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PSI 3.

Oct 16th, 2016
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  1. [OUTPUT: A B Y S S A L 8 O D D I T Y]
  2. [OUTPUT: PLAY GAME / ACHIEVEMENTS / MODULES / MUSIC / CREDITS / QUIT]
  3. >Modules
  4. [OUTPUT: http://pastebin.com/mzsTTrD8 ]
  5. >What's inspection
  6. >And is it recommended we turn it off or on
  7. [OUTPUT: Inspection is an added feature in Abyssal Oddity that enhances your enjoyment of the game when turned on.]
  8. okay then
  9. How... vague...
  10. As it should be.
  11. >Turn it on
  12. http://bloodborne.wikia.com/wiki/Yharnam
  13. [OUTPUT: MODULE ACTIVATED.]
  14. hm
  15. ???
  16. a city in Bloodborne
  17. >Play game
  18. inhabitants have fallen victim to a plague
  19. apparently
  20. >Play game
  21. [OUTPUT: Is this your last saved game: http://pastebin.com/tfs27ekd]
  22. >No, that's a list of saves 
  23. [OUTPUT: Har har.]
  24. >Yes
  25. [OUTPUT: Loading last saved game...]
  26. [OUTPUT: Loading...]
  27. [OUTPUT: Game loaded successfully. Please enter command.]
  28. Uh.
  29. >Is Cyan still injured
  30. [OUTPUT: In the ankle region? Yes.]
  31. [OUTPUT: It isn't like there was a timeskip or anything. Those don't happen.]
  32. >Wonder what you two could do about it
  33. Hmm.
  34. [OUTPUT: Well, the obvious option is to do nothing, but maybe if you just kill her and let her regenerate, she'll come back with a fixed... no, she'd be SO angry.]
  35. >Assume she wouldn't agree to dying if asked
  36. >Go look for some chemicals instead
  37. [OUTPUT: You search around the ship for chemicals.]
  38. [OUTPUT: Literally all you've got is some cyanic mechanovitae from earlier.]
  39. [OUTPUT: That's not exactly helpful.]
  40. >Recall what that is
  41. [OUTPUT: Essentially, Centurion blood. Or, mechanical robot blood in general.]
  42. Hmm.
  43. >Look up if its toxic or something
  44. [OUTPUT: It is mostly mercury, though, if you recall from earlier.]
  45. >Also, robot blood what
  46. [OUTPUT: When you tried to use it as a weapon.]
  47. Right
  48. Hmm.
  49. [OUTPUT: ETA: thirty minutes, still.]
  50. [OUTPUT: Please clarify command.]
  51. Politely ask to kill cyan
  52. "..."
  53. "... No?"
  54. [OUTPUT: You apologize profusely as she takes several pained steps backward.]
  55. nice work
  56. realllll nice work
  57. -1 relationship point
  58. [OUTPUT: You can't romance an apatite stone without proper ankle care, naturally.]
  59. > Go look for other way to help Cyan
  60. [OUTPUT: You've got basically nothing, given that medkits don't exactly work with broken bones.]
  61. Hmm.
  62. >scrapify centurion bodies in ship inventory
  63. >Or otherwise scavenge
  64. [OUTPUT: You do so.]
  65. [OUTPUT: Hooray, more shit you already had piles of.]
  66. Ha
  67. Attempt to set ankle?
  68. >Recall if you have any medical training
  69. >Also wonder how long ankle would take to heal without interference
  70. [OUTPUT: Base first aid back at the whole 'Grayhold military training even though you're a contracted IT technician and you don't even work for the place' deal.]
  71. [OUTPUT: Also, you have no idea.]
  72. >Do you have the skill to set the ankle
  73. [OUTPUT: Possibly.]
  74. > Is there anyone else who has the skill to set the ankle
  75. >Ask Cyan if she has the skill to set her own ankle
  76. [OUTPUT: You're on a ship sailing through voidspace, entirely alone, except for the two of you.]
