Advertisement
Guest User

Untitled

a guest
Mar 21st, 2017
356
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 37.22 KB | None | 0 0
  1. System Information:
  2. OS Version:
  3. Linux Distribution: Arch Linux
  4. Kernel Version: 4.10.3-1-ARCH #1 SMP PREEMPT Wed Mar 15 09:17:17 CET 2017
  5.  
  6. Hardware Info:
  7. Machine Type System manufacturer System Product Name System Version
  8. CPU Type GenuineIntel x86_64
  9. CPU Info Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
  10. CPU Speed 4500 MHz
  11. CPU Physical Cores 4
  12. CPU Logical Cores 4
  13. Physical Memory 8119304 KiB
  14. Virtual Memory 10443412 KiB
  15.  
  16. Application Log:
  17. [thread ffffffff][I][0]: Log system initialised
  18. [thread ffffffff][I][361]: eON_Core::init() - libICU initialised with result 0.
  19. [thread ffffffff][I][361]: Default allowed number of simultaneously open files in the system is 2448.
  20. [thread ffffffff][I][361]: Current memlock limit is 1048576.
  21. [thread ffffffff][I][361]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
  22. [thread ffffffff][I][363]: setup_teb_register() - using LDT entry 13
  23. [thread 00000001][I][363]: Linux kernel version: 4.10.3-1-ARCH
  24. [thread 00000001][I][363]: Linux glibc version: 2.25
  25. [thread 00000001][I][508]: Forcing OpenGL Core context usage
  26. [thread 00000001][I][543]: OpenGL Core context version 4.1 detected
  27. [thread 00000001][I][868]: OpenGL information:
  28. [thread 00000001][I][868]: renderer: GeForce GTX 960/PCIe/SSE2
  29. [thread 00000001][I][868]: vendor: NVIDIA Corporation
  30. [thread 00000001][I][868]: version: 4.1.0 NVIDIA 378.13
  31. [thread 00000001][I][868]: GLSL version: 4.10 NVIDIA via Cg compiler
  32. [thread 00000001][I][868]: Detected NVidia card
  33. [thread 00000001][I][868]: Max surface size: 16384
  34. [thread 00000001][I][868]: Supported and usable: texture_mirror_clamp_to_edge: yes
  35. [thread 00000001][I][868]: Supported and usable: texture_storage: yes
  36. [thread 00000001][I][868]: Supported and usable: copy_image: yes
  37. [thread 00000001][I][868]: Supported and usable: texture_storage_multisample: yes
  38. [thread 00000001][I][868]: Supported and usable: texture_view: yes
  39. [thread 00000001][I][868]: Supported and usable: ATI_separate_stencil: yes
  40. [thread 00000001][I][868]: Supported and usable: EXT_stencil_two_side: no
  41. [thread 00000001][I][868]: Supported and usable: texture_filter_anisotropic: yes
  42. [thread 00000001][I][868]: Supported and usable: explicit_attrib_location: yes
  43. [thread 00000001][I][868]: Supported and usable: compressed 3D textures (VTC): yes
  44. [thread 00000001][I][868]: Supported and usable: clear_buffer_object: yes
  45. [thread 00000001][I][868]: Supported and usable: clear_texture: yes
  46. [thread 00000001][I][868]: Available texture memory (from NVidia extension): 4194304 kB
  47. [thread 00000001][I][868]: Multisample textures test:
  48. [thread 00000001][I][868]: GL_R3_G3_B2 (0x2a10): 8 samples
  49. [thread 00000001][I][868]: GL_RGB4 (0x804f): 0 samples
  50. [thread 00000001][I][868]: GL_RGB5 (0x8050): 0 samples
  51. [thread 00000001][I][868]: GL_RGB8 (0x8051): 8 samples
  52. [thread 00000001][I][868]: GL_RGBA4 (0x8056): 8 samples
  53. [thread 00000001][I][868]: GL_RGB5_A1 (0x8057): 8 samples
  54. [thread 00000001][I][868]: GL_RGBA8 (0x8058): 8 samples
  55. [thread 00000001][I][868]: GL_RGB10_A2 (0x8059): 8 samples
  56. [thread 00000001][I][868]: GL_RGBA16 (0x805b): 8 samples
  57. [thread 00000001][I][869]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
  58. [thread 00000001][I][869]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
  59. [thread 00000001][I][869]: GL_DEPTH_COMPONENT32 (0x81a7): 8 samples
  60. [thread 00000001][I][869]: GL_R8 (0x8229): 8 samples
  61. [thread 00000001][I][869]: GL_R16 (0x822a): 8 samples
  62. [thread 00000001][I][869]: GL_RG8 (0x822b): 8 samples
  63. [thread 00000001][I][869]: GL_RG16 (0x822c): 8 samples
  64. [thread 00000001][I][869]: GL_R16F (0x822d): 8 samples
  65. [thread 00000001][I][869]: GL_R32F (0x822e): 8 samples
  66. [thread 00000001][I][869]: GL_RG16F (0x822f): 8 samples
  67. [thread 00000001][I][869]: GL_RG32F (0x8230): 8 samples
  68. [thread 00000001][I][869]: GL_R8I (0x8231): 8 samples
  69. [thread 00000001][I][869]: GL_R8UI (0x8232): 8 samples
  70. [thread 00000001][I][869]: GL_R16I (0x8233): 8 samples
  71. [thread 00000001][I][869]: GL_R16UI (0x8234): 8 samples
  72. [thread 00000001][I][869]: GL_R32I (0x8235): 8 samples
  73. [thread 00000001][I][869]: GL_R32UI (0x8236): 8 samples
  74. [thread 00000001][I][869]: GL_RG8I (0x8237): 8 samples
  75. [thread 00000001][I][869]: GL_RG8UI (0x8238): 8 samples
  76. [thread 00000001][I][869]: GL_RG16I (0x8239): 8 samples
