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  1. /**
  2. * config
  3. *
  4. * Exile Mod
  5. * www.exilemod.com
  6. * © 2015 Exile Mod Team
  7. *
  8. * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10. */
  11.  
  12.  
  13. class CfgClans
  14. {
  15. /*
  16. Defines the amount of pop tabs needed to register a new clan
  17.  
  18. Default: 20,000
  19. */
  20. registrationFee = 20000;
  21.  
  22. /*
  23. A list of all characters allowed in a clan *name*
  24. */
  25. clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 -!";
  26. };
  27. class Exile_AbstractCraftingRecipe
  28. {
  29. name = "";
  30. pictureItem = "";
  31. returnedItems[] = {};
  32. components[] = {}; // Required components
  33. tools[] = {}; // Required tools (matches, gas cooker etc.)
  34. requiredInteractionModelGroup = ""; // See CfgInteractionModels
  35. requiresOcean = 0; // isSurfaceWater test
  36. requiresFire = 0; // inflamed object nearby
  37. };
  38.  
  39. class CfgCraftingRecipes
  40. {
  41.  
  42. class CookBBQSandwich: Exile_AbstractCraftingRecipe
  43. {
  44. name = "Cook BBQ Sandwich";
  45. pictureItem = "Exile_Item_BBQSandwich_Cooked";
  46. requiresFire = 1;
  47. returnedItems[] =
  48. {
  49. {1, "Exile_Item_BBQSandwich_Cooked"}
  50. };
  51. tools[] =
  52. {
  53. "Exile_Item_CookingPot"
  54. };
  55. components[] =
  56. {
  57. {1, "Exile_Item_BBQSandwich"}
  58. };
  59. };
  60.  
  61. class CookCatFood: Exile_AbstractCraftingRecipe
  62. {
  63. name = "Cook Cat Food";
  64. pictureItem = "Exile_Item_CatFood_Cooked";
  65. requiresFire = 1;
  66. returnedItems[] =
  67. {
  68. {1, "Exile_Item_CatFood_Cooked"}
  69. };
  70. tools[] =
  71. {
  72. "Exile_Item_CookingPot"
  73. };
  74. components[] =
  75. {
  76. {1, "Exile_Item_CatFood"}
  77. };
  78. };
  79.  
  80. class CookChristmasTinner: Exile_AbstractCraftingRecipe
  81. {
  82. name = "Cook Christmas Tinner";
  83. pictureItem = "Exile_Item_ChristmasTinner_Cooked";
  84. requiresFire = 1;
  85. returnedItems[] =
  86. {
  87. {1, "Exile_Item_ChristmasTinner_Cooked"}
  88. };
  89. tools[] =
  90. {
  91. "Exile_Item_CookingPot"
  92. };
  93. components[] =
  94. {
  95. {1, "Exile_Item_ChristmasTinner"}
  96. };
  97. };
  98. class CookCoffee: Exile_AbstractCraftingRecipe
  99. {
  100. name = "Brew Coffee";
  101. pictureItem = "Exile_Item_PlasticBottleCoffee";
  102. requiresFire = 1;
  103. returnedItems[] =
  104. {
  105. {1, "Exile_Item_PlasticBottleCoffee"}
  106. };
  107. tools[] =
  108. {
  109. "Exile_Item_CookingPot"
  110. };
  111. components[] =
  112. {
  113. {1, "Exile_Item_PlasticBottleFreshWater"},
  114. {1, "Exile_Item_InstantCoffee"}
  115. };
  116. };
  117. class CookDogFood: Exile_AbstractCraftingRecipe
  118. {
  119. name = "Cook Dog Food";
  120. pictureItem = "Exile_Item_DogFood_Cooked";
  121. requiresFire = 1;
  122. returnedItems[] =
  123. {
  124. {1, "Exile_Item_DogFood_Cooked"}
  125. };
  126. tools[] =
  127. {
  128. "Exile_Item_CookingPot"
  129. };
  130. components[] =
  131. {
  132. {1, "Exile_Item_DogFood"}
  133. };
  134. };
  135.  
  136. class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
  137. {
  138. name = "Cook Glorious Knakworst";
  139. pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
  140. requiresFire = 1;
  141. returnedItems[] =
  142. {
  143. {1, "Exile_Item_GloriousKnakworst_Cooked"}
  144. };
  145. tools[] =
  146. {
  147. "Exile_Item_CookingPot"
  148. };
  149. components[] =
  150. {
  151. {1, "Exile_Item_GloriousKnakworst"}
  152. };
  153. };
  154.  
  155. class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  156. {
  157. name = "Cook Dirty Water";
  158. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  159. requiresFire = 1;
  160. returnedItems[] =
  161. {
  162. {1, "Exile_Item_PlasticBottleFreshWater"}
  163. };
  164. tools[] =
  165. {
  166. "Exile_Item_CookingPot"
  167. };
  168. components[] =
  169. {
  170. {1, "Exile_Item_PlasticBottleDirtyWater"}
  171. };
  172. };
  173. class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  174. {
  175. name = "Cook Salt Water";
  176. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  177. requiresFire = 1;
  178. returnedItems[] =
  179. {
  180. {1, "Exile_Item_PlasticBottleFreshWater"}
  181. };
  182. tools[] =
  183. {
  184. "Exile_Item_CookingPot"
  185. };
  186. components[] =
  187. {
  188. {1, "Exile_Item_PlasticBottleSaltWater"}
  189. };
  190. };
  191.  
  192. class CookSausageGravy: Exile_AbstractCraftingRecipe
  193. {
  194. name = "Cook Sausage Gravy";
  195. pictureItem = "Exile_Item_SausageGravy_Cooked";
  196. requiresFire = 1;
  197. returnedItems[] =
  198. {
  199. {1, "Exile_Item_SausageGravy_Cooked"}
  200. };
  201. tools[] =
  202. {
  203. "Exile_Item_CookingPot"
  204. };
  205. components[] =
  206. {
  207. {1, "Exile_Item_SausageGravy"}
  208. };
  209. };
  210.  
  211. class CookSurstromming: Exile_AbstractCraftingRecipe
  212. {
  213. name = "Cook Surströmming";
  214. pictureItem = "Exile_Item_Surstromming_Cooked";
  215. requiresFire = 1;
  216. returnedItems[] =
  217. {
  218. {1, "Exile_Item_Surstromming_Cooked"}
  219. };
  220. tools[] =
  221. {
  222. "Exile_Item_CookingPot"
  223. };
  224. components[] =
  225. {
  226. {1, "Exile_Item_Surstromming"}
  227. };
  228. };
  229.  
  230. class CraftBushKitGreen: Exile_AbstractCraftingRecipe
  231. {
  232. name = "Craft a Bush Kit (Green)";
  233. pictureItem = "Exile_Item_BushKit_Green";
  234. requiredInteractionModelGroup = "WorkBench";
  235. returnedItems[] =
  236. {
  237. {1, "Exile_Item_BushKit_Green"}
  238. };
  239. components[] =
  240. {
  241. {10, "Exile_Item_Leaves"},
  242. {5, "Exile_Item_WoodSticks"},
  243. {1, "Exile_Item_Rope"}
  244. };
  245. };
  246. class CraftFirePlace: Exile_AbstractCraftingRecipe
  247. {
  248. name = "Craft Fire Place";
  249. pictureItem = "Exile_Item_CampFireKit";
  250. returnedItems[] =
  251. {
  252. {1, "Exile_Item_CampFireKit"}
  253. };
  254. components[] =
  255. {
  256. {2, "Exile_Item_WoodLog"}
  257. };
  258. };
  259. class CraftFloodLight: Exile_AbstractCraftingRecipe
  260. {
  261. name = "Craft Flood Light";
  262. pictureItem = "Exile_Item_FloodLightKit";
  263. requiresFire = 1;
  264. returnedItems[] =
  265. {
  266. {1, "Exile_Item_FloodLightKit"}
  267. };
  268. components[] =
  269. {
  270. {1, "Exile_Item_MetalPole"},
  271. {1, "Exile_Item_LightBulb"},
  272. {1, "Exile_Item_ExtensionCord"}
  273. };
  274. };
  275. class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
  276. {
  277. name = "Craft Fortification Upgrade";
  278. pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
  279. requiresFire = 1;
  280. requiredInteractionModelGroup = "WorkBench";
  281. returnedItems[] =
  282. {
  283. {1, "Exile_Item_FortificationUpgrade"}
  284. };
  285. components[] =
  286. {
  287. {2, "Exile_Item_MetalPole"},
  288. {4, "Exile_Item_MetalBoard"}
  289. };
  290. tools[] = {"Exile_Item_Grinder"};
  291. };
  292. class CraftMetalBoard: Exile_AbstractCraftingRecipe
  293. {
  294. name = "Craft Metal Board";
  295. pictureItem = "Exile_Item_MetalBoard";
  296. requiresFire = 1;
  297. returnedItems[] =
  298. {
  299. {1, "Exile_Item_MetalBoard"}
  300. };
  301. components[] =
  302. {
  303. {2, "Exile_Item_JunkMetal"}
  304. };
  305. tools[] = {"Exile_Item_Grinder"};
  306. };
  307. class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
  308. {
  309. name = "Craft Metal Hedgehog";
  310. pictureItem = "Exile_Item_MetalHedgehogKit";
  311. requiresFire = 1;
  312. returnedItems[] =
  313. {
  314. {1, "Exile_Item_MetalHedgehogKit"}
  315. };
  316. components[] =
  317. {
  318. {4, "Exile_Item_MetalPole"}
  319. };
  320. tools[] = {"Exile_Item_Grinder"};
  321. };
  322. class CraftMetalPole: Exile_AbstractCraftingRecipe
  323. {
  324. name = "Craft Metal Pole";
  325. pictureItem = "Exile_Item_MetalPole";
  326. requiresFire = 1;
  327. returnedItems[] =
  328. {
  329. {1, "Exile_Item_MetalPole"}
  330. };
  331. components[] =
  332. {
  333. {4, "Exile_Item_JunkMetal"}
  334. };
  335. tools[] = {"Exile_Item_Grinder"};
  336. };
  337. class CraftPortableGenerator: Exile_AbstractCraftingRecipe
  338. {
  339. name = "Craft Portable Generator";
  340. pictureItem = "Exile_Item_PortableGeneratorKit";
  341. requiresFire = 1;
  342. returnedItems[] =
  343. {
  344. {1, "Exile_Item_PortableGeneratorKit"}
  345. };
  346. components[] =
  347. {
  348. {4, "Exile_Item_MetalBoard"},
  349. {1, "Exile_Item_FuelCanisterFull"},
  350. {1, "Exile_Item_ExtensionCord"}
  351. };
  352. };
  353. class CraftStorageCrate: Exile_AbstractCraftingRecipe
  354. {
  355. name = "Craft Storage Crate";
  356. pictureItem = "Exile_Item_StorageCrateKit";
  357. requiredInteractionModelGroup = "WorkBench";
  358. returnedItems[] =
  359. {
  360. {1, "Exile_Item_StorageCrateKit"}
  361. };
  362. components[] =
  363. {
  364. {5, "Exile_Item_WoodPlank"}
  365. };
  366. };
  367. class CraftWaterBarrel: Exile_AbstractCraftingRecipe
  368. {
  369. name = "Craft Water Barrel";
  370. pictureItem = "Exile_Item_WaterBarrelKit";
  371. requiredInteractionModelGroup = "WorkBench";
  372. requiresFire = 1;
  373. returnedItems[] =
  374. {
  375. {1, "Exile_Item_WaterBarrelKit"}
  376. };
  377. components[] =
  378. {
  379. {20, "Exile_Item_PlasticBottleEmpty"}
  380. };
  381. };
  382. class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
  383. {
  384. name = "Craft Wood Doorway";
  385. pictureItem = "Exile_Item_WoodDoorwayKit";
  386. requiredInteractionModelGroup = "WorkBench";
  387. returnedItems[] =
  388. {
  389. {1, "Exile_Item_WoodDoorwayKit"}
  390. };
  391. components[] =
  392. {
  393. {6, "Exile_Item_WoodPlank"}
  394. };
  395. };
  396. /*
  397. class CraftWoodDrawBridge: Exile_AbstractCraftingRecipe
  398. {
  399. name = "Craft Wood Draw-Bridge";
  400. pictureItem = "Exile_Item_WoodDrawBridgeKit";
  401. requiredInteractionModelGroup = "WorkBench";
  402. returnedItems[] =
  403. {
  404. {1, "Exile_Item_WoodDrawBridgeKit"}
  405. };
  406. components[] =
  407. {
  408. {4, "Exile_Item_WoodPlank"},
  409. {2, "Exile_Item_Rope"}
  410. };
  411. };
  412. */
  413. class CraftWoodFloor: Exile_AbstractCraftingRecipe
  414. {
  415. name = "Craft Wood Floor";
  416. pictureItem = "Exile_Item_WoodFloorKit";
  417. requiredInteractionModelGroup = "WorkBench";
  418. returnedItems[] =
  419. {
  420. {1, "Exile_Item_WoodFloorKit"}
  421. };
  422. components[] =
  423. {
  424. {4, "Exile_Item_WoodPlank"}
  425. };
  426. };
  427. class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
  428. {
  429. name = "Craft Wood Floor Port";
  430. pictureItem = "Exile_Item_WoodFloorPortKit";
  431. requiredInteractionModelGroup = "WorkBench";
  432. returnedItems[] =
  433. {
  434. {1, "Exile_Item_WoodFloorPortKit"}
  435. };
  436. components[] =
  437. {
  438. {6, "Exile_Item_WoodPlank"}
  439. };
  440. };
  441. class CraftWoodGate: Exile_AbstractCraftingRecipe
  442. {
  443. name = "Craft Wood Gate";
  444. pictureItem = "Exile_Item_WoodGateKit";
  445. requiredInteractionModelGroup = "WorkBench";
  446. returnedItems[] =
  447. {
  448. {1, "Exile_Item_WoodGateKit"}
  449. };
  450. components[] =
  451. {
  452. {8, "Exile_Item_WoodPlank"}
  453. };
  454. };
  455. class CraftWoodPlank: Exile_AbstractCraftingRecipe
  456. {
  457. name = "Craft Wood Plank";
  458. pictureItem = "Exile_Item_WoodPlank";
  459. requiredInteractionModelGroup = "WorkBench";
  460. returnedItems[] =
  461. {
  462. {1, "Exile_Item_WoodPlank"}
  463. };
  464. components[] =
  465. {
  466. {2, "Exile_Item_WoodLog"}
  467. };
  468. tools[] = {"Exile_Item_Handsaw"};
  469. };
  470. class CraftWoodStairs: Exile_AbstractCraftingRecipe
  471. {
  472. name = "Craft Wood Stairs";
  473. pictureItem = "Exile_Item_WoodStairsKit";
  474. requiredInteractionModelGroup = "WorkBench";
  475. returnedItems[] =
  476. {
  477. {1, "Exile_Item_WoodStairsKit"}
  478. };
  479. components[] =
  480. {
  481. {6, "Exile_Item_WoodPlank"}
  482. };
  483. };
  484. class CraftWoodSupport: Exile_AbstractCraftingRecipe
  485. {
  486. name = "Craft Wood Support";
  487. pictureItem = "Exile_Item_WoodSupportKit";
  488. requiredInteractionModelGroup = "WorkBench";
  489. returnedItems[] =
  490. {
  491. {1, "Exile_Item_WoodSupportKit"}
  492. };
  493. components[] =
  494. {
  495. {6, "Exile_Item_WoodPlank"}
  496. };
  497. };
  498. class CraftWoodWall: Exile_AbstractCraftingRecipe
  499. {
  500. name = "Craft Wood Wall";
  501. pictureItem = "Exile_Item_WoodWallKit";
  502. requiredInteractionModelGroup = "WorkBench";
  503. returnedItems[] =
  504. {
  505. {1, "Exile_Item_WoodWallKit"}
  506. };
  507. components[] =
  508. {
  509. {4, "Exile_Item_WoodPlank"}
  510. };
  511. };
  512. class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
  513. {
  514. name = "Craft 1/2 Wood Wall";
  515. pictureItem = "Exile_Item_WoodWallHalfKit";
  516. requiredInteractionModelGroup = "WorkBench";
  517. returnedItems[] =
  518. {
  519. {1, "Exile_Item_WoodWallHalfKit"}
  520. };
  521. components[] =
  522. {
  523. {2, "Exile_Item_WoodPlank"}
  524. };
  525. };
  526. class CraftWoodWindow: Exile_AbstractCraftingRecipe
  527. {
  528. name = "Craft Wood Window";
  529. pictureItem = "Exile_Item_WoodWindowKit";
  530. requiredInteractionModelGroup = "WorkBench";
  531. returnedItems[] =
  532. {
  533. {1, "Exile_Item_WoodWindowKit"}
  534. };
  535. components[] =
  536. {
  537. {6, "Exile_Item_WoodPlank"}
  538. };
  539. };
  540. class CraftWorkBench: Exile_AbstractCraftingRecipe
  541. {
  542. name = "Craft Work Bench";
  543. pictureItem = "Exile_Item_WorkBenchKit";
  544. returnedItems[] =
  545. {
  546. {1, "Exile_Item_WorkBenchKit"}
  547. };
  548. components[] =
  549. {
  550. {4, "Exile_Item_WoodLog"}
  551. };
  552. };
  553. class EmptyFuelCanister: Exile_AbstractCraftingRecipe
  554. {
  555. name = "Empty Fuel Canister";
  556. pictureItem = "Exile_Item_FuelCanisterEmpty";
  557. returnedItems[] =
  558. {
  559. {1, "Exile_Item_FuelCanisterEmpty"}
  560. };
  561. components[] =
  562. {
  563. {1, "Exile_Item_FuelCanisterFull"}
  564. };
  565. };
  566. class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  567. {
  568. name = "Empty Dirty Water";
  569. pictureItem = "Exile_Item_PlasticBottleEmpty";
  570. returnedItems[] =
  571. {
  572. {1, "Exile_Item_PlasticBottleEmpty"}
  573. };
  574. components[] =
  575. {
  576. {1, "Exile_Item_PlasticBottleDirtyWater"}
  577. };
  578. };
  579. class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  580. {
  581. name = "Empty Salt Water";
  582. pictureItem = "Exile_Item_PlasticBottleEmpty";
  583. returnedItems[] =
  584. {
  585. {1, "Exile_Item_PlasticBottleEmpty"}
  586. };
  587. components[] =
  588. {
  589. {1, "Exile_Item_PlasticBottleSaltWater"}
  590. };
  591. };
  592. class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
  593. {
  594. name = "Fill Dirty Water";
  595. pictureItem = "Exile_Item_PlasticBottleDirtyWater";
  596. requiredInteractionModelGroup = "WaterSource";
  597. returnedItems[] =
  598. {
  599. {1, "Exile_Item_PlasticBottleDirtyWater"}
  600. };
  601. components[] =
  602. {
  603. {1, "Exile_Item_PlasticBottleEmpty"}
  604. };
  605. };
  606. class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
  607. {
  608. name = "Fill Fresh Water";
  609. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  610. requiredInteractionModelGroup = "CleanWaterSource";
  611. returnedItems[] =
  612. {
  613. {1, "Exile_Item_PlasticBottleFreshWater"}
  614. };
  615. components[] =
  616. {
  617. {1, "Exile_Item_PlasticBottleEmpty"}
  618. };
  619. };
  620. class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
  621. {
  622. name = "Fill Salt Water";
  623. pictureItem = "Exile_Item_PlasticBottleSaltWater";
  624. requiresOcean = 1;
  625. returnedItems[] =
  626. {
  627. {1, "Exile_Item_PlasticBottleSaltWater"}
  628. };
  629. components[] =
  630. {
  631. {1, "Exile_Item_PlasticBottleEmpty"}
  632. };
  633. };
  634. class FillFuelCanister: Exile_AbstractCraftingRecipe
  635. {
  636. name = "Fill Fuel Canister";
  637. pictureItem = "Exile_Item_FuelCanisterFull";
  638. requiredInteractionModelGroup = "FuelSource";
  639. returnedItems[] =
  640. {
  641. {1, "Exile_Item_FuelCanisterFull"}
  642. };
  643. components[] =
  644. {
  645. {1, "Exile_Item_FuelCanisterEmpty"}
  646. };
  647. };
  648. class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
  649. {
  650. name = "Upgrade to Wood Door";
  651. pictureItem = "Exile_Item_WoodDoorKit";
  652. requiredInteractionModelGroup = "WorkBench";
  653. returnedItems[] =
  654. {
  655. {1, "Exile_Item_WoodDoorKit"}
  656. };
  657. components[] =
  658. {
  659. {1, "Exile_Item_WoodDoorwayKit"},
  660. {2, "Exile_Item_WoodPlank"}
  661. };
  662. };
  663. class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
  664. {
  665. name = "Upgrade to Wood Floor Port";
  666. pictureItem = "Exile_Item_WoodFloorPortKit";
  667. requiredInteractionModelGroup = "WorkBench";
  668. returnedItems[] =
  669. {
  670. {1, "Exile_Item_WoodFloorPortKit"}
  671. };
  672. components[] =
  673. {
  674. {1, "Exile_Item_WoodFloorKit"},
  675. {2, "Exile_Item_WoodPlank"}
  676. };
  677. };
  678. class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
  679. {
  680. name = "Upgrade to Wood Gate";
  681. pictureItem = "Exile_Item_WoodGateKit";
  682. requiredInteractionModelGroup = "WorkBench";
  683. returnedItems[] =
  684. {
  685. {1, "Exile_Item_WoodGateKit"}
  686. };
  687. components[] =
  688. {
  689. {1, "Exile_Item_WoodWallKit"},
  690. {4, "Exile_Item_WoodPlank"}
  691. };
  692. };
  693. class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
  694. {
  695. name = "Upgrade to Wood Wall";
  696. pictureItem = "Exile_Item_WoodWallHalfKit";
  697. requiredInteractionModelGroup = "WorkBench";
  698. returnedItems[] =
  699. {
  700. {1, "Exile_Item_WoodWallKit"}
  701. };
  702. components[] =
  703. {
  704. {2, "Exile_Item_WoodWallHalfKit"}
  705. };
  706. };
  707. class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
  708. {
  709. name = "Upgrade to Wood Window";
  710. pictureItem = "Exile_Item_WoodWindowKit";
  711. requiredInteractionModelGroup = "WorkBench";
  712. returnedItems[] =
  713. {
  714. {1, "Exile_Item_WoodWindowKit"}
  715. };
  716. components[] =
  717. {
  718. {1, "Exile_Item_WoodWallKit"},
  719. {2, "Exile_Item_WoodPlank"}
  720. };
  721. };
  722. };
  723. class CfgExileArsenal
  724. {
  725. class Exile_Uniform_BambiOverall { quality = 1; price = 1; sellPrice = 1; };
  726.  
  727. ///////////////////////////////////////////////////////////////////////////////
  728. // Civillian Clothing
  729. ///////////////////////////////////////////////////////////////////////////////
  730. class U_C_Journalist { quality = 1; price = 20; };
  731. class U_C_Poloshirt_blue { quality = 1; price = 20; };
  732. class U_C_Poloshirt_burgundy { quality = 1; price = 20; };
  733. class U_C_Poloshirt_salmon { quality = 1; price = 20; };
  734. class U_C_Poloshirt_stripped { quality = 1; price = 20; };
  735. class U_C_Poloshirt_tricolour { quality = 1; price = 20; };
  736. class U_C_Poor_1 { quality = 1; price = 20; };
  737. class U_C_Poor_2 { quality = 1; price = 20; };
  738. class U_C_Poor_shorts_1 { quality = 1; price = 20; };
  739. class U_C_Scientist { quality = 1; price = 20; };
  740. class U_OrestesBody { quality = 3; price = 40; };
  741. class U_Rangemaster { quality = 1; price = 40; };
  742. class U_NikosAgedBody { quality = 3; price = 40; };
  743. class U_NikosBody { quality = 3; price = 40; };
  744. class U_Competitor { quality = 1; price = 40; };
  745.  
  746. ///////////////////////////////////////////////////////////////////////////////
  747. // Soldier Uniforms
  748. ///////////////////////////////////////////////////////////////////////////////
  749. class U_B_CombatUniform_mcam { quality = 2; price = 40; };
  750. class U_B_CombatUniform_mcam_tshirt { quality = 1; price = 40; };
  751. class U_B_CombatUniform_mcam_vest { quality = 1; price = 40; };
  752. class U_B_CombatUniform_mcam_worn { quality = 1; price = 40; };
  753. class U_B_CTRG_1 { quality = 2; price = 40; };
  754. class U_B_CTRG_2 { quality = 2; price = 40; };
  755. class U_B_CTRG_3 { quality = 2; price = 40; };
  756. class U_I_CombatUniform { quality = 1; price = 40; };
  757. class U_I_CombatUniform_shortsleeve { quality = 1; price = 40; };
  758. class U_I_CombatUniform_tshirt { quality = 1; price = 40; };
  759. class U_I_OfficerUniform { quality = 1; price = 40; };
  760. class U_O_CombatUniform_ocamo { quality = 1; price = 40; };
  761. class U_O_CombatUniform_oucamo { quality = 1; price = 40; };
  762. class U_O_OfficerUniform_ocamo { quality = 3; price = 80; };
  763. class U_B_SpecopsUniform_sgg { quality = 3; price = 80; };
  764. class U_O_SpecopsUniform_blk { quality = 3; price = 80; };
  765. class U_O_SpecopsUniform_ocamo { quality = 3; price = 80; };
  766. class U_I_G_Story_Protagonist_F { quality = 3; price = 100; };
  767. class Exile_Uniform_Woodland { quality = 3; price = 150; };
  768.  
  769. ///////////////////////////////////////////////////////////////////////////////
  770. // Guerilla Uniforms
  771. ///////////////////////////////////////////////////////////////////////////////
  772. class U_C_HunterBody_grn { quality = 1; price = 40; };
  773. class U_IG_Guerilla1_1 { quality = 1; price = 40; };
  774. class U_IG_Guerilla2_1 { quality = 2; price = 60; };
  775. class U_IG_Guerilla2_2 { quality = 1; price = 40; };
  776. class U_IG_Guerilla2_3 { quality = 1; price = 40; };
  777. class U_IG_Guerilla3_1 { quality = 1; price = 40; };
  778. class U_BG_Guerilla2_1 { quality = 1; price = 40; };
  779. class U_IG_Guerilla3_2 { quality = 1; price = 40; };
  780. class U_BG_Guerrilla_6_1 { quality = 2; price = 60; };
  781. class U_BG_Guerilla1_1 { quality = 1; price = 40; };
  782. class U_BG_Guerilla2_2 { quality = 1; price = 40; };
  783. class U_BG_Guerilla2_3 { quality = 1; price = 40; };
  784. class U_BG_Guerilla3_1 { quality = 1; price = 40; };
  785. class U_BG_leader { quality = 1; price = 40; };
  786. class U_IG_leader { quality = 1; price = 40; };
  787. class U_I_G_resistanceLeader_F { quality = 3; price = 100; };
  788.  
  789. ///////////////////////////////////////////////////////////////////////////////
  790. // Ghillie Suits
  791. ///////////////////////////////////////////////////////////////////////////////
  792. class U_B_FullGhillie_ard { quality = 3; price = 150; };
  793. class U_B_FullGhillie_lsh { quality = 3; price = 150; };
  794. class U_B_FullGhillie_sard { quality = 3; price = 150; };
  795. class U_B_GhillieSuit { quality = 2; price = 100; };
  796. class U_I_FullGhillie_ard { quality = 3; price = 150; };
  797. class U_I_FullGhillie_lsh { quality = 3; price = 150; };
  798. class U_I_FullGhillie_sard { quality = 3; price = 150; };
  799. class U_I_GhillieSuit { quality = 2; price = 100; };
  800. class U_O_FullGhillie_ard { quality = 3; price = 150; };
  801. class U_O_FullGhillie_lsh { quality = 3; price = 150; };
  802. class U_O_FullGhillie_sard { quality = 3; price = 150; };
  803. class U_O_GhillieSuit { quality = 2; price = 100; };
  804.  
  805. ///////////////////////////////////////////////////////////////////////////////
  806. // Wet Suits
  807. ///////////////////////////////////////////////////////////////////////////////
  808. class U_I_Wetsuit { quality = 3; price = 80; };
  809. class U_O_Wetsuit { quality = 3; price = 80; };
  810. class U_B_Wetsuit { quality = 3; price = 80; };
  811. class U_B_survival_uniform { quality = 3; price = 80; };
  812.  
  813. ///////////////////////////////////////////////////////////////////////////////
  814. // Bandolliers
  815. ///////////////////////////////////////////////////////////////////////////////
  816. class V_BandollierB_blk { quality = 1; price = 20; };
  817. class V_BandollierB_cbr { quality = 1; price = 20; };
  818. class V_BandollierB_khk { quality = 1; price = 20; };
  819. class V_BandollierB_oli { quality = 1; price = 20; };
  820. class V_BandollierB_rgr { quality = 1; price = 20; };
  821.  
  822. ///////////////////////////////////////////////////////////////////////////////
  823. // Chestrigs
  824. ///////////////////////////////////////////////////////////////////////////////
  825. class V_Chestrig_blk { quality = 1; price = 30; };
  826. class V_Chestrig_khk { quality = 1; price = 30; };
  827. class V_Chestrig_oli { quality = 1; price = 30; };
  828. class V_Chestrig_rgr { quality = 1; price = 30; };
  829.  
  830. ///////////////////////////////////////////////////////////////////////////////
  831. // Vests
  832. ///////////////////////////////////////////////////////////////////////////////
  833. class V_Press_F { quality = 1; price = 10; };
  834. class V_Rangemaster_belt { quality = 1; price = 6; };
  835. class V_TacVest_blk { quality = 2; price = 50; };
  836. class V_TacVest_blk_POLICE { quality = 3; price = 50; };
  837. class V_TacVest_brn { quality = 2; price = 50; };
  838. class V_TacVest_camo { quality = 2; price = 50; };
  839. class V_TacVest_khk { quality = 2; price = 50; };
  840. class V_TacVest_oli { quality = 2; price = 50; };
  841. class V_TacVestCamo_khk { quality = 2; price = 50; };
  842. class V_TacVestIR_blk { quality = 2; price = 50; };
  843. class V_I_G_resistanceLeader_F { quality = 2; price = 50; };
  844.  
  845. ///////////////////////////////////////////////////////////////////////////////
  846. // Harnesses
  847. ///////////////////////////////////////////////////////////////////////////////
  848. class V_HarnessO_brn { quality = 1; price = 40; };
  849. class V_HarnessO_gry { quality = 1; price = 40; };
  850. class V_HarnessOGL_brn { quality = 1; price = 30; };
  851. class V_HarnessOGL_gry { quality = 1; price = 30; };
  852. class V_HarnessOSpec_brn { quality = 1; price = 40; };
  853. class V_HarnessOSpec_gry { quality = 1; price = 40; };
  854.  
  855. ///////////////////////////////////////////////////////////////////////////////
  856. // Plate Carriers
  857. ///////////////////////////////////////////////////////////////////////////////
  858. class V_PlateCarrier1_blk { quality = 1; price = 80; };
  859. class V_PlateCarrier1_rgr { quality = 1; price = 80; };
  860. class V_PlateCarrier2_rgr { quality = 2; price = 100; };
  861. class V_PlateCarrier3_rgr { quality = 2; price = 100; };
  862. class V_PlateCarrierGL_blk { quality = 3; price = 500; };
  863. class V_PlateCarrierGL_mtp { quality = 3; price = 500; };
  864. class V_PlateCarrierGL_rgr { quality = 3; price = 500; };
  865. class V_PlateCarrierH_CTRG { quality = 2; price = 100; };
  866. class V_PlateCarrierIA1_dgtl { quality = 2; price = 80; };
  867. class V_PlateCarrierIA2_dgtl { quality = 2; price = 100; };
  868. class V_PlateCarrierIAGL_dgtl { quality = 3; price = 400; };
  869. class V_PlateCarrierIAGL_oli { quality = 3; price = 400; };
  870. class V_PlateCarrierL_CTRG { quality = 2; price = 100; };
  871. class V_PlateCarrierSpec_blk { quality = 3; price = 200; };
  872. class V_PlateCarrierSpec_mtp { quality = 3; price = 200; };
  873. class V_PlateCarrierSpec_rgr { quality = 3; price = 200; };
  874.  
  875. ///////////////////////////////////////////////////////////////////////////////
  876. // Caps
  877. ///////////////////////////////////////////////////////////////////////////////
  878. class H_Cap_blk { quality = 1; price = 6; };
  879. class H_Cap_blk_Raven { quality = 1; price = 6; };
  880. class H_Cap_blu { quality = 1; price = 6; };
  881. class H_Cap_brn_SPECOPS { quality = 1; price = 6; };
  882. class H_Cap_grn { quality = 1; price = 6; };
  883. class H_Cap_headphones { quality = 1; price = 6; };
  884. class H_Cap_khaki_specops_UK { quality = 1; price = 6; };
  885. class H_Cap_oli { quality = 1; price = 6; };
  886. class H_Cap_press { quality = 1; price = 6; };
  887. class H_Cap_red { quality = 1; price = 6; };
  888. class H_Cap_tan { quality = 1; price = 6; };
  889. class H_Cap_tan_specops_US { quality = 1; price = 6; };
  890.  
  891. ///////////////////////////////////////////////////////////////////////////////
  892. // Military Caps
  893. ///////////////////////////////////////////////////////////////////////////////
  894. class H_MilCap_blue { quality = 1; price = 8; };
  895. class H_MilCap_dgtl { quality = 1; price = 8; };
  896. class H_MilCap_mcamo { quality = 1; price = 8; };
  897. class H_MilCap_ocamo { quality = 1; price = 8; };
  898. class H_MilCap_oucamo { quality = 1; price = 8; };
  899. class H_MilCap_rucamo { quality = 1; price = 8; };
  900.  
  901. ///////////////////////////////////////////////////////////////////////////////
  902. // Beanies
  903. ///////////////////////////////////////////////////////////////////////////////
  904. class H_Watchcap_blk { quality = 1; price = 6; };
  905. class H_Watchcap_camo { quality = 1; price = 6; };
  906. class H_Watchcap_khk { quality = 1; price = 6; };
  907. class H_Watchcap_sgg { quality = 1; price = 6; };
  908.  
  909. ///////////////////////////////////////////////////////////////////////////////
  910. // Bandannas
  911. ///////////////////////////////////////////////////////////////////////////////
  912. class H_Bandanna_camo { quality = 1; price = 4; };
  913. class H_Bandanna_cbr { quality = 1; price = 4; };
  914. class H_Bandanna_gry { quality = 1; price = 4; };
  915. class H_Bandanna_khk { quality = 1; price = 4; };
  916. class H_Bandanna_khk_hs { quality = 1; price = 4; };
  917. class H_Bandanna_mcamo { quality = 1; price = 4; };
  918. class H_Bandanna_sgg { quality = 1; price = 4; };
  919. class H_Bandanna_surfer { quality = 1; price = 4; };
  920.  
  921. ///////////////////////////////////////////////////////////////////////////////
  922. // Boonie Hats
  923. ///////////////////////////////////////////////////////////////////////////////
  924. class H_Booniehat_dgtl { quality = 1; price = 6; };
  925. class H_Booniehat_dirty { quality = 1; price = 6; };
  926. class H_Booniehat_grn { quality = 1; price = 6; };
  927. class H_Booniehat_indp { quality = 1; price = 6; };
  928. class H_Booniehat_khk { quality = 1; price = 6; };
  929. class H_Booniehat_khk_hs { quality = 1; price = 6; };
  930. class H_Booniehat_mcamo { quality = 1; price = 6; };
  931. class H_Booniehat_tan { quality = 1; price = 6; };
  932.  
  933. ///////////////////////////////////////////////////////////////////////////////
  934. // Hats
  935. ///////////////////////////////////////////////////////////////////////////////
  936. class H_Hat_blue { quality = 1; price = 6; };
  937. class H_Hat_brown { quality = 1; price = 6; };
  938. class H_Hat_camo { quality = 1; price = 6; };
  939. class H_Hat_checker { quality = 1; price = 6; };
  940. class H_Hat_grey { quality = 1; price = 6; };
  941. class H_Hat_tan { quality = 1; price = 6; };
  942. class H_StrawHat { quality = 1; price = 6; };
  943. class H_StrawHat_dark { quality = 1; price = 6; };
  944.  
  945. ///////////////////////////////////////////////////////////////////////////////
  946. // Berets
  947. ///////////////////////////////////////////////////////////////////////////////
  948. class H_Beret_02 { quality = 1; price = 6; };
  949. class H_Beret_blk { quality = 1; price = 6; };
  950. class H_Beret_blk_POLICE { quality = 1; price = 6; };
  951. class H_Beret_brn_SF { quality = 1; price = 6; };
  952. class H_Beret_Colonel { quality = 3; price = 8; };
  953. class H_Beret_grn { quality = 1; price = 6; };
  954. class H_Beret_grn_SF { quality = 1; price = 6; };
  955. class H_Beret_ocamo { quality = 1; price = 6; };
  956. class H_Beret_red { quality = 1; price = 6; };
  957.  
  958. ///////////////////////////////////////////////////////////////////////////////
  959. // Shemags
  960. ///////////////////////////////////////////////////////////////////////////////
  961. class H_Shemag_khk { quality = 1; price = 10; };
  962. class H_Shemag_olive { quality = 1; price = 10; };
  963. class H_Shemag_olive_hs { quality = 1; price = 10; };
  964. class H_Shemag_tan { quality = 1; price = 10; };
  965. class H_ShemagOpen_khk { quality = 1; price = 10; };
  966. class H_ShemagOpen_tan { quality = 1; price = 10; };
  967. class H_TurbanO_blk { quality = 1; price = 10; };
  968.  
  969. ///////////////////////////////////////////////////////////////////////////////
  970. // Light Helmets
  971. ///////////////////////////////////////////////////////////////////////////////
  972. class H_HelmetB_light { quality = 1; price = 20; };
  973. class H_HelmetB_light_black { quality = 1; price = 20; };
  974. class H_HelmetB_light_desert { quality = 1; price = 20; };
  975. class H_HelmetB_light_grass { quality = 1; price = 20; };
  976. class H_HelmetB_light_sand { quality = 1; price = 20; };
  977. class H_HelmetB_light_snakeskin { quality = 1; price = 20; };
  978.  
  979. ///////////////////////////////////////////////////////////////////////////////
  980. // Helmets
  981. ///////////////////////////////////////////////////////////////////////////////
  982. class H_HelmetIA { quality = 1; price = 40; };
  983. class H_HelmetIA_camo { quality = 1; price = 40; };
  984. class H_HelmetIA_net { quality = 1; price = 40; };
  985. class H_HelmetB { quality = 2; price = 60; };
  986. class H_HelmetB_black { quality = 2; price = 60; };
  987. class H_HelmetB_camo { quality = 3; price = 80; }; // This one is awesome!
  988. class H_HelmetB_desert { quality = 2; price = 60; };
  989. class H_HelmetB_grass { quality = 2; price = 60; };
  990. class H_HelmetB_paint { quality = 2; price = 60; };
  991. class H_HelmetB_plain_blk { quality = 2; price = 60; };
  992. class H_HelmetB_sand { quality = 2; price = 60; };
  993. class H_HelmetB_snakeskin { quality = 2; price = 60; };
  994.  
  995. ///////////////////////////////////////////////////////////////////////////////
  996. // Spec Ops Helmets
  997. ///////////////////////////////////////////////////////////////////////////////
  998. class H_HelmetSpecB { quality = 2; price = 80; };
  999. class H_HelmetSpecB_blk { quality = 2; price = 80; };
  1000. class H_HelmetSpecB_paint1 { quality = 2; price = 80; };
  1001. class H_HelmetSpecB_paint2 { quality = 2; price = 80; };
  1002.  
  1003. ///////////////////////////////////////////////////////////////////////////////
  1004. // Super Helmets
  1005. ///////////////////////////////////////////////////////////////////////////////
  1006. class H_HelmetO_ocamo { quality = 3; price = 150; };
  1007. class H_HelmetO_oucamo { quality = 3; price = 150; };
  1008. class H_HelmetSpecO_blk { quality = 3; price = 100; };
  1009. class H_HelmetSpecO_ocamo { quality = 3; price = 100; };
  1010. class H_HelmetLeaderO_ocamo { quality = 3; price = 200; };
  1011. class H_HelmetLeaderO_oucamo { quality = 3; price = 200; };
  1012.  
  1013. ///////////////////////////////////////////////////////////////////////////////
  1014. // Pointer Attachments
  1015. ///////////////////////////////////////////////////////////////////////////////
  1016. class acc_flashlight { quality = 1; price = 4; };
  1017. class acc_pointer_IR { quality = 1; price = 10; };
  1018.  
  1019. ///////////////////////////////////////////////////////////////////////////////
  1020. // Bitpod Attachments
  1021. ///////////////////////////////////////////////////////////////////////////////
  1022. class bipod_01_F_blk { quality = 1; price = 10; };
  1023. class bipod_01_F_mtp { quality = 1; price = 10; };
  1024. class bipod_01_F_snd { quality = 1; price = 10; };
  1025. class bipod_02_F_blk { quality = 1; price = 10; };
  1026. class bipod_02_F_hex { quality = 1; price = 10; };
  1027. class bipod_02_F_tan { quality = 1; price = 10; };
  1028. class bipod_03_F_blk { quality = 1; price = 10; };
  1029. class bipod_03_F_oli { quality = 1; price = 10; };
  1030.  
  1031. ///////////////////////////////////////////////////////////////////////////////
  1032. // Muzzle Attachments
  1033. ///////////////////////////////////////////////////////////////////////////////
  1034. class muzzle_snds_338_black { quality = 2; price = 50; };
  1035. class muzzle_snds_338_green { quality = 2; price = 50; };
  1036. class muzzle_snds_338_sand { quality = 2; price = 50; };
  1037. class muzzle_snds_93mmg { quality = 2; price = 50; };
  1038. class muzzle_snds_93mmg_tan { quality = 2; price = 50; };
  1039. class muzzle_snds_acp { quality = 1; price = 10; };
  1040. class muzzle_snds_B { quality = 1; price = 20; };
  1041. class muzzle_snds_H { quality = 2; price = 20; };
  1042. class muzzle_snds_H_MG { quality = 2; price = 20; };
  1043. class muzzle_snds_H_SW { quality = 2; price = 20; };
  1044. class muzzle_snds_L { quality = 1; price = 10; };
  1045. class muzzle_snds_M { quality = 1; price = 10; };
  1046.  
  1047. ///////////////////////////////////////////////////////////////////////////////
  1048. // UAVS
  1049. ///////////////////////////////////////////////////////////////////////////////
  1050. class I_UavTerminal { quality = 3; price = 750; };
  1051. class I_UAV_01_backpack_F { quality = 3; price = 3000; };
  1052.  
  1053. ///////////////////////////////////////////////////////////////////////////////
  1054. // Static MGs
  1055. ///////////////////////////////////////////////////////////////////////////////
  1056. class O_HMG_01_weapon_F { quality = 3; price = 5000; };
  1057. class O_HMG_01_support_F { quality = 3; price = 1000; };
  1058. // Does not seem to work with HMG01, only the lower version does
  1059. //class O_HMG_01_support_high_F { quality = 3; price = 5000; };
  1060.  
  1061. ///////////////////////////////////////////////////////////////////////////////
  1062. // Optic Attachments
  1063. ///////////////////////////////////////////////////////////////////////////////
  1064. class optic_Aco { quality = 1; price = 70; };
  1065. class optic_ACO_grn { quality = 1; price = 70; };
  1066. class optic_ACO_grn_smg { quality = 1; price = 70; };
  1067. class optic_Aco_smg { quality = 1; price = 70; };
  1068. class optic_AMS { quality = 3; price = 300; };
  1069. class optic_AMS_khk { quality = 3; price = 300; };
  1070. class optic_AMS_snd { quality = 3; price = 300; };
  1071. class optic_Arco { quality = 1; price = 100; };
  1072. class optic_DMS { quality = 1; price = 150; };
  1073. class optic_Hamr { quality = 3; price = 200; };
  1074. class optic_Holosight { quality = 1; price = 50; };
  1075. class optic_Holosight_smg { quality = 1; price = 50; };
  1076. class optic_KHS_blk { quality = 3; price = 300; };
  1077. class optic_KHS_hex { quality = 3; price = 300; };
  1078. class optic_KHS_old { quality = 3; price = 300; };
  1079. class optic_KHS_tan { quality = 3; price = 300; };
  1080. class optic_LRPS { quality = 2; price = 300; };
  1081. class optic_MRCO { quality = 1; price = 100; };
  1082. class optic_MRD { quality = 1; price = 10; };
  1083. class optic_Nightstalker { quality = 3; price = 1000; };
  1084. class optic_NVS { quality = 2; price = 500; };
  1085. class optic_SOS { quality = 2; price = 200; };
  1086. //class optic_tws { quality = 3; price = 1500; };
  1087. //class optic_tws_mg { quality = 3; price = 1500; };
  1088. class optic_Yorris { quality = 1; price = 10; };
  1089.  
  1090. ///////////////////////////////////////////////////////////////////////////////
  1091. // Hardware
  1092. ///////////////////////////////////////////////////////////////////////////////
  1093. class Exile_Item_Rope { quality = 1; price = 20; };
  1094. class Exile_Item_DuctTape { quality = 1; price = 300; };
  1095. class Exile_Item_ExtensionCord { quality = 1; price = 40; };
  1096. class Exile_Item_FuelCanisterEmpty { quality = 1; price = 40; };
  1097. class Exile_Item_JunkMetal { quality = 1; price = 400; };
  1098. class Exile_Item_LightBulb { quality = 1; price = 20; };
  1099. class Exile_Item_MetalBoard { quality = 1; price = 600; };
  1100. //class Exile_Item_MetalHedgehogKit { quality = 1; price = 1200; };
  1101. class Exile_Item_SafeKit { quality = 3; price = 10000; };
  1102. class Exile_Item_CodeLock { quality = 2; price = 5000; };
  1103. //class Exile_Item_Laptop { quality = 2; price = 9000; };
  1104. //class Exile_Item_BaseCameraKit { quality = 2; price = 5000; };
  1105. class Exile_Item_CamoTentKit { quality = 1; price = 250; };
  1106. class Exile_Item_MetalPole { quality = 1; price = 800; };
  1107. //class Exile_Item_MetalScrews { quality = 1; price = 100; };
  1108. //class Exile_Item_MetalWire { quality = 1; price = 100; };
  1109. //class Exile_Item_Cement { quality = 1; price = 20; };
  1110. //class Exile_Item_Sand { quality = 1; price = 20; };
  1111. //class Exile_Item_CarWheel { quality = 1; price = 1000; };
  1112.  
  1113. ///////////////////////////////////////////////////////////////////////////////
  1114. // Food
  1115. ///////////////////////////////////////////////////////////////////////////////
  1116. class Exile_Item_EMRE { quality = 3; price = 54; }; //75, 60
  1117. class Exile_Item_GloriousKnakworst { quality = 3; price = 40; }; //60, 30
  1118. class Exile_Item_Surstromming { quality = 3; price = 34; }; //55, 25
  1119. class Exile_Item_SausageGravy { quality = 3; price = 30; }; //50, 25
  1120. class Exile_Item_Catfood { quality = 2; price = 24; }; //40, 40
  1121. class Exile_Item_ChristmasTinner { quality = 3; price = 20; }; //40, 60
  1122. class Exile_Item_BBQSandwich { quality = 3; price = 20; }; //40, 60
  1123. class Exile_Item_Dogfood { quality = 2; price = 18; }; //30, 30
  1124. class Exile_Item_BeefParts { quality = 2; price = 18; }; //30, 30
  1125. class Exile_Item_Cheathas { quality = 2; price = 18; }; //30, 30
  1126. class Exile_Item_Noodles { quality = 1; price = 14; }; //25, 50
  1127. class Exile_Item_SeedAstics { quality = 1; price = 12; }; //20, 40
  1128. class Exile_Item_Raisins { quality = 1; price = 10; }; //15, 30
  1129. class Exile_Item_Moobar { quality = 1; price = 8; }; //10, 30
  1130. class Exile_Item_InstantCoffee { quality = 1; price = 20; }; //5, 10
  1131. class Exile_Item_Can_Empty { quality = 1; price = 1; sellPrice = 1; };
  1132.  
  1133. ///////////////////////////////////////////////////////////////////////////////
  1134. // Drinks
  1135. ///////////////////////////////////////////////////////////////////////////////
  1136. class Exile_Item_PlasticBottleCoffee { quality = 3; price = 40; }; //100, 60
  1137. class Exile_Item_PowerDrink { quality = 3; price = 60; }; //95, 10
  1138. class Exile_Item_PlasticBottleFreshWater { quality = 2; price = 50; sellPrice = 4; }; //80, 15
  1139. class Exile_Item_Beer { quality = 1; price = 50; }; //75, 30
  1140. class Exile_Item_EnergyDrink { quality = 1; price = 40; }; //75, 20
  1141. class Exile_Item_MountainDupe { quality = 1; price = 30; }; //50, 20
  1142. class Exile_Item_PlasticBottleEmpty { quality = 1; price = 4; };
  1143.  
