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- #Monetz skript by sortiq
- variables:
- {stale.koxy.%player%} = false
- {stale.diamond52.%player%} = false
- {monety.ilosc.%player%} = 0
- on first join:
- set {stale.koxy.%player%} to false
- set {stale.diamond52.%player%} to false
- set {monety.ilosc.%player%} to 0
- on death:
- if {stale.koxy.%player%} is true:
- give a 322:1 to the player
- send "&aDostales koxa,poniewaz kupiles go przy pomocy monet ;)"
- if {stale.diamond52.%player%} is true:
- give a 276 of sharpness 5 and fire 2 to the player
- send "&aDostales miecz 5/2,poniewaz kupiles go przy pomocy monet ;)"
- command /monety:
- trigger:
- if arg 1 is not set:
- send "&aMonetz by didondadon"
- send "&a/monety info - info ile masz monet ;-)"
- send "&a/monety info <gracz> - info ile gracz ma monet ;-)"
- send "&a/monety itemy - jakie itemy mozna dostac ;-)"
- send "&a/monety kup (perm/temp) - kup stale(perm) lub tymczasowe(temp) itemy!"
- if arg 1 is "info":
- if arg 2 is set:
- send "&aStan konta gracza &d%arg 2%&7: &e%{monety.ilosc.%arg 2%}%"
- if arg 2 is not set:
- send "&aStan twojego konta&7: &e%{monety.ilosc.%arg 2%}%"
- if arg 1 is "itemy":
- send "&aItemy do kupienia(&cTymczasowe)&7:"
- send "&aMiecz 5/2&7: &e40 monet"
- send "&aKox&7: &e60 monet"
- send "&aItemy do kupienia(&d&lStale)&7:"
- send "&aMiecz 5/2&7: &e60 monet"
- send "&aKox&7: &e80 monet"
- if arg 1 is "kup":
- if arg 2 is not set:
- send "&a/monety kup temp miecz52 - kup tymczasowy miecz 5/2! (Kiedy zginiesz nie bedziesz go mial)"
- send "&a/monety kup temp kox - kup tymczasowego koxa! (Kiedy zginiesz nie bedziesz go mial)"
- send "&a/monety kup perm miecz52 - kup staly miecz 5/2! (Kiedy zginiesz bedziesz go mial)"
- send "&a/monety kup perm kox - kup stalego koxa! (Kiedy zginiesz bedziesz go mial)"
- if arg 2 is "temp":
- if arg 3 is "miecz52":
- if {monety.ilosc.%player%} is greater than or equal to 40:
- give a 276 of sharpness 5 and fire 2 to the player
- remove 40 from {monety.ilosc.%player%}
- send "&aPomyslnie kupiles miecz 5/2"
- else:
- send "&cNie masz 40 monet!"
- if arg 3 is "kox":
- if {monety.ilosc.%player%} is greater than or equal to 60:
- give a 322:1 to the player
- send "&aPomyslnie kupiles koxa!"
- remove 60 from {monety.ilosc.%player%}
- else:
- send "&cNie masz 60 monet!"
- if arg 2 is "perm":
- if arg 3 is "miecz52":
- if {monety.ilosc.%player%} is greater than or equal to 60:
- give a 276 of sharpness 5 and fire 2 to the player
- remove 60 from {monety.ilosc.%player%}
- send "&aPomyslnie kupiles miecz 5/2!"
- set {stale.diamond52.%player%} to true
- else:
- send "&cNie masz 60 monet!"
- if arg 3 is "kox":
- if {monety.ilosc.%player%} is greater than or equal to 80:
- give a 322:1 to the player
- send "&aPomyslnie kupiles koxa!"
- remove 80 from {monety.ilosc.%player%}
- set {stale.koxy.%player%} to true
- on death of player:
- if attacker is player:
- if victim is player:
- add 5 to {monety.ilosc.%attacker%}
- remove 1 from {monety.ilosc.%victim%}
- send "&aZyskales 5 monet za zabicie &6%victim% &a;-)" to attacker
- send "&aStraciles 1 monete za zginiecie" to victim
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