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- // if you want to have apex items in the loot, remove the ( // ) before the #define
- //#define apex_enabled 1
- // If you have Exile enabled remove the 2 ( // ) before #define
- //#define exile_enabled 1
- // If you have Epoch enabled remove the 2 ( // ) before #define
- #define epoch_enabled 1
- class CfgSettings
- {
- // How long to wait after the server has booted ( IN SECONDS ).
- startMissionDelay = 300;
- // minimum count of how many players have to be on the server for missions to spawn
- minPlayerCount = 1;
- // 0 = Must kill all, 1 = 1 ai can be left for mission to be completed.
- minAiToCompleteMission = 1;
- // minimum server FPS to keep spawning missions.
- minServerFPS = 8;
- // minimum delay between missions
- // Maximum delay between missions
- minDelayBetweenMissions = 300;
- maxDelayBetweenMissions = 400;
- // every 50~ seconds the failed mission will be cleand up.
- missionFailedCleanup = 50;
- // every 5~ minutes the completed mission will be cleaned up.
- completeMissionCleanup = 300;
- // Notification colors
- notificationColor = "#FF0000";
- notificationColorText = "#FFFFFF";
- // Success notification colors
- notificationSuccessColor = "#FF0000";
- notificationSuccessColorText = "#FFFFFF";
- // failed notification colors.
- failedNotificationColor = "#FF0000";
- failedNotificationColorText = "#FFFFFF";
- // maximum missions to have aroudn the map
- maxMissions = 3;
- // AI Side
- side = "east";
- // Locality distance
- // Missions will not fail if the locality is transfered!!
- distance = 1000;
- missions[] =
- {
- {"Bandit", 50},
- {"Mercenary", 30},
- {"NavySeals", 20},
- {"Ikea",50}
- };
- };
- class CfgMissionTypes
- {
- /*
- PUTTING DEFAULT IN THE CLASS WILL MAKE IT BE IGNORED:
- class defaultZombieMission // will be ignored!
- class ZombieMission // will not be ignored!
- */
- class DefaultNoAI
- {
- maxAICount = 0;
- minAiCount = 0;
- maxVehicleCount = 0;
- difficultys[] = {};
- markerText = "";
- markerColor = "";
- markerType = "";
- markerCircleColor = "";
- markerFinishedText = "";
- markerFinishedColor = "";
- markerFinishedType = "";
- markerFailedColor = "";
- markerFailedText = "";
- markedFailedType = "";
- markerEnabled = true;
- markerCircleEnabled = true;
- markerFinishedEnabled = true;
- markerFailedEnabled = true;
- // default 5 minutes!
- missionTimeout = 300;
- notification = "";
- successNotification = "";
- failedNotification = "";
- // How much the money increases based on how many players are on the server
- playerMultiplier = 1.2;
- // Give AI money
- giveMoney = true;
- // Maximum money to give AI units.
- maxMoney = 100;
- // GIVE RESPECT YO
- giveRespect = true;
- // respect yo!
- maxRespect = 100;
- // Ya know!
- cratesCount = 2;
- crates[] =
- {
- {"Ikea", 50},
- {"Supplys", 50},
- {"Medical", 50}
- };
- // CLASS, % CHANCE
- AITypes[] = {};
- // CLASSNAME OF ARMED VEHICLES
- // VEHICLE, % CHANCE
- armedVehicles[] = {};
- objectsEnabled = false;
- objects[] = {};
- };
- class DefaultAI
- {
- maxAICount = 10;
- minAiCount = 3;
- maxVehicleCount = 2;
- minVehicleCount = 1;
- difficultys[] =
- {
- {"easy", 85},
- {"moderate", 65},
- {"difficult", 45},
- {"hardcore", 25}
- };
- markerText = "";
- markerColor = "";
- markerType = "";
- markerCircleColor = "";
- markerFinishedText = "";
- markerFinishedColor = "";
- markerFinishedType = "";
- markerFailedColor = "";
- markerFailedText = "";
- markedFailedType = "";
- markerEnabled = true;
- markerCircleEnabled = true;
- markerFinishedEnabled = true;
- markerFailedEnabled = true;
- // default 5 minutes!
- missionTimeout = 300;
- notification = "";
- successNotification = "";
- failedNotification = "";
- // How much the money increases based on how many players are on the server
- playerMultiplier = 1.2;
- // Give AI money
- giveMoney = true;
- // Maximum money to give AI units.
- maxMoney = 100;
- // GIVE RESPECT YO
- giveRespect = true;
- // respect yo!
- maxRespect = 100;
- // Ya know!
