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Oct 26th, 2016
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Lua 0.81 KB | None | 0 0
  1. function PlayGroupSound()
  2.     local fir = SONGMAN:GetSongGroupBannerPath( AllGroups[CurrentGroupNumber] );
  3.     local ogg = string.gsub(fir,'banner.png','info/sound.ogg');
  4.     local mp3 = string.gsub(fir,'banner.png','info/sound.mp3');
  5.     local wav = string.gsub(fir,'banner.png','info/sound.wav');
  6.     local file = "";
  7.     if (FILEMAN:DoesFileExist(ogg)) then file = ogg;
  8.     elseif (FILEMAN:DoesFileExist(mp3)) then file = mp3;
  9.     elseif (FILEMAN:DoesFileExist(wav)) then file = wav;
  10.     else return; end;
  11.    
  12.     SOUND:PlayOnce(file);
  13. end;
  14.  
  15. t[#t+1] = Def.ActorFrame {
  16.     GoBackSelectingGroupMessageCommand=cmd(stoptweening;sleep,.3;queuecommand,'Play');
  17.     MoveMessageCommand=cmd(stoptweening;sleep,.4;queuecommand,'Play');
  18.     StartSelectingSongMessageCommand=cmd(playcommand,'FadeOut');
  19.     PlayCommand=function(self)
  20.         PlayGroupSound()
  21.     end;
  22. }
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