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- =====================================================================
- == D:\TCAFiles\Users\EmilA1\31882\31882.exe
- == D:\TCAFiles\Users\EmilA1\31882\31882.exe -ip=94.23.158.158 -port=2302 -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; -name=DayZConfig -config=DayZConfig\config.cfg -cfg=DayZConfig\basic.cfg -profiles=DayZConfig
- =====================================================================
- Exe timestamp: 2015/03/31 04:13:32
- Current time: 2017/02/14 17:18:28
- Version 1.63.125548
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:31 Server error: Player without identity emilr (id 304433749)
- 17:19:36 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 17:19:42 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 17:19:42 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 17:19:42 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 17:19:42 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 17:19:49 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
- 17:19:49 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- 17:19:50 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 17:19:50 "DayZ Epoch: MPframework inited"
- 17:19:51 "Loading Server Options"
- 17:19:51 "Server Options Loaded"
- 17:19:51 Warning Message: Script infiSTAR\AH.sqf not found
- 17:19:54 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:19:54 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:20:05 "Initialising Compiles"
- 17:20:05 "=============================================="
- 17:20:05 "=============================================="
- 17:20:05 "Loading Server Monitor & Server Executions!"
- 17:20:05 "Loading Dedicated Executions!"
- 17:20:05 "Finalizing Server Startup, Loading BIS_Effects"
- 17:20:05 "Res3tting B!S effects..."
- 17:20:05 "HIVE: Starting"
- 17:20:05 "HIVE: trying to get objects"
- 17:20:05 "HIVE: found 251 objects"
- 17:20:05 "HIVE: Commence Object Streaming..."
- 17:20:06 "HIVE: got 0 Epoch Objects and 251 Vehicles"
- 17:20:07 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
- 17:20:07 UH1Y_DZE: ObsGun - unknown animation source ObsGun
- 17:20:08 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
- 17:20:08 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
- 17:20:13 "HIVE: Vehicle Spawn limit reached!"
- 17:20:13 "HIVE: Spawning # of Debris: 100"
- 17:20:13 "HIVE: Spawning # of Ammo Boxes: 10"
- 17:20:13 "HIVE: Spawning # of Veins: 25"
- 17:20:13 "Total Number of spawn locations 5"
- 17:20:19 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
- 17:20:19 "CRASHSPAWNER: 75% chance to spawn 'UH60 Wreck (NAVY)' with loot table 'Military' in 3215.26 seconds"
- 17:20:19 "EPOCH EVENTS INIT"
- 17:20:23 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 17:20:25 "TIME SYNC: Local Time set to [2013,8,3,10,20]"
- 17:21:51 "get: STRING (76561198180879642), sent: STRING (76561198180879642)"
- 17:21:51 "COMBAT LOGGED: emilr (107.561) at location [10835.7,2479.92,0.0013833]"
- 17:21:51 "DISCONNECT: emilr (76561198180879642) Object: B 1-1-B:1 (emilr) REMOTE, _characterID: 6 at loc [10835.7,2479.92,0.0013833]"
- 17:21:51 Client: Remote object 3:5 not found
- =====================================================================
- == D:\TCAFiles\Users\EmilA1\31882\31882.exe
- == D:\TCAFiles\Users\EmilA1\31882\31882.exe -ip=94.23.158.158 -port=2302 -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; -name=DayZConfig -config=DayZConfig\config.cfg -cfg=DayZConfig\basic.cfg -profiles=DayZConfig
- =====================================================================
- Exe timestamp: 2015/03/31 04:13:32
- Current time: 2017/02/14 17:23:19
- Version 1.63.125548
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- 17:24:17 Server error: Player without identity emilr (id 590789974)
- 17:24:17 Server error: Player without identity emilr (id 590789974)
- 17:24:17 Server error: Player without identity emilr (id 590789974)
- 17:24:17 Server error: Player without identity emilr (id 590789974)
- 17:24:17 Server error: Player without identity emilr (id 590789974)
- 17:24:17 Server error: Player without identity emilr (id 590789974)
- 17:24:17 Server error: Player without identity emilr (id 590789974)
- 17:24:17 Server error: Player without identity emilr (id 590789974)
- 17:24:17 Server error: Player without identity emilr (id 590789974)
- 17:24:17 Server error: Player without identity emilr (id 590789974)
- 17:24:17 Server error: Player without identity emilr (id 590789974)
- 17:24:17 Server error: Player without identity emilr (id 590789974)
- 17:24:17 Server error: Player without identity emilr (id 590789974)
- 17:24:18 Server error: Player without identity emilr (id 590789974)
- 17:24:18 Server error: Player without identity emilr (id 590789974)
- 17:24:18 Server error: Player without identity emilr (id 590789974)
- 17:24:18 Server error: Player without identity emilr (id 590789974)
- 17:24:18 Server error: Player without identity emilr (id 590789974)
- 17:24:18 Server error: Player without identity emilr (id 590789974)
- 17:24:25 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 17:24:31 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 17:24:31 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 17:24:31 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 17:24:31 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 17:24:38 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
- 17:24:38 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- 17:24:40 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 17:24:40 "DayZ Epoch: MPframework inited"
- 17:24:40 "Loading Server Options"
- 17:24:40 "Server Options Loaded"
- 17:24:41 Warning Message: Script infiSTAR\AH.sqf not found
- 17:24:43 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:43 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:24:54 "Initialising Compiles"
- 17:24:54 "=============================================="
- 17:24:54 "=============================================="
- 17:24:54 "Loading Server Monitor & Server Executions!"
- 17:24:55 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 17:24:58 "HIVE: Starting"
- 17:24:58 "HIVE: trying to get objects"
- 17:24:58 "HIVE: found 251 objects"
- 17:24:58 "HIVE: Commence Object Streaming..."
- 17:24:58 "HIVE: got 0 Epoch Objects and 251 Vehicles"
- 17:25:00 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
- 17:25:00 UH1Y_DZE: ObsGun - unknown animation source ObsGun
- 17:25:01 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
- 17:25:01 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
- 17:25:06 "HIVE: Vehicle Spawn limit reached!"
