Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <SFML/Audio.h>
- #include <SFML/Graphics.h>
- int main()
- {
- sfVideoMode mode = {800, 600, 32};
- sfRenderWindow* window;
- sfTexture* texture;
- sfSprite* sprite;
- sfFont* font;
- sfText* text;
- sfMusic* music;
- sfEvent event;
- /* Create the main window */
- window = sfRenderWindow_create(mode, "SFML window", sfResize | sfClose, NULL);
- if (!window)
- return EXIT_FAILURE;
- /* Load a sprite to display */
- texture = sfTexture_createFromFile("cute_image.jpg");
- if (!texture)
- return EXIT_FAILURE;
- sprite = sfSprite_create();
- sfSprite_setTexture(sprite, texture, sfTrue);
- /* Create a graphical text to display */
- font = sfFont_createFromFile("arial.ttf");
- if (!font)
- return EXIT_FAILURE;
- text = sfText_create();
- sfText_setString(text, "Hello SFML");
- sfText_setFont(text, font);
- sfText_setCharacterSize(text, 50);
- /* Load a music to play */
- music = sfMusic_createFromFile("nice_music.ogg");
- if (!music)
- return EXIT_FAILURE;
- /* Play the music */
- sfMusic_play(music);
- /* Start the game loop */
- while (sfRenderWindow_isOpen(window))
- {
- /* Process events */
- while (sfRenderWindow_pollEvent(window, &event))
- {
- /* Close window : exit */
- if (event.type == sfEvtClosed)
- sfRenderWindow_close(window);
- }
- /* Clear the screen */
- sfRenderWindow_clear(window, sfBlack);
- /* Draw the sprite */
- sfRenderWindow_drawSprite(window, sprite, NULL);
- /* Draw the text */
- sfRenderWindow_drawText(window, text, NULL);
- /* Update the window */
- sfRenderWindow_display(window);
- }
- /* Cleanup resources */
- sfMusic_destroy(music);
- sfText_destroy(text);
- sfFont_destroy(font);
- sfSprite_destroy(sprite);
- sfTexture_destroy(texture);
- sfRenderWindow_destroy(window);
- return EXIT_SUCCESS;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement