Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- *** DHR joined #smogonwifi
- RNG REPORTER 9.96.5b http://j.mp/SvQqyW requires http://j.mp/SceiLA | PPRNG (Mac & iOS) http://lnks.ly/pprng | 5thGen RNG http://lnks.ly/rng5info | EonTimer http://bit.ly/EonTimer | check SVs http://tinyurl.com/keybv | Congrats Zari!
- Topic set by Nexus on Fri Jun 27 02:31:37 UTC+0100 2014
- DHR
- Hello again
- 11:17
- Esmeya
- Hello robot man
- 11:17
- DHR
- ty
- 11:17
- Esmeya
- o.o
- 11:17
- DHR
- Very strange question that someone MAY know
- 11:18
- Eiganjo
- 42
- 11:18
- Esmeya
- 64
- 11:18
- DHR
- idk how far long the hacking/hijacking of info is on XY
- 11:18
- Esmeya
- oh boy
- 11:18
- DHR
- But has anyone got any of the proper models out of the cart yet? Like poly numbers/textures etc?
- 11:18
- Esmeya
- yes
- 11:19
- DHR
- Would you have a link to such information?
- 11:19
- Esmeya
- ..we didn't list them
- 11:19
- Esmeya
- I just know it's possible lol
- 11:19
- Esmeya
- but it's possible ---->
- 11:19
- DHR
- Ah okay
- 11:20
- Esmeya
- 11:20
- Esmeya
- 11:20
- *** cursedbanana joined #smogonwifi
- 11:20
- Esmeya
- 11:20
- DHR
- Okay
- 11:20
- DHR
- tyvm for those
- 11:20
- DHR
- But I was looking more into the physical properties of the model
- 11:20
- Esmeya
- That's the only examples I have uploaded
- 11:21
- Esmeya
- oh I know
- 11:21
- Esmeya
- I was just saying it's possible to count
- 11:21
- Esmeya
- just..
- 11:21
- Lynker
- FUCK YOUUUUUUU RIDDLEEEEEEER
- 11:21
- Esmeya
- effort to count all 721~
- 11:21
- Esmeya
- lol
- 11:21
- Esmeya
- you would have to ask Slashmolder or Kaphotics
- 11:21
- DHR
- Would it be possible to count a handfull?
- 11:21
- Esmeya
- and even that would take a long time
- 11:21
- Esmeya
- yeah
- 11:21
- DHR
- Yeah
- 11:21
- Esmeya
- do you have a list
- 11:21
- Esmeya
- ?
- 11:21
- Esmeya
- I can do it for you essentially
- 11:21
- DHR
- Well, It's for a general idea of Polys for CaP
- 11:22
- Esmeya
- oh
- 11:22
- DHR
- The project is trying to get information on what sort of model sizes the games use
- 11:22
- Esmeya
- I can give you a range?
- 11:22
- DHR
- That would be perfect
- 11:22
- Esmeya
- like really small stuff for chimecho
- 11:22
- Esmeya
- to really big stuff like Wailord
- 11:22
- Esmeya
- or something
- 11:22
- DHR
- Yeah
- 11:22
- Esmeya
- would that help?
- 11:22
- DHR
- Yes
- 11:22
- Esmeya
- Okay
- 11:22
- DHR
- are you onj the forums as Esmeya ?
- 11:23
- Esmeya
- Uh, I can be yeah
- 11:23
- DHR
- Well, I'd just mention you in that I am asking for some help on getting that ingo
- 11:23
- DHR
- *info
- 11:23
- *** cursedbanana quit (Ping timeout: 182 seconds)
- 11:23
- Esmeya
- Oh, that's fine
- 11:23
- DHR
- Can Octillery be included in there somewhere?
- 11:23
- Esmeya
- All the models originally come from Kaphotics ripping them though
- 11:23
- Esmeya
- so he's the main credit
- 11:23
- DHR
- Trying to think of the more complex Pokemon
- 11:24
- Esmeya
- Magneton?
- 11:24
- DHR
- Yeah, If I had the software to download/load the models I'd do it
- 11:24
- DHR
- Unless blender can open the model files?
- 11:24
- Esmeya
- oh
- 11:24
- Esmeya
- KlingKlang too
- 11:24
- Esmeya
- Yes Blender does
- 11:24
- Esmeya
- I used Blender to open them
- 11:24
- Esmeya
- I use Maya to rig them
- 11:25
- DHR
- Ah yeah I don't have access to Maya
- 11:25
- Esmeya
- well
- 11:25
- Esmeya
- rigging doesn't have anything to do with poly count
- 11:25
- DHR
- I suppose not
- 11:25
- Esmeya
- that's just me being bemused by rigging them up again
- 11:25
- DHR
- 11:25
- Esmeya
- amused*
- 11:25
- Esmeya
- not bemused >_>
- 11:25
- DHR
- And animating them I assume?
- 11:26
- Esmeya
- Yeah that's what rigging them is for, giving them bones to move
- 11:26
- DHR
- yeah
- 11:26
- Esmeya
- I can give you some models
- 11:26
- DHR
- I'll tell you what, is about 15 pokemon or so OK?
- 11:26
- Esmeya
- Sure
- 11:26
- Esmeya
- I'd have to ask, but I doubt he'd mind
- 11:27
- DHR
- I'll have a quick look through the dex and see what sort of things would be closest to what we might want to do
- 11:27
- Esmeya
- if you want complex KlingKlang rotations are pretty heavy
- 11:27
- DHR
- I am not 100% sure on the animation side of things yet
- 11:27
- Esmeya
- Klink*
- 11:27
- Esmeya
- oh
- 11:28
- Esmeya
- As far as detail/count the Regi's are heavy
- 11:28
- Esmeya
- and Ho-oh
- 11:28
- DHR
- Just getting the poly counts would be good enough for now
- 11:28
- DHR
- Showdown implements them as gifs anyway
- 11:29
- Esmeya
- yeah
- 11:29
- Esmeya
- I'll see what I can do
- 11:30
- Esmeya
- Though if it helps
- 11:30
- Esmeya
- a lot of them are very hollow
- 11:30
- DHR
- .... I thought all models were hollow :|
- 11:31
- Esmeya
- nope!
- 11:31
- Esmeya
- some have thinner walls than others
- 11:31
- DHR
- oh for translucency and things?
- 11:31
- Esmeya
- like dumbass Greninja
- 11:31
- Esmeya
- he has twice that of some others bigger than his model
- 11:31
- Esmeya
- >_>
- 11:32
- Esmeya
- and yeah the models are packed with everything they use for in-game animation
- 11:32
- DHR
- Depends, his model might be the Sm4sh model with lower LOD
- 11:32
- Esmeya
- like Victini uses V-Create and the ears get bigger
- 11:32
- Esmeya
- I'd have to strip them down to normal size
- 11:32
- Esmeya
- etc
- 11:32
- Lynker
- New mouse friend!
- 11:32
- Esmeya
- it's not that big of a deal
- 11:32
- Lynker
- Don't worry, Batman is here to save you!
- 11:32
- Esmeya
- when do you need this by DHR?
- 11:33
- Lynker
- With his trust Batara-
- 11:33
- Lynker
- oh
- 11:33
- Lynker
- oh god
- 11:33
- DHR
- On the models you have at the moment, whats the sort of rough number
- 11:33
- Lynker
- T_T
- 11:33
- Esmeya
- oh
- 11:33
- Esmeya
- let me check
- 11:38
- Esmeya
- DHR - Skitty 5062, Hoopa: 6058, Metagross: 5930, Blissey: 5768, Wailord: 7040, Volcanion: 7095
- 11:38
- DHR
- whoa
- 11:38
- DHR
- holy crap
- 11:38
- Esmeya
- Seems smaller scale is 4900-5100, medium is 5200-6100 and large is breaking 6900-7250
- 11:38
- DHR
- thats so many more than I was expecting
- 11:39
- Esmeya
- Actually I should check Origin Forme Giratina..
- 11:39
- Esmeya
- actually wait
- 11:39
- Esmeya
- Volcanion is more than that
- 11:40
- Esmeya
- Polycount: 11468
- 11:40
- DHR
- O_O
- 11:40
- Esmeya
- with 7095 vectors
- 11:40
- DHR
- So anywhere between 5k and 12k polys?
- 11:40
- Esmeya
- yeah give or take
- 11:40
- Esmeya
- makes sense for Volcanion though
- 11:41
- DHR
- Yeah he opens up and all sorts doesnt he
- 11:41
- Esmeya
- the hoops are individually made and in-game they come apart
- 11:41
- Esmeya
- yeah
- 11:41
- Esmeya
- they're two different hoses
- 11:41
- Esmeya
- and the jewels on them move
- 11:41
- Esmeya
- also his tail moves separately too
- 11:41
- Esmeya
- he has a butt kind of like Zekrom
- 11:41
- DHR
- Cause what CaP may do is just have a static "model" for a time before we get around to proper rigging/animating
- 11:42
- DHR
- Cause we still currently work with Sprites
- 11:42
- Esmeya
- Yeah I visit CaP from time to time :c
- 11:42
- Esmeya
- I just lurk though since I have nothing to contribute
- 11:42
- DHR
- Well if you are a modeller/animator you might have something to contribute to now.
- 11:43
- DHR
- I'm going to put all this chat in a post, but please PM paintseagull if you want to get involved
- 11:43
- DHR
- http://www.smogon.com/forums/threads/3d-modeling-for-cap.3509493/ this is where its being discussed atm, you wont be able to post
- 11:43
- DHR
- But paint/I can
- 11:44
- Esmeya
- I'm far too busy in real life at the moment
- 11:44
- Esmeya
- Sorry
- 11:44
- DHR
- Nah thats ok
- 11:44
- DHR
- Thanks for the info you've given me just now ^__^
- 11:44
- Esmeya
- I can package and pass some models to you for you to play with?
- 11:44
- DHR
- It means a lot
- 11:45
- DHR
- Erm, sure... Would you be able to PM a link or something on the forums? Would it be OK to share them with other users?
- 11:45
- Esmeya
- Thanks for the link though. I have something else to lurk over
- 11:45
- Esmeya
- Uh, Kaphotics wouldn't care as long as you credit him since he took the time to extract them
- 11:46
- Esmeya
- but I'll PM you on forums or here
- 11:46
- Esmeya
- whichever you prefer
- 11:46
- DHR
- Well chances are all theyll be doing is checking out the models/breaking them etc
- 11:46
- DHR
- lol
- 11:46
- Esmeya
- I really wish I had time to contribute, but that's basically my job
- 11:46
- Esmeya
- and yeah that's what I do anyway!
- 11:47
- Esmeya
- That's the fun part
- 11:47
- Esmeya
- give metagross legs for ears
- 11:47
- DHR
- Has Kaphotics only taken a few out? or has he extracted all of them?
- 11:47
- Esmeya
- and give it metangs nose
- 11:47
- Esmeya
- \o\
- 11:47
- Esmeya
- He can do all, but like I said that'd take a really long time
- 11:47
- DHR
- Thats cool
- 11:48
- DHR
- Better than nothing and it gives CaP a ball park figure to work with
- 11:48
- Esmeya
- I can ask for you though
- 11:48
- Esmeya
- the best I'll probably get is a couple more for you to work with
- 11:48
- DHR
- The ones you've got atm are a good spread of polys
- 11:48
- Esmeya
- I just personally requested a lot to mess with and reanimate while viewing it on 3DS
- 11:48
- Esmeya
- or gifs
- 11:48
- Esmeya
- ok
- 11:48
- DHR
- I cant imagine anything being much more complex than Volcanion
- 11:48
- Esmeya
- Give me a couple minutes
- 11:49
- Esmeya
- yeah
- 11:49
- Esmeya
- maybe Ho-oh could come close but even then that's face value
- 11:49
- Esmeya
- nothing 'inside' the model
- 11:49
- DHR
- Lots of little winglets
- 11:49
- DHR
- and the tail
- 11:49
- DHR
- oh lord the tail
- 11:50
- Esmeya
- Maybe I'll ask for Ho-oh
- 11:50
- Esmeya
- and Origin Forme Giratina
- 11:50
- Esmeya
- I feel like they'd have complexity too :c
- 11:50
- Esmeya
- more*
- 11:50
- DHR
- Octillery would be nice to have because of both Argonaut and now Volkraken
- 11:51
- DHR
- How many models do you have access to atm then?
- 11:51
- Esmeya
- uh
- 11:51
- Esmeya
- 10?
- 11:51
- Esmeya
- probably more somewhere
- 11:51
- DHR
- 11:51
- DHR
- Let me know if you ever look at the polys for the other
- 11:52
- DHR
- but thankyou so much for this information ^__^
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement