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- public ParticleExplosion(GraphicsDevice graphicsDevice, Vector3 position,
- int lifeLeft, int roundTime, int numParticlesPerRound, int maxParticles,
- Texture2D particleColorsTexture, ParticleSettings particleSettings, Effect particleEffect)
- {
- this.position = position;
- this.lifeLeft = lifeLeft;
- this.numParticlesPerRound = numParticlesPerRound;
- this.maxParticles = maxParticles;
- this.roundTime = roundTime;
- this.graphicsDevice = graphicsDevice;
- this.particleSettings = particleSettings;
- this.particleEffect = particleEffect;
- this.particleColorsTexture = particleColorsTexture;
- InitializeParticleVertices();
- }
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