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- // Very taxing !!! but only on first startup
- BuildingList = [];
- {
- if (DZE_MissionLootTable) then {
- if (isClass (missionConfigFile >> "CfgBuildingLoot" >> (typeOf _x))) then
- {
- BuildingList set [count BuildingList,_x];
- };
- } else {
- if (isClass (configFile >> "CfgBuildingLoot" >> (typeOf _x))) then
- {
- BuildingList set [count BuildingList,_x];
- };
- };
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