playerid,COLOR_LIME, "Enjoy the server.");
  1971.  
  1972. Textdraw0 = TextDrawCreate(415.000000, 2.000000, "http://www.DriftUnitZ.tk");
  1973. TextDrawBackgroundColor(Textdraw0, 255);
  1974. TextDrawFont(Textdraw0, 2);
  1975. TextDrawLetterSize(Textdraw0, 0.370000, 2.099999);
  1976. TextDrawColor(Textdraw0, -16711681);
  1977. TextDrawSetOutline(Textdraw0, 1);
  1978. TextDrawSetProportional(Textdraw0, 1);
  1979. TextDrawShowForAll(Textdraw0);
  1980. isJailed[playerid] = 0;
  1981. return 1;
  1982. }
  1983.  
  1984. public InfiniteNitro()
  1985. {
  1986. new vehicleid;
  1987. for(new i=0;i<MAX_PLAYERS;i++)
  1988. {
  1989. if(IsPlayerConnected(i))
  1990. {
  1991. if(GetPlayerState(i)==2)
  1992. {
  1993. vehicleid=GetPlayerVehicleID(i);
  1994. if(CheckVehicle(vehicleid))
  1995. AddVehicleComponent(vehicleid,1010);
  1996. }
  1997. }
  1998. }
  1999. return 1;
  2000. }
  2001.  
  2002. public OnPlayerDisconnect(playerid, reason)
  2003. {
  2004. new pName[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME];
  2005. GetPlayerName(playerid, pName, sizeof(pName));
  2006. switch(reason)
  2007. {
  2008. case 0: format(string, sizeof(string), ".:: ( %s ) [ID:%d] has CRASHED ::.", pName, playerid);
  2009. case 1: format(string, sizeof(string), ".:: ( %s ) [ID:%d] Has left the Server ::.", pName, playerid);
  2010. case 2: format(string, sizeof(string), ".:: ( %s ) [ID:%d] has been Kicked or Banned ::.", pName, playerid);
  2011. }
  2012. SendClientMessageToAll(COLOR_GREEN, string);
  2013. isJailed[playerid] = 0;
  2014. return 1;
  2015. }
  2016.  
  2017. public OnPlayerSpawn(playerid)
  2018. {
  2019. SetPlayerInterior(playerid,0);
  2020. TogglePlayerClock(playerid,0);
  2021. GivePlayerMoney(playerid, PocketMoney);
  2022. SetPlayerArmour(playerid,100);
  2023. SetPlayerHealth(playerid,100);
  2024. SendClientMessage(playerid, COLOR_GREEN, ".:: DriftUnitZ - Street Life Parkour ::.");
  2025. SendClientMessage(playerid, COLOR_GREEN, ".:: Press 2 to Repair and Flip your vehicle [Also add NOS] ::.");
  2026. ShowPlayerDialog(playerid, 1337 ,DIALOG_STYLE_MSGBOX, "Important", "1) Hacks / Cheats will not be tolerated here\r\n2) Death Matching is not allowed. You will be auto kicked for it.\r\n3) Do not insult Administrators or players.\r\n4) Have fun and play clean :)","Okay", "");
  2027. return 1;
  2028. }
  2029.  
  2030. public OnPlayerDeath(playerid, killerid, reason)
  2031. {
  2032. isJailed[playerid] = 1;
  2033. GameTextForPlayer(playerid,"~w~Wasted",6000,3);
  2034. SendClientMessage(killerid, COLOR_RED, ".:: You have been Jailed by [Bot]SecurityGuard for Deathmatching ::.");
  2035. SetPlayerPos(playerid,1182.2816,-1324.0585,13.5799);
  2036. SetPlayerPos(killerid,1760.0499,-1538.4115,9.3113);
  2037. SetPlayerArmour(playerid,100);
  2038. SetPlayerHealth(playerid,100);
  2039. SendClientMessage(playerid, COLOR_GREEN,".:: You have spawned at the Hospital! use /Teles to teleport ::.");
  2040. return 1;
  2041. }
  2042. public OnVehicleSpawn(vehicleid)
  2043. {
  2044. SetTimer("TuneCar", 1000, 0);
  2045. return 1;
  2046. }
  2047.  
  2048. public TuneCar()
  2049. {
  2050. AddVehicleComponent(Uranus1,1092);
  2051. AddVehicleComponent(Uranus1,1088);
  2052. AddVehicleComponent(Uranus1,1090);
  2053. AddVehicleComponent(Uranus1,1094);
  2054. AddVehicleComponent(Uranus1,1166);
  2055. AddVehicleComponent(Uranus1,1168);
  2056. AddVehicleComponent(Uranus1,1163);
  2057. AddVehicleComponent(Uranus1,1010);
  2058. ChangeVehiclePaintjob(Uranus1,2);
  2059.  
  2060. AddVehicleComponent(Elegy1,1034);
  2061. AddVehicleComponent(Elegy1,1036);
  2062. AddVehicleComponent(Elegy1,1038);
  2063. AddVehicleComponent(Elegy1,1040);
  2064. AddVehicleComponent(Elegy1,1146);
  2065. AddVehicleComponent(Elegy1,1149);
  2066. AddVehicleComponent(Elegy1,1171);
  2067. AddVehicleComponent(Elegy1,1010);
  2068. ChangeVehiclePaintjob(Elegy1,1);
  2069.  
  2070. AddVehicleComponent(Sultan1,1026);
  2071. AddVehicleComponent(Sultan1,1027);
  2072. AddVehicleComponent(Sultan1,1028);
  2073. AddVehicleComponent(Sultan1,1033);
  2074. AddVehicleComponent(Sultan1,1139);
  2075. AddVehicleComponent(Sultan1,1141);
  2076. AddVehicleComponent(Sultan1,1169);
  2077. AddVehicleComponent(Sultan1,1010);
  2078. ChangeVehiclePaintjob(Sultan1,2);
  2079.  
  2080. AddVehicleComponent(Flash1,1046);
  2081. AddVehicleComponent(Flash1,1047);
  2082. AddVehicleComponent(Flash1,1051);
  2083. AddVehicleComponent(Flash1,1049);
  2084. AddVehicleComponent(Flash1,1053);
  2085. AddVehicleComponent(Flash1,1150);
  2086. AddVehicleComponent(Flash1,1153);
  2087. AddVehicleComponent(Flash1,1010);
  2088. ChangeVehiclePaintjob(Flash1,2);
  2089.  
  2090. AddVehicleComponent(Uranus2,1092);
  2091. AddVehicleComponent(Uranus2,1088);
  2092. AddVehicleComponent(Uranus2,1090);
  2093. AddVehicleComponent(Uranus2,1094);
  2094. AddVehicleComponent(Uranus2,1166);
  2095. AddVehicleComponent(Uranus2,1168);
  2096. AddVehicleComponent(Uranus2,1163);
  2097. AddVehicleComponent(Uranus2,1010);
  2098. ChangeVehiclePaintjob(Uranus2,2);
  2099.  
  2100. AddVehicleComponent(Elegy2,1034);
  2101. AddVehicleComponent(Elegy2,1036);
  2102. AddVehicleComponent(Elegy2,1038);
  2103. AddVehicleComponent(Elegy2,1040);
  2104. AddVehicleComponent(Elegy2,1146);
  2105. AddVehicleComponent(Elegy2,1149);
  2106. AddVehicleComponent(Elegy2,1171);
  2107. AddVehicleComponent(Elegy2,1010);
  2108. ChangeVehiclePaintjob(Elegy2,1);
  2109.  
  2110. AddVehicleComponent(Sultan2,1026);
  2111. AddVehicleComponent(Sultan2,1027);
  2112. AddVehicleComponent(Sultan2,1028);
  2113. AddVehicleComponent(Sultan2,1033);
  2114. AddVehicleComponent(Sultan2,1139);
  2115. AddVehicleComponent(Sultan2,1141);
  2116. AddVehicleComponent(Sultan2,1169);
  2117. AddVehicleComponent(Sultan2,1010);
  2118. ChangeVehiclePaintjob(Sultan2,2);
  2119. return 1;
  2120. }
  2121.  
  2122. public OnVehicleDeath(vehicleid, killerid)
  2123. {
  2124. return 1;
  2125. }
  2126.  
  2127. public RandMessagesx()
  2128. {
  2129. SendClientMessageToAll(COLOR_RED, RandMessages[random(sizeof(RandMessages))]);
  2130. return 1;
  2131. }
  2132.  
  2133. public OnPlayerCommandText(playerid, cmdtext[])
  2134. {
  2135. new string[128];
  2136. new pName[MAX_PLAYER_NAME];
  2137.  
  2138. if(strcmp(cmdtext, "/commands", true, 10) == 0)
  2139. {
  2140. SendClientMessage(playerid, COLOR_GREEN,".:: /Credits - /Credz, /Donate, /Teleports ::. ");
  2141. return 1;
  2142. }
  2143. if(strcmp(cmdtext, "/credits", true, 10) == 0)
  2144. {
  2145. new sz_msg [ 900 ];
  2146. strcat( sz_msg, "Server Owner(s): VeilSide\r\n");
  2147. strcat( sz_msg, "Server Co-Owner(s): Kudoz\r\n");
  2148. strcat( sz_msg, "Server Scripter(s): Kudoz and VeilSide\r\n");
  2149. strcat( sz_msg, "Server Forum: http://www.DriftUnitZ.tk\r\n");
  2150. strcat( sz_msg, "also read the /Credz\r\n");
  2151. ShowPlayerDialog(playerid, 1337, DIALOG_STYLE_MSGBOX, "Server Credits", sz_msg, "Close","");
  2152. return 1;
  2153. }
  2154. if(strcmp(cmdtext, "/credz", true, 10) == 0)
  2155. {
  2156. SendClientMessage(playerid, COLOR_GREEN,".:: Cir.Cuz and VeilSide are owners ::.");
  2157. SendClientMessage(playerid, COLOR_GREEN,".:: Thanks to Killa[DGZ] From DriftGodZ for Reserved cars ::.");
  2158. SendClientMessage(playerid, COLOR_GREEN,".:: Also thanks to Marc for another Reserved cars FS ::.");
  2159. SendClientMessage(playerid, COLOR_GREEN,".:: Thanks to Kitten for 53 Drift teleports! ::.");
  2160. SendClientMessage(playerid, COLOR_GREEN,".:: Thanks for reading the Credits! ::.");
  2161. return 1;
  2162. }
  2163. if (strcmp(cmdtext, "/donate", true) == 0)
  2164. {
  2165. SendClientMessage(playerid, COLOR_GREEN,".:: =============================================================== ::.");
  2166. SendClientMessage(playerid, COLOR_GREEN,".:: ===================DONATION TO DRIFTUNITZ====================== ::.");
  2167. SendClientMessage(playerid, COLOR_GREEN,".:: For a Reserved vehicle, it will cost $5 ::.");
  2168. SendClientMessage(playerid, COLOR_GREEN,".:: Reserved vehicle means that only YOU can drive it ::.");
  2169. SendClientMessage(playerid, COLOR_GREEN,".:: =============================================================== ::.");
  2170. SendClientMessage(playerid, COLOR_GREEN,".:: For a 'reserved' House, it will cost $5 ::.");
  2171. SendClientMessage(playerid, COLOR_GREEN,".:: It means you OWN the house, and you can save your vehicle there :) ::.");
  2172. SendClientMessage(playerid, COLOR_GREEN,".:: =============================================================== ::.");
  2173. SendClientMessage(playerid, COLOR_GREEN,".:: VIP will cost $5, and you will have benefits other players dont have ::.");
  2174. SendClientMessage(playerid, COLOR_GREEN,".:: =============================================================== ::.");
  2175. return 1;
  2176. }
  2177. if(strcmp(cmdtext, "/teleports", true, 10) == 0)
  2178. {
  2179. new Float:x,Float:y,Float:z;
  2180. PlayerPlaySound(playerid,1133,x,y,z);
  2181. new sz_msg [ 900 ];
  2182. strcat( sz_msg, "[TELES]: /drift[1-53] /driftcircle /driftschool /skydrift\r\n");
  2183. ShowPlayerDialog(playerid, 1337, DIALOG_STYLE_MSGBOX, "Server Teleports", sz_msg, "Close","");
  2184. return 1;
  2185. }
  2186. if(strcmp(cmdtext, "/Teles", true, 10) == 0)
  2187. {
  2188. SendClientMessage(playerid, COLOR_GREEN,".:: /SF, /LS , /LV , /LVAP , /SFAP ::." );
  2189. SendClientMessage(playerid, COLOR_GREEN,".:: /Arch , /Trans , /AA , /Maddogg ::." );
  2190. SendClientMessage(playerid, COLOR_GREEN,".:: /Drift1-53 , /Driftcircle , /Driftschool , /Skydrift ::." );
  2191. return 1;
  2192. }
  2193. if(strcmp(cmdtext, "/rules", true, 10) == 0)
  2194. {
  2195. new Float:x,Float:y,Float:z;
  2196. PlayerPlaySound(playerid,1133,x,y,z);
  2197. new sz_msg [ 900 ];
  2198. strcat( sz_msg, "[RULE 1]: No death matching.\r\n");
  2199. strcat( sz_msg, "[RULE 2]: No car jacking.\r\n");
  2200. strcat( sz_msg, "[RULE 3]: No cursing over players.\r\n");
  2201. strcat( sz_msg, "[RULE 4]: Do NOT spam or else you will be kicked!\r\n");
  2202. strcat( sz_msg, "[RULE 5]: Hacks are not allowed.\r\n");
  2203. strcat( sz_msg, "[RULE 6]: Respect all players and Administrators.\r\n");
  2204. ShowPlayerDialog(playerid, 1337, DIALOG_STYLE_MSGBOX, "Server Rules", sz_msg, "Close","");
  2205. return 1;
  2206. }
  2207. if(strcmp(cmdtext, "/fix", true, 10) == 0)
  2208. {
  2209. if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You are not in a vehicle!");
  2210. RepairVehicle(GetPlayerVehicleID(playerid));
  2211. SendClientMessage(playerid, COLOR_WHITE, "Your vehicle has been successfully repaired!");
  2212. return 1;
  2213. }
  2214. if(strcmp(cmdtext, "/flip", true, 10) == 0)
  2215. {
  2216. if(IsPlayerInAnyVehicle(playerid))
  2217. {
  2218. new Float:PX, Float:PY, Float:PZ, Float:PA;
  2219. GetPlayerPos(playerid, PX, PY, PZ);
  2220. GetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
  2221. SetVehiclePos(GetPlayerVehicleID(playerid), PX, PY, PZ+1);
  2222. SetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
  2223. PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
  2224. }
  2225. else
  2226. {
  2227. SendClientMessage(playerid, COLOR_RED,"You need to be in a vehicle to use this command!");
  2228. }
  2229. return 1;
  2230. }
  2231. if(strcmp(cmdtext, "/cmenu", true, 10) == 0)
  2232. {
  2233. ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Player Color Changer", "Purple\nYellow\nRed\nLightblue\nOrange\nGreen\nIndigo\nPink\nBlack", "Select", "Cancel");
  2234. return 1;
  2235. }
  2236. if(!strcmp(cmdtext, "/driftcircle", true, 10))
  2237. {
  2238. if(isJailed[playerid] == 1) return SendClientMessage(playerid, -1, ".:: You can't Teleport! You are JAILED! ::.");
  2239. }
  2240. else
  2241. {
  2242. if(!IsPlayerInAnyVehicle(playerid))
  2243. {
  2244. SetPlayerPos(playerid,-2693.8916,335.3300,4.1872);
  2245. SetPlayerFacingAngle(playerid,88.6440);
  2246. SetPlayerInterior(playerid,0);
  2247. GameTextForPlayer(playerid, "~r~Welcome To Drift Circle", 5000, 5);
  2248. }
  2249. else
  2250. {
  2251. format(string, sizeof(string), ".:: ( %s ) [ID:%d] has gone to Drift Circle (/driftcircle) ::.", pName, playerid);
  2252. SendClientMessageToAll(COLOR_YELLOW, string);
  2253. SetVehiclePos(GetPlayerVehicleID(playerid),-2693.8916,335.3300,4.1872);
  2254. SetVehicleZAngle(GetPlayerVehicleID(playerid),88.6440);
  2255. SetPlayerInterior(playerid,0);
  2256. LinkVehicleToInterior(GetPlayerVehicleID(playerid),0);
  2257. GameTextForPlayer(playerid, "~r~Welcome To Drift Circle", 5000, 5);
  2258. }
  2259. return 1;
  2260. }
  2261. if(!strcmp(cmdtext, "/driftschool", true, 10))
  2262. {
  2263. if(isJailed[playerid] == 1) return SendClientMessage(playerid, -1, ".:: You can't Teleport! You are JAILED! ::.");
  2264. }
  2265. else
  2266. {
  2267. if(!IsPlayerInAnyVehicle(playerid))
  2268. {
  2269. SetPlayerPos(playerid,1138.2185,1357.6690,10.4783);
  2270. SetPlayerFacingAngle(playerid,179.2724);
  2271. SetPlayerInterior(playerid,0);
  2272. GameTextForPlayer(playerid, "~r~Welcome To Drift School", 5000, 5);
  2273. }
  2274. else
  2275. {
  2276. SetVehiclePos(GetPlayerVehicleID(playerid),1138.2185,1357.6690,10.4783);
  2277. SetVehicleZAngle(GetPlayerVehicleID(playerid),179.2724);
  2278. SetPlayerInterior(playerid,0);
  2279. LinkVehicleToInterior(GetPlayerVehicleID(playerid),0);
  2280. GameTextForPlayer(playerid, "~r~Welcome To Drift School", 5000, 5);
  2281. }
  2282. return 1;
  2283. }
  2284. if(!strcmp(cmdtext, "/skydrift", true, 10))
  2285. {
  2286. if(isJailed[playerid] == 1) return SendClientMessage(playerid, -1, ".:: You can't Teleport! You are JAILED! ::.");
  2287. }
  2288. else
  2289. {
  2290. if(!IsPlayerInAnyVehicle(playerid))
  2291. {
  2292. SetPlayerPos(playerid,1114.8033,1504.1325,50.7243);
  2293. SetPlayerFacingAngle(playerid,2.5815);
  2294. SetPlayerInterior(playerid,0);
  2295. GameTextForPlayer(playerid, "~r~Welcome to Sky Drift", 5000, 5);
  2296. }
  2297. else
  2298. {
  2299. SetVehiclePos(GetPlayerVehicleID(playerid),1114.8033,1504.1325,50.7243);
  2300. SetVehicleZAngle(GetPlayerVehicleID(playerid),2.5815);
  2301. SetPlayerInterior(playerid,0);
  2302. LinkVehicleToInterior(GetPlayerVehicleID(playerid),0);
  2303. GameTextForPlayer(playerid, "~r~Welcome to Sky Drift", 5000, 5);
  2304. }
  2305. return 1;
  2306. }
  2307. if(strcmp(cmdtext, "/Mapmods", true, 10) == 0)
  2308. {
  2309. SendClientMessage(playerid, COLOR_GREEN,".:: /Akagi , /FantasyHill , /Ebisu ::." );
  2310. return 1;
  2311. }
  2312.  
  2313. if(!strcmp(cmdtext, "/akagi", true, 10))
  2314. {
  2315. if(isJailed[playerid] == 1) return SendClientMessage(playerid, -1, ".:: You can't Teleport! You are JAILED! ::.");
  2316. }
  2317. else
  2318. {
  2319. if(!IsPlayerInAnyVehicle(playerid))
  2320. {
  2321. SetPlayerPos(playerid,582.0308,-784.4523,184.2961);
  2322. SetPlayerInterior(playerid,0);
  2323. GameTextForPlayer(playerid, "~r~Welcome to Akagi", 5000, 5);
  2324. }
  2325. else
  2326. {
  2327. SetVehiclePos(GetPlayerVehicleID(playerid),582.0308,-784.4523,184.2961);
  2328. SetVehicleZAngle(GetPlayerVehicleID(playerid),180);
  2329. SetPlayerInterior(playerid,0);
  2330. LinkVehicleToInterior(GetPlayerVehicleID(playerid),0);
  2331. GameTextForPlayer(playerid, "~r~Welcome to Akagi", 5000, 5);
  2332. }
  2333. return 1;
  2334. }
  2335. if(!strcmp(cmdtext, "/fantasyhill", true, 10))
  2336. {
  2337. if(isJailed[playerid] == 1) return SendClientMessage(playerid, -1, ".:: You can't Teleport! You are JAILED! ::.");
  2338. }
  2339. else
  2340. {
  2341. if(!IsPlayerInAnyVehicle(playerid))
  2342. {
  2343. SetPlayerPos(playerid,836.7378,-2060.3413,12.5270);
  2344. SetPlayerInterior(playerid,0);
  2345. GameTextForPlayer(playerid, "~r~.::Welcome to The Fantasy Hill! ::.", 5000, 5);
  2346. }
  2347. else
  2348. {
  2349. SetVehiclePos(GetPlayerVehicleID(playerid),836.7378,-2060.3413,12.5270);
  2350. SetVehicleZAngle(GetPlayerVehicleID(playerid),180);
  2351. SetPlayerInterior(playerid,0);
  2352. LinkVehicleToInterior(GetPlayerVehicleID(playerid),0);
  2353. GameTextForPlayer(playerid, "~r~.:: Welcome to Fantasy Hill ::.", 5000, 5);
  2354. }
  2355. return 1;
  2356. }
  2357. if(!strcmp(cmdtext, "/ebisu", true, 10))
  2358. {
  2359. if(isJailed[playerid] == 1) return SendClientMessage(playerid, -1, ".:: You can't Teleport! You are JAILED! ::.");
  2360. }
  2361. else
  2362. {
  2363. if(!IsPlayerInAnyVehicle(playerid))
  2364. {
  2365. SetPlayerPos(playerid,1162.8236,-2578.1499,13.0262);
  2366. SetPlayerInterior(playerid,0);
  2367. GameTextForPlayer(playerid, "~r~.::Welcome to The Ebisu! ::.", 5000, 5);
  2368. }
  2369. else
  2370. {
  2371. SetVehiclePos(GetPlayerVehicleID(playerid),1162.8236,-2578.1499,13.0262);
  2372. SetVehicleZAngle(GetPlayerVehicleID(playerid),180);
  2373. SetPlayerInterior(playerid,0);
  2374. LinkVehicleToInterior(GetPlayerVehicleID(playerid),0);
  2375. GameTextForPlayer(playerid, "~r~.:: Welcome to Ebisu ::.", 5000, 5);
  2376. }
  2377. return 1;
  2378. }
  2379. if(!strcmp(cmdtext, "/Dzhideout", true, 10))
  2380. {
  2381. if(!IsPlayerInAnyVehicle(playerid))
  2382. {
  2383. SetPlayerPos(playerid,2545.9714,2191.8132,10.4780);
  2384. SetPlayerInterior(playerid,0);
  2385. GameTextForPlayer(playerid, "~r~.::Welcome [Dz] Member, to DriftUnitZ hideout! ::.", 5000, 5);
  2386. }
  2387. else
  2388. {
  2389. SetVehiclePos(GetPlayerVehicleID(playerid),2545.9714,2191.8132,10.4780);
  2390. SetVehicleZAngle(GetPlayerVehicleID(playerid),180);
  2391. SetPlayerInterior(playerid,0);
  2392. LinkVehicleToInterior(GetPlayerVehicleID(playerid),0);
  2393. GameTextForPlayer(playerid, "~r~.:: Welcome [Dz] Member, to DriftUnitZ hideout! ::.", 5000, 5);
  2394. }
  2395. return 1;
  2396. }
  2397. if(!strcmp(cmdtext, "/myhome", true, 10))
  2398. {
  2399. if(!IsPlayerInAnyVehicle(playerid))
  2400. {
  2401. SetPlayerPos(playerid,-1045.3635,1544.8927,32.6995);
  2402. SetPlayerInterior(playerid,0);
  2403. GameTextForPlayer(playerid, "~r~.::Welcome to your house, Mr Kudoz! ::.", 5000, 5);
  2404. }
  2405. else
  2406. {
  2407. SetVehiclePos(GetPlayerVehicleID(playerid),-1045.3635,1544.8927,32.6995);
  2408. SetVehicleZAngle(GetPlayerVehicleID(playerid),180);
  2409. SetPlayerInterior(playerid,0);
  2410. LinkVehicleToInterior(GetPlayerVehicleID(playerid),0);
  2411. GameTextForPlayer(playerid, "~r~.:: Welcome back to your Home, Kudoz! ::.", 5000, 5);
  2412. }
  2413. return 1;
  2414. }
  2415. if(!strcmp(cmdtext, "/maddogg", true, 10))
  2416. {
  2417. if(isJailed[playerid] == 1) return SendClientMessage(playerid, -1, ".:: You can't Teleport! You are JAILED! ::.");
  2418. }
  2419. else
  2420. {
  2421. if(!IsPlayerInAnyVehicle(playerid))
  2422. {
  2423. SetPlayerPos(playerid,1243.6130,-743.4509,94.9778);
  2424. SetPlayerInterior(playerid,0);
  2425. GameTextForPlayer(playerid, "~r~.::Welcome to Mad Doggs CRIB! ::.", 5000, 5);
  2426. }
  2427. else
  2428. {
  2429. SetVehiclePos(GetPlayerVehicleID(playerid),1243.6130,-743.4509,94.9778);
  2430. SetVehicleZAngle(GetPlayerVehicleID(playerid),180);
  2431. SetPlayerInterior(playerid,0);
  2432. LinkVehicleToInterior(GetPlayerVehicleID(playerid),0);
  2433. GameTextForPlayer(playerid, "~r~.:: Welcome to the chillout place! ::.", 5000, 5);
  2434. }
  2435. return 1;
  2436. }
  2437.  
  2438. if(strcmp(cmdtext, "/s", true) == 0)
  2439. {
  2440. SendClientMessage(playerid, COLOR_GREEN, "Your current position was saved! To teleport back here type /l!");
  2441. if(IsPlayerInAnyVehicle(playerid))
  2442. {
  2443. new VehicleID;
  2444. VehicleID = GetPlayerVehicleID(playerid);
  2445. GetVehiclePos(VehicleID, posx[playerid], posy[playerid], posz[playerid]);
  2446. GetVehicleZAngle(VehicleID, zangle[playerid]);
  2447. } else {
  2448. GetPlayerPos(playerid, posx[playerid], posy[playerid], posz[playerid]);
  2449. GetPlayerFacingAngle(playerid, zangle[playerid]);
  2450. }
  2451. return 1;
  2452. }
  2453. if(strcmp(cmdtext, "/l", true) == 0)
  2454. {
  2455. SendClientMessage(playerid, COLOR_GREEN, "Your saved position was loaded!");
  2456. if(IsPlayerInAnyVehicle(playerid))
  2457. {
  2458. new VehicleID = GetPlayerVehicleID(playerid);
  2459. SetVehiclePos(VehicleID, posx[playerid], posy[playerid], posz[playerid]);
  2460. SetVehicleZAngle(VehicleID, zangle[playerid]);
  2461. }
  2462. else
  2463. {
  2464. SetPlayerPos(playerid, posx[playerid], posy[playerid], posz[playerid]);
  2465. SetPlayerFacingAngle(playerid, zangle[playerid]);
  2466. }
  2467. return 1;
  2468. }
  2469.  
  2470. if(strcmp(cmdtext, "/lvap", true) == 0)
  2471. {
  2472. if(isJailed[playerid] == 1) return SendClientMessage(playerid, -1, ".:: You can't Teleport! You are JAILED! ::.");
  2473. }
  2474. else
  2475. {
  2476. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2477. {
  2478. SetVehiclePos(GetPlayerVehicleID(playerid), 1433.4521, 1504.1399, 10.8203);
  2479. }
  2480. else
  2481. {
  2482. SetPlayerPos(playerid, 1433.4521, 1504.1399, 10.8203);
  2483. }
  2484. return 1;
  2485. }
  2486. if(strcmp(cmdtext, "/sf", true) == 0)
  2487. {
  2488. if(isJailed[playerid] == 1) return SendClientMessage(playerid, -1, ".:: You can't Teleport! You are JAILED! ::.");
  2489. }
  2490. else
  2491. {
  2492. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2493. {
  2494. SetVehiclePos(GetPlayerVehicleID(playerid), -1898.6420,243.1353,41.0469);
  2495. }
  2496. else
  2497. {
  2498. SetPlayerPos(playerid, -1898.6420,243.1353,41.0469);
  2499. }
  2500. return 1;
  2501. }
  2502. if(strcmp(cmdtext, "/ls", true) == 0)
  2503. {
  2504. if(isJailed[playerid] == 1) return SendClientMessage(playerid, -1, ".:: You can't Teleport! You are JAILED! ::.");
  2505. }
  2506. else
  2507. {
  2508. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2509. {
  2510. SetVehiclePos(GetPlayerVehicleID(playerid), 1535.9197,-1679.2443,13.3828);
  2511. }
  2512. else
  2513. {
  2514. SetPlayerPos(playerid, 1535.9197,-1679.2443,13.3828);
  2515. }
  2516. return 1;
  2517. }
  2518. if(strcmp(cmdtext, "/lv", true) == 0)
  2519. {
  2520. if(isJailed[playerid] == 1) return SendClientMessage(playerid, -1, ".:: You can't Teleport! You are JAILED! ::.");
  2521. }
  2522. else
  2523. {
  2524. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2525. {
  2526. SetVehiclePos(GetPlayerVehicleID(playerid), 2045.2657,1343.9778,10.6719);
  2527. }
  2528. else
  2529. {
  2530. SetPlayerPos(playerid, 2045.2657,1343.9778,10.6719);
  2531. }
  2532. return 1;
  2533. }
  2534. if (strcmp(cmdtext, "/arch", true) == 0)
  2535. {
  2536. if(isJailed[playerid] == 1) return SendClientMessage(playerid, -1, ".:: You can't Teleport! You are JAILED! ::.");
  2537. }
  2538. else
  2539. {
  2540. if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2541. {
  2542. SetVehiclePos(GetPlayerVehicleID(playerid), -2704.4775,217.2848,3.8375);
  2543. SetVehicleZAngle(GetPlayerVehicleID(playerid), 90);
  2544. }
  2545. else
  2546. {
  2547. SetPlayerPos(playerid, -2714.2739,204.8123,4.3281);
  2548. SetPlayerFacingAngle(playerid, 0);
  2549. }
  2550. SetCameraBehindPlayer(playerid);
  2551. return 1;
  2552. }
  2553. if (strcmp(cmdtext, "/trans", true) == 0)
  2554. {
  2555. if(isJailed[playerid] == 1) return SendClientMessage(playerid, -1, ".:: You can't Teleport! You are JAILED! ::.");
  2556. }
  2557. else
  2558. {
  2559. if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2560. {
  2561. SetVehiclePos(GetPlayerVehicleID(playerid), -1936.360839, 225.120300, 33.814777);
  2562. SetVehicleZAngle(GetPlayerVehicleID(playerid), 357.421691);
  2563. }
  2564. else
  2565. {
  2566. SetPlayerPos(playerid, -1936.360839, 225.120300, 33.814777);
  2567. SetPlayerFacingAngle(playerid, 357.421691);
  2568. }
  2569. SetCameraBehindPlayer(playerid);
  2570. return 1;
  2571. }
  2572. if (strcmp(cmdtext, "/aa", true) == 0)
  2573. {
  2574. if(isJailed[playerid] == 1) return SendClientMessage(playerid, -1, ".:: You can't Teleport! You are JAILED! ::.");
  2575. }
  2576. else
  2577. {
  2578. if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2579. {
  2580. SetVehiclePos(GetPlayerVehicleID(playerid), 424.379333, 2524.479492, 16.484375);
  2581. SetVehicleZAngle(GetPlayerVehicleID(playerid), 124.505287);
  2582. }
  2583. else
  2584. {
  2585. SetPlayerPos(playerid, 424.379333, 2524.479492, 16.484375);
  2586. SetPlayerFacingAngle(playerid, 124.505287);
  2587. SendClientMessage(playerid,COLOR_GREEN,"WB to the AA ! :) ");
  2588. }
  2589. SetCameraBehindPlayer(playerid);
  2590. return 1;
  2591. }
  2592.  
  2593. if(strcmp(cmdtext, "/drift1", true, 10) == 0)
  2594. {
  2595. if(isJailed[playerid] == 1) return SendClientMessage(playerid, -1, ".:: You can't Teleport! You are JAILED! ::.");
  2596. }
  2597. else
  2598. {
  2599. if(IsPlayerInAnyVehicle(playerid))
  2600. {
  2601. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2602. {
  2603. SetVehiclePos(GetPlayerVehicleID(playerid), -358.1943,1531.2909,75.1698 );
  2604. SetVehicleZAngle(GetPlayerVehicleID(playerid), 264.7289);
  2605. SetCameraBehindPlayer(playerid);
  2606. GameTextForPlayer(playerid, "~w~Welcome To Drift 1! ~G~", 5000, 5);
  2607. }
  2608. else
  2609. {
  2610. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2611. }
  2612. }
  2613. else
  2614. {
  2615. SetPlayerPos(playerid, -329.3348,1536.3771,76.6117 );
  2616. SetPlayerFacingAngle(playerid, 276.8851);
  2617. SetCameraBehindPlayer(playerid);
  2618. GameTextForPlayer(playerid, "~w~Welcome To Drift 1! ~G~", 5000, 5);
  2619. }
  2620. return 1;
  2621. }
  2622. if(strcmp(cmdtext, "/drift2", true, 10) == 0)
  2623. {
  2624. if(isJailed[playerid] == 1) return SendClientMessage(playerid, -1, ".:: You can't Teleport! You are JAILED! ::.");
  2625. }
  2626. else
  2627. {
  2628. if(IsPlayerInAnyVehicle(playerid))
  2629. {
  2630. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2631. {
  2632. SetVehiclePos(GetPlayerVehicleID(playerid), 2265.3010,1399.5085,42.8203);
  2633. SetVehicleZAngle(GetPlayerVehicleID(playerid), 269.7637);
  2634. SetCameraBehindPlayer(playerid);
  2635. GameTextForPlayer(playerid, "~w~Welcome To Drift 2! ~G~", 5000, 5);
  2636.  
  2637. }
  2638. else
  2639. {
  2640. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2641. }
  2642. }
  2643. else
  2644. {
  2645. SetPlayerPos(playerid, 2265.3010,1399.5085,42.8203);
  2646. SetPlayerFacingAngle(playerid, 110.5445);
  2647. SetCameraBehindPlayer(playerid);
  2648. GameTextForPlayer(playerid, "~w~Welcome To Drift 2! ~G~", 5000, 5);
  2649. }
  2650. return 1;
  2651. }
  2652. if(strcmp(cmdtext, "/drift3", true, 10) == 0)
  2653. {
  2654. if(isJailed[playerid] == 1) return SendClientMessage(playerid, -1, ".:: You can't Teleport! You are JAILED! ::.");
  2655. }
  2656. else
  2657. {
  2658. if(IsPlayerInAnyVehicle(playerid))
  2659. {
  2660. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2661. {
  2662. SetVehiclePos(GetPlayerVehicleID(playerid), -2489.8352,-616.3492,132.5658);
  2663. SetVehicleZAngle(GetPlayerVehicleID(playerid), 178.7448);
  2664. SetCameraBehindPlayer(playerid);
  2665. GameTextForPlayer(playerid, "~w~Welcome To Drift 3! ~G~", 5000, 5);
  2666. }
  2667. else
  2668. {
  2669. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2670.  
  2671. }
  2672. }
  2673. else
  2674. {
  2675. SetPlayerPos(playerid, -2489.8352,-616.3492,132.5658);
  2676. SetPlayerFacingAngle(playerid, 110.5445);
  2677. SetCameraBehindPlayer(playerid);
  2678. GameTextForPlayer(playerid, "~w~Welcome To Drift 3! ~G~", 5000, 5);
  2679. }
  2680. return 1;
  2681. }
  2682.  
  2683. if(strcmp(cmdtext, "/drift4", true, 10) == 0)
  2684. {
  2685. if(isJailed[playerid] == 1) return SendClientMessage(playerid, -1, ".:: You can't Teleport! You are JAILED! ::.");
  2686. }
  2687. else
  2688. {
  2689. if(IsPlayerInAnyVehicle(playerid))
  2690. {
  2691. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2692. {
  2693. SetVehiclePos(GetPlayerVehicleID(playerid), 2243.2185,1963.3853,31.7797);
  2694. SetVehicleZAngle(GetPlayerVehicleID(playerid), 178.7448);
  2695. SetCameraBehindPlayer(playerid);
  2696. GameTextForPlayer(playerid, "~w~Welcome To Drift 4! ~G~", 5000, 5);
  2697. }
  2698. else
  2699. {
  2700. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2701. }
  2702. }
  2703. else
  2704. {
  2705. SetPlayerPos(playerid, 2243.2185,1963.3853,31.7797);
  2706. SetPlayerFacingAngle(playerid, 110.5445);
  2707. SetCameraBehindPlayer(playerid);
  2708. GameTextForPlayer(playerid, "~w~Welcome To Drift 4! ~G~", 5000, 5);
  2709. }
  2710. return 1;
  2711. }
  2712.  
