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Jul 4th, 2015
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  1. //UI:
  2. lua_State *fromLs;
  3. vmCvar_t fromCv;
  4. trap_Cvar_Register(&fromCv,"uiToCgame","0",CVAR_INTERNAL);
  5. /* *fromLs = getData(); */
  6. trap_Cvar_Set("uiToCgame",va("%d",fromLs));
  7.  
  8. //CGAME:
  9. char buf[128];
  10. lua_State *toLs;
  11. memset(buf, 0, sizeof(buf));
  12. trap_Cvar_VariableStringBuffer("uiToCgame",buf,sizeof(buf));
  13. toLs = atoi(buf);
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