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  1.  
  2. *** DHR joined #smogonwifi
  3.  
  4. RNG REPORTER 9.96.5b http://j.mp/SvQqyW requires http://j.mp/SceiLA | PPRNG (Mac & iOS) http://lnks.ly/pprng | 5thGen RNG http://lnks.ly/rng5info | EonTimer http://bit.ly/EonTimer | check SVs http://tinyurl.com/keybv | Congrats Zari!
  5.  
  6. Topic set by Nexus on Fri Jun 27 02:31:37 UTC+0100 2014
  7.  
  8. DHR
  9. Hello again
  10.  
  11.  
  12. 11:17
  13.  
  14. Esmeya
  15. Hello robot man
  16.  
  17.  
  18. 11:17
  19.  
  20. DHR
  21. ty
  22.  
  23.  
  24. 11:17
  25.  
  26. Esmeya
  27. o.o
  28.  
  29.  
  30. 11:17
  31.  
  32. DHR
  33. Very strange question that someone MAY know
  34.  
  35.  
  36. 11:18
  37.  
  38. Eiganjo
  39. 42
  40.  
  41.  
  42. 11:18
  43.  
  44. Esmeya
  45. 64
  46.  
  47.  
  48. 11:18
  49.  
  50. DHR
  51. idk how far long the hacking/hijacking of info is on XY
  52.  
  53.  
  54. 11:18
  55.  
  56. Esmeya
  57. oh boy
  58.  
  59.  
  60. 11:18
  61.  
  62. DHR
  63. But has anyone got any of the proper models out of the cart yet? Like poly numbers/textures etc?
  64.  
  65.  
  66. 11:18
  67.  
  68. Esmeya
  69. yes
  70.  
  71.  
  72. 11:19
  73.  
  74. DHR
  75. Would you have a link to such information?
  76.  
  77.  
  78. 11:19
  79.  
  80. Esmeya
  81. ..we didn't list them
  82.  
  83.  
  84. 11:19
  85.  
  86. Esmeya
  87. I just know it's possible lol
  88.  
  89.  
  90. 11:19
  91.  
  92. Esmeya
  93. but it's possible ---->
  94.  
  95.  
  96. 11:19
  97.  
  98. DHR
  99. Ah okay
  100.  
  101.  
  102. 11:20
  103.  
  104. Esmeya
  105.  
  106.  
  107.  
  108. 11:20
  109.  
  110. Esmeya
  111.  
  112.  
  113.  
  114. 11:20
  115.  
  116.  
  117. *** cursedbanana joined #smogonwifi
  118.  
  119.  
  120. 11:20
  121.  
  122. Esmeya
  123.  
  124.  
  125.  
  126. 11:20
  127.  
  128. DHR
  129. Okay
  130.  
  131.  
  132. 11:20
  133.  
  134. DHR
  135. tyvm for those
  136.  
  137.  
  138. 11:20
  139.  
  140. DHR
  141. But I was looking more into the physical properties of the model
  142.  
  143.  
  144. 11:20
  145.  
  146. Esmeya
  147. That's the only examples I have uploaded
  148.  
  149.  
  150. 11:21
  151.  
  152. Esmeya
  153. oh I know
  154.  
  155.  
  156. 11:21
  157.  
  158. Esmeya
  159. I was just saying it's possible to count
  160.  
  161.  
  162. 11:21
  163.  
  164. Esmeya
  165. just..
  166.  
  167.  
  168. 11:21
  169.  
  170. Lynker
  171. FUCK YOUUUUUUU RIDDLEEEEEEER
  172.  
  173.  
  174. 11:21
  175.  
  176. Esmeya
  177. effort to count all 721~
  178.  
  179.  
  180. 11:21
  181.  
  182. Esmeya
  183. lol
  184.  
  185.  
  186. 11:21
  187.  
  188. Esmeya
  189. you would have to ask Slashmolder or Kaphotics
  190.  
  191.  
  192. 11:21
  193.  
  194. DHR
  195. Would it be possible to count a handfull?
  196.  
  197.  
  198. 11:21
  199.  
  200. Esmeya
  201. and even that would take a long time
  202.  
  203.  
  204. 11:21
  205.  
  206. Esmeya
  207. yeah
  208.  
  209.  
  210. 11:21
  211.  
  212. DHR
  213. Yeah
  214.  
  215.  
  216. 11:21
  217.  
  218. Esmeya
  219. do you have a list
  220.  
  221.  
  222. 11:21
  223.  
  224. Esmeya
  225. ?
  226.  
  227.  
  228. 11:21
  229.  
  230. Esmeya
  231. I can do it for you essentially
  232.  
  233.  
  234. 11:21
  235.  
  236. DHR
  237. Well, It's for a general idea of Polys for CaP
  238.  
  239.  
  240. 11:22
  241.  
  242. Esmeya
  243. oh
  244.  
  245.  
  246. 11:22
  247.  
  248. DHR
  249. The project is trying to get information on what sort of model sizes the games use
  250.  
  251.  
  252. 11:22
  253.  
  254. Esmeya
  255. I can give you a range?
  256.  
  257.  
  258. 11:22
  259.  
  260. DHR
  261. That would be perfect
  262.  
  263.  
  264. 11:22
  265.  
  266. Esmeya
  267. like really small stuff for chimecho
  268.  
  269.  
  270. 11:22
  271.  
  272. Esmeya
  273. to really big stuff like Wailord
  274.  
  275.  
  276. 11:22
  277.  
  278. Esmeya
  279. or something
  280.  
  281.  
  282. 11:22
  283.  
  284. DHR
  285. Yeah
  286.  
  287.  
  288. 11:22
  289.  
  290. Esmeya
  291. would that help?
  292.  
  293.  
  294. 11:22
  295.  
  296. DHR
  297. Yes
  298.  
  299.  
  300. 11:22
  301.  
  302. Esmeya
  303. Okay
  304.  
  305.  
  306. 11:22
  307.  
  308. DHR
  309. are you onj the forums as Esmeya ?
  310.  
  311.  
  312. 11:23
  313.  
  314. Esmeya
  315. Uh, I can be yeah
  316.  
  317.  
  318. 11:23
  319.  
  320. DHR
  321. Well, I'd just mention you in that I am asking for some help on getting that ingo
  322.  
  323.  
  324. 11:23
  325.  
  326. DHR
  327. *info
  328.  
  329.  
  330. 11:23
  331.  
  332.  
  333. *** cursedbanana quit (Ping timeout: 182 seconds)
  334.  
  335.  
  336. 11:23
  337.  
  338. Esmeya
  339. Oh, that's fine
  340.  
  341.  
  342. 11:23
  343.  
  344. DHR
  345. Can Octillery be included in there somewhere?
  346.  
  347.  
  348. 11:23
  349.  
  350. Esmeya
  351. All the models originally come from Kaphotics ripping them though
  352.  
  353.  
  354. 11:23
  355.  
  356. Esmeya
  357. so he's the main credit
  358.  
  359.  
  360. 11:23
  361.  
  362. DHR
  363. Trying to think of the more complex Pokemon
  364.  
  365.  
  366. 11:24
  367.  
  368. Esmeya
  369. Magneton?
  370.  
  371.  
  372. 11:24
  373.  
  374. DHR
  375. Yeah, If I had the software to download/load the models I'd do it
  376.  
  377.  
  378. 11:24
  379.  
  380. DHR
  381. Unless blender can open the model files?
  382.  
  383.  
  384. 11:24
  385.  
  386. Esmeya
  387. oh
  388.  
  389.  
  390. 11:24
  391.  
  392. Esmeya
  393. KlingKlang too
  394.  
  395.  
  396. 11:24
  397.  
  398. Esmeya
  399. Yes Blender does
  400.  
  401.  
  402. 11:24
  403.  
  404. Esmeya
  405. I used Blender to open them
  406.  
  407.  
  408. 11:24
  409.  
