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Feb 6th, 2016
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  1.  
  2. nw
  3. nw
  4. Upper Broadway just southeast of the Street of Small Gods [nw,se].
  5. An alert palace guard and a gallant palace guard are standing here.
  6. A street lamp is here.
  7. *
  8. \ /
  9. $
  10. / \
  11. @
  12. \ +
  13. *
  14. \
  15. *
  16. / \
  17. The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
  18. Jerryn, an enthusiastic priestess and a rat are standing here.
  19. A street lamp is here.
  20. *
  21. \ + |
  22. * $
  23. \ /
  24. @
  25. / \
  26. -$ $
  27. \ +
  28. *
  29. \
  30. nw
  31. (Wizards) Nazar's wispy voice comes from the royal blue wizard's robe, saying: in the spell case?
  32. Queued command: nw
  33. [Lei leaves Discworld]
  34. Upper Broadway [nw,se,ne].
  35. A street lamp is here.
  36. &
  37. \ /
  38. *
  39. / \ +
  40. @
  41. \ /
  42. $
  43. / \
  44. $
  45. \
  46. nw
  47. Queued command: nw
  48. stop
  49. The Broadway Fork [ne,se,sw,nw].
  50. A street lamp is here.
  51. &
  52. /
  53. $ *
  54. / \ /+
  55. @
  56. / \ +
  57. -* *
  58. \ /
  59. $
  60. / \
  61. Removed queue.
  62. You are not fighting anyone.
  63. Okay.
  64. sw
  65. Queued command: sw
  66. w
  67. Queued command: w
  68. w
  69. Queued command: w
  70. w
  71. Widdershins Broadway [ne,w].
  72. A street lamp is here.
  73. *
  74. \ /+
  75. *
  76. / \
  77. *-*-@
  78. +
  79. Queued command: w
  80. Widdershins Broadway [w,e,se].
  81. A street lamp is here and a brass necklace is on the ground.
  82. \ /
  83. *
  84. / \
  85. *-*-@-*
  86. +
  87. Widdershins Broadway [w,e].
  88. A street lamp is here.
  89. *
  90. \ /
  91. *-@-*-*
  92. +
  93. Widdershins Broadway [nw,e].
  94. A street lamp is here.
  95. *
  96. \
  97. *
  98. + \
  99. @-*-*-
  100. +
  101. nw
  102. Widdershins Broadway [nw,se,sw].
  103. A street lamp is here.
  104. |
  105. *
  106. + \
  107. @
  108. + \
  109. *-
  110. nw
  111. Queued command: nw
  112. The Widdershins Broadway junction outside the Ephebian Embassy [n,se,sw].
  113. A street lamp is here.
  114. &
  115. \
  116. $-$
  117. / +|
  118. @
  119. + \
  120. *
  121. + \
  122. *-
  123. n
  124. Queued command: n
  125. nw
  126. Queued command: nw
  127. The junction of Widdershins Broadway and God Street [nw,s,w,sw].
  128. Sneed Finkman is sitting here, Calib the giant fruitbat is flying, a swarm of fireflies is buzzing around and a scruffy tabby cat, Sycorax and a stony troll warrior are standing here.
  129. A notice is fixed to the wall above the post office door and a street lamp is here.
  130. |
  131. $
  132. \
  133. $-@
  134. / +|
  135. *- *
  136. + \
  137. *
  138. + \
  139. Widdershins Broadway outside the Fools' Guild [n,se].
  140. A thin child, Gramma Gwoema and a happy troll child are standing here.
  141. A street lamp is here.
  142. &
  143. \
  144. *
  145. |
  146. @
  147. \
  148. -$
  149. +|
  150. n
  151. Widdershins Broadway [nw,s].
  152. A street lamp is here.
  153. |/
  154. $
  155. \
  156. @
  157. |
  158. $
  159. \
  160. -$
  161. +|
  162. nw
  163. The southwest corner of Peasant Parade [ne,n,se].
  164. A smelly grey zombie is standing here.
  165. Some graffiti is on the wall and a street lamp is here.
  166. *-*
  167. /|/
  168. -*-$
  169. |/
  170. @
  171. \
  172. *
  173. |
  174. n
  175. Queued command: n
  176. You walk across the uneven cobbles to another part of Peasant Parade.
  177. The northwest corner of Peasant Parade [ne,e,s,w].
  178. A street lamp is here.
  179. *-
  180. \ /|/
  181. *-*
  182. /|/
  183. $-@-$
  184. /| |/
  185. & $
  186. \
  187. *
  188. |
  189. w
  190. Queued command: w
  191. (Wizards) Flink's wispy voice comes from the royal blue wizard's robe, saying: mmmm ryattenoki tm
  192. The noise of Peasant Parade falls behind you as you leave the area.
  193. The east end of Filigree Street [sw,e,s].
  194. A swamp green moon dragon is standing here.
  195. A street lamp is here, the corpse of a cockroach and the corpse of a rat are on the ground, a wooden pole with a green note attached to it is trying to be noticed and a bronze sign is fixed to the wall.
  196. \ /
  197. *-
  198. /|/
  199. @-*-$
  200. /| |/
  201. -$
  202. (Wizards) Flink's wispy voice comes from the royal blue wizard's robe, saying that he gobbles the tm up like candy
  203. l
  204. [east end of Filigree Street]
  205. \ /
  206. *-
  207. /|/
  208. @-*-$
  209. /| |/
  210. -$
  211. Here at its eastern end, Filigree Street enters Peasant Parade. It's a far cry from the hustle and bustle of Short Street, far to the west, and the citizens here seem to have a more refined air about them than the riff-raff that hang around outside The Mended Drum. It probably has something to do with the presence of the Patrician's Palace, which overlooks the Parade and raises the tone of the neighbourhood. The southern side of the road is dominated by the imposing frontage of the Assassins' Guild, whilst on the river side well-to-do town houses line the street.
  212. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  213. It is a pleasantly warm spring prime's afternoon with almost no wind and a beautifully clear sky.
  214. There are three obvious exits: southwest, east and south.
  215. A swamp green moon dragon is standing here.
  216. A street lamp is here, the corpse of a cockroach and the corpse of a rat are on the ground, a wooden pole with a green note attached to it is trying to be noticed and a bronze sign is fixed to the wall.
  217. (Wizards) Todomeki's wispy voice comes from the royal blue wizard's robe, saying: So a channeling and talisman check to contain spells and ma.sp.sp for total containment?
  218. s
  219. The courtyard of the Assassins' Guild [n,w,e,se,s,sw].
  220. An assassin and Mr Bradlofrudd are standing here.
  221. $-
  222. /|
  223. +$-@-*
  224. |x|x|
  225. +$-*-$+
  226. |x|x|
  227. $-$-$
  228. |x|x|
  229. l sw
  230. The smallish building to the west dominates this area of the courtyard. A small brass plaque is attached to the wall next to the door - it indubitably explains this building's function. The courtyard continues in most directions, while the row of pot plants along the west wall frolics with vegetative splendour, interrupted only by the door.
  231. It is a pleasantly warm spring prime's afternoon with almost no wind and a beautifully clear sky.
  232. There are six obvious exits: north, northeast, east, southeast, south and west.
  233. A cowering student assassin is standing here.
  234. sw
  235. The courtyard of the Assassins' Guild [n,ne,e,se,s,w].
  236. A cowering student assassin is standing here.
  237. |
  238. +$-$-*
  239. |x|x|
  240. +@-*-$+
  241. |x|x|
  242. $-$-$
  243. |x|x|
  244. *-$-$
  245. + +
  246. l se
  247. Queued command: l se
  248. A large statue dominates this area of the courtyard. It is placed as close to the centre as is possible, and draws every eye. The rest of the courtyard is quite plain, except for a few potted plants that are placed carefully around the statue.
  249. It is a pleasantly warm spring prime's afternoon with almost no wind and a beautifully clear sky.
  250. There are eight obvious exits: west, northwest, north, northeast, east, southeast, south and southwest.
  251. An assassin is standing here.
  252. l s
  253. A row of cheerful looking plants marches up and down the west wall. Well, not exactly marches, as even if the plants did have legs to march with, they have been placed in dark orange pots which hinder all movement. And the pots themselves are definitely immobile. The courtyard stretches out north, east and south, in fact in any direction that doesn't end in the west wall.
  254. It is a pleasantly warm spring prime's afternoon with almost no wind and a beautifully clear sky.
  255. There are five obvious exits: north, northeast, east, southeast and south.
  256. s
  257. The courtyard of the Assassins' Guild [n,ne,e,se,s].
  258. +$-&-*
  259. |x|x|
  260. +$-*-$+
  261. |x|x|
  262. @-$-$
  263. |x|x|
  264. $-$-$
  265. + +
  266. l se
  267. A decorative doorway set into the south wall leads to the largest building. Within are various classrooms and anything else the student or graduate Assassin may need. The courtyard extends in all other directions, leading towards other buildings, or even the great gates at the entrance, which are directly north.
  268. It is a pleasantly warm spring prime's afternoon with almost no wind and a beautifully clear sky.
  269. There are six obvious exits: west, northwest, north, northeast, east and south.
  270. An assassin and Nurse Scathach are standing here.
  271. l se
  272. A decorative doorway set into the south wall leads to the largest building. Within are various classrooms and anything else the student or graduate Assassin may need. The courtyard extends in all other directions, leading towards other buildings, or even the great gates at the entrance, which are directly north.
  273. It is a pleasantly warm spring prime's afternoon with almost no wind and a beautifully clear sky.
  274. There are six obvious exits: west, northwest, north, northeast, east and south.
  275. An assassin and Nurse Scathach are standing here.
  276. idle scathach
  277. Scathach has been idle for 2 minutes.
  278. e
  279. The courtyard of the Assassins' Guild [w,nw,n,ne,e,se,s,sw].
  280. An assassin is standing here.
  281. +$-&-*
  282. |x|x|
  283. +$-*-$+
  284. |x|x|
  285. *-@-*
  286. |x|x|
  287. $-$-$
  288. + +
  289. l s
  290. A decorative doorway set into the south wall leads to the largest building. Within are various classrooms and anything else the student or graduate Assassin may need. The courtyard extends in all other directions, leading towards other buildings, or even the great gates at the entrance, which are directly north.
  291. It is a pleasantly warm spring prime's afternoon with almost no wind and a beautifully clear sky.
  292. There are six obvious exits: west, northwest, north, northeast, east and south.
  293. An assassin and Nurse Scathach are standing here.
  294. l s
  295. A decorative doorway set into the south wall leads to the largest building. Within are various classrooms and anything else the student or graduate Assassin may need. The courtyard extends in all other directions, leading towards other buildings, or even the great gates at the entrance, which are directly north.
  296. It is a pleasantly warm spring prime's afternoon with almost no wind and a beautifully clear sky.
  297. There are six obvious exits: west, northwest, north, northeast, east and south.
  298. An assassin and Nurse Scathach are standing here.
  299. l s
  300. A decorative doorway set into the south wall leads to the largest building. Within are various classrooms and anything else the student or graduate Assassin may need. The courtyard extends in all other directions, leading towards other buildings, or even the great gates at the entrance, which are directly north.
  301. It is a pleasantly warm spring prime's afternoon with almost no wind and a beautifully clear sky.
  302. There are six obvious exits: west, northwest, north, northeast, east and south.
  303. An assassin and Nurse Scathach are standing here.
  304. l s
  305. A decorative doorway set into the south wall leads to the largest building. Within are various classrooms and anything else the student or graduate Assassin may need. The courtyard extends in all other directions, leading towards other buildings, or even the great gates at the entrance, which are directly north.
  306. It is a pleasantly warm spring prime's afternoon with almost no wind and a beautifully clear sky.
  307. There are six obvious exits: west, northwest, north, northeast, east and south.
  308. An assassin and Nurse Scathach are standing here.
  309. l s
  310. A decorative doorway set into the south wall leads to the largest building. Within are various classrooms and anything else the student or graduate Assassin may need. The courtyard extends in all other directions, leading towards other buildings, or even the great gates at the entrance, which are directly north.
  311. It is a pleasantly warm spring prime's afternoon with almost no wind and a beautifully clear sky.
  312. There are six obvious exits: west, northwest, north, northeast, east and south.
  313. An assassin and Nurse Scathach are standing here.
  314. l s
  315. A decorative doorway set into the south wall leads to the largest building. Within are various classrooms and anything else the student or graduate Assassin may need. The courtyard extends in all other directions, leading towards other buildings, or even the great gates at the entrance, which are directly north.
  316. It is a pleasantly warm spring prime's afternoon with almost no wind and a beautifully clear sky.
  317. There are six obvious exits: west, northwest, north, northeast, east and south.
  318. An assassin and Nurse Scathach are standing here.
  319. l s
  320. A decorative doorway set into the south wall leads to the largest building. Within are various classrooms and anything else the student or graduate Assassin may need. The courtyard extends in all other directions, leading towards other buildings, or even the great gates at the entrance, which are directly north.
  321. It is a pleasantly warm spring prime's afternoon with almost no wind and a beautifully clear sky.
  322. There are six obvious exits: west, northwest, north, northeast, east and south.
  323. An assassin and Nurse Scathach are standing here.
  324. l s
  325. A decorative doorway set into the south wall leads to the largest building. Within are various classrooms and anything else the student or graduate Assassin may need. The courtyard extends in all other directions, leading towards other buildings, or even the great gates at the entrance, which are directly north.
  326. It is a pleasantly warm spring prime's afternoon with almost no wind and a beautifully clear sky.
  327. There are six obvious exits: west, northwest, north, northeast, east and south.
  328. An assassin and Nurse Scathach are standing here.
  329. l s
  330. A decorative doorway set into the south wall leads to the largest building. Within are various classrooms and anything else the student or graduate Assassin may need. The courtyard extends in all other directions, leading towards other buildings, or even the great gates at the entrance, which are directly north.
  331. It is a pleasantly warm spring prime's afternoon with almost no wind and a beautifully clear sky.
  332. There are six obvious exits: west, northwest, north, northeast, east and south.
  333. An assassin and Nurse Scathach are standing here.
  334. l s
  335. A decorative doorway set into the south wall leads to the largest building. Within are various classrooms and anything else the student or graduate Assassin may need. The courtyard extends in all other directions, leading towards other buildings, or even the great gates at the entrance, which are directly north.
  336. It is a pleasantly warm spring prime's afternoon with almost no wind and a beautifully clear sky.
  337. There are six obvious exits: west, northwest, north, northeast, east and south.
  338. An assassin and Nurse Scathach are standing here.
  339. (Wizards) Nazar's wispy voice comes from the royal blue wizard's robe, saying: I can only fit 9 in my case, and its a pearwood.
  340. l s
  341. A decorative doorway set into the south wall leads to the largest building. Within are various classrooms and anything else the student or graduate Assassin may need. The courtyard extends in all other directions, leading towards other buildings, or even the great gates at the entrance, which are directly north.
  342. It is a pleasantly warm spring prime's afternoon with almost no wind and a beautifully clear sky.
  343. There are six obvious exits: west, northwest, north, northeast, east and south.
  344. An assassin and Nurse Scathach are standing here.
  345. l s
  346. A decorative doorway set into the south wall leads to the largest building. Within are various classrooms and anything else the student or graduate Assassin may need. The courtyard extends in all other directions, leading towards other buildings, or even the great gates at the entrance, which are directly north.
  347. It is a pleasantly warm spring prime's afternoon with almost no wind and a beautifully clear sky.
  348. There are six obvious exits: west, northwest, north, northeast, east and south.
  349. An assassin and Nurse Scathach are standing here.
  350. finger scathach
  351. Login name: Scathach Real name: Sherwood
  352. Birthday: 12th of July E-mail: strawberryrose@ymail.com
  353. Member of the Weapon Masters' Court Location: Alpae
  354. First logged on Tue Jan 21 16:14:15 2014.
  355. 12 days, 4 hours, 38 minutes and 26 seconds old.
  356. On since Fri Feb 5 20:15:25 2016 (6 hours, 44 minutes and 2 seconds).
  357. Idle for 2 minutes and 28 seconds.
  358. No mail.
  359. No project.
  360. No plan.
  361. (Wizards) Nazar's wispy voice comes from the royal blue wizard's robe, saying: trying to add another, it says unable
  362. (Wizards) PanNarrans's wispy voice comes from the royal blue wizard's robe, saying: A spell case is a device that takes scrolls/spells and stores them. Great for spells you only need once in a while. They are great. Buy at AAL for A$ 250,500,750 IIRC.
  363. drop legs,hands
  364. A nervous student assassin and a whining student assassin arrive from the southwest.
  365. You drop a human left leg, a human right leg and a human right hand.
  366. n
  367. The courtyard of the Assassins' Guild [w,nw,n,ne,e,se,s,sw].
  368. A whining student assassin is standing here.
  369. $-
  370. /|
  371. +$-$-*
  372. |x|x|
  373. +*-@-$+
  374. |x|x|
  375. *-$-*
  376. |x|x|
  377. *-$-$
  378. + +
  379. n
  380. The courtyard of the Assassins' Guild [n,w,e,se,s,sw].
  381. A cowering student assassin, a cheerful student assassin and two assassins are standing here.
  382. $-
  383. /|
  384. +$-@-*
  385. |x|x|
  386. +*-$-$+
  387. |x|x|
  388. *-$-*
  389. |x|x|
  390. n
  391. The east end of Filigree Street [sw,e,s].
  392. A swamp green moon dragon is standing here.
  393. A street lamp is here, the corpse of a cockroach and the corpse of a rat are on the ground, a wooden pole with a green note attached to it is trying to be noticed and a bronze sign is fixed to the wall.
  394. \ /
  395. *-
  396. /|/
  397. @-*-$
  398. /| |/
  399. -$
  400. sw
  401. Filigree Street [ne,w].
  402. A poor beggar and a stony troll child are standing here.
  403. A street lamp is here.
  404. $-
  405. + /|
  406. &-$-@
  407. |
  408. kill beggar
  409. You prepare to attack the poor beggar.
  410. Hp: 2554 (2554) Gp: 338 (338) Xp: 116628
  411. You stab one of your darkened makhairai right through the poor beggar's neck.
  412. Hp: 2554 (2554) Gp: 338 (338) Xp: 116631
  413. You stab one of your darkened makhairai right through the poor beggar's neck.
  414. You kill the poor beggar.
  415. take knife from corpse
  416. The stony troll child asks with a Morporkian accent: Prepare to be CRUNCHED!?!?!?
  417. A papergirl arrives from the west.
  418. [Obscuro leaves Discworld]
  419. Cannot find "knife", no match.
  420. take knife from pack
  421. You get a knife from a pocket in the black backpack.
  422. hold knife
  423. You put down a darkened makhaira from your left hand.
  424. You hold a knife in your left hand.
  425. take legs from corpse
  426. You get, with a bit of difficulty, a human right leg from the corpse of a poor beggar.
  427. take hand from corpse
  428. You get a human right hand from the corpse of a poor beggar.
  429. ne
  430. The east end of Filigree Street [sw,e,s,enter guilds carriage].
  431. A trollish Guilds carriage driver and a swamp green moon dragon are standing here.
  432. The Guilds carriage is waiting here, a street lamp is here, the corpse of a cockroach and the corpse of a rat are on the ground, a wooden pole with a green note attached to it is trying to be noticed and a bronze sign is fixed to the wall.
  433. \ /
  434. *-
  435. /|/
  436. @-*-$
  437. /| |/
  438. s
  439.  
  440. -$
  441. The courtyard of the Assassins' Guild [n,w,e,se,s,sw].
  442. A cheerful student assassin and two assassins are standing here.
  443. &-
  444. /|
  445. +$-@-*
  446. |x|x|
  447. +$-$-$+
  448. |x|x|
  449. *-$-*
  450. |x|x|
  451. s
  452. The courtyard of the Assassins' Guild [w,nw,n,ne,e,se,s,sw].
  453. A whining student assassin is standing here.
  454. &-
  455. /|
  456. +$-$-*
  457. |x|x|
  458. +$-@-$+
  459. |x|x|
  460. *-$-*
  461. |x|x|
  462. *-$-*
  463. + +
  464. s
  465. The courtyard of the Assassins' Guild [w,nw,n,ne,e,se,s,sw].
  466. A whining student assassin, a nervous student assassin and an assassin are standing here.
  467. A human left leg, a human right leg and a human right hand are on the ground.
  468. +$-&-*
  469. |x|x|
  470. +$-$-$+
  471. |x|x|
  472. *-@-*
  473. |x|x|
  474. *-$-*
  475. + +
  476. drop legs,hand
  477. You drop a human right leg and a human right hand.
  478. n
  479. The courtyard of the Assassins' Guild [w,nw,n,ne,e,se,s,sw].
  480. A whining student assassin is standing here.
  481. &-
  482. /|
  483. +$-$-*
  484. |x|x|
  485. +$-@-$+
  486. |x|x|
  487. *-$-*
  488. |x|x|
  489. *-$-*
  490. + +
  491. n
  492. The courtyard of the Assassins' Guild [n,w,e,se,s,sw].
  493. A cheerful student assassin and two assassins are standing here.
  494. &-
  495. /|
  496. +$-@-*
  497. |x|x|
  498. +$-$-$+
  499. |x|x|
  500. *-$-*
  501. |x|x|
  502. n
  503. The east end of Filigree Street [sw,e,s,enter guilds carriage].
  504. A papergirl, a trollish Guilds carriage driver and a swamp green moon dragon are standing here.
  505. The Guilds carriage is waiting here, a street lamp is here, the corpse of a cockroach and the corpse of a rat are on the ground, a wooden pole with a green note attached to it is trying to be noticed and a bronze sign is fixed to the wall.
  506. \ /
  507. *-
  508. /|/
  509. @-*-$
  510. /| |/
  511. -$
  512. sw
  513. Filigree Street [ne,w].
  514. A stony troll child is standing here.
  515. A street lamp is here and the corpse of a poor beggar is on the ground.
  516. &-
  517. + /|
  518. &-$-@
  519. |
  520. w
  521. [Abramelin leaves Discworld]
  522. Filigree Street east of some shops [w,e].
  523. A boring troll is standing here.
  524. A street lamp is here.
  525. &-
  526. + /|
  527. *-$-@-$
  528. + |
  529. w
  530. Filigree Street between two shops [w,e,n,s].
  531. An ugly real cat is standing here.
  532. A street lamp is here.
  533. | + /
  534. &-*-@-$-$
  535. | + |
  536. w
  537. Filigree Street [w,e,s].
  538. A street lamp is here.
  539. | | +
  540. &-$-@-$-$-
  541. | | + |
  542. w
  543. The junction of Filigree Street and Baker Street [w,e,s,n].
  544. A cockroach is standing here.
  545. A street lamp is here.
  546. $-
  547. |
  548. $
  549. | | +
  550. *-$-@-*-$-
  551. | | + |
  552. $
  553. \
  554. $+
  555. |
  556. s
  557. Baker Street [n,se].
  558. A depressed accountant is standing here.
  559. A street lamp is here.
  560. &
  561. |
  562. -$-
  563. |
  564. @
  565. \
  566. $+
  567. |
  568. k
  569. Queued command: k
  570. You prepare to attack the depressed accountant.
  571. i
  572. To the southeast, the big bronze gong in the Temple of Small Gods bongs six times.
  573. Queued command: i
  574. You are unburdened (28%) by:
  575. Holding : a knife (left hand) and a darkened makhaira (right hand).
  576. Wearing : a braided gold ring, a black backpack, a royal blue wizard's robe, a green malachite pendant and a stone medallion.
  577. Carrying: a human left eye, a human right eye, a darkened makhaira and a sheet of cheap writing paper.
  578. Your purse contains one Ankh-Morpork ten-dollar, 8 Ankh-Morpork dollars, 3 Ankh-Morpork ten-pence, one Ankh-Morpork penny, 3 Agatean Empire fifty-rhinu, 97 Agatean Empire rhinu, 71 Agatean Empire half-rhinu, 28 Agatean Empire saveloy-rhinu, 3 Djelian talents, 8 Djelian tooni, 2 Ephebian minae, 17 Ephebian stater, 19 Genuan livres, 6 Lancre sovereigns, 43 Lancre crowns, 18 Lancre shillings, 3 Lancre sixpences, 3 Lancre thruppences, 2 Lancre tuppences, one Lancre penny and one Lancre ha'penny.
  579. Hp: 2554 (2554) Gp: 338 (338) Xp: 117047
  580. hold swords
  581. You are already holding a darkened makhaira, you instead try to hold a darkened makhaira.
  582. You put down a knife from your left hand.
  583. You hold a darkened makhaira in your left hand.
  584. Hp: 2554 (2554) Gp: 338 (338) Xp: 117050
  585. You perforate the depressed accountant's neck with one of your darkened makhairai.
  586. The depressed accountant says with a Morporkian accent: Yes, please kill me! That way my former clients won't hire the Assassins' Guild.
  587. Hp: 2554 (2554) Gp: 338 (338) Xp: 117053
  588. You pierce the depressed accountant's neck with one of your darkened makhairai.
  589. Hp: 2554 (2554) Gp: 338 (338) Xp: 117056
  590. You pierce the depressed accountant's neck with one of your darkened makhairai.
  591. Hp: 2554 (2554) Gp: 338 (338) Xp: 117059
  592. As your shield absorbs the impact, it becomes visible as a dull red glow.
  593. Hp: 2554 (2554) Gp: 338 (338) Xp: 117062
  594. You perforate the depressed accountant's neck with one of your darkened makhairai.
  595. You perforate the depressed accountant's neck with one of your darkened makhairai.
  596. (Wizards) Nazar's wispy voice comes from the royal blue wizard's robe, saying: now it let me feed it a 10th spell.
  597. Hp: 2554 (2554) Gp: 338 (338) Xp: 117065
  598. You slice the depressed accountant's neck with one of your darkened makhairai.
  599. You perforate the depressed accountant's neck with one of your darkened makhairai.
  600. You kill the depressed accountant.
  601. hold knife
  602. You put down a darkened makhaira from your left hand.
  603. You hold a knife in your left hand.
  604. Your shield stops glowing a dull red and lapses back into invisibility.
  605. (Wizards) PanNarrans's wispy voice comes from the royal blue wizard's robe, saying: Does it like you?
  606. take legs from corpse
  607. You get, with a bit of difficulty, a human right leg and a human left leg from the corpse of a depressed accountant.
  608. take hand from corpse
  609. You get a human right hand from the corpse of a depressed accountant.
  610. n
  611. A flower pokes its head up out of the ground, but it doesn't like the look of the weather and so buries itself again.
  612. The junction of Filigree Street and Baker Street [w,e,s,n].
  613. A cockroach is standing here.
  614. A street lamp is here.
  615. $-
  616. |
  617. $
  618. | | +
  619. *-$-@-*-$-
  620. | | + |
  621. *
  622. \
  623. $+
  624. |
  625. e
  626. Filigree Street [w,e,s].
  627. A street lamp is here.
  628. | | +
  629. e
  630. &-$-@-$-$-
  631. | | + |
  632. e
  633. Queued command: e
  634. e
  635. Filigree Street between two shops [w,e,n,s].
  636. An ugly real cat is standing here.
  637. A street lamp is here.
  638. | + /
  639. &-*-@-$-$
  640. | + |
  641. Queued command: e
  642. Queued command: e
  643. Filigree Street east of some shops [w,e].
  644. A boring troll is standing here.
  645. A street lamp is here.
  646. $-
  647. + /|
  648. *-$-@-$
  649. + |
  650. ne
  651. Queued command: ne
  652. s
  653. Queued command: s
  654. s
  655. Queued command: s
  656. Filigree Street [ne,w].
  657. A stony troll child is standing here.
  658. A street lamp is here and the corpse of a poor beggar is on the ground.
  659. $-
  660. + /|
  661. &-$-@
  662. |
  663. The east end of Filigree Street [sw,e,s].
  664. A swamp green moon dragon is standing here.
  665. A street lamp is here, the corpse of a cockroach and the corpse of a rat are on the ground, a wooden pole with a green note attached to it is trying to be noticed and a bronze sign is fixed to the wall.
  666. \ /
  667. *-
  668. /|/
  669. @-*-$
  670. /| |/
  671. -$
  672. To the northeast, Old Tom, the tongueless and magical octiron bell of Unseen University, tolls six sonorous silences.
  673. The courtyard of the Assassins' Guild [n,w,e,se,s,sw].
  674. Two assassins are standing here.
  675. $-
  676. /|
  677. +$-@-*
  678. |x|x|
  679. +$-$-$+
  680. |x|x|
  681. *-$-$
  682. |x|x|
  683. (Wizards) Nazar's wispy voice comes from the royal blue wizard's robe, saying: Its obssessed with me
  684. The courtyard of the Assassins' Guild [w,nw,n,ne,e,se,s,sw].
  685. A cowering student assassin is standing here.
  686. $-
  687. /|
  688. +$-$-*
  689. |x|x|
  690. +$-@-$+
  691. |x|x|
  692. *-$-$
  693. |x|x|
  694. $-$-*
  695. + +
  696. s
  697. The courtyard of the Assassins' Guild [w,nw,n,ne,e,se,s,sw].
  698. An assassin is standing here.
  699. A human left leg, two human right legs and two human right hands are on the ground.
  700. +$-&-*
  701. |x|x|
  702. +$-$-$+
  703. |x|x|
  704. *-@-$
  705. |x|x|
  706. $-$-*
  707. + +
  708. drop legs
  709. You drop a human right leg and a human left leg.
  710. l
  711. [courtyard of the Assassins' Guild]
  712. +$-&-*
  713. |x|x|
  714. +$-$-$+
  715. |x|x|
  716. *-@-$
  717. |x|x|
  718. $-$-*
  719. + +
  720. A large statue dominates this area of the courtyard. It is placed as close to the centre as is possible, and draws every eye. The rest of the courtyard is quite plain, except for a few potted plants that are placed carefully around the statue.
  721. It is a pleasantly warm spring prime's evening with almost no wind and a beautifully clear sky.
  722. There are eight obvious exits: west, northwest, north, northeast, east, southeast, south and southwest.
  723. An assassin is standing here.
  724. Two human left legs, three human right legs and two human right hands are on the ground.
  725. n
  726. Nearby to the southeast, the bell of the Assassins' Guild clock slowly chimes six times.
  727. The courtyard of the Assassins' Guild [w,nw,n,ne,e,se,s,sw].
  728. A cowering student assassin is standing here.
  729. $-
  730. /|
  731. +$-$-*
  732. |x|x|
  733. +$-@-$+
  734. |x|x|
  735. *-$-$
  736. |x|x|
  737. $-$-*
  738. + +
  739. l sw
  740. A row of cheerful looking plants marches up and down the west wall. Well, not exactly marches, as even if the plants did have legs to march with, they have been placed in dark orange pots which hinder all movement. And the pots themselves are definitely immobile. The courtyard stretches out north, east and south, in fact in any direction that doesn't end in the west wall.
  741. It is a pleasantly warm spring prime's evening with almost no wind and a beautifully clear sky.
  742. There are five obvious exits: north, northeast, east, southeast and south.
  743. n
  744. The courtyard of the Assassins' Guild [n,w,e,se,s,sw].
  745. Two assassins are standing here.
  746. $-
  747. /|
  748. +$-@-*
  749. |x|x|
  750. +$-$-$+
  751. |x|x|
  752. *-$-$
  753. |x|x|
  754. n
  755. The east end of Filigree Street [sw,e,s].
  756. A swamp green moon dragon is standing here.
  757. A street lamp is here, the corpse of a cockroach and the corpse of a rat are on the ground, a wooden pole with a green note attached to it is trying to be noticed and a bronze sign is fixed to the wall.
  758. \ /
  759. $-
  760. /|/
  761. @-*-$
  762. /| |/
  763. -$
  764. e
  765. The northwest corner of Peasant Parade [ne,e,s,w].
  766. A street lamp is here.
  767. *-
  768. \ /|/
  769. $-*
  770. /|/
  771. $-@-$
  772. /| |/
  773. & $
  774. \
  775. *
  776. |
  777. e
  778. You walk across the uneven cobbles to another part of Peasant Parade.
  779. Peasant Parade at the pillory [ne,w,n,sw].
  780. Goodie Agriaven is standing here.
  781. A street lamp is here and the pillory is on its plinth.
  782. & *-*-
  783. \ /|/
  784. $-*
  785. /|/
  786. &-*-@
  787. | |/
  788. $
  789. \
  790. n
  791. You walk across the uneven cobbles to another part of Peasant Parade.
  792. The Peasant Parade junction with Lower Broadway [ne,e,s,sw,nw].
  793. A papergirl is standing here.
  794. A street lamp is here and a medium wooden shield is on the ground.
  795. &
  796. \ |
  797. $ *-*-
  798. \ /|/
  799. @-*
  800. /|/
  801. -*-$
  802. |/
  803. $
  804. \
  805. kill girl
  806. The papergirl loudly exclaims: Places To Take Your Honey (That Won't Be Overcrowded) Contest by editorial staff! Only in the Green Slab! Read all about it!
  807. You prepare to attack the papergirl.
  808. Hp: 2554 (2554) Gp: 338 (338) Xp: 117168
  809. Hp: 2554 (2554) Gp: 338 (338) Xp: 117171
  810. You perforate the papergirl's neck with one of your darkened makhairai.
  811. Hp: 2554 (2554) Gp: 338 (338) Xp: 117174
  812. You pierce the papergirl's neck with one of your darkened makhairai.
  813. Hp: 2554 (2554) Gp: 338 (338) Xp: 117177
  814. Hp: 2554 (2554) Gp: 338 (338) Xp: 117180
  815. st
  816. You prepare to stab the papergirl with the knife, moving easily into place to strike.
  817. Hp: 2554 (2554) Gp: 306 (338) Xp: 117883
  818. You pierce the papergirl's neck with one of your darkened makhairai.
  819. Hp: 2554 (2554) Gp: 309 (338) Xp: 117886
  820. You attempt to launch a powerful attack. You thrust at the papergirl with your knife but she deftly dodges out of the way.
  821. Hp: 2554 (2554) Gp: 312 (338) Xp: 117889
  822. You are moderately disadvantaged in your defensive effectiveness by your current burden.
  823. Hp: 2554 (2554) Gp: 315 (338) Xp: 117892
  824. Hp: 2554 (2554) Gp: 318 (338) Xp: 117895
  825. (Wizards) Balthazar's wispy voice comes from the royal blue wizard's robe, saying: 250 mill dollars?! BAH I have a head to hold spells, thanks.
  826. i
  827. You are unburdened (29%) by:
  828. Holding : a knife (left hand) and a darkened makhaira (right hand).
  829. Wearing : a braided gold ring, a black backpack, a royal blue wizard's robe, a green malachite pendant and a stone medallion.
  830. Carrying: a human right hand, a human left eye, a human right eye, a darkened makhaira and a sheet of cheap writing paper.
  831. Your purse contains one Ankh-Morpork ten-dollar, 8 Ankh-Morpork dollars, 3 Ankh-Morpork ten-pence, one Ankh-Morpork penny, 3 Agatean Empire fifty-rhinu, 97 Agatean Empire rhinu, 71 Agatean Empire half-rhinu, 28 Agatean Empire saveloy-rhinu, 3 Djelian talents, 8 Djelian tooni, 2 Ephebian minae, 17 Ephebian stater, 19 Genuan livres, 6 Lancre sovereigns, 43 Lancre crowns, 18 Lancre shillings, 3 Lancre sixpences, 3 Lancre thruppences, 2 Lancre tuppences, one Lancre penny and one Lancre ha'penny.
  832. Hp: 2554 (2554) Gp: 321 (338) Xp: 117898
  833. You perforate the papergirl's neck with one of your darkened makhairai.
  834. locate legs
  835. There is nothing here matching "legs".
  836. Hp: 2554 (2554) Gp: 324 (338) Xp: 117901
  837. Hp: 2554 (2554) Gp: 327 (338) Xp: 117904
  838. Hp: 2554 (2554) Gp: 330 (338) Xp: 117907
  839. You perforate the papergirl's neck with one of your darkened makhairai.
  840. Hp: 2554 (2554) Gp: 333 (338) Xp: 117910
  841. ins
  842. You change your attitude from neutral to insane.
  843. Hp: 2554 (2554) Gp: 336 (338) Xp: 117913
  844. (Wizards) PanNarrans's wispy voice comes from the royal blue wizard's robe, saying: Thats cool.
  845. Hp: 2554 (2554) Gp: 338 (338) Xp: 117916
  846. You perforate the papergirl's neck with one of your darkened makhairai.
  847. You kill the papergirl.
  848. (Wizards) Nazar's wispy voice comes from the royal blue wizard's robe, saying: 750 dollars is the most expensive one
  849. hold knife
  850. You are already holding a knife.
  851. take left leg from corpse
  852. You get, with a bit of difficulty, a human left leg from the corpse of a papergirl.
  853. sw
  854. You walk across the uneven cobbles to another part of Peasant Parade.
  855. The northwest corner of Peasant Parade [ne,e,s,w].
  856. A street lamp is here.
  857. *-
  858. \ /|/
  859. *-*
  860. /|/
  861. $-@-$
  862. /| |/
  863. & $
  864. \
  865. *
  866. |
  867. w
  868. s
  869. s
  870. The noise of Peasant Parade falls behind you as you leave the area.
  871. The east end of Filigree Street [sw,e,s].
  872. A swamp green moon dragon is standing here.
  873. A street lamp is here, the corpse of a cockroach and the corpse of a rat are on the ground, a wooden pole with a green note attached to it is trying to be noticed and a bronze sign is fixed to the wall.
  874. \ /
  875. *-
  876. /|/
  877. @-*-$
  878. /| |/
  879. -$
  880. The courtyard of the Assassins' Guild [n,w,e,se,s,sw].
  881. Mr Bradlofrudd and Mr Lamister are standing here.
  882. $-
  883. /|
  884. +$-@-$
  885. |x|x|
  886. +$-$-$+
  887. |x|x|
  888. *-$-*
  889. |x|x|
  890. Queued command: s
  891. The courtyard of the Assassins' Guild [w,nw,n,ne,e,se,s,sw].
  892. An assassin is standing here.
  893. $-
  894. /|
  895. +$-$-$
  896. |x|x|
  897. +$-@-$+
  898. |x|x|
  899. *-$-*
  900. |x|x|
  901. $-$-*
  902. + +
  903. s
  904. Queued command: s
  905. drop legs
  906. The courtyard of the Assassins' Guild [w,nw,n,ne,e,se,s,sw].
  907. Two student assassins, a cheerful student assassin and an assassin are standing here.
  908. Two human left legs, three human right legs and two human right hands are on the ground.
  909. +$-&-$
  910. |x|x|
  911. +$-$-$+
  912. |x|x|
  913. *-@-*
  914. |x|x|
  915. $-$-*
  916. + +
  917. The cheerful student assassin heads off toward the porter's lodge.
  918. You drop a human left leg.
  919. (Wizards) PanNarrans's wispy voice comes from the royal blue wizard's robe, saying: No I meant ooptioins, not total.
  920. drop hands
  921. You drop a human right hand.
  922. l
  923. [courtyard of the Assassins' Guild]
  924. +$-&-$
  925. |x|x|
  926. +$-$-$+
  927. |x|x|
  928. *-@-*
  929. |x|x|
  930. $-$-*
  931. + +
  932. A large statue dominates this area of the courtyard. It is placed as close to the centre as is possible, and draws every eye. The rest of the courtyard is quite plain, except for a few potted plants that are placed carefully around the statue.
  933. It is a pleasantly warm spring prime's evening with almost no wind and a beautifully clear sky.
  934. There are eight obvious exits: west, northwest, north, northeast, east, southeast, south and southwest.
  935. Two student assassins and an assassin are standing here.
  936. Three human left legs, three human right legs and three human right hands are on the ground.
  937. l s
  938. A decorative doorway set into the south wall leads to the largest building. Within are various classrooms and anything else the student or graduate Assassin may need. The courtyard extends in all other directions, leading towards other buildings, or even the great gates at the entrance, which are directly north.
  939. It is a pleasantly warm spring prime's evening with almost no wind and a beautifully clear sky.
  940. There are six obvious exits: west, northwest, north, northeast, east and south.
  941. Nurse Scathach is standing here.
  942. (Wizards) Nazar's wispy voice comes from the royal blue wizard's robe, saying: the only problem is you can't delude them, cause they are already talismans
  943. take left leg&right leg&hand
  944. The assassin leaves northeast.
  945. You get a human right hand from the courtyard of the Assassins' Guild.
  946. You get, with a bit of difficulty, a human left leg from the courtyard of the Assassins' Guild.
  947. i
  948. You are burdened (60%) by:
  949. Holding : a knife (left hand) and a darkened makhaira (right hand).
  950. Wearing : a braided gold ring, a black backpack, a royal blue wizard's robe, a green malachite pendant and a stone medallion.
