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- void drawBezier()
- {
- Vertex* v = sceGuGetMemory(4 * sizeof(Vertex));
- v[0].x = 10, v[0].y = 10;
- v[1].x = 10, v[1].y = SCR_H-10;
- v[2].x = SCR_W-10, v[2].y = SCR_H-10;
- v[3].x = SCR_W-10, v[3].y = 10;
- sceGuDisable(GU_DEPTH_TEST);
- sceGuColor(WHITE);
- sceGuDrawBezier(GU_VERTEX_32BITF|GU_TRANSFORM_2D,4,1,NULL,v);
- }
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