  2713. if(strcmp(cmdtext, "/drift5", true, 10) == 0)
  2714. {
  2715. if(isJailed[playerid] == 1) return SendClientMessage(playerid, -1, ".:: You can't Teleport! You are JAILED! ::.");
  2716. }
  2717. else
  2718. {
  2719. if(IsPlayerInAnyVehicle(playerid))
  2720. {
  2721. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2722. {
  2723. SetVehiclePos(GetPlayerVehicleID(playerid), 1146.2200,2178.7068,10.8203);
  2724. SetVehicleZAngle(GetPlayerVehicleID(playerid), 178.7448);
  2725. SetCameraBehindPlayer(playerid);
  2726. GameTextForPlayer(playerid, "~w~Welcome To Drift 5! ~G~", 5000, 5);
  2727. }
  2728. else
  2729. {
  2730. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2731. }
  2732. }
  2733. else
  2734. {
  2735. SetPlayerPos(playerid, 1146.2200,2178.7068,10.8203);
  2736. SetPlayerFacingAngle(playerid, 110.5445);
  2737. SetCameraBehindPlayer(playerid);
  2738. GameTextForPlayer(playerid, "~w~Welcome To Drift 5! ~G~", 5000, 5);
  2739. }
  2740. return 1;
  2741. }
  2742. if(strcmp(cmdtext, "/drift6", true, 10) == 0)
  2743. {
  2744. if(IsPlayerInAnyVehicle(playerid))
  2745. {
  2746. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2747. {
  2748. SetVehiclePos(GetPlayerVehicleID(playerid), 1886.9543,1813.2212,18.9339);
  2749. SetVehicleZAngle(GetPlayerVehicleID(playerid), 178.7448);
  2750. SetCameraBehindPlayer(playerid);
  2751. GameTextForPlayer(playerid, "~w~Welcome To Drift 6! ~G~", 5000, 5);
  2752. }
  2753. else
  2754. {
  2755. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2756. }
  2757. }
  2758. else
  2759. {
  2760. SetPlayerPos(playerid, 1886.9543,1813.2212,18.9339);
  2761. SetPlayerFacingAngle(playerid, 110.5445);
  2762. SetCameraBehindPlayer(playerid);
  2763. GameTextForPlayer(playerid, "~w~Welcome To Drift 6! ~G~", 5000, 5);
  2764. }
  2765. return 1;
  2766. }
  2767. if(strcmp(cmdtext, "/drift7", true, 10) == 0)
  2768. {
  2769. if(IsPlayerInAnyVehicle(playerid))
  2770. {
  2771. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2772. {
  2773. SetVehiclePos(GetPlayerVehicleID(playerid), -766.7427,-1730.1228,95.9759);
  2774. SetVehicleZAngle(GetPlayerVehicleID(playerid), 355.3116);
  2775. SetCameraBehindPlayer(playerid);
  2776. GameTextForPlayer(playerid, "~w~Welcome To Drift 7! ~G~", 5000, 5);
  2777. }
  2778. else
  2779. {
  2780. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2781. }
  2782. }
  2783. else
  2784. {
  2785. SetPlayerPos(playerid, -766.7427,-1730.1228,95.9759);
  2786. SetPlayerFacingAngle(playerid, 110.5445);
  2787. SetCameraBehindPlayer(playerid);
  2788. GameTextForPlayer(playerid, "~w~Welcome To Drift 7! ~G~", 5000, 5);
  2789. }
  2790. return 1;
  2791. }
  2792.  
  2793. if(strcmp(cmdtext, "/drift8", true, 10) == 0)
  2794. {
  2795. if(IsPlayerInAnyVehicle(playerid))
  2796. {
  2797. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2798. {
  2799. SetVehiclePos(GetPlayerVehicleID(playerid), 711.8475,2581.5981,25.2460);
  2800. SetVehicleZAngle(GetPlayerVehicleID(playerid), 178.7448);
  2801. SetCameraBehindPlayer(playerid);
  2802. GameTextForPlayer(playerid, "~w~Welcome To Drift 8! ~G~", 5000, 5);
  2803. }
  2804. else
  2805. {
  2806. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2807. }
  2808. }
  2809. else
  2810. {
  2811. SetPlayerPos(playerid, 711.8475,2581.5981,25.2460);
  2812. SetPlayerFacingAngle(playerid, 110.5445);
  2813. SetCameraBehindPlayer(playerid);
  2814. GameTextForPlayer(playerid, "~w~Welcome To Drift 8! ~G~", 5000, 5);
  2815. }
  2816. return 1;
  2817. }
  2818. if(strcmp(cmdtext, "/drift9", true, 10) == 0)
  2819. {
  2820. if(IsPlayerInAnyVehicle(playerid))
  2821. {
  2822. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2823. {
  2824. SetVehiclePos(GetPlayerVehicleID(playerid), -2418.8452,81.8775,34.6797);
  2825. SetVehicleZAngle(GetPlayerVehicleID(playerid), 89.7885);
  2826. SetCameraBehindPlayer(playerid);
  2827. GameTextForPlayer(playerid, "~w~Welcome To Drift 9! ~G~", 5000, 5);
  2828. }
  2829. else
  2830. {
  2831. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2832. }
  2833. }
  2834. else
  2835. {
  2836. SetPlayerPos(playerid, -2418.8452,81.8775,34.6797);
  2837. SetPlayerFacingAngle(playerid, 89.7885);
  2838. SetCameraBehindPlayer(playerid);
  2839. GameTextForPlayer(playerid, "~w~Welcome To Drift 9! ~G~", 5000, 5);
  2840. }
  2841.  
  2842.  
  2843. return 1;
  2844. }
  2845. if(strcmp(cmdtext, "/drift10", true, 10) == 0)
  2846. {
  2847. if(IsPlayerInAnyVehicle(playerid))
  2848. {
  2849. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2850. {
  2851. SetVehiclePos(GetPlayerVehicleID(playerid), 915.9879,-685.1018,116.0321);
  2852. SetVehicleZAngle(GetPlayerVehicleID(playerid), 148.8388);
  2853. SetCameraBehindPlayer(playerid);
  2854. GameTextForPlayer(playerid, "~w~Welcome To Drift 10! ~G~", 5000, 5);
  2855. }
  2856. else
  2857. {
  2858. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2859. }
  2860. }
  2861. else
  2862. {
  2863. SetPlayerPos(playerid, 915.9879,-685.1018,116.0321);
  2864. SetPlayerFacingAngle(playerid, 148.8388);
  2865. SetCameraBehindPlayer(playerid);
  2866. GameTextForPlayer(playerid, "~w~Welcome To Drift 10! ~G~", 5000, 5);
  2867. }
  2868.  
  2869.  
  2870. return 1;
  2871. }
  2872. if(strcmp(cmdtext, "/drift11", true, 10) == 0)
  2873. {
  2874. if(IsPlayerInAnyVehicle(playerid))
  2875. {
  2876. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2877. {
  2878. SetVehiclePos(GetPlayerVehicleID(playerid), -771.1682,-100.2281,64.8293);
  2879. SetVehicleZAngle(GetPlayerVehicleID(playerid), 290.6883);
  2880. SetCameraBehindPlayer(playerid);
  2881. GameTextForPlayer(playerid, "~w~Welcome To Drift 11! ~G~", 5000, 5);
  2882. }
  2883. else
  2884. {
  2885. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2886. }
  2887. }
  2888. else
  2889. {
  2890. SetPlayerPos(playerid, -771.1682,-100.2281,64.8293);
  2891. SetPlayerFacingAngle(playerid, 290.6883);
  2892. SetCameraBehindPlayer(playerid);
  2893. GameTextForPlayer(playerid, "~w~Welcome To Drift 11! ~G~", 5000, 5);
  2894. }
  2895.  
  2896.  
  2897. return 1;
  2898. }
  2899. if(strcmp(cmdtext, "/drift12", true, 10) == 0)
  2900. {
  2901. if(IsPlayerInAnyVehicle(playerid))
  2902. {
  2903. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2904. {
  2905. SetVehiclePos(GetPlayerVehicleID(playerid), 2847.8616,-758.0251,10.4511);
  2906. SetVehicleZAngle(GetPlayerVehicleID(playerid), 357.8184);
  2907. SetCameraBehindPlayer(playerid);
  2908. GameTextForPlayer(playerid, "~w~Welcome To Drift 12! ~G~", 5000, 5);
  2909. }
  2910. else
  2911. {
  2912. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2913. }
  2914. }
  2915. else
  2916. {
  2917. SetPlayerPos(playerid, 2847.8616,-758.0251,10.4511);
  2918. SetPlayerFacingAngle(playerid, 357.8184);
  2919. SetCameraBehindPlayer(playerid);
  2920. GameTextForPlayer(playerid, "~w~Welcome To Drift 12! ~G~", 5000, 5);
  2921. }
  2922.  
  2923.  
  2924. return 1;
  2925.  
  2926.  
  2927.  
  2928. }
  2929. if(strcmp(cmdtext, "/drift13", true, 10) == 0)
  2930. {
  2931. if(IsPlayerInAnyVehicle(playerid))
  2932. {
  2933. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2934. {
  2935. SetVehiclePos(GetPlayerVehicleID(playerid), 1246.2567,-2057.4617,59.5055);
  2936. SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.6362);
  2937. SetCameraBehindPlayer(playerid);
  2938. GameTextForPlayer(playerid, "~w~Welcome To Drift 13! ~G~", 5000, 5);
  2939. }
  2940. else
  2941. {
  2942. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2943. }
  2944. }
  2945. else
  2946. {
  2947. SetPlayerPos(playerid, 1239.8492,-2037.4199,59.9314);
  2948. SetPlayerFacingAngle(playerid, 260.3887);
  2949. SetCameraBehindPlayer(playerid);
  2950. GameTextForPlayer(playerid, "~w~Welcome To Drift 13! ~G~", 5000, 5);
  2951. }
  2952.  
  2953.  
  2954. return 1;
  2955. }
  2956. if(strcmp(cmdtext, "/drift14", true, 10) == 0)
  2957. {
  2958. if(IsPlayerInAnyVehicle(playerid))
  2959. {
  2960. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2961. {
  2962. SetVehiclePos(GetPlayerVehicleID(playerid), 1636.9423,-1154.2665,23.6056);
  2963. SetVehicleZAngle(GetPlayerVehicleID(playerid), 357.5793);
  2964. SetCameraBehindPlayer(playerid);
  2965. GameTextForPlayer(playerid, "~w~Welcome To Drift 14! ~G~", 5000, 5);
  2966. }
  2967. else
  2968. {
  2969. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2970. }
  2971. }
  2972. else
  2973. {
  2974. SetPlayerPos(playerid, 1636.9423,-1154.2665,23.6056);
  2975. SetPlayerFacingAngle(playerid, 357.5793);
  2976. SetCameraBehindPlayer(playerid);
  2977. GameTextForPlayer(playerid, "~w~Welcome To Drift 14! ~G~", 5000, 5);
  2978. }
  2979.  
  2980.  
  2981. return 1;
  2982. }
  2983. if(strcmp(cmdtext, "/drift15", true, 10) == 0)
  2984. {
  2985. if(IsPlayerInAnyVehicle(playerid))
  2986. {
  2987. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2988. {
  2989. SetVehiclePos(GetPlayerVehicleID(playerid),1978.7637,2238.7798,26.8968);
  2990. SetVehicleZAngle(GetPlayerVehicleID(playerid), 269.8691);
  2991. SetCameraBehindPlayer(playerid);
  2992. GameTextForPlayer(playerid, "~w~Welcome To Drift 15! ~G~", 5000, 5);
  2993. }
  2994. else
  2995. {
  2996. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2997. }
  2998. }
  2999. else
  3000. {
  3001. SetPlayerPos(playerid, 1978.7637,2238.7798,26.8968);
  3002. SetPlayerFacingAngle(playerid, 269.8691);
  3003. SetCameraBehindPlayer(playerid);
  3004. GameTextForPlayer(playerid, "~w~Welcome To Drift 15! ~G~", 5000, 5);
  3005. }
  3006. return 1;
  3007. }
  3008. if(strcmp(cmdtext, "/drift16", true, 10) == 0)
  3009. {
  3010. if(IsPlayerInAnyVehicle(playerid))
  3011. {
  3012. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3013. {
  3014. SetVehiclePos(GetPlayerVehicleID(playerid),-116.2590,819.2222,20.0582);
  3015. SetVehicleZAngle(GetPlayerVehicleID(playerid), 199.9199);
  3016. SetCameraBehindPlayer(playerid);
  3017. GameTextForPlayer(playerid, "~w~Welcome To Drift 16! ~G~", 5000, 5);
  3018. }
  3019. else
  3020. {
  3021. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3022. }
  3023. }
  3024. else
  3025. {
  3026. SetPlayerPos(playerid, -116.2590,819.2222,20.0582);
  3027. SetPlayerFacingAngle(playerid, 199.9199);
  3028. SetCameraBehindPlayer(playerid);
  3029. GameTextForPlayer(playerid, "~w~Welcome To Drift 16! ~G~", 5000, 5);
  3030. }
  3031. return 1;
  3032. }
  3033. if(strcmp(cmdtext, "/drift17", true, 10) == 0)
  3034. {
  3035. if(IsPlayerInAnyVehicle(playerid))
  3036. {
  3037. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3038. {
  3039. SetVehiclePos(GetPlayerVehicleID(playerid),2620.0789,-2406.7498,13.1992);
  3040. SetVehicleZAngle(GetPlayerVehicleID(playerid), 269.8561);
  3041. SetCameraBehindPlayer(playerid);
  3042. GameTextForPlayer(playerid, "~w~Welcome To Drift 17! ~G~", 5000, 5);
  3043. }
  3044. else
  3045. {
  3046. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3047. }
  3048. }
  3049. else
  3050. {
  3051. SetPlayerPos(playerid, 2620.0789,-2406.7498,13.1992);
  3052. SetPlayerFacingAngle(playerid, 269.8561);
  3053. SetCameraBehindPlayer(playerid);
  3054. GameTextForPlayer(playerid, "~w~Welcome To Drift 18! ~G~", 5000, 5);
  3055. }
  3056. return 1;
  3057. }
  3058. if(strcmp(cmdtext, "/drift18", true, 10) == 0)
  3059. {
  3060. if(IsPlayerInAnyVehicle(playerid))
  3061. {
  3062. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3063. {
  3064. SetVehiclePos(GetPlayerVehicleID(playerid),-318.4155,2518.4719,34.4178);
  3065. SetVehicleZAngle(GetPlayerVehicleID(playerid), 276.3857);
  3066. SetCameraBehindPlayer(playerid);
  3067. GameTextForPlayer(playerid, "~w~Welcome To Drift 18! ~G~", 5000, 5);
  3068. }
  3069. else
  3070. {
  3071. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3072. }
  3073. }
  3074. else
  3075. {
  3076. SetPlayerPos(playerid, -318.4155,2518.4719,34.4178);
  3077. SetPlayerFacingAngle(playerid, 276.3857);
  3078. SetCameraBehindPlayer(playerid);
  3079. GameTextForPlayer(playerid, "~w~Welcome To Drift 18! ~G~", 5000, 5);
  3080. }
  3081. return 1;
  3082. }
  3083. if(strcmp(cmdtext, "/drift19", true, 10) == 0)
  3084. {
  3085. if(IsPlayerInAnyVehicle(playerid))
  3086. {
  3087. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3088. {
  3089. SetVehiclePos(GetPlayerVehicleID(playerid),-1994.6610,343.1967,34.7129);
  3090. SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.1237);
  3091. SetCameraBehindPlayer(playerid);
  3092. GameTextForPlayer(playerid, "~w~Welcome To Drift 19! ~G~", 5000, 5);
  3093. }
  3094. else
  3095. {
  3096. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3097. }
  3098. }
  3099. else
  3100. {
  3101. SetPlayerPos(playerid, -1994.6610,343.1967,34.7129);
  3102. SetPlayerFacingAngle(playerid, 266.1237);
  3103. SetCameraBehindPlayer(playerid);
  3104. GameTextForPlayer(playerid, "~w~Welcome To Drift 19! ~G~", 5000, 5);
  3105. }
  3106. return 1;
  3107. }
  3108. if(strcmp(cmdtext, "/drift20", true, 10) == 0)
  3109. {
  3110. if(IsPlayerInAnyVehicle(playerid))
  3111. {
  3112. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3113. {
  3114. SetVehiclePos(GetPlayerVehicleID(playerid),-536.4901,1985.9124,59.8858);
  3115. SetVehicleZAngle(GetPlayerVehicleID(playerid), 54.5365);
  3116. SetCameraBehindPlayer(playerid);
  3117. GameTextForPlayer(playerid, "~w~Welcome To Drift 20! ~G~", 5000, 5);
  3118. }
  3119. else
  3120. {
  3121. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3122. }
  3123. }
  3124. else
  3125. {
  3126. SetPlayerPos(playerid, -536.4901,1985.9124,59.8858);
  3127. SetPlayerFacingAngle(playerid, 54.5365);
  3128. SetCameraBehindPlayer(playerid);
  3129. GameTextForPlayer(playerid, "~w~Welcome To Drift 20! ~G~", 5000, 5);
  3130. }
  3131. return 1;
  3132. }
  3133. if(strcmp(cmdtext, "/drift21", true, 10) == 0)
  3134. {
  3135. if(IsPlayerInAnyVehicle(playerid))
  3136. {
  3137. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3138. {
  3139. SetVehiclePos(GetPlayerVehicleID(playerid),2560.1799,-1054.5699,69.1088);
  3140. SetVehicleZAngle(GetPlayerVehicleID(playerid), 174.5037);
  3141. SetCameraBehindPlayer(playerid);
  3142. GameTextForPlayer(playerid, "~w~Welcome To Drift 21! ~G~", 5000, 5);
  3143. }
  3144. else
  3145. {
  3146. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3147. }
  3148. }
  3149. else
  3150. {
  3151. SetPlayerPos(playerid, 2560.1799,-1054.5699,69.1088);
  3152. SetPlayerFacingAngle(playerid, 174.5037);
  3153. SetCameraBehindPlayer(playerid);
  3154. GameTextForPlayer(playerid, "~w~Welcome To Drift 21! ~G~", 5000, 5);
  3155. }
  3156. return 1;
  3157. }
  3158. if(strcmp(cmdtext, "/drift22", true, 10) == 0)
  3159. {
  3160. if(IsPlayerInAnyVehicle(playerid))
  3161. {
  3162. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3163. {
  3164. SetVehiclePos(GetPlayerVehicleID(playerid),2744.8188,-1259.8951,59.2429);
  3165. SetVehicleZAngle(GetPlayerVehicleID(playerid), 268.8653);
  3166. SetCameraBehindPlayer(playerid);
  3167. GameTextForPlayer(playerid, "~w~Welcome To Drift 22! ~G~", 5000, 5);
  3168. }
  3169. else
  3170. {
  3171. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3172. }
  3173. }
  3174. else
  3175. {
  3176. SetPlayerPos(playerid, 2744.8188,-1259.8951,59.2429);
  3177. SetPlayerFacingAngle(playerid, 268.8653);
  3178. SetCameraBehindPlayer(playerid);
  3179. GameTextForPlayer(playerid, "~w~Welcome To Drift 22! ~G~", 5000, 5);
  3180. }
  3181. return 1;
  3182. }
  3183. if(strcmp(cmdtext, "/drift23", true, 10) == 0)
  3184. {
  3185. if(IsPlayerInAnyVehicle(playerid))
  3186. {
  3187. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3188. {
  3189. SetVehiclePos(GetPlayerVehicleID(playerid),664.9158,-1317.3036,13.1367);
  3190. SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.9902);
  3191. SetCameraBehindPlayer(playerid);
  3192. GameTextForPlayer(playerid, "~w~Welcome To Drift 23! ~G~", 5000, 5);
  3193. }
  3194. else
  3195. {
  3196. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3197. }
  3198. }
  3199. else
  3200. {
  3201. SetPlayerPos(playerid, 664.9158,-1317.3036,13.1367);
  3202. SetPlayerFacingAngle(playerid, 1.9902);
  3203. SetCameraBehindPlayer(playerid);
  3204. GameTextForPlayer(playerid, "~w~Welcome To Drift 23! ~G~", 5000, 5);
  3205. }
  3206. return 1;
  3207. }
  3208. if(strcmp(cmdtext, "/drift24", true, 10) == 0)
  3209. {
  3210. if(IsPlayerInAnyVehicle(playerid))
  3211. {
  3212. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3213. {
  3214. SetVehiclePos(GetPlayerVehicleID(playerid),293.9851,-561.8304,40.3055);
  3215. SetVehicleZAngle(GetPlayerVehicleID(playerid), 89.1122);
  3216. SetCameraBehindPlayer(playerid);
  3217. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 24 (/drift24)", pName, playerid);
  3218. SendClientMessageToAll(COLOR_YELLOW, string);
  3219. GameTextForPlayer(playerid, "~w~Welcome To Drift 24! ~G~", 5000, 5);
  3220. }
  3221. else
  3222. {
  3223. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3224. }
  3225. }
  3226. else
  3227. {
  3228. SetPlayerPos(playerid, 293.9851,-561.8304,40.3055);
  3229. SetPlayerFacingAngle(playerid, 89.1122);
  3230. SetCameraBehindPlayer(playerid);
  3231. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 24 (/drift24)", pName, playerid);
  3232. SendClientMessageToAll(COLOR_YELLOW, string);
  3233. GameTextForPlayer(playerid, "~w~Welcome To Drift 24! ~G~", 5000, 5);
  3234. }
  3235. return 1;
  3236. }
  3237. if(strcmp(cmdtext, "/drift25", true, 10) == 0)
  3238. {
  3239. if(IsPlayerInAnyVehicle(playerid))
  3240. {
  3241. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3242. {
  3243. SetVehiclePos(GetPlayerVehicleID(playerid),-1257.1068,-1355.8252,119.8318);
  3244. SetVehicleZAngle(GetPlayerVehicleID(playerid), 110.5793);
  3245. SetCameraBehindPlayer(playerid);
  3246. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 25 (/drift25)", pName, playerid);
  3247. SendClientMessageToAll(COLOR_YELLOW, string);
  3248. GameTextForPlayer(playerid, "~w~Welcome To Drift 25! ~G~", 5000, 5);
  3249. }
  3250. else
  3251. {
  3252. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3253. }
  3254. }
  3255. else
  3256. {
  3257. SetPlayerPos(playerid, -1257.1068,-1355.8252,119.8318);
  3258. SetPlayerFacingAngle(playerid, 110.5793);
  3259. SetCameraBehindPlayer(playerid);
  3260. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 25 (/drift25)", pName, playerid);
  3261. SendClientMessageToAll(COLOR_YELLOW, string);
  3262. GameTextForPlayer(playerid, "~w~Welcome To Drift 25! ~G~", 5000, 5);
  3263. }
  3264. return 1;
  3265. }
  3266. if(strcmp(cmdtext, "/drift26", true, 10) == 0)
  3267. {
  3268. if(IsPlayerInAnyVehicle(playerid))
  3269. {
  3270. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3271. {
  3272. SetVehiclePos(GetPlayerVehicleID(playerid),1277.5319,-601.2232,100.9038);
  3273. SetVehicleZAngle(GetPlayerVehicleID(playerid), 353.0812);
  3274. SetCameraBehindPlayer(playerid);
  3275. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 26 (/drift26)", pName, playerid);
  3276. SendClientMessageToAll(COLOR_YELLOW, string);
  3277. GameTextForPlayer(playerid, "~w~Welcome To Drift 26! ~G~", 5000, 5);
  3278. }
  3279. else
  3280. {
  3281. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3282. }
  3283. }
  3284. else
  3285. {
  3286. SetPlayerPos(playerid, 1277.5319,-601.2232,100.9038);
  3287. SetPlayerFacingAngle(playerid, 353.0812);
  3288. SetCameraBehindPlayer(playerid);
  3289. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 26 (/drift26)", pName, playerid);
  3290. SendClientMessageToAll(COLOR_YELLOW, string);
  3291. GameTextForPlayer(playerid, "~w~Welcome To Drift 26! ~G~", 5000, 5);
  3292. }
  3293. return 1;
  3294. }
  3295. if(strcmp(cmdtext, "/drift27", true, 10) == 0)
  3296. {
  3297. if(IsPlayerInAnyVehicle(playerid))
  3298. {
  3299. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3300. {
  3301. SetVehiclePos(GetPlayerVehicleID(playerid),-1810.9692,2685.8086,55.8367);
  3302. SetVehicleZAngle(GetPlayerVehicleID(playerid), 76.9332);
  3303. SetCameraBehindPlayer(playerid);
  3304. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 27 (/drift27)", pName, playerid);
  3305. SendClientMessageToAll(COLOR_YELLOW, string);
  3306. GameTextForPlayer(playerid, "~w~Welcome To Drift 27! ~G~", 5000, 5);
  3307. }
  3308. else
  3309. {
  3310. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3311. }
  3312. }
  3313. else
  3314. {
  3315. SetPlayerPos(playerid, -1810.9692,2685.8086,55.8367);
  3316. SetPlayerFacingAngle(playerid, 76.9332);
  3317. SetCameraBehindPlayer(playerid);
  3318. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 27 (/drift27)", pName, playerid);
  3319. SendClientMessageToAll(COLOR_YELLOW, string);
  3320. GameTextForPlayer(playerid, "~w~Welcome To Drift 27! ~G~", 5000, 5);
  3321. }
  3322. return 1;
  3323. }
  3324. if(strcmp(cmdtext, "/drift28", true, 10) == 0)
  3325. {
  3326. if(IsPlayerInAnyVehicle(playerid))
  3327. {
  3328. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3329. {
  3330. SetVehiclePos(GetPlayerVehicleID(playerid),-1822.0422,2670.2593,54.7437);
  3331. SetVehicleZAngle(GetPlayerVehicleID(playerid), 144.0571);
  3332. SetCameraBehindPlayer(playerid);
  3333. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 28 (/drift28)", pName, playerid);
  3334. SendClientMessageToAll(COLOR_YELLOW, string);
  3335. GameTextForPlayer(playerid, "~w~Welcome To Drift 28! ~G~", 5000, 5);
  3336. }
  3337. else
  3338. {
  3339. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3340. }
  3341. }
  3342. else
  3343. {
  3344. SetPlayerPos(playerid, -1822.0422,2670.2593,54.7437);
  3345. SetPlayerFacingAngle(playerid, 144.0571);
  3346. SetCameraBehindPlayer(playerid);
  3347. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 28 (/drift28)", pName, playerid);
  3348. SendClientMessageToAll(COLOR_YELLOW, string);
  3349. GameTextForPlayer(playerid, "~w~Welcome To Drift 28! ~G~", 5000, 5);
  3350. }
  3351. return 1;
  3352. }
  3353. if(strcmp(cmdtext, "/drift29", true, 10) == 0)
  3354. {
  3355. if(IsPlayerInAnyVehicle(playerid))
  3356. {
  3357. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3358. {
  3359. SetVehiclePos(GetPlayerVehicleID(playerid),1104.5126,815.3459,10.4263);
  3360. SetVehicleZAngle(GetPlayerVehicleID(playerid), 305.2941);
  3361. SetCameraBehindPlayer(playerid);
  3362. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 29 (/drift29)", pName, playerid);
  3363. SendClientMessageToAll(COLOR_YELLOW, string);
  3364. GameTextForPlayer(playerid, "~w~Welcome To Drift 29! ~G~", 5000, 5);
  3365. }
  3366. else
  3367. {
  3368. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3369. }
  3370. }
  3371. else
  3372. {
  3373. SetPlayerPos(playerid, 1104.5126,815.3459,10.4263);
  3374. SetPlayerFacingAngle(playerid, 305.2941);
  3375. SetCameraBehindPlayer(playerid);
  3376. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 29 (/drift29)", pName, playerid);
  3377. SendClientMessageToAll(COLOR_YELLOW, string);
  3378. GameTextForPlayer(playerid, "~w~Welcome To Drift 29! ~G~", 5000, 5);
  3379. }
  3380. return 1;
  3381. }
  3382. if(strcmp(cmdtext, "/drift30", true, 10) == 0)
  3383. {
  3384. if(IsPlayerInAnyVehicle(playerid))
  3385. {
  3386. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3387. {
  3388. SetVehiclePos(GetPlayerVehicleID(playerid),2509.8716,1606.4781,10.4566);
  3389. SetVehicleZAngle(GetPlayerVehicleID(playerid), 158.8041);
  3390. SetCameraBehindPlayer(playerid);
  3391. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 30 (/drift30)", pName, playerid);
  3392. SendClientMessageToAll(COLOR_YELLOW, string);
  3393. GameTextForPlayer(playerid, "~w~Welcome To Drift 30! ~G~", 5000, 5);
  3394.  
  3395. }
  3396. else
  3397. {
  3398. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3399. }
  3400. }
  3401. else
  3402. {
  3403. SetPlayerPos(playerid, 2509.8716,1606.4781,10.4566);
  3404. SetPlayerFacingAngle(playerid, 158.8041);
  3405. SetCameraBehindPlayer(playerid);
  3406. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 30 (/drift30)", pName, playerid);
  3407. SendClientMessageToAll(COLOR_YELLOW, string);
  3408. GameTextForPlayer(playerid, "~w~Welcome To Drift 30! ~G~", 5000, 5);
  3409. }
  3410. return 1;
  3411. }
  3412. if(strcmp(cmdtext, "/drift31", true, 10) == 0)
  3413. {
  3414. if(IsPlayerInAnyVehicle(playerid))
  3415. {
  3416. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3417. {
  3418. SetVehiclePos(GetPlayerVehicleID(playerid),-1421.2139,-816.0684,80.1159);
  3419. SetVehicleZAngle(GetPlayerVehicleID(playerid), 93.0473);
  3420. SetCameraBehindPlayer(playerid);
  3421. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 31 (/drift31)", pName, playerid);
  3422. SendClientMessageToAll(COLOR_YELLOW, string);
  3423. GameTextForPlayer(playerid, "~w~Welcome To Drift 31! ~G~", 5000, 5);
  3424. }
  3425. else
  3426. {
  3427. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3428. }
  3429. }
  3430. else
  3431. {
  3432. SetPlayerPos(playerid, -1421.2139,-816.0684,80.1159);
  3433. SetPlayerFacingAngle(playerid, 93.0473);
  3434. SetCameraBehindPlayer(playerid);
  3435. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 31 (/drift31)", pName, playerid);
  3436. SendClientMessageToAll(COLOR_YELLOW, string);
  3437. GameTextForPlayer(playerid, "~w~Welcome To Drift 31! ~G~", 5000, 5);
  3438. }
  3439. return 1;
  3440. }
  3441. if(strcmp(cmdtext, "/drift32", true, 10) == 0)
  3442. {
  3443. if(IsPlayerInAnyVehicle(playerid))
  3444. {
  3445. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3446. {
  3447. SetVehiclePos(GetPlayerVehicleID(playerid),-1697.0072,991.5380,17.2838);
  3448. SetVehicleZAngle(GetPlayerVehicleID(playerid), 357.3751);
  3449. SetCameraBehindPlayer(playerid);
  3450. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 32 (/drift32)", pName, playerid);
  3451. SendClientMessageToAll(COLOR_YELLOW, string);
  3452. GameTextForPlayer(playerid, "~w~Welcome To Drift 32! ~G~", 5000, 5);
  3453. }
  3454. else
  3455. {
  3456. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3457. }
  3458. }
  3459. else
  3460. {
  3461. SetPlayerPos(playerid, -1697.0072,991.5380,17.2838);
  3462. SetPlayerFacingAngle(playerid, 357.3751);
  3463. SetCameraBehindPlayer(playerid);
  3464. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 32 (/drift32)", pName, playerid);
  3465. SendClientMessageToAll(COLOR_YELLOW, string);
  3466. GameTextForPlayer(playerid, "~w~Welcome To Drift 32! ~G~", 5000, 5);
  3467. }
  3468. return 1;
  3469. }
  3470. if(strcmp(cmdtext, "/drift33", true, 10) == 0)
  3471. {
  3472. if(IsPlayerInAnyVehicle(playerid))
  3473. {
  3474. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3475. {
  3476. SetVehiclePos(GetPlayerVehicleID(playerid),-2136.3975,919.4185,79.5486);
  3477. SetVehicleZAngle(GetPlayerVehicleID(playerid), 268.2998);
  3478. SetCameraBehindPlayer(playerid);
  3479. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 33 (/drift33)", pName, playerid);
  3480. SendClientMessageToAll(COLOR_YELLOW, string);
  3481. GameTextForPlayer(playerid, "~w~Welcome To Drift 33! ~G~", 5000, 5);
  3482. }
  3483. else
  3484. {
  3485. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3486. }
  3487. }
  3488. else
  3489. {
  3490. SetPlayerPos(playerid, -2136.3975,919.4185,79.5486);
  3491. SetPlayerFacingAngle(playerid, 268.2998);
  3492. SetCameraBehindPlayer(playerid);
  3493. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 33 (/drift33)", pName, playerid);
  3494. SendClientMessageToAll(COLOR_YELLOW, string);
  3495. GameTextForPlayer(playerid, "~w~Welcome To Drift 33! ~G~", 5000, 5);
  3496. }
  3497. return 1;
  3498. }
  3499. if(strcmp(cmdtext, "/drift34", true, 10) == 0)
  3500. {
  3501. if(IsPlayerInAnyVehicle(playerid))
  3502. {
  3503. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3504. {
  3505. SetVehiclePos(GetPlayerVehicleID(playerid),-1400.5747,-291.2898,5.7002);
  3506. SetVehicleZAngle(GetPlayerVehicleID(playerid), 353.6805);
  3507. SetCameraBehindPlayer(playerid);
  3508. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 34 (/drift34)", pName, playerid);
  3509. SendClientMessageToAll(COLOR_YELLOW, string);
  3510. GameTextForPlayer(playerid, "~w~Welcome To Drift 34! ~G~", 5000, 5);
  3511. }
  3512. else
  3513. {
  3514. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3515. }
  3516. }
  3517. else
  3518. {
  3519. SetPlayerPos(playerid, -1400.5747,-291.2898,5.7002);
  3520. SetPlayerFacingAngle(playerid, 353.6805);
  3521. SetCameraBehindPlayer(playerid);
  3522. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 34 (/drift34)", pName, playerid);
  3523. SendClientMessageToAll(COLOR_YELLOW, string);
  3524. GameTextForPlayer(playerid, "~w~Welcome To Drift 34! ~G~", 5000, 5);
  3525. }
  3526. return 1;
  3527. }
  3528. if(strcmp(cmdtext, "/drift35", true, 10) == 0)
  3529. {
  3530. if(IsPlayerInAnyVehicle(playerid))
  3531. {
  3532. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3533. {
  3534. SetVehiclePos(GetPlayerVehicleID(playerid),1615.3378,-1659.0410,13.2405);
  3535. SetVehicleZAngle(GetPlayerVehicleID(playerid), 184.4336);
  3536. SetCameraBehindPlayer(playerid);
  3537. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 35 (/drift35)", pName, playerid);
  3538. SendClientMessageToAll(COLOR_YELLOW, string);
  3539. GameTextForPlayer(playerid, "~w~Welcome To Drift 35! ~G~", 5000, 5);
  3540. }
  3541. else
  3542. {
  3543. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3544. }
  3545. }
  3546. else
  3547. {
  3548. SetPlayerPos(playerid, 1615.3378,-1659.0410,13.2405);
  3549. SetPlayerFacingAngle(playerid, 184.4336);
  3550. SetCameraBehindPlayer(playerid);
  3551. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 35 (/drift35)", pName, playerid);
  3552. SendClientMessageToAll(COLOR_YELLOW, string);
  3553. GameTextForPlayer(playerid, "~w~Welcome To Drift 35! ~G~", 5000, 5);
  3554. }
  3555. return 1;
  3556. }
  3557. if(strcmp(cmdtext, "/drift36", true, 10) == 0)
  3558. {
  3559. if(IsPlayerInAnyVehicle(playerid))
  3560. {
  3561. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3562. {
  3563. SetVehiclePos(GetPlayerVehicleID(playerid),1651.2620,-2599.9829,13.2465);
  3564. SetVehicleZAngle(GetPlayerVehicleID(playerid), 269.8469);
  3565. SetCameraBehindPlayer(playerid);
  3566. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 36 (/drift36)", pName, playerid);
  3567. SendClientMessageToAll(COLOR_YELLOW, string);
  3568. GameTextForPlayer(playerid, "~w~Welcome To Drift 36! ~G~", 5000, 5);
  3569. }
  3570. else
  3571. {
  3572. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3573. }
  3574. }
  3575. else
  3576. {
  3577. SetPlayerPos(playerid, 1651.2620,-2599.9829,13.2465);
  3578. SetPlayerFacingAngle(playerid, 269.8469);
  3579. SetCameraBehindPlayer(playerid);
  3580. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 36 (/drift36)", pName, playerid);
  3581. SendClientMessageToAll(COLOR_YELLOW, string);
  3582. GameTextForPlayer(playerid, "~w~Welcome To Drift 36! ~G~", 5000, 5);
  3583. }
  3584. return 1;
  3585. }
  3586. if(strcmp(cmdtext, "/drift37", true, 10) == 0)
  3587. {
  3588. if(IsPlayerInAnyVehicle(playerid))
  3589. {
  3590. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3591. {
  3592. SetVehiclePos(GetPlayerVehicleID(playerid),291.6453,-1489.1570,32.3365);
  3593. SetVehicleZAngle(GetPlayerVehicleID(playerid), 50.8979);
  3594. SetCameraBehindPlayer(playerid);
  3595. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 37 (/drift37)", pName, playerid);
  3596. SendClientMessageToAll(COLOR_YELLOW, string);
  3597. GameTextForPlayer(playerid, "~w~Welcome To Drift 37! ~G~", 5000, 5);
  3598. }
  3599. else
  3600. {
  3601. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3602. }
  3603. }
  3604. else
  3605. {
  3606. SetPlayerPos(playerid, 291.6453,-1489.1570,32.3365);
  3607. SetPlayerFacingAngle(playerid, 50.8979);
  3608. SetCameraBehindPlayer(playerid);
  3609. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 37 (/drift37)", pName, playerid);
  3610. SendClientMessageToAll(COLOR_YELLOW, string);
  3611. GameTextForPlayer(playerid, "~w~Welcome To Drift 37! ~G~", 5000, 5);
  3612. }
  3613. return 1;
  3614. }
  3615. if(strcmp(cmdtext, "/drift38", true, 10) == 0)
  3616. {
  3617. if(IsPlayerInAnyVehicle(playerid))
  3618. {
  3619. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3620. {
  3621. SetVehiclePos(GetPlayerVehicleID(playerid),1591.4022,-2192.9214,13.0724);
  3622. SetVehicleZAngle(GetPlayerVehicleID(playerid), 88.7810);
  3623. SetCameraBehindPlayer(playerid);
  3624. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 38 (/drift38)", pName, playerid);
  3625. SendClientMessageToAll(COLOR_YELLOW, string);
  3626. GameTextForPlayer(playerid, "~w~Welcome To Drift 38! ~G~", 5000, 5);
  3627. }
  3628. else
  3629. {
  3630. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3631. }
  3632. }
  3633. else
  3634. {
  3635. SetPlayerPos(playerid, 1591.4022,-2192.9214,13.0724);
  3636. SetPlayerFacingAngle(playerid, 88.7810);
  3637. SetCameraBehindPlayer(playerid);
  3638. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 38 (/drift38)", pName, playerid);
  3639. SendClientMessageToAll(COLOR_YELLOW, string);
  3640. GameTextForPlayer(playerid, "~w~Welcome To Drift 38! ~G~", 5000, 5);
  3641. }
  3642. return 1;
  3643. }
  3644. if(strcmp(cmdtext, "/drift39", true, 10) == 0)
  3645. {
  3646. if(IsPlayerInAnyVehicle(playerid))
  3647. {
  3648. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3649. {
  3650. SetVehiclePos(GetPlayerVehicleID(playerid),1360.9453,-2465.1997,7.3572);
  3651. SetVehicleZAngle(GetPlayerVehicleID(playerid), 269.3084);
  3652. SetCameraBehindPlayer(playerid);
  3653. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 39 (/drift39)", pName, playerid);
  3654. SendClientMessageToAll(COLOR_YELLOW, string);
  3655. GameTextForPlayer(playerid, "~w~Welcome To Drift 39! ~G~", 5000, 5);
  3656. }
  3657. else
  3658. {
  3659. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3660. }
  3661. }
  3662. else
  3663. {
  3664. SetPlayerPos(playerid, 1360.9453,-2465.1997,7.3572);
  3665. SetPlayerFacingAngle(playerid, 269.3084);
  3666. SetCameraBehindPlayer(playerid);
  3667. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 39 (/drift39)", pName, playerid);
  3668. SendClientMessageToAll(COLOR_YELLOW, string);
  3669. GameTextForPlayer(playerid, "~w~Welcome To Drift 39! ~G~", 5000, 5);
  3670. }
  3671. return 1;
  3672. }
  3673. if(strcmp(cmdtext, "/drift40", true, 10) == 0)
  3674. {
  3675. if(IsPlayerInAnyVehicle(playerid))
  3676. {
  3677. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3678. {
  3679. SetVehiclePos(GetPlayerVehicleID(playerid),-2265.7798,1158.4409,57.0986);
  3680. SetVehicleZAngle(GetPlayerVehicleID(playerid), 0.1581);
  3681. SetCameraBehindPlayer(playerid);
  3682. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 40 (/drift40)", pName, playerid);
  3683. SendClientMessageToAll(COLOR_YELLOW, string);
  3684. GameTextForPlayer(playerid, "~w~Welcome To Drift 40! ~G~", 5000, 5);
  3685. }
  3686. else
  3687. {
  3688. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3689. }
  3690. }
  3691. else
  3692. {
  3693. SetPlayerPos(playerid, -2265.7798,1158.4409,57.0986);
  3694. SetPlayerFacingAngle(playerid, 0.1581);
  3695. SetCameraBehindPlayer(playerid);
  3696. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 40 (/drift40)", pName, playerid);
  3697. SendClientMessageToAll(COLOR_YELLOW, string);
  3698. GameTextForPlayer(playerid, "~w~Welcome To Drift 40! ~G~", 5000, 5);
  3699. }
  3700. return 1;
  3701. }
  3702. if(strcmp(cmdtext, "/drift41", true, 10) == 0)
  3703. {
  3704. if(IsPlayerInAnyVehicle(playerid))
  3705. {
  3706. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3707. {
  3708. SetVehiclePos(GetPlayerVehicleID(playerid),-2119.4114,-349.4402,34.8226);
  3709. SetVehicleZAngle(GetPlayerVehicleID(playerid), 270.5172);
  3710. SetCameraBehindPlayer(playerid);
  3711. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 41 (/drift41)", pName, playerid);
  3712. SendClientMessageToAll(COLOR_YELLOW, string);
  3713. GameTextForPlayer(playerid, "~w~Welcome To Drift 41! ~G~", 5000, 5);
  3714. }
  3715. else
  3716. {
  3717. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3718. }
  3719. }
  3720. else
  3721. {
  3722. SetPlayerPos(playerid, -2119.4114,-349.4402,34.8226);
  3723. SetPlayerFacingAngle(playerid, 270.5172);
  3724. SetCameraBehindPlayer(playerid);
  3725. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 41 (/drift41)", pName, playerid);
  3726. SendClientMessageToAll(COLOR_YELLOW, string);
  3727. GameTextForPlayer(playerid, "~w~Welcome To Drift 41! ~G~", 5000, 5);
  3728. }
  3729. return 1;
  3730. }
  3731. if(strcmp(cmdtext, "/drift42", true, 10) == 0)
  3732. {
  3733. if(IsPlayerInAnyVehicle(playerid))
  3734. {
  3735. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3736. {
  3737. SetVehiclePos(GetPlayerVehicleID(playerid),1476.5244,1758.5297,10.5100);
  3738. SetVehicleZAngle(GetPlayerVehicleID(playerid), 181.3618);
  3739. SetCameraBehindPlayer(playerid);
  3740. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 42 (/drift42)", pName, playerid);
  3741. SendClientMessageToAll(COLOR_YELLOW, string);
  3742. GameTextForPlayer(playerid, "~w~Welcome To Drift 42! ~G~", 5000, 5);
  3743. }
  3744. else
  3745. {
  3746. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3747. }
  3748. }
  3749. else
  3750. {
  3751. SetPlayerPos(playerid, 1476.5244,1758.5297,10.5100);
  3752. SetPlayerFacingAngle(playerid, 181.3618);
  3753. SetCameraBehindPlayer(playerid);
  3754. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 42 (/drift42)", pName, playerid);
  3755. SendClientMessageToAll(COLOR_YELLOW, string);
  3756. GameTextForPlayer(playerid, "~w~Welcome To Drift 42! ~G~", 5000, 5);
  3757. }
  3758. return 1;
  3759. }
  3760. if(strcmp(cmdtext, "/drift43", true, 10) == 0)
  3761. {
  3762. if(IsPlayerInAnyVehicle(playerid))
  3763. {
  3764. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3765. {
  3766. SetVehiclePos(GetPlayerVehicleID(playerid),137.5619,1946.4087,19.0599);
  3767. SetVehicleZAngle(GetPlayerVehicleID(playerid), 181.3618);
  3768. SetCameraBehindPlayer(playerid);
  3769. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 43 (/drift43)", pName, playerid);
  3770. SendClientMessageToAll(COLOR_YELLOW, string);
  3771. GameTextForPlayer(playerid, "~w~Welcome To Drift 43! ~G~", 5000, 5);
  3772. }
  3773. else
  3774. {
  3775. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3776. }
  3777. }
  3778. else
  3779. {
  3780. SetPlayerPos(playerid, 137.5619,1946.4087,19.0599);
  3781. SetPlayerFacingAngle(playerid, 181.3618);
  3782. SetCameraBehindPlayer(playerid);
  3783. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 43 (/drift43)", pName, playerid);
  3784. SendClientMessageToAll(COLOR_YELLOW, string);
  3785. GameTextForPlayer(playerid, "~w~Welcome To Drift 43! ~G~", 5000, 5);
  3786. }
  3787. return 1;
  3788. }
  3789. if(strcmp(cmdtext, "/drift44", true, 10) == 0)
  3790. {
  3791. if(IsPlayerInAnyVehicle(playerid))
  3792. {
  3793. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3794. {
  3795. SetVehiclePos(GetPlayerVehicleID(playerid),2589.9761,2800.7749,10.3423);
  3796. SetVehicleZAngle(GetPlayerVehicleID(playerid), 90.1578);
  3797. SetCameraBehindPlayer(playerid);
  3798. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 44 (/drift44)", pName, playerid);
  3799. SendClientMessageToAll(COLOR_YELLOW, string);
  3800. GameTextForPlayer(playerid, "~w~Welcome To Drift 44! ~G~", 5000, 5);
  3801. }
  3802. else
  3803. {
  3804. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3805. }
  3806. }
  3807. else
  3808. {
  3809. SetPlayerPos(playerid, 2589.9761,2800.7749,10.3423);
  3810. SetPlayerFacingAngle(playerid, 90.1578);
  3811. SetCameraBehindPlayer(playerid);
  3812. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 44 (/drift44)", pName, playerid);
  3813. SendClientMessageToAll(COLOR_YELLOW, string);
  3814. GameTextForPlayer(playerid, "~w~Welcome To Drift 44! ~G~", 5000, 5);
  3815. }
  3816. return 1;
  3817. }
  3818. if(strcmp(cmdtext, "/drift45", true, 10) == 0)
  3819. {
  3820. if(IsPlayerInAnyVehicle(playerid))
  3821. {
  3822. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3823. {
  3824. SetVehiclePos(GetPlayerVehicleID(playerid),1000.0231,2545.3728,10.3403);
  3825. SetVehicleZAngle(GetPlayerVehicleID(playerid), 235.6451);
  3826. SetCameraBehindPlayer(playerid);
  3827. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 45 (/drift45)", pName, playerid);
  3828. SendClientMessageToAll(COLOR_YELLOW, string);
  3829. GameTextForPlayer(playerid, "~w~Welcome To Drift 45! ~G~", 5000, 5);
  3830. }
  3831. else
  3832. {
  3833. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3834. }
  3835. }
  3836. else
  3837. {
  3838. SetPlayerPos(playerid, 1000.0231,2545.3728,10.3403);
  3839. SetPlayerFacingAngle(playerid, 235.6451);
  3840. SetCameraBehindPlayer(playerid);
  3841. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 45 (/drift45)", pName, playerid);
  3842. SendClientMessageToAll(COLOR_YELLOW, string);
  3843. GameTextForPlayer(playerid, "~w~Welcome To Drift 45! ~G~", 5000, 5);
  3844. }
  3845. return 1;
  3846. }
  3847. if(strcmp(cmdtext, "/drift46", true, 10) == 0)
  3848. {
  3849. if(IsPlayerInAnyVehicle(playerid))
  3850. {
  3851. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3852. {
  3853. SetVehiclePos(GetPlayerVehicleID(playerid),1322.6106,2236.8350,10.4909);
  3854. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.3974);
  3855. SetCameraBehindPlayer(playerid);
  3856. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 46 (/drift46)", pName, playerid);
  3857. SendClientMessageToAll(COLOR_YELLOW, string);
  3858. GameTextForPlayer(playerid, "~w~Welcome To Drift 46! ~G~", 5000, 5);
  3859. }
  3860. else
  3861. {
  3862. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3863. }
  3864. }
  3865. else
  3866. {
  3867. SetPlayerPos(playerid, 1322.6106,2236.8350,10.4909);
  3868. SetPlayerFacingAngle(playerid, 2.3974);
  3869. SetCameraBehindPlayer(playerid);
  3870. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 46 (/drift46)", pName, playerid);
  3871. SendClientMessageToAll(COLOR_YELLOW, string);
  3872. GameTextForPlayer(playerid, "~w~Welcome To Drift 46! ~G~", 5000, 5);
  3873. }
  3874. return 1;
  3875. }
  3876. if(strcmp(cmdtext, "/drift47", true, 10) == 0)
  3877. {
  3878. if(IsPlayerInAnyVehicle(playerid))
  3879. {
  3880. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3881. {
  3882. SetVehiclePos(GetPlayerVehicleID(playerid),1500.5153,994.9993,10.4639);
  3883. SetVehicleZAngle(GetPlayerVehicleID(playerid), 90.1991);
  3884. SetCameraBehindPlayer(playerid);
  3885. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 47 (/drift47)", pName, playerid);
  3886. SendClientMessageToAll(COLOR_YELLOW, string);
  3887. GameTextForPlayer(playerid, "~w~Welcome To Drift 47! ~G~", 5000, 5);
  3888. }
  3889. else
  3890. {
  3891. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3892. }
  3893. }
  3894. else
  3895. {
  3896. SetPlayerPos(playerid, 1500.5153,994.9993,10.4639);
  3897. SetPlayerFacingAngle(playerid, 90.1991);
  3898. SetCameraBehindPlayer(playerid);
  3899. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 47 (/drift47)", pName, playerid);
  3900. SendClientMessageToAll(COLOR_YELLOW, string);
  3901. GameTextForPlayer(playerid, "~w~Welcome To Drift 47! ~G~", 5000, 5);
  3902. }
  3903. return 1;
  3904. }
  3905. if(strcmp(cmdtext, "/drift48", true, 10) == 0)
  3906. {
  3907. if(IsPlayerInAnyVehicle(playerid))
  3908. {
  3909. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3910. {
  3911. SetVehiclePos(GetPlayerVehicleID(playerid),2050.2854,864.9113,6.4736);
  3912. SetVehicleZAngle(GetPlayerVehicleID(playerid), 182.3646);
  3913. SetCameraBehindPlayer(playerid);