  77. [thread 00000001][I][869]: GL_RG16UI (0x823a): 8 samples
  78. [thread 00000001][I][869]: GL_RG32I (0x823b): 8 samples
  79. [thread 00000001][I][869]: GL_RG32UI (0x823c): 8 samples
  80. [thread 00000001][I][869]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 1 samples
  81. [thread 00000001][I][869]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 1 samples
  82. [thread 00000001][I][869]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 1 samples
  83. [thread 00000001][I][869]: GL_RGBA32F (0x8814): 8 samples
  84. [thread 00000001][I][869]: GL_RGB32F (0x8815): 8 samples
  85. [thread 00000001][I][870]: GL_RGBA16F (0x881a): 8 samples
  86. [thread 00000001][I][870]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
  87. [thread 00000001][I][870]: GL_R11F_G11F_B10F (0x8c3a): 8 samples
  88. [thread 00000001][I][870]: GL_RGB9_E5 (0x8c3d): 8 samples
  89. [thread 00000001][I][870]: GL_SRGB8 (0x8c41): 8 samples
  90. [thread 00000001][I][870]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples
  91. [thread 00000001][I][870]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 1 samples
  92. [thread 00000001][I][870]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 1 samples
  93. [thread 00000001][I][870]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 1 samples
  94. [thread 00000001][I][870]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
  95. [thread 00000001][I][870]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
  96. [thread 00000001][I][870]: GL_RGB565 (0x8d62): 0 samples
  97. [thread 00000001][I][870]: GL_RGBA32UI (0x8d70): 8 samples
  98. [thread 00000001][I][870]: GL_RGB32UI (0x8d71): 8 samples
  99. [thread 00000001][I][870]: GL_RGBA16UI (0x8d76): 8 samples
  100. [thread 00000001][I][870]: GL_RGBA8UI (0x8d7c): 8 samples
  101. [thread 00000001][I][870]: GL_RGBA32I (0x8d82): 8 samples
  102. [thread 00000001][I][870]: GL_RGB32I (0x8d83): 8 samples
  103. [thread 00000001][I][870]: GL_RGBA16I (0x8d88): 8 samples
  104. [thread 00000001][I][870]: GL_RGBA8I (0x8d8e): 8 samples
  105. [thread 00000001][I][870]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 1 samples
  106. [thread 00000001][I][870]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 1 samples
  107. [thread 00000001][I][870]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 1 samples
  108. [thread 00000001][I][870]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 1 samples
  109. [thread 00000001][I][870]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 1 samples
  110. [thread 00000001][I][870]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 1 samples
  111. [thread 00000001][I][870]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 1 samples
  112. [thread 00000001][I][870]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 1 samples
  113. [thread 00000001][I][870]: GL_R8_SNORM (0x8f94): 8 samples
  114. [thread 00000001][I][870]: GL_RG8_SNORM (0x8f95): 8 samples
  115. [thread 00000001][I][870]: GL_RGBA8_SNORM (0x8f97): 8 samples
  116. [thread 00000001][I][871]: GL_R16_SNORM (0x8f98): 8 samples
  117. [thread 00000001][I][871]: GL_RG16_SNORM (0x8f99): 8 samples
  118. [thread 00000001][I][871]: GL_RGBA16_SNORM (0x8f9b): 8 samples
  119. [thread 00000001][I][871]: GL_RGB10_A2UI (0x906f): 8 samples
  120. [thread 00000001][I][871]: Multisample renderbuffers test:
  121. [thread 00000001][I][871]: GL_R3_G3_B2 (0x2a10): 32 samples
  122. [thread 00000001][I][871]: GL_RGB4 (0x804f): 32 samples
  123. [thread 00000001][I][871]: GL_RGB5 (0x8050): 32 samples
  124. [thread 00000001][I][871]: GL_RGB8 (0x8051): 32 samples
  125. [thread 00000001][I][871]: GL_RGBA4 (0x8056): 32 samples
  126. [thread 00000001][I][872]: GL_RGB5_A1 (0x8057): 32 samples
  127. [thread 00000001][I][872]: GL_RGBA8 (0x8058): 32 samples
  128. [thread 00000001][I][872]: GL_RGB10_A2 (0x8059): 32 samples
  129. [thread 00000001][I][872]: GL_RGBA16 (0x805b): 32 samples
  130. [thread 00000001][I][873]: GL_DEPTH_COMPONENT16 (0x81a5): 32 samples
  131. [thread 00000001][I][873]: GL_DEPTH_COMPONENT24 (0x81a6): 32 samples
  132. [thread 00000001][I][873]: GL_DEPTH_COMPONENT32 (0x81a7): 32 samples
  133. [thread 00000001][I][873]: GL_R8 (0x8229): 32 samples
  134. [thread 00000001][I][873]: GL_R16 (0x822a): 32 samples
  135. [thread 00000001][I][873]: GL_RG8 (0x822b): 32 samples
  136. [thread 00000001][I][874]: GL_RG16 (0x822c): 32 samples
  137. [thread 00000001][I][874]: GL_R16F (0x822d): 32 samples
  138. [thread 00000001][I][874]: GL_R32F (0x822e): 32 samples
  139. [thread 00000001][I][874]: GL_RG16F (0x822f): 32 samples
  140. [thread 00000001][I][874]: GL_RG32F (0x8230): 32 samples
  141. [thread 00000001][I][875]: GL_R8I (0x8231): 32 samples
  142. [thread 00000001][I][875]: GL_R8UI (0x8232): 32 samples
