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- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- # [Xp/Vx/Vx-A] DRG - Flip Character
- # Version: 1.00
- # Author : LiTTleDRAgo
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:
- #
- # How to use
- #
- # Type in the script call
- #
- # $game_map.events[1].flip = true/false
- #
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:
- #==============================================================================
- # ** Sprite_Character
- #------------------------------------------------------------------------------
- # This sprite is used to display the character.It observes the Game_Character
- # class and automatically changes sprite conditions.
- #==============================================================================
- class Sprite_Character
- #--------------------------------------------------------------------------
- # * Frame Update
- #--------------------------------------------------------------------------
- alias flip_update update unless $@
- def update()
- flip_update
- self.mirror = @character.flip
- end
- end
- eval("class Game_Character; attr_accessor :flip end")
- $drago_flip_character = true
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