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  1. Log: Log file open, 03/12/14 19:58:02
  2. Init: FEngineLoop::PreInit Here
  3. Init: ---- call app init here
  4. Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  5. Init: Call platform pre init
  6. Init: **** Pre InitSHAHashes() ****
  7. Log: **** InitSHAHashes() ****
  8. DevSHA: InitializeFileHashes core.u
  9. DevSHA: InitializeFileHashes engine.u
  10. DevSHA: InitializeFileHashes gfxui.u
  11. DevSHA: InitializeFileHashes ipdrv.u
  12. DevSHA: InitializeFileHashes windrv.u
  13. DevSHA: InitializeFileHashes gameframework.u
  14. DevSHA: InitializeFileHashes onlinesubsystemsteamworks.u
  15. DevSHA: InitializeFileHashes udkbase.u
  16. DevSHA: InitializeFileHashes utgame.u
  17. DevSHA: InitializeFileHashes aoc.u
  18. DevSHA: InitializeFileHashes aoccustomizationcontent.u
  19. DevSHA: InitializeFileHashes unrealed.u
  20. DevSHA: InitializeFileHashes uteditor.u
  21. DevSHA: InitializeFileHashes gfxuieditor.u
  22. DevSHA: InitializeFileHashes utgamecontent.u
  23. DevSHA: InitializeFileHashes aocaudiocontent.u
  24. DevSHA: InitializeFileHashes enginematerials.upk
  25. DevSHA: InitializeFileHashes enginedebugmaterials.upk
  26. DevSHA: InitializeFileHashes enginesounds.upk
  27. DevSHA: InitializeFileHashes enginefonts.upk
  28. DevSHA: InitializeFileHashes soundclassesandmodes.upk
  29. DevSHA: InitializeFileHashes ui_fonts.upk
  30. DevSHA: InitializeFileHashes ui_fonts_final.upk
  31. DevSHA: InitializeFileHashes aoc-udkfrontendmap.udk
  32. DevSHA: InitializeFileHashes apexgpuskinvertexfactory.usf
  33. DevSHA: InitializeFileHashes gpuskinvertexfactory.usf
  34. DevSHA: InitializeFileHashes apexgpuskinvertexfactory_1bone.usf
  35. DevSHA: InitializeFileHashes localvertexfactory.usf
  36. DevSHA: InitializeFileHashes decalfactorycommon.usf
  37. DevSHA: InitializeFileHashes terrainvertexfactory.usf
  38. DevSHA: InitializeFileHashes landscapevertexfactory.usf
  39. DevSHA: InitializeFileHashes fluidvertexfactory.usf
  40. DevSHA: InitializeFileHashes lensflarevertexfactory.usf
  41. DevSHA: InitializeFileHashes particlespritevertexfactory.usf
  42. DevSHA: InitializeFileHashes meshinstancedvertexfactory.usf
  43. DevSHA: InitializeFileHashes particlebeamtrailvertexfactory.usf
  44. DevSHA: InitializeFileHashes resolvevertexshader.usf
  45. DevSHA: InitializeFileHashes definitions.usf
  46. DevSHA: InitializeFileHashes common360.usf
  47. DevSHA: InitializeFileHashes common.usf
  48. DevSHA: InitializeFileHashes resolvepixelshader.usf
  49. DevSHA: InitializeFileHashes meshpaintdilatepixelshader.usf
  50. DevSHA: InitializeFileHashes meshpaintdilatevertexshader.usf
  51. DevSHA: InitializeFileHashes meshpaintpixelshader.usf
  52. DevSHA: InitializeFileHashes meshpaintvertexshader.usf
  53. DevSHA: InitializeFileHashes gfxcmatrixpixelshader.usf
  54. DevSHA: InitializeFileHashes gfxfilterpixelshader.usf
  55. DevSHA: InitializeFileHashes gfxpixelshader.usf
  56. DevSHA: InitializeFileHashes gfxvertexshader.usf
  57. DevSHA: InitializeFileHashes gfxvertex3dshader.usf
  58. DevSHA: InitializeFileHashes fluidsurfacesimulation.usf
  59. DevSHA: InitializeFileHashes velocityshader.usf
  60. DevSHA: InitializeFileHashes depthoffieldcommon.usf
  61. DevSHA: InitializeFileHashes random.usf
  62. DevSHA: InitializeFileHashes materialtemplate.usf
  63. DevSHA: InitializeFileHashes flattessellation.usf
  64. DevSHA: InitializeFileHashes pntriangles.usf
  65. DevSHA: InitializeFileHashes tessellation.usf
  66. DevSHA: InitializeFileHashes ldrextractvertexshader.usf
