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projectile

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Aug 14th, 2015
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  1. using System;
  2. using Microsoft.Xna.Framework;
  3. using Terraria;
  4. using Terraria.ModLoader;
  5.  
  6. namespace PikaMod.Projectiles {
  7. public class ChaoticLance : ModProjectile
  8. {
  9. public override void SetDefaults()
  10. {
  11. projectile.name = "Chaotic Lance";
  12. projectile.timeLeft = 3600;
  13. projectile.width = 70;
  14. projectile.height = 70;
  15. projectile.aiStyle = 19;
  16. projectile.friendly = true;
  17. projectile.melee = true;
  18. projectile.ownerHitCheck = true;
  19. projectile.tileCollide = false;
  20. projectile.penetrate = 12;
  21. }
  22. }}
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