- 17:25:06 "HIVE: Spawning # of Debris: 100"
- 17:25:06 "HIVE: Spawning # of Ammo Boxes: 10"
- 17:25:06 "HIVE: Spawning # of Veins: 25"
- 17:25:06 "Total Number of spawn locations 5"
- 17:25:06 "Loading Dedicated Executions!"
- 17:25:06 "Finalizing Server Startup, Loading BIS_Effects"
- 17:25:06 "Res3tting B!S effects..."
- 17:25:10 "EPOCH EVENTS INIT"
- 17:25:10 "RUNNING EVENT: ikea on [2017,2,14,10,25]"
- 17:25:10 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
- 17:25:10 "CRASHSPAWNER: 75% chance to spawn 'Mass Grave W/ Zombies' with loot table 'MassGrave' in 2683.26 seconds"
- 17:25:12 "Spawning loot event at [2889.91,8564.36]"
- 17:25:12 "Creating ammo box at [2775.03,8621.56]"
- 17:25:13 "Loot event setup, waiting for 900 seconds"
- 17:25:23 "TIME SYNC: Local Time set to [2013,8,3,10,25]"
- 17:26:37 "get: STRING (76561198180879642), sent: STRING (76561198180879642)"
- 17:26:37 "DISCONNECT: emilr (76561198180879642) Object: B 1-1-B:1 (emilr) REMOTE, _characterID: 6 at loc [10835.7,2479.91,0.00138044]"
- 17:26:37 Client: Remote object 3:5 not found
- =====================================================================
- == D:\TCAFiles\Users\EmilA1\31882\31882.exe
- == D:\TCAFiles\Users\EmilA1\31882\31882.exe -ip=94.23.158.158 -port=2302 -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; -name=DayZConfig -config=DayZConfig\config.cfg -cfg=DayZConfig\basic.cfg -profiles=DayZConfig
- =====================================================================
- Exe timestamp: 2015/03/31 04:13:32
- Current time: 2017/02/14 17:29:57
- Version 1.63.125548
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- 17:30:49 Server error: Player without identity emilr (id 982507072)
- 17:30:49 Server error: Player without identity emilr (id 982507072)
- 17:30:49 Server error: Player without identity emilr (id 982507072)
- 17:30:49 Server error: Player without identity emilr (id 982507072)
- 17:30:49 Server error: Player without identity emilr (id 982507072)
- 17:30:49 Server error: Player without identity emilr (id 982507072)
- 17:30:49 Server error: Player without identity emilr (id 982507072)
- 17:30:49 Server error: Player without identity emilr (id 982507072)
- 17:30:49 Server error: Player without identity emilr (id 982507072)
- 17:30:49 Server error: Player without identity emilr (id 982507072)
- 17:30:49 Server error: Player without identity emilr (id 982507072)
- 17:30:49 Server error: Player without identity emilr (id 982507072)
- 17:30:49 Server error: Player without identity emilr (id 982507072)
- 17:30:49 Server error: Player without identity emilr (id 982507072)
- 17:30:49 Server error: Player without identity emilr (id 982507072)
- 17:30:49 Server error: Player without identity emilr (id 982507072)
- 17:30:49 Server error: Player without identity emilr (id 982507072)
- 17:30:49 Server error: Player without identity emilr (id 982507072)
- 17:30:49 Server error: Player without identity emilr (id 982507072)
- 17:30:49 Server error: Player without identity emilr (id 982507072)
- 17:30:54 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 17:31:00 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 17:31:00 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 17:31:00 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 17:31:00 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 17:31:07 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
- 17:31:07 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- 17:31:09 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 17:31:09 "DayZ Epoch: MPframework inited"
- 17:31:09 "Loading Server Options"
- 17:31:09 "Server Options Loaded"
- 17:31:10 Warning Message: Script infiSTAR\AH.sqf not found
- 17:31:13 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:13 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:31:23 "Initialising Compiles"
- 17:31:23 "=============================================="
- 17:31:23 "=============================================="
- 17:31:23 "Loading Server Monitor & Server Executions!"
- 17:31:23 "Loading Dedicated Executions!"
- 17:31:23 "Finalizing Server Startup, Loading BIS_Effects"
- 17:31:23 "Res3tting B!S effects..."
- 17:31:23 "HIVE: Starting"
- 17:31:23 "HIVE: trying to get objects"
- 17:31:23 "HIVE: found 251 objects"
- 17:31:23 "HIVE: Commence Object Streaming..."
- 17:31:23 "HIVE: got 0 Epoch Objects and 251 Vehicles"
- 17:31:25 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
- 17:31:25 UH1Y_DZE: ObsGun - unknown animation source ObsGun
- 17:31:26 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
- 17:31:26 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
- 17:31:31 "HIVE: Vehicle Spawn limit reached!"
- 17:31:31 "HIVE: Spawning # of Debris: 100"
- 17:31:31 "HIVE: Spawning # of Ammo Boxes: 10"
- 17:31:31 "HIVE: Spawning # of Veins: 25"
- 17:31:31 "Total Number of spawn locations 5"
- 17:31:38 "EPOCH EVENTS INIT"
- 17:31:38 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
- 17:31:38 "CRASHSPAWNER: 75% chance to spawn 'UH60 Wreck burned (NAVY)' with loot table 'MilitarySpecial' in 2626.18 seconds"
- 17:31:42 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 17:31:44 Server: Object 3:6 not found (message 94)
- 17:31:44 "TIME SYNC: Local Time set to [2013,8,3,10,31]"
- 17:32:20 "get: STRING (76561198180879642), sent: STRING (76561198180879642)"
- 17:32:20 "DISCONNECT: emilr (76561198180879642) Object: B 1-1-B:1 (emilr) REMOTE, _characterID: 6 at loc [10835.7,2479.91,0.00150633]"
- 17:32:20 Client: Remote object 3:5 not found
- 17:35:01 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
- 17:35:02 "RUNNING EVENT: supply_drop on [2017,2,14,10,35]"
- 17:40:01 "TIME SYNC: Local Time set to [2013,8,3,10,40]"
- 17:40:03 "RUNNING EVENT: crash_spawner on [2017,2,14,10,40]"
- =====================================================================
- == D:\TCAFiles\Users\EmilA1\31882\31882.exe
- == D:\TCAFiles\Users\EmilA1\31882\31882.exe -ip=94.23.158.158 -port=2302 -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; -name=DayZConfig -config=DayZConfig\config.cfg -cfg=DayZConfig\basic.cfg -profiles=DayZConfig
- =====================================================================
- Exe timestamp: 2015/03/31 04:13:32
- Current time: 2017/02/14 17:44:15
- Version 1.63.125548
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:32 Server error: Player without identity emilr (id 1865437636)
- 17:45:38 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 17:45:44 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 17:45:44 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 17:45:44 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 17:45:44 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 17:45:52 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
- 17:45:52 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- 17:45:52 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 17:45:52 "DayZ Epoch: MPframework inited"
- 17:45:52 "Loading Server Options"
- 17:45:52 "Server Options Loaded"
- 17:45:53 Warning Message: Script infiSTAR\AH.sqf not found
- 17:45:56 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:45:56 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:46:07 "Initialising Compiles"
- 17:46:07 "=============================================="
- 17:46:07 "=============================================="
- 17:46:07 "Loading Server Monitor & Server Executions!"
