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- if(strcmp(cmd, "/equip", true) == 0)
- {
- if(IsPlayerConnected(playerid))
- {
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_WHITE, "Hilfe : /equip [Item Nummer]");
- SendClientMessage(playerid, COLOR_GREEN, "|_______ Ausrüstung _______|");
- SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 1: Alle Waffen weglegen 2: Knüppel+Spray");
- SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 3: Deagle 4: MP5");
- SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 5: M4 6: FBI Ausrüstung");
- SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 7: S.E.K. Ausrüstung 8: Standart Ausrüstung");
- SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 9: Schutzweste + Leben");
- return 1;
- }
- new item = strval(tmp);
- if (item == 1)
- {
- if(IsACop(playerid))
- {
- ResetPlayerWeapons(playerid);
- }
- }
- else if (item == 2)
- {
- if(IsACop(playerid))
- {
- GivePlayerWeapon(playerid, 3, 1);
- GivePlayerWeapon(playerid, 41, 500);
- }
- }
- else if (item == 3)
- {
- if(IsACop(playerid))
- {
- GivePlayerWeapon(playerid, 24, 150);
- }
- }
- else if (item == 4)
- {
- if(IsACop(playerid))
- {
- GivePlayerWeapon(playerid, 29, 800);
- GetPlayerName(playerid, sendername, sizeof(sendername));
- }
- }
- else if (item == 5)
- {
- if(IsACop(playerid))
- {
- GivePlayerWeapon(playerid, 31, 800);
- GetPlayerName(playerid, sendername, sizeof(sendername));
- }
- }
- else if (item == 6)
- {
- if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
- {
- GivePlayerWeapon(playerid, 24, 500);
- GivePlayerWeapon(playerid, 29, 800);
- GivePlayerWeapon(playerid, 31, 500);
- GivePlayerWeapon(playerid, 34, 500);
- GetPlayerName(playerid, sendername, sizeof(sendername));
- }
- else SendClientMessage(playerid,COLOR_RED,"Du bist kein FBI-Agent");
- }
- else if (item == 7)
- {
- if(IsACop(playerid))
- {
- if(PlayerInfo[playerid][pRank] >= 7 || Allowswat == true)
- {
- SetPlayerHealth(playerid,100.0);
- SetPlayerArmour(playerid,100.0);
- SetPlayerSkin(playerid,285);
- GivePlayerWeapon(playerid, 29, 1000);
- GivePlayerWeapon(playerid, 17, 100);
- GivePlayerWeapon(playerid, 24, 1000);
- GivePlayerWeapon(playerid, 29, 1000);
- GivePlayerWeapon(playerid, 31, 5000);
- GivePlayerWeapon(playerid, 34, 5000);
- GivePlayerWeapon(playerid, 46, 1);
- GivePlayerWeapon(playerid, 3, 1);
- GivePlayerWeapon(playerid, 41, 1000);
- GetPlayerName(playerid, sendername, sizeof(sendername));
- SendClientMessage(playerid, COLOR_GREEN, "Du hast dich ausgerüstet!");
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED, "Du musst ein S.E.K. Mitglied");
- }
- }
- }
- else if (item == 8)
- {
- if(IsACop(playerid))
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 3, 1);//schlagstock
- GivePlayerWeapon(playerid, 41, 500);//spray
- GivePlayerWeapon(playerid, 25, 500);//Shotgun
- GivePlayerWeapon(playerid, 31, 1500);//M4
- GivePlayerWeapon(playerid, 24, 150);//Deagle
- GivePlayerWeapon(playerid, 29, 500);//Mp5
- SetPlayerArmour(playerid, 100);
- SetPlayerHealth(playerid, 100);
- }
- }
- else if (item == 9)
- {
- if(IsACop(playerid))
- {
- SetPlayerArmour(playerid, 100);
- SetPlayerHealth(playerid, 100);
- GetPlayerName(playerid, sendername, sizeof(sendername));
- }
- }
- else if (item == 11210)
- {
- if(IsACop(playerid))
- {
- new originalskin = PlayerInfo[playerid][pModel];
- SetPlayerSkin(playerid, originalskin);
- GetPlayerName(playerid, sendername, sizeof(sendername));
- }
- }
- else if (item == 11121)
- {
- if(IsACop(playerid))
- {
- new originalskin = PlayerInfo[playerid][pModel];
- SetPlayerSkin(playerid, originalskin);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_WHITE, "Falsches Item oder du bist nicht dazu befugt!");
- return 1;
- }
- }
- return 1;
- }
- return 1;
- }
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