- cratesCount = 2;
- crates[] =
- {
- {"Ikea", 50},
- {"Supplys", 50},
- {"Medical", 50}
- };
- // CLASS, % CHANCE
- AITypes[] =
- {
- {"ASSAULT", 70},
- {"MG", 20},
- {"SNIPER", 10}
- };
- // CLASSNAME OF ARMED VEHICLES
- // VEHICLE, % CHANCE
- armedVehicles[] =
- {
- #ifdef apex_enabled
- {"C_Offroad_02_unarmed_F", 22}
- #endif
- };
- objectsEnabled = true;
- // THE POSITION CREATED ARE FROM USING M3EDITOR - EDEN
- // EXPORT RELATIVE
- // JUST REMOVE THE LAST BIT OF THE ARRAY {TRUE,FALSE} (NOT REQUIRED)
- objects[] =
- {
- #ifdef exile_enabled
- {
- {"Land_PillboxWall_01_6m_F",{16.8787,-18.3145,0},0},
- {"Land_PillboxWall_01_6m_F",{23.6465,-12.8896,0},270.179},
- {"Land_PillboxWall_01_3m_F",{5.8736,-18.1228,0},0},
- {"Land_PillboxBunker_01_hex_F",{22.5803,-16.3333,0},88.9615},
- {"Land_PillboxBunker_01_big_F",{-1.57092,-17.1602,0},0},
- {"Land_PillboxBunker_01_rectangle_F",{22.9058,-10.2236,0},268.717},
- {"Land_PillboxWall_01_3m_F",{12.5076,-18.3142,0},0},
- {"Land_PillboxWall_01_6m_F",{23.606,7.13574,0},269.888},
- {"Land_PillboxWall_01_6m_F",{18.168,13.8928,0},180.067},
- {"Land_PillboxBunker_01_hex_F",{21.6136,12.8335,0},358.85},
- {"Land_PillboxWall_01_3m_F",{6.81537,13.9011,0},179.212},
- {"Land_PillboxWall_01_3m_round_F",{23.6047,2.85327,0},270.589},
- {"Land_PillboxWall_01_3m_F",{-6.65198,13.4824,0},179.652},
- {"Land_PillboxBunker_01_big_F",{0.798279,12.5649,0},179.652},
- {"Land_EmplacementGun_01_d_rusty_F",{-14.0422,-12.1255,0},128.833},
- {"Land_BagFence_01_round_green_F",{13.1609,6.36279,0},241.714},
- {"Land_PillboxWall_01_6m_F",{-20.4102,-11.46,0},90.1494},
- {"Land_PillboxWall_01_6m_F",{-15.0031,-18.2419,0},0.328095},
- {"Land_PillboxBunker_01_hex_F",{-18.4439,-17.1667,0},179.111},
- {"Land_BagFence_01_round_green_F",{17.8203,4.27661,0},160.498},
- {"Land_PillboxWall_01_3m_round_F",{-20.4091,-7.1189,0},89.9158},
- {"Land_PillboxWall_01_3m_F",{-10.6176,-18.2605,0},0},
- {"Land_PillboxWall_01_3m_F",{-7.70856,-18.2615,0},0},
- {"Land_PillboxWall_01_6m_F",{-20.4945,7.95117,0},89.667},
- {"Land_PillboxBunker_01_hex_F",{-19.4593,11.4041,0},268.45},
- {"Land_PillboxWall_01_3m_F",{-15.1809,13.3975,0},179.488},
- {"Land_PillboxWall_01_3m_F",{-12.2553,13.4207,0},179.406},
- {"Land_PillboxBunker_01_rectangle_F",{-20.8242,5.12573,0},89.9457},
- {"Land_PillboxWall_01_6m_F",{12.2829,13.9053,0},180.067},
- {"Land_PillboxWall_01_3m_F",{8.53882,13.9175,0},180.002},
- {"Land_EmplacementGun_01_d_mossy_F",{16.3094,7.31714,0},300.174},
- {"Land_EmplacementGun_01_d_mossy_F",{-15.1003,9.20459,0},215.076},
- {"Land_BagFence_01_long_green_F",{15.201,4.81445,0},206.023},
- {"CamoNet_ghex_open_F",{-0.0020752,5.39209,0},180.569},
- {"Land_BagFence_01_round_green_F",{15.4243,-10.3145,0},339.955},
- {"Land_BagFence_01_round_green_F",{12.6918,-14.627,0},258.74},
- {"Land_EmplacementGun_01_d_mossy_F",{15.9175,-13.5674,0},38.4153},
- {"Land_BagFence_01_long_green_F",{13.5995,-12.1116,0},304.264},
- {"Land_BagFence_01_round_green_F",{-14.7651,6.08765,0},159.316},
- {"Land_BagFence_01_round_green_F",{-12.0808,10.4304,0},78.1006},
- {"Land_BagFence_01_long_green_F",{-12.9604,7.90503,0},123.625},
- {"Land_BagFence_01_round_green_F",{-10.9072,-11.7112,0},71.6674},
- {"Land_BagFence_01_round_green_F",{-15.136,-8.85107,-0.163227},350.452},
- {"Land_BagFence_01_long_green_F",{-12.6489,-9.8335,0},35.9767},
- {"Land_Map_unfolded_F",{0.127014,4.19092,-0.855717},0},
- {"Land_WoodenCrate_01_stack_x5_F",{6.31696,11.7534,0},95.9258},
- {"Land_WoodenCrate_01_stack_x3_F",{8.24408,12.6384,0},0},
- {"Land_WoodenCrate_01_F",{6.41211,13.0256,0},93.4089},
- {"Land_File_research_F",{-0.624146,4.31226,-0.855254},0},
- {"Land_File1_F",{-0.924866,4.32056,-0.855738},0},
- {"Land_Tablet_02_F",{-0.0281982,4.40796,-0.864592},0},
- {"Land_PortableGenerator_01_F",{-2.49579,10.2446,0},269.593},
- {"Land_WoodenTable_large_F",{-0.128113,4.45874,0},268.824},
- {"MapBoard_seismic_F",{2.79712,6.08423,0},192.732},
- {"Land_MapBoard_F",{-2.34949,6.25415,0},166.054},
- {"Land_Cargo20_military_green_F",{-5.68671,-10.5515,0},331.775},
- {"Land_Cargo10_military_green_F",{-8.89496,-5.23584,0},34.8408},
- {"Land_PaperBox_open_full_F",{1.03033,8.74878,0},0},
- {"Land_Pallet_MilBoxes_F",{-0.964294,7.45679,0},148.104},
- {"Exile_Plant_GreenBush6",{22.3961,3.95508,-1.73688},0},
- {"Exile_Plant_GreenBush6",{-21.7437,-8.84912,-1.73688},0},
- {"Exile_Plant_GreenBush6",{-10.7629,13.0349,-1.73688},0},
- {"Exile_Plant_GreenBush6",{-12.7172,14.1235,-1.73688},103.782},
- {"Exile_Plant_GreenBush6",{-21.2699,7.80737,-1.73679},197.087},
- {"Exile_Plant_GreenBush6",{-10.2474,-15.5178,-1.73688},143.587},
- {"Exile_Plant_GreenBush6",{-3.65265,-14.1228,-1.73688},212.314},
- {"Exile_Plant_GreenBush6",{20.6201,-5.50806,-1.73687},184.04},
- {"Exile_Plant_GreenBush6",{12.4092,0.221436,-1.73688},306.451},
- {"Exile_Plant_GreenBush6",{11.7739,-4.31226,-1.52937},183.122},
- {"Exile_Plant_GreenBush6",{3.25647,-8.19995,-1.7367},130.318},
- {"Exile_Plant_GreenBush6",{7.02832,-6.8457,-1.51282},236.097},
- {"Exile_Plant_GreenBush6",{-19.9947,-13.7451,-1.73688},0},
- {"Exile_Plant_GreenBush6",{-4.46881,21.3018,-1.20788},0},
- {"Exile_Plant_GreenBush6",{-13.5168,-1.02832,-1.73691},0},
- {"Exile_Plant_GreenBush6",{-16.8061,0.141113,-1.73688},91.7455},
- {"Flag_White_F",{-0.633667,-1.20532,-4.3869e-005},0},
- {"Exile_Plant_GreenBush6",{11.997,14.4126,-1.65253},0}
- },
- #endif
- {
- {"Land_HBarrierTower_F",{-9.12122,9.17334,0},180.049},
- {"Land_HBarrierTower_F",{5.15552,-9.92236,0},270.462},
- {"Land_HBarrierTower_F",{-9.02209,-29.1157,0},0},
- {"Land_HBarrierTower_F",{-23.2937,-10.021,0},90.6414},
- {"Land_HBarrierWall_corridor_F",{-24.0222,-15.5698,0},0},
- {"Land_CncWall4_F",{-15.0026,-27.3579,0},0},
- {"Land_CncWall4_F",{-19.0652,-25.082,0},53.1818},
- {"Land_CncWall4_F",{-21.0901,-20.4282,0},82.6364},
- {"Land_CncWall4_F",{-2.98938,-27.3594,0},0},
- {"Land_CncWall4_F",{1.07483,-25.02,0},302.318},
- {"Land_CncWall4_F",{2.92139,-20.2295,0},280.636},
- {"Land_HBarrierWall_corridor_F",{5.90735,-15.3979,0},0},
- {"Land_CncWall4_F",{3.50403,-3.87158,0},262.221},
- {"Land_CncWall4_F",{2.09851,1.11768,0},249.539},
- {"Land_CncWall4_F",{-1.08093,5.08643,0},215.994},
- {"Land_CncWall1_F",{-3.72351,6.81592,0},201.682},
- {"Land_HBarrier_1_F",{-4.89832,7.65137,0},290.455},
- {"Land_HBarrier_1_F",{-4.89832,7.65137,1.3},290.455},
- {"Land_HBarrier_Big_F",{-15.7292,4.59131,0},309.682},
- {"Land_HBarrier_Big_F",{-20.431,-2.63086,0},298.636}
- },
- {
- {"Land_Cargo_House_V2_F",{0,15,0},0},
- {"Land_Cargo_House_V2_F",{6.2,15,0},0},
- {"Land_Cargo_House_V2_F",{-6.2,15,0},0},
- {"Land_Cargo_House_V2_F",{15,0,0},90},
- {"Land_Cargo_House_V2_F",{15,6.2,0},90},
- {"Land_Cargo_House_V2_F",{15,-6.2,0},90},
- {"Land_Cargo_House_V2_F",{0,-15,0},180},
- {"Land_Cargo_House_V2_F",{-6.2,-15,0},180},
- {"Land_Cargo_House_V2_F",{6.2,-15,0},180},
- {"Land_Cargo_House_V2_F",{-15,0,0},270},
- {"Land_Cargo_House_V2_F",{-15,-6.2,0},270},
- {"Land_Cargo_House_V2_F",{-15,6.2,0},270}
- },
- {
- {"Land_Cargo_House_V3_F",{0,15,0},0},
- {"Land_Cargo_House_V3_F",{6.2,15,0},0},
- {"Land_Cargo_House_V3_F",{-6.2,15,0},0},
- {"Land_Cargo_House_V3_F",{15,0,0},90},
- {"Land_Cargo_House_V3_F",{15,6.2,0},90},
- {"Land_Cargo_House_V3_F",{15,-6.2,0},90},
- {"Land_Cargo_House_V3_F",{0,-15,0},180},
- {"Land_Cargo_House_V3_F",{-6.2,-15,0},180},
- {"Land_Cargo_House_V3_F",{6.2,-15,0},180},
- {"Land_Cargo_House_V3_F",{-15,0,0},270},
- {"Land_Cargo_House_V3_F",{-15,-6.2,0},270},
- {"Land_Cargo_House_V3_F",{-15,6.2,0},270}
- },
- {
- {"Land_Medevac_house_V1_F",{0,15,0},0},
- {"Land_Medevac_house_V1_F",{6.2,15,0},0},
- {"Land_Medevac_house_V1_F",{-6.2,15,0},0},
- {"Land_Medevac_house_V1_F",{15,0,0},90},
- {"Land_Medevac_house_V1_F",{15,6.2,0},90},
- {"Land_Medevac_house_V1_F",{15,-6.2,0},90},
- {"Land_Medevac_house_V1_F",{0,-15,0},180},
- {"Land_Medevac_house_V1_F",{-6.2,-15,0},180},
- {"Land_Medevac_house_V1_F",{6.2,-15,0},180},
- {"Land_Medevac_house_V1_F",{-15,0,0},270},
- {"Land_Medevac_house_V1_F",{-15,-6.2,0},270},
- {"Land_Medevac_house_V1_F",{-15,6.2,0},270}
- },
- {
- {"Land_Research_HQ_F",{10,0,0},0},
- {"Land_CncBarrierMedium4_F",{1,7,0},0},
- {"Land_CncBarrierMedium4_F",{1,-7,0},0},
- {"Land_CncBarrierMedium4_F",{-3,-4,0},90},
- {"Land_CncBarrierMedium4_F",{-3,3.5,0},90}
- },
- {
- {"Land_PartyTent_01_F",{0,0,0},0},
- {"Land_TentA_F",{0,-10,0},0},
- {"Land_TentA_F",{-2.7,-10,0},0},
- {"Land_TentA_F",{2.7,-10,0},0},
- {"Land_TentA_F",{0,10,0},180},
- {"Land_TentA_F",{2.7,10,0},180},
- {"Land_TentA_F",{-2.7,10,0},180},
- {"MapBoard_stratis_F",{-2,0,0},0},
- {"MapBoard_altis_F",{2,0,0},0},
- {"Land_RattanChair_01_F",{-4,-3,0},0}
- }
- };
- };
- class Bandit: DefaultAI
- {
- notification = "BANDITS ARE OVERRUNING THE ISLAND, CHECK YOUR MAP FOR DETAILS!";
- successNotification = "THE BANDITS HAVE BEEN DEFEATED, CHECK YOUR MAP FOR DETAILS!";
- failedNotification = "THE BANDITS HAVE RUN OFF | MISSION FAILED";
- difficultys[] =
- {
- {"easy", 85},
- {"moderate", 65}
- };
- };
- class Mercenary: DefaultAI
- {
- notification = "MERCENARIES ARE OVERRUNING THE ISLAND, CHECK YOUR MAP FOR DETAILS!";
- successNotification = "THE MERCENARIES HAVE BEEN DEFEATED, CHECK YOUR MAP FOR DETAILS!";
- failedNotification = "THE MERCENARIES HAVE RAN OFF | MISSION FAILED";
- difficultys[] =
- {
- {"moderate", 65},
- {"difficult", 45}
- };
- };
- class NavySeals: DefaultAI
- {
- notification = "NAVYSEALS ARE OVERRUNING THE ISLAND, CHECK YOUR MAP FOR DETAILS!";
- successNotification = "THE NAVYSEALS HAVE BEEN DEFEATED, CHECK YOUR MAP FOR DETAILS!";
- failedNotification = "THE NAVYSEALS HAVE RAN OFF | MISSION FAILED";
- difficultys[] =
- {
- {"difficult", 45},
- {"hardcore", 25}
- };
- };
- class Ikea: DefaultNoAI
- {
- successNotification = "AN IKEA TRUCK HAS CRASHED, CHECK YOUR MAP FOR DETAILS!";
- maxCrateCount = 2;
- // base parts basically.