  951. Carrying: a human right hand, a human left leg, a human left eye, a human right eye, a darkened makhaira and a sheet of cheap writing paper.
  952. Your purse contains one Ankh-Morpork ten-dollar, 8 Ankh-Morpork dollars, 3 Ankh-Morpork ten-pence, one Ankh-Morpork penny, 3 Agatean Empire fifty-rhinu, 97 Agatean Empire rhinu, 71 Agatean Empire half-rhinu, 28 Agatean Empire saveloy-rhinu, 3 Djelian talents, 8 Djelian tooni, 2 Ephebian minae, 17 Ephebian stater, 19 Genuan livres, 6 Lancre sovereigns, 43 Lancre crowns, 18 Lancre shillings, 3 Lancre sixpences, 3 Lancre thruppences, 2 Lancre tuppences, one Lancre penny and one Lancre ha'penny.
  953. The whining student assassin stares rudely into space.
  954. To the south, the town crier yells: Woodie is dead! Rest in peace, Woodie!
  955. (Wizards) PanNarrans's wispy voice comes from the royal blue wizard's robe, saying: why delude them
  956. cast pragi's lost gaze
  957. You appear to be missing some of the materials needed to cast Pragi's Lost Gaze.
  958. You need a left leg, a right leg, a hand and an eye to successfully cast Pragi's Lost Gaze.
  959. (Wizards) Nazar's wispy voice comes from the royal blue wizard's robe, saying: I really wanted to delude mine into The Necronomicon.
  960. drop all
  961. A shadow of black silk whispers past.
  962. You drop a knife, two darkened makhairai, a human left eye, a human left leg, one Ankh-Morpork ten-dollar, 8 Ankh-Morpork dollars, 3 Ankh-Morpork ten-pence, one Ankh-Morpork penny, 3 Agatean Empire fifty-rhinu, some Agatean Empire rhinu, some Agatean Empire half-rhinu, some Agatean Empire saveloy-rhinu, 3 Djelian talents, 8 Djelian tooni, 2 Ephebian minae, some Ephebian stater, some Genuan livres, 6 Lancre sovereigns, some Lancre crowns, some Lancre shillings, 3 Lancre sixpences, 3 Lancre thruppences, 2 Lancre tuppences, one Lancre penny and one Lancre ha'penny, a human right hand, a human right eye and a sheet of cheap writing paper.
  963. i
  964. You are burdened (60%) by:
  965. Wearing : a braided gold ring, a black backpack, a royal blue wizard's robe, a green malachite pendant and a stone medallion.
  966. Your purse contains only moths.
  967. take all
  968. You get a sheet of cheap writing paper, a human right eye, two human right hands, one Ankh-Morpork ten-dollar, 8 Ankh-Morpork dollars, 3 Ankh-Morpork ten-pence, one Ankh-Morpork penny, 3 Agatean Empire fifty-rhinu, some Agatean Empire rhinu, some Agatean Empire half-rhinu, some Agatean Empire saveloy-rhinu, 3 Djelian talents, 8 Djelian tooni, 2 Ephebian minae, some Ephebian stater, some Genuan livres, 6 Lancre sovereigns, some Lancre crowns, some Lancre shillings, 3 Lancre sixpences, 3 Lancre thruppences, 2 Lancre tuppences, one Lancre penny and one Lancre ha'penny, two darkened makhairai, a human left eye and a knife from the courtyard of the Assassins' Guild.
  969. You get, with a bit of difficulty, two human left legs from the courtyard of the Assassins' Guild.
  970. There is a sudden white flash. Your magical shield has broken.
  971. drop legs
  972. You drop two human left legs.
  973. take coins
  974. Cannot find "coins", no match.
  975. take swords
  976. l
  977. Cannot find "swords", no match.
  978. [courtyard of the Assassins' Guild]
  979. +$-&-$
  980. |x|x|
  981. +$-$-$+
  982. |x|x|
  983. *-@-*
  984. |x|x|
  985. $-$-*
  986. + +
  987. A large statue dominates this area of the courtyard. It is placed as close to the centre as is possible, and draws every eye. The rest of the courtyard is quite plain, except for a few potted plants that are placed carefully around the statue.
  988. It is a pleasantly warm spring prime's evening with almost no wind and a beautifully clear sky.
  989. There are eight obvious exits: west, northwest, north, northeast, east, southeast, south and southwest.
  990. Two student assassins are standing here.
  991. Three human left legs, three human right legs and a human right hand are on the ground.
  992. i
  993. You are unburdened (27%) by:
  994. Wearing : a braided gold ring, a black backpack, a royal blue wizard's robe, a green malachite pendant and a stone medallion.
  995. Carrying: two human right hands, a knife, two darkened makhairai, a human left eye, a human right eye and a sheet of cheap writing paper.
  996. Your purse contains one Ankh-Morpork ten-dollar, 8 Ankh-Morpork dollars, 3 Ankh-Morpork ten-pence, one Ankh-Morpork penny, 3 Agatean Empire fifty-rhinu, 97 Agatean Empire rhinu, 71 Agatean Empire half-rhinu, 28 Agatean Empire saveloy-rhinu, 3 Djelian talents, 8 Djelian tooni, 2 Ephebian minae, 17 Ephebian stater, 19 Genuan livres, 6 Lancre sovereigns, 43 Lancre crowns, 18 Lancre shillings, 3 Lancre sixpences, 3 Lancre thruppences, 2 Lancre tuppences, one Lancre penny and one Lancre ha'penny.
  997. hold swords
  998. The whining student assassin stares rudely into space.
  999. You hold two darkened makhairai in your left hand and right hand.
  1000. The whining student assassin leaves northeast.
  1001. (Wizards) PanNarrans's wispy voice comes from the royal blue wizard's robe, saying: Oh, of course. makes sense now,
  1002. take left leg
  1003. You get, with a bit of difficulty, a human left leg from the courtyard of the Assassins' Guild.
  1004. The whining student assassin leaves east.
  1005. take right leg
  1006. You are not strong enough to get one of the human right legs.
  1007. You cannot get one of the human right legs.
  1008. i
  1009. You are burdened (62%) by:
  1010. Holding : a darkened makhaira (left hand) and a darkened makhaira (right hand).
  1011. Wearing : a braided gold ring, a black backpack, a royal blue wizard's robe, a green malachite pendant and a stone medallion.
  1012. Carrying: a human left leg, two human right hands, a knife, a human left eye, a human right eye and a sheet of cheap writing paper.
  1013. Your purse contains one Ankh-Morpork ten-dollar, 8 Ankh-Morpork dollars, 3 Ankh-Morpork ten-pence, one Ankh-Morpork penny, 3 Agatean Empire fifty-rhinu, 97 Agatean Empire rhinu, 71 Agatean Empire half-rhinu, 28 Agatean Empire saveloy-rhinu, 3 Djelian talents, 8 Djelian tooni, 2 Ephebian minae, 17 Ephebian stater, 19 Genuan livres, 6 Lancre sovereigns, 43 Lancre crowns, 18 Lancre shillings, 3 Lancre sixpences, 3 Lancre thruppences, 2 Lancre tuppences, one Lancre penny and one Lancre ha'penny.
  1014. drop hand 1
  1015. You drop a human right hand.
  1016. put knife into pack
  1017. You put the knife into a pocket in the black backpack.
  1018. drop eyes
  1019. You drop a human right eye and a human left eye.
  1020. put coins into pack
  1021. You put one Ankh-Morpork ten-dollar, 8 Ankh-Morpork dollars, 3 Ankh-Morpork ten-pence, one Ankh-Morpork penny, 3 Agatean Empire fifty-rhinu, some Agatean Empire rhinu, some Agatean Empire half-rhinu, some Agatean Empire saveloy-rhinu, 3 Djelian talents, 8 Djelian tooni, 2 Ephebian minae, some Ephebian stater, some Genuan livres, 6 Lancre sovereigns, some Lancre crowns, some Lancre shillings, 3 Lancre sixpences, 3 Lancre thruppences, 2 Lancre tuppences, one Lancre penny and one Lancre ha'penny into a pocket in the black backpack.
  1022. i
  1023. You are burdened (58%) by:
  1024. Holding : a darkened makhaira (left hand) and a darkened makhaira (right hand).
  1025. Wearing : a braided gold ring, a black backpack, a royal blue wizard's robe, a green malachite pendant and a stone medallion.
  1026. Carrying: a human left leg, a human right hand and a sheet of cheap writing paper.
  1027. Your purse contains only moths.
  1028. take right leg
  1029. You are not strong enough to get one of the human right legs.
  1030. You cannot get one of the human right legs.
  1031. [Ethyl enters Discworld]
  1032. put swords into pack
  1033. You put two darkened makhairai into a pocket in the black backpack.
  1034. take right leg
  1035. You are not strong enough to get one of the human right legs.
  1036. You cannot get one of the human right legs.
  1037. score stats
  1038. Constitution ... 12 Strength ....... 12 Weight ......... 77.3 kg
  1039. Dexterity ...... 16 (-1) Wisdom ......... 8
  1040. Intelligence ... 16 Height ......... 176 cm
  1041. i
  1042. (Wizards) PanNarrans's wispy voice comes from the royal blue wizard's robe, saying: Or Necrotelicomnicon (sp?).
  1043. You are burdened (52%) by:
  1044. Wearing : a braided gold ring, a black backpack, a royal blue wizard's robe, a green malachite pendant and a stone medallion.
  1045. Carrying: a human left leg, a human right hand and a sheet of cheap writing paper.
  1046. Your purse contains only moths.
  1047. [Tuan enters Discworld]
  1048. ex pack
  1049. This is a large, black leather backpack with a couple of hefty straps to support it on each shoulder - you could wear it on just one shoulder, although it would be awkward. It will hold a lot of things.
  1050. The black backpack has one main pocket and two side pockets.
  1051. It is almost completely full with: two darkened makhairai, one Ankh-Morpork ten-dollar, 8 Ankh-Morpork dollars, 3 Ankh-Morpork ten-pence, one Ankh-Morpork penny, 3 Agatean Empire fifty-rhinu, some Agatean Empire rhinu, some Agatean Empire half-rhinu, some Agatean Empire saveloy-rhinu, 3 Djelian talents, 8 Djelian tooni, 2 Ephebian minae, some Ephebian stater, some Genuan livres, 6 Lancre sovereigns, some Lancre crowns, some Lancre shillings, 3 Lancre sixpences, 3 Lancre thruppences, 2 Lancre tuppences, one Lancre penny and one Lancre ha'penny, a knife, eight beeswax candles, a rat left eye, an edible cockroach left eye, a rat right eye, an edible cockroach right eye, twenty rose rhodonite rings, a small leather shield, a jar of screaming mandrake roots, a lightable torch, a large blood red bottle, a no. 8 throwing knife, six gold rings, a blue boat, a small ornamental broom, a large black towel, a cured carrot, some fine white ash, a Bes Pelargic arms permit, a small ruby ring, a sheet of cheap writing paper, some fine grey ash, a bug and a warm white glass nugget.
  1052. It is open.
  1053. It is in excellent condition.
  1054. locate legs
  1055. The human left leg (1) is on the ground.
  1056. The human right leg (2) is on the ground.
  1057. The human right leg (3) is on the ground.
  1058. The human right leg (4) is on the ground.
  1059. The human left leg (5) is on the ground.
  1060. The human left leg is in your inventory.
  1061. 1
  1062. Hp: 2554(2554) Gp: 338(338) Xp: 118130 Burden: 52%
  1063. count eyes in pack
  1064. You count one rat left eye, one edible cockroach left eye, one rat right eye and one edible cockroach right eye with a total of four items.
  1065. take candles from pack
  1066. You get eight beeswax candles from a pocket in the black backpack.
  1067. drop candles
  1068. You drop eight beeswax candles.
  1069. 1
  1070. Hp: 2554(2554) Gp: 338(338) Xp: 118151 Burden: 52%
  1071. i
  1072. You are burdened (52%) by:
  1073. Wearing : a braided gold ring, a black backpack, a royal blue wizard's robe, a green malachite pendant and a stone medallion.
  1074. Carrying: a human left leg, a human right hand and a sheet of cheap writing paper.
  1075. Your purse contains only moths.
  1076. take right leg
  1077. You are not strong enough to get one of the human right legs.
  1078. You cannot get one of the human right legs.
  1079. take right leg 2
  1080. You are not strong enough to get one of the human right legs.
  1081. You cannot get one of the human right legs.
  1082. take right leg 3
  1083. You are not strong enough to get one of the human right legs.
  1084. You cannot get one of the human right legs.
  1085. i
  1086. You are burdened (52%) by:
  1087. Wearing : a braided gold ring, a black backpack, a royal blue wizard's robe, a green malachite pendant and a stone medallion.
  1088. Carrying: a human left leg, a human right hand and a sheet of cheap writing paper.
  1089. Your purse contains only moths.
  1090. l
  1091. [courtyard of the Assassins' Guild]
  1092. +$-&-$
  1093. |x|x|
  1094. +$-$-$+
  1095. |x|x|
  1096. $-@-*
  1097. |x|x|
  1098. *-$-*
  1099. + +
  1100. A large statue dominates this area of the courtyard. It is placed as close to the centre as is possible, and draws every eye. The rest of the courtyard is quite plain, except for a few potted plants that are placed carefully around the statue.
  1101. It is a pleasantly warm spring prime's evening with almost no wind and a beautifully clear sky.
  1102. There are eight obvious exits: west, northwest, north, northeast, east, southeast, south and southwest.
  1103. Two human left legs, three human right legs, two human right hands, a human right eye, a human left eye and eight beeswax candles are on the ground.
  1104. locate gauntlets
  1105. There is nothing here matching "gauntlets".
  1106. i
  1107. You are burdened (52%) by:
  1108. Wearing : a braided gold ring, a black backpack, a royal blue wizard's robe, a green malachite pendant and a stone medallion.
  1109. Carrying: a human left leg, a human right hand and a sheet of cheap writing paper.
  1110. Your purse contains only moths.
  1111. remove pack
  1112. You remove the black backpack.
  1113. drop pack
  1114. You drop a black backpack.
  1115. take right leg
  1116. You get, with a bit of difficulty, a human right leg from the courtyard of the Assassins' Guild.
  1117. cast pragi's lost gaze
  1118. You appear to be missing some of the materials needed to cast Pragi's Lost Gaze.
  1119. You need a left leg, a right leg, a hand and an eye to successfully cast Pragi's Lost Gaze.
  1120. take eye
  1121. You get a human left eye from the courtyard of the Assassins' Guild.
  1122. take eye
  1123. You get a human right eye from the courtyard of the Assassins' Guild.
  1124. cast pragi's lost gaze
  1125. You prepare to cast Pragi's Lost Gaze.
  1126. You get the two legs and prop them up beside each other.
  1127. You shove the hand on top of the legs. The whole structure looks a little shaky.
  1128. You walk slowly around the strange looking pile muttering 'bingo' under your breath.
  1129. The legs jerk a bit and the whole structure seems to hold together more strongly.
  1130. You carefully place the eye in the cupped hand.
  1131. You wave your hand around above the pile leaving a strange purplish glow in the air.
  1132. The pile stands at attention and looks at you eagerly. Be quick now, the fuse is not very long.
  1133. Use the 'direct' command to direct the shuffler elsewhere.
  1134. direct south
  1135. The shuffler shuffles out south.
  1136. Ok.
  1137. take left leg
  1138. You get, with a bit of difficulty, a human left leg from the courtyard of the Assassins' Guild.
  1139. take right leg
  1140. You get, with a bit of difficulty, a human right leg from the courtyard of the Assassins' Guild.
  1141. take hand
  1142. You get a human right hand from the courtyard of the Assassins' Guild.
  1143. take eye
  1144. Cannot find "eye", no match.
  1145. (Wizards) Nazar's wispy voice comes from the royal blue wizard's robe, saying: the wiki says, feeding scrolls to the case is a check on scrolls. I cannot confirm this as I haven't gotten a tm.
  1146. (Wizards) PanNarrans's wispy voice comes from the royal blue wizard's robe, saying: Also known as the Liber Paginarum Fulvarum.
  1147. cast pragi's lost gaze
  1148. You prepare to cast Pragi's Lost Gaze.
  1149. You get the two legs and prop them up beside each other.
  1150. You shove the hand on top of the legs. The whole structure looks a little shaky.
  1151. You walk slowly around the strange looking pile muttering 'bingo' under your breath.
  1152. The legs jerk a bit and the whole structure seems to hold together more strongly.
  1153. You carefully place the eye in the cupped hand.
  1154. You wave your hand around above the pile leaving a strange purplish glow in the air.
  1155. The pile stands at attention and looks at you eagerly. Be quick now, the fuse is not very long.
  1156. Use the 'direct' command to direct the shuffler elsewhere.
  1157. direct south
  1158. The shuffler shuffles out south.
  1159. Ok.
  1160. take legs
  1161. You get a human left leg from the courtyard of the Assassins' Guild.
  1162. You get, with a bit of difficulty, a human right leg from the courtyard of the Assassins' Guild.
  1163. take hand
  1164. You get a human right hand from the courtyard of the Assassins' Guild.
  1165. cast pragi's lost gaze
  1166. You appear to be missing some of the materials needed to cast Pragi's Lost Gaze.
  1167. You need a left leg, a right leg, a hand and an eye to successfully cast Pragi's Lost Gaze.
  1168. take eyes
  1169. An assassin arrives from the northeast.
  1170. Queued command: take eyes
  1171. Cannot find "eyes", no match.
  1172. take eye from pack
  1173. A student assassin falls from above. The run is in business.
  1174. You get a rat left eye from a pocket in the black backpack.
  1175. cast pragi's lost gaze
  1176. You prepare to cast Pragi's Lost Gaze.
  1177. You get the two legs and prop them up beside each other.
  1178. You shove the hand on top of the legs. The whole structure looks a little shaky.
  1179. You walk slowly around the strange looking pile muttering 'bingo' under your breath.
  1180. The legs jerk a bit and the whole structure seems to hold together more strongly.
  1181. You carefully place the eye in the cupped hand.
  1182. You wave your hand around above the pile leaving a strange purplish glow in the air.
  1183. direct south
  1184. Queued command: direct south
  1185. The pile stands at attention and looks at you eagerly. Be quick now, the fuse is not very long.
  1186. Use the 'direct' command to direct the shuffler elsewhere.
  1187. The shuffler shuffles out south.
  1188. Ok.
  1189. take pack
  1190. You get a black backpack from the courtyard of the Assassins' Guild.
  1191. wear pack
  1192. You wear a black backpack.
  1193. l s
  1194. Queued command: l s
  1195. A decorative doorway set into the south wall leads to the largest building. Within are various classrooms and anything else the student or graduate Assassin may need. The courtyard extends in all other directions, leading towards other buildings, or even the great gates at the entrance, which are directly north.
  1196. It is a pleasantly warm spring prime's evening with almost no wind and a beautifully clear sky.
  1197. There are six obvious exits: west, northwest, north, northeast, east and south.
  1198. A shuffler, an assassin and Nurse Scathach are standing here.
  1199. (Wizards) PanNarrans's wispy voice comes from the royal blue wizard's robe, saying: I usually feed from my mind, have you tried that?
  1200. qwho dead
  1201. 0 Creators:
  1202. 1 Player: Scathach
  1203. 1 Player, 1 Total
  1204. l s
  1205. A decorative doorway set into the south wall leads to the largest building. Within are various classrooms and anything else the student or graduate Assassin may need. The courtyard extends in all other directions, leading towards other buildings, or even the great gates at the entrance, which are directly north.
  1206. It is a pleasantly warm spring prime's evening with almost no wind and a beautifully clear sky.
  1207. There are six obvious exits: west, northwest, north, northeast, east and south.
  1208. Death is lying here and an assassin and the ghost of Scary Scathach are standing here.
  1209. Binky is standing here, carrying Someone and the corpse of Scathach is on the ground.
  1210. i
  1211. You are unburdened (20%) by:
  1212. Wearing : a braided gold ring, a royal blue wizard's robe, a green malachite pendant, a stone medallion and a black backpack.
  1213. Carrying: a sheet of cheap writing paper.
  1214. Your purse contains only moths.
  1215. l
  1216. [courtyard of the Assassins' Guild]
  1217. +$-&-*
  1218. |x|x|
  1219. +$-$-*+
  1220. |x|x|
  1221. *-@-*
  1222. |x|x|
  1223. $-$-*
  1224. + +
  1225. A large statue dominates this area of the courtyard. It is placed as close to the centre as is possible, and draws every eye. The rest of the courtyard is quite plain, except for a few potted plants that are placed carefully around the statue.
  1226. It is a pleasantly warm spring prime's evening with almost no wind and a beautifully clear sky.
  1227. There are eight obvious exits: west, northwest, north, northeast, east, southeast, south and southwest.
  1228. An assassin is standing here.
  1229. Eight beeswax candles are on the ground.
  1230. take candles
  1231. You get eight beeswax candles from the courtyard of the Assassins' Guild.
  1232. l s
  1233. A decorative doorway set into the south wall leads to the largest building. Within are various classrooms and anything else the student or graduate Assassin may need. The courtyard extends in all other directions, leading towards other buildings, or even the great gates at the entrance, which are directly north.
  1234. It is a pleasantly warm spring prime's evening with almost no wind and a beautifully clear sky.
  1235. There are six obvious exits: west, northwest, north, northeast, east and south.
  1236. Death is lying here and an assassin and the ghost of Scary Scathach are standing here.
  1237. Binky is standing here, carrying Someone and the corpse of Scathach is on the ground.
  1238. l
  1239. A nervous student assassin arrives from the southwest.
  1240. [courtyard of the Assassins' Guild]
  1241. +$-&-*
  1242. |x|x|
  1243. +$-$-*+
  1244. |x|x|
  1245. *-@-$
  1246. |x|x|
  1247. $-$-*
  1248. + +
  1249. A large statue dominates this area of the courtyard. It is placed as close to the centre as is possible, and draws every eye. The rest of the courtyard is quite plain, except for a few potted plants that are placed carefully around the statue.
  1250. It is a pleasantly warm spring prime's evening with almost no wind and a beautifully clear sky.
  1251. There are eight obvious exits: west, northwest, north, northeast, east, southeast, south and southwest.
  1252. A nervous student assassin and an assassin are standing here.
  1253. (Wizards) Nazar's wispy voice comes from the royal blue wizard's robe, saying: Yeah, but there is way more in the book then I can feed from my mind. I stopped after 2.
  1254. i
  1255. You are unburdened (20%) by:
  1256. Wearing : a braided gold ring, a royal blue wizard's robe, a green malachite pendant, a stone medallion and a black backpack.
  1257. Carrying: eight beeswax candles and a sheet of cheap writing paper.
  1258. Your purse contains only moths.
  1259. n
  1260. [Nahv leaves Discworld]
  1261. The courtyard of the Assassins' Guild [w,nw,n,ne,e,se,s,sw].
  1262. Two assassins are standing here.
  1263. $-
  1264. /|
  1265. +$-$-*
  1266. |x|x|
  1267. +$-@-*+
  1268. |x|x|
  1269. *-$-$
  1270. |x|x|
  1271. $-$-*
  1272. + +
  1273. put candles into pack
  1274. You put eight beeswax candles into a pocket in the black backpack.
  1275. n
  1276. The courtyard of the Assassins' Guild [n,w,e,se,s,sw].
  1277. A cowering student assassin is standing here.
  1278. $-
  1279. /|
  1280. +$-@-*
  1281. |x|x|
  1282. +$-$-*+
  1283. |x|x|
  1284. *-$-$
  1285. |x|x|
  1286. n
  1287. The east end of Filigree Street [sw,e,s].
  1288. A swamp green moon dragon is standing here.
  1289. A street lamp is here, two somewhat decayed remains of corpses are on the ground, a wooden pole with a green note attached to it is trying to be noticed and a bronze sign is fixed to the wall.
  1290. \ /
  1291. *-
  1292. /|/
  1293. @-*-$
  1294. /| |/
  1295. -$
  1296. (Wizards) Nazar's wispy voice comes from the royal blue wizard's robe, saying: channeling is not a primary of the Midnighters
  1297. sw
  1298. Filigree Street [ne,w].
  1299. A stony troll child is standing here.
  1300. A street lamp is here and the corpse of a poor beggar is on the ground.
  1301. $-
  1302. + /|
  1303. &-$-@
  1304. |
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