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- ocmd:arrest(playerid,params[])
- {
- new pID, Float:X, Float:Y, Float:Z;
- if(sscanf(params,"u",pID))return SendClientMessage(playerid,WEISS,"Use /Arrest [ID] to arrest the player!");
- if(!IsPlayerInRangeOfPoint(pID, 5.0, Float:X, Float:Y, Float:Z)) return SendClientMessage(playerid, WEISS, "The player is not in range.");
- if(GetPlayerWantedLevel(pID) == 0)
- {
- SendClientMessage(playerid,ROT,"That player has got no wanteds.");
- }
- if(gTeam[playerid] == TEAM_COPS)
- {
- if(GetPlayerWantedLevel(pID) == 1)
- {
- new string[128];
- SendClientMessage(pID,ROT,"[Information] You're now in Prison for 20 seconds!");
- SendClientMessage(playerid,GRÜN,"You just arrested somebody! You gain 2000$!");
- SetPlayerWantedLevel(pID,0);
- SetPlayerPos(pID,264.0242,81.5690,1001.0391);
- SetPlayerInterior(pID,6);
- ResetPlayerWeapons(pID);
- format(string,sizeof(string), "[Jail Information] Officer %s threw %s into the jail.",SpielerName(playerid),SpielerName(pID));
- SendClientMessageToAll(ROT,string);
- SpielerSpeichern(pID);
- GivePlayerMoney(playerid,2000);
- ArrestVariable[playerid] = SetTimerEx("Arrest1", 20000,false, "d", playerid);
- }
- if(GetPlayerWantedLevel(pID) == 2)
- {
- new string[128];
- SendClientMessage(pID,ROT,"[Information] You're now in Prison for 30 seconds!");
- SendClientMessage(playerid,GRÜN,"You just arrested somebody! You gain 2000$!");
- SetPlayerWantedLevel(pID,0);
- SetPlayerPos(pID,264.0242,81.5690,1001.0391);
- SetPlayerInterior(pID,6);
- ResetPlayerWeapons(pID);
- format(string,sizeof(string), "[Jail Information] Officer %s threw %s into the jail.",SpielerName(playerid),SpielerName(pID));
- SendClientMessageToAll(ROT,string);
- SpielerSpeichern(pID);
- GivePlayerMoney(playerid,2000);
- ArrestVariable2[playerid] = SetTimerEx("Arrest2", 30000,false, "d", playerid);
- }
- if(GetPlayerWantedLevel(pID) == 3)
- {
- new string[128];
- SendClientMessage(pID,ROT,"[Information] You're now in Prison for 40 seconds!");
- SendClientMessage(playerid,GRÜN,"You just arrested somebody! You gain 2000$!");
- SetPlayerWantedLevel(pID,0);
- SetPlayerPos(pID,264.0242,81.5690,1001.0391);
- SetPlayerInterior(pID,6);
- ResetPlayerWeapons(pID);
- format(string,sizeof(string), "[Jail Information] Officer %s threw %s into the jail.",SpielerName(playerid),SpielerName(pID));
- SendClientMessageToAll(ROT,string);
- SpielerSpeichern(pID);
- GivePlayerMoney(playerid,2000);
- ArrestVariable3[playerid] = SetTimerEx("Arrest3", 40000,false, "d", playerid);
- }
- if(GetPlayerWantedLevel(pID) == 4)
- {
- new string[128];
- SendClientMessage(pID,ROT,"[Information] You're now in Prison for 50 seconds!");
- SendClientMessage(playerid,GRÜN,"You just arrested somebody! You gain 2000$!");
- SetPlayerWantedLevel(pID,0);
- SetPlayerPos(pID,264.0242,81.5690,1001.0391);
- SetPlayerInterior(pID,6);
- ResetPlayerWeapons(pID);
- format(string,sizeof(string), "[Jail Information] Officer %s threw %s into the jail.",SpielerName(playerid),SpielerName(pID));
- SendClientMessageToAll(ROT,string);
- SpielerSpeichern(pID);
- GivePlayerMoney(playerid,2000);
- ArrestVariable4[playerid] = SetTimerEx("Arrest4", 50000,false, "d", playerid);
- }
- if(GetPlayerWantedLevel(pID) == 5)
- {
- new string[128];
- SendClientMessage(pID,ROT,"[Information] You're now in Prison for 60 seconds!");
