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  1.  
  2. Q: Why did it take so long to get to KS?
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  7. Q: Is IBS vaporware?
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  12. Q: Why has development taken so long?
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  17. Q: What has changed now that we should believe you can meet your deadline as stated in the Kickstarter campaign when you have a history of missing your target dates?
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  22. Q: Do you have a dedicated project manager whose role is primarily to manage the time spent by team members with regards to progress towards milestones?
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  27. Q: Why are you copying SC and ED?
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  32. Q: Will you be offering refunds if you miss your targeted release date?
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  37. Q: Do your stretch goals also stretch your release date?
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  42. Q: Why is IBS multiplayer only?
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  47. Q: Will there be a PS4/Xbox version?
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  52. Q: What kind of hardware will I need to play IBS?
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  57. Q: Can I walk on a planet?
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  62. Q: Will there be buggies?
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  67. Q: Is it true that planets are the size of Earth?
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  72. Q: Can I explore the galaxy?
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  77. Q: Why do you have an atmosphere on a moon?
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  82. Q: Will there be re-entry flare around ships?
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  87. Q: With only two factions fighting, won't battles be over as soon as one faction gets the upper hand?
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  92. Q: How will you handle team balance?
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  97. Q: will IBS be a one-time purchase
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  102. Q: microtransactions?
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  107. Q: Will you be implementing any sort of anti-cheat software?
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  111.  
  112. Q: What happened to Infinity MMO? (Probably one of the first FAQ questions)
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  117. Q: Are you planning DLCs or expansions?
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  122. Q: Can I MOD the game?
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  127. Q: Can space ships go underwater?
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  132. Q: Will turreting be a viable tactic?
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  137. Q: Will I get a Steam key if you release on there?
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  142. Q: Is IBS fully Newtonian?
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  147. Q: Can we control capital ships?
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  151.  
  152. Q: I have a poor internet connection / live in australia, can I still play Battlescape?
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  157. Q: I am primarily a healer, do you have any content that suits my gameplay style?
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  162. Q: Can I mine asteroids?
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  167. Q: Can I own my own space station?
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  172. Q: How long is each "game" in IBS?
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  177. Q: I am primarily a commander, do you have any content that suits my gameplay style?
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  182. Q: Do you plan on supporting VR?
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  187. Q: How will I know where the enemy are? What types of scanners will you have?
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  192. Q: Do you guys have an office?
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  197. Q: Can I fly inside the shields of capital ships in a fighter?
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  203. Q: If ships have no maximum speed limit how will combat be possible at very high speeds?
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  208. Q: What will stop players warping away as soon as they start taking damage?
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  212.  
  213. Q: what will stop players logging off before they are killed?
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  217.  
  218. Q: can I have an offensive name in the game?
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  223. Q: Can I pledge after the KS?
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  227.  
  228. Q: Can I use PayPal?
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  233. Q: How many players will the server support?
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  238. Q: Will VOIP be integrated?
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  243. Q: Will there be integrated text chat?
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  248. Q: Will there be any 3rd party DRM?
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  253. Q: What will you do if the money runs out?
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  258. Q: How much influence will the Developer tier pledgers have on the design of the game?
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  263. Q: Are there any circumstances (even rare or unlikely) that you could imagine having to cancel the project?
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  268. Q: Would you cancel the project if offered a large sum of money to do so?
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  273. Q: Does IBS setting include its own fiction and universe?
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  278. Q: Would you consider selling your studio to a larger developer/publisher?
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  283. Q: Are you considering using a publisher?
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  288. Q: Can I contribute artwork, music or other content to this project?
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  293. Q: What are the inspirations behind Infinity: Battlescape?
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  298. Q: Would your plans change if you were to recieve tens of millions of dollars of funding?
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  303. Q: Will a capital ship always beat a fighter?
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  308. Q: Will there be a Linux/Mac version?
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  313. Q: I am primarily a trader, do you have any content that suits my gameplay style?
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  318. Q: Will there be player rankings and stat support?
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  323. Q: How big will stations and ships be in IBS?
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  328. Q: Is there artificial gravity in the Infinity universe?
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  333. Q: Do you think it is a fair to compare I:B against Planetside?
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  338. Q: Do you think it is a fair to compare I:B against Eve Online?
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  344. Q: Can I fly into the sun?
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  349. Q: Can I fly into a gas giant?
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  354. Q: Can I fly out of the Star System?
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  359. Q: Will I be able to buy equipment/upgrades for my ship?
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  363.  
  364. Q: Will you have support for clans or corporations?
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  369. Q: There are many space games out there, why should I pledge to you?
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  374. Q: What makes your game different to others in the genre?
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  378.  
  379. Q: Is it realistic to expect aN AAA game from such a small studio?
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  384. Q: The surface details look a bit sparse, will you have more trees and perhaps even animals?
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  389. Q: I followed Infinity a few years ago, what has changed since then?
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  394. Q: How is a battle won? What are the victory conditions?
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  398.  
  399. Q: Is IBS coming to Steam Early Access once Alpha releases?
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  403.  
  404. Q: What kind of hardware and connection will I need to run a server?
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  408.  
  409. Q: I'm an indie developer, will it be possible to license the engine?
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  414.  
  415. Q: How do you feel about the current state of your tech, is it game ready?
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