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- command /setloreitem slot:<number> player:<player> lore:<text> line:<number>:
- permission: sk.skriptapi.admin
- trigger:
- set {_slot} to arg 1
- set {_player} to arg 2
- set {_lore} to arg 3
- set {_line} to arg 4
- while {_player} can hold wooden sword named "<red>fillobject":
- give {_player} a wooden sword named "<red>fillobject"
- loop all items in inventory of {_player}:
- {_slot} is 1:
- loop-item is wooden sword named "<red>fillobject":
- stop loop
- set the {_line}st line of the loop-item's lore to "%{_lore}%"
- stop loop
- remove all wooden sword named "<red>fillobject" from {_player}
- command /giveitem player:<player> item:<item> slot:<number>:
- permission: sk.skriptapi.admin
- trigger:
- set {_player} to arg 1
- {_player} can't hold arg 2:
- stop
- set {_slots} to arg 3
- while {_player} can hold wooden sword named "<red>fillobject":
- give {_player} a wooden sword named "<red>fillobject"
- loop all items in inventory of {_player}:
- {_slots} is 1:
- loop-item is not wooden sword named "<red>fillobject":
- set {_item.in.slot} to "%loop-item%"
- set loop-item to air
- set loop-item to arg 2
- stop loop
- subtract 1 from {_slots}
- remove all wooden swords named "<red>fillobject" from {_player}
- give {_player} {_item.in.slot} parsed as item
- command /setnameitem slot:<number> player:<player> name:<text>:
- permission: sk.skriptapi.admin
- trigger:
- set {_slots} to arg 1
- set {_player} to arg 2
- set {_name} to arg 3
- while {_player} can hold wooden sword named "<red>fillobject":
- give {_player} a wooden sword named "<red>fillobject"
- loop all items in inventory of {_player}:
- {_slots} is 1:
- loop-item is wooden sword named "<red>fillobject":
- stop loop
- set name of loop-item to "%{_name}%"
- stop loop
- subtract 1 from {_slots}
- remove all wooden swords named "<red>fillobject" from {_player}
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