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Feb 20th, 2012
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  1. if(strcmp(cmd, "/equip", true) == 0)
  2. {
  3. if(IsPlayerConnected(playerid))
  4. {
  5. tmp = strtok(cmdtext, idx);
  6. if(!strlen(tmp))
  7. {
  8. SendClientMessage(playerid, COLOR_WHITE, "Hilfe : /equip [Item Nummer]");
  9. SendClientMessage(playerid, COLOR_GREEN, "|_______ Ausrüstung _______|");
  10. SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 1: Alle Waffen weglegen 2: Knüppel+Spray");
  11. SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 3: Deagle 4: MP5");
  12. SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 5: M4 6: FBI Ausrüstung");
  13. SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 7: S.E.K. Ausrüstung 8: Standart Ausrüstung");
  14. SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 9: Schutzweste + Leben");
  15. return 1;
  16. }
  17. new item = strval(tmp);
  18. if (item == 1)
  19. {
  20. if(IsACop(playerid))
  21. {
  22. ResetPlayerWeapons(playerid);
  23. }
  24. }
  25. else if (item == 2)
  26. {
  27. if(IsACop(playerid))
  28. {
  29. GivePlayerWeapon(playerid, 3, 1);
  30. GivePlayerWeapon(playerid, 41, 500);
  31. }
  32. }
  33. else if (item == 3)
  34. {
  35. if(IsACop(playerid))
  36. {
  37. GivePlayerWeapon(playerid, 24, 150);
  38. }
  39. }
  40. else if (item == 4)
  41. {
  42. if(IsACop(playerid))
  43. {
  44. GivePlayerWeapon(playerid, 29, 800);
  45. GetPlayerName(playerid, sendername, sizeof(sendername));
  46. }
  47. }
  48. else if (item == 5)
  49. {
  50. if(IsACop(playerid))
  51. {
  52. GivePlayerWeapon(playerid, 31, 800);
  53. GetPlayerName(playerid, sendername, sizeof(sendername));
  54. }
  55. }
  56. else if (item == 6)
  57. {
  58. if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
  59. {
  60. GivePlayerWeapon(playerid, 24, 500);
  61. GivePlayerWeapon(playerid, 29, 800);
  62. GivePlayerWeapon(playerid, 31, 500);
  63. GivePlayerWeapon(playerid, 34, 500);
  64. GetPlayerName(playerid, sendername, sizeof(sendername));
  65. }
  66. else SendClientMessage(playerid,COLOR_RED,"Du bist kein FBI-Agent");
  67. }
  68. else if (item == 7)
  69. {
  70. if(IsACop(playerid))
  71. {
  72. if(PlayerInfo[playerid][pRank] >= 7 || Allowswat == true)
  73. {
  74. SetPlayerHealth(playerid,100.0);
  75. SetPlayerArmour(playerid,100.0);
  76. SetPlayerSkin(playerid,285);
  77. GivePlayerWeapon(playerid, 29, 1000);
  78. GivePlayerWeapon(playerid, 17, 100);
  79. GivePlayerWeapon(playerid, 24, 1000);
  80. GivePlayerWeapon(playerid, 29, 1000);
  81. GivePlayerWeapon(playerid, 31, 5000);
  82. GivePlayerWeapon(playerid, 34, 5000);
  83. GivePlayerWeapon(playerid, 46, 1);
  84. GivePlayerWeapon(playerid, 3, 1);
  85. GivePlayerWeapon(playerid, 41, 1000);
  86. GetPlayerName(playerid, sendername, sizeof(sendername));
  87. SendClientMessage(playerid, COLOR_GREEN, "Du hast dich ausgerüstet!");
  88. }
  89. else
  90. {
  91. SendClientMessage(playerid, COLOR_RED, "Du musst ein S.E.K. Mitglied");
  92. }
  93. }
  94. }
  95. else if (item == 8)
  96. {
  97. if(IsACop(playerid))
  98. {
  99. ResetPlayerWeapons(playerid);
  100. GivePlayerWeapon(playerid, 3, 1);//schlagstock
  101. GivePlayerWeapon(playerid, 41, 500);//spray
  102. GivePlayerWeapon(playerid, 25, 500);//Shotgun
  103. GivePlayerWeapon(playerid, 31, 1500);//M4
  104. GivePlayerWeapon(playerid, 24, 150);//Deagle
  105. GivePlayerWeapon(playerid, 29, 500);//Mp5
  106. SetPlayerArmour(playerid, 100);
  107. SetPlayerHealth(playerid, 100);
  108. }
  109. }
  110. else if (item == 9)
  111. {
  112. if(IsACop(playerid))
  113. {
  114. SetPlayerArmour(playerid, 100);
  115. SetPlayerHealth(playerid, 100);
  116. GetPlayerName(playerid, sendername, sizeof(sendername));
  117. }
  118. }
  119. else if (item == 11210)
  120. {
  121. if(IsACop(playerid))
  122. {
  123. new originalskin = PlayerInfo[playerid][pModel];
  124. SetPlayerSkin(playerid, originalskin);
  125. GetPlayerName(playerid, sendername, sizeof(sendername));
  126. }
  127. }
  128. else if (item == 11121)
  129. {
  130. if(IsACop(playerid))
  131. {
  132. new originalskin = PlayerInfo[playerid][pModel];
  133. SetPlayerSkin(playerid, originalskin);
  134. }
  135. }
  136. else
  137. {
  138. SendClientMessage(playerid, COLOR_WHITE, "Falsches Item oder du bist nicht dazu befugt!");
  139. return 1;
  140. }
  141. }
  142. return 1;
  143. }
  144. return 1;
  145. }
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