  410. Esmeya
  411. I use Maya to rig them
  412.  
  413.  
  414. 11:25
  415.  
  416. DHR
  417. Ah yeah I don't have access to Maya
  418.  
  419.  
  420. 11:25
  421.  
  422. Esmeya
  423. well
  424.  
  425.  
  426. 11:25
  427.  
  428. Esmeya
  429. rigging doesn't have anything to do with poly count
  430.  
  431.  
  432. 11:25
  433.  
  434. DHR
  435. I suppose not
  436.  
  437.  
  438. 11:25
  439.  
  440. Esmeya
  441. that's just me being bemused by rigging them up again
  442.  
  443.  
  444. 11:25
  445.  
  446. DHR
  447.  
  448.  
  449.  
  450. 11:25
  451.  
  452. Esmeya
  453. amused*
  454.  
  455.  
  456. 11:25
  457.  
  458. Esmeya
  459. not bemused >_>
  460.  
  461.  
  462. 11:25
  463.  
  464. DHR
  465. And animating them I assume?
  466.  
  467.  
  468. 11:26
  469.  
  470. Esmeya
  471. Yeah that's what rigging them is for, giving them bones to move
  472.  
  473.  
  474. 11:26
  475.  
  476. DHR
  477. yeah
  478.  
  479.  
  480. 11:26
  481.  
  482. Esmeya
  483. I can give you some models
  484.  
  485.  
  486. 11:26
  487.  
  488. DHR
  489. I'll tell you what, is about 15 pokemon or so OK?
  490.  
  491.  
  492. 11:26
  493.  
  494. Esmeya
  495. Sure
  496.  
  497.  
  498. 11:26
  499.  
  500. Esmeya
  501. I'd have to ask, but I doubt he'd mind
  502.  
  503.  
  504. 11:27
  505.  
  506. DHR
  507. I'll have a quick look through the dex and see what sort of things would be closest to what we might want to do
  508.  
  509.  
  510. 11:27
  511.  
  512. Esmeya
  513. if you want complex KlingKlang rotations are pretty heavy
  514.  
  515.  
  516. 11:27
  517.  
  518. DHR
  519. I am not 100% sure on the animation side of things yet
  520.  
  521.  
  522. 11:27
  523.  
  524. Esmeya
  525. Klink*
  526.  
  527.  
  528. 11:27
  529.  
  530. Esmeya
  531. oh
  532.  
  533.  
  534. 11:28
  535.  
  536. Esmeya
  537. As far as detail/count the Regi's are heavy
  538.  
  539.  
  540. 11:28
  541.  
  542. Esmeya
  543. and Ho-oh
  544.  
  545.  
  546. 11:28
  547.  
  548. DHR
  549. Just getting the poly counts would be good enough for now
  550.  
  551.  
  552. 11:28
  553.  
  554. DHR
  555. Showdown implements them as gifs anyway
  556.  
  557.  
  558. 11:29
  559.  
  560. Esmeya
  561. yeah
  562.  
  563.  
  564. 11:29
  565.  
  566. Esmeya
  567. I'll see what I can do
  568.  
  569.  
  570. 11:30
  571.  
  572. Esmeya
  573. Though if it helps
  574.  
  575.  
  576. 11:30
  577.  
  578. Esmeya
  579. a lot of them are very hollow
  580.  
  581.  
  582. 11:30
  583.  
  584. DHR
  585. .... I thought all models were hollow :|
  586.  
  587.  
  588. 11:31
  589.  
  590. Esmeya
  591. nope!
  592.  
  593.  
  594. 11:31
  595.  
  596. Esmeya
  597. some have thinner walls than others
  598.  
  599.  
  600. 11:31
  601.  
  602. DHR
  603. oh for translucency and things?
  604.  
  605.  
  606. 11:31
  607.  
  608. Esmeya
  609. like dumbass Greninja
  610.  
  611.  
  612. 11:31
  613.  
  614. Esmeya
  615. he has twice that of some others bigger than his model
  616.  
  617.  