  1144. ///////////////////////////////////////////////////////////////////////////////
  1145. // First Aid
  1146. ///////////////////////////////////////////////////////////////////////////////
  1147. class Exile_Item_InstaDoc { quality = 1; price = 1250; };
  1148. class Exile_Item_Vishpirin { quality = 1; price = 300; };
  1149. class Exile_Item_Bandage { quality = 1; price = 100; };
  1150. class Exile_Item_Heatpack { quality = 1; price = 50; };
  1151.  
  1152. //class Exile_Item_Defibrillator { quality = 1; price = 7500; };
  1153.  
  1154. ///////////////////////////////////////////////////////////////////////////////
  1155. // Tools
  1156. ///////////////////////////////////////////////////////////////////////////////
  1157. class Exile_Item_Matches { quality = 1; price = 60; };
  1158. class Exile_Item_CookingPot { quality = 2; price = 80; };
  1159. class Exile_Melee_Axe { quality = 1; price = 100; };
  1160. class Exile_Item_CanOpener { quality = 1; price = 80; };
  1161. class Exile_Item_Handsaw { quality = 1; price = 500; };
  1162. class Exile_Item_Pliers { quality = 1; price = 350; };
  1163. class Exile_Item_Grinder { quality = 1; price = 1250; };
  1164. //class Exile_Item_Foolbox { quality = 1; price = 4000; };
  1165. //class Exile_Item_CordlessScrewdriver { quality = 1; price = 750; };
  1166. //class Exile_Item_FireExtinguisher { quality = 1; price = 650; };
  1167. //class Exile_Item_Hammer { quality = 1; price = 600; };
  1168. //class Exile_Item_OilCanister { quality = 1; price = 1750; };
  1169. //class Exile_Item_Screwdriver { quality = 1; price = 250; };
  1170. //class Exile_Item_Shovel { quality = 1; price = 700; };
  1171. //class Exile_Item_Wrench { quality = 1; price = 250; };
  1172. //class Exile_Item_SleepingMat { quality = 1; price = 1250; };
  1173. //class Exile_Item_ToiletPaper { quality = 1; price = 5; };
  1174. //class Exile_Item_ZipTie { quality = 1; price = 250; };
  1175.  
  1176. ///////////////////////////////////////////////////////////////////////////////
  1177. // Navigation
  1178. ///////////////////////////////////////////////////////////////////////////////
  1179. class ItemWatch { quality = 1; price = 2; };
  1180. class ItemGPS { quality = 1; price = 40; };
  1181. class ItemMap { quality = 1; price = 6; };
  1182. class ItemCompass { quality = 1; price = 6; };
  1183. class ItemRadio { quality = 1; price = 40; };
  1184. class Binocular { quality = 1; price = 40; };
  1185. class Rangefinder { quality = 2; price = 200; };
  1186. class Laserdesignator { quality = 3; price = 750; };
  1187. class Laserdesignator_02 { quality = 3; price = 750; };
  1188. class Laserdesignator_03 { quality = 3; price = 750; };
  1189. class NVGoggles { quality = 2; price = 100; };
  1190. class NVGoggles_INDEP { quality = 2; price = 100; };
  1191. class NVGoggles_OPFOR { quality = 2; price = 100; };
  1192. class Exile_Item_XM8 { quality = 2; price = 20; };
  1193.  
  1194. ///////////////////////////////////////////////////////////////////////////////
  1195. // Watch out for a Walter fart! He has gas!
  1196. ///////////////////////////////////////////////////////////////////////////////
  1197. class Exile_Headgear_GasMask { quality = 3; price = 500; };
  1198.  
  1199. ///////////////////////////////////////////////////////////////////////////////
  1200. // Rebreather
  1201. ///////////////////////////////////////////////////////////////////////////////
  1202. class V_RebreatherB { quality = 2; price = 250; };
  1203. class V_RebreatherIA { quality = 2; price = 250; };
  1204. class V_RebreatherIR { quality = 2; price = 250; };
  1205.  
  1206. ///////////////////////////////////////////////////////////////////////////////
  1207. // Pilot Stuff
  1208. ///////////////////////////////////////////////////////////////////////////////
  1209. class B_Parachute { quality = 3; price = 150; };
  1210. class H_CrewHelmetHeli_B { quality = 2; price = 150; };
  1211. class H_CrewHelmetHeli_I { quality = 2; price = 150; };
  1212. class H_CrewHelmetHeli_O { quality = 2; price = 150; };
  1213. class H_HelmetCrew_I { quality = 1; price = 100; };
  1214. class H_HelmetCrew_B { quality = 1; price = 100; };
  1215. class H_HelmetCrew_O { quality = 1; price = 100; };
  1216. class H_PilotHelmetHeli_B { quality = 3; price = 100; };
  1217. class H_PilotHelmetHeli_I { quality = 3; price = 100; };
  1218. class H_PilotHelmetHeli_O { quality = 3; price = 100; };
  1219. class U_B_HeliPilotCoveralls { quality = 1; price = 80; };
  1220. class U_B_PilotCoveralls { quality = 1; price = 60; };
  1221. class U_I_HeliPilotCoveralls { quality = 1; price = 60; };
  1222. class U_I_pilotCoveralls { quality = 1; price = 60; };
  1223. class U_O_PilotCoveralls { quality = 1; price = 60; };
  1224. class H_PilotHelmetFighter_B { quality = 2; price = 150; };
  1225. class H_PilotHelmetFighter_I { quality = 2; price = 150; };
  1226. class H_PilotHelmetFighter_O { quality = 2; price = 150; };
  1227.  
  1228. ///////////////////////////////////////////////////////////////////////////////
  1229. // Backpacks
  1230. ///////////////////////////////////////////////////////////////////////////////
  1231. class B_HuntingBackpack { quality = 3; price = 70; };
  1232. class B_OutdoorPack_blk { quality = 1; price = 80; };
  1233. class B_OutdoorPack_blu { quality = 1; price = 80; };
  1234. class B_OutdoorPack_tan { quality = 1; price = 80; };
  1235. class B_AssaultPack_blk { quality = 1; price = 90; };
  1236. class B_AssaultPack_cbr { quality = 1; price = 90; };
  1237. class B_AssaultPack_dgtl { quality = 1; price = 90; };
  1238. class B_AssaultPack_khk { quality = 1; price = 90; };
  1239. class B_AssaultPack_mcamo { quality = 1; price = 90; };
  1240. class B_AssaultPack_rgr { quality = 1; price = 90; };
  1241. class B_AssaultPack_sgg { quality = 1; price = 90; };
  1242. class B_FieldPack_blk { quality = 2; price = 120; };
  1243. class B_FieldPack_cbr { quality = 2; price = 120; };
  1244. class B_FieldPack_ocamo { quality = 2; price = 120; };
  1245. class B_FieldPack_oucamo { quality = 2; price = 120; };
  1246. class B_TacticalPack_blk { quality = 2; price = 150; };
  1247. class B_TacticalPack_rgr { quality = 2; price = 150; };
  1248. class B_TacticalPack_ocamo { quality = 2; price = 150; };
  1249. class B_TacticalPack_mcamo { quality = 2; price = 150; };
  1250. class B_TacticalPack_oli { quality = 2; price = 150; };
  1251. class B_Kitbag_cbr { quality = 3; price = 200; };
  1252. class B_Kitbag_mcamo { quality = 3; price = 200; };
  1253. class B_Kitbag_sgg { quality = 3; price = 200; };
  1254. class B_Bergen_blk { quality = 2; price = 200; };
  1255. class B_Bergen_mcamo { quality = 2; price = 200; };
  1256. class B_Bergen_rgr { quality = 2; price = 200; };
  1257. class B_Bergen_sgg { quality = 2; price = 200; };
  1258. class B_Carryall_cbr { quality = 3; price = 300; };
  1259. class B_Carryall_khk { quality = 3; price = 300; };
  1260. class B_Carryall_mcamo { quality = 3; price = 300; };
  1261. class B_Carryall_ocamo { quality = 3; price = 300; };
  1262. class B_Carryall_oli { quality = 3; price = 300; };
  1263. class B_Carryall_oucamo { quality = 3; price = 300; };
  1264.  
  1265. ///////////////////////////////////////////////////////////////////////////////
  1266. // Ammunition
  1267. ///////////////////////////////////////////////////////////////////////////////
  1268. class 100Rnd_65x39_caseless_mag { quality = 1; price = 30; };
  1269. class 100Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 40; };
  1270. class 10Rnd_127x54_Mag { quality = 1; price = 30; };
  1271. // Broken in Arma
  1272. class 10Rnd_338_Mag { quality = 1; price = 30; };
  1273.  
  1274. class 10Rnd_762x54_Mag { quality = 1; price = 30; };
  1275. //class 10Rnd_762x51_Mag { quality = 1; price = 30; };
  1276. class 10Rnd_93x64_DMR_05_Mag { quality = 1; price = 40; };
  1277. class 11Rnd_45ACP_Mag { quality = 1; price = 8; };
  1278. class 150Rnd_762x54_Box { quality = 1; price = 20; };
  1279. class 150Rnd_762x54_Box_Tracer { quality = 2; price = 30; };
  1280. class 16Rnd_9x21_Mag { quality = 1; price = 20; };
  1281. class 200Rnd_65x39_cased_Box { quality = 1; price = 30; };
  1282. class 200Rnd_65x39_cased_Box_Tracer { quality = 2; price = 30; };
  1283. class 150Rnd_93x64_Mag { quality = 2; price = 50; };
  1284. class 130Rnd_338_Mag { quality = 2; price = 40; };
  1285. class 20Rnd_556x45_UW_mag { quality = 1; price = 20; };
  1286. class 20Rnd_762x51_Mag { quality = 1; price = 20; };
  1287. class 30Rnd_45ACP_Mag_SMG_01 { quality = 1; price = 10; };
  1288. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green { quality = 2; price = 10; };
  1289. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow { quality = 2; price = 10; };
  1290. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red { quality = 2; price = 10; };
  1291. class 30Rnd_556x45_Stanag { quality = 1; price = 20; };
  1292. class 30Rnd_556x45_Stanag_Tracer_Green { quality = 2; price = 20; };
  1293. class 30Rnd_556x45_Stanag_green { quality = 2; price = 20; };
  1294. class 30Rnd_556x45_Stanag_Tracer_Red { quality = 2; price = 20; };
  1295. class 30Rnd_556x45_Stanag_Tracer_Yellow { quality = 2; price = 20; };
  1296. class 30Rnd_556x45_Stanag_red { quality = 2; price = 20; };
  1297. class 30Rnd_65x39_caseless_green { quality = 1; price = 20; };
  1298. class 30Rnd_65x39_caseless_green_mag_Tracer { quality = 2; price = 30; };
  1299. class 30Rnd_65x39_caseless_mag { quality = 1; price = 20; };
  1300. class 30Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 30; };
  1301. class 30Rnd_9x21_Mag { quality = 1; price = 40; };
  1302. class 5Rnd_127x108_APDS_Mag { quality = 2; price = 50; };
  1303. class 5Rnd_127x108_Mag { quality = 1; price = 40; };
  1304. class 6Rnd_45ACP_Cylinder { quality = 1; price = 8; };
  1305. class 6Rnd_GreenSignal_F { quality = 9000; price = 30; };
  1306. class 6Rnd_RedSignal_F { quality = 9000; price = 30; };
  1307. class 7Rnd_408_Mag { quality = 1; price = 10; };
  1308. class 9Rnd_45ACP_Mag { quality = 1; price = 6; };
  1309.  
  1310. ///////////////////////////////////////////////////////////////////////////////
  1311. // Flares
  1312. ///////////////////////////////////////////////////////////////////////////////
  1313. class Chemlight_blue { quality = 1; price = 2; };
  1314. class Chemlight_green { quality = 1; price = 2; };
  1315. class Chemlight_red { quality = 1; price = 2; };
  1316. class FlareGreen_F { quality = 1; price = 6; };
  1317. class FlareRed_F { quality = 1; price = 6; };
  1318. class FlareWhite_F { quality = 1; price = 6; };
  1319. class FlareYellow_F { quality = 1; price = 6; };
  1320. class UGL_FlareGreen_F { quality = 2; price = 8; };
  1321. class UGL_FlareRed_F { quality = 2; price = 8; };
  1322. class UGL_FlareWhite_F { quality = 2; price = 8; };
  1323. class UGL_FlareYellow_F { quality = 2; price = 8; };
  1324. class 3Rnd_UGL_FlareGreen_F { quality = 3; price = 8*3; };
  1325. class 3Rnd_UGL_FlareRed_F { quality = 3; price = 8*3; };
  1326. class 3Rnd_UGL_FlareWhite_F { quality = 3; price = 8*3; };
  1327. class 3Rnd_UGL_FlareYellow_F { quality = 3; price = 8*3; };
  1328.  
  1329. ///////////////////////////////////////////////////////////////////////////////
  1330. // Smokes
  1331. ///////////////////////////////////////////////////////////////////////////////
  1332. class SmokeShell { quality = 1; price = 6; };
  1333. class SmokeShellBlue { quality = 1; price = 6; };
  1334. class SmokeShellGreen { quality = 1; price = 6; };
  1335. class SmokeShellOrange { quality = 1; price = 6; };
  1336. class SmokeShellPurple { quality = 1; price = 6; };
  1337. class SmokeShellRed { quality = 1; price = 6; };
  1338. class SmokeShellYellow { quality = 1; price = 6; };
  1339. class 1Rnd_Smoke_Grenade_shell { quality = 2; price = 8; };
  1340. class 1Rnd_SmokeBlue_Grenade_shell { quality = 2; price = 8; };
  1341. class 1Rnd_SmokeGreen_Grenade_shell { quality = 2; price = 8; };
  1342. class 1Rnd_SmokeOrange_Grenade_shell { quality = 2; price = 8; };
  1343. class 1Rnd_SmokePurple_Grenade_shell { quality = 2; price = 8; };
  1344. class 1Rnd_SmokeRed_Grenade_shell { quality = 2; price = 8; };
  1345. class 1Rnd_SmokeYellow_Grenade_shell { quality = 2; price = 8; };
  1346. class 3Rnd_Smoke_Grenade_shell { quality = 3; price = 8*3; };
  1347. class 3Rnd_SmokeBlue_Grenade_shell { quality = 3; price = 8*3; };
  1348. class 3Rnd_SmokeGreen_Grenade_shell { quality = 3; price = 8*3; };
  1349. class 3Rnd_SmokeOrange_Grenade_shell { quality = 3; price = 8*3; };
  1350. class 3Rnd_SmokePurple_Grenade_shell { quality = 3; price = 8*3; };
  1351. class 3Rnd_SmokeRed_Grenade_shell { quality = 3; price = 8*3; };
  1352. class 3Rnd_SmokeYellow_Grenade_shell { quality = 3; price = 8*3; };
  1353.  
  1354. ///////////////////////////////////////////////////////////////////////////////
  1355. // Explosives
  1356. ///////////////////////////////////////////////////////////////////////////////
  1357. class HandGrenade { quality = 3; price = 40; };
  1358. class MiniGrenade { quality = 2; price = 30; };
  1359. class B_IR_Grenade { quality = 1; price = 50; };
  1360. class O_IR_Grenade { quality = 1; price = 50; };
  1361. class I_IR_Grenade { quality = 1; price = 50; };
  1362. class 1Rnd_HE_Grenade_shell { quality = 2; price = 70; };
  1363. class 3Rnd_HE_Grenade_shell { quality = 3; price = 70*3; };
  1364. class APERSBoundingMine_Range_Mag { quality = 3; price = 500; };
  1365. class APERSMine_Range_Mag { quality = 3; price = 600; };
  1366. class APERSTripMine_Wire_Mag { quality = 3; price = 300; };
  1367. class ClaymoreDirectionalMine_Remote_Mag { quality = 3; price = 350; };
  1368. class DemoCharge_Remote_Mag { quality = 3; price = 700; };
  1369. class IEDLandBig_Remote_Mag { quality = 3; price = 600; };
  1370. class IEDLandSmall_Remote_Mag { quality = 3; price = 300; };
  1371. class IEDUrbanBig_Remote_Mag { quality = 3; price = 800; };
  1372. class IEDUrbanSmall_Remote_Mag { quality = 3; price = 400; };
  1373. class SatchelCharge_Remote_Mag { quality = 3; price = 1000; };
  1374. class SLAMDirectionalMine_Wire_Mag { quality = 3; price = 700; };
  1375.  
  1376. ///////////////////////////////////////////////////////////////////////////////
  1377. // Pistols
  1378. ///////////////////////////////////////////////////////////////////////////////
  1379. class hgun_ACPC2_F { quality = 1; price = 50; };
  1380. class hgun_P07_F { quality = 1; price = 50; };
  1381. class hgun_Pistol_heavy_01_F { quality = 2; price = 80; };
  1382. class hgun_Pistol_heavy_02_F { quality = 2; price = 80; };
  1383. class hgun_Pistol_Signal_F { quality = 9000; price = 100; };
  1384. class hgun_Rook40_F { quality = 1; price = 50; };
  1385.  
  1386. ///////////////////////////////////////////////////////////////////////////////
  1387. // Sub Machine Guns
  1388. ///////////////////////////////////////////////////////////////////////////////
  1389. class hgun_PDW2000_F { quality = 1; price = 100; };
  1390. class SMG_01_F { quality = 1; price = 150; };
  1391. class SMG_02_F { quality = 1; price = 150; };
  1392.  
  1393. ///////////////////////////////////////////////////////////////////////////////
  1394. // Light Machine Guns
  1395. ///////////////////////////////////////////////////////////////////////////////
  1396. class arifle_MX_SW_Black_F { quality = 2; price = 250; };
  1397. class arifle_MX_SW_F { quality = 2; price = 250; };
  1398. class LMG_Mk200_F { quality = 2; price = 300; };
  1399. class LMG_Zafir_F { quality = 2; price = 350; };
  1400. class MMG_01_hex_F { quality = 3; price = 800; };
  1401. class MMG_01_tan_F { quality = 3; price = 800; };
  1402. class MMG_02_black_F { quality = 3; price = 450; };
  1403. class MMG_02_camo_F { quality = 3; price = 450; };
  1404. class MMG_02_sand_F { quality = 3; price = 450; };
  1405.  
  1406. ///////////////////////////////////////////////////////////////////////////////
  1407. // Assault Rifles
  1408. ///////////////////////////////////////////////////////////////////////////////
  1409. class arifle_Katiba_C_F { quality = 1; price = 150; };
  1410. class arifle_Katiba_F { quality = 1; price = 150; };
  1411. class arifle_Katiba_GL_F { quality = 2; price = 200; };
  1412. class arifle_Mk20_F { quality = 1; price = 150; };
  1413. class arifle_Mk20_GL_F { quality = 2; price = 200; };
  1414. class arifle_Mk20_GL_plain_F { quality = 2; price = 200; };
  1415. class arifle_Mk20_plain_F { quality = 1; price = 150; };
  1416. class arifle_Mk20C_F { quality = 1; price = 150; };
  1417. class arifle_Mk20C_plain_F { quality = 1; price = 150; };
  1418. class arifle_MX_Black_F { quality = 1; price = 450; };
  1419. class arifle_MX_F { quality = 1; price = 450; };
  1420. class arifle_MX_GL_Black_F { quality = 2; price = 450; };
  1421. class arifle_MX_GL_F { quality = 2; price = 450; };
  1422. class arifle_MXC_Black_F { quality = 1; price = 350; };
  1423. class arifle_MXC_F { quality = 1; price = 350; };
  1424. class arifle_SDAR_F { quality = 3; price = 650; };
  1425. class arifle_TRG20_F { quality = 1; price = 250; };
  1426. class arifle_TRG21_F { quality = 1; price = 250; };
  1427. class arifle_TRG21_GL_F { quality = 2; price = 350; };
  1428.  
  1429. ///////////////////////////////////////////////////////////////////////////////
  1430. // Sniper Rifles
  1431. ///////////////////////////////////////////////////////////////////////////////
  1432. class arifle_MXM_Black_F { quality = 1; price = 550; };
  1433. class arifle_MXM_F { quality = 1; price = 550; };
  1434. class srifle_DMR_01_F { quality = 2; price = 600; };
  1435. class srifle_DMR_02_camo_F { quality = 3; price = 800; };
  1436. class srifle_DMR_02_F { quality = 3; price = 800; };
  1437. class srifle_DMR_02_sniper_F { quality = 3; price = 800; };
  1438. class srifle_DMR_03_F { quality = 3; price = 750; };
  1439. class srifle_DMR_03_khaki_F { quality = 3; price = 750; };
  1440. class srifle_DMR_03_multicam_F { quality = 3; price = 750; };
  1441. class srifle_DMR_03_tan_F { quality = 3; price = 750; };
  1442. class srifle_DMR_03_woodland_F { quality = 3; price = 750; };
  1443. class srifle_DMR_04_F { quality = 3; price = 700; };
  1444. class srifle_DMR_04_Tan_F { quality = 3; price = 700; };
  1445. class srifle_DMR_05_blk_F { quality = 3; price = 850; };
  1446. class srifle_DMR_05_hex_F { quality = 3; price = 850; };
  1447. class srifle_DMR_05_tan_f { quality = 3; price = 850; };
  1448. class srifle_DMR_06_camo_F { quality = 3; price = 800; };
  1449. class srifle_DMR_06_olive_F { quality = 3; price = 800; };
  1450. class srifle_EBR_F { quality = 2; price = 700; };
  1451. class srifle_GM6_camo_F { quality = 3; price = 900; };
  1452. class srifle_GM6_F { quality = 3; price = 900; };
  1453. class srifle_LRR_camo_F { quality = 3; price = 850; };
  1454. class srifle_LRR_F { quality = 3; price = 850; };
  1455.  
  1456. ///////////////////////////////////////////////////////////////////////////////
  1457. // BIKES
  1458. ///////////////////////////////////////////////////////////////////////////////
  1459. class Exile_Bike_OldBike { quality = 1; price = 40; };
  1460. class Exile_Bike_MountainBike { quality = 1; price = 50; };
  1461.  
  1462. ///////////////////////////////////////////////////////////////////////////////
  1463. // QUAD BIKES
  1464. ///////////////////////////////////////////////////////////////////////////////
  1465. class Exile_Bike_QuadBike_Black { quality = 1; price = 2500; };
  1466. class Exile_Bike_QuadBike_Blue { quality = 1; price = 2500; };
  1467. class Exile_Bike_QuadBike_Red { quality = 1; price = 2500; };
  1468. class Exile_Bike_QuadBike_White { quality = 1; price = 2500; };
  1469. class Exile_Bike_QuadBike_Nato { quality = 1; price = 2500; };
  1470. class Exile_Bike_QuadBike_Csat { quality = 1; price = 2500; };
  1471. class Exile_Bike_QuadBike_Fia { quality = 1; price = 2500; };
  1472. class Exile_Bike_QuadBike_Guerilla01 { quality = 1; price = 2500; };
  1473. class Exile_Bike_QuadBike_Guerilla02 { quality = 1; price = 2500; };
  1474.  
  1475. ///////////////////////////////////////////////////////////////////////////////
  1476. // KARTS
  1477. ///////////////////////////////////////////////////////////////////////////////
  1478. class Exile_Car_Kart_BluKing { quality = 1; price = 1100; };
  1479. class Exile_Car_Kart_RedStone { quality = 1; price = 1100; };
  1480. class Exile_Car_Kart_Vrana { quality = 1; price = 1100; };
  1481. class Exile_Car_Kart_Green { quality = 1; price = 1100; };
  1482. class Exile_Car_Kart_Blue { quality = 1; price = 1100; };
  1483. class Exile_Car_Kart_Orange { quality = 1; price = 1100; };
  1484. class Exile_Car_Kart_White { quality = 1; price = 1100; };
  1485. class Exile_Car_Kart_Yellow { quality = 1; price = 1100; };
  1486. class Exile_Car_Kart_Black { quality = 1; price = 1100; };
  1487.  
  1488. ///////////////////////////////////////////////////////////////////////////////
  1489. // MOTOR BOATS
  1490. ///////////////////////////////////////////////////////////////////////////////
  1491. class Exile_Boat_MotorBoat_Police { quality = 1; price = 700; };
  1492. class Exile_Boat_MotorBoat_Orange { quality = 1; price = 700; };
  1493. class Exile_Boat_MotorBoat_White { quality = 1; price = 700; };
  1494.  
  1495. ///////////////////////////////////////////////////////////////////////////////
  1496. // RUBBER DUCKS
  1497. ///////////////////////////////////////////////////////////////////////////////
  1498. class Exile_Boat_RubberDuck_CSAT { quality = 1; price = 500; };
  1499. class Exile_Boat_RubberDuck_Digital { quality = 1; price = 500; };
  1500. class Exile_Boat_RubberDuck_Orange { quality = 1; price = 500; };
  1501. class Exile_Boat_RubberDuck_Blue { quality = 1; price = 500; };
  1502. class Exile_Boat_RubberDuck_Black { quality = 1; price = 500; };
  1503.  
  1504. ///////////////////////////////////////////////////////////////////////////////
  1505. // SDV
  1506. ///////////////////////////////////////////////////////////////////////////////
  1507. class Exile_Boat_SDV_CSAT { quality = 1; price = 11000; };
  1508. class Exile_Boat_SDV_Digital { quality = 1; price = 11000; };
  1509. class Exile_Boat_SDV_Grey { quality = 1; price = 11000; };
  1510.  
  1511. ///////////////////////////////////////////////////////////////////////////////
  1512. // UH-1H Huey
  1513. ///////////////////////////////////////////////////////////////////////////////
  1514. class Exile_Chopper_Huey_Green { quality = 1; price = 21000; };
  1515. class Exile_Chopper_Huey_Desert { quality = 1; price = 21000; };
  1516. class Exile_Chopper_Huey_Armed_Green { quality = 1; price = 25000; };
  1517. class Exile_Chopper_Huey_Armed_Desert { quality = 1; price = 25000; };
  1518.  
  1519. ///////////////////////////////////////////////////////////////////////////////
  1520. // Hellcat
  1521. ///////////////////////////////////////////////////////////////////////////////
  1522. class Exile_Chopper_Hellcat_Green { quality = 1; price = 27500; };
  1523. class Exile_Chopper_Hellcat_FIA { quality = 1; price = 27500; };
  1524.  
  1525. ///////////////////////////////////////////////////////////////////////////////
  1526. // Hummingbird
  1527. ///////////////////////////////////////////////////////////////////////////////
  1528. class Exile_Chopper_Hummingbird_Green { quality = 1; price = 23000; };
  1529.  
  1530. ///////////////////////////////////////////////////////////////////////////////
  1531. // Hummingbird (Civillian)
  1532. ///////////////////////////////////////////////////////////////////////////////
  1533. class Exile_Chopper_Hummingbird_Civillian_Blue { quality = 1; price = 17000; };
  1534. class Exile_Chopper_Hummingbird_Civillian_Red { quality = 1; price = 17000; };
  1535. class Exile_Chopper_Hummingbird_Civillian_ION { quality = 1; price = 17000; };
  1536. class Exile_Chopper_Hummingbird_Civillian_BlueLine { quality = 1; price = 17000; };
  1537. class Exile_Chopper_Hummingbird_Civillian_Digital { quality = 1; price = 17000; };
  1538. class Exile_Chopper_Hummingbird_Civillian_Elliptical { quality = 1; price = 17000; };
  1539. class Exile_Chopper_Hummingbird_Civillian_Furious { quality = 1; price = 17000; };
  1540. class Exile_Chopper_Hummingbird_Civillian_GrayWatcher { quality = 1; price = 17000; };
  1541. class Exile_Chopper_Hummingbird_Civillian_Jeans { quality = 1; price = 17000; };
  1542. class Exile_Chopper_Hummingbird_Civillian_Light { quality = 1; price = 17000; };
  1543. class Exile_Chopper_Hummingbird_Civillian_Shadow { quality = 1; price = 17000; };
  1544. class Exile_Chopper_Hummingbird_Civillian_Sheriff { quality = 1; price = 17000; };
  1545. class Exile_Chopper_Hummingbird_Civillian_Speedy { quality = 1; price = 17000; };
  1546. class Exile_Chopper_Hummingbird_Civillian_Sunset { quality = 1; price = 17000; };
  1547. class Exile_Chopper_Hummingbird_Civillian_Vrana { quality = 1; price = 17000; };
  1548. class Exile_Chopper_Hummingbird_Civillian_Wasp { quality = 1; price = 17000; };
  1549. class Exile_Chopper_Hummingbird_Civillian_Wave { quality = 1; price = 17000; };
  1550.  
  1551. ///////////////////////////////////////////////////////////////////////////////
  1552. // Huron
  1553. ///////////////////////////////////////////////////////////////////////////////
  1554. class Exile_Chopper_Huron_Black { quality = 1; price = 50000; };
  1555. class Exile_Chopper_Huron_Green { quality = 1; price = 50000; };
  1556.  
  1557. ///////////////////////////////////////////////////////////////////////////////
  1558. // Mohawk
  1559. ///////////////////////////////////////////////////////////////////////////////
  1560. class Exile_Chopper_Mohawk_FIA { quality = 1; price = 45000; };
  1561.  
  1562. ///////////////////////////////////////////////////////////////////////////////
  1563. // Orca
  1564. ///////////////////////////////////////////////////////////////////////////////
  1565. class Exile_Chopper_Orca_CSAT { quality = 1; price = 28000; };
  1566. class Exile_Chopper_Orca_Black { quality = 1; price = 28000; };
  1567. class Exile_Chopper_Orca_BlackCustom { quality = 1; price = 28000; };
  1568.  
  1569. ///////////////////////////////////////////////////////////////////////////////
  1570. // Taru
  1571. ///////////////////////////////////////////////////////////////////////////////
  1572. class Exile_Chopper_Taru_Transport_CSAT { quality = 1; price = 17000; };
  1573. class Exile_Chopper_Taru_Transport_Black { quality = 1; price = 17000; };
  1574.  
  1575. class Exile_Chopper_Taru_CSAT { quality = 1; price = 33000; };
  1576. class Exile_Chopper_Taru_Black { quality = 1; price = 33000; };
  1577.  
  1578. class Exile_Chopper_Taru_Covered_CSAT { quality = 1; price = 43000; };
  1579. class Exile_Chopper_Taru_Covered_Black { quality = 1; price = 43000; };
  1580.  
  1581. ///////////////////////////////////////////////////////////////////////////////
  1582. // Cessna
  1583. ///////////////////////////////////////////////////////////////////////////////
  1584. class Exile_Plane_Cessna { quality = 1; price = 16500; };
  1585.  
  1586. ///////////////////////////////////////////////////////////////////////////////
  1587. // Hatchback
  1588. ///////////////////////////////////////////////////////////////////////////////
  1589. class Exile_Car_Hatchback_Beige { quality = 1; price = 12000; };
  1590. class Exile_Car_Hatchback_Green { quality = 1; price = 12000; };
  1591. class Exile_Car_Hatchback_Blue { quality = 1; price = 12000; };
  1592. class Exile_Car_Hatchback_BlueCustom { quality = 1; price = 12000; };
  1593. class Exile_Car_Hatchback_BeigeCustom { quality = 1; price = 12000; };
  1594. class Exile_Car_Hatchback_Yellow { quality = 1; price = 12000; };
  1595. class Exile_Car_Hatchback_Grey { quality = 1; price = 12000; };
  1596. class Exile_Car_Hatchback_Black { quality = 1; price = 12000; };
  1597. class Exile_Car_Hatchback_Dark { quality = 1; price = 12000; };
  1598. class Exile_Car_Hatchback_Rusty1 { quality = 1; price = 12000; };
  1599. class Exile_Car_Hatchback_Rusty2 { quality = 1; price = 12000; };
  1600. class Exile_Car_Hatchback_Rusty3 { quality = 1; price = 12000; };
  1601.  
  1602. ///////////////////////////////////////////////////////////////////////////////
  1603. // Ikarus
  1604. ///////////////////////////////////////////////////////////////////////////////
  1605. class Exile_Car_Ikarus_Blue { quality = 1; price = 17000; };
  1606. class Exile_Car_Ikarus_Red { quality = 1; price = 17000; };
  1607. class Exile_Car_Ikarus_Party { quality = 1; price = 17000; };
  1608.  
  1609. ///////////////////////////////////////////////////////////////////////////////
  1610. // Ural (Open)
  1611. ///////////////////////////////////////////////////////////////////////////////
  1612. class Exile_Car_Ural_Open_Blue { quality = 1; price = 25000; };
  1613. class Exile_Car_Ural_Open_Yellow { quality = 1; price = 25000; };
  1614. class Exile_Car_Ural_Open_Worker { quality = 1; price = 25000; };
  1615. class Exile_Car_Ural_Open_Military { quality = 1; price = 25000; };
  1616.  
  1617. ///////////////////////////////////////////////////////////////////////////////
  1618. // Ural (Covered)
  1619. ///////////////////////////////////////////////////////////////////////////////
  1620. class Exile_Car_Ural_Covered_Blue { quality = 1; price = 28000; };
  1621. class Exile_Car_Ural_Covered_Yellow { quality = 1; price = 28000; };
  1622. class Exile_Car_Ural_Covered_Worker { quality = 1; price = 28000; };
  1623. class Exile_Car_Ural_Covered_Military { quality = 1; price = 28000; };
  1624.  
  1625. ///////////////////////////////////////////////////////////////////////////////
  1626. // SUVXL
  1627. ///////////////////////////////////////////////////////////////////////////////
  1628. class Exile_Car_SUVXL_Black { quality = 1; price = 20000; };
  1629.  
  1630. ///////////////////////////////////////////////////////////////////////////////
  1631. // Tractor
  1632. ///////////////////////////////////////////////////////////////////////////////
  1633. class Exile_Car_Tractor_Red { quality = 1; price = 2000; };
  1634.  
  1635. ///////////////////////////////////////////////////////////////////////////////
  1636. // Tractor (Old)
  1637. ///////////////////////////////////////////////////////////////////////////////
  1638. class Exile_Car_OldTractor_Red { quality = 1; price = 1200; };
  1639.  
  1640. ///////////////////////////////////////////////////////////////////////////////
  1641. // Tow Tractor
  1642. ///////////////////////////////////////////////////////////////////////////////
  1643. class Exile_Car_TowTractor_White { quality = 1; price = 1800; };
  1644.  
  1645. ///////////////////////////////////////////////////////////////////////////////
  1646. // Octavius
  1647. ///////////////////////////////////////////////////////////////////////////////
  1648. class Exile_Car_Octavius_White { quality = 1; price = 6000; };
  1649. class Exile_Car_Octavius_Black { quality = 1; price = 6000; };
  1650.  
  1651. ///////////////////////////////////////////////////////////////////////////////
  1652. // UAZ
  1653. ///////////////////////////////////////////////////////////////////////////////
  1654. class Exile_Car_UAZ_Green { quality = 1; price = 7000; };
  1655.  
  1656. ///////////////////////////////////////////////////////////////////////////////
  1657. // UAZ (Open)
  1658. ///////////////////////////////////////////////////////////////////////////////
  1659. class Exile_Car_UAZ_Open_Green { quality = 1; price = 8000; };
  1660.  
  1661. ///////////////////////////////////////////////////////////////////////////////
  1662. // Land Rover
  1663. ///////////////////////////////////////////////////////////////////////////////
  1664. class Exile_Car_LandRover_Red { quality = 1; price = 11000; };
  1665. class Exile_Car_LandRover_Urban { quality = 1; price = 11000; };
  1666. class Exile_Car_LandRover_Green { quality = 1; price = 11000; };
  1667. class Exile_Car_LandRover_Sand { quality = 1; price = 11000; };
  1668. class Exile_Car_LandRover_Desert { quality = 1; price = 11000; };
  1669.  
  1670. ///////////////////////////////////////////////////////////////////////////////
  1671. // Land Rover (Ambulance)
  1672. ///////////////////////////////////////////////////////////////////////////////
  1673. class Exile_Car_LandRover_Ambulance_Green { quality = 1; price = 12000; };
  1674. class Exile_Car_LandRover_Ambulance_Desert { quality = 1; price = 12000; };
  1675. class Exile_Car_LandRover_Ambulance_Sand { quality = 1; price = 12000; };
  1676.  
  1677. ///////////////////////////////////////////////////////////////////////////////
  1678. // Lada
  1679. ///////////////////////////////////////////////////////////////////////////////
  1680. class Exile_Car_Lada_Green { quality = 1; price = 6000; };
  1681. class Exile_Car_Lada_Taxi { quality = 1; price = 6000; };
  1682. class Exile_Car_Lada_Red { quality = 1; price = 6000; };
  1683. class Exile_Car_Lada_White { quality = 1; price = 6000; };
  1684. class Exile_Car_Lada_Hipster { quality = 1; price = 6000; };
  1685.  
  1686. ///////////////////////////////////////////////////////////////////////////////
  1687. // Volha
  1688. ///////////////////////////////////////////////////////////////////////////////
  1689. class Exile_Car_Volha_Blue { quality = 1; price = 6000; };
  1690. class Exile_Car_Volha_White { quality = 1; price = 6000; };
  1691. class Exile_Car_Volha_Black { quality = 1; price = 6000; };
  1692.  
  1693. ///////////////////////////////////////////////////////////////////////////////
  1694. // Hatchback (Sport)
  1695. ///////////////////////////////////////////////////////////////////////////////
  1696. class Exile_Car_Hatchback_Sport_Red { quality = 1; price = 14000; };
  1697. class Exile_Car_Hatchback_Sport_Blue { quality = 1; price = 14000; };
  1698. class Exile_Car_Hatchback_Sport_Orange { quality = 1; price = 14000; };
  1699. class Exile_Car_Hatchback_Sport_White { quality = 1; price = 14000; };
  1700. class Exile_Car_Hatchback_Sport_Beige { quality = 1; price = 14000; };
  1701. class Exile_Car_Hatchback_Sport_Green { quality = 1; price = 14000; };
  1702.  
  1703. ///////////////////////////////////////////////////////////////////////////////
  1704. // HEMMT
  1705. ///////////////////////////////////////////////////////////////////////////////
  1706. class Exile_Car_HEMMT { quality = 1; price = 48000; };
  1707.  
  1708. ///////////////////////////////////////////////////////////////////////////////
  1709. // Hunter
  1710. ///////////////////////////////////////////////////////////////////////////////
  1711. class Exile_Car_Hunter { quality = 1; price = 26500; };
  1712.  
  1713. ///////////////////////////////////////////////////////////////////////////////
  1714. // Ifrit
  1715. ///////////////////////////////////////////////////////////////////////////////
  1716. class Exile_Car_Ifrit { quality = 1; price = 23000; };
  1717.  
  1718. ///////////////////////////////////////////////////////////////////////////////
  1719. // Offroad
  1720. ///////////////////////////////////////////////////////////////////////////////
  1721. class Exile_Car_Offroad_Red { quality = 1; price = 16000; };
  1722. class Exile_Car_Offroad_Beige { quality = 1; price = 16000; };
  1723. class Exile_Car_Offroad_White { quality = 1; price = 16000; };
  1724. class Exile_Car_Offroad_Blue { quality = 1; price = 16000; };
  1725. class Exile_Car_Offroad_DarkRed { quality = 1; price = 16000; };
  1726. class Exile_Car_Offroad_BlueCustom { quality = 1; price = 16000; };
  1727. class Exile_Car_Offroad_Guerilla01 { quality = 1; price = 16000; };
  1728. class Exile_Car_Offroad_Guerilla02 { quality = 1; price = 16000; };
  1729. class Exile_Car_Offroad_Guerilla03 { quality = 1; price = 16000; };
  1730. class Exile_Car_Offroad_Guerilla04 { quality = 1; price = 16000; };
  1731. class Exile_Car_Offroad_Guerilla05 { quality = 1; price = 16000; };
  1732. class Exile_Car_Offroad_Guerilla06 { quality = 1; price = 16000; };
  1733. class Exile_Car_Offroad_Guerilla07 { quality = 1; price = 16000; };
  1734. class Exile_Car_Offroad_Guerilla08 { quality = 1; price = 16000; };
  1735. class Exile_Car_Offroad_Guerilla09 { quality = 1; price = 16000; };
  1736. class Exile_Car_Offroad_Guerilla10 { quality = 1; price = 16000; };
  1737. class Exile_Car_Offroad_Guerilla11 { quality = 1; price = 16000; };
  1738. class Exile_Car_Offroad_Guerilla12 { quality = 1; price = 16000; };
  1739. class Exile_Car_Offroad_Rusty1 { quality = 1; price = 16000; };
  1740. class Exile_Car_Offroad_Rusty2 { quality = 1; price = 16000; };
  1741. class Exile_Car_Offroad_Rusty3 { quality = 1; price = 16000; };
  1742.  
  1743. ///////////////////////////////////////////////////////////////////////////////
  1744. // Offroad (Armed)
  1745. ///////////////////////////////////////////////////////////////////////////////
  1746. class Exile_Car_Offroad_Armed_Guerilla01 { quality = 1; price = 25000; };
  1747. class Exile_Car_Offroad_Armed_Guerilla02 { quality = 1; price = 25000; };
  1748. class Exile_Car_Offroad_Armed_Guerilla03 { quality = 1; price = 25000; };
  1749. class Exile_Car_Offroad_Armed_Guerilla04 { quality = 1; price = 25000; };
  1750. class Exile_Car_Offroad_Armed_Guerilla05 { quality = 1; price = 25000; };
  1751. class Exile_Car_Offroad_Armed_Guerilla06 { quality = 1; price = 25000; };
  1752. class Exile_Car_Offroad_Armed_Guerilla07 { quality = 1; price = 25000; };
  1753. class Exile_Car_Offroad_Armed_Guerilla08 { quality = 1; price = 25000; };
  1754. class Exile_Car_Offroad_Armed_Guerilla09 { quality = 1; price = 25000; };
  1755. class Exile_Car_Offroad_Armed_Guerilla10 { quality = 1; price = 25000; };
  1756. class Exile_Car_Offroad_Armed_Guerilla11 { quality = 1; price = 25000; };
  1757. class Exile_Car_Offroad_Armed_Guerilla12 { quality = 1; price = 25000; };
  1758.  
  1759. ///////////////////////////////////////////////////////////////////////////////
  1760. // Offroad (Repair)
  1761. ///////////////////////////////////////////////////////////////////////////////
  1762. class Exile_Car_Offroad_Repair_Civillian { quality = 1; price = 12500; };
  1763. class Exile_Car_Offroad_Repair_Red { quality = 1; price = 12500; };
  1764. class Exile_Car_Offroad_Repair_Beige { quality = 1; price = 12500; };
  1765. class Exile_Car_Offroad_Repair_White { quality = 1; price = 12500; };
  1766. class Exile_Car_Offroad_Repair_Blue { quality = 1; price = 12500; };
  1767. class Exile_Car_Offroad_Repair_DarkRed { quality = 1; price = 12500; };
  1768. class Exile_Car_Offroad_Repair_BlueCustom { quality = 1; price = 12500; };
  1769. class Exile_Car_Offroad_Repair_Guerilla01 { quality = 1; price = 12500; };
  1770. class Exile_Car_Offroad_Repair_Guerilla02 { quality = 1; price = 12500; };
  1771. class Exile_Car_Offroad_Repair_Guerilla03 { quality = 1; price = 12500; };
  1772. class Exile_Car_Offroad_Repair_Guerilla04 { quality = 1; price = 12500; };
  1773. class Exile_Car_Offroad_Repair_Guerilla05 { quality = 1; price = 12500; };
  1774. class Exile_Car_Offroad_Repair_Guerilla06 { quality = 1; price = 12500; };
  1775. class Exile_Car_Offroad_Repair_Guerilla07 { quality = 1; price = 12500; };
  1776. class Exile_Car_Offroad_Repair_Guerilla08 { quality = 1; price = 12500; };
  1777. class Exile_Car_Offroad_Repair_Guerilla09 { quality = 1; price = 12500; };
  1778. class Exile_Car_Offroad_Repair_Guerilla10 { quality = 1; price = 12500; };
  1779. class Exile_Car_Offroad_Repair_Guerilla11 { quality = 1; price = 12500; };
  1780. class Exile_Car_Offroad_Repair_Guerilla12 { quality = 1; price = 12500; };
  1781.  
  1782. ///////////////////////////////////////////////////////////////////////////////
  1783. // Strider
  1784. ///////////////////////////////////////////////////////////////////////////////
  1785. class Exile_Car_Strider { quality = 1; price = 44000; };
  1786.  
  1787. ///////////////////////////////////////////////////////////////////////////////
  1788. // SUV
  1789. ///////////////////////////////////////////////////////////////////////////////
  1790. class Exile_Car_SUV_Red { quality = 1; price = 14000; };
  1791. class Exile_Car_SUV_Black { quality = 1; price = 14000; };
  1792. class Exile_Car_SUV_Grey { quality = 1; price = 14000; };
  1793. class Exile_Car_SUV_Orange { quality = 1; price = 14000; };
  1794.  
  1795. ///////////////////////////////////////////////////////////////////////////////
  1796. // Tempest
  1797. ///////////////////////////////////////////////////////////////////////////////
  1798. class Exile_Car_Tempest { quality = 1; price = 48300; };
  1799.  
  1800. ///////////////////////////////////////////////////////////////////////////////
  1801. // Van
  1802. ///////////////////////////////////////////////////////////////////////////////
  1803. class Exile_Car_Van_Black { quality = 1; price = 12000; };
  1804. class Exile_Car_Van_White { quality = 1; price = 12000; };
  1805. class Exile_Car_Van_Red { quality = 1; price = 12000; };
  1806. class Exile_Car_Van_Guerilla01 { quality = 1; price = 12000; };
  1807. class Exile_Car_Van_Guerilla02 { quality = 1; price = 12000; };
  1808. class Exile_Car_Van_Guerilla03 { quality = 1; price = 12000; };
  1809. class Exile_Car_Van_Guerilla04 { quality = 1; price = 12000; };
  1810. class Exile_Car_Van_Guerilla05 { quality = 1; price = 12000; };
  1811. class Exile_Car_Van_Guerilla06 { quality = 1; price = 12000; };
  1812. class Exile_Car_Van_Guerilla07 { quality = 1; price = 12000; };
  1813. class Exile_Car_Van_Guerilla08 { quality = 1; price = 12000; };
  1814.  
  1815. ///////////////////////////////////////////////////////////////////////////////
  1816. // Van (Box)
  1817. ///////////////////////////////////////////////////////////////////////////////
  1818. class Exile_Car_Van_Box_Black { quality = 1; price = 17000; };
  1819. class Exile_Car_Van_Box_White { quality = 1; price = 17000; };
  1820. class Exile_Car_Van_Box_Red { quality = 1; price = 17000; };
  1821. class Exile_Car_Van_Box_Guerilla01 { quality = 1; price = 17000; };
  1822. class Exile_Car_Van_Box_Guerilla02 { quality = 1; price = 17000; };
  1823. class Exile_Car_Van_Box_Guerilla03 { quality = 1; price = 17000; };
  1824. class Exile_Car_Van_Box_Guerilla04 { quality = 1; price = 17000; };
  1825. class Exile_Car_Van_Box_Guerilla05 { quality = 1; price = 17000; };
  1826. class Exile_Car_Van_Box_Guerilla06 { quality = 1; price = 17000; };
  1827. class Exile_Car_Van_Box_Guerilla07 { quality = 1; price = 17000; };
  1828. class Exile_Car_Van_Box_Guerilla08 { quality = 1; price = 17000; };
  1829.  
  1830. ///////////////////////////////////////////////////////////////////////////////
  1831. // Van (Fuel)
  1832. ///////////////////////////////////////////////////////////////////////////////
  1833. class Exile_Car_Van_Fuel_Black { quality = 1; price = 15000; };
  1834. class Exile_Car_Van_Fuel_White { quality = 1; price = 15000; };
  1835. class Exile_Car_Van_Fuel_Red { quality = 1; price = 15000; };
  1836. class Exile_Car_Van_Fuel_Guerilla01 { quality = 1; price = 15000; };
  1837. class Exile_Car_Van_Fuel_Guerilla02 { quality = 1; price = 15000; };
  1838. class Exile_Car_Van_Fuel_Guerilla03 { quality = 1; price = 15000; };
  1839.  
  1840. ///////////////////////////////////////////////////////////////////////////////
  1841. // Zamak
  1842. ///////////////////////////////////////////////////////////////////////////////
  1843. class Exile_Car_Zamak { quality = 1; price = 43000; };
  1844. };
  1845. class CfgExileCustomCode
  1846. {
  1847. /*
  1848. You can overwrite every single file of our code without touching it.
  1849. To do that, add the function name you want to overwrite plus the
  1850. path to your custom file here. If you wonder how this works, have a
  1851. look at our bootstrap/fn_preInit.sqf function.
  1852.  
  1853. Simply add the following scheme here:
  1854.  
  1855. <Function Name of Exile> = "<New File Name>";
  1856.  
  1857. Example:
  1858.  
  1859. ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
  1860. */
  1861. };
  1862. class CfgExileEnvironment
  1863. {
  1864. class Lingor3
  1865. {
  1866. class FireFlies
  1867. {
  1868. // 1 = enabled, 0 = disabled
  1869. enable = 1;
  1870.  
  1871. // At this hour fire flies begin to spawn
  1872. startHour = 19;
  1873.  
  1874. // At this hour fire flies stop spawning
  1875. endHour = 4;
  1876. };
  1877.  
  1878. class Anomalies
  1879. {
  1880. // 1 = enabled, 0 = disabled
  1881. enable = 0;
  1882.  
  1883. // At this hour anomalies begin to spawn
  1884. startHour = 19;
  1885.  
  1886. // At this hour anomalies stop spawning
  1887. endHour = 6;
  1888. };
  1889.  
  1890. class Breathing
  1891. {
  1892. // 1 = enabled, 0 = disabled
  1893. enable = 0;
  1894. };
  1895.  
  1896. class Snow
  1897. {
  1898. // 1 = enabled, 0 = disabled
  1899. enable = 0;
  1900.  
  1901. // https://community.bistudio.com/wiki/surfaceType
  1902. surfaces[] = {};
  1903. };
  1904.  
  1905. class Radiation
  1906. {
  1907. // 1 = enabled, 0 = disabled
  1908. enable = 0;
  1909.  
  1910. /*
  1911. Defines contaminated zones in a specific map.
  1912. You can define multiple zones per map. The format
  1913. of the zones is:
  1914.  
  1915. [Position ASL(!), Full Radiation Radius, Maximum Radius]
  1916.  
  1917. The radius works as follows:
  1918.  
  1919. |-------------------------------------------------------|
  1920. Maximum Radius
  1921.  
  1922. |------------------------|
  1923. Full Radiation Radius
  1924.  
  1925. Within the full radiation radius, radiation factor is
  1926. always at a maximum. Outside of this, it lowers down
  1927. to no radiation smoothly.
  1928.  
  1929. Radiation:
  1930.  
  1931. |------------------------|------------------------------|
  1932. 1 1 1 1 0.75 0.5 0.25 0
  1933. */
  1934. contaminatedZones[] = {};
  1935. };
  1936.  
  1937. class Temperature
  1938. {
  1939. // Temperature in °C for the time of day, per hour
  1940. // Add the first index to the last index, so it is 25 indizes!
  1941. daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  1942.  
  1943. // Temperature change in °C when it is 100% overcast
  1944. overcast = -2;
  1945.  
  1946. // Temperature change in °C when it is 100% raining
  1947. rain = -5;
  1948.  
  1949. // Temperature change in °C when it is 100% windy
  1950. wind = -1;
  1951.  
  1952. // Temperature change per 100m altitude in °C
  1953. altitude = -0.5;
  1954.  
  1955. // Difference from the daytime temperature to the water temperature
  1956. water = -5;
  1957. };
  1958. };
  1959.  
  1960. class Namalsk: Altis
  1961. {
  1962. class FireFlies: FireFlies
  1963. {
  1964. enable = 1;
  1965. };
  1966.  
  1967. class Anomalies: Anomalies
  1968. {
  1969. enable = 1;
  1970. };
  1971.  
  1972. class Breathing: Breathing
  1973. {
  1974. enable = 1;
  1975. };
  1976.  
  1977. class Snow: Snow
  1978. {
  1979. enable = 1;
  1980. surfaces[] = {"#nam_snow"};
  1981. };
  1982.  
  1983. class Radiation: Radiation
  1984. {
  1985. enable = 1;
  1986. contaminatedZones[] =
  1987. {
  1988. {{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1
  1989. {{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2
  1990. {{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory
  1991. };
  1992. };
  1993.  
  1994. class Temperature: Temperature
  1995. {
  1996. daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
  1997. };
  1998. };
  1999. };
  2000. class CfgExileHUD
  2001. {
  2002. class ShortItemNames
  2003. {
  2004. SmokeShell[] = {"WHITE", "SMOKE"};
  2005. 1Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  2006. 3Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  2007.  
  2008. SmokeShellBlue[] = {"BLUE", "SMOKE"};
  2009. 1Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  2010. 3Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  2011.  
  2012. SmokeShellGreen[] = {"GREEN", "SMOKE"};
  2013. 1Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  2014. 3Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  2015.  
  2016. SmokeShellOrange[] = {"ORANGE", "SMOKE"};
  2017. 1Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  2018. 3Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  2019.  
  2020. SmokeShellPurple[] = {"PURPLE", "SMOKE"};
  2021. 1Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  2022. 3Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  2023.  
  2024. SmokeShellRed[] = {"RED", "SMOKE"};
  2025. 1Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  2026. 3Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  2027.  
  2028. SmokeShellYellow[] = {"YELLOW", "SMOKE"};
  2029. 1Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  2030. 3Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  2031.  
  2032. UGL_FlareCIR_F[] = {"IR", "FLARE"};
  2033. 3Rnd_UGL_FlareCIR_F[] = {"IR", "FLARE"};
  2034.  
  2035. UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  2036. 3Rnd_UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  2037.  
  2038. UGL_FlareRed_F[] = {"RED", "FLARE"};
  2039. 3Rnd_UGL_FlareRed_F[] = {"RED", "FLARE"};
  2040.  
  2041. UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  2042. 3Rnd_UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  2043.  
  2044. UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  2045. 3Rnd_UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  2046.  
  2047. Chemlight_blue[] = {"BLUE", "LIGHT"};
  2048. Chemlight_green[] = {"GREEN", "LIGHT"};
  2049. Chemlight_red[] = {"RED", "LIGHT"};
  2050. Chemlight_yellow[] = {"YELLOW", "LIGHT"};
  2051.  
  2052. 1Rnd_HE_Grenade_shell[] = {"40MM"};
  2053. 3Rnd_HE_Grenade_shell[] = {"40MM"};
  2054.  
  2055. O_IR_Grenade[] = {"IR"};
  2056. I_IR_Grenade[] = {"IR"};
  2057. B_IR_Grenade[] = {"IR"};
  2058.  
  2059. HandGrenade[] = {"RGO"};
  2060. MiniGrenade[] = {"RGN"};
  2061.  
  2062. Exile_Item_ZipTie[] = {"ZIP", "TIE"};
  2063. };
  2064. };
  2065. class CfgExileLootSettings
  2066. {
  2067. /**
  2068. * Lifetime of loot in minutes. Synchronize this with
  2069. * the garbage collector settings of your server
  2070. * CfgSettings!
  2071. */
  2072. lifeTime = 8;
  2073.  
  2074. /**
  2075. * Interval in seconds when the client searches for
  2076. * new buildings to spawn loot in
  2077. */
  2078. spawnInterval = 30;
  2079.  
  2080. /**
  2081. * This is a percentage value to determine how many loot
  2082. * positions should contain loot when the system spawns loot.
  2083. *
  2084. * If a building has 20 positions defined, Exile will
  2085. * spawn loot in 10 random positions of them.
  2086. *
  2087. * This means smaller buildings spawn less loot and larger
  2088. * ones spawn more loot.
  2089. *
  2090. * You can also cap it at a maximum value. See below.
  2091. */
  2092. maximumPositionCoverage = 30;
  2093.  
  2094. /**
  2095. * Limit the number of loot positions per building. If the
  2096. * above percentage value exceeds this value, it will be capped.
  2097. *
  2098. * Example: Coverage is 50%. Building has 60 loot positions defined.
  2099. * This results in 30 loot positions and that is too much. So we
  2100. * cap this at 10
  2101. */
  2102. maximumNumberOfLootSpotsPerBuilding = 3;
  2103.  
  2104. /**
  2105. * Exile spawns a random number of items per loot spot. This
  2106. * is the upper cap for that. So 3 means it could spawn 1, 2
  2107. * or 3.
  2108. */
  2109. maximumNumberOfItemsPerLootSpot = 2;
  2110.  
  2111. /**
  2112. * Radius in meter to spawn loot AROUND each player.
  2113. * Do NOT touch this value if you dont know what you do.
  2114. * The higher the number, the higher the drop rates, the
  2115. * easier your server will lag.
  2116. *
  2117. * 50m = Minimum
  2118. * 200m = Maximum
  2119. */
  2120. spawnRadius = 60;
  2121.  
  2122. /**
  2123. * Defines the radius around trader cities where the system should
  2124. * not spawn loot. Set this to 0 if you want to have loot spawning
  2125. * in trader citites, ugh.
  2126. */
  2127. minimumDistanceToTraderZones = 100;
  2128.  
  2129. /**
  2130. * Defines the radius around territories where no loot spawns.
  2131. * This does not regard the actual size of a territory. So do not
  2132. * set this to a lower value than the maximum radius of a territory,
  2133. * which is 150m by default.
  2134. */
  2135. minimumDistanceToTerritories = 150;
  2136. };
  2137. class CfgExileMusic
  2138. {
  2139. Ambient[] = {"ExileTrack03","ExileTrack04"};
  2140. Combat[] = {"ExileTrack06","ExileTrack07"};
  2141. Intro[] = {"ExileTrack02","ExileTrack03"};
  2142. };
  2143. class CfgExileParty
  2144. {
  2145. showESP = 1;
  2146. allow3DMarkers = 1;
  2147. };
  2148. class CfgFlags
  2149. {
  2150. class USA
  2151. {
  2152. name = "USA";
  2153. texture = "\A3\Data_F\Flags\flag_us_co.paa";
  2154. uids[] = {};
  2155. };
  2156. class KZ
  2157. {
  2158. name = "KZ";
  2159. texture = "custom\flags\kz.paa";
  2160. uid = "";
  2161. };
  2162. };
  2163.  
  2164. class ExileAbstractAction
  2165. {
  2166. title = "";
  2167. condition = "true";
  2168. action = "";
  2169. priority = 1.5;
  2170. showWindow = false;
  2171. };
  2172.  
  2173. /**
  2174. * Sort this by probability of occurence to speed things up a bit
  2175. */
  2176. class CfgInteractionMenus
  2177. {
  2178. class Car
  2179. {
  2180. targetType = 2;
  2181. target = "Car";
  2182.  
  2183. class Actions
  2184. {
  2185. class ScanLock: ExileAbstractAction
  2186. {
  2187. title = "Scan Lock";
  2188. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
  2189. action = "_this call ExileClient_object_lock_scan";
  2190. };
  2191.  
  2192. // Locks a vehicle
  2193. class Lock: ExileAbstractAction
  2194. {
  2195. title = "Lock";
  2196. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  2197. action = "true spawn ExileClient_object_lock_toggle";
  2198. };
  2199.  
  2200. // Unlocks a vehicle
  2201. class Unlock: ExileAbstractAction
  2202. {
  2203. title = "Unlock";
  2204. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2205. action = "false spawn ExileClient_object_lock_toggle";
  2206. };
  2207.  
  2208. // Repairs a vehicle to 100%. Requires Duckttape
  2209. class Repair: ExileAbstractAction
  2210. {
  2211. title = "Repair";
  2212. condition = "true";
  2213. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  2214. };
  2215.  
  2216. // Hot-wires a vehicle
  2217. class Hotwire: ExileAbstractAction
  2218. {
  2219. title = "Hotwire";
  2220. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2221. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  2222. };
  2223.  
  2224. // Flips a vehicle so the player doesnt have to call an admin
  2225. // Check if vector up is fucked
  2226. class Flip: ExileAbstractAction
  2227. {
  2228. title = "Flip";
  2229. condition = "call ExileClient_object_vehicle_interaction_show";
  2230. action = "_this call ExileClient_object_vehicle_flip";
  2231. };
  2232.  
  2233. // Fills fuel from a can into a car
  2234. class Refuel: ExileAbstractAction
  2235. {
  2236. title = "Refuel";
  2237. condition = "call ExileClient_object_vehicle_interaction_show";
  2238. action = "_this call ExileClient_object_vehicle_refuel";
  2239. };
  2240.  
  2241. // Drains fuel from a car into an empty jerry can
  2242. class DrainFuel: ExileAbstractAction
  2243. {
  2244. title = "Drain Fuel";
  2245. condition = "call ExileClient_object_vehicle_interaction_show";
  2246. action = "_this call ExileClient_object_vehicle_drain";
  2247. };
  2248. };
  2249. };
  2250.  
  2251. class Air
  2252. {
  2253. target = "Air";
  2254. targetType = 2;
  2255.  
  2256. class Actions
  2257. {
  2258. class ScanLock: ExileAbstractAction
  2259. {
  2260. title = "Scan Lock";
  2261. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
  2262. action = "_this call ExileClient_object_lock_scan";
  2263. };
  2264.  
  2265. // Locks a vehicle
  2266. class Lock: ExileAbstractAction
  2267. {
  2268. title = "Lock";
  2269. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  2270. action = "true spawn ExileClient_object_lock_toggle";
  2271. };
  2272.  
  2273. // Unlocks a vehicle
  2274. class Unlock: ExileAbstractAction
  2275. {
  2276. title = "Unlock";
  2277. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2278. action = "false spawn ExileClient_object_lock_toggle";
  2279. };
  2280.  
  2281. // Hot-wires a vehicle
  2282. class Hotwire: ExileAbstractAction
  2283. {
  2284. title = "Hotwire";
  2285. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2286. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  2287. };
  2288.  
  2289. // Repairs a vehicle to 100%. Requires Duckttape
  2290. class Repair: ExileAbstractAction
  2291. {
  2292. title = "Repair";
  2293. condition = "true";
  2294. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  2295. };
  2296.  
  2297. // Flips a vehicle so the player doesnt have to call an admin
  2298. // Check if vector up is fucked
  2299. class Flip: ExileAbstractAction
  2300. {
  2301. title = "Flip";
  2302. condition = "call ExileClient_object_vehicle_interaction_show";
  2303. action = "_this call ExileClient_object_vehicle_flip";
  2304. };
  2305.  
  2306. // Fills fuel from a can into a car
  2307. class Refuel: ExileAbstractAction
  2308. {
  2309. title = "Refuel";
  2310. condition = "call ExileClient_object_vehicle_interaction_show";
  2311. action = "_this call ExileClient_object_vehicle_refuel";
  2312. };
  2313.  
  2314. // Drains fuel from a car into an empty jerry can
  2315. class DrainFuel: ExileAbstractAction
  2316. {
  2317. title = "Drain Fuel";
  2318. condition = "call ExileClient_object_vehicle_interaction_show";
  2319. action = "_this call ExileClient_object_vehicle_drain";
  2320. };
  2321.  
  2322. class RotateLeft: ExileAbstractAction
  2323. {
  2324. title = "Rotate Left";
  2325. condition = "call ExileClient_object_vehicle_interaction_show";
  2326. action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
  2327. };
  2328.  
  2329. class RotateRight: ExileAbstractAction
  2330. {
  2331. title = "Rotate Right";
  2332. condition = "call ExileClient_object_vehicle_interaction_show";
  2333. action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
  2334. };
  2335. };
  2336. };
  2337.  
  2338. class Safe
  2339. {
  2340. targetType = 2;
  2341. target = "Exile_Container_Safe";
  2342.  
  2343. class Actions
  2344. {
  2345. class ScanLock: ExileAbstractAction
  2346. {
  2347. title = "Scan Lock";
  2348. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
  2349. action = "_this call ExileClient_object_lock_scan";
  2350. };
  2351.  
  2352. // Locks a vehicle
  2353. class Lock : ExileAbstractAction
  2354. {
  2355. title = "Lock";
  2356. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  2357. action = "true spawn ExileClient_object_lock_toggle";
  2358. };
  2359.  
  2360. class Unlock : ExileAbstractAction
  2361. {
  2362. title = "Unlock";
  2363. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  2364. action = "false spawn ExileClient_object_lock_toggle";
  2365. };
  2366.  
  2367. class Pack : ExileAbstractAction
  2368. {
  2369. title = "Pack";
  2370. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  2371. action = "_this spawn ExileClient_object_container_pack";
  2372. };
  2373.  
  2374. class SetPinCode : ExileAbstractAction
  2375. {
  2376. title = "Set PIN";
  2377. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  2378. action = "_this spawn ExileClient_object_lock_setPin";
  2379. };
  2380. };
  2381. };
  2382.  
  2383. class Laptop
  2384. {
  2385. targetType = 2;
  2386. target = "Exile_Construction_Laptop_Static";
  2387.  
  2388. class Actions
  2389. {
  2390. class CameraSystem: ExileAbstractAction
  2391. {
  2392. title = "CCTV Access";
  2393. condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
  2394. action = "_this call ExileClient_gui_baseCamera_show";
  2395. };
  2396. };
  2397. };
  2398.  
  2399. class SupplyBox
  2400. {
  2401. targetType = 2;
  2402. target = "Exile_Container_SupplyBox";
  2403.  
  2404. class Actions
  2405. {
  2406. class Mount: ExileAbstractAction
  2407. {
  2408. title = "Mount";
  2409. condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  2410. action = "_this call ExileClient_object_supplyBox_mount";
  2411. };
  2412.  
  2413. class Install: ExileAbstractAction
  2414. {
  2415. title = "Install";
  2416. condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  2417. action = "_this call ExileClient_object_supplyBox_install";
  2418. };
  2419.  
  2420. class Unmount: ExileAbstractAction
  2421. {
  2422. title = "Unmount";
  2423. condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  2424. action = "_this call ExileClient_object_supplyBox_unmount";
  2425. };
  2426. };
  2427. };
  2428.  
  2429. class Construction
  2430. {
  2431. targetType = 2;
  2432. target = "Exile_Construction_Abstract_Static";
  2433.  
  2434. class Actions
  2435. {
  2436. class ScanLock: ExileAbstractAction
  2437. {
  2438. title = "Scan Lock";
  2439. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
  2440. action = "_this call ExileClient_object_lock_scan";
  2441. };
  2442.  
  2443. class Unlock : ExileAbstractAction
  2444. {
  2445. title = "Unlock";
  2446. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  2447. action = "false spawn ExileClient_object_lock_toggle";
  2448. };
  2449.  
  2450. class Lock : ExileAbstractAction
  2451. {
  2452. title = "Lock";
  2453. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  2454. action = "true spawn ExileClient_object_lock_toggle";
  2455. };
  2456.  
  2457. // Picks up the construction so you can move it
  2458. class Move: ExileAbstractAction
  2459. {
  2460. title = "Move";
  2461. condition = "true";
  2462. action = "_this spawn ExileClient_object_construction_move";
  2463. };
  2464.  
  2465. // Removes the construction. Does not refund anything YET!
  2466. class Deconstruct: ExileAbstractAction
  2467. {
  2468. title = "Remove";
  2469. condition = "true";
  2470. action = "_this spawn ExileClient_object_construction_deconstruct";
  2471. };
  2472.  
  2473. class AddALock : ExileAbstractAction
  2474. {
  2475. title = "Add a Lock";
  2476. condition = "call ExileClient_object_construction_lockAddShow";
  2477. action = "_this spawn ExileClient_object_construction_lockAdd";
  2478. };
  2479.  
  2480. class Upgrade : ExileAbstractAction
  2481. {
  2482. title = "Upgrade";
  2483. condition = "call ExileClient_object_construction_upgradeShow";
  2484. action = "_this call ExileClient_object_construction_upgrade";
  2485. };
  2486.  
  2487. };
  2488. };
  2489.  
  2490. /*
  2491. Tent, Storage crate etc.
  2492. */
  2493. class Container
  2494. {
  2495. targetType = 2;
  2496. target = "Exile_Container_Abstract";
  2497.  
  2498. class Actions
  2499. {
  2500. class Pack
  2501. {
  2502. title = "Pack";
  2503. condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
  2504. action = "_this spawn ExileClient_object_container_pack";
  2505. };
  2506. // Picks up the container so you can move it
  2507. class Move: ExileAbstractAction
  2508. {
  2509. title = "Move";
  2510. condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  2511. action = "_this spawn ExileClient_object_construction_move";
  2512. };
  2513. };
  2514. };
  2515.  
  2516. class Flag
  2517. {
  2518. targetType = 2;
  2519. target = "Exile_Construction_Flag_Static";
  2520.  
  2521. class Actions
  2522. {
  2523. /*
  2524. class Manage : ExileAbstractAction
  2525. {
  2526. title = "Manage";
  2527. condition = "true";
  2528. action = "_this call ExileClient_gui_baseManagement_event_show";
  2529. };
  2530. */
  2531. class Upgrade: ExileAbstractAction
  2532. {
  2533. title = "Upgrade";
  2534. condition = "true";
  2535. action = "_this call ExileClient_gui_upgradeterritoryDialog_request";
  2536. };
  2537. };
  2538. };
  2539.  
  2540. class Boat
  2541. {
  2542. targetType = 2;
  2543. target = "Ship";
  2544.  
  2545. class Actions
  2546. {
  2547. // Locks a vehicle
  2548. class Lock: ExileAbstractAction
  2549. {
  2550. title = "Lock";
  2551. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  2552. action = "true spawn ExileClient_object_lock_toggle";
  2553. };
  2554.  
  2555. // Unlocks a vehicle
  2556. class Unlock: ExileAbstractAction
  2557. {
  2558. title = "Unlock";
  2559. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2560. action = "false spawn ExileClient_object_lock_toggle";
  2561. };
  2562.  
  2563. // Hot-wires a vehicle
  2564. class Hotwire: ExileAbstractAction
  2565. {
  2566. title = "Hotwire";
  2567. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  2568. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  2569. };
  2570.  
  2571. // Repairs a vehicle to 100%. Requires Duckttape
  2572. class Repair: ExileAbstractAction
  2573. {
  2574. title = "Repair";
  2575. condition = "true";
  2576. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  2577. };
  2578.  
  2579. // Fills fuel from a can into a car
  2580. class Refuel: ExileAbstractAction
  2581. {
  2582. title = "Refuel";
  2583. condition = "call ExileClient_object_vehicle_interaction_show";
  2584. action = "_this call ExileClient_object_vehicle_refuel";
  2585. };
  2586.  
  2587. // Drains fuel from a car into an empty jerry can
  2588. class DrainFuel: ExileAbstractAction
  2589. {
  2590. title = "Drain Fuel";
  2591. condition = "call ExileClient_object_vehicle_interaction_show";
  2592. action = "_this call ExileClient_object_vehicle_drain";
  2593. };
  2594.  
  2595. // Pushes a boat into look direction to move into water
  2596. class Push: ExileAbstractAction
  2597. {
  2598. title = "Fus Ro Dah!";
  2599. condition = "((crew ExileClientInteractionObject) isEqualTo [])";
  2600. action = "_this call ExileClient_object_vehicle_push";
  2601. };
  2602. };
  2603. };
  2604.  
  2605. class Bikes
  2606. {
  2607. targetType = 2;
  2608. target = "Bicycle";
  2609.  
  2610. class Actions
  2611. {
  2612. class Flip: ExileAbstractAction
  2613. {
  2614. title = "Flip";
  2615. condition = "true";
  2616. action = "_this call ExileClient_object_vehicle_flip";
  2617. };
  2618. };
  2619. };
  2620.  
  2621. class Player
  2622. {
  2623. targetType = 2;
  2624. target = "Exile_Unit_Player";
  2625.  
  2626. class Actions
  2627. {
  2628. class Free: ExileAbstractAction
  2629. {
  2630. title = "Free";
  2631. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  2632. action = "_this call ExileClient_object_handcuffs_free";
  2633. };
  2634.  
  2635. class Search: ExileAbstractAction
  2636. {
  2637. title = "Search Gear";
  2638. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  2639. action = "_this call ExileClient_object_handcuffs_searchGear";
  2640. };
  2641.  
  2642. class Identify: ExileAbstractAction
  2643. {
  2644. title = "Identify Body";
  2645. condition = "!(alive ExileClientInteractionObject)";
  2646. action = "_this call ExileClient_object_player_identifyBody";
  2647. };
  2648. };
  2649. };
  2650. };
  2651. /**
  2652. * Classname is used for reference
  2653. * name is displayed in crafting requirements
  2654. * models is used for crafting and interaction menus
  2655. */
  2656. class CfgInteractionModels
  2657. {
  2658. class WaterSource
  2659. {
  2660. name = "Water tanks, barrels, coolers or pumps";
  2661. models[] =
  2662. {
  2663. "barrelwater_f",
  2664. "barrelwater_grey_f",
  2665. "waterbarrel_f",
  2666. "watertank_f",
  2667. "stallwater_f",
  2668. "waterpump_01_f",
  2669. "water_source_f",
  2670.  
  2671. // Namalsk
  2672. "wellpump",
  2673. "Land_jhad_stand_water",
  2674. "Land_Jbad_Misc_Well_L",
  2675. "Land_jbad_Fridge",
  2676. "Land_jbad_reservoir",
  2677. "Land_jbad_teapot",
  2678. "Land_KBud"
  2679. };
  2680. };
  2681.  
  2682. class CleanWaterSource
  2683. {
  2684. name = "Water cooler";
  2685. models[] =
  2686. {
  2687. "watercooler"
  2688. };
  2689. };
  2690.  
  2691. class WorkBench
  2692. {
  2693. name = "Work Bench";
  2694. models[] =
  2695. {
  2696. "workstand_f.p3d"
  2697. };
  2698. };
  2699.  
  2700. class WoodSource
  2701. {
  2702. name = "Trees";
  2703. models[] =
  2704. {
  2705. " t_",
  2706. " bo_t_",
  2707.  
  2708. // A2 trees
  2709. " str_",
  2710. " Smrk_",
  2711. " les_",
  2712. " brg_"
  2713. };
  2714. };
  2715.  
  2716. class BushSource
  2717. {
  2718. name = "Bushes";
  2719. models[] = {" b_"};
  2720. };
  2721.  
  2722. class StoneSource
  2723. {
  2724. name = "Stones, stone walls or rocks";
  2725. models[] =
  2726. {
  2727. // We are using find() so this should match everything that is out of stone/rock
  2728. "stone",
  2729. "Stone",
  2730. "Rock",
  2731. "rock",
  2732. "cobble",
  2733. "Cobble",
  2734. "sea_wall_f.p3d"
  2735. };
  2736. };
  2737.  
  2738. // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
  2739. class FuelSource
  2740. {
  2741. name = "Fuel pumps, stations or barrels";
  2742. models[] =
  2743. {
  2744. "fuelstation_feed_f.p3d",
  2745. "metalbarrel_f.p3d",
  2746. "flexibletank_01_f.p3d",
  2747. "fs_feed_f.p3d"
  2748. };
  2749. };
  2750.  
  2751. class Wrecks
  2752. {
  2753. name = "Wrecks";
  2754. models[] =
  2755. {
  2756. "wreck_"
  2757. /*
  2758. "wreck_bmp2_f.p3d",
  2759. "wreck_brdm2_f.p3d",
  2760. "wreck_car2_f.p3d",
  2761. "wreck_car3_f.p3d",
  2762. "wreck_car_f.p3d",
  2763. "wreck_cardismantled_f.p3d",
  2764. "wreck_hmmwv_f.p3d",
  2765. "wreck_hunter_f.p3d",
  2766. "wreck_offroad2_f.p3d",
  2767. "wreck_offroad_f.p3d",
  2768. "wreck_skodovka_f.p3d",
  2769. "wreck_slammer_f.p3d",
  2770. "wreck_slammer_hull_f.p3d",
  2771. "wreck_slammer_turret_f.p3d",
  2772. "wreck_t72_hull_f.p3d",
  2773. "wreck_t72_turret_f.p3d",
  2774. "wreck_truck_dropside_f.p3d",
  2775. "wreck_truck_f.p3d",
  2776. "wreck_uaz_f.p3d",
  2777. "wreck_ural_f.p3d"
  2778. "wreck_van_f.p3d",
  2779. */
  2780. };
  2781. };
  2782.  
  2783. class Trash
  2784. {
  2785. name = "Trash";
  2786. models[] =
  2787. {
  2788. "trash",
  2789. "garbage",
  2790. "crabcages_f.p3d",
  2791. "fishinggear",
  2792. "junkpile_f.p3d",
  2793. "wheeliebin_01_f.p3d"
  2794. /*
  2795. "barreltrash_f.p3d",
  2796. "barreltrash_grey_f.p3d",
  2797. "crabcages_f.p3d",
  2798. "fishinggear_01_f.p3d",
  2799. "fishinggear_02_f.p3d",
  2800. "garbage_square3_f.p3d",
  2801. "garbage_square5_f.p3d",
  2802. "garbagebags_f.p3d",
  2803. "garbagebarrel_01_f.p3d",
  2804. "garbagecontainer_closed_f.p3d",
  2805. "garbagecontainer_open_f.p3d",
  2806. "garbagepallet_f.p3d",
  2807. "garbagewashingmachine_f.p3d",
  2808. "junkpile_f.p3d",
  2809. "wheeliebin_01_f.p3d"
  2810. */
  2811. };
  2812. };
  2813. };
  2814. class CfgPlayer
  2815. {
  2816. // In minutes ammount of time it takes to go from 100 - 0 if stationary
  2817. hungerDecay = 90;
  2818. thirstDecay = 60;
  2819.  
  2820. // Damage taken from 0 (health||thirst)/sec
  2821. healthDecay = 5.0;
  2822.  
  2823. // Health regen if over BOTH
  2824. thirstRegen = 90;
  2825. hungerRegen = 90;
  2826.  
  2827. // IF above meet recover HP%/MIN
  2828. recoveryPerMinute = 2;
  2829.  
  2830. // Set custom aim precision coefficient for weapon sway
  2831. // https://community.bistudio.com/wiki/Arma_3_Stamina
  2832. // Set to -1 if you want to use Arma 3 default value
  2833. // setCustomAimCoef
  2834. customAimCoefficient = 0.5;
  2835.  
  2836. // 0 or 1
  2837. enableFatigue = 0;
  2838. enableStamina = 0;
  2839. };
  2840. class CfgTerritories
  2841. {
  2842. // Base Cost / Radius
  2843. // Level 1 is allways for Pop Tabs, >= 2 for Respect
  2844. prices[] =
  2845. {
  2846. // Purchase Price Radius Number of Objects
  2847. {5000, 15, 50 }, // Level 1
  2848. {10000, 30, 100 }, // Level 2
  2849. {15000, 45, 150 }, // Level 3
  2850. {20000, 60, 200 }, // Level 4
  2851. {25000, 75, 250 }, // Level 5
  2852. {30000, 90, 300 }, // Level 6
  2853. {35000, 105, 350 }, // Level 7
  2854. {40000, 120, 400 }, // Level 8
  2855. {45000, 135, 450 }, // Level 9
  2856. {50000, 150, 500 } // Level 10
  2857. };
  2858.  
  2859. // A shortcut of the above maximum radius
  2860. maximumRadius = 150;
  2861.  
  2862. // The above * 2 plus coverving the 20m you can move while placing things
  2863. minimumDistanceToOtherTerritories = 100;
  2864.  
  2865. // Maximum number of territories a player can own
  2866. maximumNumberOfTerritoriesPerPlayer = 2;
  2867.  
  2868. /**
  2869. * Defines the minimum distance to safe zones / trader cities where players
  2870. * cannot build territories
  2871. */
  2872. minimumDistanceToTraderZones = 100;
  2873.  
  2874. /**
  2875. * Defines the minimum distance to spawn zones where players
  2876. * cannot build territories
  2877. */
  2878. minimumDistanceToSpawnZones = 0;
  2879.  
  2880. // Amount of pop tabs or respect per object to pay
  2881. popTabAmountPerObject = 10;
  2882. respectAmountPerObject = 5;
  2883. };
  2884. class CfgTraderCategories
  2885. {
  2886. class Community
  2887. {
  2888. name = "Community Items";
  2889. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  2890. items[] =
  2891. {
  2892. // Add your items here <3
  2893. };
  2894. };
  2895.  
  2896. class Community2
  2897. {
  2898. name = "Community Items 2";
  2899. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  2900. items[] =
  2901. {
  2902. // Add your items here <3
  2903. };
  2904. };
  2905.  
  2906. class Community3
  2907. {
  2908. name = "Community Items 3";
  2909. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  2910. items[] =
  2911. {
  2912. // Add your items here <3
  2913. };
  2914. };
  2915.  
  2916. class Community4
  2917. {
  2918. name = "Community Items 4";
  2919. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  2920. items[] =
  2921. {
  2922. // Add your items here <3
  2923. };
  2924. };
  2925.  
  2926. class Community5
  2927. {
  2928. name = "Community Items 5";
  2929. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  2930. items[] =
  2931. {
  2932. // Add your items here <3
  2933. };
  2934. };
  2935.  
  2936. class Community6
  2937. {
  2938. name = "Community Items 6";
  2939. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  2940. items[] =
  2941. {
  2942. // Add your items here <3
  2943. };
  2944. };
  2945.  
  2946. class Community7
  2947. {
  2948. name = "Community Items 7";
  2949. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  2950. items[] =
  2951. {
  2952. // Add your items here <3
  2953. };
  2954. };
  2955.  
  2956. class Community8
  2957. {
  2958. name = "Community Items 8";
  2959. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  2960. items[] =
  2961. {
  2962. // Add your items here <3
  2963. };
  2964. };
  2965.  
  2966. class Community9
  2967. {
  2968. name = "Community Items 9";
  2969. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  2970. items[] =
  2971. {
  2972. // Add your items here <3
  2973. };
  2974. };
  2975.  
  2976. class Community10
  2977. {
  2978. name = "Community Items 10";
  2979. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  2980. items[] =
  2981. {
  2982. // Add your items here <3
  2983. };
  2984. };
  2985.  
  2986. class Uniforms
  2987. {
  2988. name = "Uniforms";
  2989. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  2990. items[] =
  2991. {
  2992. "U_C_Journalist",
  2993. "U_C_Poloshirt_blue",
  2994. "U_C_Poloshirt_burgundy",
  2995. "U_C_Poloshirt_salmon",
  2996. "U_C_Poloshirt_stripped",
  2997. "U_C_Poloshirt_tricolour",
  2998. "U_C_Poor_1",
  2999. "U_C_Poor_2",
  3000. "U_C_Poor_shorts_1",
  3001. "U_C_Scientist",
  3002. "U_OrestesBody",
  3003. "U_Rangemaster",
  3004. "U_NikosAgedBody",
  3005. "U_NikosBody",
  3006. "U_Competitor",
  3007. "U_B_CombatUniform_mcam",
  3008. "U_B_CombatUniform_mcam_tshirt",
  3009. "U_B_CombatUniform_mcam_vest",
  3010. "U_B_CombatUniform_mcam_worn",
  3011. "U_B_CTRG_1",
  3012. "U_B_CTRG_2",
  3013. "U_B_CTRG_3",
  3014. "U_I_CombatUniform",
  3015. "U_I_CombatUniform_shortsleeve",
  3016. "U_I_CombatUniform_tshirt",
  3017. "U_I_OfficerUniform",
  3018. "U_O_CombatUniform_ocamo",
  3019. "U_O_CombatUniform_oucamo",
  3020. "U_O_OfficerUniform_ocamo",
  3021. "U_B_SpecopsUniform_sgg",
  3022. "U_O_SpecopsUniform_blk",
  3023. "U_O_SpecopsUniform_ocamo",
  3024. "U_I_G_Story_Protagonist_F",
  3025. "Exile_Uniform_Woodland",
  3026. "U_C_HunterBody_grn",
  3027. "U_IG_Guerilla1_1",
  3028. "U_IG_Guerilla2_1",
  3029. "U_IG_Guerilla2_2",
  3030. "U_IG_Guerilla2_3",
  3031. "U_IG_Guerilla3_1",
  3032. "U_BG_Guerilla2_1",
  3033. "U_IG_Guerilla3_2",
  3034. "U_BG_Guerrilla_6_1",
  3035. "U_BG_Guerilla1_1",
  3036. "U_BG_Guerilla2_2",
  3037. "U_BG_Guerilla2_3",
  3038. "U_BG_Guerilla3_1",
  3039. "U_BG_leader",
  3040. "U_IG_leader",
  3041. "U_I_G_resistanceLeader_F",
  3042. /*"U_B_FullGhillie_ard",
  3043. "U_B_FullGhillie_lsh",
  3044. "U_B_FullGhillie_sard",
  3045. "U_B_GhillieSuit",
  3046. "U_I_FullGhillie_ard",
  3047. "U_I_FullGhillie_lsh",
  3048. "U_I_FullGhillie_sard",
  3049. "U_I_GhillieSuit",
  3050. "U_O_FullGhillie_ard",
  3051. "U_O_FullGhillie_lsh",
  3052. "U_O_FullGhillie_sard",
  3053. "U_O_GhillieSuit",*/
  3054. "U_I_Wetsuit",
  3055. "U_O_Wetsuit",
  3056. "U_B_Wetsuit",
  3057. "U_B_survival_uniform",
  3058. "U_B_HeliPilotCoveralls",
  3059. "U_I_HeliPilotCoveralls",
  3060. "U_B_PilotCoveralls",
  3061. "U_I_pilotCoveralls",
  3062. "U_O_PilotCoveralls"
  3063. };
  3064. };
  3065.  
  3066. class Vests
  3067. {
  3068. name = "Vests";
  3069. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa";
  3070. items[] =
  3071. {
  3072. "V_Press_F",
  3073. "V_Rangemaster_belt",
  3074. "V_TacVest_blk",
  3075. "V_TacVest_blk_POLICE",
  3076. "V_TacVest_brn",
  3077. "V_TacVest_camo",
  3078. "V_TacVest_khk",
  3079. "V_TacVest_oli",
  3080. "V_TacVestCamo_khk",
  3081. "V_TacVestIR_blk",
  3082. "V_I_G_resistanceLeader_F",
  3083. "V_BandollierB_blk",
  3084. "V_BandollierB_cbr",
  3085. "V_BandollierB_khk",
  3086. "V_BandollierB_oli",
  3087. "V_BandollierB_rgr",
  3088. "V_Chestrig_blk",
  3089. "V_Chestrig_khk",
  3090. "V_Chestrig_oli",
  3091. "V_Chestrig_rgr",
  3092. "V_HarnessO_brn",
  3093. "V_HarnessO_gry",
  3094. "V_HarnessOGL_brn",
  3095. "V_HarnessOGL_gry",
  3096. "V_HarnessOSpec_brn",
  3097. "V_HarnessOSpec_gry",
  3098. "V_PlateCarrier1_blk",
  3099. "V_PlateCarrier1_rgr",
  3100. "V_PlateCarrier2_rgr",
  3101. "V_PlateCarrier3_rgr",
  3102. "V_PlateCarrierGL_blk",
  3103. "V_PlateCarrierGL_mtp",
  3104. "V_PlateCarrierGL_rgr",
  3105. "V_PlateCarrierH_CTRG",
  3106. "V_PlateCarrierIA1_dgtl",
  3107. "V_PlateCarrierIA2_dgtl",
  3108. "V_PlateCarrierIAGL_dgtl",
  3109. "V_PlateCarrierIAGL_oli",
  3110. "V_PlateCarrierL_CTRG",
  3111. "V_PlateCarrierSpec_blk",
  3112. "V_PlateCarrierSpec_mtp",
  3113. "V_PlateCarrierSpec_rgr"
  3114. };
  3115. };
  3116.  
  3117. class Headgear
  3118. {
  3119. name = "Headgear";
  3120. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa";
  3121. items[] =
  3122. {
  3123. "H_Cap_blk",
  3124. "H_Cap_blk_Raven",
  3125. "H_Cap_blu",
  3126. "H_Cap_brn_SPECOPS",
  3127. "H_Cap_grn",
  3128. "H_Cap_headphones",
  3129. "H_Cap_khaki_specops_UK",
  3130. "H_Cap_oli",
  3131. "H_Cap_press",
  3132. "H_Cap_red",
  3133. "H_Cap_tan",
  3134. "H_Cap_tan_specops_US",
  3135. "H_Watchcap_blk",
  3136. "H_Watchcap_camo",
  3137. "H_Watchcap_khk",
  3138. "H_Watchcap_sgg",
  3139. "H_MilCap_blue",
  3140. "H_MilCap_dgtl",
  3141. "H_MilCap_mcamo",
  3142. "H_MilCap_ocamo",
  3143. "H_MilCap_oucamo",
  3144. "H_MilCap_rucamo",
  3145. "H_Bandanna_camo",
  3146. "H_Bandanna_cbr",
  3147. "H_Bandanna_gry",
  3148. "H_Bandanna_khk",
  3149. "H_Bandanna_khk_hs",
  3150. "H_Bandanna_mcamo",
  3151. "H_Bandanna_sgg",
  3152. "H_Bandanna_surfer",
  3153. "H_Booniehat_dgtl",
  3154. "H_Booniehat_dirty",
  3155. "H_Booniehat_grn",
  3156. "H_Booniehat_indp",
  3157. "H_Booniehat_khk",
  3158. "H_Booniehat_khk_hs",
  3159. "H_Booniehat_mcamo",
  3160. "H_Booniehat_tan",
  3161. "H_Hat_blue",
  3162. "H_Hat_brown",
  3163. "H_Hat_camo",
  3164. "H_Hat_checker",
  3165. "H_Hat_grey",
  3166. "H_Hat_tan",
  3167. "H_StrawHat",
  3168. "H_StrawHat_dark",
  3169. "H_Beret_02",
  3170. "H_Beret_blk",
  3171. "H_Beret_blk_POLICE",
  3172. "H_Beret_brn_SF",
  3173. "H_Beret_Colonel",
  3174. "H_Beret_grn",
  3175. "H_Beret_grn_SF",
  3176. "H_Beret_ocamo",
  3177. "H_Beret_red",
  3178. "H_Shemag_khk",
  3179. "H_Shemag_olive",
  3180. "H_Shemag_olive_hs",
  3181. "H_Shemag_tan",
  3182. "H_ShemagOpen_khk",
  3183. "H_ShemagOpen_tan",
  3184. "H_TurbanO_blk",
  3185. "H_HelmetB",
  3186. "H_HelmetB_black",
  3187. "H_HelmetB_camo",
  3188. "H_HelmetB_desert",
  3189. "H_HelmetB_grass",
  3190. "H_HelmetB_light",
  3191. "H_HelmetB_light_black",
  3192. "H_HelmetB_light_desert",
  3193. "H_HelmetB_light_grass",
  3194. "H_HelmetB_light_sand",
  3195. "H_HelmetB_light_snakeskin",
  3196. "H_HelmetB_paint",
  3197. "H_HelmetB_plain_blk",
  3198. "H_HelmetB_sand",
  3199. "H_HelmetB_snakeskin",
  3200. "H_HelmetCrew_B",
  3201. "H_HelmetCrew_I",
  3202. "H_HelmetCrew_O",
  3203. "H_HelmetIA",
  3204. "H_HelmetIA_camo",
  3205. "H_HelmetIA_net",
  3206. "H_HelmetLeaderO_ocamo",
  3207. "H_HelmetLeaderO_oucamo",
  3208. "H_HelmetO_ocamo",
  3209. "H_HelmetO_oucamo",
  3210. "H_HelmetSpecB",
  3211. "H_HelmetSpecB_blk",
  3212. "H_HelmetSpecB_paint1",
  3213. "H_HelmetSpecB_paint2",
  3214. "H_HelmetSpecO_blk",
  3215. "H_HelmetSpecO_ocamo",
  3216. "H_CrewHelmetHeli_B",
  3217. "H_CrewHelmetHeli_I",
  3218. "H_CrewHelmetHeli_O",
  3219. "H_HelmetCrew_I",
  3220. "H_HelmetCrew_B",
  3221. "H_HelmetCrew_O",
  3222. "H_PilotHelmetHeli_B",
  3223. "H_PilotHelmetHeli_I",
  3224. "H_PilotHelmetHeli_O"
  3225. };
  3226. };
  3227.  
  3228.  
  3229. class PointerAttachments
  3230. {
  3231. name = "Pointer Attachments";
  3232. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3233. items[] =
  3234. {
  3235. "acc_flashlight",
  3236. "acc_pointer_IR"
  3237. };
  3238. };
  3239.  
  3240. class BipodAttachments
  3241. {
  3242. name = "Bipod Attachments";
  3243. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa";
  3244. items[] =
  3245. {
  3246. "bipod_01_F_blk",
  3247. "bipod_01_F_mtp",
  3248. "bipod_01_F_snd",
  3249. "bipod_02_F_blk",
  3250. "bipod_02_F_hex",
  3251. "bipod_02_F_tan",
  3252. "bipod_03_F_blk",
  3253. "bipod_03_F_oli"
  3254. };
  3255. };
  3256.  
  3257. class MuzzleAttachments
  3258. {
  3259. name = "Suppressor Attachments";
  3260. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa";
  3261. items[] =
  3262. {
  3263. "muzzle_snds_338_black",
  3264. "muzzle_snds_338_green",
  3265. "muzzle_snds_338_sand",
  3266. "muzzle_snds_93mmg",
  3267. "muzzle_snds_93mmg_tan",
  3268. "muzzle_snds_acp",
  3269. "muzzle_snds_B",
  3270. "muzzle_snds_H",
  3271. "muzzle_snds_H_MG",
  3272. "muzzle_snds_H_SW",
  3273. "muzzle_snds_L",
  3274. "muzzle_snds_M"
  3275. };
  3276. };
  3277.  
  3278. class UAVs
  3279. {
  3280. name = "Unmanned Aerial Vehicles";
  3281. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa";
  3282. items[] =
  3283. {
  3284. "I_UavTerminal",
  3285. "I_UAV_01_backpack_F"
  3286. };
  3287. };
  3288.  
  3289. class StaticMGs
  3290. {
  3291. name = "Static Machine Guns";
  3292. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3293. items[] =
  3294. {
  3295. "O_HMG_01_support_F",
  3296. //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does
  3297. "O_HMG_01_weapon_F"
  3298. };
  3299. };
  3300.  
  3301. class OpticAttachments
  3302. {
  3303. name = "Scopes";
  3304. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa";
  3305. items[] =
  3306. {
  3307. "optic_Aco",
  3308. "optic_ACO_grn",
  3309. "optic_ACO_grn_smg",
  3310. "optic_Aco_smg",
  3311. "optic_AMS",
  3312. "optic_AMS_khk",
  3313. "optic_AMS_snd",
  3314. "optic_Arco",
  3315. "optic_DMS",
  3316. "optic_Hamr",
  3317. "optic_Holosight",
  3318. "optic_Holosight_smg",
  3319. "optic_KHS_blk",
  3320. "optic_KHS_hex",
  3321. "optic_KHS_old",
  3322. "optic_KHS_tan",
  3323. "optic_LRPS",
  3324. "optic_MRCO",
  3325. "optic_MRD",
  3326. "optic_Nightstalker",
  3327. "optic_NVS",
  3328. "optic_SOS",
  3329. //"optic_tws",
  3330. //"optic_tws_mg",
  3331. "optic_Yorris"
  3332. };
  3333. };
  3334.  
  3335. class Hardware
  3336. {
  3337. name = "Hardware";
  3338. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3339. items[] =
  3340. {
  3341. "Exile_Item_Rope",
  3342. "Exile_Item_DuctTape",
  3343. "Exile_Item_ExtensionCord",
  3344. "Exile_Item_FuelCanisterEmpty",
  3345. "Exile_Item_JunkMetal",
  3346. "Exile_Item_LightBulb",
  3347. "Exile_Item_MetalBoard",
  3348. "Exile_Item_MetalPole",
  3349. "Exile_Item_SafeKit",
  3350. "Exile_Item_CamoTentKit",
  3351. "Exile_Item_CodeLock"
  3352.  
  3353. /*
  3354. "Exile_Item_MetalScrews",
  3355. "Exile_Item_MetalWire",
  3356. "Exile_Item_Laptop",
  3357. "Exile_Item_BaseCameraKit",
  3358. "Exile_Item_MetalHedgehogKit",
  3359. "Exile_Item_CarWheel",
  3360. "Exile_Item_Cement",
  3361. "Exile_Item_Sand"
  3362. */
  3363. };
  3364. };
  3365.  
  3366. class Food
  3367. {
  3368. name = "Fast Food";
  3369. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3370. items[] =
  3371. {
  3372. "Exile_Item_EMRE",
  3373. "Exile_Item_GloriousKnakworst",
  3374. "Exile_Item_Surstromming",
  3375. "Exile_Item_SausageGravy",
  3376. "Exile_Item_Catfood",
  3377. "Exile_Item_ChristmasTinner",
  3378. "Exile_Item_BBQSandwich",
  3379. "Exile_Item_Dogfood",
  3380. "Exile_Item_BeefParts",
  3381. "Exile_Item_Cheathas",
  3382. "Exile_Item_Noodles",
  3383. "Exile_Item_SeedAstics",
  3384. "Exile_Item_Raisins",
  3385. "Exile_Item_Moobar",
  3386. "Exile_Item_InstantCoffee"
  3387. };
  3388. };
  3389.  
  3390. class Drinks
  3391. {
  3392. name = "Drinks";
  3393. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3394. items[] =
  3395. {
  3396. "Exile_Item_PlasticBottleCoffee",
  3397. "Exile_Item_PowerDrink",
  3398. "Exile_Item_PlasticBottleFreshWater",
  3399. "Exile_Item_Beer",
  3400. "Exile_Item_EnergyDrink",
  3401. "Exile_Item_MountainDupe",
  3402. "Exile_Item_PlasticBottleEmpty"
  3403. };
  3404. };
  3405.  
  3406. class Tools
  3407. {
  3408. name = "Tools";
  3409. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3410. items[] =
  3411. {
  3412. "Exile_Item_Matches",
  3413. "Exile_Item_CookingPot",
  3414. "Exile_Item_CanOpener",
  3415. "Exile_Item_Handsaw",
  3416. "Exile_Item_Pliers",
  3417. "Exile_Item_Grinder",
  3418.  
  3419. /*
  3420. "Exile_Item_Foolbox",
  3421. "Exile_Item_CordlessScrewdriver",
  3422. "Exile_Item_FireExtinguisher",
  3423. "Exile_Item_Hammer",
  3424. "Exile_Item_OilCanister",
  3425. "Exile_Item_Screwdriver",
  3426. "Exile_Item_Shovel",
  3427. "Exile_Item_Wrench",
  3428. "Exile_Item_SleepingMat",
  3429. "Exile_Item_ToiletPaper",
  3430. "Exile_Item_ZipTie",
  3431. */
  3432.  
  3433. "Binocular",
  3434. "Rangefinder",
  3435. /*"Laserdesignator",
  3436. "Laserdesignator_02",
  3437. "Laserdesignator_03",*/
  3438. "NVGoggles",
  3439. "NVGoggles_INDEP",
  3440. "NVGoggles_OPFOR",
  3441. "ItemGPS",
  3442. "ItemMap",
  3443. "ItemCompass",
  3444. "ItemRadio",
  3445. "ItemWatch",
  3446. "Exile_Item_XM8"
  3447. };
  3448. };
  3449.  
  3450. class FirstAid
  3451. {
  3452. name = "FirstAid";
  3453. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3454. items[] =
  3455. {
  3456. "Exile_Item_InstaDoc",
  3457. "Exile_Item_Bandage",
  3458. "Exile_Item_Vishpirin",
  3459. "Exile_Item_Heatpack"
  3460.  
  3461. // Not available in 0.9.4!
  3462. //"Exile_Item_Defibrillator"
  3463. };
  3464. };
  3465.  
  3466. class Navigation
  3467. {
  3468. name = "Special Environment";
  3469. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3470. items[] =
  3471. {
  3472. "B_Parachute",
  3473. "V_RebreatherB",
  3474. "V_RebreatherIA",
  3475. "V_RebreatherIR",
  3476. "Exile_Headgear_GasMask"
  3477. };
  3478. };
  3479.  
  3480. class Backpacks
  3481. {
  3482. name = "Backpacks";
  3483. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa";
  3484. items[] =
  3485. {
  3486. "B_AssaultPack_blk",
  3487. "B_AssaultPack_cbr",
  3488. "B_AssaultPack_dgtl",
  3489. "B_AssaultPack_khk",
  3490. "B_AssaultPack_mcamo",
  3491. "B_AssaultPack_rgr",
  3492. "B_AssaultPack_sgg",
  3493. "B_Bergen_blk",
  3494. "B_Bergen_mcamo",
  3495. "B_Bergen_rgr",
  3496. "B_Bergen_sgg",
  3497. "B_Carryall_cbr",
  3498. "B_Carryall_khk",
  3499. "B_Carryall_mcamo",
  3500. "B_Carryall_ocamo",
  3501. "B_Carryall_oli",
  3502. "B_Carryall_oucamo",
  3503. "B_FieldPack_blk",
  3504. "B_FieldPack_cbr",
  3505. "B_FieldPack_ocamo",
  3506. "B_FieldPack_oucamo",
  3507. "B_HuntingBackpack",
  3508. "B_Kitbag_cbr",
  3509. "B_Kitbag_mcamo",
  3510. "B_Kitbag_sgg",
  3511. "B_OutdoorPack_blk",
  3512. "B_OutdoorPack_blu",
  3513. "B_OutdoorPack_tan",
  3514. "B_TacticalPack_blk",
  3515. "B_TacticalPack_mcamo",
  3516. "B_TacticalPack_ocamo",
  3517. "B_TacticalPack_oli",
  3518. "B_TacticalPack_rgr"
  3519. };
  3520. };
  3521.  
  3522. class Ammunition
  3523. {
  3524. name = "Ammunition";
  3525. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3526. items[] =
  3527. {
  3528. "100Rnd_65x39_caseless_mag",
  3529. "100Rnd_65x39_caseless_mag_Tracer",
  3530. "10Rnd_127x54_Mag",
  3531. "10Rnd_338_Mag",
  3532. "10Rnd_762x54_Mag",
  3533. "10Rnd_93x64_DMR_05_Mag",
  3534. "11Rnd_45ACP_Mag",
  3535. //"130Rnd_338_Mag", SPMG
  3536. "150Rnd_762x54_Box",
  3537. "150Rnd_762x54_Box_Tracer",
  3538. //"150Rnd_93x64_Mag", // NAVID
  3539. "16Rnd_9x21_Mag",
  3540. "200Rnd_65x39_cased_Box",
  3541. "200Rnd_65x39_cased_Box_Tracer",
  3542. "20Rnd_556x45_UW_mag",
  3543. "20Rnd_762x51_Mag",
  3544. "30Rnd_45ACP_Mag_SMG_01",
  3545. "30Rnd_45ACP_Mag_SMG_01_tracer_green",
  3546. "30Rnd_45ACP_Mag_SMG_01_Tracer_Red",
  3547. "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow",
  3548. "30Rnd_556x45_Stanag",
  3549. "30Rnd_556x45_Stanag_Tracer_Green",
  3550. "30Rnd_556x45_Stanag_Tracer_Red",
  3551. "30Rnd_556x45_Stanag_Tracer_Yellow",
  3552. "30Rnd_65x39_caseless_green",
  3553. "30Rnd_65x39_caseless_green_mag_Tracer",
  3554. "30Rnd_65x39_caseless_mag",
  3555. "30Rnd_65x39_caseless_mag_Tracer",
  3556. "30Rnd_9x21_Mag",
  3557. "5Rnd_127x108_APDS_Mag",
  3558. "5Rnd_127x108_Mag",
  3559. "6Rnd_45ACP_Cylinder",
  3560. "6Rnd_GreenSignal_F",
  3561. "6Rnd_RedSignal_F",
  3562. "7Rnd_408_Mag",
  3563. "9Rnd_45ACP_Mag"
  3564. };
  3565. };
  3566.  
  3567. class Flares
  3568. {
  3569. name = "Flares";
  3570. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3571. items[] =
  3572. {
  3573. "Chemlight_blue",
  3574. "Chemlight_green",
  3575. "Chemlight_red",
  3576. "FlareGreen_F",
  3577. "FlareRed_F",
  3578. "FlareWhite_F",
  3579. "FlareYellow_F",
  3580. "UGL_FlareGreen_F",
  3581. "UGL_FlareRed_F",
  3582. "UGL_FlareWhite_F",
  3583. "UGL_FlareYellow_F",
  3584. "3Rnd_UGL_FlareGreen_F",
  3585. "3Rnd_UGL_FlareRed_F",
  3586. "3Rnd_UGL_FlareWhite_F",
  3587. "3Rnd_UGL_FlareYellow_F"
  3588. };
  3589. };
  3590.  
  3591. class Smokes
  3592. {
  3593. name = "Smokes";
  3594. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3595. items[] =
  3596. {
  3597. "SmokeShell",
  3598. "SmokeShellBlue",
  3599. "SmokeShellGreen",
  3600. "SmokeShellOrange",
  3601. "SmokeShellPurple",
  3602. "SmokeShellRed",
  3603. "SmokeShellYellow",
  3604. "1Rnd_Smoke_Grenade_shell",
  3605. "1Rnd_SmokeBlue_Grenade_shell",
  3606. "1Rnd_SmokeGreen_Grenade_shell",
  3607. "1Rnd_SmokeOrange_Grenade_shell",
  3608. "1Rnd_SmokePurple_Grenade_shell",
  3609. "1Rnd_SmokeRed_Grenade_shell",
  3610. "1Rnd_SmokeYellow_Grenade_shell",
  3611. "3Rnd_Smoke_Grenade_shell",
  3612. "3Rnd_SmokeBlue_Grenade_shell",
  3613. "3Rnd_SmokeGreen_Grenade_shell",
  3614. "3Rnd_SmokeOrange_Grenade_shell",
  3615. "3Rnd_SmokePurple_Grenade_shell",
  3616. "3Rnd_SmokeRed_Grenade_shell",
  3617. "3Rnd_SmokeYellow_Grenade_shell"
  3618. };
  3619. };
  3620.  
  3621. class Explosives
  3622. {
  3623. name = "Explosives";
  3624. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
  3625. items[] =
  3626. {
  3627. "HandGrenade",
  3628. "MiniGrenade",
  3629. "B_IR_Grenade",
  3630. "O_IR_Grenade",
  3631. "I_IR_Grenade",
  3632. "1Rnd_HE_Grenade_shell",
  3633. "3Rnd_HE_Grenade_shell",
  3634. "APERSBoundingMine_Range_Mag",
  3635. "APERSMine_Range_Mag",
  3636. "APERSTripMine_Wire_Mag",
  3637. "ClaymoreDirectionalMine_Remote_Mag",
  3638. "DemoCharge_Remote_Mag",
  3639. "IEDLandBig_Remote_Mag",
  3640. "IEDLandSmall_Remote_Mag",
  3641. "IEDUrbanBig_Remote_Mag",
  3642. "IEDUrbanSmall_Remote_Mag",
  3643. "SatchelCharge_Remote_Mag",
  3644. "SLAMDirectionalMine_Wire_Mag"
  3645. };
  3646. };
  3647.  
  3648. class Pistols
  3649. {
  3650. name = "Pistols";
  3651. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
  3652. items[] =
  3653. {
  3654. "hgun_ACPC2_F",
  3655. "hgun_P07_F",
  3656. "hgun_Pistol_heavy_01_F",
  3657. "hgun_Pistol_heavy_02_F",
  3658. "hgun_Pistol_Signal_F",
  3659. "hgun_Rook40_F"
  3660. };
  3661. };
  3662.  
  3663. class SubMachineGuns
  3664. {
  3665. name = "Sub Machine Guns";
  3666. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3667. items[] =
  3668. {
  3669. "hgun_PDW2000_F",
  3670. "SMG_01_F",
  3671. "SMG_02_F"
  3672. };
  3673. };
  3674.  
  3675. class LightMachineGuns
  3676. {
  3677. name = "Light Machine Guns";
  3678. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3679. items[] =
  3680. {
  3681. "arifle_MX_SW_Black_F",
  3682. "arifle_MX_SW_F",
  3683. "LMG_Mk200_F",
  3684. "LMG_Zafir_F"
  3685.  
  3686. /*
  3687. "MMG_01_hex_F",
  3688. "MMG_01_tan_F",
  3689. "MMG_02_black_F",
  3690. "MMG_02_camo_F",
  3691. "MMG_02_sand_F"
  3692. */
  3693. };
  3694. };
  3695.  
  3696. class AssaultRifles
  3697. {
  3698. name = "Assault Rifles";
  3699. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3700. items[] =
  3701. {
  3702. "arifle_Katiba_C_F",
  3703. "arifle_Katiba_F",
  3704. "arifle_Katiba_GL_F",
  3705. "arifle_Mk20_F",
  3706. "arifle_Mk20_GL_F",
  3707. "arifle_Mk20_GL_plain_F",
  3708. "arifle_Mk20_plain_F",
  3709. "arifle_Mk20C_F",
  3710. "arifle_Mk20C_plain_F",
  3711. "arifle_MX_Black_F",
  3712. "arifle_MX_F",
  3713. "arifle_MX_GL_Black_F",
  3714. "arifle_MX_GL_F",
  3715. "arifle_MXC_Black_F",
  3716. "arifle_MXC_F",
  3717. "arifle_SDAR_F",
  3718. "arifle_TRG20_F",
  3719. "arifle_TRG21_F",
  3720. "arifle_TRG21_GL_F"
  3721. };
  3722. };
  3723.  
  3724. class SniperRifles
  3725. {
  3726. name = "Sniper Rifles";
  3727. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3728. items[] =
  3729. {
  3730. "arifle_MXM_Black_F",
  3731. "arifle_MXM_F",
  3732. "srifle_DMR_01_F",
  3733. "srifle_DMR_02_camo_F",
  3734. "srifle_DMR_02_F",
  3735. "srifle_DMR_02_sniper_F",
  3736. "srifle_DMR_03_F",
  3737. "srifle_DMR_03_khaki_F",
  3738. "srifle_DMR_03_multicam_F",
  3739. "srifle_DMR_03_tan_F",
  3740. "srifle_DMR_03_woodland_F",
  3741. "srifle_DMR_04_F",
  3742. "srifle_DMR_04_Tan_F",
  3743. "srifle_DMR_05_blk_F",
  3744. "srifle_DMR_05_hex_F",
  3745. "srifle_DMR_05_tan_f",
  3746. "srifle_DMR_06_camo_F",
  3747. "srifle_DMR_06_olive_F",
  3748. "srifle_EBR_F",
  3749. "srifle_GM6_camo_F",
  3750. "srifle_GM6_F",
  3751. "srifle_LRR_camo_F",
  3752. "srifle_LRR_F"
  3753. };
  3754. };
  3755.  
  3756. class Bikes
  3757. {
  3758. name = "Bikes";
  3759. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3760. items[] =
  3761. {
  3762. "Exile_Bike_OldBike",
  3763. "Exile_Bike_MountainBike"
  3764. };
  3765. };
  3766.  
  3767. class Cars
  3768. {
  3769. name = "Cars";
  3770. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3771. items[] =
  3772. {
  3773. "Exile_Car_Kart_Black",
  3774. "Exile_Bike_QuadBike_Black",
  3775. "Exile_Car_OldTractor_Red",
  3776. "Exile_Car_TowTractor_White",
  3777. "Exile_Car_Tractor_Red",
  3778. "Exile_Car_UAZ_Green",
  3779. "Exile_Car_UAZ_Open_Green",
  3780. "Exile_Car_Octavius_White",
  3781. "Exile_Car_LandRover_Green",
  3782. "Exile_Car_LandRover_Ambulance_Green",
  3783. "Exile_Car_Lada_Green",
  3784. "Exile_Car_Volha_White",
  3785. "Exile_Car_Hatchback_Rusty1",
  3786. "Exile_Car_Hatchback_Rusty2",
  3787. "Exile_Car_Hatchback_Rusty3",
  3788. "Exile_Car_Hatchback_Sport_Red",
  3789. "Exile_Car_SUV_Red",
  3790. "Exile_Car_SUVXL_Black",
  3791. "Exile_Car_Offroad_Rusty1",
  3792. "Exile_Car_Offroad_Rusty2",
  3793. "Exile_Car_Offroad_Rusty3",
  3794. "Exile_Car_Offroad_Repair_Civillian",
  3795. "Exile_Car_Offroad_Armed_Guerilla01",
  3796. "Exile_Car_Strider",
  3797. "Exile_Car_Hunter",
  3798. "Exile_Car_Ifrit"
  3799. };
  3800. };
  3801.  
  3802. class Trucks
  3803. {
  3804. name = "Trucks";
  3805. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3806. items[] =
  3807. {
  3808. "Exile_Car_Van_Black",
  3809. "Exile_Car_Van_Box_Black",
  3810. "Exile_Car_Van_Fuel_Black",
  3811. "Exile_Car_Ural_Open_Worker",
  3812. "Exile_Car_Ural_Covered_Worker",
  3813. "Exile_Car_Zamak",
  3814. "Exile_Car_Tempest",
  3815. "Exile_Car_HEMMT",
  3816. "Exile_Car_Ikarus_Blue"
  3817. };
  3818. };
  3819.  
  3820. class Choppers
  3821. {
  3822. name = "Helicopters";
  3823. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3824. items[] =
  3825. {
  3826. "Exile_Chopper_Hummingbird_Green",
  3827. "Exile_Chopper_Hummingbird_Civillian_Wasp",
  3828. "Exile_Chopper_Huey_Green",
  3829. "Exile_Chopper_Huey_Armed_Green",
  3830. "Exile_Chopper_Taru_Black",
  3831. "Exile_Chopper_Taru_Covered_Black",
  3832. "Exile_Chopper_Taru_Transport_Black",
  3833. "Exile_Chopper_Orca_BlackCustom",
  3834. "Exile_Chopper_Mohawk_FIA",
  3835. "Exile_Chopper_Huron_Black",
  3836. "Exile_Chopper_Hellcat_Green"
  3837. };
  3838. };
  3839.  
  3840. class Boats
  3841. {
  3842. name = "Boats";
  3843. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3844. items[] =
  3845. {
  3846. "Exile_Boat_RubberDuck_CSAT",
  3847. "Exile_Boat_RubberDuck_Digital",
  3848. "Exile_Boat_RubberDuck_Orange",
  3849. "Exile_Boat_RubberDuck_Blue",
  3850. "Exile_Boat_RubberDuck_Black",
  3851. "Exile_Boat_MotorBoat_Police",
  3852. "Exile_Boat_MotorBoat_Orange",
  3853. "Exile_Boat_MotorBoat_White",
  3854. "Exile_Boat_SDV_CSAT",
  3855. "Exile_Boat_SDV_Digital",
  3856. "Exile_Boat_SDV_Grey"
  3857. };
  3858. };
  3859.  
  3860. class Planes
  3861. {
  3862. name = "Planes";
  3863. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  3864. items[] =
  3865. {
  3866. "Exile_Plane_Cessna"
  3867. };
  3868. };
  3869. };
  3870.  
  3871. class CfgTraders
  3872. {
  3873. /**
  3874. * Weapons, scopes, silencers, ammo
  3875. */
  3876. class Exile_Trader_Armory
  3877. {
  3878. name = "ARMORY";
  3879. showWeaponFilter = 1;
  3880. categories[] =
  3881. {
  3882. "PointerAttachments",
  3883. "BipodAttachments",
  3884. "MuzzleAttachments",
  3885. "OpticAttachments",
  3886. "Ammunition",
  3887. "Pistols",
  3888. "SubMachineGuns",
  3889. "LightMachineGuns",
  3890. "AssaultRifles",
  3891. "SniperRifles"
  3892. };
  3893. };
  3894.  
  3895. /**
  3896. * Satchels, nades, UAVs, static MGs
  3897. */
  3898. class Exile_Trader_SpecialOperations
  3899. {
  3900. name = "SPECIAL OPERATIONS";
  3901. showWeaponFilter = 1; // for noob tubes
  3902. categories[] =
  3903. {
  3904. "Flares",
  3905. "Smokes",
  3906. "UAVs",
  3907. "StaticMGs",
  3908. "Explosives",
  3909. "Navigation"
  3910. };
  3911. };
  3912.  
  3913. /**
  3914. * Uniforms, vests, helmets, backpacks
  3915. */
  3916. class Exile_Trader_Equipment
  3917. {
  3918. name = "EQUIPMENT";
  3919. showWeaponFilter = 0;
  3920. categories[] =
  3921. {
  3922. "Headgear",
  3923. "Uniforms",
  3924. "Vests",
  3925. "Backpacks",
  3926. "FirstAid"
  3927. };
  3928. };
  3929.  
  3930. /**
  3931. * Cans, cans, cans
  3932. */
  3933. class Exile_Trader_Food
  3934. {
  3935. name = "FAST FOOD";
  3936. showWeaponFilter = 0;
  3937. categories[] =
  3938. {
  3939. "Food",
  3940. "Drinks"
  3941. };
  3942. };
  3943.  
  3944. /**
  3945. * Light bulbs, metal, etc.
  3946. */
  3947. class Exile_Trader_Hardware
  3948. {
  3949. name = "HARDWARE";
  3950. showWeaponFilter = 0;
  3951. categories[] =
  3952. {
  3953. "Hardware",
  3954. "Tools"
  3955. };
  3956. };
  3957.  
  3958. /**
  3959. * Sells cars and general vehicles
  3960. */
  3961. class Exile_Trader_Vehicle
  3962. {
  3963. name = "VEHICLE";
  3964. showWeaponFilter = 0;
  3965. categories[] =
  3966. {
  3967. "Cars",
  3968. "Trucks"
  3969. };
  3970. };
  3971.  
  3972. /**
  3973. * Sells choppers and planes
  3974. */
  3975. class Exile_Trader_Aircraft
  3976. {
  3977. name = "AIRCRAFT";
  3978. showWeaponFilter = 0;
  3979. categories[] =
  3980. {
  3981. "Choppers",
  3982. "Planes"
  3983. };
  3984. };
  3985.  
  3986. /**
  3987. * Sells ships and boats
  3988. */
  3989. class Exile_Trader_Boat
  3990. {
  3991. name = "BOAT";
  3992. showWeaponFilter = 0;
  3993. categories[] =
  3994. {
  3995. "Boats"
  3996. };
  3997. };
  3998.  
  3999. /**
  4000. * Sells Community Items
  4001. */
  4002. class Exile_Trader_CommunityCustoms
  4003. {
  4004. name = "COMMUNITY";
  4005. showWeaponFilter = 0;
  4006. categories[] =
  4007. {
  4008. "Community"
  4009. };
  4010. };
  4011.  
  4012. class Exile_Trader_CommunityCustoms2
  4013. {
  4014. name = "COMMUNITY";
  4015. showWeaponFilter = 0;
  4016. categories[] =
  4017. {
  4018. "Community2"
  4019. };
  4020. };
  4021.  
  4022. class Exile_Trader_CommunityCustoms3
  4023. {
  4024. name = "COMMUNITY";
  4025. showWeaponFilter = 0;
  4026. categories[] =
  4027. {
  4028. "Community3"
  4029. };
  4030. };
  4031.  
  4032. class Exile_Trader_CommunityCustoms4
  4033. {
  4034. name = "COMMUNITY";
  4035. showWeaponFilter = 0;
  4036. categories[] =
  4037. {
  4038. "Community4"
  4039. };
  4040. };
  4041.  
  4042. class Exile_Trader_CommunityCustoms5
  4043. {
  4044. name = "COMMUNITY";
  4045. showWeaponFilter = 0;
  4046. categories[] =
  4047. {
  4048. "Community5"
  4049. };
  4050. };
  4051.  
  4052. class Exile_Trader_CommunityCustoms6
  4053. {
  4054. name = "COMMUNITY";
  4055. showWeaponFilter = 0;
  4056. categories[] =
  4057. {
  4058. "Community6"
  4059. };
  4060. };
  4061.  
  4062. class Exile_Trader_CommunityCustoms7
  4063. {
  4064. name = "COMMUNITY";
  4065. showWeaponFilter = 0;
  4066. categories[] =
  4067. {
  4068. "Community7"
  4069. };
  4070. };
  4071.  
  4072. class Exile_Trader_CommunityCustoms8
  4073. {
  4074. name = "COMMUNITY";
  4075. showWeaponFilter = 0;
  4076. categories[] =
  4077. {
  4078. "Community8"
  4079. };
  4080. };
  4081.  
  4082. class Exile_Trader_CommunityCustoms9
  4083. {
  4084. name = "COMMUNITY";
  4085. showWeaponFilter = 0;
  4086. categories[] =
  4087. {
  4088. "Community9"
  4089. };
  4090. };
  4091.  
  4092. class Exile_Trader_CommunityCustoms10
  4093. {
  4094. name = "COMMUNITY";
  4095. showWeaponFilter = 0;
  4096. categories[] =
  4097. {
  4098. "Community10"
  4099. };
  4100. };
  4101. };
  4102. class CfgTrading
  4103. {
  4104. /*
  4105. * This factor defines the difference between sales/purchase price of
  4106. * items and vehicles. It is used if there is no sales price defined
  4107. * in CfgExileArsenal.
  4108. */
  4109. sellPriceFactor = 0.5;
  4110.  
  4111. rekeyPriceFactor = 0.1;
  4112. };
  4113. class CfgVehicleCustoms
  4114. {
  4115. ///////////////////////////////////////////////////////////////////////////////
  4116. // QUAD BIKES
  4117. ///////////////////////////////////////////////////////////////////////////////
  4118. class Exile_Bike_QuadBike_Abstract
  4119. {
  4120. skins[] =
  4121. {
  4122.  
  4123. {"Exile_Bike_QuadBike_Blue", 100, "Blue", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"};},
  4124. {"Exile_Bike_QuadBike_Red", 100, "Red", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"};},
  4125. {"Exile_Bike_QuadBike_White", 100, "White", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"};},
  4126. {"Exile_Bike_QuadBike_Nato", 150, "NATO", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"};},
  4127. {"Exile_Bike_QuadBike_Csat", 150, "CSAT", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"};},
  4128. {"Exile_Bike_QuadBike_Fia", 150, "FIA", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"};},
  4129. {"Exile_Bike_QuadBike_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"};},
  4130. {"Exile_Bike_QuadBike_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"};},
  4131. {"Exile_Bike_QuadBike_Black", 100, "Black", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"};}
  4132. };
  4133. };
  4134.  
  4135. ///////////////////////////////////////////////////////////////////////////////
  4136. // MOTOR BOATS
  4137. ///////////////////////////////////////////////////////////////////////////////
  4138. class Exile_Boat_MotorBoat_Abstract
  4139. {
  4140. skins[] =
  4141. {
  4142. {"Exile_Boat_MotorBoat_Police", 350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"};},
  4143. {"Exile_Boat_MotorBoat_Orange", 300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"};},
  4144. {"Exile_Boat_MotorBoat_White", 300, "White", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"};}
  4145. };
  4146. };
  4147.  
