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May 29th, 2015
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  1. public ParticleExplosion(GraphicsDevice graphicsDevice, Vector3 position,
  2. int lifeLeft, int roundTime, int numParticlesPerRound, int maxParticles,
  3. Texture2D particleColorsTexture, ParticleSettings particleSettings, Effect particleEffect)
  4. {
  5. this.position = position;
  6. this.lifeLeft = lifeLeft;
  7. this.numParticlesPerRound = numParticlesPerRound;
  8. this.maxParticles = maxParticles;
  9. this.roundTime = roundTime;
  10. this.graphicsDevice = graphicsDevice;
  11. this.particleSettings = particleSettings;
  12. this.particleEffect = particleEffect;
  13. this.particleColorsTexture = particleColorsTexture;
  14.  
  15. InitializeParticleVertices();
  16.  
  17. }
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