- 17:46:07 "infiSTAR.de - Waiting for BIS_fnc_init..."
- 17:46:07 "Epoch detected"
- 17:46:07 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
- 17:46:07 Warning Message: Script low_admins.sqf not found
- 17:46:07 Warning Message: Script normal_admins.sqf not found
- 17:46:07 Warning Message: Script super_admins.sqf not found
- 17:46:07 Warning Message: Script blacklist.sqf not found
- 17:46:07 "infiSTAR.de - iproductVersion: 12-Feb-2017 03-59-51-v1437 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
- 17:46:07 "infiSTAR.de - _fnc_RandomGen: {
- _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
- _gen = _abc select (random ((count _abc)-1));
- _arr = ['m','x','R','K','Z','r','L','0','j','S','o','P','C','j','X','a','f','d','4','4','g','z','C','H','K','x','S','L','8','T'];
- for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
- _gen
- }"
- 17:46:07 "infiSTAR.de - _simple: l4C2d3g7x3K2j0S4L6j0z"
- 17:46:07 "infiSTAR.de - _dialogIds: t4L9S8C5C1j142L8g8j0f34"
- 17:46:07 "infiSTAR.de - _badtxts: m1K3K641d8S0S3S148L7C"
- 17:46:07 "infiSTAR.de - _randvar1: l8C5K8o3X1j8L2Z8x042x5L0T"
- 17:46:07 "infiSTAR.de - _randvar2: z5X4x507S0T5f3S5K3C0d"
- 17:46:07 "infiSTAR.de - _randvar0: d6r1K7d188x5j2S2K5K5o"
- 17:46:07 "infiSTAR.de - _randvar3: r6K2g2H1K5L3x542x54"
- 17:46:07 "infiSTAR.de - _randvar4: g9P0z2L7X6j506z6C5C0m5K"
- 17:46:07 "infiSTAR.de - _randvar5: i7K1K1H8j608o0m3S0C6S"
- 17:46:07 "infiSTAR.de - _randvar6: o1S5f2R1K7P048Z8a3C0L7K"
- 17:46:07 "infiSTAR.de - _randvar8: c5x707S6P2K4R0H3X4x8C7Z2S"
- 17:46:07 "infiSTAR.de - _randvar9: o5L4P6C3f1g3L7o0P1f8L"
- 17:46:07 "infiSTAR.de - _randvar11: c6z341d6m9Z0d9K8Z1S"
- 17:46:07 "infiSTAR.de - _randvar12: p4r942j2a2S3T8m2j9z0z3x"
- 17:46:07 "infiSTAR.de - _randvar13: q040x5a2K400j6T8S2r6x4S"
- 17:46:07 "infiSTAR.de - _randvar19: f6j4L2R7S4K0L0x5S3P6d1Z"
- 17:46:07 "infiSTAR.de - _randvar20: o3C0d5d6g2f6f8C680m"
- 17:46:07 "infiSTAR.de - _randvar27: i2j3m4S2m3R386K8S3C3H8X"
- 17:46:07 "infiSTAR.de - _randvar26: h2S5a5P4K3K9a705R9x2g50"
- 17:46:07 "infiSTAR.de - _randvar25: i3H7X647S1x3g6C5K0a8j4m"
- 17:46:07 "infiSTAR.de - _randvar31: j7C2x2C4X2S2R7r0R4m1Z"
- 17:46:07 "infiSTAR.de - _randvar33: x8C5f8x4m8j2g3a6x8R4X8g"
- 17:46:07 "infiSTAR.de - _randvar34: y2C2C0o442C3P8S7j3K1P1d"
- 17:46:07 "infiSTAR.de - _randvar35: v6x9K3S541j1S644H7Z6j"
- 17:46:07 "infiSTAR.de - _randvar36: w5P1L7r8X7j7S1S3C3K7Z2K"
- 17:46:07 "infiSTAR.de - _randvar348137: g4R5L0f786d7d1K705o3r"
- 17:46:07 "infiSTAR.de - _randvar38: n9z3H2g8r183j5x346g0450"
- 17:46:07 "infiSTAR.de - _randvar39: s5K5a9j4H4C343z3x0x"
- 17:46:07 "infiSTAR.de - _clickOnMapTimer: r2C2K5458740x6m7Z0f7L0Z"
- 17:46:07 "infiSTAR.de - _clickOnMapCaught: q3Z7d7f1a7f6f4d1a986d4C2L"
- 17:46:07 "infiSTAR.de - _fnc_handlerandvar10: l6j5Z1r4L388d1x108z6L"
- 17:46:07 "infiSTAR.de - _remark: p7f6S6X8S4S6f8H5R544S2o6a"
- 17:46:07 "infiSTAR.de - _AHpos: b0C6S304j2r2f5r2j94983Z"
- 17:46:07 "infiSTAR.de - _loadedcheckpos: s8S7R2z7L2f1x7o8j1g2z"
- 17:46:07 "infiSTAR.de - _loadedchecktime: s0Z2Z2C3j8X9x8H2L44"
- 17:46:07 "infiSTAR.de - _MenuChecksRunningx: m8C2f682L1R7Z9x442g"
- 17:46:07 "infiSTAR.de - _oneachframe: w3L508j0R1j102x6K302S2o"
- 17:46:07 "infiSTAR.de - _anotherloop: d6r1z505L448x5K7g1d"
- 17:46:07 "infiSTAR.de - _clientoncetwo: g4C4g8L9j60405L3r3o"
- 17:46:07 "infiSTAR.de - _lastUnlock: w6x7x6X8L6d6L1d5S1j1x"
- 17:46:07 "infiSTAR.de - _AdminReqCheck: w2a7R5K6K5S2o484S5j84"
- 17:46:07 "infiSTAR.de - _antidupeCheckVar: h9x3C6C4K088C146d9j4R"
- 17:46:07 "infiSTAR.de - _antiantihack1_rndvar: c541o9d548j1a4S7P5z"
- 17:46:07 "infiSTAR.de - _antiantihack2_rndvar: g1R1x1X8r3j4a2x3L308j"
- 17:46:07 "infiSTAR.de - _antidupePVResVar: b705L3K249X6Z1m84286C0j"
- 17:46:07 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_y8g7x149C4j9H1T8g5o"
- 17:46:07 "infiSTAR.de - _randvar348110: PVAHR_0_u141L9j1o8X285C4f185x5a3x"
- 17:46:08 "infiSTAR.de - AntiHack LOADED!"