  4148. ///////////////////////////////////////////////////////////////////////////////
  4149. // RUBBER DUCKS
  4150. ///////////////////////////////////////////////////////////////////////////////
  4151. class Exile_Boat_RubberDuck_Abstract
  4152. {
  4153. skins[] =
  4154. {
  4155. {"Exile_Boat_RubberDuck_CSAT", 200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"};},
  4156. {"Exile_Boat_RubberDuck_Digital", 200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"};},
  4157. {"Exile_Boat_RubberDuck_Orange", 150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"};},
  4158. {"Exile_Boat_RubberDuck_Blue", 150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"};},
  4159. {"Exile_Boat_RubberDuck_Black", 150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"};}
  4160. };
  4161. };
  4162.  
  4163. ///////////////////////////////////////////////////////////////////////////////
  4164. // SDV
  4165. ///////////////////////////////////////////////////////////////////////////////
  4166. class Exile_Boat_SDV_Abstract
  4167. {
  4168. skins[] =
  4169. {
  4170. {"Exile_Boat_SDV_CSAT", 200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"};},
  4171. {"Exile_Boat_SDV_Digital", 200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"};},
  4172. {"Exile_Boat_SDV_Grey", 100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"};}
  4173. };
  4174. };
  4175.  
  4176. ///////////////////////////////////////////////////////////////////////////////
  4177. // Hellcat
  4178. ///////////////////////////////////////////////////////////////////////////////
  4179. class Exile_Chopper_Hellcat_Abstract
  4180. {
  4181. skins[] =
  4182. {
  4183. {"Exile_Chopper_Hellcat_Green", 350, "Green", {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"};},
  4184. {"Exile_Chopper_Hellcat_FIA", 500, "FIA", {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"};}
  4185. };
  4186. };
  4187.  
  4188. ///////////////////////////////////////////////////////////////////////////////
  4189. // Karts
  4190. ///////////////////////////////////////////////////////////////////////////////
  4191. class Exile_Car_Kart_Abstract
  4192. {
  4193. skins[] =
  4194. {
  4195. {"Exile_Car_Kart_BluKing", 100, "Bluking", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  4196. {"Exile_Car_Kart_RedStone", 100, "RedStone", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  4197. {"Exile_Car_Kart_Vrana", 100, "Vrana", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  4198. {"Exile_Car_Kart_Green", 100, "Green", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  4199. {"Exile_Car_Kart_Blue", 100, "Blue", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  4200. {"Exile_Car_Kart_Orange", 100, "Orange", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  4201. {"Exile_Car_Kart_White", 100, "White", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  4202. {"Exile_Car_Kart_Yellow", 100, "Yellow", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  4203. {"Exile_Car_Kart_Black", 100, "Black", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}
  4204. };
  4205. };
  4206.  
  4207. ///////////////////////////////////////////////////////////////////////////////
  4208. // Hummingbird (Civillian)
  4209. ///////////////////////////////////////////////////////////////////////////////
  4210. class Exile_Chopper_Hummingbird_Civillian_Abstract
  4211. {
  4212. skins[] =
  4213. {
  4214. {"Exile_Chopper_Hummingbird_Civillian_Blue", 350, "Blue", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"};},
  4215. {"Exile_Chopper_Hummingbird_Civillian_Red", 350, "Red", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"};},
  4216. {"Exile_Chopper_Hummingbird_Civillian_ION", 350, "ION", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"};},
  4217. {"Exile_Chopper_Hummingbird_Civillian_BlueLine", 350, "BlueLine", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"};},
  4218. {"Exile_Chopper_Hummingbird_Civillian_Digital", 350, "Digital", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"};},
  4219. {"Exile_Chopper_Hummingbird_Civillian_Elliptical", 350, "Elliptical", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"};},
  4220. {"Exile_Chopper_Hummingbird_Civillian_Furious", 350, "Furious", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"};},
  4221. {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"};},
  4222. {"Exile_Chopper_Hummingbird_Civillian_Jeans", 350, "Jeans", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"};},
  4223. {"Exile_Chopper_Hummingbird_Civillian_Light", 350, "Light", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"};},
  4224. {"Exile_Chopper_Hummingbird_Civillian_Shadow", 350, "Shadow", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"};},
  4225. {"Exile_Chopper_Hummingbird_Civillian_Sheriff", 350, "Sheriff", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"};},
  4226. {"Exile_Chopper_Hummingbird_Civillian_Speedy", 350, "Speedy", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"};},
  4227. {"Exile_Chopper_Hummingbird_Civillian_Sunset", 350, "Sunset", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"};},
  4228. {"Exile_Chopper_Hummingbird_Civillian_Vrana", 350, "Vrana", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"};},
  4229. {"Exile_Chopper_Hummingbird_Civillian_Wasp", 350, "Wasp", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"};},
  4230. {"Exile_Chopper_Hummingbird_Civillian_Wave", 350, "Wave", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"};}
  4231. };
  4232. };
  4233.  
  4234. ///////////////////////////////////////////////////////////////////////////////
  4235. // Huron
  4236. ///////////////////////////////////////////////////////////////////////////////
  4237. class Exile_Chopper_Huron_Abstract
  4238. {
  4239. skins[] =
  4240. {
  4241. {"Exile_Chopper_Huron_Black", 450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"};},
  4242. {"Exile_Chopper_Huron_Green", 450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"};}
  4243. };
  4244. };
  4245.  
  4246. ///////////////////////////////////////////////////////////////////////////////
  4247. // Orca
  4248. ///////////////////////////////////////////////////////////////////////////////
  4249. class Exile_Chopper_Orca_Abstract
  4250. {
  4251. skins[] =
  4252. {
  4253. {"Exile_Chopper_Orca_CSAT", 350, "CSAT", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"};},
  4254. {"Exile_Chopper_Orca_Black", 350, "Black", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"};},
  4255. {"Exile_Chopper_Orca_BlackCustom", 350, "Black Custom", {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"};}
  4256. };
  4257. };
  4258.  
  4259. ///////////////////////////////////////////////////////////////////////////////
  4260. // Taru
  4261. ///////////////////////////////////////////////////////////////////////////////
  4262. class Exile_Chopper_Taru_Abstract
  4263. {
  4264. skins[] =
  4265. {
  4266. {"Exile_Chopper_Taru_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};},
  4267. {"Exile_Chopper_Taru_Black", 500, "BLACK", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};}
  4268. };
  4269. };
  4270.  
  4271. ///////////////////////////////////////////////////////////////////////////////
  4272. // Taru (Transport)
  4273. ///////////////////////////////////////////////////////////////////////////////
  4274. class Exile_Chopper_Taru_Transport_Abstract
  4275. {
  4276. skins[] =
  4277. {
  4278. {"Exile_Chopper_Taru_Transport_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};},
  4279. {"Exile_Chopper_Taru_Transport_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};}
  4280. };
  4281. };
  4282.  
  4283. ///////////////////////////////////////////////////////////////////////////////
  4284. // Taru (Covered)
  4285. ///////////////////////////////////////////////////////////////////////////////
  4286. class Exile_Chopper_Taru_Covered_Abstract
  4287. {
  4288. skins[] =
  4289. {
  4290. {"Exile_Chopper_Taru_Covered_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"};},
  4291. {"Exile_Chopper_Taru_Covered_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"};}
  4292. };
  4293. };
  4294.  
  4295. ///////////////////////////////////////////////////////////////////////////////
  4296. // Hatchback
  4297. ///////////////////////////////////////////////////////////////////////////////
  4298. class Exile_Car_Hatchback_Abstract
  4299. {
  4300. skins[] =
  4301. {
  4302. {"Exile_Car_Hatchback_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"};},
  4303. {"Exile_Car_Hatchback_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"};},
  4304. {"Exile_Car_Hatchback_Rusty3", 50, "Rusty Yellow", {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"};},
  4305. {"Exile_Car_Hatchback_Beige", 100, "Beige", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"};},
  4306. {"Exile_Car_Hatchback_Green", 100, "Green", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"};},
  4307. {"Exile_Car_Hatchback_Blue", 100, "Blue", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"};},
  4308. {"Exile_Car_Hatchback_BlueCustom", 100, "Blue Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"};},
  4309. {"Exile_Car_Hatchback_BeigeCustom", 100, "Beige Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"};},
  4310. {"Exile_Car_Hatchback_Yellow", 100, "Yellow", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"};},
  4311. {"Exile_Car_Hatchback_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"};},
  4312. {"Exile_Car_Hatchback_Black", 100, "Black", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"};},
  4313. {"Exile_Car_Hatchback_Dark", 100, "Dark", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"};}
  4314. };
  4315. };
  4316.  
  4317. ///////////////////////////////////////////////////////////////////////////////
  4318. // Hatchback (Sport)
  4319. ///////////////////////////////////////////////////////////////////////////////
  4320. class Exile_Car_Hatchback_Sport_Abstract
  4321. {
  4322. skins[] =
  4323. {
  4324. {"Exile_Car_Hatchback_Sport_Red", 100, "Red", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"};},
  4325. {"Exile_Car_Hatchback_Sport_Blue", 100, "Blue", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"};},
  4326. {"Exile_Car_Hatchback_Sport_Orange", 100, "Orange", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"};},
  4327. {"Exile_Car_Hatchback_Sport_White", 100, "White", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"};},
  4328. {"Exile_Car_Hatchback_Sport_Beige", 100, "Beige", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"};},
  4329. {"Exile_Car_Hatchback_Sport_Green", 100, "Green", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"};}
  4330. };
  4331. };
  4332.  
  4333. ///////////////////////////////////////////////////////////////////////////////
  4334. // Offroad
  4335. ///////////////////////////////////////////////////////////////////////////////
  4336. class Exile_Car_Offroad_Abstract
  4337. {
  4338. skins[] =
  4339. {
  4340. {"Exile_Car_Offroad_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"};},
  4341. {"Exile_Car_Offroad_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"};},
  4342. {"Exile_Car_Offroad_Rusty3", 50, "Rusty Blue", {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"};},
  4343. {"Exile_Car_Offroad_Red", 500, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};},
  4344. {"Exile_Car_Offroad_Beige", 500, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};},
  4345. {"Exile_Car_Offroad_White", 500, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};},
  4346. {"Exile_Car_Offroad_Blue", 500, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};},
  4347. {"Exile_Car_Offroad_DarkRed", 500, "Dark Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};},
  4348. {"Exile_Car_Offroad_BlueCustom", 500, "Blue Custom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};},
  4349. {"Exile_Car_Offroad_Guerilla01", 700, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  4350. {"Exile_Car_Offroad_Guerilla02", 700, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  4351. {"Exile_Car_Offroad_Guerilla03", 700, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  4352. {"Exile_Car_Offroad_Guerilla04", 700, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  4353. {"Exile_Car_Offroad_Guerilla05", 700, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  4354. {"Exile_Car_Offroad_Guerilla06", 700, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  4355. {"Exile_Car_Offroad_Guerilla07", 700, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  4356. {"Exile_Car_Offroad_Guerilla08", 700, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  4357. {"Exile_Car_Offroad_Guerilla09", 700, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  4358. {"Exile_Car_Offroad_Guerilla10", 700, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  4359. {"Exile_Car_Offroad_Guerilla11", 700, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  4360. {"Exile_Car_Offroad_Guerilla12", 700, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};},
  4361. {"Exile_Car_Offroad_DarkRed", 700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"};},
  4362. {"Exile_Car_Offroad_DarkRed", 700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"};},
  4363. {"Exile_Car_Offroad_DarkRed", 700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"};},
  4364. {"Exile_Car_Offroad_DarkRed", 700, "Exile Pink", {"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"};},
  4365. {"Exile_Car_Offroad_DarkRed", 700, "Exile White", {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"};},
  4366. {"Exile_Car_Offroad_DarkRed", 700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"};}
  4367. };
  4368. };
  4369.  
  4370. ///////////////////////////////////////////////////////////////////////////////
  4371. // Land Rover
  4372. ///////////////////////////////////////////////////////////////////////////////
  4373. class Exile_Car_LandRover_Abstract
  4374. {
  4375. skins[] =
  4376. {
  4377. {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"};},
  4378. {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"};},
  4379. {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};},
  4380. {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};},
  4381. {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}
  4382. };
  4383. };
  4384.  
  4385. ///////////////////////////////////////////////////////////////////////////////
  4386. // Land Rover (Ambulance)
  4387. ///////////////////////////////////////////////////////////////////////////////
  4388. class Exile_Car_LandRover_Ambulance_Abstract
  4389. {
  4390. skins[] =
  4391. {
  4392. {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};},
  4393. {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};},
  4394. {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}
  4395. };
  4396. };
  4397.  
  4398. ///////////////////////////////////////////////////////////////////////////////
  4399. // Octavius
  4400. ///////////////////////////////////////////////////////////////////////////////
  4401. class Exile_Car_Octavius_Abstract
  4402. {
  4403. skins[] =
  4404. {
  4405. {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"};},
  4406. {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"};}
  4407. };
  4408. };
  4409.  
  4410. ///////////////////////////////////////////////////////////////////////////////
  4411. // UH-1H Huey
  4412. ///////////////////////////////////////////////////////////////////////////////
  4413. class Exile_Chopper_Huey_Abstract
  4414. {
  4415. skins[] =
  4416. {
  4417. {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};},
  4418. {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}
  4419. };
  4420. };
  4421.  
  4422. ///////////////////////////////////////////////////////////////////////////////
  4423. // UH-1H Huey (Armed)
  4424. ///////////////////////////////////////////////////////////////////////////////
  4425. class Exile_Chopper_Huey_Armed_Abstract
  4426. {
  4427. skins[] =
  4428. {
  4429. {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};},
  4430. {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}
  4431. };
  4432. };
  4433.  
  4434. ///////////////////////////////////////////////////////////////////////////////
  4435. // Offroad (Armed)
  4436. ///////////////////////////////////////////////////////////////////////////////
  4437. class Exile_Car_Offroad_Armed_Abstract
  4438. {
  4439. skins[] =
  4440. {
  4441. {"Exile_Car_Offroad_Armed_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  4442. {"Exile_Car_Offroad_Armed_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  4443. {"Exile_Car_Offroad_Armed_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  4444. {"Exile_Car_Offroad_Armed_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  4445. {"Exile_Car_Offroad_Armed_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  4446. {"Exile_Car_Offroad_Armed_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  4447. {"Exile_Car_Offroad_Armed_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  4448. {"Exile_Car_Offroad_Armed_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  4449. {"Exile_Car_Offroad_Armed_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  4450. {"Exile_Car_Offroad_Armed_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  4451. {"Exile_Car_Offroad_Armed_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  4452. {"Exile_Car_Offroad_Armed_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};}
  4453. };
  4454. };
  4455.  
  4456. ///////////////////////////////////////////////////////////////////////////////
  4457. // Offroad (Repair)
  4458. ///////////////////////////////////////////////////////////////////////////////
  4459. class Exile_Car_Offroad_Repair_Abstract
  4460. {
  4461. skins[] =
  4462. {
  4463. {"Exile_Car_Offroad_Repair_Civillian", 150, "Civillian", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"};},
  4464. {"Exile_Car_Offroad_Repair_Red", 150, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};},
  4465. {"Exile_Car_Offroad_Repair_Beige", 150, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};},
  4466. {"Exile_Car_Offroad_Repair_White", 150, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};},
  4467. {"Exile_Car_Offroad_Repair_Blue", 150, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};},
  4468. {"Exile_Car_Offroad_Repair_DarkRed", 150, "DarkRed", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};},
  4469. {"Exile_Car_Offroad_Repair_BlueCustom", 150, "BlueCustom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};},
  4470. {"Exile_Car_Offroad_Repair_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  4471. {"Exile_Car_Offroad_Repair_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  4472. {"Exile_Car_Offroad_Repair_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  4473. {"Exile_Car_Offroad_Repair_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  4474. {"Exile_Car_Offroad_Repair_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  4475. {"Exile_Car_Offroad_Repair_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  4476. {"Exile_Car_Offroad_Repair_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  4477. {"Exile_Car_Offroad_Repair_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  4478. {"Exile_Car_Offroad_Repair_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  4479. {"Exile_Car_Offroad_Repair_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  4480. {"Exile_Car_Offroad_Repair_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  4481. {"Exile_Car_Offroad_Repair_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};}
  4482. };
  4483. };
  4484.  
  4485. ///////////////////////////////////////////////////////////////////////////////
  4486. // SUV
  4487. ///////////////////////////////////////////////////////////////////////////////
  4488. class Exile_Car_SUV_Abstract
  4489. {
  4490. skins[] =
  4491. {
  4492. {"Exile_Car_SUV_Red", 100, "Red", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"};},
  4493. {"Exile_Car_SUV_Black", 150, "Black", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"};},
  4494. {"Exile_Car_SUV_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"};},
  4495. {"Exile_Car_SUV_Orange", 100, "Orange", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"};},
  4496. {"Exile_Car_SUV_Black", 150, "Snow Camo", {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"};},
  4497. {"Exile_Car_SUV_Black", 150, "Leaf Camo", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"};},
  4498. {"Exile_Car_SUV_Black", 150, "Leaf Camo (Dark)", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"};}
  4499. };
  4500. };
  4501.  
  4502. ///////////////////////////////////////////////////////////////////////////////
  4503. // SUV XL
  4504. ///////////////////////////////////////////////////////////////////////////////
  4505. class Exile_Car_SUVXL_Abstract
  4506. {
  4507. skins[] =
  4508. {
  4509. {"Exile_Car_SUVXL_Black", 100, "Black", {""};}
  4510. };
  4511. };
  4512.  
  4513. ///////////////////////////////////////////////////////////////////////////////
  4514. // Van
  4515. ///////////////////////////////////////////////////////////////////////////////
  4516. class Exile_Car_Van_Abstract
  4517. {
  4518. skins[] =
  4519. {
  4520. {"Exile_Car_Van_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  4521. {"Exile_Car_Van_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  4522. {"Exile_Car_Van_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  4523. {"Exile_Car_Van_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};},
  4524. {"Exile_Car_Van_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};},
  4525. {"Exile_Car_Van_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};},
  4526. {"Exile_Car_Van_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};},
  4527. {"Exile_Car_Van_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};},
  4528. {"Exile_Car_Van_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};},
  4529. {"Exile_Car_Van_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};},
  4530. {"Exile_Car_Van_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};}
  4531. };
  4532. };
  4533.  
  4534. ///////////////////////////////////////////////////////////////////////////////
  4535. // Van (Box)
  4536. ///////////////////////////////////////////////////////////////////////////////
  4537. class Exile_Car_Van_Box_Abstract
  4538. {
  4539. skins[] =
  4540. {
  4541. {"Exile_Car_Van_Box_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  4542. {"Exile_Car_Van_Box_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  4543. {"Exile_Car_Van_Box_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  4544. {"Exile_Car_Van_Box_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};},
  4545. {"Exile_Car_Van_Box_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};},
  4546. {"Exile_Car_Van_Box_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};},
  4547. {"Exile_Car_Van_Box_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};},
  4548. {"Exile_Car_Van_Box_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};},
  4549. {"Exile_Car_Van_Box_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};},
  4550. {"Exile_Car_Van_Box_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};},
  4551. {"Exile_Car_Van_Box_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};}
  4552. };
  4553. };
  4554.  
  4555. ///////////////////////////////////////////////////////////////////////////////
  4556. // Van (Fuel)
  4557. ///////////////////////////////////////////////////////////////////////////////
  4558. class Exile_Car_Van_Fuel_Abstract
  4559. {
  4560. skins[] =
  4561. {
  4562. {"Exile_Car_Van_Fuel_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  4563. {"Exile_Car_Van_Fuel_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  4564. {"Exile_Car_Van_Fuel_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  4565. {"Exile_Car_Van_Fuel_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"};},
  4566. {"Exile_Car_Van_Fuel_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"};},
  4567. {"Exile_Car_Van_Fuel_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"};}
  4568. };
  4569. };
  4570.  
  4571. ///////////////////////////////////////////////////////////////////////////////
  4572. // Ikarus
  4573. ///////////////////////////////////////////////////////////////////////////////
  4574. class Exile_Car_Ikarus_Abstract
  4575. {
  4576. skins[] =
  4577. {
  4578. {"Exile_Car_Ikarus_Blue", 200, "Blue", {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"};},
  4579. {"Exile_Car_Ikarus_Red", 200, "Red", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};},
  4580. {"Exile_Car_Ikarus_Party", 500, "Party", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};}
  4581. };
  4582. };
  4583.  
  4584. ///////////////////////////////////////////////////////////////////////////////
  4585. // Ural (Open)
  4586. ///////////////////////////////////////////////////////////////////////////////
  4587. class Exile_Car_Ural_Open_Abstract
  4588. {
  4589. skins[] =
  4590. {
  4591. {"Exile_Car_Ural_Open_Blue", 300, "Blue", {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};},
  4592. {"Exile_Car_Ural_Open_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};},
  4593. {"Exile_Car_Ural_Open_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};},
  4594. {"Exile_Car_Ural_Open_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};}
  4595. };
  4596. };
  4597.  
  4598. ///////////////////////////////////////////////////////////////////////////////
  4599. // Ural (Covered)
  4600. ///////////////////////////////////////////////////////////////////////////////
  4601. class Exile_Car_Ural_Covered_Abstract
  4602. {
  4603. skins[] =
  4604. {
  4605. {"Exile_Car_Ural_Covered_Blue", 300, "Blue", {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};},
  4606. {"Exile_Car_Ural_Covered_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};},
  4607. {"Exile_Car_Ural_Covered_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};},
  4608. {"Exile_Car_Ural_Covered_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};}
  4609. };
  4610. };
  4611.  
  4612. ///////////////////////////////////////////////////////////////////////////////
  4613. // Lada
  4614. ///////////////////////////////////////////////////////////////////////////////
  4615. class Exile_Car_Lada_Abstract
  4616. {
  4617. skins[] =
  4618. {
  4619. {"Exile_Car_Lada_Green", 100, "Green", {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"};},
  4620. {"Exile_Car_Lada_Taxi", 100, "Taxi", {"exile_psycho_lada\data\Lada_red_CO.paa"};},
  4621. {"Exile_Car_Lada_Red", 100, "Red", {"exile_psycho_lada\data\Lada_red_CO.paa"};},
  4622. {"Exile_Car_Lada_Hipster", 100, "Hipster", {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"};}
  4623. };
  4624. };
  4625.  
  4626. ///////////////////////////////////////////////////////////////////////////////
  4627. // Volha
  4628. ///////////////////////////////////////////////////////////////////////////////
  4629. class Exile_Car_Volha_Abstract
  4630. {
  4631. skins[] =
  4632. {
  4633. {"Exile_Car_Volha_Blue", 100, "Blue", {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"};},
  4634. {"Exile_Car_Volha_White", 100, "White", {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"};},
  4635. {"Exile_Car_Volha_Black", 100, "Black", {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"};}
  4636. };
  4637. };
  4638.  
  4639. ///////////////////////////////////////////////////////////////////////////////
  4640. // HUNTER
  4641. ///////////////////////////////////////////////////////////////////////////////
  4642. class Exile_Car_Hunter_Abstract
  4643. {
  4644. skins[] =
  4645. {
  4646.  
  4647. {"Exile_Car_Hunter", 1000, "Exile White Edition", {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"};},
  4648. {"Exile_Car_Hunter", 1000, "Exile Hex", {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};},
  4649. {"Exile_Car_Hunter", 1000, "Exile Black", {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};}
  4650. };
  4651. };
  4652. };
  4653. class CfgVehicleTransport
  4654. {
  4655. class Exile_Container_SupplyBox
  4656. {
  4657. vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"};
  4658.  
  4659. class Exile_Car_Van_Abstract
  4660. {
  4661. attachPosition[] = {0, -1.1, 0.2};
  4662. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  4663. detachPosition[] = {0, -4.4};
  4664. };
  4665.  
  4666. class Exile_Car_Offroad_Abstract
  4667. {
  4668. attachPosition[] = {0, -1.6, 0.4};
  4669. cargoIndizes[] = {1, 2, 3, 4};
  4670. detachPosition[] = {0, -4};
  4671. };
  4672.  
  4673. class Exile_Car_Zamak_Abstract
  4674. {
  4675. attachPosition[] = {0.03, 0.3, 0};
  4676. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  4677. detachPosition[] = {0.03, -4.8};
  4678. };
  4679.  
  4680. class Exile_Car_HEMMT_Abstract
  4681. {
  4682. attachPosition[] = {0.05, -0.1, 0.3};
  4683. cargoIndizes[] = {1, 2, 8, 9};
  4684. detachPosition[] = {0.05, -6.1};
  4685. };
  4686.  
  4687. class Exile_Car_Tempest_Abstract
  4688. {
  4689. attachPosition[] = {0.08, -0.85, 0.4};
  4690. cargoIndizes[] = {1, 6, 7, 9};
  4691. detachPosition[] = {0.08, -6};
  4692. };
  4693. };
  4694. };
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