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skript set

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Jul 23rd, 2014
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Java 1.88 KB | None | 0 0
  1. command /setloreitem slot:<number> player:<player> lore:<text> line:<number>:
  2.     permission: sk.skriptapi.admin
  3.     trigger:
  4.         set {_slot} to arg 1
  5.         set {_player} to arg 2
  6.         set {_lore} to arg 3
  7.         set {_line} to arg 4
  8.         while {_player} can hold wooden sword named "<red>fillobject":
  9.             give {_player} a wooden sword named "<red>fillobject"
  10.         loop all items in inventory of {_player}:
  11.             {_slot} is 1:
  12.                 loop-item is wooden sword named "<red>fillobject":
  13.                     stop loop
  14.                 set the {_line}st line of the loop-item's lore to "%{_lore}%"
  15.                 stop loop
  16.         remove all wooden sword named "<red>fillobject" from {_player}
  17. command /giveitem player:<player> item:<item> slot:<number>:
  18.     permission: sk.skriptapi.admin
  19.     trigger:
  20.         set {_player} to arg 1
  21.         {_player} can't hold arg 2:
  22.             stop
  23.         set {_slots} to arg 3
  24.         while {_player} can hold wooden sword named "<red>fillobject":
  25.             give {_player} a wooden sword named "<red>fillobject"
  26.         loop all items in inventory of {_player}:
  27.             {_slots} is 1:
  28.                 loop-item is not wooden sword named "<red>fillobject":
  29.                     set {_item.in.slot} to "%loop-item%"
  30.                 set loop-item to air
  31.                 set loop-item to arg 2
  32.                 stop loop
  33.             subtract 1 from {_slots}
  34.         remove all wooden swords named "<red>fillobject" from {_player}
  35.         give {_player} {_item.in.slot} parsed as item
  36. command /setnameitem slot:<number> player:<player> name:<text>:
  37.     permission: sk.skriptapi.admin
  38.     trigger:
  39.         set {_slots} to arg 1
  40.         set {_player} to arg 2
  41.         set {_name} to arg 3
  42.         while {_player} can hold wooden sword named "<red>fillobject":
  43.             give {_player} a wooden sword named "<red>fillobject"
  44.         loop all items in inventory of {_player}:
  45.             {_slots} is 1:
  46.                 loop-item is wooden sword named "<red>fillobject":
  47.                     stop loop
  48.                 set name of loop-item to "%{_name}%"
  49.                 stop loop
  50.             subtract 1 from {_slots}
  51.         remove all wooden swords named "<red>fillobject" from {_player}
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