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- Database:
- ## MySQL, the database type, can be SQLite, MySQL or H2
- Type: SQLite
- ## host, the MySQL host name
- host: localhost
- ## port, the MySQL port
- port: 3306
- ## user, the MySQL user name
- user: root
- ## pass, the MySQL password, '' if none.
- pass: 123
- ## database, the MySQL database to be used by this plugin
- database: minecraft
- ## prefix, the prefix used to create the tables in the sql database
- prefix: crcr_
- ## This section will define which group the player will be added when he changes his gamemode.
- Permissions:
- ## ChangeGroups, if true, creative players will be added to the 'CreativeGroup'
- ChangeGroups: false
- ## CreativeGroup, the group that the player will be put on when changing to creative
- CreativeGroup: MembersCreative
- ## KeepCurrentGroup, if true, the player will not lose his current group, the creative group will just be added to its current groups.
- KeepCurrentGroup: true
- ## OpHasPerm, if true, ops will have all the permissions and will not be checked by your permissions plugin
- OpHasPerm: false
- Queue:
- ## Threads, the number of threads to be use to process the database
- Threads: 2
- ## Speed, the speed of the queue, if your server is taking too long to shutdown, increase this option.
- Speed: 0.1
- Cache:
- ## MaxCapacity, the maximum cache capacity, higher this value is, better will be the performance, but also the memory usage will increase.
- MaxCapacity: 15000
- ## PreCache, the amount of items to be cached on startup, if you have a big database, this may increase the load time.
- PreCache: 10000
- Configurations:
- ## Single, if true, only the world.yml file will be used, other ones will be ignored.
- Single: false
- ## Conflict, if true, if required, some functions of this plugin will be automatically disabled to avoid conflict.
- Conflict: true
- ## FriendSystem, if true, the friend system will be enabled, this may take a bit of resources, just a bit.
- FriendSystem: false
- Updater:
- ## Check for updates?
- Enabled: false
- Selection:
- ## UseWorldEdit, if true, worldedit will be used to make selections. Otherwise the tool defined below will be used.
- UseWorldEdit: true
- ## The Item ID used to select regions, if UseWorldEdit is false
- Tool: 369
- Events:
- ## Use PlayerMoveEvent? This may take a lot of resources on large servers, but is required to Creative/Survival regions work.
- PlayerMove: false
- ## Enable MiscProtections? Not recommended to use, I'll probably remove it on future releases.
- MiscProtection: false
- PlayerData:
- ## Inventory, if true, players will have an inventory to survival, other to creative an other to adventurer
- Inventory: false
- ## Status, if true, will save the player survival status [e.g Health, Food, etc]
- Status: false
- ## Teleport, if true, the player will be teleported to the floor on login if needed
- Teleport: false
- ## SetSurvival, if true, the player will be set to survival on login (ATTENTTION: THIS MAY GLITCH WITH AUTH PLUGINS)
- SetSurvival: false
- ## FallGlith, if true, if the player is falling and right before hitting the ground he change its gamemode to survival he wont take damage
- FallGlitch: false
- ## HideInventory, if true, the player inventory will be hidden until login using an auth plugin
- HideInventory: false
- ## This section will define the armor to set on every creative player, for advanced options, while wearing the armor type /cc set armor.
- CreativeArmor:
- ## Helmet, the player helmet
- Helmet: 0
- ## Chestplate, the player chestplate
- Chestplate: 0
- ## Leggings, the player leggings
- Leggings: 0
- ## Boots, the player boots
- Boots: 0
- Communicator:
- ## Quiet, if true, any messages will be displayed
- Quiet: false
- Debug:
- ## Console, if true, debug messages will be displayed in the console
- Console: false
- ## Stack, if true, common errors will be printed by full [leave it true C:]
- Stack: true
- # End of the file -->
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