Guest User

Untitled

a guest
Jun 21st, 2015
362
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 16.98 KB | None | 0 0
  1. //==============================DEFINES=======================================//
  2. #include <a_samp>
  3. #define COLOR_RED 0xCC3333
  4. #define COLOR_BLUE 0x3399FF
  5. #define COLOR_WHITE 0xFFFFFF
  6.  
  7. //============================================================================//
  8.  
  9.  
  10. //#define FILTERSCRIPT
  11. //TEXTDRAW====================================================================//
  12. //Team selection:
  13. new Text:backgroundbox;
  14. new Text:chooseurside;
  15. new Text:flag1;
  16. new Text:flag1white;
  17. new Text:flag1blue;
  18. new Text:flag1red;
  19. new Text:russiatextbox;
  20. new Text:RussianForcesText;
  21. new Text:flag2;
  22. new Text:flag2blue;
  23. new Text:zvezde;
  24. new Text:flag2red1;
  25. new Text:flag2red2;
  26. new Text:flag2red3;
  27. new Text:flag2red4;
  28. new Text:flag2red5;
  29. new Text:flag2red6;
  30. new Text:flag2red7;
  31. new Text:americatextbox;
  32. new Text:unitedstatestext;
  33. new Text:useboxrus;
  34. new Text:useboxusa;
  35. //============================================================================//
  36. forward Spawn(playerid);
  37. public OnGameModeInit()
  38. {
  39. // Don't use these lines if it's a filterscript
  40. SetGameModeText("Blank Script");
  41. AddPlayerClass(287, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  42. return 1;
  43. }
  44.  
  45. public OnGameModeExit()
  46. {
  47. return 1;
  48. }
  49.  
  50. public Spawn(playerid)
  51. {
  52. SpawnPlayer(playerid);
  53. }
  54.  
  55. public OnPlayerRequestClass(playerid, classid)
  56. {
  57. // No class selection, immediate spawning.
  58. // It's not possible to use SpawnPlayer when a player connects to the server. Therefore we use a timer linked to Spawn(), which spawns the player.
  59. SetTimerEx("Spawn", 1, false, "i", playerid);
  60. return 1;
  61. }
  62.  
  63. public OnPlayerConnect(playerid)
  64. {
  65.  
  66. backgroundbox = TextDrawCreate(519.000000, 54.000000, "box");
  67. TextDrawLetterSize(backgroundbox, 0.000000, 34.556941);
  68. TextDrawTextSize(backgroundbox, 118.500000, 0.000000);
  69. TextDrawAlignment(backgroundbox, 1);
  70. TextDrawColor(backgroundbox, 0);
  71. TextDrawUseBox(backgroundbox, true);
  72. TextDrawBoxColor(backgroundbox, 130);
  73. TextDrawSetShadow(backgroundbox, 0);
  74. TextDrawSetOutline(backgroundbox, 0);
  75. TextDrawFont(backgroundbox, 0);
  76.  
  77. chooseurside = TextDrawCreate(255.500000, 68.250000, "Choose your side:");
  78. TextDrawLetterSize(chooseurside, 0.465999, 2.973742);
  79. TextDrawAlignment(chooseurside, 1);
  80. TextDrawColor(chooseurside, -1);
  81. TextDrawSetShadow(chooseurside, 0);
  82. TextDrawSetOutline(chooseurside, -2);
  83. TextDrawBackgroundColor(chooseurside, 255);
  84. TextDrawFont(chooseurside, 1);
  85. TextDrawSetProportional(chooseurside, 1);
  86.  
  87. flag1 = TextDrawCreate(254.500000, 122.250000, "flag1");
  88. TextDrawLetterSize(flag1, 0.000000, 8.870833);
  89. TextDrawTextSize(flag1, 130.000000, 0.000000);
  90. TextDrawAlignment(flag1, 1);
  91. TextDrawColor(flag1, 0);
  92. TextDrawUseBox(flag1, true);
  93. TextDrawBoxColor(flag1, 102);
  94. TextDrawSetShadow(flag1, 0);
  95. TextDrawSetOutline(flag1, 0);
  96. TextDrawFont(flag1, 0);
  97. TextDrawSetSelectable(flag1, true);
  98.  
  99. flag1white = TextDrawCreate(254.500000, 124.875000, "flag1white");
  100. TextDrawLetterSize(flag1white, 0.000000, 2.599997);
  101. TextDrawTextSize(flag1white, 130.500000, 0.000000);
  102. TextDrawAlignment(flag1white, 1);
  103. TextDrawColor(flag1white, 0);
  104. TextDrawUseBox(flag1white, true);
  105. TextDrawBoxColor(flag1white, -1);
  106. TextDrawSetShadow(flag1white, 0);
  107. TextDrawSetOutline(flag1white, 0);
  108. TextDrawFont(flag1white, 0);
  109. TextDrawSetSelectable(flag1white, true);
  110.  
  111. flag1blue = TextDrawCreate(134.000000, 151.562500, "flag1blue");
  112. TextDrawLetterSize(flag1blue, 0.000000, 2.555555);
  113. TextDrawTextSize(flag1blue, 250.500000, 0.000000);
  114. TextDrawAlignment(flag1blue, 1);
  115. TextDrawColor(flag1blue, 0);
  116. TextDrawUseBox(flag1blue, true);
  117. TextDrawBoxColor(flag1blue, 41215);
  118. TextDrawSetShadow(flag1blue, 0);
  119. TextDrawSetOutline(flag1blue, 0);
  120. TextDrawFont(flag1blue, 0);
  121. TextDrawSetSelectable(flag1blue, true);
  122.  
  123. flag1red = TextDrawCreate(134.500000, 178.250000, "flag1red");
  124. TextDrawLetterSize(flag1red, 0.000000, 2.536111);
  125. TextDrawTextSize(flag1red, 250.500000, 0.000000);
  126. TextDrawAlignment(flag1red, 1);
  127. TextDrawColor(flag1red, 0);
  128. TextDrawUseBox(flag1red, true);
  129. TextDrawBoxColor(flag1red, -16776961);
  130. TextDrawSetShadow(flag1red, 0);
  131. TextDrawSetOutline(flag1red, 0);
  132. TextDrawFont(flag1red, 0);
  133. TextDrawSetSelectable(flag1red, true);
  134.  
  135. russiatextbox = TextDrawCreate(499.500000, 145.000000, "russia");
  136. TextDrawLetterSize(russiatextbox, 0.000000, 4.150000);
  137. TextDrawTextSize(russiatextbox, 251.000000, 0.000000);
  138. TextDrawAlignment(russiatextbox, 1);
  139. TextDrawColor(russiatextbox, 0);
  140. TextDrawUseBox(russiatextbox, true);
  141. TextDrawBoxColor(russiatextbox, -520093616);
  142. TextDrawSetShadow(russiatextbox, 0);
  143. TextDrawSetOutline(russiatextbox, 0);
  144. TextDrawFont(russiatextbox, 0);
  145. TextDrawSetSelectable(russiatextbox, true);
  146.  
  147. RussianForcesText = TextDrawCreate(313.500000, 156.187500, "Russian Forces");
  148. TextDrawLetterSize(RussianForcesText, 0.449999, 1.600000);
  149. TextDrawAlignment(RussianForcesText, 1);
  150. TextDrawColor(RussianForcesText, -16776961);
  151. TextDrawSetShadow(RussianForcesText, 0);
  152. TextDrawSetOutline(RussianForcesText, 1);
  153. TextDrawBackgroundColor(RussianForcesText, 51);
  154. TextDrawFont(RussianForcesText, 1);
  155. TextDrawSetProportional(RussianForcesText, 1);
  156. TextDrawSetSelectable(RussianForcesText, true);
  157.  
  158. flag2 = TextDrawCreate(381.000000, 244.750000, "flag2");
  159. TextDrawLetterSize(flag2, 0.000000, 8.530552);
  160. TextDrawTextSize(flag2, 497.000000, 0.000000);
  161. TextDrawAlignment(flag2, 1);
  162. TextDrawColor(flag2, 0);
  163. TextDrawUseBox(flag2, true);
  164. TextDrawBoxColor(flag2, -1);
  165. TextDrawSetShadow(flag2, 0);
  166. TextDrawSetOutline(flag2, 0);
  167. TextDrawFont(flag2, 0);
  168. TextDrawSetSelectable(flag2, true);
  169.  
  170. flag2blue = TextDrawCreate(381.000000, 244.750000, "flag2blue");
  171. TextDrawLetterSize(flag2blue, 0.000000, 3.499999);
  172. TextDrawTextSize(flag2blue, 430.000000, 0.000000);
  173. TextDrawAlignment(flag2blue, 1);
  174. TextDrawColor(flag2blue, 65535);
  175. TextDrawUseBox(flag2blue, true);
  176. TextDrawBoxColor(flag2blue, 41215);
  177. TextDrawSetShadow(flag2blue, 0);
  178. TextDrawSetOutline(flag2blue, 0);
  179. TextDrawBackgroundColor(flag2blue, 65535);
  180. TextDrawFont(flag2blue, 0);
  181. TextDrawSetSelectable(flag2blue, true);
  182.  
  183. zvezde = TextDrawCreate(378.500000, 244.562500, "[][][][][][]~n~[][][][][][]~n~[][][][][][]~n~[][][][][][]~n~[][][][][][]~n~");
  184. TextDrawLetterSize(zvezde, 0.129997, 0.646247);
  185. TextDrawAlignment(zvezde, 1);
  186. TextDrawColor(zvezde, -1);
  187. TextDrawSetShadow(zvezde, 0);
  188. TextDrawSetOutline(zvezde, 1);
  189. TextDrawBackgroundColor(zvezde, 51);
  190. TextDrawFont(zvezde, 2);
  191. TextDrawSetProportional(zvezde, 1);
  192. TextDrawSetSelectable(zvezde, true);
  193.  
  194. flag2red1 = TextDrawCreate(501.500000, 244.750000, "flag2red1");
  195. TextDrawLetterSize(flag2red1, 0.000000, 0.218052);
  196. TextDrawTextSize(flag2red1, 429.500000, 0.000000);
  197. TextDrawAlignment(flag2red1, 1);
  198. TextDrawColor(flag2red1, 0);
  199. TextDrawUseBox(flag2red1, true);
  200. TextDrawBoxColor(flag2red1, -1523963137);
  201. TextDrawSetShadow(flag2red1, 0);
  202. TextDrawSetOutline(flag2red1, 0);
  203. TextDrawFont(flag2red1, 0);
  204. TextDrawSetSelectable(flag2red1, true);
  205.  
  206. flag2red2 = TextDrawCreate(501.000000, 255.250000, "flag2red2");
  207. TextDrawLetterSize(flag2red2, 0.000000, 0.315277);
  208. TextDrawTextSize(flag2red2, 429.500000, 0.000000);
  209. TextDrawAlignment(flag2red2, 1);
  210. TextDrawColor(flag2red2, 0);
  211. TextDrawUseBox(flag2red2, true);
  212. TextDrawBoxColor(flag2red2, -1523963137);
  213. TextDrawSetShadow(flag2red2, 0);
  214. TextDrawSetOutline(flag2red2, 0);
  215. TextDrawFont(flag2red2, 0);
  216. TextDrawSetSelectable(flag2red2, true);
  217.  
  218. flag2red3 = TextDrawCreate(501.000000, 267.937500, "flag2red3");
  219. TextDrawLetterSize(flag2red3, 0.000000, 0.363887);
  220. TextDrawTextSize(flag2red3, 430.000000, 0.000000);
  221. TextDrawAlignment(flag2red3, 1);
  222. TextDrawColor(flag2red3, 0);
  223. TextDrawUseBox(flag2red3, true);
  224. TextDrawBoxColor(flag2red3, -1523963137);
  225. TextDrawSetShadow(flag2red3, 0);
  226. TextDrawSetOutline(flag2red3, 0);
  227. TextDrawFont(flag2red3, 0);
  228. TextDrawSetSelectable(flag2red3, true);
  229.  
  230. flag2red4 = TextDrawCreate(501.000000, 279.750000, "flag2red4");
  231. TextDrawLetterSize(flag2red4, 0.000000, 0.412499);
  232. TextDrawTextSize(flag2red4, 377.000000, 0.000000);
  233. TextDrawAlignment(flag2red4, 1);
  234. TextDrawColor(flag2red4, 0);
  235. TextDrawUseBox(flag2red4, true);
  236. TextDrawBoxColor(flag2red4, -1523963137);
  237. TextDrawSetShadow(flag2red4, 0);
  238. TextDrawSetOutline(flag2red4, 0);
  239. TextDrawFont(flag2red4, 0);
  240. TextDrawSetSelectable(flag2red4, true);
  241.  
  242. flag2red5 = TextDrawCreate(501.000000, 293.312500, "flag2red5");
  243. TextDrawLetterSize(flag2red5, 0.000000, 0.412499);
  244. TextDrawTextSize(flag2red5, 377.000000, 0.000000);
  245. TextDrawAlignment(flag2red5, 1);
  246. TextDrawColor(flag2red5, 0);
  247. TextDrawUseBox(flag2red5, true);
  248. TextDrawBoxColor(flag2red5, -1523963137);
  249. TextDrawSetShadow(flag2red5, 0);
  250. TextDrawSetOutline(flag2red5, 0);
  251. TextDrawFont(flag2red5, 0);
  252. TextDrawSetSelectable(flag2red5, true);
  253.  
  254. flag2red6 = TextDrawCreate(501.000000, 307.750000, "flag2red6");
  255. TextDrawLetterSize(flag2red6, 0.000000, 0.412499);
  256. TextDrawTextSize(flag2red6, 377.000000, 0.000000);
  257. TextDrawAlignment(flag2red6, 1);
  258. TextDrawColor(flag2red6, 0);
  259. TextDrawUseBox(flag2red6, true);
  260. TextDrawBoxColor(flag2red6, -1523963137);
  261. TextDrawSetShadow(flag2red6, 0);
  262. TextDrawSetOutline(flag2red6, 0);
  263. TextDrawFont(flag2red6, 0);
  264. TextDrawSetSelectable(flag2red6, true);
  265.  
  266. flag2red7 = TextDrawCreate(501.000000, 319.562500, "flag2red7");
  267. TextDrawLetterSize(flag2red7, 0.000000, 0.218052);
  268. TextDrawTextSize(flag2red7, 377.000000, 0.000000);
  269. TextDrawAlignment(flag2red7, 1);
  270. TextDrawColor(flag2red7, 0);
  271. TextDrawUseBox(flag2red7, true);
  272. TextDrawBoxColor(flag2red7, -1523963137);
  273. TextDrawSetShadow(flag2red7, 0);
  274. TextDrawSetOutline(flag2red7, 0);
  275. TextDrawFont(flag2red7, 0);
  276. TextDrawSetSelectable(flag2red7, true);
  277.  
  278. americatextbox = TextDrawCreate(381.000000, 267.500000, "america");
  279. TextDrawLetterSize(americatextbox, 0.000000, 4.252777);
  280. TextDrawTextSize(americatextbox, 131.500000, 0.000000);
  281. TextDrawAlignment(americatextbox, 1);
  282. TextDrawColor(americatextbox, 0);
  283. TextDrawUseBox(americatextbox, true);
  284. TextDrawBoxColor(americatextbox, 65340);
  285. TextDrawSetShadow(americatextbox, 0);
  286. TextDrawSetOutline(americatextbox, 0);
  287. TextDrawFont(americatextbox, 0);
  288. TextDrawSetSelectable(americatextbox, true);
  289.  
  290. unitedstatestext = TextDrawCreate(199.000000, 279.125000, "United States");
  291. TextDrawLetterSize(unitedstatestext, 0.449999, 1.600000);
  292. TextDrawAlignment(unitedstatestext, 1);
  293. TextDrawColor(unitedstatestext, 16777215);
  294. TextDrawSetShadow(unitedstatestext, 0);
  295. TextDrawSetOutline(unitedstatestext, 1);
  296. TextDrawBackgroundColor(unitedstatestext, 51);
  297. TextDrawFont(unitedstatestext, 1);
  298. TextDrawSetProportional(unitedstatestext, 1);
  299. TextDrawSetSelectable(unitedstatestext, true);
  300.  
  301. useboxrus = TextDrawCreate(514.000000, 99.937500, "usebox");
  302. TextDrawLetterSize(useboxrus, 0.000000, 13.780555);
  303. TextDrawTextSize(useboxrus, 122.000000, 0.000000);
  304. TextDrawAlignment(useboxrus, 1);
  305. TextDrawColor(useboxrus, 0);
  306. TextDrawUseBox(useboxrus, true);
  307. TextDrawBoxColor(useboxrus, 0);
  308. TextDrawSetShadow(useboxrus, 0);
  309. TextDrawSetOutline(useboxrus, 0);
  310. TextDrawFont(useboxrus, 0);
  311. TextDrawSetSelectable(useboxrus, true);
  312.  
  313. useboxusa = TextDrawCreate(508.000000, 233.812500, "usebox");
  314. TextDrawLetterSize(useboxusa, 0.000000, 13.197222);
  315. TextDrawTextSize(useboxusa, 131.000000, 0.000000);
  316. TextDrawAlignment(useboxusa, 1);
  317. TextDrawColor(useboxusa, 0);
  318. TextDrawUseBox(useboxusa, true);
  319. TextDrawBoxColor(useboxusa, 0);
  320. TextDrawSetShadow(useboxusa, 0);
  321. TextDrawSetOutline(useboxusa, 0);
  322. TextDrawFont(useboxusa, 0);
  323. return 1;
  324. }
  325.  
  326. public OnPlayerDisconnect(playerid, reason)
  327. {
  328. return 1;
  329. }
  330.  
  331. public OnPlayerSpawn(playerid)
  332. {
  333. return 1;
  334. }
  335.  
  336. public OnPlayerDeath(playerid, killerid, reason)
  337. {
  338. return 1;
  339. }
  340.  
  341. public OnVehicleSpawn(vehicleid)
  342. {
  343. return 1;
  344. }
  345.  
  346. public OnVehicleDeath(vehicleid, killerid)
  347. {
  348. return 1;
  349. }
  350.  
  351. public OnPlayerText(playerid, text[])
  352. {
  353. return 1;
  354. }
  355.  
  356. public OnPlayerCommandText(playerid, cmdtext[])
  357. {
  358. if (!strcmp("/team", cmdtext, true))
  359. {
  360. TextDrawShowForPlayer(playerid, backgroundbox);
  361. TextDrawShowForPlayer(playerid, chooseurside);
  362. TextDrawShowForPlayer(playerid, flag1);
  363. TextDrawShowForPlayer(playerid, flag1white);
  364. TextDrawShowForPlayer(playerid, flag1blue);
  365. TextDrawShowForPlayer(playerid, flag1red);
  366. TextDrawShowForPlayer(playerid, russiatextbox);
  367. TextDrawShowForPlayer(playerid, RussianForcesText);
  368. TextDrawShowForPlayer(playerid, flag2);
  369. TextDrawShowForPlayer(playerid, flag2blue);
  370. TextDrawShowForPlayer(playerid, zvezde);
  371. TextDrawShowForPlayer(playerid, flag2red1);
  372. TextDrawShowForPlayer(playerid, flag2red2);
  373. TextDrawShowForPlayer(playerid, flag2red3);
  374. TextDrawShowForPlayer(playerid, flag2red4);
  375. TextDrawShowForPlayer(playerid, flag2red5);
  376. TextDrawShowForPlayer(playerid, flag2red6);
  377. TextDrawShowForPlayer(playerid, flag2red7);
  378. TextDrawShowForPlayer(playerid, americatextbox);
  379. TextDrawShowForPlayer(playerid, unitedstatestext);
  380. SelectTextDraw(playerid, 0xFFFFFF); // Allow the player to select textdraws.
  381. // The second parameter is the colour to which the textdraw turns when you hover over it.
  382. // You can use stuff like COLOR_RED as well, that's your choice.
  383. return 1;
  384. }
  385. return 0;
  386. }
  387.  
  388. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  389. {
  390. return 1;
  391. }
  392.  
  393. public OnPlayerExitVehicle(playerid, vehicleid)
  394. {
  395. return 1;
  396. }
  397.  
  398. public OnPlayerStateChange(playerid, newstate, oldstate)
  399. {
  400. return 1;
  401. }
  402.  
  403. public OnPlayerEnterCheckpoint(playerid)
  404. {
  405. return 1;
  406. }
  407.  
  408. public OnPlayerLeaveCheckpoint(playerid)
  409. {
  410. return 1;
  411. }
  412.  
  413. public OnPlayerEnterRaceCheckpoint(playerid)
  414. {
  415. return 1;
  416. }
  417.  
  418. public OnPlayerLeaveRaceCheckpoint(playerid)
  419. {
  420. return 1;
  421. }
  422.  
  423. public OnRconCommand(cmd[])
  424. {
  425. return 1;
  426. }
  427.  
  428. public OnPlayerRequestSpawn(playerid)
  429. {
  430. return 1;
  431. }
  432.  
  433. public OnObjectMoved(objectid)
  434. {
  435. return 1;
  436. }
  437.  
  438. public OnPlayerObjectMoved(playerid, objectid)
  439. {
  440. return 1;
  441. }
  442.  
  443. public OnPlayerPickUpPickup(playerid, pickupid)
  444. {
  445. return 1;
  446. }
  447.  
  448. public OnVehicleMod(playerid, vehicleid, componentid)
  449. {
  450. return 1;
  451. }
  452.  
  453. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  454. {
  455. return 1;
  456. }
  457.  
  458. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  459. {
  460. return 1;
  461. }
  462.  
  463. public OnPlayerSelectedMenuRow(playerid, row)
  464. {
  465. return 1;
  466. }
  467.  
  468. public OnPlayerExitedMenu(playerid)
  469. {
  470. return 1;
  471. }
  472.  
  473. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  474. {
  475. return 1;
  476. }
  477.  
  478. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  479. {
  480. return 1;
  481. }
  482.  
  483. public OnRconLoginAttempt(ip[], password[], success)
  484. {
  485. return 1;
  486. }
  487.  
  488. public OnPlayerUpdate(playerid)
  489. {
  490. return 1;
  491. }
  492.  
  493. public OnPlayerStreamIn(playerid, forplayerid)
  494. {
  495. return 1;
  496. }
  497.  
  498. public OnPlayerStreamOut(playerid, forplayerid)
  499. {
  500. return 1;
  501. }
  502.  
  503. public OnVehicleStreamIn(vehicleid, forplayerid)
  504. {
  505. return 1;
  506. }
  507.  
  508. public OnVehicleStreamOut(vehicleid, forplayerid)
  509. {
  510. return 1;
  511. }
  512.  
  513. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  514. {
  515. return 1;
  516. }
  517.  
  518. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  519. {
  520. return 1;
  521. }
  522. public OnPlayerClickTextDraw(playerid, Text:clickedid)
  523. {
  524. if(_:clickedid != INVALID_TEXT_DRAW) // If the player clicked a valid textdraw, continue with the coding. (_:var removes the Text: tag, to avoid tag mismatch)
  525. {
  526. //==============Rus============================//
  527. if(clickedid == useboxrus)
  528. {
  529. AddPlayerClass(111,-1132.0251,1041.6741,1345.7401,271.0460,30,100,0,0,0,0); // RUS
  530. SetPlayerTeam(playerid,0);
  531. GameTextForPlayer(playerid,"~r~Russia",3000,4);
  532. SetPlayerColor(playerid,COLOR_RED);
  533. }
  534. else if(clickedid == useboxusa)
  535. {
  536. AddPlayerClass(287,-973.3190,1077.4526,1344.9951,90.9010,34,10,0,0,0,0); // USA
  537. SetPlayerTeam(playerid,1);
  538. GameTextForPlayer(playerid,"~b~United States",3000,4);
  539. SetPlayerColor(playerid,COLOR_BLUE);
  540. }
  541. TextDrawHideForPlayer(playerid, backgroundbox);
  542. TextDrawHideForPlayer(playerid, chooseurside);
  543. TextDrawHideForPlayer(playerid, flag1);
  544. TextDrawHideForPlayer(playerid, flag1white);
  545. TextDrawHideForPlayer(playerid, flag1blue);
  546. TextDrawHideForPlayer(playerid, flag1red);
  547. TextDrawHideForPlayer(playerid, russiatextbox);
  548. TextDrawHideForPlayer(playerid, RussianForcesText);
  549. TextDrawHideForPlayer(playerid, flag2);
  550. TextDrawHideForPlayer(playerid, flag2blue);
  551. TextDrawHideForPlayer(playerid, zvezde);
  552. TextDrawHideForPlayer(playerid, flag2red1);
  553. TextDrawHideForPlayer(playerid, flag2red2);
  554. TextDrawHideForPlayer(playerid, flag2red3);
  555. TextDrawHideForPlayer(playerid, flag2red4);
  556. TextDrawHideForPlayer(playerid, flag2red5);
  557. TextDrawHideForPlayer(playerid, flag2red6);
  558. TextDrawHideForPlayer(playerid, flag2red7);
  559. TextDrawHideForPlayer(playerid, americatextbox);
  560. TextDrawHideForPlayer(playerid, unitedstatestext);
  561. CancelSelectTextDraw(playerid);
  562. }
  563. return 1;
  564. }
  565. //=======================FORWARD,other==============================//
Advertisement
Add Comment
Please, Sign In to add comment