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  1. LogOutput initialized.
  2. Spring 0.82.7.1 (0.82.7.1)
  3. Build date/time: Jan 8 2011 00:17:26
  4. Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
  5. Enabled log subsystems: Sound
  6. Enable or disable log subsystems using the LogSubsystems configuration key
  7. or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
  8. Use "none" to disable the default log subsystems.
  9. using default configuration source "C:\Spiele\spring-0.82.7.1\/springsettings.cfg"
  10. [CMyMath::Init] CPU SSE mask: 96, flags:
  11. SSE 1.0: 1, SSE 2.0: 0
  12. SSE 3.0: 0, SSSE 3.0: 0
  13. SSE 4.1: 0, SSE 4.2: 0
  14. SSE 4.0A: 0, SSE 5.0A: 0
  15. using streflop SSE FP-math mode, CPU supports SSE instructions
  16. OS: Microsoft Windows
  17. Microsoft Windows XP Professional Service Pack 3 (build 2600)
  18. AMD Athlon(tm) XP 2800+; 1023MB RAM, 2462MB pagefile
  19. OS: 32bit native mode
  20. Using read-write data directory: C:\Spiele\spring-0.82.7.1\
  21. Using read-only data directory: C:\Dokumente und Einstellungen\TP\Eigene Dateien\My Games\Spring\
  22. Scanning: C:\Dokumente und Einstellungen\TP\Eigene Dateien\My Games\Spring\maps
  23. Scanning: C:\Dokumente und Einstellungen\TP\Eigene Dateien\My Games\Spring\mods
  24. Scanning: C:\Dokumente und Einstellungen\TP\Eigene Dateien\My Games\Spring\packages
  25. Scanning: C:\Spiele\spring-0.82.7.1\maps
  26. Scanning: C:\Spiele\spring-0.82.7.1\base
  27. Scanning: C:\Spiele\spring-0.82.7.1\games
  28. Scanning: C:\Spiele\spring-0.82.7.1\mods
  29. Scanning: C:\Spiele\spring-0.82.7.1\packages
  30. Supported Video modes: 1600x1200, 1600x1024, 1600x900, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
  31. Video mode set to 640x480/32bit (windowed)
  32. [f=0000000] SDL: 1.2.10
  33. [f=0000000] GL: 2.1.2
  34. [f=0000000] GL: NVIDIA Corporation
  35. [f=0000000] GL: GeForce 6800/AGP/SSE/3DNOW!
  36. [f=0000000] GLSL: 1.20 NVIDIA via Cg compiler
  37. [f=0000000] GLEW: 1.5.4
  38. [f=0000000] Joysticks found: 1
  39. [f=0000000] Using joystick 0: Cyborg Force Rumble Pad
  40. [f=0000000] Connecting to local server
  41. [f=0000000] [Sound] OpenAL info:
  42. [f=0000000] [Sound] Vendor: OpenAL Community
  43. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  44. [f=0000000] [Sound] Renderer: OpenAL Soft
  45. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  46. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  47. [f=0000000] [Sound] ALC_EXT_EFX found (required for air absorption): yes
  48. [f=0000000] [Sound] Device: DirectSound Software
  49. [f=0000000] [Sound] Available Devices:
  50. [f=0000000] [Sound] DirectSound Software
  51. [f=0000000] [Sound] air absorption enabled: 0.1
  52. [f=0000000] Starting GameServer: 62 ms
  53. [f=0000000] Starting demo recording
  54. [f=0000000] Using map Badlands
  55. [f=0000000] Recording demo demos/20111023_212206_Badlands_0.82.7.sdf
  56. [f=0000000] Using mod Fantasy Kingdoms pre alpha
  57. [f=0000000] Using mod archive FantasyKingdoms.sdz
  58. [f=0000000] Loading client data: 369 ms
  59. [f=0000000] User number 0 (team 0, allyteam 0)
  60. [f=0000000] [Sound] parsed 4 sounds from gamedata/sounds.lua
  61. [f=0000000] Loading sounds: 2 ms
  62. [f=0000000] Camera and mouse: 252 ms
  63. [f=0000000] Parsing unit icons
  64. [f=0000000] Loading GameData Definitions
  65. [f=0000000] Bad return table from: units/burrowcrust.lua
  66. [f=0000000] Bad return table from: units/grounddecal.lua
  67. [f=0000000] Bad return table from: units/pig.lua
  68. [f=0000000] Bad return table from: units/cursed/tc_damnedportal.lua
  69. [f=0000000] Bad return table from: units/cursed/tc_dragon.lua
  70. [f=0000000] Bad return table from: units/cursed/tc_ghoul.lua
  71. [f=0000000] Bad return table from: units/cursed/tc_mage.lua
  72. [f=0000000] Bad return table from: units/cursed/tc_necromancer.lua
  73. [f=0000000] Bad return table from: units/cursed/tc_necromancer_sum.lua
  74. [f=0000000] Bad return table from: units/cursed/tc_pestilence.lua
  75. [f=0000000] Bad return table from: units/cursed/tc_restless.lua
  76. [f=0000000] Bad return table from: units/cursed/tc_rictus.lua
  77. [f=0000000] Bad return table from: units/cursed/tc_skeleton.lua
  78. [f=0000000] Bad return table from: units/cursed/tc_suicide.lua
  79. [f=0000000] Bad return table from: units/imperials/imp_bowman.lua
  80. [f=0000000] Bad return table from: units/imperials/imp_builder.lua
  81. [f=0000000] Bad return table from: units/imperials/imp_castle.lua
  82. [f=0000000] Bad return table from: units/imperials/imp_knight.lua
  83. [f=0000000] Bad return table from: units/imperials/imp_swordsman.lua
  84. [f=0000000] Bad return table from: units/imperials/imp_wizard.lua
  85. [f=0000000] Bad return table from: units/randomspawners/rand0adbush.lua
  86. [f=0000000] Bad return table from: units/randomspawners/rand0adsnowtree.lua
  87. [f=0000000] Bad return table from: units/randomspawners/randagorm.lua
  88. [f=0000000] Bad return table from: units/randomspawners/randartturilo.lua
  89. [f=0000000] Bad return table from: units/randomspawners/randartturiwinterlo.lua
  90. [f=0000000] Bad return table from: units/randomspawners/randbehartlo.lua
  91. [f=0000000] Bad return table from: units/randomspawners/randbehetree.lua
  92. [f=0000000] Bad return table from: units/randomspawners/randcactus.lua
  93. [f=0000000] Bad return table from: units/randomspawners/randespire.lua
  94. [f=0000000] Bad return table from: units/randomspawners/randrock.lua
  95. [f=0000000] Bad return table from: units/randomspawners/randsnowtree.lua
  96. [f=0000000] Bad return table from: units/randomspawners/randtree.lua
  97. [f=0000000] Bad return table from: units/sandboxcommanders/goldtree.lua
  98. [f=0000000] Loading all definitions: 0.262000
  99. [f=0000000] Loading GameData Definitions: 287 ms
  100. [f=0000000] Parsing Map Information
  101. [f=0000000] Loading SMF
  102. [f=0000000] Loading Map
  103. [f=0000000] Calculating smooth height mesh
  104. [f=0000000] Calculating smooth mesh: 97 ms
  105. [f=0000000] Number of damage types: 4
  106. [f=0000000] Creating unit textures
  107. [f=0000000] Loading weapon definitions
  108. [f=0000000] Spring 0.82.7.1 (0.82.7.1) has crashed.
  109. [f=0000000] Exception: Access violation (0xc0000005)
  110. [f=0000000] Exception Address: 0x00a4cf7e
  111. [f=0000000] DLL information:
  112. [f=0000000] 0x00400000 spring
  113. [f=0000000] 0x7c910000 ntdll
  114. [f=0000000] 0x7c800000 kernel32
  115. [f=0000000] 0x10000000 DevIL
  116. [f=0000000] 0x77be0000 MSVCRT
  117. [f=0000000] 0x77da0000 ADVAPI32
  118. [f=0000000] 0x77e50000 RPCRT4
  119. [f=0000000] 0x77fc0000 Secur32
  120. [f=0000000] 0x68fc0000 GLU32
  121. [f=0000000] 0x5f0d0000 OPENGL32
  122. [f=0000000] 0x77ef0000 GDI32
  123. [f=0000000] 0x7e360000 USER32
  124. [f=0000000] 0x736d0000 DDRAW
  125. [f=0000000] 0x73b30000 DCIMAN32
  126. [f=0000000] 0x76c50000 IMAGEHLP
  127. [f=0000000] 0x6fbc0000 mingwm10
  128. [f=0000000] 0x7e670000 SHELL32
  129. [f=0000000] 0x77f40000 SHLWAPI
  130. [f=0000000] 0x71a10000 WS2_32
  131. [f=0000000] 0x71a00000 WS2HELP
  132. [f=0000000] 0x61b80000 zlib1
  133. [f=0000000] 0x70780000 vorbisfile
  134. [f=0000000] 0x68140000 ogg
  135. [f=0000000] 0x64cc0000 vorbis
  136. [f=0000000] 0x6b600000 OpenAL32
  137. [f=0000000] 0x76af0000 WINMM
  138. [f=0000000] 0x66fc0000 freetype6
  139. [f=0000000] 0x62aa0000 glew32
  140. [f=0000000] 0x011a0000 SDL
  141. [f=0000000] 0x7c340000 MSVCR71
  142. [f=0000000] 0x76330000 IMM32
  143. [f=0000000] 0x773a0000 comctl32
  144. [f=0000000] 0x5d450000 comctl32
  145. [f=0000000] 0x73e70000 dsound
  146. [f=0000000] 0x774b0000 ole32
  147. [f=0000000] 0x77bd0000 VERSION
  148. [f=0000000] 0x76bf0000 WINTRUST
  149. [f=0000000] 0x77a50000 CRYPT32
  150. [f=0000000] 0x77af0000 MSASN1
  151. [f=0000000] 0x72c90000 wdmaud
  152. [f=0000000] 0x72c80000 msacm32
  153. [f=0000000] 0x77bb0000 MSACM32
  154. [f=0000000] 0x77ba0000 midimap
  155. [f=0000000] 0x5b0f0000 uxtheme
  156. [f=0000000] 0x746a0000 MSCTF
  157. [f=0000000] 0x75250000 msctfime
  158. [f=0000000] 0x69500000 nvoglnt
  159. [f=0000000] 0x72210000 DINPUT
  160. [f=0000000] 0x68d90000 HID
  161. [f=0000000] 0x778f0000 SETUPAPI
  162. [f=0000000] 0x73e40000 KsUser
  163. [f=0000000] 0x59dd0000 DBGHELP
  164. [f=0000000] Stacktrace:
  165. [f=0000000] (0) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A4CF7E]
  166. [f=0000000] (1) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A42618]
  167. [f=0000000] (2) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A44C03]
  168. [f=0000000] (3) C:\Spiele\spring-0.82.7.1\spring.exe [0x0080B64D]
  169. [f=0000000] (4) C:\Spiele\spring-0.82.7.1\spring.exe [0x0093CDFB]
  170. [f=0000000] (5) C:\Spiele\spring-0.82.7.1\spring.exe [0x00942850]
  171. [f=0000000] (6) C:\Spiele\spring-0.82.7.1\spring.exe [0x0094C723]
  172. [f=0000000] (7) C:\Spiele\spring-0.82.7.1\spring.exe [0x004053EA]
  173. [f=0000000] (8) C:\Spiele\spring-0.82.7.1\spring.exe [0x0041686E]
  174. [f=0000000] (9) C:\Spiele\spring-0.82.7.1\spring.exe [0x004928CA]
  175. [f=0000000] (10) C:\Spiele\spring-0.82.7.1\spring.exe [0x0049375D]
  176. [f=0000000] (11) C:\Spiele\spring-0.82.7.1\spring.exe [0x00989DA1]
  177. [f=0000000] (12) C:\Spiele\spring-0.82.7.1\spring.exe [0x009950F9]
  178. [f=0000000] (13) C:\Spiele\spring-0.82.7.1\spring.exe [0x00995424]
  179. [f=0000000] (14) C:\Spiele\spring-0.82.7.1\spring.exe [0x00995C00]
  180. [f=0000000] (15) C:\Spiele\spring-0.82.7.1\spring.exe [0x004010A7]
  181. [f=0000000] (16) C:\Spiele\spring-0.82.7.1\spring.exe [0x00401123]
  182. [f=0000000] (17) C:\WINXP\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C817077]
  183.  
  184.  
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