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- void hEV_HLDM_FireBullets (int idx, float *forward, float *right, float *up, int cShots, float *vecSrc, float *vecDirShooting, float flDistance, int iBulletType, int iTracerFreq, int *tracerCount, float flSpreadX, float flSpreadY)
- {
- pEV_HLDM_FireBullets(idx, forward, right, up, cShots, vecSrc, vecDirShooting, flDistance, iBulletType, iTracerFreq, tracerCount, flSpreadX, flSpreadY);
- if(!g_Local.bBadWeapon) g_Local.iShoots++;
- }
- Где-нибудь, где идет вызов функций постоянно. (CL_CreateMove например)
- if(g_Local.bReloading || g_Local.iClip == 0 || !g_Local.bWeaponChanged || !(cmd->buttons&IN_ATTACK)) g_Local.iShots = 0;
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