  618. 11:31
  619.  
  620. Esmeya
  621. >_>
  622.  
  623.  
  624. 11:32
  625.  
  626. Esmeya
  627. and yeah the models are packed with everything they use for in-game animation
  628.  
  629.  
  630. 11:32
  631.  
  632. DHR
  633. Depends, his model might be the Sm4sh model with lower LOD
  634.  
  635.  
  636. 11:32
  637.  
  638. Esmeya
  639. like Victini uses V-Create and the ears get bigger
  640.  
  641.  
  642. 11:32
  643.  
  644. Esmeya
  645. I'd have to strip them down to normal size
  646.  
  647.  
  648. 11:32
  649.  
  650. Esmeya
  651. etc
  652.  
  653.  
  654. 11:32
  655.  
  656. Lynker
  657. New mouse friend!
  658.  
  659.  
  660. 11:32
  661.  
  662. Esmeya
  663. it's not that big of a deal
  664.  
  665.  
  666. 11:32
  667.  
  668. Lynker
  669. Don't worry, Batman is here to save you!
  670.  
  671.  
  672. 11:32
  673.  
  674. Esmeya
  675. when do you need this by DHR?
  676.  
  677.  
  678. 11:33
  679.  
  680. Lynker
  681. With his trust Batara-
  682.  
  683.  
  684. 11:33
  685.  
  686. Lynker
  687. oh
  688.  
  689.  
  690. 11:33
  691.  
  692. Lynker
  693. oh god
  694.  
  695.  
  696. 11:33
  697.  
  698. DHR
  699. On the models you have at the moment, whats the sort of rough number
  700.  
  701.  
  702. 11:33
  703.  
  704. Lynker
  705. T_T
  706.  
  707.  
  708. 11:33
  709.  
  710. Esmeya
  711. oh
  712.  
  713.  
  714. 11:33
  715.  
  716. Esmeya
  717. let me check
  718.  
  719. 11:38
  720.  
  721. Esmeya
  722. DHR - Skitty 5062, Hoopa: 6058, Metagross: 5930, Blissey: 5768, Wailord: 7040, Volcanion: 7095
  723.  
  724.  
  725. 11:38
  726.  
  727. DHR
  728. whoa
  729.  
  730.  
  731. 11:38
  732.  
  733. DHR
  734. holy crap
  735.  
  736.  
  737. 11:38
  738.  
  739. Esmeya
  740. Seems smaller scale is 4900-5100, medium is 5200-6100 and large is breaking 6900-7250
  741.  
  742.  
  743. 11:38
  744.  
  745. DHR
  746. thats so many more than I was expecting
  747.  
  748.  
  749. 11:39
  750.  
  751. Esmeya
  752. Actually I should check Origin Forme Giratina..
  753.  
  754.  
  755. 11:39
  756.  
  757. Esmeya
  758. actually wait
  759.  
  760.  
  761. 11:39
  762.  
  763. Esmeya
  764. Volcanion is more than that
  765.  
  766.  
  767. 11:40
  768.  
  769. Esmeya
  770. Polycount: 11468
  771.  
  772.  
  773. 11:40
  774.  
  775. DHR
  776. O_O
  777.  
  778.  
  779. 11:40
  780.  
  781. Esmeya
  782. with 7095 vectors
  783.  
  784.  
  785. 11:40
  786.  
  787. DHR
  788. So anywhere between 5k and 12k polys?
  789.  
  790.  
  791. 11:40
  792.  
  793. Esmeya
  794. yeah give or take
  795.  
  796.  
  797. 11:40
  798.  
  799. Esmeya
  800. makes sense for Volcanion though
  801.  
  802.  
  803. 11:41
  804.  
  805. DHR
  806. Yeah he opens up and all sorts doesnt he
  807.  
  808.  
  809. 11:41
  810.  
  811. Esmeya
  812. the hoops are individually made and in-game they come apart
  813.  
  814.  
  815. 11:41
  816.  
  817. Esmeya
  818. yeah
  819.  