- crates[] =
- {
- {"Ikea", 90},
- {"Supplys", 40}
- };
- };
- };
- class CfgLoot
- {
- class AI
- {
- // Items that AI always spawn with.
- default[] =
- {
- "ItemWatch",
- "ItemMap",
- "ItemCompass",
- "ItemRadio"
- };
- class ASSAULT
- {
- // CLASSNAME, % CHANCE
- classNames[] =
- {
- {"O_recon_F", 5}
- };
- weapons[] =
- {
- #ifdef apex_enabled
- {"arifle_AK12_F", 15},
- {"arifle_ARX_ghex_F", 20},
- {"arifle_CTAR_blk_F", 25},
- {"arifle_SPAR_01_khk_F", 30},
- {"arifle_SPAR_03_khk_F",35},
- #endif
- #ifdef exile_enabled
- {"Exile_Weapon_AK107", 50},
- {"Exile_Weapon_AK107_GL", 50},
- {"Exile_Weapon_AK74_GL", 50},
- {"Exile_Weapon_AK47", 50},
- {"Exile_Weapon_AKS_Gold", 50},
- #endif
- {"arifle_Katiba_GL_F", 50},
- {"arifle_MX_GL_Black_F", 50},
- {"arifle_Mk20_GL_F", 50},
- {"arifle_TRG21_GL_F", 50},
- {"arifle_Katiba_F", 50},
- {"arifle_MX_Black_F", 50},
- {"arifle_TRG21_F", 50},
- {"arifle_TRG20_F", 50},
- {"arifle_Mk20_plain_F", 50},
- {"arifle_Mk20_F", 50}
- };
- // A chance of having a suppressor at all.
- weaponSuppressorsChance = 10;
- weaponBipodsChance = 20;
- weaponBipods[] =
- {
- {"bipod_01_F_blk", 5},
- {"bipod_01_F_mtp", 5},
- {"bipod_01_F_snd", 5},
- {"bipod_02_F_blk", 5},
- {"bipod_02_F_hex", 5},
- {"bipod_02_F_tan", 5},
- {"bipod_03_F_blk", 5},
- {"bipod_03_F_oli", 5}
- };
- weaponOpticsChance = 30;
- weaponOptics[] =
- {
- #ifdef apex_enabled
- {"optic_ERCO_khk_F", 5},
- {"optic_Holosight_blk_F", 5},
- #endif
- {"optic_Arco", 10},
- {"optic_Hamr", 10},
- {"optic_Aco", 10},
- {"optic_Holosight", 10},
- {"optic_MRCO", 10},
- {"optic_DMS", 10}
- };
- sideArms[] =
- {
- #ifdef exile_enabled
- {"Exile_Weapon_Colt1911", 10},
- {"Exile_Weapon_Makarov", 10},
- {"Exile_Weapon_Taurus", 10},
- {"Exile_Weapon_TaurusGold", 10},
- #endif
- #ifdef exile_enabled
- {"ruger_pistol_epoch", 10},
- {"1911_pistol_epoch", 10},
- {"hgun_Pistol_Signal_F", 10},
- {"hgun_P07_khk_F", 10},
- {"hgun_Pistol_01_F", 10},
- #endif
- {"hgun_ACPC2_F", 10},
- {"hgun_Rook40_F", 10},
- {"hgun_P07_F", 10},
- {"hgun_Pistol_heavy_01_F", 10},
- {"hgun_Pistol_heavy_02_F", 10}
- };
- // A chance of having a suppressor at all.
- sideArmSuppressorsChance = 10;
- // Is there a need for bipods, etc.. for sidearm?
- sideArmOpticsChance = 30;
- sideArmOptics[] =
- {
- };
- // How many magazines to give.
- // Will select from the list below!