  77. okay
  78. [OUTPUT: Cyan looks down to her ankle, grimacing. "Hmm. Maybe? Want me to try?"]
  79. Hmm
  80. so for us it's possibly and for her it's maybe
  81. > Flip a coin or coin-analogue to decide
  82. >Consider using teamwork
  83. >consider using teamwork first
  84. You consider using teamwork.
  85. [OUTPUT: A maybe plus a possibly is generally somewhere near probably, after all.]
  86. >What's going to work? Teamwork.
  87. >Do it
  88. teamwork
  89. [OUTPUT: Alright. You explain the situation, and Cyan nods. "It isn't like it could get much worse than us pulling the bone through my leg. I guess."]
  90. [OUTPUT: Success.]
  91. we did it, reddit!
  92. Ha
  93. [OUTPUT: Now all you have to do is let it heal, which CAN actually be expediented by a medkit, this time.]
  94. >Check amount od medkits
  95. of*
  96. [OUTPUT: You've got two, and Cyan has one.]
  97. okay, cool.
  98. >Use one of yours
  99. [OUTPUT: There. Good as new. "You get your relationship point back."]
  100. >Wonder where to get more gluon destabilizers
  101. [OUTPUT: Well, let's see here.
  102. [OUTPUT: You got the ones you had on your ship originally from outside Facet 9, and the military will kill you if you leave the facet without the required four SHARDs...]
  103. [OUTPUT: You suppose some sort of inhabited shop town or whatever might sell them?]
  104. [OUTPUT: If such a place exists.]
  105. Hmm.
  106. >Wonder how much your money is actually worth
  107. >In terms of ability to buy stuff
  108. [OUTPUT: Eh. Your 385 ψ should be able to get you two or so.]
  109. Alright...
  110. [OUTPUT: If you had fifteen more cash strings, you'd be able to get three, of course.]
  111. >Recall what you need to repair the backup engine
  112. [OUTPUT: Shit you don't have.]
  113. be more specific\
  114. [OUTPUT: A backup engine being broken increases the chance of the main engine breaking exponentially.]
  115. [OUTPUT: Nine anticodal encryptors, a Messenger rod, and a few translation modules.]
  116. [OUTPUT: Engine-class translation modules, that is.]
  117. wat
  118. >*
  119. [OUTPUT: Exactly.]
  120. >Why does an engine need translation modules
  121. [OUTPUT: You say, not knowing what they are.]
  122. >Look it up
  123. [OUTPUT: No need. Cyan easily explains it. They're basically the things that construct the ionic propulsion fuel when they meet the Messenger rod.]
  124. >Ask what the other two things are
  125. [OUTPUT: The anticodal encryptors are the devices that temporarily lock the translation modules to the Messenger rod to produce the correct type of fuel, Cyan explains.]
  126. [OUTPUT: You can see from observing alone that the nine encryptors missing are three A-classes, one U-class, and five G-classes.]
  127. Hrm
  128. >Check status of other parts of the ship
  129. [OUTPUT: Everything else is fine.]
  130. > How bad is it that the nine enceryptors are missing
  131. [OUTPUT: ETA: fifteen minutes.]
  132. [OUTPUT: Well, it the problem varies in intensity randomly.]
  133. [OUTPUT: For example, it might actually make a BETTER type of fuel now. Alternatively, the fuel it creates might now be highly explosive.]
  134. ha
  135. also, > ETA to what
  136. [OUTPUT: The second structure in the Psi Sector.]
  137. [OUTPUT: The thing is externally identical to the first, scans say.]
  138. >Consider taking apart lapotron
  139. [OUTPUT: Seeing as it is basically useless now, you may as well?]
  140. >Do it
  141. [OUTPUT: +3 Lapis Stone Shards.]
  142. Ooh
  143. [OUTPUT: +1 Sphere Chassis.]
  144. >Wonder how many shards you need to make a lapis stone
  145. [OUTPUT: Uh, this isn't some sort of puzzle. Every Lapis Stone Shard isn't identical to the others.]