- 17:46:08 "infiSTAR.de - CREATING AdminMenu"
- 17:46:08 "infiSTAR.de - AdminMenu LOADED!"
- 17:46:08 "infiSTAR.de - ADDING PublicVariableEventHandlers"
- 17:46:08 "infiSTAR.de - AntiHack FULLY LOADED"
- 17:46:08 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 17:46:11 "HIVE: Starting"
- 17:46:11 "HIVE: trying to get objects"
- 17:46:11 "HIVE: found 251 objects"
- 17:46:11 "HIVE: Commence Object Streaming..."
- 17:46:12 "HIVE: got 0 Epoch Objects and 251 Vehicles"
- 17:46:13 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
- 17:46:13 UH1Y_DZE: ObsGun - unknown animation source ObsGun
- 17:46:14 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
- 17:46:14 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
- 17:46:19 "HIVE: Vehicle Spawn limit reached!"
- 17:46:19 "HIVE: Spawning # of Debris: 100"
- 17:46:19 "HIVE: Spawning # of Ammo Boxes: 10"
- 17:46:19 "HIVE: Spawning # of Veins: 25"
- 17:46:19 "Total Number of spawn locations 5"
- 17:46:19 "Loading Dedicated Executions!"
- 17:46:19 "Finalizing Server Startup, Loading BIS_Effects"
- 17:46:19 "Res3tting B!S effects..."
- 17:46:24 "infiSTAR.de - Player-Log: emilr(76561198180879642) - 0h 00min | ******ADMIN******"
- 17:46:26 "infiSTAR.de PlayerConnected: ["76561198180879642","emilr"]"
- 17:46:26 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
- 17:46:26 "EPOCH EVENTS INIT"
- 17:46:26 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
- 17:46:26 "CRASHSPAWNER: 75% chance to spawn 'Mass Grave W/ Zombies' with loot table 'MassGrave' in 3228.21 seconds"
- 17:46:36 "TIME SYNC: Local Time set to [2013,8,3,10,46]"
- 17:46:54 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (emilr) REMOTE,"76561198180879642"]"
- 17:46:54 "infiSTAR.de ******ADMIN-LOGIN******: emilr(76561198180879642)"
- 17:46:54 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (emilr) REMOTE,"76561198180879642"]"
- 17:47:07 "infiSTAR.de fnc_AdminFirstReq: [5,B 1-1-B:1 (emilr) REMOTE,B 1-1-B:1 (emilr) REMOTE]"
- 17:47:07 "infiSTAR.de fnc_AdminReqProceed: [5,B 1-1-B:1 (emilr) REMOTE,B 1-1-B:1 (emilr) REMOTE]"
- 17:47:07 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (emilr) REMOTE emilr AdminHeal emilr"
- 17:48:53 Server: Object 3:30 not found (message 99)
- 17:48:53 Server: Object 3:31 not found (message 91)
- 17:49:19 "infiSTAR.de fnc_AdminFirstReq: [0,B 1-1-B:1 (emilr) REMOTE,"hilux1_civil_1_open",[9623.56,2028.67,0]]"
- 17:49:19 "infiSTAR.de fnc_AdminReqProceed: [0,B 1-1-B:1 (emilr) REMOTE,"hilux1_civil_1_open",[9623.56,2028.67,0]]"
- 17:49:19 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (emilr) REMOTE emilr (76561198180879642) spawned hilux1_civil_1_open @096133"
- 17:49:28 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (emilr) REMOTE emilr G_o_d ON"
- 17:49:32 "infiSTAR.de fnc_AdminFirstReq: [5,B 1-1-B:1 (emilr) REMOTE,B 1-1-B:1 (emilr) REMOTE]"
- 17:49:32 "infiSTAR.de fnc_AdminReqProceed: [5,B 1-1-B:1 (emilr) REMOTE,B 1-1-B:1 (emilr) REMOTE]"
- 17:49:32 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (emilr) REMOTE emilr AdminHeal emilr"
- 17:49:49 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
- 17:49:52 "CLEANUP: KILLING A HACKER emilr B 1-1-B:1 (emilr) REMOTE IN hilux1_civil_1_open"
- 17:50:08 "RUNNING EVENT: ikea on [2017,2,14,10,50]"
- 17:50:10 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (emilr) REMOTE emilr G_o_d OFF"
- 17:50:14 "infiSTAR.de fnc_AdminFirstReq: [4,B 1-1-B:1 (emilr) REMOTE,B 1-1-B:1 (emilr) REMOTE]"
- 17:50:14 "infiSTAR.de fnc_AdminReqProceed: [4,B 1-1-B:1 (emilr) REMOTE,B 1-1-B:1 (emilr) REMOTE]"
- 17:50:14 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (emilr) REMOTE emilr Adminkilled emilr"
- 17:50:14 "PDEATH: Player Died 76561198180879642"
- 17:50:24 "infiSTAR.de PlayerDisconnected: _uid: 76561198180879642 _name: emilr"
- 17:50:24 "nil player object attempting PV, :["76561198180879642","emilr"]"
- 17:50:24 "get: STRING (), sent: STRING (76561198180879642)"