- magazinesCount = 3;
- // CLASS NAME, % CHANCE, MAX AMOUNT
- magazines[] =
- {
- #ifdef exile_enabled
- {"Exile_Item_InstaDoc", 60, 8},
- {"Exile_Item_BBQSandwich", 50, 2},
- {"Exile_Item_Energydrink", 30, 3},
- {"Exile_Item_Catfood_Cooked", 30, 3},
- {"Exile_Item_Surstromming_Cooked", 30, 3},
- {"Exile_Item_PowerDrink", 30, 3},
- {"Exile_Item_Vishpirin", 30, 3},
- {"Exile_Item_Bandage", 30, 3}
- #endif
- };
- backpacks[] =
- {
- #ifdef apex_enabled
- {"B_Bergen_tna_F", 5},
- {"B_FieldPack_ghex_F", 5},
- {"B_ViperLightHarness_khk_F", 5},
- #endif
- {"B_Bergen_rgr", 20},
- {"B_Carryall_oli", 20},
- {"B_Kitbag_mcamo", 20},
- {"B_Carryall_cbr", 20},
- {"B_FieldPack_oucamo", 20},
- {"B_FieldPack_cbr", 20},
- {"B_Bergen_blk", 20}
- };
- headGears[] =
- {
- #ifdef apex_enabled
- {"H_HelmetB_TI_tna_F", 10},
- {"H_HelmetB_Enh_tna_F", 10},
- {"H_HelmetSpecO_ghex_F", 10},
- {"H_HelmetCrew_O_ghex_F", 10},
- #endif
- {"H_HelmetSpecB_paint1", 20},
- {"H_HelmetIA_camo", 20},
- {"H_HelmetLeaderO_ocamo", 20},
- {"H_HelmetLeaderO_oucamo", 20}
- };
- uniforms[] =
- {
- #ifdef apex_enabled
- {"U_B_T_Soldier_F", 5},
- {"U_B_T_Soldier_SL_F", 5},
- {"U_B_CTRG_Soldier_F", 5},
- {"U_O_V_Soldier_Viper_F", 5},
- {"U_I_C_Soldier_Bandit_2_F", 5},
- {"U_I_C_Soldier_Camo_F", 5},
- {"U_B_CTRG_Soldier_urb_1_F", 5},
- #endif
- {"U_O_CombatUniform_ocamo", 20},
- {"U_O_PilotCoveralls", 20},
- {"U_BG_Guerilla3_1", 20},
- {"U_BG_Guerilla2_3", 20},
- {"U_BG_Guerilla2_2", 20},
- {"U_BG_Guerilla1_1", 20},
- {"U_BG_Guerrilla_6_1", 20},
- {"U_IG_Guerilla3_2", 20},
- {"U_B_SpecopsUniform_sgg", 20},
- {"U_I_OfficerUniform", 20},
- {"U_B_CTRG_3", 20},
- {"U_I_G_resistanceLeader_F", 20}
- };
- vests[] =
- {
- #ifdef apex_enabled
- {"V_TacChestrig_grn_F", 5},
- {"V_PlateCarrier2_tna_F", 5},
- {"V_PlateCarrierSpec_tna_F", 5},
- {"V_PlateCarrierGL_tna_F", 5},
- {"V_TacVest_gen_F", 5},
- {"V_PlateCarrier1_rgr_noflag_F", 5},
- #endif
- {"V_PlateCarrierH_CTRG", 20},
- {"V_PlateCarrierSpec_rgr", 20},
- {"V_PlateCarrierGL_blk", 20},
- {"V_PlateCarrierGL_mtp", 20},
- {"V_PlateCarrierGL_rgr", 20},
- {"V_PlateCarrierSpec_blk", 20},
- {"V_PlateCarrierSpec_mtp", 20},
- {"V_PlateCarrierL_CTRG", 20},
- {"V_TacVest_blk_POLICE", 20},
- {"V_PlateCarrierIA2_dgtl", 20}
- };
- // Honestly not really used at all... just there just incase!
- itemsCount = 3;
- items[] =
- {
- };
- };
- class MG
- {
- // CLASSNAME, % CHANCE
- classNames[] =
- {
- {"O_recon_F", 5}
- };
- weapons[] =
- {
- #ifdef apex_enabled
- {"arifle_AK12_F", 15},
- {"arifle_ARX_ghex_F", 20},
- {"arifle_CTAR_blk_F", 25},
- {"arifle_SPAR_01_khk_F", 30},
- {"arifle_SPAR_03_khk_F",35},
- #endif
- #ifdef exile_enabled
- {"Exile_Weapon_AK107", 50},
- {"Exile_Weapon_AK107_GL", 50},
- {"Exile_Weapon_AK74_GL", 50},
- {"Exile_Weapon_AK47", 50},
- {"Exile_Weapon_AKS_Gold", 50},
- #endif
- {"arifle_Katiba_GL_F", 50},
- {"arifle_MX_GL_Black_F", 50},
- {"arifle_Mk20_GL_F", 50},
- {"arifle_TRG21_GL_F", 50},
- {"arifle_Katiba_F", 50},
- {"arifle_MX_Black_F", 50},
- {"arifle_TRG21_F", 50},
- {"arifle_TRG20_F", 50},
- {"arifle_Mk20_plain_F", 50},
- {"arifle_Mk20_F", 50}
- };
- // A chance of having a suppressor at all.
- weaponSuppressorsChance = 10;
- weaponBipodsChance = 20;
- weaponBipods[] =
- {
- {"bipod_01_F_blk", 5},
- {"bipod_01_F_mtp", 5},
- {"bipod_01_F_snd", 5},
- {"bipod_02_F_blk", 5},
- {"bipod_02_F_hex", 5},
- {"bipod_02_F_tan", 5},
- {"bipod_03_F_blk", 5},
- {"bipod_03_F_oli", 5}
- };
- weaponOpticsChance = 30;
- weaponOptics[] =
- {
- #ifdef apex_enabled
- {"optic_ERCO_khk_F", 5},
- {"optic_Holosight_blk_F", 5},
- #endif
- {"optic_Arco", 10},
- {"optic_Hamr", 10},
- {"optic_Aco", 10},
- {"optic_Holosight", 10},
- {"optic_MRCO", 10},
- {"optic_DMS", 10}
- };
- sideArms[] =
- {
- #ifdef exile_enabled
- {"Exile_Weapon_Colt1911", 10},
- {"Exile_Weapon_Makarov", 10},
- {"Exile_Weapon_Taurus", 10},
- {"Exile_Weapon_TaurusGold", 10},
- #endif
- {"hgun_ACPC2_F", 10},
- {"hgun_Rook40_F", 10},
- {"hgun_P07_F", 10},
- {"hgun_Pistol_heavy_01_F", 10},
- {"hgun_Pistol_heavy_02_F", 10}
- };
- // A chance of having a suppressor at all.
- sideArmSuppressorsChance = 10;
- // Is there a need for bipods, etc.. for sidearm?
- sideArmOpticsChance = 30;
- sideArmOptics[] =
- {
- };
- // How many magazines to give.
- // Will select from the list below!
- magazinesCount = 3;
- // CLASS NAME, % CHANCE, MAX AMOUNT
- magazines[] =
- {
- #ifdef exile_enabled
- {"Exile_Item_InstaDoc", 60, 8},
- {"Exile_Item_BBQSandwich", 50, 2},
- {"Exile_Item_Energydrink", 30, 3},
- {"Exile_Item_Catfood_Cooked", 30, 3},
- {"Exile_Item_Surstromming_Cooked", 30, 3},
- {"Exile_Item_PowerDrink", 30, 3},
- {"Exile_Item_Vishpirin", 30, 3},
- {"Exile_Item_Bandage", 30, 3}
- #endif
- };
- backpacks[] =
- {
- #ifdef apex_enabled
- {"B_Bergen_tna_F", 5},
- {"B_FieldPack_ghex_F", 5},
- {"B_ViperLightHarness_khk_F", 5},
- #endif
- {"B_Bergen_rgr", 20},
- {"B_Carryall_oli", 20},
- {"B_Kitbag_mcamo", 20},
- {"B_Carryall_cbr", 20},
- {"B_FieldPack_oucamo", 20},
- {"B_FieldPack_cbr", 20},
- {"B_Bergen_blk", 20}
- };
- headGears[] =
- {
- #ifdef apex_enabled
- {"H_HelmetB_TI_tna_F", 10},
- {"H_HelmetB_Enh_tna_F", 10},
- {"H_HelmetSpecO_ghex_F", 10},
- {"H_HelmetCrew_O_ghex_F", 10},
- #endif
- {"H_HelmetSpecB_paint1", 20},
- {"H_HelmetIA_camo", 20},
- {"H_HelmetLeaderO_ocamo", 20},
- {"H_HelmetLeaderO_oucamo", 20}
- };
- uniforms[] =
- {
- #ifdef apex_enabled
- {"U_B_T_Soldier_F", 5},
- {"U_B_T_Soldier_SL_F", 5},
- {"U_B_CTRG_Soldier_F", 5},
- {"U_O_V_Soldier_Viper_F", 5},
- {"U_I_C_Soldier_Bandit_2_F", 5},
- {"U_I_C_Soldier_Camo_F", 5},
- {"U_B_CTRG_Soldier_urb_1_F", 5},
- #endif
- {"U_O_CombatUniform_ocamo", 20},
- {"U_O_PilotCoveralls", 20},
- {"U_BG_Guerilla3_1", 20},
- {"U_BG_Guerilla2_3", 20},
- {"U_BG_Guerilla2_2", 20},
- {"U_BG_Guerilla1_1", 20},
- {"U_BG_Guerrilla_6_1", 20},
- {"U_IG_Guerilla3_2", 20},
- {"U_B_SpecopsUniform_sgg", 20},
- {"U_I_OfficerUniform", 20},
- {"U_B_CTRG_3", 20},
- {"U_I_G_resistanceLeader_F", 20}
- };
- vests[] =
- {
- #ifdef apex_enabled
- {"V_TacChestrig_grn_F", 5},
- {"V_PlateCarrier2_tna_F", 5},
- {"V_PlateCarrierSpec_tna_F", 5},
- {"V_PlateCarrierGL_tna_F", 5},
- {"V_TacVest_gen_F", 5},
- {"V_PlateCarrier1_rgr_noflag_F", 5},
- #endif
- {"V_PlateCarrierH_CTRG", 20},
- {"V_PlateCarrierSpec_rgr", 20},
- {"V_PlateCarrierGL_blk", 20},
- {"V_PlateCarrierGL_mtp", 20},
- {"V_PlateCarrierGL_rgr", 20},
- {"V_PlateCarrierSpec_blk", 20},
- {"V_PlateCarrierSpec_mtp", 20},
- {"V_PlateCarrierL_CTRG", 20},
- {"V_TacVest_blk_POLICE", 20},
- {"V_PlateCarrierIA2_dgtl", 20}
- };
- // Honestly not really used at all... just there just incase!
- itemsCount = 3;
- items[] =
- {
- };
- };
- class SNIPER
- {
- // CLASSNAME, % CHANCE
- classNames[] =
- {
- {"O_recon_F", 5}
- };
- weapons[] =
- {
- #ifdef apex_enabled
- {"arifle_AK12_F", 15},
- {"arifle_ARX_ghex_F", 20},
- {"arifle_CTAR_blk_F", 25},
- {"arifle_SPAR_01_khk_F", 30},
- {"arifle_SPAR_03_khk_F",35},
- #endif
- #ifdef exile_enabled
- {"Exile_Weapon_AK107", 50},
- {"Exile_Weapon_AK107_GL", 50},
- {"Exile_Weapon_AK74_GL", 50},
- {"Exile_Weapon_AK47", 50},
- {"Exile_Weapon_AKS_Gold", 50},
- #endif
- {"arifle_Katiba_GL_F", 50},
- {"arifle_MX_GL_Black_F", 50},
- {"arifle_Mk20_GL_F", 50},
- {"arifle_TRG21_GL_F", 50},
- {"arifle_Katiba_F", 50},
- {"arifle_MX_Black_F", 50},
- {"arifle_TRG21_F", 50},
- {"arifle_TRG20_F", 50},
- {"arifle_Mk20_plain_F", 50},
- {"arifle_Mk20_F", 50}
- };
- // A chance of having a suppressor at all.
- weaponSuppressorsChance = 10;
- weaponBipodsChance = 20;
- weaponBipods[] =
- {
- {"bipod_01_F_blk", 5},
- {"bipod_01_F_mtp", 5},
- {"bipod_01_F_snd", 5},
- {"bipod_02_F_blk", 5},
- {"bipod_02_F_hex", 5},
- {"bipod_02_F_tan", 5},
- {"bipod_03_F_blk", 5},
- {"bipod_03_F_oli", 5}
- };
- weaponOpticsChance = 30;
- weaponOptics[] =
- {
- #ifdef apex_enabled
- {"optic_ERCO_khk_F", 5},
- {"optic_Holosight_blk_F", 5},
- #endif
- {"optic_Arco", 10},
- {"optic_Hamr", 10},
- {"optic_Aco", 10},
- {"optic_Holosight", 10},
- {"optic_MRCO", 10},
- {"optic_DMS", 10}
- };
- sideArms[] =
- {
- #ifdef exile_enabled
- {"Exile_Weapon_Colt1911", 10},
- {"Exile_Weapon_Makarov", 10},
- {"Exile_Weapon_Taurus", 10},
- {"Exile_Weapon_TaurusGold", 10}
- #endif
- {"hgun_ACPC2_F", 10},
- {"hgun_Rook40_F", 10},
- {"hgun_P07_F", 10},
- {"hgun_Pistol_heavy_01_F", 10},
- {"hgun_Pistol_heavy_02_F", 10}
- };
- // A chance of having a suppressor at all.
- sideArmSuppressorsChance = 10;
- // Is there a need for bipods, etc.. for sidearm?
- sideArmOpticsChance = 30;
- sideArmOptics[] =
- {
- };
- // How many magazines to give.
- // Will select from the list below!
