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RetroArch.ahk

Jan 19th, 2017
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  1. MEmu := "RetroArch"
  2. MEmuV := "v1.3.6"
  3. MURL := ["http://themaister.net/retroarch.html"]
  4. MAuthor := ["djvj","zerojay","SweatyPickle"]
  5. MVersion := "2.4.3"
  6. MCRC := "97CC5CB6"
  7. iCRC := "FB2DB971"
  8. MID := "635038268922229162"
  9. MSystem := ["Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sharp X68000","Sinclair ZX Spectrum","Sinclair ZX81","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sony PSP Minis","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"]
  10. ;----------------------------------------------------------------------------
  11. ; Notes:
  12. ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
  13. ; Devs stated they will never add support for mounted images (like via DT)
  14. ; Fullscreen is controlled via the module setting in RocketLauncherUI
  15. ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
  16. ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
  17. ; Enable 7z support for archived roms
  18. ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
  19. ;
  20. ; LibRetro DLLs:
  21. ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
  22. ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
  23. ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
  24. ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
  25. ;
  26. ; SRM files:
  27. ; The srm files location is determined by the configuration file used (savefile_directory = ":\whatever") The default RetroArch srm directory is ":\saves" You can select to sort into core folders (ie: :/saves/Mednafen PSX) by changing sort_savefiles_enable = "true" in the configuration file.
  28. ;
  29. ; Save states:
  30. ; The save state files location is determined by the configuration file used (savestate_directory = ":\whatever") The default RetroArch savestate directory is ":\states" You can select to sort into core folders (ie: :/states/Mednafen PSX) by changing sort_savestates_enable = "true" in the configuration file.
  31. ;
  32. ; Config files:
  33. ; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI. This will be the config folder for the module and will NOT change the location of RetroArch's own /config directory.
  34. ; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
  35. ; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
  36. ; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
  37. ; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
  38. ;
  39. ; Core Options:
  40. ; By default, RetroArch creates a retroarch-core-options.cfg in it's root directory. Example: C:\emus\RetroArch\retroarch-core-options.cfg. This will always be used if the default RetroArch.cfg is loaded. If a configuration file from any other location is used, RetroArch will create a retroarch-core-options.cfg file in the root of that directory. The module has an option to have RetroArch use only the default retroarch-core-options.cfg file no matter the path of the config directory or location of the configuiration file being used. To enable this option set Single_Core_Options to true.
  41.  
  42. ; MultiGame:
  43. ; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch.
  44. ; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
  45. ; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
  46. ;
  47. ; MAME:
  48. ; MAME BIOS roms should be placed in Rom Path's directory. Some systems require the BIOS roms be placed in the MAME internal name directory. (Example: :\Rom Folder\a5200). The MAME BIOS_Roms_Folder option will have no effect unless you are using an older version of the mess core.
  49. ;
  50. ; System Specific Notes:
  51. ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
  52. ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
  53. ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
  54. ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
  55. ; NEC TurboGrafx-CD (using pce fast core) - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
  56. ; NEC TurboGrafx-CD (using MAME core)
  57. ; - You'll need to update a couple mame specific options in the Retroarch core options file to get it to boot from the cli. These should probably be updated automagically by the module. Turning softlists off, but might not need to.
  58. ; mame_boot_from_cli = "enabled"
  59. ; mame_softlists_enable = "disabled"
  60. ; mame_softlists_auto_media = "disabled"
  61. ; - Requires hash folder from MAME/MESS/UME, either from the source or release package. Save this in the system_directory you've defined for RetroArch. Something like \RetroArch\system\mame\hash\
  62. ; - Requires the CD bios file(s) saved in the mame bios folder you've defined. Usually \RetroArch\system\mame\bios\
  63. ; For PC Engine-CD you'll need the file "[cd] cd-rom system (japan) (v2.1).pce" zipped as cdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\cdsys.zip
  64. ; For PC Engine SuperGrafx-CD you'll need the file "[cd] super cd-rom system (japan) (v3.0).pce" zipped as scdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\scdsys.zip
  65. ; For TurboGrafx-CD you'll need the file "[cd] turbografx cd system card (usa) (v2.0).pce" zipped as cdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\cdsys.zip
  66. ; For TurboDuo you'll need the file "[cd] turbografx cd super system card (usa) (v3.0).pce" zipped as scdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\scdsys.zip
  67. ; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
  68. ; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
  69. ;----------------------------------------------------------------------------
  70. StartModule()
  71. BezelGUI()
  72. FadeInStart()
  73.  
  74. primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object
  75. emuPrimaryWindow := new Window(new WindowTitle("RetroArch","RetroArch")) ; instantiate primary emulator window object
  76. emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass")) ; instantiate emulator console window object
  77.  
  78. ; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
  79. ; 1 - Official System Name in RocketLauncher
  80. ; 2 - Short name used only for easy referencing within module
  81. ; 3 - Default core
  82. ; 4 - The system ID MAME core recognizes
  83. RLLog.Debug("Module - Started building the " . MEmu . " object")
  84. mTypeVar:="
  85. ( LTrim
  86. AAE|LibRetro_AAE|mame_libretro
  87. Acorn BBC Micro|LibRetro_BBCB|mame_libretro|bbcb
  88. Amstrad CPC|LibRetro_CPC|mame_libretro|cpc464
  89. Amstrad GX4000|LibRetro_GX4K|mame_libretro|gx4000
  90. APF Imagination Machine|LibRetro_APF|mame_libretro|apfimag
  91. Apple IIGS|LibRetro_AIIGS|mame_libretro|apple2gs
  92. Applied Technology MicroBee|LibRetro_MBEE|mame_libretro|mbeeic
  93. Atari 2600|LibRetro_2600|stella_libretro|a2600
  94. Atari 5200|LibRetro_5200|mame_libretro|a5200
  95. Atari 7800|LibRetro_7800|prosystem_libretro|a7800
  96. Atari 8-Bit|LibRetro_ATARI8|mame_libretro|a800
  97. Atari Classics|LibRetro_ACLS|mame_libretro
  98. Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
  99. Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
  100. Atari ST|LibRetro_ST|hatari_libretro
  101. Atari XEGS|LibRetro_XEGS|mame_libretro|xegs
  102. Bally Astrocade|LibRetro_BAST|mame_libretro|astrocde
  103. Bandai Gundam RX-78|LibRetro_BGRX|mame_libretro|rx78
  104. Bandai Super Vision 8000|LibRetro_SV8K|mame_libretro|sv8000
  105. Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
  106. Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
  107. Canon X07|LibRetro_CX07|mame_libretro|x07
  108. Capcom Classics|LibRetro_CAPC|mame_libretro
  109. Capcom Play System|LibRetro_CPS1|fbalpha_libretro
  110. Capcom Play System II|LibRetro_CPS2|fbalpha_libretro
  111. Capcom Play System III|LibRetro_CPS3|mame_libretro
  112. Casio PV-1000|LibRetro_CAS1K|mame_libretro|pv1000
  113. Casio PV-2000|LibRetro_CAS2K|mame_libretro|pv2000
  114. Cave|LibRetro_CAVE|mame_libretro
  115. Coleco ADAM|LibRetro_ADAM|mame_libretro|adam
  116. ColecoVision|LibRetro_COLEC|mame_libretro|coleco
  117. Commodore Amiga|LibRetro_PUAE|puae_libretro
  118. Commodore Max Machine|LibRetro_CMAX|mame_libretro|vic10
  119. Creatronic Mega Duck|LibRetro_DUCK|mame_libretro|megaduck
  120. Data East Classics|LibRetro_DATA|mame_libretro
  121. Dragon Data Dragon|LibRetro_DRAG64|mame_libretro|dragon64
  122. Elektronika BK|LibRetro_EBK|mame_libretro|bk0010
  123. Elektronska Industrija Pecom 64|LibRetro_P64|mame_libretro|pecom64
  124. Emerson Arcadia 2001|LibRetro_A2001|mame_libretro|arcadia
  125. Entex Adventure Vision|LibRetro_AVISION|mame_libretro|advision
  126. Epoch Game Pocket Computer|LibRetro_GPCKET|mame_libretro|gamepock
  127. Epoch Super Cassette Vision|LibRetro_SCV|mame_libretro|scv
  128. Exidy Sorcerer|LibRetro_SORCR|mame_libretro|sorcerer
  129. Fairchild Channel F|LibRetro_CHANF|mame_libretro|channelf
  130. Final Burn Alpha|LibRetro_FBA|fbalpha_libretro
  131. Funtech Super Acan|LibRetro_SACAN|mame_libretro|supracan
  132. GamePark 32|LibRetro_GP32|mame_libretro|gp32
  133. GCE Vectrex|LibRetro_VECTX|mame_libretro|vectrex
  134. Hartung Game Master|LibRetro_GMASTR|mame_libretro|gmaster
  135. Interton VC 4000|LibRetro_VC4K|mame_libretro|vc4000
  136. Irem Classics|LibRetro_IREM|mame_libretro
  137. JungleTac Sport Vii|LibRetro_SPORTV|mame_libretro|vii
  138. Konami Classics|LibRetro_KONC|mame_libretro
  139. Magnavox Odyssey 2|LibRetro_ODYS2|mame_libretro|odyssey2
  140. MAME|LibRetro_MAME|mame_libretro|mame
  141. Matra & Hachette Alice|LibRetro_ALICE|mame_libretro|alice32
  142. Mattel Aquarius|LibRetro_AQUA|mame_libretro|aquarius
  143. Mattel Intellivision|LibRetro_INTV|mame_libretro|intv
  144. MGT Sam Coupe|LibRetro_SAMCP|mame_libretro|
  145. Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
  146. Microsoft MSX|LibRetro_MSX|bluemsx_libretro
  147. Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
  148. Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
  149. Midway Classics|LibRetro_MIDC|mame_libretro
  150. Namco Classics|LibRetro_NAMC|mame_libretro
  151. Namco System 22|LibRetro_NAM2|mame_libretro
  152. NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce,cart
  153. NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce,cdrom
  154. NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
  155. NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx,cart
  156. NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16,cart
  157. NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16,cdrom
  158. Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
  159. Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
  160. Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
  161. Nintendo Classics|LibRetro_NINC|mame_libretro
  162. Nintendo DS|LibRetro_DS|desmume_libretro
  163. Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
  164. Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
  165. Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
  166. Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
  167. Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
  168. Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
  169. Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
  170. Nintendo Game & Watch|LibRetro_GW|gw_libretro
  171. Nintendo Pokemon Mini|LibRetro_POKE|mame_libretro|pokemini
  172. Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
  173. Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
  174. Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
  175. Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
  176. Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
  177. Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
  178. Panasonic 3DO|LibRetro_3DO|4do_libretro
  179. Philips CD-i|LibRetro_CDI|mame_libretro|cdimono1
  180. Philips Videopac|LibRetro_PVID|mame_libretro|videopac
  181. RCA Studio II|LibRetro_STUD2|mame_libretro|studio2
  182. SCUMMVM|LibRetro_SCUMM|scummvm_libretro
  183. Sega 32X|LibRetro_32X|picodrive_libretro|32x
  184. Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
  185. Sega Classics|LibRetro_SEGC|mame_libretro
  186. Sega Dreamcast|LibRetro_DCAST|reicast_libretro
  187. Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
  188. Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
  189. Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
  190. Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
  191. Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
  192. Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
  193. Sega Meganet|LibRetro_GEN|genesis_plus_gx_libretro|genesis
  194. Sega Nomad|LibRetro_GEN|genesis_plus_gx_libretro|genesis
  195. Sega Pico|LibRetro_PICO|picodrive_libretro
  196. Sega Saturn|LibRetro_SAT|yabause_libretro|saturn
  197. Sega Saturn Japan|LibRetro_SAT|yabause_libretro|saturnjp
  198. Sega SC-3000|LibRetro_SC3K|mame_libretro|sc3000
  199. Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
  200. Sega ST-V|LibRetro_STV|mame_libretro
  201. Sega VMU|LibRetro_SVMU|mame_libretro|svmu
  202. Sharp X1|LibRetro_SX1|mame_libretro|x1
  203. Sharp X68000|LibRetro_SX68000|mame_libretro|x68000
  204. Sinclair ZX Spectrum|LibRetro_SPECZX|mame_libretro|spectrum
  205. Sinclair ZX81|LibRetro_ZX81|81_libretro|zx81
  206. SNK Classics|LibRetro_SNKC|mame_libretro
  207. SNK Neo Geo|LibRetro_NEO|fbalpha_libretro
  208. SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
  209. SNK Neo Geo CD|LibRetro_NEOCD|mame_libretro|neocdz
  210. SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
  211. SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
  212. SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
  213. Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|mednafen_psx_hw_libretro|psu
  214. Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
  215. Sony PocketStation|LibRetro_POCKS|mame_libretro|pockstat
  216. Sony PSP|LibRetro_PSP|ppsspp_libretro
  217. Sony PSP Minis|LibRetro_PSP|ppsspp_libretro
  218. Sord M5|LibRetro_SORD|mame_libretro|m5
  219. Spectravideo|LibRetro_SV328|mame_libretro|svi328n
  220. Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
  221. Taito Classics|LibRetro_TAIC|mame_libretro
  222. Tandy TRS-80 Color Computer|LibRetro_TRS80|mame_libretro|coco3
  223. Technos|LibRetro_TECHN|mame_libretro
  224. Texas Instruments TI 99-4A|LibRetro_TI99|mame_libretro|ti99_4a
  225. Thomson MO5|LibRetro_MO5|mame_libretro|mo5
  226. Thomson TO7|LibRetro_TO7|mame_libretro|to7
  227. Tiger Game.com|LibRetro_TCOM|mame_libretro|gamecom
  228. Tiki-100|LibRetro_TIKI|mame_libretro|kontiki
  229. Tomy Tutor|LibRetro_TOMY|mame_libretro|tutor
  230. VTech CreatiVision|LibRetro_VTECH|mame_libretro|crvision
  231. Watara Supervision|LibRetro_SUPRV|mame_libretro|svision
  232. Williams Classics|LibRetro_WILLS|mame_libretro
  233. )"
  234. mType := Object()
  235. Loop, Parse, mTypeVar, `n, `r
  236. {
  237. obj := {}
  238. Loop, Parse, A_LoopField, |
  239. {
  240. If (A_Index = 1)
  241. obj.System := A_LoopField
  242. Else If (A_Index = 2)
  243. obj.ID := A_LoopField
  244. Else If (A_Index = 3)
  245. obj.Core := A_LoopField
  246. Else { ; 4
  247. StringSplit, tmp, A_LoopField, `,
  248. obj.MAMEID := tmp1
  249. obj.MAMEMedia := tmp2
  250. }
  251. }
  252. mType.Insert(obj["System"], obj)
  253. }
  254. RLLog.Debug("Module - Finished building the " . MEmu . " object")
  255. ; For easier use throughout the module
  256. retroSystem := mType[systemName].System
  257. retroID := mType[systemName].ID
  258. retroCore := mType[systemName].Core
  259. retroMAMEID := mType[systemName].MAMEID
  260. retroMAMEMedia := mType[systemName].MAMEMedia
  261. RLLog.Info("Module - Using these system variables:")
  262. RLLog.Info("Module - retroSystem: " . retroSystem)
  263. RLLog.Info("Module - retroID: " . retroID)
  264. RLLog.Info("Module - retroCore: " . retroCore)
  265. RLLog.Info("Module - retroMAMEID: " . retroMAMEID)
  266. RLLog.Info("Module - retroMAMEMedia: " . retroMAMEMedia)
  267. If !retroSystem
  268. ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
  269. If !retroCore
  270. ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
  271.  
  272. Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
  273. configFolder := moduleIni.Read("Settings", "ConfigFolder",emuPath . "\config",,1)
  274. singlecoreoptions := moduleIni.Read("Settings", "single_core_options","false",,1) = "true" ? ":\retroarch-core-options.cfg" : """"
  275. mameRomPath := moduleIni.Read("MAME", "BIOS_Roms_Folder",,,1)
  276. mameHideNag := If moduleIni.Read("MAME", "Hide_Nag_Screen","false",,1) = "true" ? "enabled" : "disabled"
  277. mameHideInfo := If moduleIni.Read("MAME", "Hide_Info_Screen","false",,1) = "true" ? "enabled" : "disabled"
  278. mameHideWarn := If moduleIni.Read("MAME", "Hide_Warning_Screen","false",,1) = "true" ? "enabled" : "disabled"
  279. hideConsole := moduleIni.Read("Settings", "HideConsole","true",,1)
  280. ejectToggleKey := moduleIni.Read("Settings", "Eject_Toggle_Key",,,1)
  281. nextDiskKey := moduleIni.Read("Settings", "Next_Disk_Key",,,1)
  282. prevDiskKey := moduleIni.Read("Settings", "Previous_Disk_Key",,,1)
  283. core := moduleIni.Read(romName . "|" . systemName, "LibRetro_Core",retroCore,,1)
  284. superGB := moduleIni.Read(romName . "|" . systemName, "SuperGameBoy","false",,1)
  285. enableNetworkPlay := moduleIni.Read(romName . "|Network", "Enable_Network_Play","false",,1)
  286. overlay := moduleIni.Read(romName . "|" . systemName, "Overlay",,,1)
  287. videoShader := moduleIni.Read(romName . "|" . systemName, "VideoShader",,,1)
  288. videoDriver := moduleIni.Read(romName . "|" . systemName, "VideoDriver",,,1)
  289. aspectRatioIndex := moduleIni.Read(romName . "|" . systemName, "AspectRatioIndex",,,1)
  290. customViewportWidth := moduleIni.Read(romName . "|" . systemName, "CustomViewportWidth",,,1)
  291. customViewportHeight := moduleIni.Read(romName . "|" . systemName, "CustomViewportHeight",,,1)
  292. customViewportX := moduleIni.Read(romName . "|" . systemName, "CustomViewportX",,,1)
  293. customViewportY := moduleIni.Read(romName . "|" . systemName, "CustomViewportY",,,1)
  294. stretchToFillBezel := moduleIni.Read(romName . "|" . systemName, "StretchToFillBezel","false",,1)
  295. rotation := moduleIni.Read(romName . "|" . systemName, "Rotation",0,,1)
  296. cropOverscan := moduleIni.Read(romName . "|" . systemName, "CropOverscan",,,1)
  297. threadedVideo := moduleIni.Read(romName . "|" . systemName, "ThreadedVideo",,,1)
  298. vSync := moduleIni.Read(romName . "|" . systemName, "VSync",,,1)
  299. integerScale := moduleIni.Read(romName . "|" . systemName, "IntegerScale",,,1)
  300. configurationPerCore := moduleIni.Read(romName . "|" . systemName, "ConfigurationPerCore","false",,1)
  301.  
  302. If (StringUtils.Contains(core, "^(mame|mess|ume)") && !retroMAMEID) {
  303. retroMAMEID := "mame" ; set all systems that use a mame core to the default mame ID so any system name is supported
  304. RLLog.Warning("Module - Setting MAMEID to default ""mame"" for """ . retroSystem . """")
  305. }
  306.  
  307. configFolder := RLObject.getFullPathFromRelative(rlPath,configFolder)
  308. mameRomPath := If mameRomPath ? RLObject.getFullPathFromRelative(rlPath,mameRomPath) : romPath
  309. overlay := RLObject.getFullPathFromRelative(rlPath,overlay)
  310. videoShader := RLObject.getFullPathFromRelative(rlPath,videoShader)
  311. rotateBezel := false
  312.  
  313. configFolder := new Folder(configFolder)
  314.  
  315. If (retroID = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy
  316. { superGB := "true" ; setting this just in case it's false and the system is Nintendo Super Game Boy
  317. sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
  318. CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
  319. retroID := "LibRetro_SGB" ; switching to Super Game Boy mode
  320. retroSystem := "Nintendo Super Game Boy"
  321. }
  322.  
  323. ; Find the dll for this system
  324. libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
  325.  
  326. ; Find the cfg file to use
  327. If !configFolder.Exist()
  328. ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder.FilePath . """")
  329. globalRetroCfg := emuPath . "\retroarch.cfg"
  330. systemRetroCfg := configFolder.FilePath . "\" . retroSystem . ".cfg"
  331. coreRetroCfg := configFolder.FilePath . "\" . core . ".cfg"
  332. RLLog.Info("Module - Global cfg should be: " . globalRetroCfg)
  333. RLLog.Info("Module - System cfg should be: " . systemRetroCfg)
  334. RLLog.Info("Module - Core cfg should be: " . coreRetroCfg)
  335. foundCfg := ""
  336.  
  337. systemRetroCfg := new File(systemRetroCfg)
  338. coreRetroCfg := new File(coreRetroCfg)
  339. globalRetroCfg := new File(globalRetroCfg)
  340.  
  341. If systemRetroCfg.Exist() { ; check for system cfg first
  342. retroCFGFile := systemRetroCfg
  343. foundCfg := 1
  344. RLLog.Info("Module - Found a System cfg!")
  345. } Else If coreRetroCfg.Exist() { ; 2nd option is a core config
  346. retroCFGFile := coreRetroCfg
  347. foundCfg := 1
  348. RLLog.Info("Module - Found a Core cfg!")
  349. } Else If globalRetroCfg.Exist() { ; 3rd is global cfg
  350. retroCFGFile := globalRetroCfg
  351. foundCfg := 1
  352. RLLog.Info("Module - Found a Global cfg!")
  353. }
  354. If foundCfg {
  355. RLLog.Info("Module - " . MEmu . " is using " . retroCFGFile.FileFullPath . " as its config file.")
  356. retroCFG := LoadProperties(retroCFGFile.FileFullPath)
  357. } Else
  358. RLLog.Warning("Module - Could not find a cfg file to update settings. RetroArch will make one for you.")
  359.  
  360. If StringUtils.Contains(rotation,"1|3") ; use vertical bezel if RA rotation is set to 90 or 270 degrees
  361. rotateBezel := true
  362.  
  363. If StringUtils.Contains(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read
  364. retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value
  365. retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes
  366. retroSysDirLeft := StringUtils.Left(retroSysDir, 2)
  367. If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder
  368. retroSysDir := StringUtils.TrimLeft(retroSysDir, 1)
  369. RLLog.Info("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
  370. retroSysDir := emuPath . retroSysDir
  371. }
  372. If !retroSysDir
  373. ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
  374. checkForSlash := StringUtils.Right(retroSysDir, 1)
  375. If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
  376. retroSysDir := StringUtils.TrimRight(retroSysDir, 1)
  377. }
  378.  
  379. If (StringUtils.Contains(core, "^(mame|mess|ume)")) || (StringUtils.Contains(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX")) || (StringUtils.Contains(retroID, "LibRetro_NES") && (StringUtils.Contains(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings
  380. RLLog.Info("Module - Reading / creating system ini for specific settings.")
  381. If !StringUtils.Contains(core, "^(mame|mess|ume)") {
  382. If !SystemModuleIni.Exist()
  383. SystemModuleIni.Append ; create a new blank ini file if one does not exist
  384. }
  385.  
  386. coreOptionsCFG := LoadProperties(coreOptionsCFGFile.FileFullPath)
  387.  
  388. If StringUtils.Contains(core, "^(mame|mess|ume)") { ; Set some MAME/MESS/UME core options.
  389. tmpCore := If StringUtils.Contains(core, "mame") ? "mame" : "mess"
  390. WriteProperty(coreOptionsCFG, tmpCore . "_read_config", """enabled""", 1)
  391. WriteProperty(coreOptionsCFG, tmpCore . "_boot_from_cli", """enabled""", 1) ; This needs to be enabled in order to run games with RLauncher
  392. WriteProperty(coreOptionsCFG, tmpCore . "_hide_nagscreen", "" . mameHideNag . "", 1)
  393. WriteProperty(coreOptionsCFG, tmpCore . "_hide_infoscreen", "" . mameHideInfo . "", 1)
  394. WriteProperty(coreOptionsCFG, tmpCore . "_hide_warnings", "" . mameHideWarn . "", 1)
  395. } Else If StringUtils.Contains(retroID, "LibRetro_N64") { ; Nintendo 64
  396. mupenGfx := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Plugin", "auto",,1)
  397. mupenRsp := moduleIni.Read(romName . "|" . systemName, "Mupen_RSP_Plugin", "auto",,1)
  398. mupenCpu := moduleIni.Read(romName . "|" . systemName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
  399. mupenPak1 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_1", "memory",,1)
  400. mupenPak2 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_2", "memory",,1)
  401. mupenPak3 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_3", "memory",,1)
  402. mupenPak4 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_4", "memory",,1)
  403. mupenGfxAccur := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Accuracy", "high",,1)
  404. mupenExpMem := moduleIni.Read(romName . "|" . systemName, "Mupen_Disable_Exp_Memory", "no",,1)
  405. mupenTexturFilt := moduleIni.Read(romName . "|" . systemName, "Mupen_Texture_Filtering", "nearest",,1)
  406. mupenViRefresh := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Refresh", "2200",,1)
  407. mupenFramerate := moduleIni.Read(romName . "|" . systemName, "Mupen_Framerate", "fullspeed",,1)
  408. mupenResolution := moduleIni.Read(romName . "|" . systemName, "Mupen_Resolution", "640x480",,1)
  409. mupenPolyOffstFctr := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
  410. mupenPolyOffstUnts := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
  411. mupenViOverlay := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Overlay", "disabled",,1)
  412. mupenAnalogDzone := moduleIni.Read(romName . "|" . systemName, "Mupen_Analog_Deadzone", "15",,1)
  413.  
  414. WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
  415. WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
  416. WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
  417. WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
  418. WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
  419. WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
  420. WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
  421. WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
  422. WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
  423. WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
  424. WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
  425. WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
  426. WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
  427. WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
  428. WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
  429. WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
  430. WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
  431. } Else If StringUtils.Contains(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings
  432. If StringUtils.Contains(core, "nestopia_libretro") { ; Nestopia
  433. nestopiaBlargg := moduleIni.Read(romName . "|Nestopia", "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
  434. nestopiaPalette := moduleIni.Read(romName . "|Nestopia", "Nestopia_Palette", "canonical",,1)
  435. nestopiaNoSprteLimit := moduleIni.Read(romName . "|Nestopia", "Nestopia_Remove_Sprites_Limit", "disabled",,1)
  436.  
  437. WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
  438. WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
  439. WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
  440. }
  441. } Else If StringUtils.Contains(retroID, "LibRetro_LYNX") { ; Atari Lynx
  442. If StringUtils.Contains(core, "handy_libretro") { ; Handy
  443. handyRotate := moduleIni.Read(romName . "|" . systemName, "Handy_Rotation", "None",,1)
  444. If StringUtils.Contains(handyRotate, "240") or StringUtils.Contains(handyRotate, "90")
  445. rotateBezel := true
  446. WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
  447. }
  448. } Else If StringUtils.Contains(retroID, "LibRetro_PSX") { ; Sony PlayStation
  449. psxCdImageCache := moduleIni.Read(romName . "|" . systemName, "PSX_CD_Image_Cache", """enabled""",,1)
  450. psxMemcardHandling := moduleIni.Read(romName . "|" . systemName, "PSX_Memcard_Handling", """libretro""",,1)
  451. psxDualshockAnalogToggle := moduleIni.Read(romName . "|" . systemName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
  452.  
  453. WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
  454. WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
  455. WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
  456. }
  457. SaveProperties(coreOptionsCFGFile.FileFullPath, coreOptionsCFG)
  458. }
  459.  
  460. hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1)
  461. 7z(romPath, romName, romExtension, sevenZExtractPath)
  462.  
  463. mgM3UFile := new File(romPath . "\" . romTable[1,4] . ".m3u")
  464.  
  465. mgRomExtensions := "cue|iso|ccd"
  466. mgValidExtension := false
  467.  
  468. Loop, Parse, mgRomExtensions, |
  469. If (romExtension = "." . A_LoopField)
  470. mgValidExtension := true
  471.  
  472. If (StringUtils.Contains(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated
  473. m3uRomIndex := Object()
  474. mgType := romTable[1,6] . " "
  475. mgMaxIndex := romTable.MaxIndex()
  476. mgRomIndex := 0
  477.  
  478. If mgM3UFile.Exist()
  479. mgM3UFile.Delete()
  480.  
  481. Loop % mgMaxIndex
  482. {
  483. If (romTable[A_Index, 3] = romName) {
  484. tempType := romTable[A_Index, 5]
  485. mgRomIndex := StringUtils.TrimLeft(tempType, StringUtils.StringLength(mgType))
  486. RLLog.Info("Found rom index in rom set in romTable: " . mgRomIndex)
  487. Break
  488. }
  489. }
  490.  
  491. If (mgRomIndex > 0) {
  492. tempRomIndex := mgRomIndex
  493. Loop % mgMaxIndex
  494. {
  495. mgTypeIndex := mgType . tempRomIndex
  496. m3uRomIndex.Insert(tempRomIndex)
  497.  
  498. Loop % mgMaxIndex
  499. {
  500. If (romTable[A_Index, 5] = mgTypeIndex) {
  501. tempRomPath := romTable[A_Index, 1]
  502. mgM3UFile.Append(tempRomPath . "`n")
  503. RLLog.Info("Module - Appending rom path to m3u: " . tempRomPath)
  504. Break
  505. }
  506. }
  507.  
  508. If (tempRomIndex < mgMaxIndex)
  509. tempRomIndex++
  510. Else
  511. tempRomIndex := 1
  512. }
  513. }
  514. }
  515.  
  516. ; MAME/MESS/UME core options
  517. MAMEParam1 := ""
  518. MAMEParam2 := ""
  519. MAMEParam3 := ""
  520. If StringUtils.Contains(core, "^(mame|mess|ume)") { ; if a MAME/MESS/UME core is used
  521. If !retroMAMEID
  522. ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MAME/MESS/UME LibRetro core")
  523. Else
  524. RLLog.Info("Module - MAME/MESS/UME mode using a known ident: " . retroMAMEID)
  525.  
  526. If !mameRomPath
  527. ScriptError("Please set the RetroArch module setting ""BIOS_Roms_Folder"" to the folder that contains your MAME/MESS/UME BIOS roms to use with RetroArch.")
  528.  
  529. If (retroMAMEID = "mame") { ; want this for arcade mame only
  530. RLLog.Info("Module - Retroarch MAME/MESS/UME Arcade mode enabled")
  531. fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
  532. } Else {
  533. RLLog.Info("Module - Retroarch MAME/MESS/UME Console/PC mode enabled")
  534. MAMEParam1 := ""
  535. MAMEParam2 := " -rompath \""" . mameRomPath . "\"""
  536.  
  537. ; If we already have a media type, then use it.
  538. If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cart") {
  539. ;MAMEParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  540. MAMEParam3 := " -cart \""" . romPath . "\" . romName . romExtension . "\"""""
  541. ; TODO: This needs a better way to handle the cdrom bios files, in my opinion. As it is, there's no clean way to pick between the v2.00 or v3.00 bios.
  542. ; Defaulting to the TurboDuo cdrom bios since it will play 2.00 or 3.00 games.
  543. } Else If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cdrom") {
  544. ;MAMEParam3 := " -cart cdsys -cdrm \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  545. MAMEParam3 := " -cart scdsys -cdrm \""" . romPath . "\" . romName . romExtension . "\"""""
  546. } Else {
  547. ; Build a key/value object containing the different MAMEParam3 choices
  548. MAMEP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","saturn","cdrm","saturnjp","cdrm","svi328n","cass","pecom64","cass","psu","cdrm","svmu","quik","gamecom","cart1","mbeeic","quik1")
  549. MAMEParam3 := MAMEP3[retroMAMEID] ; search object for the retroMAMEID pair
  550. MAMEParam3 := " -" . (If MAMEParam3 ? MAMEParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  551. }
  552.  
  553. If (retroMAMEID = "mbeeic") ; Applied Technology MicroBee
  554. { microbeeModel := IniReadCheck(MAMESysINI, romName, "MicroBee_Model","mbeeic",,1)
  555. If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
  556. ScriptError("This is not a known MicroBee model value: " . microbeeModel)
  557. Else If (microbeeModel != "mbeeic")
  558. retroMAMEID := microbeeModel
  559. If romExtension in .mwb,.com,.bee
  560. mediaDeviceType := "quik1"
  561. Else If romExtension in .wav,.tap
  562. mediaDeviceType := "cass"
  563. Else If romExtension in .rom
  564. mediaDeviceType := "cart"
  565. Else If romExtension in .dsk
  566. mediaDeviceType := "flop1"
  567. Else ; .bin format
  568. mediaDeviceType := "quik2"
  569. MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  570. }
  571.  
  572. If (retroMAMEID = "x68000") ; Sharp X68000
  573. {
  574. If romExtension in .xdf,.hdm,.2hd,.dim,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk
  575. mediaDeviceType := "flop1"
  576. Else ; .bin format
  577. mediaDeviceType := "sasi"
  578. MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  579. }
  580.  
  581. fullRomPath := MAMEParam1 . MAMEParam2 . MAMEParam3
  582. }
  583. } Else If (superGB = "true") {
  584. RLLog.Info("Module - Retroarch Super Game Boy mode enabled")
  585. fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
  586. } Else {
  587. RLLog.Info("Module - Retroarch standard mode enabled")
  588. fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
  589. }
  590.  
  591. If (retroID = "LibRetro_NFDS") ; Nintendo Famicom Disk System
  592. { disksysRom := new File(retroSysDir . "\disksys.rom")
  593. If !disksysRom.Exist()
  594. ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  595. } Else If (retroID = "LibRetro_SCD") ; Sega CD
  596. { If !StringUtils.Contains(romExtension, "\.bin|\.cue|\.iso")
  597. ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
  598. biosCDEBin := new File(retroSysDir . "\bios_CD_E.bin")
  599. biosCDUBin := new File(retroSysDir . "\bios_CD_U.bin")
  600. biosCDJBin := new File(retroSysDir . "\bios_CD_J.bin")
  601. If !biosCDEBin.Exist()
  602. ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  603. If !biosCDUBin.Exist()
  604. ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  605. If !biosCDJBin.Exist()
  606. ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  607. } Else If StringUtils.Contains(retroID,"LibRetro_PCECD|LibRetro_TGCD") ; NEC PC Engine-CD and NEC TurboGrafx-CD
  608. { If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
  609. ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
  610. sysCard3Pce := new File(retroSysDir . "\syscard3.pce")
  611. If !sysCard3Pce.Exist()
  612. ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  613. } Else If (retroID = "LibRetro_PCFX")
  614. { If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
  615. ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
  616. pcfxBios := new File(retroSysDir . "\pcfx.bios")
  617. If !pcfxBios.Exist()
  618. ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  619. } Else If (retroID = "LibRetro_SCUMM")
  620. {
  621. scummFile := new File(romPath . "\" . romName . ".scummvm")
  622. If !scummFile.Exist()
  623. scummFile.Append("""" . romName . """")
  624. }
  625.  
  626. networkSession := ""
  627. If (enableNetworkPlay = "true") {
  628. RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)
  629.  
  630. netplayNickname := moduleIni.Read("Network", "NetPlay_Nickname","Player",,1)
  631. getWANIP := moduleIni.Read("Network", "Get_WAN_IP","false",,1)
  632.  
  633. If (getWANIP = "true")
  634. myPublicIP := GetPublicIP()
  635.  
  636. RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
  637. defaultServerIP := moduleIni.Read("Network", "Default_Server_IP", myPublicIP,,1)
  638. defaultServerPort := moduleIni.Read("Network", "Default_Server_Port",,,1)
  639. lastIP := moduleIni.Read("Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD
  640. lastPort := moduleIni.Read("Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD
  641.  
  642. mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
  643. If (mpMenuStatus = -1) { ; if user exited menu early
  644. RLLog.Warning("Module - Cancelled MultiPlayer Menu. Exiting module.")
  645. ExitModule()
  646. }
  647. If networkSession {
  648. RLLog.Info("Module - Using a Network for " . dbName)
  649. moduleIni.Write(networkPort, "GlobalModuleIni", "Network", "Last_Port")
  650. ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
  651. If (networkType = "client") {
  652. moduleIni.Write(networkIP, "GlobalModuleIni", "Network", "Last_IP") ; Save last used IP and Port for quicker launching next time
  653. netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client
  654. } Else { ; server
  655. netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server
  656. }
  657. RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
  658. RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
  659. } Else
  660. RLLog.Info("Module - User chose Single Player mode for this session")
  661. }
  662.  
  663. BezelStart(,,(If rotateBezel ? 1:""))
  664.  
  665. If foundCfg {
  666. If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
  667. {
  668. customViewportWidth := bezelScreenWidth
  669. customViewportHeight := bezelScreenHeight
  670. customViewportX := 0
  671. customViewportY := 0
  672. aspectRatioIndex := 22
  673. RLLog.Info("Stretching viewport to fit bezel")
  674. }
  675.  
  676. raCfgHasChanges := ""
  677. WriteRetroProperty("core_options_path", singlecoreoptions)
  678. WriteRetroProperty("input_overlay", overlay)
  679. WriteRetroProperty("video_shader", videoShader)
  680. WriteRetroProperty("video_driver", videoDriver)
  681. WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
  682. WriteRetroProperty("custom_viewport_width", customViewportWidth)
  683. WriteRetroProperty("custom_viewport_height", customViewportHeight)
  684. WriteRetroProperty("custom_viewport_x", customViewportX)
  685. WriteRetroProperty("custom_viewport_y", customViewportY)
  686. WriteRetroProperty("video_rotation", rotation)
  687. WriteRetroProperty("video_crop_overscan", cropOverscan)
  688. WriteRetroProperty("video_threaded", threadedVideo)
  689. WriteRetroProperty("video_vsync", vSync)
  690. WriteRetroProperty("video_scale_integer", integerScale)
  691. WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
  692. WriteRetroProperty("input_disk_next", nextDiskKey)
  693. WriteRetroProperty("input_disk_prev", prevDiskKey)
  694. If StringUtils.Contains(retroID, "LibRetro_PSX") {
  695. Loop, 8 ; Loop 8 times for 8 controllers
  696. { p%A_Index%ControllerType := moduleIni.Read(romName . "|" . systemName, "P" . A_Index . "_Controller_Type", 517,,1)
  697. WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
  698. }
  699. }
  700.  
  701. If raCfgHasChanges {
  702. RLLog.Info("Module - Saving changed settings to: """ . retroCFGFile.FileFullPath . """")
  703. SaveProperties(retroCFGFile.FileFullPath, retroCFG)
  704. }
  705. }
  706.  
  707. fullscreen := If fullscreen = "true" ? " -f" : ""
  708. retroCFGFileCLI := If foundCfg ? " -c """ . retroCFGFile.FileFullPath . """" : ""
  709.  
  710.  
  711.  
  712. HideAppStart(hideEmuObj,hideEmu)
  713.  
  714. If (StringUtils.Contains(core, "^(mame|mess|ume)") && (retroMAMEID != "mame")) { ; if a MAME/MESS/UME core is used
  715. primaryExe.Run(" """ . (retroMAMEID ? retroMAMEID : "") . fullRomPath . """ " . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
  716. } Else If (retroID = "LibRetro_SCUMM") {
  717. primaryExe.Run(" """ . scummFile . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . "" . netCommand, "Hide")
  718. } Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
  719. primaryExe.Run(fullscreen . retroCFGFileCLI . " -L """ . libDll . fullRomPath . netCommand, "Hide")
  720. } Else If mgM3UFile.Exist() {
  721. primaryExe.Run(" """ . mgM3UFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
  722. } Else {
  723. primaryExe.Run(" " . fullRomPath . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
  724. }
  725.  
  726. mpMenuStatus := ""
  727. If networkSession {
  728. canceledServerWait := false
  729. multiplayerMenuExit := false
  730. TimerUtils.SetTimer("NetworkConnectedCheck", 500)
  731.  
  732. If (networkType = "server") {
  733. RLLog.Info("Module - Waiting for a client to connect to your server")
  734. mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
  735. } Else { ; client
  736. RLLog.Info("Module - Trying to contact the server to establish a connection.")
  737. mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
  738. }
  739.  
  740. If (mpMenuStatus = -1) { ; if user exited menu early before a client connected
  741. RLLog.Warning("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.")
  742. If primaryExe.Process("Exist")
  743. primaryExe.Process("Close") ; must close process as the exe is waiting for a client to connect and no window was drawn yet
  744. ExitModule()
  745. } Else { ; blank response from MultiPlayerMenu, exited properly
  746. RLLog.Info("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
  747. emuPrimaryWindow.Wait()
  748. emuPrimaryWindow.WaitActive()
  749. }
  750. TimerUtils.SetTimer("NetworkConnectedCheck", "Off")
  751. } Else { ; single player
  752. emuPrimaryWindow.Wait()
  753. emuPrimaryWindow.WaitActive()
  754. }
  755.  
  756. If (hideConsole = "true")
  757. emuConsoleWindow.Set("Transparent", "On") ; makes the console window transparent so you don't see it on exit
  758.  
  759. BezelDraw()
  760. HideAppEnd(hideEmuObj,hideEmu)
  761. FadeInExit()
  762. primaryExe.Process("WaitClose")
  763. 7zCleanUp()
  764. BezelExit()
  765. FadeOutExit()
  766. ExitModule()
  767.  
  768.  
  769. ; Writes new properties into the retroCFG if defined by user
  770. WriteRetroProperty(key,value="") {
  771. If (value != "") {
  772. Global retroCFG,raCfgHasChanges
  773. WriteProperty(retroCFG, key, value,1,1)
  774. raCfgHasChanges := 1
  775. }
  776. }
  777.  
  778. ; Used to convert between RetroArch keys and usable data
  779. ConvertRetroCFGKey(txt,direction="read"){
  780. Global emuPath,RLLog
  781. If (direction = "read")
  782. { newtxt := StringUtils.TrimLeft(txt,1,0) ; removes the " from the left of the txt
  783. newtxt := StringUtils.TrimRight(newtxt,1,0) ; removes the " from the right of the txt
  784. relativeCheck := StringUtils.SubStr(newtxt,1,1,0)
  785. If StringUtils.Contains(relativeCheck,":",0) { ; if the path contains a ":" then it is a relative path
  786. RLLog.Debug("ConvertRetroCFGKey - " . newtxt . " is a relative path")
  787. newtxt := StringUtils.TrimLeft(newtxt,1,0) ; removes the : from the left of the txt
  788. newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute
  789. }
  790. If StringUtils.Contains(newtxt,"/",0)
  791. newtxt := StringUtils.Replace(newtxt,"/","\",1,,0) ; replaces all forward slashes with backslashes
  792. } Else If (direction = "write")
  793. { newtxt := """" . txt . """" ; wraps the txt with ""
  794. If StringUtils.Contains(newtxt,"\\",0)
  795. newtxt := StringUtils.Replace(newtxt,"\","/",1,,0) ; replaces all backslashes with forward slashes
  796. } Else
  797. ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
  798. RLLog.Debug("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt)
  799. Return newtxt
  800. }
  801.  
  802. MultiGame:
  803. KeyUtils.SetKeyDelay(100)
  804. emuPrimaryWindow.Activate()
  805. KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}") ; eject disc in Retroarch
  806. If (!mgLastRomIndex) {
  807. mgLastRomIndex := mgRomIndex
  808. }
  809. selectedRomIndex := 0
  810. selectedRomIndex := StringUtils.TrimLeft(selectedRomNum, StringUtils.StringLength(mgType,0))
  811.  
  812. Loop % mgMaxIndex
  813. {
  814. If (m3uRomIndex[A_index] = mgLastRomIndex) {
  815. tempLastRomIndex := A_index
  816. RLLog.Debug("Module - Last index: " . tempLastRomIndex)
  817. }
  818. If (m3uRomIndex[A_index] = selectedRomIndex) {
  819. tempSelectedRomIndex := A_index
  820. RLLog.Debug("Module - Selected index: " . tempSelectedRomIndex)
  821. }
  822. }
  823.  
  824. mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
  825.  
  826. If (mgNewIndex < 0) {
  827. mgNewIndex := mgNewIndex * -1
  828. Loop % mgNewIndex
  829. {
  830. RLLog.Debug("Module - Sending the next disk key: " . nextDiskKey)
  831. KeyUtils.Send("{" . nextDiskKey . " down}{" . nextDiskKey . " up}")
  832. }
  833. } Else If (mgNewIndex > 0) {
  834. Loop % mgNewIndex
  835. {
  836. RLLog.Debug("Module - Sending the previous disk key: " . mgNewIndex)
  837. KeyUtils.Send("{" . prevDiskKey . " down}{" . prevDiskKey . " up}")
  838. }
  839. }
  840.  
  841. KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}") ; close disc in Retroarch
  842. mgLastRomIndex := selectedRomIndex
  843. Return
  844.  
  845. NetworkConnectedCheck:
  846. If clientConnected
  847. multiplayerMenuExit := true
  848. Else If emuPrimaryWindow.Exist() {
  849. RLLog.Info("Module - RetroArch session started, closing the MultiPlayer menu")
  850. multiplayerMenuExit := true
  851. }
  852. Return
  853.  
  854. CloseProcess:
  855. FadeOutStart()
  856. emuPrimaryWindow.Close()
  857. Return
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