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Nov 19th, 2016
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Java 1.54 KB | None | 0 0
  1. package com.villfuk02.essence.init;
  2.  
  3. import com.villfuk02.essence.client.Reference;
  4.  
  5. import net.minecraft.block.state.IBlockState;
  6. import net.minecraft.client.renderer.ItemMeshDefinition;
  7. import net.minecraft.client.renderer.block.model.ModelBakery;
  8. import net.minecraft.client.renderer.block.model.ModelResourceLocation;
  9. import net.minecraft.client.renderer.block.statemap.StateMapperBase;
  10. import net.minecraft.item.Item;
  11. import net.minecraft.item.ItemStack;
  12. import net.minecraftforge.client.model.ModelLoader;
  13. import net.minecraftforge.common.util.Constants;
  14. import net.minecraftforge.fluids.BlockFluidClassic;
  15.  
  16. public class FluidRenderRegister {
  17.    
  18.     public static void init() {
  19.         registerFluid(ModFluids.essence_gray, "essence_gray");
  20.     }
  21.    
  22.     private static void registerFluid(BlockFluidClassic block, String name) {
  23.         Item item = Item.getItemFromBlock(block);
  24.         ModelBakery.registerItemVariants(item);
  25.         final ModelResourceLocation loc = new ModelResourceLocation(Reference.MOD_ID + ":fluids", name);
  26.         ModelLoader.setCustomMeshDefinition(item, new ItemMeshDefinition()
  27.         {
  28.             @Override
  29.             public ModelResourceLocation getModelLocation(ItemStack stack) {
  30.                 return loc;
  31.             }
  32.         });
  33.        
  34.         ModelLoader.setCustomStateMapper(block, new StateMapperBase() {    
  35.             @Override
  36.             protected ModelResourceLocation getModelResourceLocation(IBlockState state) {
  37.                 return loc;
  38.             }
  39.         });
  40.     }
  41. }
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