  820.  
  821. 11:41
  822.  
  823. Esmeya
  824. they're two different hoses
  825.  
  826.  
  827. 11:41
  828.  
  829. Esmeya
  830. and the jewels on them move
  831.  
  832.  
  833. 11:41
  834.  
  835. Esmeya
  836. also his tail moves separately too
  837.  
  838.  
  839. 11:41
  840.  
  841. Esmeya
  842. he has a butt kind of like Zekrom
  843.  
  844.  
  845. 11:41
  846.  
  847. DHR
  848. Cause what CaP may do is just have a static "model" for a time before we get around to proper rigging/animating
  849.  
  850.  
  851. 11:42
  852.  
  853. DHR
  854. Cause we still currently work with Sprites
  855.  
  856.  
  857. 11:42
  858.  
  859. Esmeya
  860. Yeah I visit CaP from time to time :c
  861.  
  862.  
  863. 11:42
  864.  
  865. Esmeya
  866. I just lurk though since I have nothing to contribute
  867.  
  868.  
  869. 11:42
  870.  
  871. DHR
  872. Well if you are a modeller/animator you might have something to contribute to now.
  873.  
  874.  
  875. 11:43
  876.  
  877. DHR
  878. I'm going to put all this chat in a post, but please PM paintseagull if you want to get involved
  879.  
  880.  
  881. 11:43
  882.  
  883. DHR
  884. http://www.smogon.com/forums/threads/3d-modeling-for-cap.3509493/ this is where its being discussed atm, you wont be able to post
  885.  
  886.  
  887. 11:43
  888.  
  889. DHR
  890. But paint/I can
  891.  
  892.  
  893. 11:44
  894.  
  895. Esmeya
  896. I'm far too busy in real life at the moment
  897.  
  898.  
  899. 11:44
  900.  
  901. Esmeya
  902. Sorry
  903.  
  904.  
  905. 11:44
  906.  
  907. DHR
  908. Nah thats ok
  909.  
  910.  
  911. 11:44
  912.  
  913. DHR
  914. Thanks for the info you've given me just now ^__^
  915.  
  916.  
  917. 11:44
  918.  
  919. Esmeya
  920. I can package and pass some models to you for you to play with?
  921.  
  922.  
  923. 11:44
  924.  
  925. DHR
  926. It means a lot
  927.  
  928.  
  929. 11:45
  930.  
  931. DHR
  932. Erm, sure... Would you be able to PM a link or something on the forums? Would it be OK to share them with other users?
  933.  
  934.  
  935. 11:45
  936.  
  937. Esmeya
  938. Thanks for the link though. I have something else to lurk over
  939.  
  940.  
  941.  
  942.  
  943.  
  944. 11:45
  945.  
  946. Esmeya
  947. Uh, Kaphotics wouldn't care as long as you credit him since he took the time to extract them
  948.  
  949.  
  950. 11:46
  951.  
  952. Esmeya
  953. but I'll PM you on forums or here
  954.  
  955.  
  956. 11:46
  957.  
  958. Esmeya
  959. whichever you prefer
  960.  
  961.  
  962. 11:46
  963.  
  964. DHR
  965. Well chances are all theyll be doing is checking out the models/breaking them etc
  966.  
  967.  
  968. 11:46
  969.  
  970. DHR
  971. lol
  972.  
  973.  
  974. 11:46
  975.  
  976. Esmeya
  977. I really wish I had time to contribute, but that's basically my job
  978.  
  979.  
  980. 11:46
  981.  
  982. Esmeya
  983. and yeah that's what I do anyway!
  984.  
  985.  
  986. 11:47
  987.  
  988. Esmeya
  989. That's the fun part
  990.  
  991.  
  992. 11:47
  993.  
  994. Esmeya
  995. give metagross legs for ears
  996.  
  997.  
  998. 11:47
  999.  
  1000. DHR
  1001. Has Kaphotics only taken a few out? or has he extracted all of them?
  1002.  
  1003.  
  1004. 11:47
  1005.  