  143. [thread 00000001][I][875]: GL_R16I (0x8233): 32 samples
  144. [thread 00000001][I][875]: GL_R16UI (0x8234): 32 samples
  145. [thread 00000001][I][875]: GL_R32I (0x8235): 32 samples
  146. [thread 00000001][I][875]: GL_R32UI (0x8236): 32 samples
  147. [thread 00000001][I][875]: GL_RG8I (0x8237): 32 samples
  148. [thread 00000001][I][876]: GL_RG8UI (0x8238): 32 samples
  149. [thread 00000001][I][876]: GL_RG16I (0x8239): 32 samples
  150. [thread 00000001][I][876]: GL_RG16UI (0x823a): 32 samples
  151. [thread 00000001][I][876]: GL_RG32I (0x823b): 32 samples
  152. [thread 00000001][I][877]: GL_RG32UI (0x823c): 32 samples
  153. [thread 00000001][I][877]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 0 samples
  154. [thread 00000001][I][877]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 0 samples
  155. [thread 00000001][I][877]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 0 samples
  156. [thread 00000001][I][877]: GL_RGBA32F (0x8814): 32 samples
  157. [thread 00000001][I][878]: GL_RGB32F (0x8815): 32 samples
  158. [thread 00000001][I][879]: GL_RGBA16F (0x881a): 32 samples
  159. [thread 00000001][I][879]: GL_DEPTH24_STENCIL8 (0x88f0): 32 samples
  160. [thread 00000001][I][879]: GL_R11F_G11F_B10F (0x8c3a): 32 samples
  161. [thread 00000001][I][880]: GL_RGB9_E5 (0x8c3d): 32 samples
  162. [thread 00000001][I][880]: GL_SRGB8 (0x8c41): 32 samples
  163. [thread 00000001][I][880]: GL_SRGB8_ALPHA8 (0x8c43): 32 samples
  164. [thread 00000001][I][880]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 0 samples
  165. [thread 00000001][I][880]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 0 samples
  166. [thread 00000001][I][880]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 0 samples
  167. [thread 00000001][I][880]: GL_DEPTH_COMPONENT32F (0x8cac): 32 samples
  168. [thread 00000001][I][881]: GL_DEPTH32F_STENCIL8 (0x8cad): 32 samples
  169. [thread 00000001][I][881]: GL_RGB565 (0x8d62): 32 samples
  170. [thread 00000001][I][881]: GL_RGBA32UI (0x8d70): 32 samples
  171. [thread 00000001][I][882]: GL_RGB32UI (0x8d71): 32 samples
  172. [thread 00000001][I][883]: GL_RGBA16UI (0x8d76): 32 samples
  173. [thread 00000001][I][883]: GL_RGBA8UI (0x8d7c): 32 samples
  174. [thread 00000001][I][884]: GL_RGBA32I (0x8d82): 32 samples
  175. [thread 00000001][I][885]: GL_RGB32I (0x8d83): 32 samples
  176. [thread 00000001][I][885]: GL_RGBA16I (0x8d88): 32 samples
  177. [thread 00000001][I][885]: GL_RGBA8I (0x8d8e): 32 samples
  178. [thread 00000001][I][886]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 0 samples
  179. [thread 00000001][I][886]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 0 samples
  180. [thread 00000001][I][886]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 0 samples
  181. [thread 00000001][I][886]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 0 samples
  182. [thread 00000001][I][886]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 0 samples
  183. [thread 00000001][I][886]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 0 samples
  184. [thread 00000001][I][886]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 0 samples
  185. [thread 00000001][I][886]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 0 samples
  186. [thread 00000001][I][886]: GL_R8_SNORM (0x8f94): 32 samples
  187. [thread 00000001][I][886]: GL_RG8_SNORM (0x8f95): 32 samples
  188. [thread 00000001][I][886]: GL_RGBA8_SNORM (0x8f97): 32 samples
  189. [thread 00000001][I][886]: GL_R16_SNORM (0x8f98): 32 samples
  190. [thread 00000001][I][886]: GL_RG16_SNORM (0x8f99): 32 samples
  191. [thread 00000001][I][887]: GL_RGBA16_SNORM (0x8f9b): 32 samples
  192. [thread 00000001][I][887]: GL_RGB10_A2UI (0x906f): 32 samples
  193. [thread 00000001][I][887]: Gamepads: SDL_GAMECONTROLLERCONFIG - 03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
  194. [thread 00000001][I][887]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
  195. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
  196. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
  197. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
  198. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
  199. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
  200. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
  201. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
  202. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
  203. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009ac2000011010000
  204. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000
  205. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
  206. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
  207. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
  208. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
