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Oct 26th, 2016
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  1. public static float CalculateXP(INetworkManager networkManager, CharacterPublicInfoHolder hero)
  2. {
  3. var ClassLevel = hero.Level;
  4.  
  5. int minXpForCurrentLevel = networkManager.Client.Balance.Player.Class(hero.Class).GetMinXPForLevel(ClassLevel);
  6. int maxXpForCurrentLevel = networkManager.Client.Balance.Player.Class(hero.Class).GetMinXPForLevel(ClassLevel + 1) - 1;
  7.  
  8. float deltaXp = maxXpForCurrentLevel - minXpForCurrentLevel;
  9. float xpProgress = hero.XP - minXpForCurrentLevel;
  10.  
  11. return ((xpProgress + 0.01f ) / deltaXp);
  12. }
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