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Hetzer

Mending Happiness (Mr. Fix It)

Jan 30th, 2015
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  1. The story of an ordinary repairman employed at a monster girl orphanage, who’s in charge of its maintenance and makes sure its young residents feel safe and comfortable during their stay.
  2.  
  3. - - -
  4. (Anonymous 01/30/15(Fri)15:16:54 No.12976081)
  5. >You'll never have a few of the girls follow you around all day, curiously watching as you go through your daily routine.
  6.  
  7. (Anonymous 01/30/15(Fri)15:25:50 No.12976109)
  8. >you'll never be seen in fear and awe as rumors about you spring up among the orphans.
  9. >you'll never eventually become friends with the one orphan with the courage to talk to you.
  10. >you'll never have a teary heartfelt goodbye when she gets adopted by a good home.
  11. - - -
  12.  
  13. - Breaking the Ice -
  14.  
  15. >You don't know why these kids got so interested in following you around the orphanage
  16. >You don't really do anything particularly entertaining; you’re just the offstage guy
  17. >Maybe they're just skeptical? Most of them don't even know your name
  18. >Yet here they are, chasing after you to see what you do for a living
  19. >”Children, come back! Leave him be, he’s very busy!“ You hear one of the caretakers call for the girls as you continue your usual routine
  20. >"Nooo, I wanna go with Mr. Fix It!" One of them declares
  21. >"Yeah, me too!" Says another
  22. >Suddenly, the youngsters cling to your clothes in protest while you’re carrying a rather large toolbox in your hands, bringing you to a stop
  23. >Well, now you can’t really pretend they’re not there anymore
  24. >...Did they just give you a nickname?
  25. >Maybe they're not that skeptical, after all
  26. >And to think all of this started because of that tiny centaur who grew enough courage to talk to you
  27. >She was a bit nervous at first, but who would’ve thought giving her a spare piece of candy would change things around this much
  28. >Realizing that you're not a "bad guy" or anything of the sort, her little friends stopped hiding from you and spying on you from afar wherever you went
  29. >They eventually began to get used to your presence, some even asking you things from time to time
  30. >Now they just chase you around, probably trying to find out what you actually do around here
  31. >At least they don't seem to be scared of you anymore
  32. >Or at least not as much as before
  33. >As for that brave little centaur, she eventually found a family to call her own and left the orphanage a few weeks ago
  34. >It was kind of sad to see her go; watching her friends bid her goodbye really got to you
  35. >But you're still happy for her, regardless
  36.  
  37. >With enough begging from the kids, their caretakers eventually let them stick around with you for the time being
  38. >Not too long after, you finally arrive at the orphanage’s storeroom, with the kids following your every step
  39. >Reaching for your keys, you can hear them whispering to each other behind your back as you unlock the door with one hand while holding the toolbox in the other
  40. >("That box looks heavy!")
  41. >("He must be really strong!")
  42. >How flattering
  43. >They may be kids, but a compliment's still a compliment, right?
  44. >Turning the lights on, you walk into the rather dusty room, carefully placing the box back on its shelf
  45. >Turning around as to leave, you're greeted by the sight of a bunch of young Monstergirls tinkering with anything they could find in the room
  46. "...You kids aren't supposed to be in here, you know?" You tell them in a calm, yet stern voice
  47. >"But I've never seen this place before! I wanna see what’s in here!" Says the curious Manticore as she hovers over your head flapping her tiny wings, exploring the top shelves
  48. “Don't drop anything from up there.”
  49. >”Hmm, I like this place too. I hereby declare it part of my royal domain!” Says a rather bossy-sounding Pharaoh carrying a red snake plushie, triumphantly raising her finger in the air while sitting on her new “throne”, which is really just a bunch of cardboard boxes stacked on top of each other resembling a chair
  50. >Her Anubis friend claps in agreement, supporting her decision without thinking twice
  51. >Before you can ask them how they even stacked the boxes so quickly in the first place, you feel someone tugging on your pant leg
  52. >Looking down, you see a young Lich staring at you with her trademark deadpan expression
  53. >”Excuse me, Mr. Fix It. Can I borrow this?” She asks in her monotone voice, showing you an old instruction manual on how to operate an electric drill she found lying around
  54. “Uh...well, that book’s not exactly a fun read, you know...”
  55. >”Mr. Fix It, Mr. Fix It! Is this your bedroom? Where do you sleep?” Asks a naïve Wurm as she slithers up to you
  56. “Eh? No, I don't really sleep in here. I just keep some stuff in here.”
  57. >”Oooh. Can we play in here, then?”
  58. “Sorry, but no. This room isn’t really safe for you kids. The things I keep here aren’t toys and I can’t afford to have any of you getting hurt,” you tell them as you grab the flying Manticore and gently put her down on the ground. “Come on, you ought to get going now.”
  59. >”Aaawww...”
  60. >”Already?”
  61. >"But we just got here..."
  62. >Saddened, the kids put the stuff they found back in their places and gather up at the door
  63. >Except for the werewolf girl, who’s seemingly too distracted to pay attention
  64. >"Mr. Fix It, what's this thing?" She asks, glancing at you while pointing at something she found in the corner
  65. "Oh, that? It’s a vacuum cleaner."
  66. >"Vaah-coom...klee-ner...?" She repeats after you, staring at the thing with utmost curiosity
  67. "Yeah, just be careful not to--"
  68. >She turns it on
  69. >Oh boy
  70. >Her reaction upon hearing the sound of a vacuum cleaner for the first time reminded you of a GI going through his first day in Vietnam
  71. >She immediately dashes towards you and latches on to your leg, shivering in fear
  72. >Scared out of her wits, she barks angrily at the machine, as the other kids laugh at her silliness
  73. >Chuckling a bit yourself, you unplug the vacuum cleaner from the wall, much to her relief
  74. >What a fun little bunch
  75.  
  76. >After taking the children out of the room, you turn the lights off, lock the door and escort them away
  77. >As you walk back to the main lobby, the tiny Monstergirls follow you around like ducklings following their mother
  78. >Taking advantage of her flying abilities, the Manticore hovers over to you and lands on your shoulders, wrapping her little paws around your head
  79. >”H-Hey, that’s not fair! You can’t do that without his permission!” The Anubis openly complains
  80. >Turning to look at her, the Manticore sticks her tongue out while pulling an eyelid down, teasing the canine girl
  81. >The little Lich walks by your side, holding your hand while quietly reading the instruction manual she found with the other, too busy to see where she's going, as you guide her through the corridors acting as her eyes so she won't bump into any walls
  82. >”Mr. Fix It! Mr. Fix It!” The Wurm draws your attention, taking your other hand
  83. “Hm?”
  84. >”Can I come with you when you go to work?”
  85. "Oh, I don't really think you'd want to--"
  86. >”Hey, that's a great idea!” The Manticore agrees
  87. >”I want to come too!” And the Pharaoh
  88. >”Yeah! me too!” And the Anubis
  89. >"Me too." And the Lich, looking up from her book
  90. >They all gather around you, looking up at you with hope, as if waiting for your answer
  91. >Taking a moment to share some glances with them, you eventually concede
  92. "...Fine, I'll think about it..."
  93. >What’s the harm in it, right?
  94. >"Yaaaay~!" They shout in happiness
  95. "...But only if you behave."
  96. >"Yes, sir!"
  97. >"Okay!"
  98. >"I'll be good, too!"
  99. "Right. Now then, isn’t it lunchtime for you kids?" You ask, checking your watch. "Your friends must be waiting for you at the cafeteria. You should get going."
  100. >"But...are you not coming?"
  101. "Oh, I can’t. I still have some things left to do. Maybe next time...”
  102. >"W-What? Nooo, come with us!"
  103. >"Please!"
  104. "Sorry kids, I have to--"
  105. >"Can't you do it later? Please, come with us!"
  106. >"Just this once!"
  107. >The children hold onto you as they beg for you not to leave, preventing you from moving
  108. "Now now, what did I just ask of you?" You inquire, crossing your arms
  109. >Falling silent, the girls stop tugging on your clothes
  110. >"For us to behave..."
  111. >Hanging their heads in disappointment, they slowly let go of you before turning to take their leave
  112. >You watch on as the gloomy children quietly walk away; were you too harsh on them?
  113. >Thinking it over, you let out a sigh of defeat
  114. >If it’s for them, then perhaps you could postpone your tasks
  115. "...Okay, okay. I guess I can do it later."
  116. >"...Eh?"
  117. >"Mr. Fix It...?"
  118. "Let's go eat something. I was getting a bit hungry anyways."
  119. >It sure beats feeling guilty for the rest of the day
  120. >Their confused expressions soon turn into hope as you walk past them, heading to the cafeteria
  121. >With wide smiles on their faces, the girls glance at each other for a moment before quickly catching up with you, grabbing both your hands to bring you along
  122. >”Yaaay!”
  123. >"Come on, mr. Fix It!"
  124. >"Faster, faster!"
  125. "Alright, alright, I’m going! No need to drag me all the way there...!"
  126.  
  127. And thus, the adventure begins.
  128.  
  129. - - -
  130.  
  131. - Words and Tricks -
  132.  
  133. >Yesterday’s episode was amusing to say the least
  134. >You didn’t expect the kids to warm up to you so quickly
  135. >It's not like you're taking care of them or anything
  136. >Well, technically, you are now, but still
  137. >Who knows, maybe it's just child's curiosity
  138. >Maybe they just want to get to know you
  139. >Maybe your uniform just looks funny to them
  140. >Maybe all of the above
  141. >But silly speculations aren't going to get you anywhere right now; the kitchen's plumbing isn't going to fix itself
  142. >You yawn before going back to work
  143. “Hm, need some tape,” you mutter to yourself while searching for it on the floor around you, still focusing your attention on the drain pipe under the sink
  144. >”...Tayp!”
  145. >You take the spool of thread seal tape and start wrapping it around the pipe’s threads, replacing the old, worn sealant with the new one
  146. >Now that you think about it, getting the children’s attention doesn’t sound so bad
  147. "Pliers...pliers..."
  148. >You reach for the floor again, trying to find the tool you need, paying close attention to the plumbing for any faults that might appear
  149. >"...Uuuh...thingy!"
  150. >You take the tool in hand, bring it to your workspace, and start tightening the connection between the pipes
  151. >Perhaps not being seen as some sort of villain might actually be a good thing
  152. >It means you won’t get fired for scaring them, at least
  153. >You finish tightening the slip nut and give the tool back to...
  154. >Wait a minute
  155. >Looking to your side, you find a young harpy in her pajamas, staring up at you with a curious smile on her face while holding the pliers you just gave her with her tiny wings
  156. >Well, trying to hold it, since it's too heavy for her to grab it with her thumbs
  157. >Looks like you got more attention than you thought
  158.  
  159. >You just sat there, calmly staring at each other for a little while
  160. >You didn’t even notice her presence; how long has she been standing there?
  161. >She’s so small, she barely reaches your chin in height, even with you sitting down on the ground
  162. >Her light blue pajamas covered her almost entirely, except for the tip of her green wings, which poked out of the long sleeves just a little bit
  163. >Kid doesn't look older than four
  164. “Uh...hi,” you greet her, breaking the silence
  165. >”Hi!” She replies
  166. >You pause for a moment, waiting for her to say something
  167. >But she just keeps staring at you with her naïve smile
  168. "Do you...need something?"