- 17:50:24 "DISCONNECT: emilr (76561198180879642) Object: 30c0e040# 1055727: man_survivor.p3d REMOTE, _characterID: 6 at loc [9433.91,2049.36,0.00142717]"
- 17:50:34 "infiSTAR.de PlayerConnected: ["76561198180879642","emilr"]"
- 17:50:37 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (emilr) REMOTE,"76561198180879642"]"
- 17:50:37 "infiSTAR.de ******ADMIN-LOGIN******: emilr(76561198180879642)"
- 17:50:37 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (emilr) REMOTE,"76561198180879642"]"
- 17:50:46 "infiSTAR.de PlayerDisconnected: _uid: 76561198180879642 _name: emilr"
- 17:50:46 "get: STRING (76561198180879642), sent: STRING (76561198180879642)"
- 17:50:46 "DISCONNECT: emilr (76561198180879642) Object: B 1-1-B:1 (emilr) REMOTE, _characterID: 7 at loc [1434.05,2163.73,0.00102115]"
- 17:50:46 Client: Remote object 3:64 not found
- 17:50:46 Client: Remote object 3:63 not found
- =====================================================================
- == D:\TCAFiles\Users\EmilA1\31882\31882.exe
- == D:\TCAFiles\Users\EmilA1\31882\31882.exe -ip=94.23.158.158 -port=2302 -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; -name=DayZConfig -config=DayZConfig\config.cfg -cfg=DayZConfig\basic.cfg -profiles=DayZConfig
- =====================================================================
- Exe timestamp: 2015/03/31 04:13:32
- Current time: 2017/02/14 17:52:27
- Version 1.63.125548
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- 17:54:33 Server error: Player without identity emilr (id 259581529)
- 17:54:33 Server error: Player without identity emilr (id 259581529)
- 17:54:34 Server error: Player without identity emilr (id 259581529)
- 17:54:34 Server error: Player without identity emilr (id 259581529)
- 17:54:34 Server error: Player without identity emilr (id 259581529)
- 17:54:34 Server error: Player without identity emilr (id 259581529)
- 17:54:34 Server error: Player without identity emilr (id 259581529)
- 17:54:34 Server error: Player without identity emilr (id 259581529)
- 17:54:34 Server error: Player without identity emilr (id 259581529)
- 17:54:34 Server error: Player without identity emilr (id 259581529)
- 17:54:34 Server error: Player without identity emilr (id 259581529)
- 17:54:34 Server error: Player without identity emilr (id 259581529)
- 17:54:34 Server error: Player without identity emilr (id 259581529)
- 17:54:34 Server error: Player without identity emilr (id 259581529)
- 17:54:34 Server error: Player without identity emilr (id 259581529)
- 17:54:34 Server error: Player without identity emilr (id 259581529)
- 17:54:34 Server error: Player without identity emilr (id 259581529)
- 17:54:34 Server error: Player without identity emilr (id 259581529)
- 17:54:34 Server error: Player without identity emilr (id 259581529)
- 17:54:34 Server error: Player without identity emilr (id 259581529)
- 17:54:34 Server error: Player without identity emilr (id 259581529)
- 17:54:38 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 17:54:45 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 17:54:45 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 17:54:45 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 17:54:45 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 17:54:52 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
- 17:54:52 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- 17:54:53 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 17:54:53 "DayZ Epoch: MPframework inited"
- 17:54:53 "Loading Server Options"
- 17:54:53 "Server Options Loaded"
- 17:54:53 Warning Message: Script infiSTAR\AH.sqf not found
- 17:54:56 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:54:56 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:55:07 "Initialising Compiles"
- 17:55:07 "=============================================="
- 17:55:07 "=============================================="
- 17:55:07 "Loading Server Monitor & Server Executions!"
- 17:55:07 "infiSTAR.de - Waiting for BIS_fnc_init..."