  67. DevSHA: InitializeFileHashes texturedensityshader.usf
  68. DevSHA: InitializeFileHashes perfragmentmaskshader.usf
  69. DevSHA: InitializeFileHashes shadowprojectionpixelshader.usf
  70. DevSHA: InitializeFileHashes shadowprojectioncommon.usf
  71. DevSHA: InitializeFileHashes modshadowprojectionvertexshader.usf
  72. DevSHA: InitializeFileHashes shadowprojectionvertexshader.usf
  73. DevSHA: InitializeFileHashes shadowdepthpixelshader.usf
  74. DevSHA: InitializeFileHashes shadowdepthcommon.usf
  75. DevSHA: InitializeFileHashes shadowdepthvertexshader.usf
  76. DevSHA: InitializeFileHashes downsampledepthpixelshader.usf
  77. DevSHA: InitializeFileHashes gammacorrectionvertexshader.usf
  78. DevSHA: InitializeFileHashes gammacorrectionpixelshader.usf
  79. DevSHA: InitializeFileHashes occlusionqueryvertexshader.usf
  80. DevSHA: InitializeFileHashes hitproxypixelshader.usf
  81. DevSHA: InitializeFileHashes hitproxyvertexshader.usf
  82. DevSHA: InitializeFileHashes filtervertexshader.usf
  83. DevSHA: InitializeFileHashes filterpixelshader.usf
  84. DevSHA: InitializeFileHashes postprocesscommon.usf
  85. DevSHA: InitializeFileHashes lightshaftshader.usf
  86. DevSHA: InitializeFileHashes simplef32pixelshader.usf
  87. DevSHA: InitializeFileHashes simplef32vertexshader.usf
  88. DevSHA: InitializeFileHashes deferredlightshaders.usf
  89. DevSHA: InitializeFileHashes dynamiclightingcommon.usf
  90. DevSHA: InitializeFileHashes deferredlightingcommon.usf
  91. DevSHA: InitializeFileHashes lightfunctionpixelshader.usf
  92. DevSHA: InitializeFileHashes lightfunctionvertexshader.usf
  93. DevSHA: InitializeFileHashes hitmaskpixelshader.usf
  94. DevSHA: InitializeFileHashes hitmaskvertexshader.usf
  95. DevSHA: InitializeFileHashes fogvolumeapplypixelshader.usf
  96. DevSHA: InitializeFileHashes fogvolumeapplyvertexshader.usf
  97. DevSHA: InitializeFileHashes fogintegralpixelshader.usf
  98. DevSHA: InitializeFileHashes fogvolumecommon.usf
  99. DevSHA: InitializeFileHashes fogintegralvertexshader.usf
  100. DevSHA: InitializeFileHashes heightfogpixelshader.usf
  101. DevSHA: InitializeFileHashes heightfogcommon.usf
  102. DevSHA: InitializeFileHashes heightfogvertexshader.usf
  103. DevSHA: InitializeFileHashes translucencypostrenderdepthpixelshader.usf
  104. DevSHA: InitializeFileHashes depthonlypixelshader.usf
  105. DevSHA: InitializeFileHashes depthonlyvertexshader.usf
  106. DevSHA: InitializeFileHashes positiononlydepthvertexshader.usf
  107. DevSHA: InitializeFileHashes simpleelementvertexshader.usf
  108. DevSHA: InitializeFileHashes simpleelementcolorchannelmaskpixelshader.usf
  109. DevSHA: InitializeFileHashes simpleelementhitproxypixelshader.usf
  110. DevSHA: InitializeFileHashes simpleelementpixelshader.usf
  111. DevSHA: InitializeFileHashes basepasspixelshader.usf
  112. DevSHA: InitializeFileHashes basepasscommon.usf
  113. DevSHA: InitializeFileHashes subsurfacescatteringcommon.usf
  114. DevSHA: InitializeFileHashes sphericalharmoniccommon.usf
  115. DevSHA: InitializeFileHashes basepasstessellationshaders.usf
  116. DevSHA: InitializeFileHashes basepassvertexcommon.usf
  117. DevSHA: InitializeFileHashes basepassvertexshader.usf
  118. DevSHA: InitializeFileHashes ambientocclusionshader.usf
  119. DevSHA: InitializeFileHashes binkshaders.usf
  120. DevSHA: InitializeFileHashes uberpostprocessvertexshader.usf
  121. DevSHA: InitializeFileHashes uberpostprocessblendpixelshader.usf
  122. DevSHA: InitializeFileHashes motionblurcommon.usf
  123. DevSHA: InitializeFileHashes temporalaa.usf
  124. DevSHA: InitializeFileHashes temporalaamaskshader.usf
  125. DevSHA: InitializeFileHashes subsurfacescatteringpixelshader.usf
  126. DevSHA: InitializeFileHashes subsurfacescatteringvertexshader.usf
  127. DevSHA: InitializeFileHashes branchingpcfmodprojectionpixelshader.usf
  128. DevSHA: InitializeFileHashes branchingpcfcommon.usf
  129. DevSHA: InitializeFileHashes modshadowcommon.usf
  130. DevSHA: InitializeFileHashes modshadowprojectionpixelshader.usf
  131. DevSHA: InitializeFileHashes spotlightpixelshader.usf
  132. DevSHA: InitializeFileHashes spotlightvertexshader.usf
  133. DevSHA: InitializeFileHashes sphericalharmoniclightpixelshader.usf
  134. DevSHA: InitializeFileHashes sphericalharmoniclightvertexshader.usf
  135. DevSHA: InitializeFileHashes shadercomplexityapplypixelshader.usf
  136. DevSHA: InitializeFileHashes shadercomplexityaccumulatepixelshader.usf
  137. DevSHA: InitializeFileHashes screenvertexshader.usf
  138. DevSHA: InitializeFileHashes screenpixelshader.usf
  139. DevSHA: InitializeFileHashes radialblurscreenshader.usf
  140. DevSHA: InitializeFileHashes fxaashader.usf
  141. DevSHA: InitializeFileHashes fxaa3_11.usf
  142. DevSHA: InitializeFileHashes mlaashader.usf
  143. DevSHA: InitializeFileHashes pointlightpixelshader.usf
  144. DevSHA: InitializeFileHashes pointlightvertexshader.usf
  145. DevSHA: InitializeFileHashes lutblender.usf
  146. DevSHA: InitializeFileHashes lightmapdensityshader.usf
  147. DevSHA: InitializeFileHashes imagereflectionshader.usf
  148. DevSHA: InitializeFileHashes imagereflectionmeshshader.usf
  149. DevSHA: InitializeFileHashes memcopyshader.usf
  150. DevSHA: InitializeFileHashes restorecolordepthshader.usf
  151. DevSHA: InitializeFileHashes splashscreenshader.usf
  152. DevSHA: InitializeFileHashes onecolorshader.usf
  153. DevSHA: InitializeFileHashes nullpixelshader.usf
  154. DevSHA: InitializeFileHashes dofandbloomblendvertexshader.usf
  155. DevSHA: InitializeFileHashes dofandbloomblendpixelshader.usf
  156. DevSHA: InitializeFileHashes dofandbloomgathervertexshader.usf
  157. DevSHA: InitializeFileHashes dofandbloomgatherpixelshader.usf
  158. DevSHA: InitializeFileHashes distortaccumulatepixelshader.usf
  159. DevSHA: InitializeFileHashes distortaccumulatevertexshader.usf
  160. DevSHA: InitializeFileHashes distortapplyscreenpixelshader.usf
  161. DevSHA: InitializeFileHashes distortapplyscreenvertexshader.usf
  162. DevSHA: InitializeFileHashes directionallightpixelshader.usf
  163. DevSHA: InitializeFileHashes directionallightvertexshader.usf
  164. DevSHA: InitializeFileHashes depthdependenthaloapplypixelshader.usf
  165. DevSHA: InitializeFileHashes branchingpcfprojectionpixelshader.usf
  166. DevSHA: InitializeFileHashes bokehdof.usf
  167. Log: Read config file: ..\..\UDKGame\Config\PCServer\PCServerSystemSettings.ini
  168. Log: Read config file: ..\..\Engine\Config\PCServer\PCServerSystemSettings.ini
  169. Log: Read config file: ..\..\UDKGame\Config\DefaultSystemSettings.ini
  170. Log: Read config file: ..\..\Engine\Config\BaseSystemSettings.ini
  171. Log: Read config file: ..\..\Engine\Config\BaseSystemSettings.ini
  172. Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKSystemSettings.ini
  173. Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKSystemSettings.ini
  174. Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKSystemSettings.ini
  175. DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKLightmass.ini
  176. Log: Read config file: ..\..\UDKGame\Config\PCServer\PCServerInput.ini
  177. Log: Read config file: ..\..\Engine\Config\PCServer\PCServerInput.ini