  169. >”Nuh-uh!” She replies, shaking her head
  170. “...Okay. So uh...isn't it a little bit too early for you to be awake?”
  171. >"Not tired!"
  172. >You stop for a moment to check your watch
  173. >It's 05:58 A.M.
  174. >All the other kids are still asleep right now
  175. >The benefits of youth are just absurd sometimes; you miss having this much energy everyday
  176. >You’ve still got a job to do, though
  177. "...Well, alright. I’m just going to go back to work now, okay?"
  178. >"Okay!"
  179. "Oh and uh, can I have those pliers you’ve got there?" You ask, pointing at the tool she's holding
  180. >She glances at it for a second, then back up at you
  181. >”Want thingy?" She asks, stretching her wings out to you
  182. "Huh?”
  183. >”Thingy!” She repeats herself, eagerly giving you the tool
  184. “That’s not really what you call these.”
  185. >”...No?”
  186. “Yeah. See, this thing here, you call them ‘pliers’. You tell her, pointing at the object in question
  187. >”Plee...yars?” She tries to repeat after you, struggling to get it right
  188. “No, no. It’s pliers, with an ‘e'.”
  189. >”Plee-yers.”
  190. “Pliers.”
  191. >”Play-ers!”
  192. “Pliiiers.”
  193. >”Pliii-ers!”
  194. “There you go. That’s better,” you congratulate her, ruffling her hair before going back to work
  195. >”Yay!” She commemorates, raising her wings up in the air as the hems of her pajamas slide down her arms
  196. >She must be really young to still be learning words
  197. >Maybe that's why she talks this way
  198. >After doing the final checks on the pipes, you open the shutoff valve under the sink, enabling the flow of water
  199. >You get out from under the sink and open the faucet
  200. >As expected, the water starts running, with no leaks in sight too
  201. >Excellent
  202. >"Water!" The winged girl notices
  203. “Yep,” you reply, closing the faucet
  204. >You’re done here, time to go
  205. >You crouch down and gather your tools, before turning to the tiny harpy at your side
  206. “Hey uh, thanks for the help you gave me earlier, I appreciate it,” you tell her, patting her head again with a smile on your face
  207. >Satisfied with your praise, she gives you a big silly smile in return
  208. >You get back up on your feet and wipe some dust off your clothes before continuing
  209. “Well, I oughta get going now, okay?"
  210. >"...Ah?" She says, her cheery expression quickly changing into one of confusion
  211. "You should probably go look for your caretakers if you need anything; they must be looking for you by now.”
  212. >She keeps staring at you, as if not understanding what you meant
  213. >On second thought, it’d probably be better if you kept an eye on her, just in case
  214. >The kid looks too young to be wandering around by herself anyway
  215. "...Or you can just come along with me. How’s that sound?"
  216. >”Oooh...okay! Follow mister!” She says, her happy smile soon returning as she joins up with you
  217. >You wouldn’t want her to be wandering around this place alone, she could get hurt
  218. "Alright. Let's get going, then."
  219. >You leave the kitchen, checking your mental list of things to do today, with the harpy following close behind
  220. >Your next stop should be the classroom; you’ve been told one of the bookshelf is getting kind of wobbly
  221. >As you walk down the hallway, you start to feel somewhat tired
  222. >You yawn and rub your eyes, trying to shake it off
  223. >”Is mister sleepy?”
  224. “Yeah, a little bit, but it's fine..."
  225. >Just the usual deal of getting out of bed before the sun comes up, as always
  226. >"But mister needs a nap!" She protests
  227. "I'm okay, really. No need to wo--"
  228. >Your speech is interrupted as you trip on something
  229. >Surprised, the harpy giggles at the spectacle you just put up in order not to faceplant on the floor
  230. "...Maybe I do need a nap."
  231. >"Ehehe..."
  232. >Recomposing yourself, you look down at the ground to see what you tripped on
  233. >To your surprise, one of the wooden planks that makes up the floor is coming loose
  234. >It must've popped up when you tripped on it
  235. >Hurriedly retrieving a hammer and a couple of nails from your tool belt, you start hammering it down
  236. >"Ah?"
  237. "It’s the floor board. It, uh...it broke off.”
  238. >"Oooh. Flur...bwoke?" She says. "Bad thing?"
  239. "Yeah. You could get really hurt on it."
  240. >"Oh nooo..."
  241. >You're glad to have found this before anyone else; you dread to think what would happen if one of the kids “found” it the same way you did
  242. >Working early in the morning has its merits, even if it makes you tired
  243. >After finishing with the nails, you kneel down and put your eyes near ground level to confirm if it's not sticking out
  244. >The harpy blinks curiously at you for a moment before doing the same
  245. >The plank seems to be leveled out
  246. "Let’s take a look," you say, pressing on it with your foot to make sure it's well seated
  247. >"Flur not bwoken?"
  248. "Not anymore."
  249. >After watching you step on it, the harpy pats the ground with her little feet a little bit
  250. ”I guess it's fixed now, eh?” You tell her, chuckling as she nods at you
  251.  
  252. >It doesn’t take long until you arrive at your destination
  253. >Once in the room, you flip the switch on the wall, turning the lights on
  254. >The first thing to come into view is the sight of many short, round desks, all surrounded by tiny, colorful chairs
  255. >A large whiteboard hangs on the wall at the other end of the room, and a bunch of floor cushions can be seen stacked up in the corner, most likely the "seats" of the larger species
  256. >Countless drawings and scribbles decorate the walls, depicting flowers, people, stars and plenty of other happy things
  257. >How lovely
  258. >Scanning across the colorful room, you quickly find what you were looking for
  259. >Standing near a wall is a short bookshelf, containing all sorts of children’s literature
  260. >You take a knee beside it and shake it a bit to confirm your suspicions
  261. >The shelf wobbles around as you move it
  262. >Quite a lot, actually
  263. "This thing isn't looking too good," You mutter under your breath
  264. >"No good, no good..." The harpy parrots you
  265. "...Say, wanna help me out with this?"
  266. >”Okay!”
  267. “Alright, let’s begin.”
  268. >Without further ado, you start taking the books off the shelf and neatly piling them up on the carpet
  269. >She has a little bit of trouble holding more than a couple of them due to her wings, but she doesn’t seem to mind
  270. >As you take the last few books from the shelf, something catches her attention
  271. >"Ah...!" She goes, almost as if she wanted to say something
  272. "Hm? What's wrong?"
  273. >Coming closer, she inspects the books you have in hand as you put them down, before eagerly pointing at one of them
  274. >"My book!"
  275. "This one?" You ask, taking a better look at it
  276. >It's a simple yellow phonics book with a picture of a cartoon parrot on the front cover
  277. >'Wordy Birdy' spelled the big, colorful title
  278. "Is this your favorite?"
  279. >The harpy nods happily in response
  280. >How endearing, it’s good to know she likes reading
  281. >Speaking of which, you wonder what else the kids read around here
  282. >Pulling another book out of the shelf, you take a look at the cover
  283. >'Children's Introduction to Awanese, by Wendy G. Stretchmillan'
  284. >Awanese, huh?
  285. >Curious, you open the book and flip a few pages to see what it’s about
  286. >...
  287. >You don't know what you were expecting
  288. >With the books out of the shelf, you gently set it down on the ground, showing its underside
  289. >A quick look at it shows you the problem; the adhesive on one of the feet dried up and is coming off
  290. >The screw that attaches them together also seems to be a bit loose
  291. >It must've been really old to be breaking off now, but it's nothing a little bit of wood glue can't fix
  292. >Taking a tool from your belt, you begin to carefully remove the rest of the old adhesive from the shelf
  293. >"What is that?" She asks, leaning forwards to take a better look
  294. "What, this? It's a chisel. It's for carving into things."
  295. >"Chee-zul..."
  296. "That's right. Now, let's see..."
  297. >Making quick work of the dried material, you unscrew the shelf’s foot for a better look
  298. >Reaching for your belt, you grab a small bottle of glue
  299. >"...Gloo?" The harpy reads the label
  300. "Yep," you answer, applying some of it to the piece and screwing it back in its place. “It’s for making things stick together.”
  301. >Carefully bringing the shelf back up, you let it stand on the newly-glued foot as to keep it under pressure until it dries
  302. "...So," you address her, taking the phonic book from the pile, “this is the one you like, right?"
  303. >"Yeah!"
  304. "I see. Would you show it to me?"
  305. >"...Ah? Mister can't read?"
  306. "...What? No no no, I mean...do you wanna read it together?"
  307. >"Oooh. Okay!"
  308. >With book in hand, the harpy trots over to a nearby table, taking a seat on one of the little colorful chairs as you sat cross-legged by her side
  309. >It's gonna take a while for the glue to dry, might as well keep her entertained in the meanwhile
  310.  
  311. “’A giraffe is a very tall animal.’” You read a line in the book
  312. >”A geeraff...is a very tall...aminal!”
  313. "Annnimal."
  314. >"Aaannnimal..."
  315. "Nice, that's it," you congratulate the little bird, patting her head
  316. >"Ehehe..."
  317. >It's been a good while now, and there you were, reading a book with the harpy
  318. >You’re not exactly a teacher, but she seems to be enjoying herself at least
  319. >The kid's a fast learner too
  320. “’They stay inside when it’s raining.’”
  321. >”They stay inside when it’s...raining!”
  322. “’The wizard is very knowledgeable.’”
  323. >”The weezard is...”
  324. >She stops for a moment, squinting in confusion as she stares at the book
  325. >”...’naw-ledge-a-bow’...?” She inquires
  326. “It’s what you call someone who’s very, very smart.”
  327. >”Oooh...” She goes, turning to point at you “Mister is smart!”
  328. “Am I? Why thank you,” you say, smiling at her. “Let’s see another one...’She waits for him to’...oh.”
  329. >”She waits for him to oh!...Ah? Mister...?”
  330. "Uh...looks like I got distracted there for a minute. Tell you what, I’ll take a little break while you continue that one, alright? I’ll be back in a bit.”
  331. >”Hmm...okay.”
  332. >Getting back on your feet, you take a quick look around the room
  333. >How odd, the door’s closed; did you leave it like that when you got in?
  334. >Well whatever, it’s about time you went back to work anyway
  335. >You turn to check up on the shelf
  336. >Only to find out that all the books you had piled up were now scattered on the ground
  337. >That is also very odd
  338. >You probably toppled it over by accident without realizing it
  339. >Taking a knee, you check up on the drying glue
  340. >”Uuuwaaahhh...!” The harpy goes, giggling to herself
  341. >Sure sounds like she’s enjoying that book
  342. >Standing back up, you stretch your back
  343. >Being hunched over for too long is gonna do some numbers on you someday
  344. >Scratching your chin, you turn to look at the bird girl once again, who’s still sitting on her little chair
  345. >Which is now floating in mid-air
  346. >Along with her book
  347. >And the table
  348. >And everything else in the room
  349. >...Well, that explains her excitement
  350.  
  351. >Rubbing your eyes, you take a moment to absorb what’s happening
  352. >The chairs and tables are hovering in circles around the room like some sort of slow-motion hurricane
  353. >A mystical whistling sound echoes in your ears, as if an otherworldly presence lingered within the walls
  354. >Enigmatic forces levitate the objects around you, stacking them on top of each other in the middle of the room as you silently observe the entire scene unfold before your eyes
  355. >"Weee!" Goes the harpy with her insightful comment
  356. >Noticing that the giggling harpy was still sitting on her floating chair, you nonchalantly grab her as she hovers past you, taking her into your arms so she won't get hurt
  357. >”Ehehe, fun!” She chirps happily, unaware that she was six feet in the air not a moment ago
  358. >Naivety is one hell of a trait
  359. >Looking up, you watch on as the furniture dances its way to the top of the pile, almost reaching the ceiling in height
  360. >Just as abruptly as it began, the objects finally stop moving, and the room goes quiet, leaving both you and the harpy sharing silent glances
  361. >Well, you don’t see that everyday
  362. >Suddenly, a ghostly silhouette pops out of thin air above the tower of tables and chairs
  363. >Donning a simple white dress, the bluish, somewhat translucent figure slowly fades into view, proudly standing on top of the stacked furniture like a king standing atop his castle
  364. >"Voilá!" It shouts in a childlike spectral voice, arms spread wide
  365. >Still processing what you just witnessed, you stare at it for a couple of seconds
  366. "...You--"
  367. >"Wooow!" The harpy cuts you off, clapping her little wings in amazement
  368. >Acknowledging the applause, the figure bows, as her long, black ponytail rolls over her shoulder
  369. >Her white eyes glance at you from under her bangs, as if expecting something more
  370. >Realizing what she's waiting for, you let out an understanding sigh, granting her a few claps of your own
  371. >A modest grin adorns her face as she puts her arms behind her back
  372. >"Danke, danke~!"
  373. >Might as well recognize her effort, even if you don't know exactly what she’s doing
  374. >Such is the un-life of this little ghost girl
  375.  
  376. "That was...different," you tell her, putting the harpy down on the ground
  377. >"Ja! It vas great, right? It's my tallest one yet!" She says, sitting at the top of the furniture tower, happily kicking the air
  378. "Uh huh, and you almost got your lil' friend here in big trouble while at it, too."
  379. >"O-Oh?" She pauses, looking down at the rather clueless harpy you were pointing at. "Really? I-I mean, I vasn't going to let her fall, though! I vas paying attention!"
  380. >Boy, that’s one hell of an accent
  381. "It doesn't matter, she was still in danger. What if she fell off of it?" You continue, crossing your arms
  382. >"Dayn-ger...?" The curious bird chimes in
  383. "Yeah. The way you were flying up there was very dangerous."
  384. >"'Dayn-ger-roos...dayn-ger fun?" She concludes
  385. "What? No, nonono. It's not fun."
  386. >"Ah? Not fun?"
  387. "Danger is...something that can get you really hurt. It's not a good thing."
  388. >”H-Hurt...?”
  389. >She didn't seem to like the sound of that, but hopefully you got the point across
  390. "Er...yeah. And you up there," you turn to the ghost, "come on down, will ya?"
  391. >"Oh come on, nothing bad happened anyway! I vas just...you know, having fun!" She tries to reason, innocently pointing her finger at you
  392. "I can see that, but..." You stop mid-speech, noticing one of your tools slowly levitating out of your belt, before taking it back. "...someone else won't like to find the room like this later on."
  393. >"B-But I..." She protests, but your unamused expression was more than enough to make her reconsider. “...Yes sir.”
  394. >Defeated, the child hops off the table, slowly floating down to the ground like a feather
  395. >”Sorry...” She mutters with a pout, looking down at her feet with her arms behind her back
  396. “It’s fine. Just be careful next time.”
  397. >”I guess you're gonna tell on me too, right?”
  398. "Tell on you...?"
  399. >She seems really disappointed; were you that stern with her?
  400. >Maybe there's still something left to understand here
  401. “...Y’know, you did quite something here, stacking the tables like that. Where did you learn to do it?” You ask, trying to get her to talk to you
  402. >”Eh? Oh, uh...I only do this sometimes...vhen Mrs. Isabelle isn’t around...”
  403. “She doesn’t like it when you move stuff like that, does she?”
  404. >”Yeah. She says it’s not safe...”
  405. “I see. But why did you do it with us around, then?”
  406. >”I guess...I really vanted to show someone vhat I can do...”
  407. >Poor kid
  408. >Taking a moment to look at her little 'work of art' once again, you give the situation a second thought
  409. “Well, Mrs. Isabelle is right...”
  410. >Kneeling by her side, you pat the ghost girl’s head to get her attention
  411. “...But hey, I can keep a secret,” you reassure her, ignoring the fact that you have no idea how you’re headpatting a ghost
  412. >”Me too!” Goes the little harpy, popping out from behind you
  413. >”Eh? You...you von’t tell?” She asks, a glint of hope in her eyes showing her surprise
  414. “Mistakes can happen. If they ask me, I didn’t see anything.”
  415. >And that’s how you made the ghost girl go from disappointed to having a mile-wide smile in the blink of an eye
  416. >”Really? Thank you so much, mister! You’re the best!” She cheers
  417. >Smiling at her reaction, you give her a pat on the back as she jumps at you for a hug
  418. “No problem.”
  419. >”...”
  420. ”...”
  421. >”Do I still have to...”
  422. “Yes, you still have to bring the stuff back down.”
  423.  
  424. >After a good few minutes of reorganizing the tables and chairs, the little ghost joins you and the harpy in putting the books back on the shelf
  425. >”Sooo, you’re zhe mister who vorks here, ja?” She asks, nonchalantly levitating a few books from the ground
  426. "Yep."
  427. >"And yooou...like to fiddle with stuff?"
  428. “Uh, sure. I guess you could say that," you answer, catching the books in the air, one by one, and putting them in their places.
  429. >"Mister can read, too!" Says the harpy
  430. “Yeah, that too,” you chuckle at her remark, before turning to the ghost. “What about you, though?”
  431. >"Me? I uh...I like to make art!"
  432. "Art?"
  433. >"Ja! Like drawing! Aaand...building things! And doing stuff like this!" She says, juggling the books in mid-air with her powers, a bit too close to your face, as the harpy watches in amazement
  434. "Er...drawing, huh? You do it often?"
  435. >"Mhm! I'm pretty good at it! Vanna see?"
  436. "Well, why not. Just d--"
  437. >"Okay!"
  438. >The little ghost flies away before you can finish, eager to show off her skills
  439. >Also leaving the books in the air before you could tell her not to
  440. >Doing your darndest to catch the falling literature before it hits the ground, you watch on as she hovers towards the whiteboard at the other side of the room
  441. >"Me too, me too!" Says the bird girl, quickly following suit
  442. >Oh well, kids will be kids
  443. >After putting all the books back in the shelf, you stand up and make your way over to them, only to find quite a peculiar sight
  444. >The ghastly artist seemed quite busy in her endeavors, so you just left her to her own devices
  445. >The harpy wasn't doing too well, however
  446. >The kid was too short to draw anything properly; she could barely even reach for the markers
  447. >Victim of her short stature, she was on the tip of her toes, raising her arms as high as she could to reach the whiteboard, but even then she was still having a difficult time with it
  448. >Jumping up and down a few times in an attempt to make scribbles on the board, she eventually gives up
  449. >"Hhhmmm..." She grumbles, looking up at the whiteboard in annoyance
  450. "Having trouble there?" You ask
  451. >Turning to look at you, the harpy nods, pouting in frustration
  452. >Suddenly, her eyes widen in apparent realization, as if something just struck her
  453. >Glancing at the whiteboard and then back at you a couple of times, she hops in surprise
  454. >Looks like someone's just had an idea
  455. >"Mister! Mister!" She beckons, tugging on your clothes
  456. "Hm?"
  457. >"Up, up!"
  458. >Raising her little wings up at you, she eagerly hops in expectation, getting a chuckle out of you
  459. "Alright, then."
  460. >Taking a knee, you gently pull the bird girl into your arms and bring her up higher
  461. >Coming closer to the board, you give her a marker and let her go wild
  462. >Happy to see that her plan worked out, the harpy scribbles in glee, drawing all sorts of things
  463. >Flowers, butterflies, a smiling Sun, and if your guess is right, a simple stickman-like depiction of herself
  464. >As she was having her fun drawing whatever came up in her imagination, something catches your attention
  465. >Among countless sketches, she takes a moment to draw something else
  466. >A second stickman character alongside her own, except a bit taller, with normal "human" arms rather than wings
  467. "Who's that?" You ask, choosing to be humble about it
  468. >"Mister!" She says, giving you a big smile
  469. >How lovely
  470. >You can't help but smile back; she's a real nice kid
  471. "Is that so? It looks great."
  472. >You watch on as she continues, drawing more winged depictions of herself, except a bit taller this time around
  473. >Well, practice makes perfect
  474. >Hearing more scribbling sounds coming from your side, you shift your attention to the ghost girl
  475. >Who’s apparently busy adding the finishing touches to what you can only describe as her own version of Wheatfield With Cypresses
  476. >Which somehow looks just like the real thing, but with more flowers in it
  477. "...Hey, that's...great,” you tell her, too amazed to think of a better compliment. “Where did you learn to do that?"
  478. >"Hm? Oh, I just do it from memory!” She says, levitating multiple markers around her hands.
  479. “From memory?”
  480. >”Ja, it's easy! Here, I'll show you!"
  481. >Curious to know how she managed to draw such an excellent picture in such a short time, you watch on as the little spectral artist erases her work and begins her ‘tutorial’
  482. >"First I make a circle, like zhis...then I make some lines heeere..." She explains, slowly drawing shapes as she describes them
  483. >Well, her process seems rather simple; how did she--
  484. >"...And then I draw zhe rest of it!"
  485. >Her circles and lines are now a perfect recreation of Starry Night
  486. >What in tarnation
  487. >You just stand there, blinking at her new masterpiece in astonishment for a few seconds
  488. >You must’ve missed something at some point
  489. >”Oooh! Pretty!” The little harpy chirps, amazed by the ghost’s skill
  490. "...Wow."
  491. >Satisfied with the feedback, the ghost smiles in return
  492. >Who would’ve thought, she really does have some innate potential after all
  493. >Either that or she's van Gogh's great-great-great-granddaughter
  494. >Probably both
  495.  
  496. >Eventually moving on with a harpy and a ghost in tow, you head out to your last stop - the playroom
  497. >Apparently one of the windows in there is taking a bit too much effort to open
  498. >"Mister! Look, look!"
  499. >Shifting your attention to the little bird girl, you see her floating in mid-air, gently hovering past you as she flaps her wings in glee
  500. >Her spooky friend follows close behind, arms raised towards her, as if she were making the harpy levitate
  501. >You did tell her to mind her powers, but after thinking it through, maybe you should let them enjoy themselves
  502. >They’re still children, after all
  503. >As long as you’re around, there shouldn’t be any harm in it
  504. >You’re in no position to restrict them either way; you were a kid once, too
  505. “Just be careful, you two,” you tell them as they float away
  506. >”It’s okay, mister! She’s very light!” The ghost replies as they make their way over to the playroom
  507. >Following them inside, you’re greeted by a sight even more colorful than the classroom’s
  508. >A large foam floor puzzle mat covers the floor, complimented by many different ceiling decorations and light pink wallpapers full of cartoon animals of all sorts
  509. >Quite modest, but still endearing nonetheless
  510. >After a quick look around the room, you soon spot the giggling girls playing with a few plushies by the toy shelf
  511. >Now that you think about it, it always struck you as a little odd how there aren’t too many toys around for the children
  512. >Or at least you didn’t see that many
  513. >You’ve always wondered if this is all they have; it doesn’t look like there’s enough for all of them
  514. >Pushing those thoughts aside, you leave the two kids to their own devices and walk over to the window on the other side of the room
  515. >Rolling up your sleeves, you take a quick look around the stills
  516. >A brief attempt at pulling the window open gave you a good clue, and so you get to work
  517. >After running your utility knife through the space between the window and the sill, you clean up the channels with a rag and spray them with some lubricant
  518. >After a few more tries, lo and behold, the window slides open like its butter
  519. >And with good timing too, just in time to catch a nice view of the morning Sun
  520. >And a might beautiful one at that, now that you take a better look at it
  521. >A gentle breeze flows in as you take a moment to enjoy the scene
  522. >”Uwaaah...” The harpy sighs as she walks up to you with a teddy bear in her arms, seemingly pleased by the sunlight
  523. “Warm, isn’t it?” You ask, receiving a happy nod from her in return
  524. >”Ja, I love zhe mornings too. They’re so pretty...” The little ghost adds, leaning on your shoulder
  525. >Before long, all three of you were just sitting there, enjoying the warmth for a little while
  526. >Sure brings back some memories
  527. >”Mister Denver...? Where are you?” A rather mature voice reaches your ears, coming from the corridor
  528. >”Oh!” The ghost girl gasps, before quickly disappearing through the floor faster than a shy Kunoichi after receiving a compliment
  529. >Just as she vanishes from your view, you see a familiar face show up at the door
  530. >Sporting her usual summer dress, she pulls a few strands of her wavy cerulean hair away from her face as her light green eyes look up at you with a hint of comfort
  531. >”Oh, there you are, mister Denver. Good morning!” She greets you with a smile
  532. >It’s Dalilah, one of the orphanage’s caretakers
  533. >Sweetest Sea Bishop you’ve ever met, too
  534. “Hello Ms. Dalilah. Good morning to you too.”
  535. >”Auntie Dallie!” The harpy chirps, eagerly running towards her
  536. >”So that’s where you’ve been! I’ve been looking for you all morning, Aya!” The mermaid laughs, picking her up
  537. >Aya?
  538. >Huh, so that’s the kid’s name
  539. >You knew you were forgetting something
  540. >”Well, mister Denver, I was going to ask you if you’ve seen little Aya here, but I suppose finding her is no longer an issue.”
  541. “Seems like it. I had a feeling someone would come looking for her.”
  542. >”You little runaway, were you following mister Denver all this time?” Dalilah asks, patting her head
  543. >”Uh huh!” Aya replies, nodding happily
  544. “Yeah, she—“
  545. >”Mister fixed water! Broke floor too! Very smart!”
  546. >What
  547. >”...Eh?” Her caretaker stops for a moment, confused
  548. “T-The sink. She meant that problem with the sink you told me about. I’ve already fixed it, though, so don’t worry,” you quickly interject, trying to save face. “There was also a loose floorboard in one of the corridors. I...found it by accident.”
  549. >By almost having an accident
  550. >”Ah, is that so? That’s great! I was just about to ask you about it. I guess we can go deal with those dishes now...” Dalilah says. “But what about this ‘broken floor’ you speak of? Did something happen?”
  551. >Not much, you almost kissed it, that's all
  552. “Yeah, about that, I uh...I’ll tell you later.”
  553. >”I see. Either way, thanks for looking after her. I was busy helping Mrs. Isabelle with the laundry and I didn’t see her passing by. She didn’t misbehave, did she?”
  554. “No, not at all. She’s a good kid.”
  555. >”I’m glad to hear that, and to have found her too. You’re always such a great help, mister Denver...”
  556. >”Oh, it was nothing, really. I like to help when I can.”
  557. >The lady pauses for a moment, smiling warmly at you
  558. >Ms. Dalilah seems to appreciate your assistance, and that makes you happy to work here
  559. >The pay wouldn’t feel as accomplishing without the gratitude she insists to express, even if you’re just doing your job
  560. >Her day must be going great by the looks of it
  561. >The little harpy’s curious eyes go back and forth between you and her for a few seconds
  562. >”...Autie Dallie likes mister?” She asks, breaking the silence
  563. >”...What? Oh! Well, of course I do, sweetie. He’s a great friend!” Dalilah replies, patting her head as you both chuckle at her remark
  564. >Heartwarming
  565. “I’m guessing she woke up before the others?”
  566. >”Yeah, Aya’s quite the early bird, but you see, there is another runaway I’ve been looking for as well...”
  567. “...”
  568. >“...”
  569. >Taking another brief pause, Dalilah suddenly gives you a 'she’s right behind me, isn’t she?' look through her smile
  570. >”Boo!” The little ghost shouts, popping out of the wall behind her
  571. >”Ah!” She jumps. “Oh, you got me again! Freida, dear, you know I’m not good with this sort of thing...”
  572. >”Sorry, miss Dallie! I couldn’t resist!”
  573. >The kids laugh in joy as their embarrassed caretaker recomposes herself
  574. >You can’t help but stifle a chuckle yourself too
  575. >”Okay now, we should get going, children,” the Sea Bishop says. “Mister Denver needs to go back to work.”
  576. >”Aaah...! Mister!” Aya beckons
  577. “Hm?”
  578. >”Hug, hug!” She says, reaching out to you
  579. >Sharing a quick glance with Dalilah, you come closer as she hands the little harpy over to you with a smile
  580. >Spreading her wings, Aya gives you a big warm hug as you take her in your arms
  581. >”H-Hey, I vant one too!” Freida adds, joining in
  582. >”Aw, how adorable. Looks like you’re good friends already,” the mermaid notes. “Now now, let’s go, kids. It’s time for breakfast.”
  583. >”Eh? Does it have to be right now? I’m not hungry yet!” The ghost protests
  584. >Ghosts can get hungry?
  585. >”Hm? Are you sure? Miss Isabelle is going to be very upset, you know~”
  586. >”...W-Wow, I feel so hungry all of a sudden! I-I’ll race you guys zhere!”
  587. >”Don’t go too fast, dear!” Dalilah shouts out to her as she flies out of the room, before turning to you. “Well, I’ll see you later, mister Denver.”
  588. >”Bye bye!” The harpy says, waving at you over her caretaker’s shoulder as she turns to leave
  589. >Without further ado, Dalilah exits the room, her mermaid tail gently waving up and down in the air as she walks away with the kid
  590. >Well, more like hovers away by the looks of it
  591. >You have no idea how a Sea Bishop can even move on land without any sort of assistance, or touching the ground for that matter
  592. >Neither does physics, so you might as well not think too much into it
  593. >Must be some sort of mermaid magic
  594. >Shortly after Dalilah's departure, a pleasing aroma of pancakes and warm milk reaches your nostrils, telling you that the most important meal of the day was about to start
  595. >Speaking of which, you really could use a cup of coffee right about now
  596. >After picking up the tools you left by the window, you take a moment to check your watch
  597. >08:03 A.M.
  598. >Huh, already?
  599. >Time really does fly when you have fun, after all
  600.  
  601. - - -
  602.  
  603. - Bright Ideas -
  604.  
  605. >One day you're fixing, next day you're fetching
  606. >Your job’s all about versatility
  607. >It makes work more dynamic, and it keeps you busy, but it never leaves you bored
  608. >The residents sure make it all the more lively too, especially the little ones
  609. >Naturally, you're always happy to help when asked
  610. >Like today
  611. >With a new task in your hands, you walk through the corridors of the orphanage, making your way to the back of the building
  612. >A pleasant breeze blows past you as you open the door, stepping outside onto the wide, grassy backyard
  613. >Oddly enough, you don’t see anybody outside today, at least on this side
  614. >The kids are probably playing in the front yard; that's where all the sunlight goes to during the evenings anyway
  615. >With a key in hand, you continue walking alongside the wall, heading over to a short row of stairs that led down to a worn, sturdy door below ground level
  616. >With a brief turn in the lock, the clacking of metal announces your entrance, and a drawn-out creaking of wood welcomes you into the room
  617. >Man, that was loud; these hinges could use some oil
  618. >Making a mental note to fix the door later, you step into the ancient, untouched chamber under the orphanage
  619. >The basement
  620. >With the flick of a switch, a lone light bulb sparks into life, showering the room in light and vanquishing the darkness
  621. >The sight, however, is not unfamiliar to you
  622. >Lines of old bricks surrounded you from all sides, marking the limits of the wide room, with the occasional cobweb accenting its age near the corners, hidden away from the light
  623. >Thick, washed-out wooden beams and pillars ran along the edges of the room, embedded within the walls and ceiling to support the building above, as the aura of the place spoke of generations gone by
  624. >Of course, that’s just a fancy way of saying the room looks old, at least in comparison to the rest of the orphanage
  625. >Still, you’d be lying if you said you’ve never been intrigued by it
  626. >Sometimes you do wonder how old it really is, but that is a question for another day
  627. >Focusing on your task, you survey your surroundings, quickly finding the reason why you came here
  628. >Rows and rows of shelves lined up along the walls, loaded with boxes, festive items and other things that don’t see much everyday use
  629. >It might take a while to find what you’re looking for, but you don't mind the work
  630. >Ready to begin, you take a step forward
  631. >And the lights go out
  632. >...Right, even the lightbulbs are old in here
  633. >But that will not be a problem; you came prepared
  634. >Reaching for your tool belt, you draw your good ol’ trusty flashlight
  635. >Flicking it on, you wave it around a little bit as to regain your bearings
  636. >That’s good enough, all set
  637. >You can sort that lightbulb out later; now, to find--
  638. >Poof
  639. >...
  640. >Well, there goes the battery
  641.  
  642. >That was convenient
  643. >You had a feeling something like this would happen
  644. >And just like that, you go right back to fixing
  645. >But that's what you're here for, after all
  646. >Making a quick trip back to the storage room, you take a box of spare parts off a shelf and search through it for an extra bulb
  647. >Sure enough, you find one; still in the package too
  648. >Much to your chagrin however, you also find out that you’ve got no reserve batteries left for your flashlight
  649. >Well, you can probably figure things out without it
  650. >Putting the item in a pouch on your tool belt, you leave the storage room, locking the door behind you
  651. >"Hey!" A voice suddenly calls out
  652. >Pocketing your keys, you to your sides as to see who's addressing you
  653. >Only to see an empty corridor, with no one in sight
  654. >Who just...
  655. >"Down here!" A second voice gets your attention
  656. >Looking down at the ground, you see two little figures standing right next to you
  657. >Donning identical yellow shirts, shorts, sandals, and even the exact same short, wavy amber hair, the two kids look up at you with cocky smiles on their faces
  658. "Oh. Hello there," you greet them
  659. >"You're the ‘Fix It’ mister we keep hearing about, aren’t ya?" asks one of them, pointing at you
  660. "I suppose."
  661. >"We heard you're strong! Is that true?"
  662. "Strong? Well, I--"
  663. >"Cool! We're strong, too!"
  664. >"Yeah! We're awesome!"
  665. >Even their voices sound similar
  666. >And pretty brave as well
  667. "Is that so? That's nice. And you are...?"
  668. >"I'm Akira!" Says the one
  669. >"I'm Homura!" Says the other
  670. >"We're the super duper Sparkle Team!" They shout in unison, proudly raising their little arms in the air as a faint yellow glow emanates from them
  671. >They must be some of them spirit-type girls
  672. >What was their proper name, again? Chochin-Obake?
  673. >And quite the energetic ones by the looks of it
  674. ”Ah I see,” you reply, smiling at them. “You do look pretty super to me.”
  675. >”You bet!”
  676. >”We’re super cool!”
  677. >Although endearing, the kids seem oddly confident for some reason
  678. >It’s almost like they’re looking for a challenge of some sort
  679. >”We challenge you!”
  680. >Oh
  681. “Challenge me?”
  682. >”Yeah! To see who’s the best!”
  683. “...Alright. What do you kids have in mind?”
  684. >Taking a moment to glance at her sister, who eagerly awaited her decision, Akira points at you once again
  685. >“We’ll fight you!"
  686. “Fight me?”
  687. >”Yeah, uh...what? I-I mean, yeah!” Her sister agrees
  688. “We can't do that.”
  689. >”Eeeh? Why not? Are you scaaared~, mister?”
  690. “No, I just don't think--"
  691. >"Let’s get him, sis!"
  692. >"H-Hyaaah!"
  693. >Ignoring your advice, the girls jump at you before you can finish
  694. >Holding tight onto your arms, they tug and pull at them, trying to wrestle you down
  695. >Or at least that’s what you think they’re trying to achieve
  696. >Either way, this doesn’t sound like a very good idea
  697. "Kids..." You try to get their attention
  698. >"Can't run from us now!" Akira says, playing tug-of-war with your left arm
  699. "Kids, listen."
  700. >"W-We won't lose!" Says Homura, practically using your right arm as a climbing rope
  701. >Despite their efforts, the girls struggle to make you even budge, which isn’t really bothersome
  702. >Still, they’re not listening to you either, and that is a bit of a problem
  703. >Sighing in defeat, you lean over as they continue to hang onto your limbs
  704. >"Hey, look! We’re winning!"
  705. >"We're the best! We're the--"
  706. >And then you quickly bring yourself back up, easily lifting them both off the ground as you raise your arms to chest level
  707. >Hanging from your arms like kittens on a branch, the twins freeze in surprise, quieting down as realization dawns on them
  708. >("...Uuhh...sis?") Homura whispers, nervously glancing at her sibling
  709. >("Y-Yeah?")
  710. >("I-I can't feel the floor...")
  711. “Fighting isn’t nice, you know,” you tell them. "Someone might get hurt."
  712. >"..."
  713. >That got their attention
  714. >You can't help but smile at their frustration as you put them back down on the ground
  715. “Sorry, kids. You’ll have to think of something else."
  716. >Can't let them go around play-wrestling, lest a certain someone saw you encouraging them
  717. >You’ve got to be professional, after all
  718. >But most importantly, you don’t want to get scolded
  719. >"O-Okay, sooo you are, uh...just as strong as we are. Yeah, that. S-So we'll be nice and try something different..." Akira says
  720. >"Er, y-yeah! It was a draw! We're gonna go easy on ya, just this once...!" Homura stammers, their attempt to save face getting a stifled chuckle out of you
  721. "Thanks. That’d be nice."
  722. >Turning their backs to you, the girls start talking in whispers
  723. >(“What do we do now, sis? He's tougher than we thought!”)
  724. >(“Hang on, I’m thinking...”)
  725. >(“We should have thought of a plan B before!”)
  726. >(“I know, I know!”)
  727. >You can still hear them just fine from here
  728. >(“...Oh! I've got it!”)
  729. >(“What is it?”)
  730. >(“You’ll see.”)
  731. >Turning back around, the girls look up at you again
  732. >"Let’s race!” Akira declares, arms akimbo
  733. >"Uh, yeah! Let’s do it!" Her sister quickly agrees, showing a bit more approval of her decision this time around
  734. >It really seems like they're bent on winning this little contest
  735. >You still got a job to do, but you can tell by the look on their faces that they just want to play with you
  736. >Oh well, why not?
  737. “Hmmm...sure.”
  738. >At least it's doesn't have anything to do with fighting
  739. >Contests of strength have always been more of a fairy thing anyway
  740. >"Okay! We'll race ya to, uuuh...where are we going?"
  741. "Well, I was on my way to the basement today..."
  742. >"What's a basement?"
  743. "A basement is...it’s a place where you keep old things you don’t use very often. The--"
  744. >"Cool! That place, then!"
  745. >"We'll get there first!"
  746. >Like two bright little shooting stars, the girls rush past you before you can finish, quickly turning a corner at the end of the corridor and disappearing from your view
  747. >The little ones are mighty fast, but they forgot one thing
  748. >You just stand there for a few moments, patiently waiting for it; they'll realize it soon enough
  749. >Eventually, you spot a pair of eyes peeking at you from around the corner of the doorway they went through not too long ago
  750. >Shyly trotting over to you, Homura returns with a somewhat embarrassed look on her face; you already knew what she was going to ask before she did
  751. >"Um, mister Fix It...which way should we go, again?" She sheepishly asks, fidgeting with her fingers
  752. >To which you answer by pointing in the opposite direction
  753. >"Oooh. Aw geez, siiis! Come back! We went the wrong way!" She shouts, hurriedly going after her twin
  754. >Amused by their carelessness, you let out a hearty chuckle before turning around and moving on
  755. >These kids live too fast for their own good sometimes
  756.  
  757. >The trip back to the basement was quite entertaining
  758. >Eventually catching up, the lantern sisters ran ahead of you, taking the lead
  759. >To make sure they were going in the right direction, they would stop on occasion and look back as to see which way you were going, so they would know where to run off to
  760. >Trying to put some effort into it, you quickened your walking pace, but to no avail; they’re Olympic sprinters in comparison to you
  761. >Maybe you’re just getting old
  762. >Besides, running with a tool belt on without dropping anything isn’t exactly the easiest thing to do
  763. >”This way, sis!”
  764. >”Aha! We found it!”
  765. >”We won! We won!”
  766. >To the surprise of no one, they eventually beat you to it
  767. >Slowing down a little bit, you finally catch up with the girls, who're waiting at the door to the basement outside
  768. >"You're too slow, mister!"
  769. >"You gotta be faster than that!"
  770. "Alright, alright. You guys won this round," you concede, as you go down the stairs
  771. >"Mister Fix It, more like mister Turtle!"
  772. >"Hehehe..."
  773. >Reaching for the door, you stop to glance at their cheeky faces
  774. "Hey now, I'm not that slow."
  775. >"It’s okay, mister Turtle. We can give you another chance if you want--"
  776. >Without any warning, you push the door open, making the old hinges creak loudly in all their grindy glory
  777. >”Eeek!” The girls squeal, startled by the sound
  778. “Yeah, I’d like that,” you tell them, smiling at their reaction
  779. >”What was that?!”
  780. >”That’s so noisy...!"
  781. >Noisy indeed
  782. >You really need to get this door sorted out, though; this thing is actually pretty loud
  783. >With the aid of the fading light coming from outside, you step into the room and take a quick look around
  784. >Yep, still as dark as it was fifteen minutes ago
  785. >Now reminded why you came down here again, you assume that the girls won't be joining
  786. “The lights aren’t working in here,” you explain, turning to them. “You might want to wait-- “
  787. >Much to your surprise however, they actually follow you inside in spite of the darkness
  788. >Holding onto each other's hands, they survey the room with curiosity, but also with a hint of wariness; not a single word escaping their mouths
  789. “...Hey, you two alright?” You ask. “Does the dark not scare you?”
  790. >”Eh? No, we...we’re fine.” Akira answers, her tone a bit more humble than before
  791. “Are you sure? You don’t have to come along if you don’t want to.”
  792. >”It’s okay, mister,” Homura says, looking around. “We’ve been in the dark before...”
  793. “Oh, you have...? That’s pretty courageous. So you’re okay with it, then?”
  794. >”Erm...yeah. Besides, that is where the bad guys usually hide, you know! We gotta be on the lookout!”
  795. “Bad guys?”
  796. >”Uh-huh! They can be mean, but we’re not afraid of them anymore!”
  797. >You don’t quite understand what they’re talking about, but they don’t look apprehensive about it now
  798. >Must be imaginary monsters; you did believe in them back when you were young as well
  799. “Ah, I see. That sounds very brave, indeed. Can I count on you if one of them shows up? I could use a super team helping me out.”
  800. >”Of course! We’ll go together!”
  801. >”We’re the bravest!”
  802. >And just like that, their upbeat nature is back
  803. >Odd change of mood, but you quickly put the thought aside; it’s about time you got back on track
  804. “Well then, let’s go. Stay close now.”
  805. >"Haaai," they reply, holding onto your clothes for guidance
  806. >Resuming your mission, you start off by cutting the power in the room through the circuit breaker on the wall
  807. >You're not looking for any shocking experiences today, so safety's always first
  808. >Like two little walking candles following your lead, the lantern sisters’ natural light shines in the darkness, helping you see things around you a bit better as you venture further into the room
  809. >Such a nice little trait
  810. >”Sooo, mister Fix It, why are the lights not working?” Asks one of the girls
  811. “Because the bulb went out.”
  812. >”Oooh.”
  813. >”Did you go catch it?” Her sister chimes in
  814. “When I repl...oh, you."
  815. >"Hehehe..." Her twin giggles as she returns your amused glance with a toothy grin
  816. >Cheeky little moppets
  817. >Well, at least they seem to be more at ease now
  818. >They adapt quite fast
  819. >”...Huh? What’s that?” Akira asks, her smile quickly turning into a look of curiosity as she gazes at something in the shadows
  820. “Hm? Where?”
  821. >”Up there! Look!”
  822. >Turning to look forward, you suddenly find four pairs of green orbs glowing in the darkness above you
  823. >As if staring straight into your eyes, the orbs remain still for a few moments, as if studying your being
  824. >Slowly, the orbs descend from the ceiling, as a mysterious silhouette takes form in the shadows
  825. >Blinking each pair of its eyes at you, the figure stares and stares, almost as if it were emanating a sentiment of surprise, not unlike yours
  826. >And then, with a toothy fanged grin, it speaks with a voice most jolly
  827. >”Hello--“
  828. >”YOISHO!” The sisters shout, raising their hands up at the figure and lighting up the darkness with a strong innate glow
  829. >”A-Aaaahh! Ooooow!” It squeals, blinded by the light as it washes over its form
  830. >Caught off-guard, you squint in reaction, your vision blurring for a few moments as it adapts, revealing the terrifying image of...a little spidergirl
  831. >And quite a peculiar one, too
  832. >Bearing a bulky lower body, her dark spider half contrasted with striking goldish stripes on each of her “knees”, being covered in a layer of small hairs that resembled a tarantula’s
  833. >Hanging from the ceiling by a string of web tied around her hip area, she tries to cover her eyes with her hands in a desperate attempt of self-defense
  834. >”Oh gosh, stooop! I can’t see!” She shouts, turning away from the light
  835. >”Aha! We did it!” Says one of the lantern girls
  836. >”We got the baddie!” Says the other, high-fiving her sister as they tone their glow down
  837. >”W-Who are you calling 'baddie'?!” The arachne hisses at them, balling up her fists and rubbing one of her eyes
  838. >”You!”
  839. >”Only a bad guy would hide in the dark!”
  840. >”You two again...!” The spider girl shakes her fist at them, frowning in anger. “When I get my hands on you, I’ll--“
  841. >Her web suddenly snaps apart
  842. >”...Ah.”
  843. >And down she goes
  844. >Reacting quickly, you swoop in to catch her before she hits the ground
  845. >”Oof!” She mutters as she lands in your arms, faceplanting into your chest
  846. >Surprisingly enough, she actually feels lighter than you expected for someone her size
  847. >"Oooh! Hayai!” The sisters cheer, apparently amazed by your reflexes
  848. >”Uuugh, not again...” The spidergirl grumbles, lazily recomposing herself
  849. “Hey, that was close. Are you alright?" You ask
  850. >"Uh, y-yeah...I think so," She replies, meekly fixing her dress and short, sleek dark hair with her hands. "Thanks, mister..."
  851. >How strange; a spider who falls off ceilings?
  852. "What happened up there?" You inquire, as the twins distract themselves by re-enacting your spider-saving catch with each other
  853. >"Ah, it's just...my silk. It keeps snapping..."
  854. "Snapping?"
  855. >"Yeah. It happens sometimes...” She explains, a hint of disappointment in her tone
  856. >Judging by the look on her face, she seems to be no stranger to it
  857. “Wasn’t it dangerous to hang from the ceiling like that, then?”
  858. >"Well--"
  859. >”We broke Maggie's web with our powers, mister Fix It!” Says one of the lantern girls, pointing at the arachne
  860. >”Maggie the Baddie can’t beat us!” Says the other, flexing her little arms
  861. >”Gaaah, leave me alone!” She growls, skittering around your body and perching on your back for refuge
  862. >’Maggie’, huh? So that’s her name
  863. >Looks like they’re already acquainted with each other
  864. “Oh be nice now, kids.” You tell them, amused
  865.  
  866. >Resuming your search for the ceiling socket, you make your way to the center of the room, guided by the sisters’ glow
  867. >“So, whatcha doing, mister?” The spidergirl asks, peeking over your head
  868. “I was searching for something down here, but the lights burned out, so I’m going to replace them.”
  869. >“Oooh, so that’s why it wasn’t working...”
  870. “Yep. By the way uh...Maggie, right?"
  871. >"Hm?"
  872. "How did you get in here, again?”
  873. >”Eeeh...the door was open, a-and I, uh...got kinda curious, sooo...” She coyly answers, shrugging at you
  874. >Of course you forgot to lock the door when you left, how professional of you
  875. "Well, fair enough."
  876. >Can't really blame her for her curiosity, though; even you seldom visit this place yourself
  877. >Finally at the center of the room, you look up, soon finding the bulb socket
  878. >”There it is!” Maggie points out
  879. >”I see it now, too. Good eye.”
  880. >Since the basement's ceiling is so low, the bulb is just within arm’s reach, but now that you've actually found it, you can barely see it in the dark
  881. >Without your flashlight, it wouldn't be safe to work like this
  882. >Looks like you’re going to have to tough this one out
  883. >Unless...
  884. >Rubbing your chin, you turn to glance at the lantern girls below
  885. >"...What?" Asks one of them
  886. "...Say, could you shine some light up here for me?" You ask her, pointing at the ceiling above
  887. >"Huh...? O-Oh! Yeah, I can do that!" She quickly agrees, confident as always
  888. >"Eeeh..." The arachne grumbles, taking cover behind you as to protect her eyes
  889. >After a few seconds of concentration, the lantern girl raises her little arms towards the ceiling, intensifying her glowing powers
  890. >"Huuuoooh!" She shouts, as if shooting a beam of light out of her hands
  891. >It's a bit intense, but at least you can see what you're doing now
  892. >”H-How’s that...?” She asks, still maintaining her glow
  893. “That’s great. Just give me a moment...”
  894. >With the help of her light, you quickly unscrew the broken bulb and take a look at it
  895. >Burned out due to age, just as you thought
  896. >”You can do it, sis! Just a bit longer!” Her twin cheers her on
  897. >Pocketing the broken bulb in one of your pouches, you take the new one and carefully screw it into the socket
  898. "There we go."
  899. >"M-Mister..." The lantern girl mutters, visibly tired from focusing for too long. “I-Is it over yet...?"
  900. “Yeah, we’re done. You can rest now.”
  901. >”Whew...” She sighs, letting her arms go limp as her glow fades away
  902. “Now you’re the one who’s burned out, huh?” You ask, much to the girls’ amusement
  903. >”Yeah...j-just a little bit, though!"
  904. >”Hehehe...”
  905. "I guess even the best need to take a little break sometimes."
  906. >"Mhm!" She nods
  907. >"The best? Who?" Asks the spidergirl, glancing at the Chochin-Obake with a doubtful smirk on her face
  908. >"Huh? Well, sis and me, of course!” She responds
  909. >"Best what? Lamps?"
  910. >"No! The best everything!"
  911. >"You can't be the best everything, silly."
  912. >"Yeah, we can."
  913. >"No, ya can't."
  914. >"Yeah, we can!"
  915. >"Nuh-uh."
  916. >"Yuh-huh."
  917. >"Nuh-uh!"
  918. >"Yuh-huh!"
  919. “Er, right. Let's just turn the lights on...”
  920. >"Oh, oh! I'll do it!" Says the other lantern girl, trotting over to the switch by the doorway as her sister and the arachne engage in some sort of not-so-friendly-looking stare contest
  921. >Quickly finding the switch in the dark, she flicks it on
  922. >Much to her surprise however, nothing really happens
  923. >"Eh? It’s not working...?” She inquires, trying a few more times, but to no avail
  924. "Hold on, there's one more thing..."
  925. >Making your way over to the circuit breaker, you turn the room's power back on
  926. "Alright, try it now."
  927. >"Okay!"
  928. >With one last flick of the switch, the room lights up at last, finally dispelling the darkness
  929. >"Woooah...!" She marvels at her surroundings, as the other kids stop their little squabble to take a look around
  930. >"This place looks so...different...!”
  931. >”It looks so old..."
  932. “It does, doesn’t it?” You agree, gently putting the arachne down on the ground
  933. >You’re glad to know someone shares your opinion
  934. >Now with a clear sight of the room, you turn to the kids
  935. "Thanks for the help, uh...Homura, was it?" You tell the lantern girl by your side
  936. >"Huh? No no, I'm Akira! Sis is over there!" She quickly corrects you, pointing at herself, then at her sibling, who’s standing by the light switch
  937. >”Yeah, that’s me!”
  938. "Oh, my bad. I was hoping I would guess it right..."
  939. >"This always happens..." Akira pouts, crossing her arms. "Why does everyone keep getting our names wrong?"
  940. >It seems they don’t like getting mixed up that much, but you can’t say you didn’t try
  941. >Glancing between the two of them, you open your mouth as to say something, but nothing really comes to mind
  942. >The fact that look almost identical doesn’t help much either
  943. “Well, I wouldn’t know...”
  944. >”It’s because you look the same,” the spidergirl chimes in, poking fun at them
  945. >Well, that was a bit blunt
  946. >”Eeeh!? No, we don’t!”
  947. >”Yeah, we don’t!”
  948. >”Yes, you do.”
  949. >Here we go again
  950. >”N-No way! I’m, uh...I’m a bit taller, see? We’re very different!”
  951. >”Yeah! And I like to say ‘yeah’ a lot, too!”
  952. >You’ll keep that in mind to remember who’s who later
  953. >”...Naaah, still look the same.”
  954. >”Nuh-uh.”
  955. >”Yuh-huh.”
  956. >"Nuh-uh!"
  957. >"Yuh-huh!"
  958. >”Nuh-uh!”
  959. >”Yuh-huh!”
  960. >Oh, they get along so well
  961.  
  962. >This place has more stuff in it than you remember
  963. >Plenty of boxes and shelves everywhere, and yet what you're looking for is all but out of sight
  964. >(”Hey, look what I found!”)
  965. >You've been searching for a good while now; where could it be?
  966. >("What's that...?")
  967. >Box after box, you continue your hunt; it’s got to be around here somewhere
  968. >(“E-Eeehh...?!”)
  969. >After checking through yet another shelf, you take a quick break to stretch your back
  970. >Can’t let your posture suffer too much from this, after all
  971. >"KYAAAH!"
  972. >”Mister Fix Iiit!”
  973. "...?"
  974. >Turning to check up on the kids, you see the sisters running towards you as Maggie chases them down with something in her hands
  975. >"Hey, don’t run! They don't bite!" She says, giggling in joy
  976. >"N-Nooo! Stay away!" Akira shouted, seeking refuge behind your legs along with her sister
  977. >Catching you off-guard, the kids begin to frantically circle around you
  978. >”Mister Fix It, make her stop!”
  979. >”Hehehehe...”
  980. “Hold on, what’s happening?”
  981. >”Maggie’s being mean!” Homura said, holding on to your clothes
  982. >”No, I’m not!” The spidergirl replied, attempting to reach the lantern girls as they desperately try to keep you in between them. “I just...wanna show them...someTHING!”
  983. >Suddenly raising her arms, Maggie proudly displays her furred arachne hands
  984. >With a bunch of little spiders hanging from each one of her fingers, like the strings of a marionette
  985. >”AAAH!” The sisters yelp as they run away at the sight of the bugs, with the spidergirl quickly giving chase
  986. “Kids, wait! Slow down!” You try to warn them, but to no avail
  987. >Like cat and mice, the girls run in circles around the room, too fast for you to catch them
  988. >”Come back here! I’m gonna get ya!”
  989. >”N-No, you won’t!”
  990. >”Go awaaay!”
  991. >Round and round and round they go
  992. >After countless laps, Maggie eventually manages to corner them
  993. >"What’s wrong? I thought you guys were the ‘best everything’. Are ya scared now~?" She says, a devilish grin adorning her face
  994. >Raising her little hands full of spiders at them, she begins a slow march towards the duo
  995. >"Sis, we're gonna have to do that thing," Akira tells her twin, frowning at the arachne
  996. >"T-That thing...!?" Homura replies, surprised. "...Er, what thing?"
  997. >Pulling her sister close, Akira whispers into her ear, quickly clearing up her confusion as her eyes widen in excitement
  998. >"Oooh! Alright!"
  999. >"Let's go!"
  1000. >Taking a knee, Homura helps her sister up as she climbs on top of her
  1001. >"Eh? What are you doing?" Maggie pauses, looking puzzled
  1002. >With a little bit of struggle, Homura stands back up with Akira sitting on her shoulders
  1003. >"Super Sparkle Team Powerup!" They shout, triumphantly raising their arms in the air, now standing twice as tall as the arachne
  1004. >Taken aback, Maggie just looks up at them for a few moments
  1005. >"...Hey, that’s not fair."