  3914. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 48 (/drift48)", pName, playerid);
  3915. SendClientMessageToAll(COLOR_YELLOW, string);
  3916. GameTextForPlayer(playerid, "~w~Welcome To Drift 48! ~G~", 5000, 5);
  3917. }
  3918. else
  3919. {
  3920. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3921. }
  3922. }
  3923. else
  3924. {
  3925. SetPlayerPos(playerid, 2050.2854,864.9113,6.4736);
  3926. SetPlayerFacingAngle(playerid, 182.3646);
  3927. SetCameraBehindPlayer(playerid);
  3928. format(string, sizeof(string), "%s [ID:%d] has gone to Drift 48 (/drift48)", pName, playerid);
  3929. SendClientMessageToAll(COLOR_YELLOW, string);
  3930. GameTextForPlayer(playerid, "~w~Welcome To Drift 48! ~G~", 5000, 5);
  3931. }
  3932. return 1;
  3933. }
  3934. if(strcmp(cmdtext, "/drift49", true, 10) == 0)
  3935. {
  3936. if(IsPlayerInAnyVehicle(playerid))
  3937. {
  3938. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3939. {
  3940. SetVehiclePos(GetPlayerVehicleID(playerid),2634.6064,1312.7318,10.4710);
  3941. SetVehicleZAngle(GetPlayerVehicleID(playerid), 270.8752);
  3942. SetCameraBehindPlayer(playerid);
  3943. GameTextForPlayer(playerid, "~w~Welcome To Drift 49! ~G~", 5000, 5);
  3944. }
  3945. else
  3946. {
  3947. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3948. }
  3949. }
  3950. else
  3951. {
  3952. SetPlayerPos(playerid, 2634.6064,1312.7318,10.4710);
  3953. SetPlayerFacingAngle(playerid, 270.8752);
  3954. SetCameraBehindPlayer(playerid);
  3955. GameTextForPlayer(playerid, "~w~Welcome To Drift 49! ~G~", 5000, 5);
  3956. }
  3957. return 1;
  3958. }
  3959. if(strcmp(cmdtext, "/drift50", true, 10) == 0)
  3960. {
  3961. if(IsPlayerInAnyVehicle(playerid))
  3962. {
  3963. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3964. {
  3965. SetVehiclePos(GetPlayerVehicleID(playerid),1605.4539,2279.6563,10.4743);
  3966. SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.3359);
  3967. SetCameraBehindPlayer(playerid);
  3968. GameTextForPlayer(playerid, "~w~Welcome To Drift 50! ~G~", 5000, 5);
  3969. }
  3970. else
  3971. {
  3972. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3973. }
  3974. }
  3975. else
  3976. {
  3977. SetPlayerPos(playerid, 1605.4539,2279.6563,10.4743);
  3978. SetPlayerFacingAngle(playerid, 1.3359);
  3979. SetCameraBehindPlayer(playerid);
  3980. GameTextForPlayer(playerid, "~w~Welcome To Drift 50! ~G~", 5000, 5);
  3981. }
  3982. return 1;
  3983. }
  3984. if(strcmp(cmdtext, "/drift51", true, 10) == 0)
  3985. {
  3986. if(IsPlayerInAnyVehicle(playerid))
  3987. {
  3988. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3989. {
  3990. SetVehiclePos(GetPlayerVehicleID(playerid),2080.7761,-1865.9845,13.0337);
  3991. SetVehicleZAngle(GetPlayerVehicleID(playerid), 179.1301);
  3992. SetCameraBehindPlayer(playerid);
  3993. GameTextForPlayer(playerid, "~w~Welcome To Drift 51! ~G~", 5000, 5);
  3994. }
  3995. else
  3996. {
  3997. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3998. }
  3999. }
  4000. else
  4001. {
  4002. SetPlayerPos(playerid, 2080.7761,-1865.9845,13.0337);
  4003. SetPlayerFacingAngle(playerid, 179.1301);
  4004. SetCameraBehindPlayer(playerid);
  4005. GameTextForPlayer(playerid, "~w~Welcome To Drift 51! ~G~", 5000, 5);
  4006. }
  4007. return 1;
  4008. }
  4009. if(strcmp(cmdtext, "/drift52", true, 10) == 0)
  4010. {
  4011. if(IsPlayerInAnyVehicle(playerid))
  4012. {
  4013. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  4014. {
  4015. SetVehiclePos(GetPlayerVehicleID(playerid),1342.4817,-1576.3361,13.0962);
  4016. SetVehicleZAngle(GetPlayerVehicleID(playerid), 179.1301);
  4017. SetCameraBehindPlayer(playerid);
  4018. GameTextForPlayer(playerid, "~w~Welcome To Drift 52! ~G~", 5000, 5);
  4019. }
  4020. else
  4021. {
  4022. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  4023. }
  4024. }
  4025. else
  4026. {
  4027. SetPlayerPos(playerid, 1342.4817,-1576.3361,13.0962);
  4028. SetPlayerFacingAngle(playerid, 179.1301);
  4029. SetCameraBehindPlayer(playerid);
  4030. GameTextForPlayer(playerid, "~w~Welcome To Drift 52! ~G~", 5000, 5);
  4031. }
  4032. return 1;
  4033. }
  4034. if(strcmp(cmdtext, "/drift53", true, 10) == 0)
  4035. {
  4036. if(IsPlayerInAnyVehicle(playerid))
  4037. {
  4038. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  4039. {
  4040. SetVehiclePos(GetPlayerVehicleID(playerid),835.6555,-878.2632,68.0216);
  4041. SetVehicleZAngle(GetPlayerVehicleID(playerid), 238.8432);
  4042. SetCameraBehindPlayer(playerid);
  4043. GameTextForPlayer(playerid, "~w~Welcome To Drift 53! ~G~", 5000, 5);
  4044. }
  4045. else
  4046. {
  4047. SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  4048. }
  4049. }
  4050. else
  4051. {
  4052. SetPlayerPos(playerid, 835.6555,-878.2632,68.0216);
  4053. SetPlayerFacingAngle(playerid, 238.8432);
  4054. SetCameraBehindPlayer(playerid);
  4055. GameTextForPlayer(playerid, "~w~Welcome To Drift 53! ~G~", 5000, 5);
  4056. }
  4057. return 1;
  4058. }
  4059. return SendClientMessage(playerid,COLOR_RED,".:: [Dz] Doesn't recognize this CMD - Use /commands ::.");
  4060. }
  4061.  
  4062. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  4063. {
  4064. return 1;
  4065. }
  4066.  
  4067. public OnPlayerExitVehicle(playerid, vehicleid)
  4068. {
  4069. return 1;
  4070. }
  4071.  
  4072. public OnPlayerStateChange(playerid, newstate, oldstate)
  4073. {
  4074. return 1;
  4075. }
  4076.  
  4077. public OnPlayerEnterCheckpoint(playerid)
  4078. {
  4079. return 1;
  4080. }
  4081.  
  4082. public OnPlayerLeaveCheckpoint(playerid)
  4083. {
  4084. return 1;
  4085. }
  4086.  
  4087. public OnPlayerEnterRaceCheckpoint(playerid)
  4088. {
  4089. return 1;
  4090. }
  4091.  
  4092. public OnPlayerLeaveRaceCheckpoint(playerid)
  4093. {
  4094. return 1;
  4095. }
  4096.  
  4097. public OnRconCommand(cmd[])
  4098. {
  4099. return 1;
  4100. }
  4101.  
  4102. public OnPlayerRequestSpawn(playerid)
  4103. {
  4104. return 1;
  4105. }
  4106.  
  4107. public OnObjectMoved(objectid)
  4108. {
  4109. return 1;
  4110. }
  4111.  
  4112. public OnPlayerObjectMoved(playerid, objectid)
  4113. {
  4114. return 1;
  4115. }
  4116.  
  4117. public OnPlayerPickUpPickup(playerid, pickupid)
  4118. {
  4119. return 1;
  4120. }
  4121.  
  4122. public OnVehicleMod(playerid, vehicleid, componentid)
  4123. {
  4124. return 1;
  4125. }
  4126.  
  4127. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  4128. {
  4129. return 1;
  4130. }
  4131.  
  4132. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  4133. {
  4134. return 1;
  4135. }
  4136.  
  4137. public OnPlayerSelectedMenuRow(playerid, row)
  4138. {
  4139. return 1;
  4140. }
  4141.  
  4142. public OnPlayerExitedMenu(playerid)
  4143. {
  4144. return 1;
  4145. }
  4146.  
  4147. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  4148. {
  4149. return 1;
  4150. }
  4151.  
  4152. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  4153. {
  4154. new vehicleid = GetPlayerVehicleID(playerid);
  4155. if(newkeys & FlipKey) // Flip
  4156. {
  4157. new Float:X, Float:Y, Float:Z, Float:Angle; GetPlayerPos(playerid, X, Y, Z);
  4158. GetVehicleZAngle(vehicleid, Angle); SetVehiclePos(vehicleid, X, Y, Z); SetVehicleZAngle(vehicleid, Angle);
  4159. }
  4160. if(newkeys & FixKey) // Fix
  4161. {
  4162. RepairVehicle(GetPlayerVehicleID(playerid));
  4163. }
  4164. if (PRESSED(KEY_FIRE))
  4165. {
  4166. if (IsPlayerInAnyVehicle(playerid))
  4167. {
  4168. if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  4169. {
  4170. AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
  4171. }
  4172. }
  4173. }
  4174. return 1;
  4175. }
  4176.  
  4177. public OnRconLoginAttempt(ip[], password[], success)
  4178. {
  4179. return 1;
  4180. }
  4181.  
  4182. public OnPlayerUpdate(playerid)
  4183. {
  4184. return 1;
  4185. }
  4186.  
  4187. public ScoreUpdate()
  4188. {
  4189. for(new i = 0; i < MAX_PLAYERS; i++)
  4190. {
  4191. if(IsPlayerConnected(i))
  4192. {
  4193. SetPlayerScore(i, GetPlayerMoney(i));
  4194. }
  4195. }
  4196. }
  4197.  
  4198. public OnPlayerStreamIn(playerid, forplayerid)
  4199. {
  4200. return 1;
  4201. }
  4202.  
  4203. public OnPlayerStreamOut(playerid, forplayerid)
  4204. {
  4205. return 1;
  4206. }
  4207.  
  4208. public OnVehicleStreamIn(vehicleid, forplayerid)
  4209. {
  4210. return 1;
  4211. }
  4212.  
  4213. public OnVehicleStreamOut(vehicleid, forplayerid)
  4214. {
  4215. return 1;
  4216. }
  4217.  
  4218. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  4219. {
  4220. if(dialogid == DIALOGID)
  4221. {
  4222. if(response)
  4223. {
  4224. if(listitem == 0)
  4225. {
  4226. SetPlayerColor(playerid, 0x800080AA);
  4227. }
  4228. if(listitem == 1)
  4229. {
  4230. SetPlayerColor(playerid, 0xFFFF00AA);
  4231. }
  4232. if(listitem == 2)
  4233. {
  4234. SetPlayerColor(playerid, 0xff0000ff);
  4235. }
  4236. if(listitem == 3)
  4237. {
  4238. SetPlayerColor(playerid, 0x33CCFFAA);
  4239. }
  4240. if(listitem == 4)
  4241. {
  4242. SetPlayerColor(playerid, 0xFF9900AA);
  4243. }
  4244. if(listitem == 5)
  4245. {
  4246. SetPlayerColor(playerid, 0x33AA33AA);
  4247. }
  4248. if(listitem == 6)
  4249. {
  4250. SetPlayerColor(playerid, 0x4B00B0AA);
  4251. }
  4252. if(listitem == 7)
  4253. {
  4254. SetPlayerColor(playerid, 0xFF66FFAA);
  4255. }
  4256. if(listitem == 8)
  4257. {
  4258. SetPlayerColor(playerid, 0x00000000);
  4259. }
  4260. }
  4261. return 1;
  4262. }
  4263. return 0;
  4264. }
  4265.  
  4266. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  4267. {
  4268. return 1;
  4269. }
  4270.  
  4271. stock CheckVehicle(vehicleid)
  4272. {
  4273. #define MAX_INVALID_NOS_VEHICLES 13
  4274.  
  4275. new InvalidNOSVehicles[MAX_INVALID_NOS_VEHICLES] =
  4276. {
  4277. 522,481,441,468,448,446,513,521,510,430,520,476,463
  4278. };
  4279.  
  4280. for(new i = 0; i < MAX_INVALID_NOS_VEHICLES; i++)
  4281. {
  4282. if(GetVehicleModel(vehicleid) == InvalidNOSVehicles[i]) return false;
  4283. }
  4284. return true;
  4285. }
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