  178. Log: Read config file: ..\..\UDKGame\Config\DefaultInput.ini
  179. Log: Read config file: ..\..\Engine\Config\BaseInput.ini
  180. Log: Read config file: ..\..\Engine\Config\BaseInput.ini
  181. Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKInput.ini
  182. Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKInput.ini
  183. Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKInput.ini
  184. Log: Read config file: ..\..\UDKGame\Config\PCServer\PCServerUI.ini
  185. Log: Read config file: ..\..\Engine\Config\PCServer\PCServerUI.ini
  186. Log: Read config file: ..\..\UDKGame\Config\DefaultUI.ini
  187. Log: Read config file: ..\..\Engine\Config\BaseUI.ini
  188. Log: Read config file: ..\..\Engine\Config\BaseUI.ini
  189. Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKUI.ini
  190. Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKUI.ini
  191. Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKUI.ini
  192. Log: Read config file: ..\..\Engine\Config\ConsoleVariables.ini
  193. DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
  194. Init: Version: 10246
  195. Init: Epic Internal: 0
  196. Init: Compiled (64-bit): Feb 26 2014 19:36:26
  197. Init: Changelist: 1340247
  198. Init: Command line: SERVER AOCCTF-Moor_p?steamsockets -Port=7782 -maxplayers=64 -multihome=192.99.15.120 -QueryPort=7784 -seekfreeloadingserver
  199. Init: Base directory: C:\TCAFiles\Users\nathant\28\Binaries\Win64\
  200. Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKEngine.ini
  201. DevConfig: GConfig::Find has loaded file: ..\..\UDKGame\Config\PCServer-UDKEngine.ini
  202. [0000.19] Init: Computer: CANADA
  203. [0000.19] Init: User: TCAGame
  204. [0000.19] Init: CPU Page size=4096, Processors=8
  205. [0000.19] Init: High frequency timer resolution =3.312832 MHz
  206. [0000.19] Init: Memory total: Physical=32.0GB (32GB approx) Pagefile=36.0GB Virtual=8192.0GB
  207. [0000.19] Log: Steam Client API not initialized (not required for servers)
  208. [0000.29] Log: Steam Game Server API initialized 1
  209. [0000.29] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
  210. [0000.29] Init: Object subsystem initialized
  211. [0000.33] Log: SystemSettings::LoadFromIni in file ..\..\UDKGame\Config\PCServer-UDKSystemSettings.ini section: SystemSettings
  212. [0000.33] Log: Shader platform (RHI): PC-D3D-SM3
  213. [0000.40] Log: PhysX GPU Support: DISABLED
  214. [0000.43] Log: Read config file: ..\..\Engine\Localization\INT\Core.INT
  215. [0000.49] Log: Read config file: ..\..\UDKGame\Localization\INT\Engine.INT
  216. [0000.49] Log: Read config file: ..\..\Engine\Localization\INT\Engine.INT
  217. [0000.51] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKGame.ini
  218. [0001.29] Log: Read config file: ..\..\UDKGame\Config\DefaultWeapon.ini
  219. [0001.29] Log: Read config file: ..\..\UDKGame\Config\DefaultWeapon.ini
  220. [0001.29] Log: Read config file: ..\..\UDKGame\Config\UDKWeapon.ini
  221. [0001.29] Log: Read config file: ..\..\UDKGame\Config\UDKWeapon.ini
  222. [0001.29] Log: Read config file: ..\..\UDKGame\Config\UDKWeapon.ini
  223. [0001.32] Log: Read config file: ..\..\UDKGame\Config\DefaultCharInfo.ini
  224. [0001.32] Log: Read config file: ..\..\UDKGame\Config\DefaultCharInfo.ini
  225. [0001.32] Log: Read config file: ..\..\UDKGame\Config\UDKCharInfo.ini
  226. [0001.32] Log: Read config file: ..\..\UDKGame\Config\UDKCharInfo.ini
  227. [0001.32] Log: Read config file: ..\..\UDKGame\Config\UDKCharInfo.ini
  228. [0001.54] Log: Read config file: ..\..\UDKGame\Localization\INT\AOC.INT
  229. [0001.61] Log: Read config file: ..\..\UDKGame\Config\DefaultSettings.ini
  230. [0001.61] Log: Read config file: ..\..\UDKGame\Config\DefaultSettings.ini
  231. [0001.61] Log: Read config file: ..\..\UDKGame\Config\UDKSettings.ini
  232. [0001.61] Log: Read config file: ..\..\UDKGame\Config\UDKSettings.ini
  233. [0001.61] Log: Read config file: ..\..\UDKGame\Config\UDKSettings.ini
  234. [0001.68] Log: Read config file: ..\..\UDKGame\Config\UDKCustomization.ini
  235. [0001.68] Log: Read config file: ..\..\UDKGame\Config\UDKCustomization.ini
  236. [0001.68] Log: Read config file: ..\..\UDKGame\Config\UDKCustomization.ini
  237. [0001.71] Log: Read config file: ..\..\UDKGame\Config\UDKStats.ini
  238. [0001.71] Log: Read config file: ..\..\UDKGame\Config\UDKStats.ini
  239. [0001.71] Log: Read config file: ..\..\UDKGame\Config\UDKStats.ini
  240. [0003.77] Init: Finished loading startup packages in 3.37 seconds
  241. [0003.79] Log: 98254 objects as part of root set at end of initial load.
  242. [0003.79] Log: 0 out of 0 bytes used by permanent object pool.
  243. [0003.80] Init: Version: 10246
  244. [0003.80] Init: Epic Internal: 0
  245. [0003.80] Init: Compiled (64-bit): Feb 26 2014 19:34:41
  246. [0003.80] Init: Command line: AOCCTF-Moor_p?steamsockets -Port=7782 -maxplayers=64 -multihome=192.99.15.120 -QueryPort=7784 -seekfreeloadingserver
  247. [0003.80] Init: Base directory: C:\TCAFiles\Users\nathant\28\Binaries\Win64\
  248. [0003.80] Init: Character set: Unicode
  249. [0003.80] Log: Executing Class Engine.ServerCommandlet
  250. [0003.80] Log: Initializing Game Engine...
  251. [0003.83] Init: UEngine initialized
  252. [0003.84] Log: Steam Client API is unavailable (not required for servers)
  253. [0003.87] Log: Read config file: ..\..\UDKGame\Config\UDKUI.ini
  254. [0003.87] Log: Read config file: ..\..\UDKGame\Config\WrangleContent.ini
  255. [0003.94] DevDlc: Initialize Called
  256. [0003.94] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  257. [0003.94] Warning: Warning, Failed to find object 'Class None.'
  258. [0003.94] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  259. [0003.94] Warning: Warning, Failed to find object 'Class None.'
  260. [0003.94] Log: Read config file: ..\..\UDKGame\Cloud\CloudStorage.ini
  261. [0003.94] DevDlc: DownloadableContentManager NewState DS_GetFileDetails
  262. [0003.94] DevDlc: Waiting for Workshop download...
  263. [0003.94] DevDlc: Shipping Level: EnvyEntry
  264. [0003.95] Log: LoadMap: EnvyEntry?Name=Player?Team=255?steamsockets
  265. [0003.96] DevDlc: Shipping Level: EnvyEntry
  266. [0003.96] Log: Game class is 'UTEntryGame'
  267. [0003.96] Init: WinSock: Socket queue 131072 / 131072
  268. [0003.97] Init: WinSock: Socket queue 131072 / 131072
  269. [0003.97] Log: Initialized RedirectNetDriver, for redirecting IP connections to Steam sockets
  270. [0003.98] Log: NetMode is now 1
  271. [0003.99] Log: Primary PhysX scene will be in software.
  272. [0003.99] Log: Creating Primary PhysX Scene.
  273. [0003.99] Log: Bringing World envyentry.TheWorld up for play (30) at 2014.03.12-19.58.06
  274. [0003.99] Log: Bringing up level for play took: 0.006278
  275. [0003.99] Log: ########### Finished loading level: 0.041905 seconds
  276. [0003.99] Init: Game engine initialized
  277. [0003.99] Log: Initializing Game Engine Completed
  278. [0004.02] DevDlc: DownloadableContentManager NewState DS_DownloadFiles
  279. [0004.06] DevDlc: DownloadableContentManager ResetConnection
  280. [0004.06] DevDlc: DownloadableContentManager NewState DS_Inactive
  281. [0004.06] DevDlc: Looking for DLC...
  282. [0004.06] DevDlc: Shipping Level: AOCCTF-Moor_p
  283. [0008.02] Log: Server switch level: AOCCTF-Moor_p
  284. [0008.03] DevDlc: Shipping Level: AOCCTF-Moor_p
  285. [0008.03] Log: LoadMap: AOCCTF-Moor_p?Name=Player?Team=255?steamsockets
  286. [0008.05] Exit: IpNetDriverSteamworks_0 shut down
  287. [0008.05] Log: FSocketWin::Close
  288. [0008.05] Log: FSocketWin::Close
  289. [0008.05] Exit: IpNetDriverSteamworks_1 shut down
  290. [0008.06] DevDlc: Shipping Level: AOCCTF-Moor_p
  291. [0008.12] Log: Game class is 'AOCCTF'
  292. [0008.12] Init: WinSock: Socket queue 131072 / 131072
  293. [0008.12] Init: WinSock: Socket queue 131072 / 131072
  294. [0008.12] Log: Initialized RedirectNetDriver, for redirecting IP connections to Steam sockets
  295. [0008.14] Log: NetMode is now 1
  296. [0008.14] Log: Primary PhysX scene will be in software.
  297. [0008.14] Log: Creating Primary PhysX Scene.
  298. [0008.14] Log: Bringing World aocctf-moor_p.TheWorld up for play (30) at 2014.03.12-19.58.10
  299. [0008.17] Log: Initializing Steam game server
  300. [0008.17] DevDlc: Shipping Level: aocctf-moor_p
  301. [0008.18] DevDlc: Shipping Level: aocctf-moor_p
  302. [0008.19] DevDlc: Shipping Level: aocctf-moor_p
  303. [0008.20] DevDlc: Shipping Level: aocctf-moor_p
  304. [0008.20] Log: Bringing up level for play took: 0.062174
  305. [0008.20] Log: ########### Finished loading level: 0.169632 seconds
  306. [0008.23] Log: Flushing async loaders.
  307. [0008.49] Log: Flushed async loaders.
  308. [0010.36] Log: Steam game server UID: 90089761615873025
  309. [0019.06] Log: StartOnlineGame() LAN Match: 0
  310. [0019.06] Log: StartInternetGame() 1
  311. [0032.49] NetComeGo: Open TheWorld 03/12/14 19:58:34 67.168.166.155
  312. [0032.86] NetComeGo: Close IpNetDriverSteamworks_3 IpNetConnectionSteamworks_0 67.168.166.155:62011 03/12/14 19:58:34
  313. [0032.99] NetComeGo: Open TheWorld 03/12/14 19:58:35 67.168.166.155
  314. [0037.16] NetComeGo: Open TheWorld 03/12/14 19:58:39 3.164.204.81
  315. [0038.06] DevDlc: Shipping Level: aocctf-moor_p
  316. [0044.04] DevSteam: ReadUserStats(76561198021397585) completed with result '1' k_EResultOK (success) and took 330ms
  317. [0044.04] DevSteam: GetUserStat(76561198021397585, 0_0, 491100) called with result 1
  318. [0044.04] DevSteam: GetUserStat(76561198021397585, 0_1, 455) called with result 1
  319. [0044.04] DevSteam: GetUserStat(76561198021397585, 0_2, 117) called with result 1
  320. [0044.04] DevSteam: GetUserStat(76561198021397585, 0_3, 170) called with result 1
  321. [0044.04] DevSteam: GetUserStat(76561198021397585, 0_4, 164) called with result 1
  322. [0044.04] DevSteam: GetUserStat(76561198021397585, 0_5, 158) called with result 1
  323. [0044.04] DevSteam: GetUserStat(76561198021397585, 0_6, 48) called with result 1
  324. [0044.04] DevSteam: GetUserStat(76561198021397585, 0_7, 264) called with result 1
  325. [0044.04] DevSteam: GetUserStat(76561198021397585, 0_8, 111) called with result 1
  326. [0044.04] DevSteam: GetUserStat(76561198021397585, 0_9, 118) called with result 1
  327. [0044.04] DevSteam: GetUserStat(76561198021397585, 0_10, 359) called with result 1
  328. [0044.04] DevSteam: GetUserStat(76561198021397585, 0_11, 104) called with result 1
  329. [0044.04] DevSteam: GetUserStat(76561198021397585, 0_12, 101) called with result 1
  330. [0044.04] DevSteam: GetUserStat(76561198021397585, 0_13, 100) called with result 1
  331. [0044.04] DevSteam: GetUserStat(76561198021397585, 0_14, 122) called with result 1
  332. [0044.05] DevSteam: ReadUserStats(76561198021397585) completed with result '1' k_EResultOK (success) and took 328ms
  333. [0044.05] DevSteam: GetUserStat(76561198021397585, 2_0, 1823) called with result 1
  334. [0044.05] DevSteam: GetUserStat(76561198021397585, 2_1, 2467) called with result 1
  335. [0044.05] DevSteam: GetUserStat(76561198021397585, 2_2, 2651) called with result 1
  336. [0044.05] DevSteam: GetUserStat(76561198021397585, 2_3, 2675) called with result 1
  337. [0044.05] DevSteam: GetUserStat(76561198021397585, 2_4, 193) called with result 1
  338. [0044.05] DevSteam: GetUserStat(76561198021397585, 2_5, 77) called with result 1
  339. [0044.05] DevSteam: GetUserStat(76561198021397585, 2_6, 106) called with result 1
  340. [0044.05] DevSteam: GetUserStat(76561198021397585, 2_7, 179) called with result 1
  341. [0044.05] DevSteam: GetUserStat(76561198021397585, 2_8, 1202) called with result 1
  342. [0044.05] DevSteam: GetUserStat(76561198021397585, 2_9, 379) called with result 1
  343. [0044.05] DevSteam: GetUserStat(76561198021397585, 2_10, 0) called with result 1
  344. [0044.05] DevSteam: GetUserStat(76561198021397585, 2_11, 102) called with result 1
  345. [0044.05] DevSteam: GetUserStat(76561198021397585, 2_12, 7) called with result 1
  346. [0044.05] DevSteam: GetUserStat(76561198021397585, 2_13, 0) called with result 1
  347. [0044.05] DevSteam: GetUserStat(76561198021397585, 2_14, 40) called with result 1
  348. [0044.05] DevSteam: GetUserStat(76561198021397585, 2_15, 837) called with result 1
  349. [0044.50] Log: FSocketWin::Close
  350. [0095.42] Log: Command not recognized: SETSOUNDMODE Default
  351. [0107.34] Log: Command not recognized: SETSOUNDMODE Default
  352. [0107.35] Log: AOCPawn_0 PLAYSOUND with no sound cue called from PlayTeleportEffect
  353. [0107.35] Log: Script call stack:
  354. Function AOC.AOCGame:Tick
  355. Function AOC.AOCGame:ActuallySpawnPlayerPawn
  356. Function AOC.AOCPawn:PlayTeleportEffect
  357.  
  358. [0136.04] NetComeGo: Close IpNetDriverSteamworks_2 IpNetConnectionSteamworks_2 3.164.204.81:4353 03/12/14 20:00:18
  359. [0136.08] Log: WARNING: Cooking Convex For Actor: aocctf-moor_p.TheWorld:PersistentLevel.AOCDroppedWeapon_0 Component: StaticMeshComponent_1 StaticMesh: WP_1hs_Broadsword.sm_Broadsword (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
  360. [0238.28] NetComeGo: Close IpNetDriverSteamworks_3 IpNetConnectionSteamworks_1 67.168.166.155:62011 03/12/14 20:02:00
  361. [0346.35] Log:
  362. [0346.35] Log: Success - 0 error(s), 0 warning(s)
  363. [0346.35] Log:
  364. Execution of commandlet took: 342.36 seconds
  365. [0346.38] Exit: Preparing to exit.
  366. [0346.73] Log: FSocketWin::Close
  367. [0346.75] Exit: Game engine shut down
  368. [0346.75] Exit: IpNetDriverSteamworks_2 shut down
  369. [0346.75] Log: FSocketWin::Close
  370. [0346.75] Log: FSocketWin::Close
  371. [0346.75] Exit: IpNetDriverSteamworks_3 shut down
  372. [0346.79] Exit: Object subsystem successfully closed.
  373. [0346.95] Exit: Exiting.
  374. [0346.95] Log: Log file closed, 03/12/14 20:03:48
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