  1006. >"DOSUKOI!"
  1007. >"GAAAAH!"
  1008. >Without warning, the sisters blast the spidergirl with light, again
  1009. >Blinded by the flash, Maggie recoils in reaction, quickly letting go of the bugs as to cover her eyes with her hands
  1010. >"Hah! Take that!"
  1011. >"We got her!”
  1012. >You ought to do something before they go too far
  1013. "Alright, kids. That’s eno--"
  1014. >"Let's get her, sis!"
  1015. >"Eeeek!"
  1016. >Still ignoring your words, the lantern girls start chasing after Maggie as she hurriedly tries to run away
  1017. >”It's our turn now!” Akira shouts, shooting light at the fleeing spidergirl
  1018. >”The good guys always win!” Homura adds, still carrying with her sister on her shoulders
  1019. >”Ooow! Hey, quit it! I never hurt anyone!”
  1020. >Unable to see what’s in front of her, Maggie accidentally bumps into a stack of boxes, tipping over the one at the top
  1021. >Right over herself
  1022. >”W-Wooaaah...!”
  1023. >”H-Hey, look out!”
  1024. "...!"
  1025. >Without a second though, you act, managing to grab the box in mid-air before it drops on her head
  1026. >For a brief moment, you let out a sigh of relief, thankful for being fast enough to stop the impending accident
  1027. >But then its contents fall out on top of her
  1028. >"Waaah!" The arachne yelps, covering her head with her arms as she’s showered in...Christmas decoration
  1029. >Volumes upon volumes of ribbons, poinsettias, stockings and other items fall over like an avalanche, burying the poor girl in ornaments of all sorts
  1030. >By the time it's over, she looks more like a Christmas tree than a spider
  1031. "..."
  1032. >"..."
  1033. "...You alright?"
  1034. >"Uuugh..." She grumbles, moving under the pile
  1035. >Thank goodness
  1036. >At least she's still alive, if a little bit disoriented
  1037. >Looking to your side, you see the lantern sisters with their hands on their mouths as they watch in silence, their mischievous smiles replaced by a look of surprise and worry
  1038. >"Why, you..." Mutters an upset Maggie as she recovers from her dizziness, digging her way out of the pile of holiday decoration while staring daggers at them
  1039. >Her stare is soon broken however, as you rest your hand on her shoulder, bringing her attention to you
  1040. “Are you hurt anywhere?” You ask, an unamused look adorning your face as you take a knee by her side
  1041. >”Uh...n-no. I’m...I’m okay...”
  1042. >After sharing a glance with her, you turn to look at the sisters again, beckoning them to come closer
  1043. >Quietly, the girls hop off of each other, shying away from your gaze as they meekly shuffle over to you
  1044. >"..."
  1045. "I told you kids to slow down, didn't I?" You calmly ask, looking down at all three of them
  1046. >"Y-Yeah..."
  1047. >"Uh-huh..."
  1048. “Well, did you?”
  1049. >”N-No, sir...”
  1050. >"B-But...but Maggie started it! She's the bad guy!" Akira says, blaming the arachne
  1051. >"Wha--?! N-No, I'm not! You are!"
  1052. "Now now, it doesn't matter who started it. I don't want to see anybody getting bruises over this."
  1053. >"B-But...!"
  1054. "Pointing fingers isn't very nice, you know."
  1055. >”...”
  1056. >Out of arguments, the kids fall silent under your gaze
  1057. >"Sorry, mister..." Little Homura murmurs under her breath, fidgeting in shame
  1058. "I know you are, but it's not just me you should be apologizing to," you explain, glancing between the three of them
  1059. >It takes them a moment, but your message eventually gets through as they turn to look at each other
  1060. >Avoiding each other's eyes out of embarrassment, they hesitate to speak
  1061. >"..."
  1062. >"...Um...I’m sorry I called you a bad guy, Maggie..."
  1063. >"Yeah, me too..."
  1064. >"I'm sorry I scared you guys with the spiders..."
  1065. >Much to your surprise, the girls come closer and share a group hug after their apologies, all without you asking them to
  1066. >How sweet of them; they've been raised quite well
  1067. "Okay, that's better. So, are we going to play nice from now on?" You ask, donning a friendlier expression
  1068. >"Yes, sir."
  1069. >"Uh-huh."
  1070. >"Yeah."
  1071. "Alright, that’s good to hear.”
  1072. >”Mister...are you mad at us?” Homura asks, looking up at you
  1073. “Don’t worry, I’m not. You’ve admitted your mistake. That was very responsible,” you reassure them, patting their heads to put their minds at ease. “I know you won't let me down."
  1074. >You’re glad things have calmed down; all is well in the end
  1075. >These kids can quite grown-up, after all
  1076. "...Now, who's gonna help me clean up this mess?"
  1077. >They immediately point at each other, much to your amusement
  1078. >Well, maybe not that much
  1079. >That’s one way to volunteer, at least
  1080.  
  1081. >You suppose keeping things organized is all part of the job, especially when the little ones are around
  1082. >Can’t stop them from making a mess, but they also need to know when to clean up; nobody likes an untidy house
  1083. >But most importantly, nobody likes getting in trouble for it
  1084. >Neither do you, so you just let it slide
  1085. >”Here ya go, mister,” Maggie says, handing you a few pieces of decoration she’s gathered
  1086. "Thanks. I think that was the last of them."
  1087. >Returning the items to the box, you put it back in its place and go back to your original task
  1088. >Finding a spot to sit nearby, the spidergirl starts fiddling with something in her hands, seemingly ponderous about something
  1089. >Meanwhile the sisters, now much calmer, continue to look around, albeit with reserved curiosity
  1090. >The kids seem pretty quiet now; they’re probably thinking you wanted complete silence when you asked them to calm down
  1091. >Well, that’s not quite what you were aiming for; perhaps a little chat might put them more at ease
  1092. “Say, Maggie...” You address the arachne, taking a break from your search to look at her
  1093. >”Hm?”
  1094. “What were you telling me about your silk? Does is snap too often?”
  1095. >”Mhm. Aunt Dallie says it’s normal.” She explains, looking down at her hands. “She says I’m unique...and different...but...”
  1096. “Different? How so?”
  1097. >”Like...this.” She says, showing her hands
  1098. >Putting the tips of her index fingers together, she slowly pulls them apart
  1099. >As if out of thin air, a delicate string of web appears, bridging the two fingertips together
  1100. >Now that’s something you’ve never seen before
  1101. “Hey, that’s pretty neat,” you say, getting her attention. “How do you do that?”
  1102. >”I can make silk from my fingers, but...it isn’t like the others’. It’s not very strong.” She continues, looking down at her hands and pulling them apart until the strings snaps
  1103. “Why not?”
  1104. “I don’t know...I guess I just can’t make it good enough...”
  1105. >So that’s why she fell her back then
  1106. >She must’ve been trying to get better at it
  1107. >You can tell by the look on her face that she’s gotten used to it
  1108. >Poor thing
  1109. >Maybe there’s something you can do to make her feel better
  1110. “...Well, I think she’s right.”
  1111. >”Eh...?”
  1112. “Aunt Dallie. She’s right about you being unique.”
  1113. >”...Really?”
  1114. “Sure thing. Your web may be different, but that doesn’t mean it’s worse. It just means you can do different things with it.”
  1115. >You're not quite sure what to tell her, but you suppose she still has room to grow
  1116. >”Oh, I dunno...” She fidgets, looking somewhat flattered
  1117. “To tell you the truth, I’m not aware of any other arachne who can make web from their fingers like that,” you tell her, patting her head. "Maybe you just need a little bit more practice. You’ll get it eventually."
  1118. >”Hmmm...”
  1119. >Fiddling with her hands again, Maggie begins to wrap silk around her fingers, nonchalantly making a loop of string around them
  1120. >Perhaps she’s pondering on what you said; hopefully your words were helpful in some way
  1121. >The case she’s had with the sisters not too long ago may have dispirited her a bit
  1122. >Sometimes the kids can get in a little squabble, like anyone else
  1123. >"...What's that?" Homura approaches, seemingly curious about what the arachne is doing
  1124. "Hm? Oh, this? It's just, uh...silk figures?” Maggie replies, shyly showing the loop of web string in between her fingers. “I like to make stuff with them."
  1125. >Quietly returning to your task, you let the girls have a talk together
  1126. >Their recent disagreements might've made them a bit quieter, but you're sure it’ll pass
  1127. >"What sorta stuff?"
  1128. >"Well, stuff like, um...this." The spidergirl continues, twisting and spinning the silk loop a little bit to make a diamond shape
  1129. >"Oooh," Homura marvels at her craft. "It's just like Cat's Cradle!"
  1130. >"Er, yeah...I think so."
  1131. >That sort of thing can happen from time to time, and that’s fine
  1132. >What really matters is what comes after the dust is settled
  1133. >"Can you make another one?"
  1134. >"Mhm. I can make...this,” Maggie says, fiddling with the silk further to make the rough shape of a butterfly
  1135. >"Wow, that’s so cool! Hey sis, look! Maggie can do Cat’s Cradle!”
  1136. >”Eh? Really? Can I see?”
  1137. >Discreetly watching over them out the corner of your eye, you smirk in amusement, pretending not to be paying attention to their conversation as you eavesdrop on them
  1138. >"I can make this one too..."
  1139. >"Hey, that looks like a star!"
  1140. >"Sugoi!"
  1141. >And just like that, things are back to normal
  1142. >It’s always nice when bonds are made; that’s when you know an important lesson has been learned
  1143. >Sometimes it’s best to let things happen naturally, with a little bit of guidance here and there
  1144. >"...And if I pull this bit here, I can make this!"
  1145. >"Wow, that’s, uh...what’s that one?"
  1146. >”It’s the Eyefell Tower!”
  1147. >”The wha-- oooh, I see it!”
  1148. >”Hey Maggie, can we try it too?”
  1149. >”Huh?”
  1150. >”Yeah! Please, teach us!”
  1151. >”Um...sure. Let me just undo this thing...”
  1152. >Carefully unwrapping the silk and snapping it, the arachne runs the piece of string between her thumb and index finger, seemingly adding more material to it as to make it a bit longer, before making it whole again
  1153. >”Oooh, how did you do that?”
  1154. >”I can make it with my fingers, see? Here, gimme your hands...”
  1155. >How heartwarming
  1156. >Kids may get in the worst of hassles sometimes, but they can also make amends like no one else can
  1157. >Leaving the kids to their own devices, you check inside the last storage closet you haven't searched yet
  1158. >You’ve lost track of how long you’ve been searching, but it has to be somewhere in here
  1159. >”...And then you pull this one with your thumb.”
  1160. >”This one?”
  1161. >”Yep.”
  1162. >It doesn’t take long for you to sweep through everything
  1163. >Just as you thought, you soon find what you’ve been looking for
  1164. >A small plastic box meant for storing materials
  1165. >Carefully retrieving it from the closet, you place it on your knee and take a quick look inside
  1166. >Craft foam rolls, EVA rubber, some packs of popsicle sticks, a big bottle of glue...
