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Oct 23rd, 2014
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C++ 0.66 KB | None | 0 0
  1. void hEV_HLDM_FireBullets (int idx, float *forward, float *right, float *up, int cShots, float *vecSrc, float *vecDirShooting, float flDistance, int iBulletType, int iTracerFreq, int *tracerCount, float flSpreadX, float flSpreadY)
  2. {
  3.     pEV_HLDM_FireBullets(idx, forward, right, up, cShots, vecSrc, vecDirShooting, flDistance, iBulletType, iTracerFreq, tracerCount, flSpreadX, flSpreadY);
  4.  
  5.     if(!g_Local.bBadWeapon) g_Local.iShoots++;
  6.  
  7. }
  8. Где-нибудь, где идет вызов функций постоянно. (CL_CreateMove например)
  9.  
  10. if(g_Local.bReloading || g_Local.iClip == 0 || !g_Local.bWeaponChanged || !(cmd->buttons&IN_ATTACK)) g_Local.iShots = 0;
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