  146. >Well, see how close you are to being able to make a lapis stone
  147. [OUTPUT: Considering Strangelove took the majority of the stuff out when they... uh, enhanced your state of living, you'd say pretty far.]
  148. You could probably sell the shards for a considerable price, though.
  149. >Wonder if Strangelove has combat abilities
  150. [OUTPUT: Medkit-fueled combat abilities appear to be at a negative with the drone.]
  151. [OUTPUT: Though, you could have probably gotten them to, you know, fix Cyan's ankle. That was a thing you could have done.]
  152. Huh
  153. >Wonder about the extent of Strangelove's medical skills
  154. [OUTPUT: Well, seeing as they can implant a sizable shard of infused lapis lazuli into your spinal area without killing you, I'd say pretty high.]
  155. Well darn
  156. >Wonder where you could get more lapis shards
  157. [OUTPUT: Possibly from hidden dealers of the arcane? Maybe even from those Witch-Doctors?]
  158. [OUTPUT: Well, their corpses.]
  159. >Did you loot the ones from last time?
  160. [OUTPUT: You did.]
  161. >None?
  162. [OUTPUT: Nope.]
  163. >Wonder if Lapis Stone are different than just normal lapis
  164. [OUTPUT: When you think of hidden dealers, and the like, the Blessing/Curses grow ever colder in your inventory, of course, cackling.]
  165. > Wonder if there are more witch-doctors than the ones we fought
  166. [OUTPUT: They are, and yes.]
  167. >Recall what a vitae container is
  168. > Wonder if they're all evil
  169. canister*
  170. [OUTPUT: You don't know, and neither does Cyan. She just found it in her inventory when she reformed after you freed her.
  171. Huh]
  172. [OUTPUT: Also, you have no idea, but, given the precedent, more likely than not.
  173. >Examine
  174. >Actually, have Cyan do that
  175. >Just in case
  176. Wow.
  177. [OUTPUT: You BOTH examine it.]
  178. >I meant in case it'd blow up if you'd touch it
  179. [OUTPUT: It doesn't.
  180. [OUTPUT: It appears to be a cold hexagonal prism, around six inches in height.
  181. [OUTPUT: The material of construction is likely some sort of supercompressed arcanium.
  182. [OUTPUT: Similarly, there is a smooth bloodstone embedded in the center of each base on the prism.
  183. Hmm
  184. >Recall what arcanium and bloodstones are
  185. >Wonder how you can know the name of the canister if you don't know what it is
  186. [OUTPUT: Arcanium is, as you full well know, just a material/metal common to this Void.]
  187. [OUTPUT: Also, you know what it is because the name is inscripted on the side edge of the thing, in clear Rodarbi letters.]
  188. [OUTPUT: Along with a string of numbers.]
  189. [OUTPUT: And symbols, it seems? Odd.]
  190. >Read string, examine symbols
  191. [OUTPUT: 6854-Ω5082-06.]
  192. Hmm
  193. >Shake canisher
  194. canister*
  195. that can't possibly go wrong 
  196. [OUTPUT: You shake it.]
  197. [OUTPUT: The bloodstones glow a little. That's it.]
  198. Hmm
  199. >Shake it more 
  200. >attempt to remove bloodstones
  201. [OUTPUT: Which will it be?]
  202. [OUTPUT: Remove, or shake?]
  203. >attempt to remove bloodstones
  204. [OUTPUT: You attempt to pry the things from the prism. When you pull at the edges of the top stone, it slides forth.]
  205. [OUTPUT: A cylinder of psioglass around four inches in length is pulled from the internal depths.]
  206. >Examine
  207. [OUTPUT: There's a bit of crimson fluid in it, near the bottom, but that appears to be it.]
  208. Hmm.
  209. >Examine fluid
  210. [OUTPUT: Taking a few looks at it, both your eyes and Cyan's widen.]
  211. [OUTPUT: Distilled vitae.]
  212. [OUTPUT: This stuff is SO illegal.]
  213. >What is distilled vitae
  214. [OUTPUT: The pure life force of a sentient being, infused into a host fluid, usually blood.]
  215. [OUTPUT: The stuff sadly does not retain the consciousness of the original being.]
  216. >Wonder why its illegal
  217. [OUTPUT: Well, the PRIMARY reason is that you have to kill somebody to make it.]
  218. [OUTPUT: Like, a fully functional human being.]
  219. Well
  220. >Wonder about the uses of it
  221. [OUTPUT: There's a censor around its uses. You have absolutely no idea.]
  222. >Wonder if it'd make a good water weapon thing
  223. [OUTPUT: Shrug. You'd have to test it, and you might die in the process. Permanently.]
  224. oh.
  225. >Wonder what clearance you need to find out what it does
  226. [OUTPUT: With a quick Google check, the glaring red words inform you that you'd need a level ninety-seven clearance.]
  227. [OUTPUT: Once again, you have level five.]
  228. ha
  229. wow
  230. wow
  231. > How to gain clearance?
  232. [OUTPUT: Get promoted to a valid military rank, and work though the hell of a loveless abyss for twenty years.]
  233. >Recall past twenty years of life
  234. [OUTPUT: Insert cutscene of Azure's life from age four to now here.]
  235. >Wonder what clearance delta has
  236. [OUTPUT: As a legitimate military officer, he's got twenty-one.]
  237. Well damn.
  238. >Recall who you know (of) that has level 97 clearance
  239. [OUTPUT: The Vice Fleet Admiral Delta serves under, the R4 Council, and maybe one of the standard Vice Admirals.]
  240. >Wonder if you could contact them
  241. [OUTPUT: But there's no way a Fleet Admiral would come here at any time, unless they were on one of their INSPECTIONS.]
  242. >Inspections?
  243. [OUTPUT: Inspections.]
  244. [OUTPUT: You can't contact any of them. Delta doesn't have clearance either.]
  245. >Recall max clearance level
  246. [OUTPUT: You have no idea.]
  247. >You need clearance to contact people?
  248. [OUTPUT: After three hundred forty-six, the clearance levels become classified material.]
  249. [OUTPUT: No, you need authorization from an authority.]
  250. [OUTPUT: And pressing business to require it.]
  251. >Recall direct superior
  252. [OUTPUT: You're an IT person. The last guy you reported to was some Secretary-General-Minor with a clearance level of eight.]
  253. Regardless, you're here.
  254. >Wonder if you were to report the vitae, would you get in trouble
  255. [OUTPUT: You'd probably get arrested and possibly executed.]
  256. ...
  257. >Forget about it then
  258. [OUTPUT: You do that.]
  259. >"Shhhh"
  260. >Put it away
  261. "Shhhh." "Shhhh."
  262. [OUTPUT: As was aforementioned, you are very much right next to the second void structure.]
  263. It was?
  264. >Land
  265. [OUTPUT: Would you like to attempt a docking, and hopefully not damage the MAIN engine this time?]
  266. >Yes
  267. [OUTPUT: Alright. Which face of the dodecahedron would you like to attempt a landing on?]
  268. >Top
  269. [OUTPUT: Would you like Cyan to attempt to copilot?]
  270. [OUTPUT: Considering what you did last time alone.]
  271. >sure
  272. [OUTPUT: The ship doesn't take any damage, but you only get a mediocre parking spot.]
  273. [OUTPUT: Fortunately, you now also have, you know, a functional hatch.]
  274. >Descend
  275. [OUTPUT: You both drop into the chamber, and the structure's door seals once more above you.]
  276. >Look around
  277. [OUTPUT: Unlike the last voidstructure, you're in a spacious room, devoid of opposition. There is a KEY TERMINAL of some sort off near a locked door, as well as a pile of ACCESS CUBES. You don't know how you know what those things are.]
  278. [OUTPUT: You're pretty sure your gem just projected the names into your mind.]
  279. >Examine access cubes
  280. [OUTPUT: There's five of them, obviously cuboid in shape. Each face is adorned with an access mark in the corner, and a variety of scannable symbols around them.]
  281. Hrm
  282. [OUTPUT: They appear to be constructed of what appears to be some golden metal.]
  283. >Examine Key Terminal
  284. [OUTPUT: Also, there are identification numbers on the sides of each cube, naturally.]
  285. [OUTPUT: You examine the key terminal.]
  286. [OUTPUT: It appears to be a pedestal, about four feet in height, with a square carving in the center of the top face. The indention is inscribed with the generic square-with-an-internal-dash lock/scanner symbol.]
  287. Hrm
  288. [OUTPUT: Evidently, you place the correct cube into the slot, and it unlocks the door.]
  289. [OUTPUT: Well, the correct FACE of the correct cube.]
  290. >Consider guessing them all
  291. [OUTPUT: Do you really want to make thirty guesses with a terminal you do not understand, that could possibly be hooked up to security?]
  292. >Fair enough
  293. >Examine symbols on cubes
  294. [OUTPUT: They are mostly Rodarbi.]
  295. [OUTPUT: They appear to be nonsense arrangements of letters, upon a phone scan and Google cross-check?]
  296. What
  297. [OUTPUT: However, the identification numbers are all in clear standard numbers.]
  298. [OUTPUT: Rather than Rodarbi.]
  299. Hmm
  300. >Look around room for symbols or such
  301. [OUTPUT: The room is otherwise entirely blank, save for the universal 'exit' symbol upon the hatch you came in from.]
  302. >Examine exit symbol
  303. [OUTPUT: It is the square-with-three-hashes-slicing-through-the-edge exit sign, of course.]
  304. Hmm
  305. >Look for cube side with lock symbol on it
  306. [OUTPUT: All thirty access marks are lock symbols.]
  307. Right...
  308. >Look for side with more than one
  309. [OUTPUT: There are none. However, in the process, you note that you can manually open up an access mark without placing it into the key terminal.]
  310. ?
  311. >?
  312. [OUTPUT: Would you like to open a cube up? If so, what face, and which cube identification number?]
  313. [OUTPUT: Note, of course, that you have yet to examine the identification numbers of the cubes directly.]
  314. >Examine ID Numbers
  315. [OUTPUT: The first cube is # 8751, the second is # 1025, the third is # 5082, the fourth is # 0612, and the fifth is # 1011.]
  316. Hmm
  317. >Open 1025, random side
  318. [OUTPUT: You open up cube # 1025, face # 6. The access mark slides back, revealing a miniature holographic projector which reveals the holo-visage of what appears to be Alexander Hamilton and Antonio Vazquez.]
  319. wat
  320. >examine
  321. [OUTPUT: What, the cube, or the holographic projections?]
  322. >holograph
  323. [OUTPUT: Very well. They are pretty simple in nature, though incredibly lifelike. One Secretary of the Treasury and one Grand Warlock.]
  324. Hmm.
  325. >Open 1025 face 5
  326. [OUTPUT: You close face six, and open face five.]
  327. [OUTPUT: Face five's access mark rolls back, revealing a plasma projector, brimming with deadly heat.]
  328. >what's a plasma projector
  329. [OUTPUT: It is a miniature plasma cannon, capable of hitting a bird from five miles away.]
  330. [OUTPUT: It begins to prime its main sequence cannon.]
  331. >Close
  332. [OUTPUT: You close the fifth face.]
  333. >Open fourth facr
  334. Face
  335. [OUTPUT: Nonetheless, the thing fires at the inside of the cube.]
  336. [OUTPUT: You drop it as the thing melts.]
  337. [OUTPUT: Well, that's one cube down, sort of.]
  338. Welp
  339. >Get another cube, open first face
  340. [OUTPUT: You open the first face of cube # 5082.]
  341. [OUTPUT: It projects a holographic screen, which appears to be a map of Facet 9.]
  342. >Examine
  343. [OUTPUT: Several key locations are marked, such as the map temple you visited, and apparently some other temple in the Lambda Sector, as well as a small town in the Tau Sector.]