  209. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
  210. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000006000000
  211. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
  212. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
  213. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000321500000009000011010000
  214. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 050000003215000000090000163a0000
  215. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
  216. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
  217. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
  218. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000
  219. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
  220. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000
  221. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
  222. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
  223. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
  224. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
  225. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
  226. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000
  227. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
  228. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
  229. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
  230. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
  231. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
  232. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
  233. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
  234. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
  235. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
  236. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
  237. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
  238. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
  239. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
  240. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
  241. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
  242. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
  243. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
  244. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
  245. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
  246. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
  247. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
  248. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
  249. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
  250. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
  251. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000
  252. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
  253. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
  254. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
  255. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
  256. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
  257. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
  258. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
  259. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
  260. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
  261. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
  262. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
  263. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
  264. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
  265. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
  266. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
  267. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
  268. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
  269. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
  270. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
  271. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
  272. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
  273. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
  274. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
  275. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
  276. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
  277. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
  278. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
  279. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
  280. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
  281. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
  282. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
  283. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
  284. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
  285. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
  286. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
  287. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
  288. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
  289. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
  290. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
  291. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
  292. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
  293. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
  294. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
  295. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
  296. [thread 00000001][I][892]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
  297. [thread 00000001][I][897]: Command line: '"C:\run\media\preisschild\Spiele\SteamLibrary\steamapps\common\Arma 3\Arma3Retail_DX11.exe"'
  298. [thread 00000001][I][1048]: DLL LOADING: Using internal library 'msimg32.dll'
  299. [thread 00000001][I][1048]: DLL LOADING: Using internal library 'windowscodecs.dll'
  300. [thread 00000001][I][1048]: DLL LOADING: Using internal library 'winmm.dll'
  301. [thread 00000001][I][1048]: DLL LOADING: Using internal library 'version.dll'
  302. [thread 00000001][I][1048]: DLL LOADING: Using internal library 'iphlpapi.dll'
  303. [thread 00000001][I][1064]: DLL LOADING: Using internal library 'kernel32.dll'
  304. [thread 00000001][I][1079]: DLL LOADING: Using internal library 'ws2_32.dll'
  305. [thread 00000001][I][1081]: DLL LOADING: Using internal library 'user32.dll'
  306. [thread 00000001][I][1081]: DLL LOADING: Using internal library 'gdi32.dll'
  307. [thread 00000001][I][1081]: DLL LOADING: Using internal library 'advapi32.dll'
  308. [thread 00000001][I][1081]: DLL LOADING: Using internal library 'shell32.dll'
  309. [thread 00000001][I][1081]: DLL LOADING: Using internal library 'ole32.dll'
  310. [thread 00000001][I][1094]: DLL LOADING: Using internal library 'ntdll.dll'
  311. [thread 00000001][I][1095]: DLL LOADING: Using internal library 'shlwapi.dll'
  312. [thread 00000001][I][1095]: DLL LOADING: Using internal library 'xinput1_3.dll'
  313. [thread 00000001][I][1095]: DLL LOADING: Using internal library 'd3d11.dll'
  314. [thread 00000001][I][1095]: DLL LOADING: Using internal library 'd3d10.dll'
  315. [thread 00000001][I][1095]: DLL LOADING: Using internal library 'dxgi.dll'
  316. [thread 00000001][I][1103]: DLL LOADING: Using internal library 'dinput8.dll'
  317. [thread 00000001][I][1107]: TomCrypt initializing...
  318. [thread 00000001][I][1107]: TomCrypt initialized
  319. [thread 00000001][I][1107]: DLL_PROCESS_ATTACH start.
  320. [thread 00000001][I][1110]: DLL LOADING: Using internal library 'api-ms-win-core-synch-l1-2-0.dll'
  321. [thread 00000001][I][1110]: DLL LOADING: Using internal library 'api-ms-win-core-fibers-l1-1-1.dll'
  322. [thread 00000001][I][1110]: DLL LOADING: Using internal library 'api-ms-win-core-localization-l1-2-1.dll'
  323. [thread 00000001][I][1110]: DLL_PROCESS_ATTACH done.
  324. [thread 00000004][I][1112]: DLL LOADING: Using internal library 'psapi.dll'
  325. [thread 00000004][W][1112]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it.
  326. [thread 00000004][W][1112]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work!
  327. [thread 00000004][I][1115]: DLL LOADING: Using internal library 'steam_api.dll'
  328. [thread 00000004][I][1129]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them.
  329. [thread 00000004][W][1131]: eON_LoadLibraryEx() couldn't load 'BIDebugEngine', returning NULL!
  330. [thread 00000004][I][1132]: Enumerating COM libraries...
  331. [thread 00000004][W][1202]: Ignoring splash screen creation command
  332. [thread 00000004][W][1211]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
  333. [thread 00000004][W][1211]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
  334. [thread 00000004][W][5556]: Refreshing folder '/home/preisschild/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3z8I967\'.
  335. [thread 00000004][W][5888]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
  336. [thread 00000004][W][5888]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
  337. [thread 00000004][W][5908]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
  338. [thread 00000004][I][5920]: Raw Input: mouse device wanted, legacy messages: on
  339. [thread 00000004][W][5923]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it.
  340. [thread 00000004][I][5923]: Raw Input: keyboard device wanted, legacy messages: on
  341. [thread 00000004][W][5926]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location
  342. [thread 00000004][W][5926]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient
  343. [thread 00000004][W][5926]: DefWindowProcW to window 0xef6a9880 with message 1 (WM_CREATE) ( wParam 0 ((nil)), lParam -268440960 (0xefffea80) ) - make sure it's correctly handled here!