  1006. Esmeya
  1007. and give it metangs nose
  1008.  
  1009.  
  1010. 11:47
  1011.  
  1012. Esmeya
  1013. \o\
  1014.  
  1015.  
  1016. 11:47
  1017.  
  1018. Esmeya
  1019. He can do all, but like I said that'd take a really long time
  1020.  
  1021.  
  1022. 11:47
  1023.  
  1024. DHR
  1025. Thats cool
  1026.  
  1027.  
  1028. 11:48
  1029.  
  1030. DHR
  1031. Better than nothing and it gives CaP a ball park figure to work with
  1032.  
  1033.  
  1034. 11:48
  1035.  
  1036. Esmeya
  1037. I can ask for you though
  1038.  
  1039.  
  1040. 11:48
  1041.  
  1042. Esmeya
  1043. the best I'll probably get is a couple more for you to work with
  1044.  
  1045.  
  1046. 11:48
  1047.  
  1048. DHR
  1049. The ones you've got atm are a good spread of polys
  1050.  
  1051.  
  1052. 11:48
  1053.  
  1054. Esmeya
  1055. I just personally requested a lot to mess with and reanimate while viewing it on 3DS
  1056.  
  1057.  
  1058. 11:48
  1059.  
  1060. Esmeya
  1061. or gifs
  1062.  
  1063.  
  1064. 11:48
  1065.  
  1066. Esmeya
  1067. ok
  1068.  
  1069.  
  1070. 11:48
  1071.  
  1072. DHR
  1073. I cant imagine anything being much more complex than Volcanion
  1074.  
  1075.  
  1076. 11:48
  1077.  
  1078. Esmeya
  1079. Give me a couple minutes
  1080.  
  1081.  
  1082. 11:49
  1083.  
  1084. Esmeya
  1085. yeah
  1086.  
  1087.  
  1088. 11:49
  1089.  
  1090. Esmeya
  1091. maybe Ho-oh could come close but even then that's face value
  1092.  
  1093.  
  1094. 11:49
  1095.  
  1096. Esmeya
  1097. nothing 'inside' the model
  1098.  
  1099.  
  1100. 11:49
  1101.  
  1102. DHR
  1103. Lots of little winglets
  1104.  
  1105.  
  1106. 11:49
  1107.  
  1108. DHR
  1109. and the tail
  1110.  
  1111.  
  1112. 11:49
  1113.  
  1114. DHR
  1115. oh lord the tail
  1116.  
  1117.  
  1118. 11:50
  1119.  
  1120. Esmeya
  1121. Maybe I'll ask for Ho-oh
  1122.  
  1123.  
  1124. 11:50
  1125.  
  1126. Esmeya
  1127. and Origin Forme Giratina
  1128.  
  1129.  
  1130. 11:50
  1131.  
  1132. Esmeya
  1133. I feel like they'd have complexity too :c
  1134.  
  1135.  
  1136. 11:50
  1137.  
  1138. Esmeya
  1139. more*
  1140.  
  1141.  
  1142. 11:50
  1143.  
  1144. DHR
  1145. Octillery would be nice to have because of both Argonaut and now Volkraken
  1146.  
  1147.  
  1148. 11:51
  1149.  
  1150. DHR
  1151. How many models do you have access to atm then?
  1152.  
  1153.  
  1154. 11:51
  1155.  
  1156. Esmeya
  1157. uh
  1158.  
  1159.  
  1160. 11:51
  1161.  
  1162. Esmeya
  1163. 10?
  1164.  
  1165.  
  1166. 11:51
  1167.  
  1168. Esmeya
  1169. probably more somewhere
  1170.  
  1171.  
  1172. 11:51
  1173.  
  1174. DHR
  1175.  
  1176.  
  1177.  
  1178. 11:51
  1179.  
  1180. DHR
  1181. Let me know if you ever look at the polys for the other
  1182.  
  1183.  
  1184. 11:52
  1185.  
  1186. DHR
  1187. but thankyou so much for this information ^__^
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