  344. Hmm..
  345. [OUTPUT: These latter two things are not on your current map.]
  346. >Update map
  347. [OUTPUT: You do so.]
  348. >Open second side
  349. [OUTPUT: Opening the second side's access mark, you find that the holographic projector has been replaced with a cash string.]
  350. >Take
  351. [OUTPUT: Your current balance is now 386 ψ.]
  352. >Open third side
  353. [OUTPUT: The third side's access mark, upon being pressed, sparks a little. The Rodarbi symbols for h, e, l, l, o, w, o, r, l, and d light up on the third face.]
  354. >Does it open
  355. [OUTPUT: Nope.]
  356. >Open fourth side
  357. [OUTPUT: The fourth face's access mark slides back, and the internal projector emits what appears to be a full tape of President Sanders's inauguration.]
  358. >Open fifth side
  359. [OUTPUT: You press the fifth face's access mark. The thing rolls back, and reveals not one, but two holographic projectors.]
  360. [OUTPUT: A screen is projected, and a keyboard emitted.]
  361. >Examine screen
  362. [OUTPUT: It is blank, save for the blinking line that accompanies the soon-to-be-typed.]
  363. [OUTPUT: Well, and the massive key symbol in the center of the screen.]
  364. >Examine key symbol
  365. [OUTPUT: It is two squares, the second's upper left corner meeting with the first's bottom right corner.]
  366. >type hello world
  367. [OUTPUT: Upon doing so, the slot of the key terminal emits a short burst of blue light.]
  368. >Examine key terminal again
  369. [OUTPUT: It is the same as ever, post-burst.]
  370. [OUTPUT: Could this be the one?]
  371. >Try it
  372. [OUTPUT: You place access cube # 5082 into the slot, fifth face down.]
  373. [OUTPUT: A panel in the side of the terminal slides back, revealing two projectors as well, which emit yet another keyboard and screen, this one with actual words.]
  374. >Read
  375. [OUTPUT: KOVZHV VMGVI GSV XLIIVXG RLFXLH HVJFVMXV.]
  376. Well
  377. >Look up what ioucos means
  378. [OUTPUT: Ioucos, surprisingly enough, is not a restricted thing.]
  379. >What is it
  380. [OUTPUT: A quick Google search reveals it is either an illicit Kenyan honey, or the term for the godlike state achieved at the end of the indie game VOID. Oh, fuck. You remember that one. It was great. The look in Cyan's eyes says she does as well.]
  381. [OUTPUT: Would you like to look at any of the links revealed by the search?]
  382. >Sure
  383. [OUTPUT: The honey or the game.]
  384. >Honey
  385. [OUTPUT: You look at the Wikipedia page for ioucos honey for like fifteen minutes. You learn nothing in terms of a sequence of any sort.]
  386. >Game
  387. [OUTPUT: The first few lines of the game's front page reveal such: 'VOID is a pixelated 2D mystery-adventure by Violet Citadel. It was released on August 9, 2015.']
  388. Violet Citadel...
  389. >Look for sequence
  390. [OUTPUT: All that's in that place in terms of numbers is a few statistics, and that date right there. 08/09/15.]
  391. >Enter 080915
  392. [OUTPUT: The holographic screen glows green, and a click resonates from the key terminal.]
  393. [OUTPUT: The door behind the terminal slides into the floor.]
  394. Hmm
  395. >Take cubes
  396. [OUTPUT: Huh. It was rumored that Violet Citadel bought something or other off of Grayhold for a few thousand dollars. Odd.]
  397. [OUTPUT: You take the four cubes that have not been melted.]
  398. >Forward
  399. [OUTPUT: Both you and Cyan head onwards.]
  400. [OUTPUT: Would you like to save your game?]
  401. >Yes
  402. [OUTPUT: Saving game...]
  403. [OUTPUT: Saving...]
  404. [OUTPUT: Game save complete. Would you like to quit?]
  405. >Yes
  406. [OUTPUT: Game quit successfully.]
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