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- //UI:
- lua_State *fromLs;
- vmCvar_t fromCv;
- trap_Cvar_Register(&fromCv,"uiToCgame","0",CVAR_INTERNAL);
- /* *fromLs = getData(); */
- trap_Cvar_Set("uiToCgame",va("%d",fromLs));
- //CGAME:
- char buf[128];
- lua_State *toLs;
- memset(buf, 0, sizeof(buf));
- trap_Cvar_VariableStringBuffer("uiToCgame",buf,sizeof(buf));
- toLs = atoi(buf);
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