  344. [thread 00000011][W][5943]: DefWindowProcW to window 0xccd25a20 with message 1 (WM_CREATE) ( wParam 0 ((nil)), lParam -266935760 (0xf016e230) ) - make sure it's correctly handled here!
  345. [thread 00000004][I][5998]: D3D11CreateDeviceAndSwapChain( pAdapter = 0xef6a434c, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0xe0e00b2c, ppSwapChain = 0xefffea6c, ppDevice = 0xefffea68, pFeatureLevel = 0xe0e00b88, ppImmediateContext = 0xefffea70 )
  346. [thread 00000004][I][5998]: swap chain desc: width 1920, height 1080
  347. [thread 00000004][I][5998]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xccd25e28 and immediate context 0xccd25fd0
  348. [thread 00000012][I][5999]: D3D11: OpenGL thread start
  349. [thread 00000012][I][6022]: Direct3D -> OpenGL context information:
  350. [thread 00000012][I][6022]: renderer: GeForce GTX 960/PCIe/SSE2
  351. [thread 00000012][I][6022]: vendor: NVIDIA Corporation
  352. [thread 00000012][I][6022]: version: 4.1.0 NVIDIA 378.13
  353. [thread 00000012][I][6022]: GLSL version: 4.10 NVIDIA via Cg compiler
  354. [thread 00000012][I][6023]: max color attachment and draw buffers: 8
  355. [thread 00000012][I][6023]: max texture image units: 192
  356. [thread 00000012][I][6023]: max vertex shader uniform blocks: 14
  357. [thread 00000012][I][6023]: max geometry shader uniform blocks: 14
  358. [thread 00000012][I][6023]: max fragment shader uniform blocks: 14
  359. [thread 00000012][I][6023]: max hull shader uniform blocks: 14
  360. [thread 00000012][I][6023]: max domain shader uniform blocks: 14
  361. [thread 00000012][I][6023]: max compute shader uniform blocks: 14
  362. [thread 00000012][I][6023]: max viewports: 16
  363. [thread 00000012][I][6023]: max uniform buffer bindings: 84
  364. [thread 00000012][I][6023]: uniform buffer offset alignment: 256
  365. [thread 00000012][I][6023]: shader storage buffer offset alignment: 32
  366. [thread 00000012][I][6023]: max pixel shader UAVs: 8
  367. [thread 00000012][I][6023]: max compute shader UAVs: 8
  368. [thread 00000012][I][6023]: max UAVs: 8
  369. [thread 00000012][I][6023]: buffer_storage support: yes
  370. [thread 00000012][I][6023]: compressed_texture_pixel_storage support: yes
  371. [thread 00000004][W][6054]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0xef6a9880. Ignoring.
  372. [thread 00000004][W][6054]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle.
  373. [thread 00000012][I][6166]: Precompiled shader cache loaded: binary shaders: 559, GLSL shaders: 1821, GLSL pipelines: 739
  374. [thread 00000004][W][6439]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D
  375. [thread 00000004][W][6643]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = SOFTWARE\Microsoft\Windows NT\CurrentVersion\
  376. [thread 00000004][I][9504]: eON_WindowEvent: SetFullscreenState true 0xef6a2b84
  377. [thread 00000004][I][9508]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
  378. [thread 00000004][I][9508]: Game stdout/err:
  379.  
  380. [thread 00000004][I][9511]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
  381. [thread 00000004][I][9511]: Game stdout/err:
  382.  
  383. [thread 00000004][I][9511]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
  384. [thread 00000004][I][9511]: Game stdout/err:
  385.  
  386. [thread 00000012][I][11000]: No OpenGL commands for full second. Flushing GL to make sure it hasn't deadlocked.
  387. [thread 00000004][W][13358]: eON_WideCharToMultiByte() - WC_COMPOSITECHECK not supported
  388. [thread 00000004][W][13358]: eON_WideCharToMultiByte() - WC_COMPOSITECHECK not supported
  389. [thread 00000004][W][13358]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Intel Corporation\PLSuite\IJLib
  390. [thread 00000004][W][13358]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Intel Corporation\PLSuite\IJLib
  391. [thread 00000004][W][25744]: Refreshing folder '/tmp/arma3z8I967/', temp folder is 'C:\tmp\arma3z8I967\'.
  392. [thread 0000001a][W][25754]: DefWindowProcW to window 0xb7c55de8 with message 1 (WM_CREATE) ( wParam 0 ((nil)), lParam -266935760 (0xf016e230) ) - make sure it's correctly handled here!
  393. [thread 00000012][W][26006]: No resource data for resource 0xef694064, subresource 1, skipping copy!
  394. [thread 00000012][W][26006]: No resource data for resource 0xef694064, subresource 2, skipping copy!
  395. [thread 00000012][W][26006]: No resource data for resource 0xef694064, subresource 3, skipping copy!
  396. [thread 00000012][W][26006]: No resource data for resource 0xef693a44, subresource 1, skipping copy!
  397. [thread 00000012][W][26006]: No resource data for resource 0xef693a44, subresource 2, skipping copy!
  398. [thread 00000012][W][26006]: No resource data for resource 0xef693a44, subresource 3, skipping copy!
  399. [thread 0000001e][W][26218]: DefWindowProcW to window 0xee23ddc0 with message 1 (WM_CREATE) ( wParam 0 ((nil)), lParam -266935760 (0xf016e230) ) - make sure it's correctly handled here!
  400. [thread 00000004][I][26479]: DLL LOADING: Using internal library 'netapi32.dll'
  401. [thread 00000004][W][26479]: NetStatisticsGet asked about service:LanmanWorkstation which is unknown
  402. [thread 00000004][W][26479]: NetStatisticsGet asked about service:LanmanServer which is unknown
  403. [thread 00000004][W][26479]: eON_GetProcAddress() for module 0x400000, in PE file 'Arma3Retail_DX11.exe' FAILED. Proc not found at name '_OPENSSL_isservice'.
  404. [thread 00000004][W][30925]: Refreshing folder '/home/preisschild/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3z8I967\'.
  405. [thread 00000023][W][31031]: DefWindowProcW to window 0x5c6fdf8 with message 1 (WM_CREATE) ( wParam 0 ((nil)), lParam -266935760 (0xf016e230) ) - make sure it's correctly handled here!
  406. [thread 00000022][E][33427]: SOCKETS: sendto() - EINVAL with arguments: s = 348, buf = 0x94dad274, len = 19, flags = 0, destAddr = 0x94dad1a0, tolen = 16
  407. [thread 00000022][E][33427]: SOCKETS: sendto() - EINVAL with arguments: s = 348, buf = 0x94dad274, len = 19, flags = 0, destAddr = 0x94dad1a0, tolen = 16
  408. [thread 00000022][E][33628]: SOCKETS: sendto() - EINVAL with arguments: s = 348, buf = 0x94dad274, len = 19, flags = 0, destAddr = 0x94dad1a0, tolen = 16
  409. [thread 00000022][E][33628]: SOCKETS: sendto() - EINVAL with arguments: s = 348, buf = 0x94dad274, len = 19, flags = 0, destAddr = 0x94dad1a0, tolen = 16
  410. [thread 00000012][W][33967]: No resource data for resource 0xef694064, subresource 1, skipping copy!
  411. [thread 00000012][W][33967]: No resource data for resource 0xef694064, subresource 2, skipping copy!
  412. [thread 00000012][W][33967]: No resource data for resource 0xef694064, subresource 3, skipping copy!
  413. [thread 00000012][W][33967]: No resource data for resource 0xef693a44, subresource 1, skipping copy!
  414. [thread 00000012][W][33967]: No resource data for resource 0xef693a44, subresource 2, skipping copy!
  415. [thread 00000012][W][33967]: No resource data for resource 0xef693a44, subresource 3, skipping copy!
  416. [thread 00000024][W][34053]: DefWindowProcW to window 0xee23dda0 with message 1 (WM_CREATE) ( wParam 0 ((nil)), lParam -1214262736 (0xb79fd230) ) - make sure it's correctly handled here!
  417. [thread 00000004][W][34427]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
  418. [thread 00000004][W][38551]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Intel Corporation\PLSuite\IJLib
  419. [thread 00000004][W][38551]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Intel Corporation\PLSuite\IJLib
  420. [thread 0000000b][I][40427]: ===enforcing log flush===
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement