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Jun 4th, 2014
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  1. Logistic
  2. TAC HQ - in S-70 for fast transport.
  3. Man Kat1 - fast with large supply.
  4. CH-47C - fast with large supply.
  5.  
  6. Infantry
  7. SAS - Who Dares Wins. I run two cards because I do not run dedicated MANPADS. The more expensive AH.7s have very good rockets and I prefer them for my opening.
  8. Gurkhas '90 - 2 cards because they are very versatile shock inf. They have a Minimi and SMG for anti-inf and a very good LAW-80 for tanks. Partner them with SAS. Same speed as SF.
  9. Diggers '90 - Extremely good line inf. They punch above their price when fighting in cities. The ASLAV-PC gets them wherever they need to be quickly and safely.
  10.  
  11. Support
  12. Stormer - Fast Helicopter killer that can also shoot at vehicles and planes.
  13. Rapier FSA - Longest range anti-plane defense you can get, has good accuracy at 60%.
  14. Challenger Marksman - Blends in with tanks, providing very good and reliable helicopter defense. Accurate on the move and has 15 frontal armor.
  15. AS-90 - 3-shot salvos of doom. Great at counter battery and sniping stationary targets. (including helicopters)
  16. Bison 81mm - not nearly as glorious as it used to be, but it is very mobile and is good for smoke cover.
  17.  
  18. Tank
  19. Chally 2 - Dat armor, dat gun.
  20. C2 Mexas - Good mobile tank with above average armor and gun.
  21. Chieftain mk11 - Good stationary tank that has the armor and gun to punch way above its weight.
  22. Centurion mk5/1 - Because meatshield. The Aussie Centurion has a better machine gun than the otherwise-equal Canadian Centurion.
  23.  
  24. Recon
  25. A22 Squirrel - Fast with Very Good optics, has 6 HP.
  26. Recce - Have the longest-range sniper rifles and can kill lightly-armored vehicles. Use them on the flanks of your infantry.
  27. NZSAS - Don't have the best LAW or LMG, but will shred infantry in close with the suppressed SMG. Accompany the front lines with them.
  28.  
  29. Helo
  30. Lynx 3 - Tank killer with self-defense missiles.
  31. Bushranger - CAS helicopter with AP rockets and dual miniguns.
  32.  
  33. Plane
  34. F-111C - Grid removal.
  35. Eurofighter - Versatile ASF that can hang with Su-27s.
  36. Tornado F3 - Has 7000m on its SA missiles so it can get the jump on F&F ASFs. Has good ECM, I like bringing them with Eurofighters.
  37. A-4k Kahu - Bane of Soviet Armored decks. Can kill any tank in the game in one pass and is surprisingly survivable.
  38. Electric Voodoo - I use this as not only a cheap and effective SEAD plane, but also as an ECM meatshield. If I'm calling in an F-111C, these planes will come right before it.
  39.  
  40. Naval
  41. Focuses on air superiority and anti-ship planes. The STRBs are very good river boats with 3x Elite veterancy but you have to micro them.
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