- magazinesCount = 3;
- // CLASS NAME, % CHANCE, MAX AMOUNT
- magazines[] =
- {
- #ifdef exile_enabled
- {"Exile_Item_InstaDoc", 60, 8},
- {"Exile_Item_BBQSandwich", 50, 2},
- {"Exile_Item_Energydrink", 30, 3},
- {"Exile_Item_Catfood_Cooked", 30, 3},
- {"Exile_Item_Surstromming_Cooked", 30, 3},
- {"Exile_Item_PowerDrink", 30, 3},
- {"Exile_Item_Vishpirin", 30, 3},
- {"Exile_Item_Bandage", 30, 3}
- #endif
- };
- backpacks[] =
- {
- #ifdef apex_enabled
- {"B_Bergen_tna_F", 5},
- {"B_FieldPack_ghex_F", 5},
- {"B_ViperLightHarness_khk_F", 5},
- #endif
- {"B_Bergen_rgr", 20},
- {"B_Carryall_oli", 20},
- {"B_Kitbag_mcamo", 20},
- {"B_Carryall_cbr", 20},
- {"B_FieldPack_oucamo", 20},
- {"B_FieldPack_cbr", 20},
- {"B_Bergen_blk", 20}
- };
- headGears[] =
- {
- #ifdef apex_enabled
- {"H_HelmetB_TI_tna_F", 10},
- {"H_HelmetB_Enh_tna_F", 10},
- {"H_HelmetSpecO_ghex_F", 10},
- {"H_HelmetCrew_O_ghex_F", 10},
- #endif
- {"H_HelmetSpecB_paint1", 20},
- {"H_HelmetIA_camo", 20},
- {"H_HelmetLeaderO_ocamo", 20},
- {"H_HelmetLeaderO_oucamo", 20}
- };
- uniforms[] =
- {
- #ifdef apex_enabled
- {"U_B_T_Soldier_F", 5},
- {"U_B_T_Soldier_SL_F", 5},
- {"U_B_CTRG_Soldier_F", 5},
- {"U_O_V_Soldier_Viper_F", 5},
- {"U_I_C_Soldier_Bandit_2_F", 5},
- {"U_I_C_Soldier_Camo_F", 5},
- {"U_B_CTRG_Soldier_urb_1_F", 5},
- #endif
- {"U_O_CombatUniform_ocamo", 20},
- {"U_O_PilotCoveralls", 20},
- {"U_BG_Guerilla3_1", 20},
- {"U_BG_Guerilla2_3", 20},
- {"U_BG_Guerilla2_2", 20},
- {"U_BG_Guerilla1_1", 20},
- {"U_BG_Guerrilla_6_1", 20},
- {"U_IG_Guerilla3_2", 20},
- {"U_B_SpecopsUniform_sgg", 20},
- {"U_I_OfficerUniform", 20},
- {"U_B_CTRG_3", 20},
- {"U_I_G_resistanceLeader_F", 20}
- };
- vests[] =
- {
- #ifdef apex_enabled
- {"V_TacChestrig_grn_F", 5},
- {"V_PlateCarrier2_tna_F", 5},
- {"V_PlateCarrierSpec_tna_F", 5},
- {"V_PlateCarrierGL_tna_F", 5},
- {"V_TacVest_gen_F", 5},
- {"V_PlateCarrier1_rgr_noflag_F", 5},
- #endif
- {"V_PlateCarrierH_CTRG", 20},
- {"V_PlateCarrierSpec_rgr", 20},
- {"V_PlateCarrierGL_blk", 20},
- {"V_PlateCarrierGL_mtp", 20},
- {"V_PlateCarrierGL_rgr", 20},
- {"V_PlateCarrierSpec_blk", 20},
- {"V_PlateCarrierSpec_mtp", 20},
- {"V_PlateCarrierL_CTRG", 20},
- {"V_TacVest_blk_POLICE", 20},
- {"V_PlateCarrierIA2_dgtl", 20}
- };
- // Honestly not really used at all... just there just incase!
- itemsCount = 3;
- items[] =
- {
- };
- };
- };
- class Crates
- {
- // CLASSNAME, AMMOUNT OF THAT ITEM
- class Ikea
- {
- className = "Box_NATO_Wps_F";
- maxMoney = 5000;
- minMoney = 1000;
- weapons[] =
- {
- #ifdef exile_enabled
- {"Exile_Weapon_AK107", 2},
- {"Exile_Weapon_AK107_GL", 1},
- {"Exile_Weapon_AK74_GL", 1},
- {"Exile_Weapon_AK47", 2},
- {"Exile_Weapon_AKS_Gold", 2},
- #endif
- {"arifle_Katiba_GL_F", 1},
- {"arifle_MX_GL_Black_F", 1},
- {"arifle_Mk20_GL_F", 1},
- {"arifle_TRG21_GL_F", 1},
- {"arifle_Katiba_F", 2},
- {"arifle_MX_Black_F", 3},
- {"arifle_TRG21_F", 3},
- {"arifle_TRG20_F", 3},
- {"arifle_Mk20_plain_F", 3},
- {"arifle_Mk20_F", 3}
- };
- magazines[] =
- {
- #ifdef exile_enabled
- {"Exile_Item_InstaDoc", 3},
- {"Exile_Item_BBQSandwich", 5},
- {"Exile_Item_Energydrink", 3},
- {"Exile_Item_Catfood_Cooked", 3},
- {"Exile_Item_Surstromming_Cooked", 3},
- {"Exile_Item_PowerDrink", 3},
- {"Exile_Item_Vishpirin", 5},
- {"Exile_Item_Bandage", 5},
- #endif
- {"30Rnd_556x45_Stanag", 5}
- };
- backpacks[] =
- {
- {"B_Bergen_rgr", 2},
- {"B_Carryall_oli", 2},
- {"B_Kitbag_mcamo", 2},
- {"B_Carryall_cbr", 2},
- {"B_FieldPack_oucamo", 2},
- {"B_FieldPack_cbr", 2},
- {"B_Bergen_blk", 2}
- };
- items[] =
- {
- };
- headGear[] =
- {
- {"H_HelmetSpecB_paint1", 2},
- {"H_HelmetIA_camo", 1},
- {"H_HelmetLeaderO_ocamo", 1},
- {"H_HelmetLeaderO_oucamo", 1}
- };
- vests[] =
- {
- {"V_PlateCarrierH_CTRG", 2},
- {"V_PlateCarrierSpec_rgr", 2},
- {"V_PlateCarrierGL_blk", 2},
- {"V_PlateCarrierGL_mtp", 2},
- {"V_PlateCarrierGL_rgr", 2},
- {"V_PlateCarrierSpec_blk", 2},
- {"V_PlateCarrierSpec_mtp", 2},
- {"V_PlateCarrierL_CTRG", 2},
- {"V_TacVest_blk_POLICE", 2},
- {"V_PlateCarrierIA2_dgtl", 2}
- };
- uniforms[] =
- {
- {"U_O_CombatUniform_ocamo", 2},
- {"U_O_PilotCoveralls", 2},
- {"U_BG_Guerilla3_1", 2},
- {"U_BG_Guerilla2_3", 2},
- {"U_BG_Guerilla2_2", 2},
- {"U_BG_Guerilla1_1", 2},
- {"U_BG_Guerrilla_6_1", 2},
- {"U_IG_Guerilla3_2", 2},
- {"U_B_SpecopsUniform_sgg", 2},
- {"U_I_OfficerUniform", 2},
- {"U_B_CTRG_3", 2},
- {"U_I_G_resistanceLeader_F", 2},
- {"U_B_FullGhillie_ard", 2}
- };
- };
- class Supplys
- {
- className = "Box_NATO_Wps_F";
- maxMoney = 500;
- minMoney = 300;
- weapons[] =
- {
- };
- magazines[] =
- {
- };
- backpacks[] =
- {
- {"B_Bergen_rgr", 3},
- {"B_Carryall_oli", 3},
- {"B_Kitbag_mcamo", 3},
- {"B_Carryall_cbr", 3},
- {"B_FieldPack_oucamo", 3},
- {"B_FieldPack_cbr", 3},
- {"B_Bergen_blk", 3}
- };
- items[] =
- {
- };
- headGear[] =
- {
- {"H_HelmetSpecB_paint1", 2},
- {"H_HelmetIA_camo", 1},
- {"H_HelmetLeaderO_ocamo", 1},
- {"H_HelmetLeaderO_oucamo", 1}
- };
- vests[] =
- {
- {"V_PlateCarrierH_CTRG", 2},
- {"V_PlateCarrierSpec_rgr", 2},
- {"V_PlateCarrierGL_blk", 2},
- {"V_PlateCarrierGL_mtp", 2},
- {"V_PlateCarrierGL_rgr", 2},
- {"V_PlateCarrierSpec_blk", 2},
- {"V_PlateCarrierSpec_mtp", 2},
- {"V_PlateCarrierL_CTRG", 2},
- {"V_TacVest_blk_POLICE", 2},
- {"V_PlateCarrierIA2_dgtl", 2}
- };
- uniforms[] =
- {
- {"U_O_CombatUniform_ocamo", 4},
- {"U_O_PilotCoveralls", 4},
- {"U_BG_Guerilla3_1", 4},
- {"U_BG_Guerilla2_3", 4},
- {"U_BG_Guerilla2_2", 4},
- {"U_BG_Guerilla1_1", 4},
- {"U_BG_Guerrilla_6_1", 4},
- {"U_IG_Guerilla3_2", 4},
- {"U_B_SpecopsUniform_sgg", 4},
- {"U_I_OfficerUniform", 4},
- {"U_B_CTRG_3", 4},
- {"U_I_G_resistanceLeader_F", 4},
- {"U_B_FullGhillie_ard", 4}
- };
- };
- class Medical
- {
- className = "Box_NATO_Wps_F";
- maxMoney = 300;
- minMoney = 100;
- weapons[] =
- {
- };
- magazines[] =
- {
- #ifdef exile_enabled
- {"Exile_Item_InstaDoc", 10},
- {"Exile_Item_Vishpirin", 10},
- {"Exile_Item_Bandage", 25}
- #endif
- };
- backpacks[] =
- {
- };
- items[] =
- {
- };
- headGear[] =
- {
- };
- vests[] =
- {
- };
- uniforms[] =
- {
- {"U_O_CombatUniform_ocamo", 1},
- {"U_O_PilotCoveralls", 1},
- {"U_BG_Guerilla3_1", 1},
- {"U_BG_Guerilla2_3", 1},
- {"U_BG_Guerilla2_2", 1},
- {"U_BG_Guerilla1_1", 1},
- {"U_BG_Guerrilla_6_1", 1},
- {"U_IG_Guerilla3_2", 1},
- {"U_B_SpecopsUniform_sgg", 1},
- {"U_I_OfficerUniform", 1},
- {"U_B_CTRG_3", 1},
- {"U_I_G_resistanceLeader_F", 1},
- {"U_B_FullGhillie_ard", 1}
- };
- };
- };
- };
- class CfgDifficultys
- {
- class easy
- {
- aimCoef = 0.9;
- enableStamina = true;
- skills[] =
- {
- {"aimingAccuracy",0.10},
- {"aimingShake",0.10},
- {"aimingSpeed",0.10},
- {"spotDistance",0.10},
- {"spotTime",0.10},
- {"courage",0.10},
- {"reloadSpeed",0.10},
- {"commanding",0.10},
- {"general",0.10}
- };
- };
- class moderate
- {
- aimCoef = 0.65;
- enableStamina = true;
- skills[] =
- {
- {"aimingAccuracy",0.10},
- {"aimingShake",0.10},
- {"aimingSpeed",0.10},
- {"spotDistance",0.10},
- {"spotTime",0.10},
- {"courage",0.10},
- {"reloadSpeed",0.10},
- {"commanding",0.10},
- {"general",0.10}
- };
- };
- class difficult
- {
- aimCoef = 0.4;
- enableStamina = false;
- skills[] =
- {
- {"aimingAccuracy",0.25},
- {"aimingShake",0.10},
- {"aimingSpeed",0.10},
- {"spotDistance",0.10},
- {"spotTime",0.10},
- {"courage",0.10},
- {"reloadSpeed",0.10},
- {"commanding",0.10},
- {"general",0.10}
- };
- };
- class hardCore
- {
- aimCoef = 0.05;
- enableStamina = false;
- skills[] =
- {
- {"aimingAccuracy",0.40},
- {"aimingShake",0.30},
- {"aimingSpeed",0.20},
- {"spotDistance",0.15},
- {"spotTime",0.10},
- {"courage",0.10},
- {"reloadSpeed",0.10},
- {"commanding",0.10},
- {"general",0.20}
- };
- };
- };
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