- 17:55:07 "Epoch detected"
- 17:55:07 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
- 17:55:07 Warning Message: Script low_admins.sqf not found
- 17:55:07 Warning Message: Script normal_admins.sqf not found
- 17:55:07 Warning Message: Script super_admins.sqf not found
- 17:55:07 Warning Message: Script blacklist.sqf not found
- 17:55:07 "infiSTAR.de - iproductVersion: 12-Feb-2017 03-59-51-v1437 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
- 17:55:07 "infiSTAR.de - _fnc_RandomGen: {
- _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
- _gen = _abc select (random ((count _abc)-1));
- _arr = ['m','x','R','K','Z','r','L','0','j','S','o','P','C','j','X','a','f','d','4','4','g','z','C','H','K','x','S','L','8','T'];
- for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
- _gen
- }"
- 17:55:07 "infiSTAR.de - _simple: q2m1L7j042S381R5S2P8j"
- 17:55:07 "infiSTAR.de - _dialogIds: u0L9L3C6K7X3R8K0L8a7K"
- 17:55:07 "infiSTAR.de - _badtxts: w8x8x7Z7S1L3d8f4P7f6Z5K8K"
- 17:55:07 "infiSTAR.de - _randvar1: h4x2d240P2a1j98888C2f"
- 17:55:07 "infiSTAR.de - _randvar2: h3r9T1S5a7L3f841X8C1j3a"
- 17:55:07 "infiSTAR.de - _randvar0: v1K8H7x7H2R4S0x6j5x2K"
- 17:55:07 "infiSTAR.de - _randvar3: t884j1g8C8a1L5L3f3X7K0S"
- 17:55:07 "infiSTAR.de - _randvar4: f5r2Z3j6g4X4z3z1x4Z"
- 17:55:07 "infiSTAR.de - _randvar5: h8g086T6x888d6044947S"
- 17:55:07 "infiSTAR.de - _randvar6: d8K3f449S4o84041g5460"
- 17:55:07 "infiSTAR.de - _randvar8: i8R5L1Z2C7R5S7d4L6T2r"
- 17:55:07 "infiSTAR.de - _randvar9: t5S785C4K8K2Z1o7R8X6K847z"
- 17:55:07 "infiSTAR.de - _randvar11: d3Z8x5r7m7x2S2C3r6S8L6x5m"
- 17:55:07 "infiSTAR.de - _randvar12: b908o4R645K2x3S707d8K5R64"
- 17:55:07 "infiSTAR.de - _randvar13: f4L1r8f2x8S042S1Z5L5P"
- 17:55:07 "infiSTAR.de - _randvar19: n243j6o7K404R6T5R7R9S4a"
- 17:55:07 "infiSTAR.de - _randvar20: l9P541Z3K8x9a5Z3g04"
- 17:55:07 "infiSTAR.de - _randvar27: y4g7f4R5S9K7z1a3j6m7488"
- 17:55:07 "infiSTAR.de - _randvar26: r4g5d4a245H5L4x4f5x182o5R"
- 17:55:07 "infiSTAR.de - _randvar25: a9j8r4o3X4z0X2x3L2r"
- 17:55:07 "infiSTAR.de - _randvar31: b9d4g344o0z9d8x147f"
- 17:55:07 "infiSTAR.de - _randvar33: i8o8S5z3x4a3L5L0g4o5z"
- 17:55:07 "infiSTAR.de - _randvar34: y6R5a288S7m545H2L9r"
- 17:55:07 "infiSTAR.de - _randvar35: p7j1x6m8x1C1o9S4j8C9x"
- 17:55:07 "infiSTAR.de - _randvar36: b0x28348C248Z8L982H8m3R"
- 17:55:07 "infiSTAR.de - _randvar348137: v3Z9Z349K6m6L687S0P1o"
- 17:55:07 "infiSTAR.de - _randvar38: s4x7H6L7o4S5Z1R6o4X7j"
- 17:55:07 "infiSTAR.de - _randvar39: r9C445d3L3C7L7P5L1z2x2Z5r"
- 17:55:07 "infiSTAR.de - _clickOnMapTimer: x9g3g1C6K744L9g3x8d"
- 17:55:07 "infiSTAR.de - _clickOnMapCaught: x2430947r0C0S5x4S6L3C"
- 17:55:07 "infiSTAR.de - _fnc_handlerandvar10: h2Z2a7L4K6z2H6C1x7x882z"
- 17:55:07 "infiSTAR.de - _remark: y7r148L4R306R5S6S1j3x"
- 17:55:07 "infiSTAR.de - _AHpos: c2Z243a8z4Z8L1Z7f1a"
- 17:55:07 "infiSTAR.de - _loadedcheckpos: d6f1P4a1K2H9S2L7K682a"
- 17:55:07 "infiSTAR.de - _loadedchecktime: a3P2X588x9o9K9C1H9S0j"
- 17:55:07 "infiSTAR.de - _MenuChecksRunningx: w7g6o2a30784d203j20482j"
- 17:55:07 "infiSTAR.de - _oneachframe: y7g8S4g1X8S4m6K1f2S2C"
- 17:55:07 "infiSTAR.de - _anotherloop: h3R5L1L3C7X7a8L8Z8a4T2a"
- 17:55:07 "infiSTAR.de - _clientoncetwo: n1a5a8z7g3X5j5T1C6L64"
- 17:55:07 "infiSTAR.de - _lastUnlock: x1X8L6x845K244j1S2x48"
- 17:55:07 "infiSTAR.de - _AdminReqCheck: k0K6r7x0x0x8L8f6j483j58"
- 17:55:07 "infiSTAR.de - _antidupeCheckVar: o5S3R7d6L9Z8X5a384014"
- 17:55:07 "infiSTAR.de - _antiantihack1_rndvar: h6H4r2K682X7j083H4d4X2S"
- 17:55:07 "infiSTAR.de - _antiantihack2_rndvar: n4K746C9C2L4S6j344x2X7a"
- 17:55:07 "infiSTAR.de - _antidupePVResVar: y8Z4a7078242S60306f8g1j"
- 17:55:07 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_e180Z6S3L0C6H9L6C3x8C"
- 17:55:07 "infiSTAR.de - _randvar348110: PVAHR_0_v746R8K4R6S1j2m449z9S"
- 17:55:07 "infiSTAR.de - AntiHack LOADED!"
- 17:55:07 "infiSTAR.de - CREATING AdminMenu"
- 17:55:07 "infiSTAR.de - AdminMenu LOADED!"
- 17:55:07 "infiSTAR.de - ADDING PublicVariableEventHandlers"
- 17:55:07 "infiSTAR.de - AntiHack FULLY LOADED"
- 17:55:08 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 17:55:11 "Loading Dedicated Executions!"
- 17:55:11 "Finalizing Server Startup, Loading BIS_Effects"
- 17:55:11 "Res3tting B!S effects..."
- 17:55:11 "HIVE: Starting"
- 17:55:11 "HIVE: trying to get objects"
- 17:55:11 "HIVE: found 251 objects"
- 17:55:11 "HIVE: Commence Object Streaming..."
- 17:55:11 "HIVE: got 0 Epoch Objects and 251 Vehicles"
- 17:55:13 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
- 17:55:13 UH1Y_DZE: ObsGun - unknown animation source ObsGun
- 17:55:14 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
- 17:55:14 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
- 17:55:19 "HIVE: Vehicle Spawn limit reached!"
- 17:55:19 "HIVE: Spawning # of Debris: 100"
- 17:55:19 "HIVE: Spawning # of Ammo Boxes: 10"
- 17:55:19 "HIVE: Spawning # of Veins: 25"
- 17:55:19 "Total Number of spawn locations 5"
- 17:55:25 "infiSTAR.de PlayerConnected: ["76561198180879642","emilr"]"
- 17:55:25 "infiSTAR.de - Player-Log: emilr(76561198180879642) - 0h 00min | ******ADMIN******"
- 17:55:25 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
- 17:55:26 "EPOCH EVENTS INIT"
- 17:55:26 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
- 17:55:26 "CRASHSPAWNER: 75% chance to spawn 'UH60 Wreck burned (ARMY)' with loot table 'HeliCrash' in 3041.97 seconds"
- 17:55:28 "DEBUG VEIN: Too many objects at [14267,15129.5]"
- 17:55:32 "infiSTAR.de PlayerDisconnected: _uid: 76561198180879642 _name: emilr"
- 17:55:32 "get: STRING (76561198180879642), sent: STRING (76561198180879642)"
- 17:55:32 "DISCONNECT: emilr (76561198180879642) Object: B 1-1-A:1 (emilr) REMOTE, _characterID: 0 at loc [-7244.94,19534.5,0]"
- 17:55:32 "ERROR: Cannot Sync Character emilr as no characterID"
- 17:55:32 Client: Remote object 2:11 not found
- =====================================================================
- == D:\TCAFiles\Users\EmilA1\31882\31882.exe
- == D:\TCAFiles\Users\EmilA1\31882\31882.exe -ip=94.23.158.158 -port=2302 -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; -name=DayZConfig -config=DayZConfig\config.cfg -cfg=DayZConfig\basic.cfg -profiles=DayZConfig
- =====================================================================
- Exe timestamp: 2015/03/31 04:13:32
- Current time: 2017/02/14 17:58:41
- Version 1.63.125548
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- 17:59:36 Server error: Player without identity emilr (id 562548691)
- 17:59:36 Server error: Player without identity emilr (id 562548691)
- 17:59:36 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:37 Server error: Player without identity emilr (id 562548691)
- 17:59:41 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 17:59:48 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 17:59:48 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 17:59:48 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 17:59:48 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 17:59:56 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
- 17:59:56 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- 17:59:56 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 17:59:56 "DayZ Epoch: MPframework inited"
- 17:59:56 "Loading Server Options"
- 17:59:56 "Server Options Loaded"
- 17:59:57 Warning Message: Script infiSTAR\AH.sqf not found
- 18:00:00 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:00 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 18:00:11 "Initialising Compiles"
- 18:00:11 "=============================================="
- 18:00:11 "=============================================="
- 18:00:11 "Loading Server Monitor & Server Executions!"
- 18:00:11 "infiSTAR.de - Waiting for BIS_fnc_init..."
- 18:00:11 "Epoch detected"
- 18:00:11 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
- 18:00:11 Warning Message: Script low_admins.sqf not found
- 18:00:11 Warning Message: Script normal_admins.sqf not found
- 18:00:11 Warning Message: Script super_admins.sqf not found
- 18:00:11 Warning Message: Script blacklist.sqf not found
- 18:00:11 "infiSTAR.de - iproductVersion: 12-Feb-2017 03-59-51-v1437 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
- 18:00:11 "infiSTAR.de - _fnc_RandomGen: {
- _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
- _gen = _abc select (random ((count _abc)-1));
- _arr = ['m','x','R','K','Z','r','L','0','j','S','o','P','C','j','X','a','f','d','4','4','g','z','C','H','K','x','S','L','8','T'];
- for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
- _gen
- }"
- 18:00:11 "infiSTAR.de - _simple: d2X7g0j7L083g8z7Z1L6j9L"
- 18:00:11 "infiSTAR.de - _dialogIds: f9L702H9P8j3K8f6P2j3S6X"
- 18:00:11 "infiSTAR.de - _badtxts: n0T547R9Z6f7Z1o2d2424"
- 18:00:11 "infiSTAR.de - _randvar1: o6r149Z5j2R8r187j5T8x4j"
- 18:00:11 "infiSTAR.de - _randvar2: d2r9C147z2x3K7C7x0H2f4L8S"
- 18:00:11 "infiSTAR.de - _randvar0: b8X1H7r645d3C4S7L5x9P6g9K"
- 18:00:11 "infiSTAR.de - _randvar3: o102H6j4j4Z2X9R2S6a2S6X"
- 18:00:11 "infiSTAR.de - _randvar4: e9j0K1R5r9K9K2S0a741Z6R"
- 18:00:11 "infiSTAR.de - _randvar5: h3X9d3x2R6K5o3T1o58"
- 18:00:11 "infiSTAR.de - _randvar6: f6S1K7S3j38649x8K1x2j5L"
- 18:00:11 "infiSTAR.de - _randvar8: p7484884S5f5Z6X2K3f4r"
- 18:00:11 "infiSTAR.de - _randvar9: h3d2x4K5f802d7S1X8j1S2H8r"
- 18:00:11 "infiSTAR.de - _randvar11: b0j1L3m8j1H6C8C4a5r7j3L"
- 18:00:11 "infiSTAR.de - _randvar12: s6S4o7g3S8L2d703K809j"
- 18:00:11 "infiSTAR.de - _randvar13: i8H7r5j7H1m3R4K7m2P2T"