- SendClientMessage(playerid,GRÜN,"You just arrested somebody! You gain 2000$!");
- SetPlayerWantedLevel(pID,0);
- SetPlayerPos(pID,264.0242,81.5690,1001.0391);
- SetPlayerInterior(pID,6);
- ResetPlayerWeapons(pID);
- format(string,sizeof(string), "[Jail Information] Officer %s threw %s into the jail.",SpielerName(playerid),SpielerName(pID));
- SendClientMessageToAll(ROT,string);
- SpielerSpeichern(pID);
- GivePlayerMoney(playerid,2000);
- ArrestVariable5[playerid] = SetTimerEx("Arrest5", 60000,false, "d", playerid);
- }
- if(GetPlayerWantedLevel(pID) == 6)
- {
- new string[128];
- SendClientMessage(pID,ROT,"[Information] You're now in Prison for 70 seconds!");
- SendClientMessage(playerid,GRÜN,"You just arrested somebody! You gain 2000$!");
- SetPlayerWantedLevel(pID,0);
- SetPlayerPos(pID,264.0242,81.5690,1001.0391);
- SetPlayerInterior(pID,6);
- ResetPlayerWeapons(pID);
- format(string,sizeof(string), "[Jail Information] Officer %s threw %s into the jail.",SpielerName(playerid),SpielerName(pID));
- SendClientMessageToAll(ROT,string);
- SpielerSpeichern(pID);
- GivePlayerMoney(playerid,2000);
- ArrestVariable6[playerid] = SetTimerEx("Arrest6", 70000,false, "d", playerid);
- }
- return 1;
- }
- return 1;
- }
- forward Arrest1(playerid);
- public Arrest1(playerid)
- {
- GameTextForPlayer(playerid,"~w~You're out of Jail. Be a better person now!",3000,4);
- new string[128];
- format(string,sizeof(string),"%s is released from Jail!",random(playerid));
- SendClientMessageToAll(WEISS,string);
- TogglePlayerControllable(playerid,1);
- return 1;
- }
- forward Arrest2(playerid);
- public Arrest2(playerid)
- {
- GameTextForPlayer(playerid,"~w~You're out of Jail. Be a better person now!",3000,4);
- new string[128];
- format(string,sizeof(string),"%s is released from Jail!",random(playerid));
- SendClientMessageToAll(WEISS,string);
- TogglePlayerControllable(playerid,1);
- return 1;
- }
- forward Arrest3(playerid);
- public Arrest3(playerid)
- {
- GameTextForPlayer(playerid,"~w~You're out of Jail. Be a better person now!",3000,4);
- new string[128];
- format(string,sizeof(string),"%s is released from Jail!",random(playerid));
- SendClientMessageToAll(WEISS,string);
- TogglePlayerControllable(playerid,1);
- return 1;
- }
- forward Arrest4(playerid);
- public Arrest4(playerid)
- {
- GameTextForPlayer(playerid,"~w~You're out of Jail. Be a better person now!",3000,4);
- new string[128];
- format(string,sizeof(string),"%s is released from Jail!",random(playerid));
- SendClientMessageToAll(WEISS,string);
- TogglePlayerControllable(playerid,1);
- return 1;
- }
- forward Arrest5(playerid);
- public Arrest5(playerid)
- {
- GameTextForPlayer(playerid,"~w~You're out of Jail. Be a better person now!",3000,4);
- new string[128];
- format(string,sizeof(string),"%s is released from Jail!",random(playerid));
- SendClientMessageToAll(WEISS,string);
- TogglePlayerControllable(playerid,1);
- return 1;
- }
- forward Arrest6(playerid);
- public Arrest6(playerid)
- {
- GameTextForPlayer(playerid,"~w~You're out of Jail. Be a better person now!",3000,4);
- new string[128];
- format(string,sizeof(string),"%s is released from Jail!",random(playerid));
- SendClientMessageToAll(WEISS,string);
- TogglePlayerControllable(playerid,1);
- return 1;
- }
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