  1167. >Nice, it's all here
  1168. >Took you way too long to find this stuff
  1169. >Closing the box and turning to the kids, you see the arachne helping one of the sisters wrap a string of silk around her fingers
  1170. >”Now you pull your hands apart and...there!”
  1171. >”Hey, it looks like a little hammock!”
  1172. >”This is so fun!”
  1173. >Seems like they’ve been enjoying themselves in the meantime
  1174. >”Mister Fix It, look! I made a hammock!” Homura approaches you, eagerly showing the figure in her hands
  1175. “Oh, you did? That looks really nice.”
  1176. >”Sis, I wanna make one too!”
  1177. >”Sure! Let me just...uuuh...”
  1178. >”What’s wrong?”
  1179. >”I...can’t get it off?”
  1180. >”Eh? Why not?”
  1181. >”I don’t know, it’s...it’s stuck! Maggie, help!”
  1182. >”Hold on, lemme see.”
  1183. >They might also be having some technical difficulties
  1184. >With her hands wrapped up in silk, Homura tries to pry it off her fingers, but the more she tries, the worse it gets
  1185. >”What happened, Maggie?” Akira asks
  1186. >”Oh geez, what a mess,” the spidergirl says. “Did you tangle it up?”
  1187. >”I-I was just trying to get it off! I didn’t know it’d get stuck...”
  1188. >”It’s fine. I can do it, but it’s gonna take a bit...”
  1189. >”N-No way...”
  1190. >”Hmm...Oh! Sis, I know!” Akira chimes in. “We could use our powers to break it off!”
  1191. >”...Wait, what?”
  1192. >”Oh, yeah! Like we did before!” Homura agrees
  1193. >”Let’s go!”
  1194. >”N-No, wait--“
  1195. >”SUBALUWA!”
  1196. >And the entire room flares up yet again
  1197. >”GAAAH! Stop doing that!”
  1198. >You can’t help but join the sisters as they laugh at the situation, apologizing to the arachne as she rubs her eyes
  1199. >Yep, back to normal alright
  1200.  
  1201. >It took you some time, but you finally found what you were after; no point in sticking around anymore
  1202. >With the box under your arm and ready to take your leave, you turn to the girls, who're still playing around with string figures
  1203. "Alright kids, time to go."
  1204. >"Eeeh?”
  1205. >”Already?"
  1206. "Yep. Found what I came for," you say, patting the box
  1207. >”Aaaww.”
  1208. >”’Kaaay...”
  1209. >Guiding them outside and locking the door behind you, you take a moment to look at the sky above, only to notice that the Sun is starting to set
  1210. >Seems like you've been out here for quite a while
  1211. “It’s getting dark," you tell them. "You'd better get going before your friends realize you’re missing."
  1212. >”But we were just starting to have fun...”
  1213. >"Mister, what's that box for, anyhow?" Maggie asks, looking up at it
  1214. “Hm? Oh it’s, uh...”
  1215. >Just as you’re about to answer her question, an idea comes to mind
  1216. "...it’s a secret."
  1217. >”Huh?”
  1218. >"Secret? What secret?"
  1219. >"What is it? Is it for us?"
  1220. "Sorry, can't tell."
  1221. >"Whaaa...? Why not?"
  1222. >"No fair! I wanna know!"
  1223. >"Yeah, me too!"
  1224. >That sure piqued their curiosity rather quickly
  1225. "Ms. Dalilah said it’s something special. She asked me not to."
  1226. >”Aunt Dallie? Does she know?”
  1227. ”Yep. If you want to know too, you’re gonna have to go ask her.”
  1228. >”Hmm...”
  1229. >Let’s see if they’re still up for it
  1230. “Tell you what; I’ll race you to it. If you find her first, you might find out what it is.”
  1231. >”Eh? You want to race us again, mister?”
  1232. “I still got the chance of a rematch, don’t I? I bet I can win this time.”
  1233. >”Oooh, alright! It’s on!”
  1234. >”Let’s go, sis!”
  1235. >Dashing past you, the sisters run away, taking the lead yet again
  1236. >”What? Race? What for?” The arachne asks, looking a bit confused
  1237. >”Maggie, come on!” Homura says as she comes back to take the arachne’s hand and pull her along. “We can’t let mister Turtle win!”
  1238. >”W-Woah! Okay okay, I’m going!”
  1239. >Picking up the pace, you try to chase the kids as they take off running, going back inside
  1240. >You obviously don’t stand a chance against them, but why not, right?
  1241. >”Quick! We gotta find aunt Dallie!”
  1242. >”Let’s go, let’s go! We’re gonna win!”
  1243. >”H-Hey, wait for me!”
  1244. >And off they go
  1245. >Looks like the sisters have a new member on their little team
  1246. >You can only wonder what sort of trouble they’ll get themselves into
  1247. >Or get you into
  1248. >Whatever it is, you’re sure it’ll be something fun
  1249.  
  1250. - Bad Beat –
  1251.  
  1252. >Another job well done
  1253. >And with time to spare, too
  1254. >The thought of being done ahead of time gives you good feelings as you walk through the corridors
  1255. >Taking a moment to check your watch, you notice that you still got a few minutes left
  1256. >Wouldn't be a bad idea to do some quick inventory in the store room before calling it a day
  1257. >There might be something running out of stock that you’re not yet aware of
  1258. >Other than new batteries
  1259. >Can't afford to be unprepared like that again; you can only improvise with living lanterns and spiders so many times
  1260. >Who knows, you might even have to start remunerating the kids with candy
  1261. >(”Eeek!")
  1262. >...Did someone just yelp?
  1263. >("Nooo!")
  1264. >Sounds like there might be trouble
  1265. >Picking up the pace, you stroll down the hallways, checking inside each room you pass by in search of the owner of the muffled voice
  1266. >("Aha!") A second voice shouts, sounding strangely more confident than the first
  1267. >The shouting becomes clearer and clearer the closer you get, and you eventually trace it back to the playroom
  1268. >As you arrive, you stop by the door and take a peek inside to see what's going on
  1269. >With a quick scan around the room, you soon find a few familiar faces gathered around on the floor
  1270. >The Chochin-Obake sisters are the first to come into view; side by side, Akira and Homura sat together, staring at something on the ground in front of them
  1271. >Sitting opposite to them was Maggie, accompanied by the ghostly Freida as they both faced the sisters
  1272. >A smaller figure sat in between the duos, choosing not to be on either side; easily recognizable by her bright feathers, little Aya curiously watches their activities from the sidelines, donning a naive smile as always
  1273. >Upon closer observation, you notice that they seem to be playing some sort of card game together
  1274. >With a few cards in hand, the spidergirl looks rather confident, not a hint of doubt in her smirk
  1275. >Akira however didn't look as comfortable, anxiety clear in her face as the other three spectate their match
  1276. >None of them seem to be in any sort of danger though; they're just sitting there
  1277. >You wonder what the shouting is all about
  1278. >"Here ya go!" The arachne says, drawing a card from her hand and throwing it on the little pile in the middle of the circle
  1279. >"Red...two!" Aya chirps, reading the card out loud
  1280. >"A-Another red...!?" Homura stammers, clearly worried
  1281. >"Gh...!" Akira grumbles, taking a card from the stack on the ground near the little harpy, looking at it, and adding it to her hand. "P-Pass..."
  1282. >"How about this!" Maggie continues, throwing another card onto the pile
  1283. >"Red...eight!"
  1284. >"N-Nani!?"
  1285. >"It can't be...!"
  1286. >"...Are you guys gonna do this every time?" The arachne asked, slightly confused by their loud reactions
  1287. >It seems they’re having a close game
  1288. >Forced to pick up another card from the stack, Akira frowns in frustration at yet another unlucky draw “Nnngaah! Pass again...”
  1289. >"Well, anyhow...Uno!" Maggie shouted, throwing one of the two cards she had left. “And I pick yellow!”
  1290. >”It’s...uuuh...?” Aya paused, unsure of what the card was supposed to be
  1291. >”It’s a ‘vild card,’” the ghost girl explained, pointing at it. “She changed the color of zhe next one to yellow now, see?”
  1292. >”Oooh! Yellow!”
  1293. >Looks like the Chochin-Obake are in a pinch, judging by the look on their faces
  1294. >"Your turn~" Maggie teases, smiling from ear to ear
  1295. >The two little players stare at each other for what feels like an eternity, as the others glance between themselves in silence like it’s a spaghetti western film
  1296. >Overcome by curiosity, you scratch your chin in expectation, waiting for the next move
  1297. >Maggie seems to have this one in the bag; could this be it?
  1298. >Out of options, Akira reaches for the stack again, looking just as nervous as her sister
  1299. >Closing her eyes shut and praying for the best, she draws a new card
  1300. >Slowly opening one of her eyes to look at it, Akira’s face goes from distressed to surprised almost immediately
  1301. >“Hey, it’s a...!” Her sister mutters, equally astonished
  1302. >Noticing a cocky grin forming on her opponent’s face, the arachne stops smiling herself
  1303. >This is gonna be good
  1304. >”Not so fast, Maggie!” Says the lantern girl as she throws the card down. “I’m changing it to green!”
  1305. >”E-Eh?”
  1306. >”Oh, it’s a ‘vild pick four’!” Says Freida, looking at the card
  1307. >”Peek For!” The little harpy parrots
  1308. >Surprised and frustrated, Maggie is forced to pick more cards from the stack
  1309. >”Now take this!” Akira continues, throwing another card
  1310. >”Green...skip!” Aya chirps
  1311. >”What!? No way!”
  1312. >”Nice one, sis!” Homura adds
  1313. >Oh boy, it’s a comeback
  1314. >This is getting more intense than you expected, but it looks like she has a better chance now
  1315. >...Why are you getting so into this?
  1316. >“And this one, too!” Shouts the Chochin-Obake with yet another card to throw as the harpy continues to spell them out
  1317. >”Green five!”
  1318. >Maggie’s looking very shocked; her previous demeanor is all but gone
  1319. >”Aaah, wait a minute!” She says as she fumbles through her cards, quickly finding something suitable to use
  1320. >”Blue five!”
  1321. >”Aha! I gotcha now!” Akira says, throwing another one. “Uno!”
  1322. >”Blue skip!” Shouts her sister along with the harpy, totally hyped by the reversal
  1323. >Freida just covers her mouth with her hand, giving her arachne friend a look of pity
  1324. >Maggie’s just staring down at the pile in complete disbelief at this point, shoulders slumped
  1325. >”Aaand I win!” Akira shouts, throwing her last card. “Blue nine!”
  1326. >”Yeeeaaah! You did it, sis!” Homura joins in, hugging her sister as they raise their fists in the air. “We’re the best! We’re the best!”
  1327. >”Yaaay!” Aya commemorates, clapping her wings in glee
  1328. >”...Really?” The defeated spidergirl mutters, dropping her cards. “This is so unfair.”
  1329. >”It’s okay, Maggie,” Freida says, patting her back in consolation. “We can still play two versus two.”
  1330. >And just like that, the sisters come out victorious
  1331. >By a miraculous save no less, talk about lucky draw
  1332. >...And you just realized you should be doing inventory right now
  1333. >Man, that's one hell of a kid's card game
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