- 18:00:11 "infiSTAR.de - _randvar19: p646Z8P6H0j2f6R2K249L4P"
- 18:00:11 "infiSTAR.de - _randvar20: y9R5r3H8a1j3o2L2X7S589K"
- 18:00:11 "infiSTAR.de - _randvar27: w1L6C2K8L8m7K6X3j5H"
- 18:00:11 "infiSTAR.de - _randvar26: l103r1L2L5K8d80445x3H"
- 18:00:11 "infiSTAR.de - _randvar25: n2j2j6d9R1Z508x8z9L1R8014"
- 18:00:11 "infiSTAR.de - _randvar31: o7j342j7K4g1C749C8j1414"
- 18:00:11 "infiSTAR.de - _randvar33: l3d4S1P2j8o7a002g4x6L9K"
- 18:00:11 "infiSTAR.de - _randvar34: v8x3K6K0C085P3a4S849C2o"
- 18:00:11 "infiSTAR.de - _randvar35: f4R1o8x187g2K4d6C6j6P1L"
- 18:00:11 "infiSTAR.de - _randvar36: u9j2g7r8x5r1j3Z2z4z3r"
- 18:00:11 "infiSTAR.de - _randvar348137: w8R9R2a7z5a8C4Z9o1K7a64"
- 18:00:11 "infiSTAR.de - _randvar38: k440x1H7L5a5f4X7P8P7o"
- 18:00:11 "infiSTAR.de - _randvar39: u54283K8z5K6f3K3L9H5K7j"
- 18:00:11 "infiSTAR.de - _clickOnMapTimer: d148L5H8Z8x3f1X3r5S1K"
- 18:00:11 "infiSTAR.de - _clickOnMapCaught: t7r6C8g4r283m3K8a6K"
- 18:00:11 "infiSTAR.de - _fnc_handlerandvar10: j642K481d3S649j3R0L845C3r"
- 18:00:11 "infiSTAR.de - _remark: u9X1R9L5H6x2C4C785T9x7C"
- 18:00:11 "infiSTAR.de - _AHpos: l6C1d6H8S4j80689f3T5r"
- 18:00:11 "infiSTAR.de - _loadedcheckpos: q5x5K6f6g3d142C0g6C0K2r"
- 18:00:11 "infiSTAR.de - _loadedchecktime: i5r2Z8j8f5R5P5T6Z2f5Z"
- 18:00:11 "infiSTAR.de - _MenuChecksRunningx: n8K4o6g9T786H1K6m641z3S"
- 18:00:11 "infiSTAR.de - _oneachframe: v2C5C5Z801Z1L9P8L0g4j8r"
- 18:00:11 "infiSTAR.de - _anotherloop: j6f844S3Z1m7K4d4S9C"
- 18:00:11 "infiSTAR.de - _clientoncetwo: i7Z2d8x5838545H4L7S"
- 18:00:11 "infiSTAR.de - _lastUnlock: f5j5C3R5P2S6C5f3o4x7m3j"
- 18:00:11 "infiSTAR.de - _AdminReqCheck: c3r8z8j1K3o7S644g1H4L2g7T"
- 18:00:11 "infiSTAR.de - _antidupeCheckVar: v1K6d744X4j4j4d7j6T6x203x"
- 18:00:11 "infiSTAR.de - _antiantihack1_rndvar: a1o1P9j848x9T6z3H0S"
- 18:00:11 "infiSTAR.de - _antiantihack2_rndvar: k443x4a5H2f2C0H743m3C7P0S"
- 18:00:11 "infiSTAR.de - _antidupePVResVar: i2K1C344z5Z2x7P1C4T3x6j"
- 18:00:11 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_y241K3o2L1x307o5C8j"
- 18:00:11 "infiSTAR.de - _randvar348110: PVAHR_0_t1j4Z9L6X445j4x4a7L"
- 18:00:11 "infiSTAR.de - AntiHack LOADED!"
- 18:00:11 "infiSTAR.de - CREATING AdminMenu"
- 18:00:11 "infiSTAR.de - AdminMenu LOADED!"
- 18:00:11 "infiSTAR.de - ADDING PublicVariableEventHandlers"
- 18:00:11 "infiSTAR.de - AntiHack FULLY LOADED"
- 18:00:11 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 18:00:15 "Loading Dedicated Executions!"
- 18:00:15 "Finalizing Server Startup, Loading BIS_Effects"
- 18:00:15 "Res3tting B!S effects..."
- 18:00:15 "HIVE: Starting"
- 18:00:15 "HIVE: trying to get objects"
- 18:00:15 "HIVE: found 251 objects"
- 18:00:15 "HIVE: Commence Object Streaming..."
- 18:00:15 "HIVE: got 0 Epoch Objects and 251 Vehicles"
- 18:00:16 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
- 18:00:16 UH1Y_DZE: ObsGun - unknown animation source ObsGun
- 18:00:17 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
- 18:00:17 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
- 18:00:23 "HIVE: Vehicle Spawn limit reached!"
- 18:00:23 "HIVE: Spawning # of Debris: 100"
- 18:00:23 "HIVE: Spawning # of Ammo Boxes: 10"
- 18:00:23 "HIVE: Spawning # of Veins: 25"
- 18:00:23 "Total Number of spawn locations 5"
- 18:00:29 "infiSTAR.de PlayerConnected: ["76561198180879642","emilr"]"
- 18:00:29 "infiSTAR.de - Player-Log: emilr(76561198180879642) - 0h 00min | ******ADMIN******"
- 18:00:29 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
- 18:00:29 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
- 18:00:29 "CRASHSPAWNER: 75% chance to spawn 'UH-60 Wreck' with loot table 'HeliCrash' in 2147.1 seconds"
- 18:00:29 "EPOCH EVENTS INIT"
- 18:00:36 Server: Object 3:6 not found (message 94)
- 18:00:36 Server: Object 3:6 not found (message 70)
- 18:00:36 Server: Object info 3:6 not found.
- 18:00:36 Server: Object 3:6 not found (message 94)
- 18:00:36 "infiSTAR.de PlayerDisconnected: _uid: 76561198180879642 _name: emilr"
- 18:00:36 "get: STRING (76561198180879642), sent: STRING (76561198180879642)"
- 18:00:36 "DISCONNECT: emilr (76561198180879642) Object: B 1-1-B:1 (emilr) REMOTE, _characterID: 0 at loc [-7238.9,19539.3,0.167175]"
- 18:00:36 "ERROR: Cannot Sync Character emilr as no characterID"
- 18:00:36 Client: Remote object 3:5 not found
- 18:03:49 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
- 18:05:00 "RUNNING EVENT: crash_spawner on [2017,2,14,10,5]"
- 18:08:49 "TIME SYNC: Local Time set to [2013,8,3,10,8]"
- 18:10:00 "RUNNING EVENT: crash_spawner on [2017,2,14,10,10]"
- 18:13:49 "TIME SYNC: Local Time set to [2013,8,3,10,13]"
- 18:15:00 "RUNNING EVENT: supply_drop on [2017,2,14,10,15]"
- 18:18:49 "TIME SYNC: Local Time set to [2013,8,3,10,18]"
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