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- Logistic
- TAC HQ - in S-70 for fast transport.
- Man Kat1 - fast with large supply.
- CH-47C - fast with large supply.
- Infantry
- SAS - Who Dares Wins. I run two cards because I do not run dedicated MANPADS. The more expensive AH.7s have very good rockets and I prefer them for my opening.
- Gurkhas '90 - 2 cards because they are very versatile shock inf. They have a Minimi and SMG for anti-inf and a very good LAW-80 for tanks. Partner them with SAS. Same speed as SF.
- Diggers '90 - Extremely good line inf. They punch above their price when fighting in cities. The ASLAV-PC gets them wherever they need to be quickly and safely.
- Support
- Stormer - Fast Helicopter killer that can also shoot at vehicles and planes.
- Rapier FSA - Longest range anti-plane defense you can get, has good accuracy at 60%.
- Challenger Marksman - Blends in with tanks, providing very good and reliable helicopter defense. Accurate on the move and has 15 frontal armor.
- AS-90 - 3-shot salvos of doom. Great at counter battery and sniping stationary targets. (including helicopters)
- Bison 81mm - not nearly as glorious as it used to be, but it is very mobile and is good for smoke cover.
- Tank
- Chally 2 - Dat armor, dat gun.
- C2 Mexas - Good mobile tank with above average armor and gun.
- Chieftain mk11 - Good stationary tank that has the armor and gun to punch way above its weight.
- Centurion mk5/1 - Because meatshield. The Aussie Centurion has a better machine gun than the otherwise-equal Canadian Centurion.
- Recon
- A22 Squirrel - Fast with Very Good optics, has 6 HP.
- Recce - Have the longest-range sniper rifles and can kill lightly-armored vehicles. Use them on the flanks of your infantry.
- NZSAS - Don't have the best LAW or LMG, but will shred infantry in close with the suppressed SMG. Accompany the front lines with them.
- Helo
- Lynx 3 - Tank killer with self-defense missiles.
- Bushranger - CAS helicopter with AP rockets and dual miniguns.
- Plane
- F-111C - Grid removal.
- Eurofighter - Versatile ASF that can hang with Su-27s.
- Tornado F3 - Has 7000m on its SA missiles so it can get the jump on F&F ASFs. Has good ECM, I like bringing them with Eurofighters.
- A-4k Kahu - Bane of Soviet Armored decks. Can kill any tank in the game in one pass and is surprisingly survivable.
- Electric Voodoo - I use this as not only a cheap and effective SEAD plane, but also as an ECM meatshield. If I'm calling in an F-111C, these planes will come right before it.
- Naval
- Focuses on air superiority and anti-ship planes. The STRBs are very good river boats with 3x Elite veterancy but you have to micro them.
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