Advertisement
TheInsidiousOne

watts

May 24th, 2015
234
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.24 KB | None | 0 0
  1. Wattcricket
  2. Elekirigirisu
  3. [Level 3/LIGHT/Thunder/Tuner/Effect/1200/100]
  4. This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" Spell/Trap Card from your Deck to your hand.
  5.  
  6. Wattkamikaze
  7. Elekishukogeki
  8. Quick-Play Spell Card
  9. Discard 1 "Watt" monster; this turn, battle damage inflicted to your opponent by direct attacks with "Watt" monsters you control is increased by 500.
  10.  
  11. Wattfly
  12. Elekinbae
  13. [Level 1/LIGHT/Thunder/Effect/400/100]
  14. This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: You can target 1 "Watt" monster in your Graveyard, except "Wattfly"; add that target to your hand.
  15.  
  16. Watttreasures
  17. Elekichohin
  18. Normal Spell Card
  19. Target 2 "Watt" monsters with different names in your Graveyard; add 1 of them to your hand, and if you do, shuffle the other target to your Deck.
  20.  
  21. Wattarmor
  22. Elekiko
  23. Normal Trap Card
  24. You can Tribute 1 "Watt" monster you control; activate 1 of the following effects, depending on whose turn it is.
  25. ● Your turn: This turn, if a "Watt" monster you control battles, your opponent cannot activate cards or effects, until the end of the Damage Step.
  26. ● Your opponent's turn: This turn, "Watt" monsters you control cannot be targeted for an attack.
  27.  
  28. Wattammonite
  29. Elekikuishi
  30. [Level 2/LIGHT/Thunder/Tuner/Effect/900/0]
  31. This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: You can Synchro Summon 1 "Watt" Synchro Monster using monsters you control, including this card.
  32.  
  33. Wattcylinder
  34. Elekito
  35. Normal Trap Card
  36. Target 1 "Watt" monster you control; this turn, it can make up to 2 attacks during this Battle Phase, but battle damage inflicted to your opponent after its first attack is halved.
  37.  
  38. Wattcavalry
  39. Elekidosei
  40. [Level 6/LIGHT/Thunder/Synchro/Effect/1600/400]
  41. 1 Tuner + 1 or more non-Tuner Thunder-Type monsters
  42. This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: You can target 1 monster in your opponent's Graveyard; banish that target.
  43.  
  44. Wattdove
  45. Elekijibato
  46. [Level 3/LIGHT/Thunder/Effect/1000/100]
  47. This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: You can target 1 "Watt" monster on the field to activate 1 of these effects;
  48. ● Increase its Level by 1, and it gains 500 ATK.
  49. ● Reduce its Level by 1, and it gains 300 ATK.
  50.  
  51. Wattcamel
  52. Elekiarameru
  53. [Level 4/LIGHT/Thunder/Effect/1200/0]
  54. This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: You can target 1 monster your opponent controls; if it is in Attack Position, you can change that target to face-down Defense Position, otherwise negate that monster's effects, also it loses 1000 ATK.
  55.  
  56. Wattdinosaur
  57. Elekioryu
  58. [Rank 3/LIGHT/Thunder/Xyz/Effect/1500/600]
  59. 2 Level 3 Thunder-Type monsters
  60. This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; halve that monster's ATK, until your opponent's next turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement